For those who are not familiar with music, a time signature is the fraction looking thing in the far left of certain lines on your sheet music. the top number deals with beats per measure, which does not really matter in the context of osu and its combos. the second number has to deal with the length of each beat.
i think it would be nice to allow the editor to map songs in "half time." This means basically that i can fit double the hit circles in the same length of time as i could normally do. This would be a boon because it could encourage players to explore a vastly greater amount of songs as beatmaps, specifically songs with less bpm.
editors could feel free to map songs with bpms as little as 60bpm because the editors would know that they could map it in half time which allows them to fill in as many beats as a 120bpm map would.
But why not just double the time to get the same effect? because a 60bpm song, even in half time, would still be counted in 60bpm by anyone tapping their feet and listening to the music leisurely. Relabeling a song's bpm into a lie of double the bpm doesn't feel good and limits what future map makers can do with that mp3 file that's been artificially mislabeled by the beatmapper. But keeping the true bpm and just composing the hit circles in a half time setting wouldn't restrict future mappers who want to add on and it would stay true to the real bpm.
basically it would finally allow slow bpm songs to have the maps akin to high bpm songs.
EDIT: i've also heard "half time" referred to as "cut time" but my school's music instructor always called it "half time" so thats what im going with
i think it would be nice to allow the editor to map songs in "half time." This means basically that i can fit double the hit circles in the same length of time as i could normally do. This would be a boon because it could encourage players to explore a vastly greater amount of songs as beatmaps, specifically songs with less bpm.
editors could feel free to map songs with bpms as little as 60bpm because the editors would know that they could map it in half time which allows them to fill in as many beats as a 120bpm map would.
But why not just double the time to get the same effect? because a 60bpm song, even in half time, would still be counted in 60bpm by anyone tapping their feet and listening to the music leisurely. Relabeling a song's bpm into a lie of double the bpm doesn't feel good and limits what future map makers can do with that mp3 file that's been artificially mislabeled by the beatmapper. But keeping the true bpm and just composing the hit circles in a half time setting wouldn't restrict future mappers who want to add on and it would stay true to the real bpm.
basically it would finally allow slow bpm songs to have the maps akin to high bpm songs.
EDIT: i've also heard "half time" referred to as "cut time" but my school's music instructor always called it "half time" so thats what im going with