cool song , keep it up!
Shoots a star and i ll start modding this in few days
Shoots a star and i ll start modding this in few days
Oops I posted on my friend's account. (on his computer lol)footix31 wrote:
[lizzehb's]
- Uuuh...There's a lot of wrong spacing here. Check it please. Done~
- 00:19:227 (1,2,3) - This pattern doesn't make sense at all obviously :/ It just kill all the begin of the map. Done~
- 00:27:627 (6,7,8) - The same thing once again Even if it feels a bit better this time, don't know why.Done~
- 00:54:327 (7,1,2,4) - This doesn't really looks good because of all the stacks. Done~
- 01:30:327 (2) - This note should be stacked at the end of (1) Done~
- 01:51:027 (2,3,4) - Uh, don't really like this one but I guess it's ok...Done~
- 02:06:327 (2,3,4) - A little disturbing because it looks like the timing change.Done~ (if someone else points it out I'll change it)
- 02:07:227 (6,7,1,2) - Space it. Seriously. Done~
- 02:08:727 (3,4) - Same here, space it. Done~ (it's fine to AI mod spacing.)
- 02:09:927 (5) - Uh, I think it should end at 02:10:227 - Done~
- 02:25:827 (4,5) - GAFZYUIOGVFAUIOVHUAIAGUEGHVAUIO Once again space it please. Those random anti-jump aren't cool at all.Done~
- 02:28:827 (1) - make it end at 02:29:727 - ? A little short but making a note at 1/2 after a spinner isn't good imo. Done~
- 02:47:127 (3,4,5,6,7,8,1,2,3) - So much random anti-jump again. Forget about anti-jump mapping if you don't know how to use it. :/
- I don't really like all those streams at the end :/ If someone else don't like it, I'll change it.
- 03:04:677 (4) - Remove it?
- 03:06:627 (1,2,3,4) - Make it star here 03:06:477 - (and don't forget about the spacing)
- 03:08:277 (5) - Remove it?Done~
- 03:09:477 (5) - Remove it?Done~
- 03:12:177 - Add a note?Done~
- 03:18:027 (6) - Remove it! Done~
- 03:21:027 - From here it's just lazy copy paste and mapping, can't you improve the end? If someone else tells me to change it I will!
I'd be glad to see some modding from you (since your beatmap is super awesome)!!! You'd welcome to do so hehe. Thanks for the star *_Kiva wrote:
cool song , keep it up!
Shoots a star and i ll start modding this in few days
Updated ~!Lizzehb wrote:
Updates~
Thanks for your modding input ~ !_Kiva wrote:
Ok lets start on [Dont give up]
00:19:222 (1) - fix slider shape for better look Done~ I think...!
00:24:023 (1) - 00:24:923 (2) - Extend slider length makes it better Ok~!
eg: extend 00:24:023 (1) from 0:24:473 to 0:24:623
00:44:724 - add 1 note here? Nah I like having a spacing here~
00:47:424 - same same~
01:23:726 - same same~
01:25:676 (6) - i suggest to move it to 01:25:826 (6) sounds better Not following the vocals... =/ ~
01:27:626 - add note I don't exactly like it better, but I see your point. Added a note ~!
01:51:327 (3) - this slider , emm , i think not quite fit It has to do with the vocals
02:21:629 (1) - OMG this shape It's a flower for you <3 ~
02:25:229 - add notes nah I like having a space here ~!
02:52:080 - i feel notes are not snapped at right time point from here.but since AIMOD havnt say anything about snap , i dont make comment I can confirm that every note is snapped ! hehe ~
[lizzhb]
*VIP TO LIZZEHB*
Try to snap notes on drum notes and rythem , snap on vocal lyric isnt a very nice idea If it was Dance Dance Revolution, I would say hell yeah you're right! But on Osu! I don't see following the vocals as a problem. Following vocals is a problem when you have to step to a rythm. Here's it's just clicking circles. So it's more of a freestyle thing as long as it makes sense ~ .
Thank you~_Kiva wrote:
[lizzhb]
00:25:223 - add something here? Done~
00:32:573 (7) - move it to 00:32:723 (7) sounds better Done~
00:47:124 (5) - feel bit strange here. remove the note and extend the slider Done~
01:20:275 (1) - remove new combo Done~
01:35:276 (4) - i suggest to move it to 01:35:426 (4) and add a note at 01:35:126 - Done~
02:27:779 (7) - move to 02:27:929 Done~
02:43:230 add note Done~
02:47:880 (5) - move to 02:48:030 Sounds really strange dislike. If someone else mentions to change them then I will.
02:49:080 (8) - move back to 02:48:930 (8) Sounds really strange dislike. If someone else mentions to change them then I will.
02:50:280 (3) - move back to 02:50:130 (3) -Sounds really strange dislike. If someone else mentions to change them then I will.
Try to snap notes on drum notes and rythem , snap on vocal lyric isnt a very nice idea Slow songs are mapped this way, and this is how I manly map.
thats completely fine :3Lizzehb wrote:
Thank you~_Kiva wrote:
[lizzhb]
00:25:223 - add something here? Done~
00:32:573 (7) - move it to 00:32:723 (7) sounds better Done~
00:47:124 (5) - feel bit strange here. remove the note and extend the slider Done~
01:20:275 (1) - remove new combo Done~
01:35:276 (4) - i suggest to move it to 01:35:426 (4) and add a note at 01:35:126 - Done~
02:27:779 (7) - move to 02:27:929 Done~
02:43:230 add note Done~
02:47:880 (5) - move to 02:48:030 Sounds really strange dislike. If someone else mentions to change them then I will.
02:49:080 (8) - move back to 02:48:930 (8) Sounds really strange dislike. If someone else mentions to change them then I will.
02:50:280 (3) - move back to 02:50:130 (3) -Sounds really strange dislike. If someone else mentions to change them then I will.
Try to snap notes on drum notes and rythem , snap on vocal lyric isnt a very nice idea Slow songs are mapped this way, and this is how I manly map.
Updates.
Zelos wrote:
Folder Check!
Delete .osb cuz i saw no storyboard.Done~
Please note all mods are suggestions unless said otherwise. Feel free to ignore any of these mods if you disagree.
General:
I suggest kiai times but if you dont like then disregard this line.I would include Kiai, but I don't know where to include it if there was any D:.
You can do it!:
00:19:222 (1,2) - you should turn on a higher grid snap setting and rearrange these sliders to be more even and symmetrical.
http://osu.ppy.sh/ss/60722 This link should give you an idea of what they would look like if you make use of this.Done~
00:28:823 (1,2) - perhaps try to apply what i said before with these sliders? Done~
01:23:426 (3,1,2) - a bit unsymmetrical.now pefectly symetrical~
01:31:226 (1) - make the end of the slider more even with the beginning of the slider.Done~
02:09:628 (3,4) - im not sure if most easy players could read this. perhaps move around a little? your call :3Broke the distancing rule to make both sliders clearly visible~
02:48:630 (2) - move to the right grid pointWell actually it was just the angle of the slider that was not right, but corrected the angle and it looks good~.
03:24:032 (1) - not really a pretty overlap but i wouldnt worry to much about it if its ur style.Broke distancing rule to make it prettier ~ and I noticed another uglyness along the way
Keep it up:
01:36:326 (1,2,3) - spacing errorzactually the spacing errorz is the 3,4,5 before XD the spacing is 0,9 overall. Thanks~
there were a few other little issues but i decided they were not unrankable issues.
The other diffs seem fine.
Call me back for a recheck once you have 25 star priority or so!Will do ~
For now here is a star. For now, here's a <3 and a kudosu~
Updates, yo.Sakura Hana wrote:
[lizzehb's Hard]
Oh shi- lots of mods. <3
00:20:572 (4,5) - 1/6 tick. Done~
00:24:998 (2) - Hmm... hard to say, i think this one's actually on a 1/8?.Sounds better this way.
00:28:123 (7) - 1/6 tick.Done~
00:28:823 (1,1,1) - No need to new combo everything here, spacing is perfectly fine. If you want a new combo it would fit more here Done~
00:30:173 (2).Done~
00:32:723 (7) - 1/6 tick.Done~
00:37:223 (3) - Slider ends on 1/6. Done~
00:40:673 (5,6) - 1/6 tick, not 1/4.Done~
01:18:175 (4) - I dont hear the vocal this note is following XD Done~ (Moved 1/4 back to it fits with the beat and not the vocals.)
01:43:127 (1,2) - 1/6 tick.Done~
01:52:677 (1,2) - Done~
02:07:078 (6) - should start 1/4 earlier.Done~
02:24:529 (2) - 1/6 tick. Done~
02:27:929 (7,8,9) - 1/6 tick.Done~
02:34:729 (2) - ^Done~
02:47:830 (5) - ^Done~
02:49:030 (8) - ^Done~
02:50:230 (3) - ^Done~
02:53:930 (3) - ^Done~
02:56:030 (3) - ^Done~
02:59:930 (4,5,6,9) - ^Done~
03:03:231 (7,9) - ^Done~
03:05:631 (6,8) - ^Done~
03:10:431 (3) - ^Done~
Longest mod EVER but thank you. <3
To avoid typing any more (sorry if i used your diff for this lizz) since the chorus keeps repeating itself many many times, the rest should be easy to find, since this diff is pretty much mapped to the vocals it's easier to notice here so i pointed them out here, but any 1/6s pointed out here should be taken in mind in the other diffs YOU'RE LUCKY I LIKE YOU. Lol jk. :3.
No. This is not how we snap. Despite the flow of the vocals in this song being somewhat ambiguous and free at times, snapping to 1/6 to follow them more closely is counterintuitive to play and is effectively wrong in my eyes. The rhythm of the song is clearly established and forcing the player to ignore that in favour of following the vocals like that is nothing short of madness.Sakura Hana wrote:
1/6
Jarby wrote:
No. This is not how we snap. Despite the flow of the vocals in this song being somewhat ambiguous and free at times, snapping to 1/6 to follow them more closely is counterintuitive to play and is effectively wrong in my eyes. The rhythm of the song is clearly established and forcing the player to ignore that in favour of following the vocals like that is nothing short of madness.Sakura Hana wrote:
1/6
By that i mean, i'll leave it to the mapper if he wants to follow instruments or vocals, instruments do better playability because vocals have a lot of 1/6 notes and players will probably end up hitting early/late anyways.Sakura Hana wrote:
Pretty nice map, as mentioned any 1/6 notes pointed out on lizzehb's should be repeated for all diffs, the song does have 1/6th vocals accents sometimes, and i'll leave up to you whether to make more sense with the song or keeping the rythm constant, however the 1/6th off notes are clearly noticeable during playing and i tended to hit some 100s and 50s due to it, feel free to ask me for a mod again after fixing and probably getting more mods on your map, i wish you Good Luck!~
You shouldn't have brought it up in the first place because of what I mentioned in my post.Sakura Hana wrote:
By that i mean, i'll leave it to the mapper if he wants to follow instruments or vocals, instruments do better playability because vocals have a lot of 1/6 notes and players will probably end up hitting early/late anyways.
Sakura Hana wrote:
[b][Dont Give up!]
I gotta say im quite impressed with your job here since you're a new mapper, your slider art is quite decent, although when using short sliders try to not make U curves like 02:37:829 (1) or it will make them look really bad. Took care of that ~
[Keep it Up!]
03:31:232 (1) - This note passed completely invisible for me. Removed ~
[You can Do it!]
Preview point is different. Corrected ~
To begin with, following the vocals is really awkward play for newbies considering the many 1/6th vocals in the song, so i suggest you focus on the instruments or the main beat (mapping all 1/1s) otherwise it will be very hard to keep a constant rythm for the newbies to play Redone, but I lightly disagree with that statement as in that easy difficulty does not mean automatically 1/1 only... it just has to be easy to play while having a health drop that doesn't penalize too much and that is FUN TO PLAY!!!. A difficulty that consists of only 1/1s, especially on a slow song like this, lacks fun and ends up being fade and boring... =/
feel free to ask me for a mod again after fixing and probably getting more mods on your map, i wish you Good Luck!~ Will do, thanks Sakura =) ~
Phew, that last part of mod applying was quite big!! <3.ziin wrote:
I like the song. A lot. =)
[about storyboard]
The only thing you could do for a storyboard is lyrics. They're really easy to do, but I don't think they're that necessary for this song. Yeah I don't think it's necessary either...thanks for your input!
[about Sakura's 1/6th mod]
She is correct, however, I would advise you to not map to the 1/6ths or the 1/8ths. Just don't follow the lyrics at wherever those exist. It sounds bad usually and plays hard. This map shouldn't have anything on a 6th or 8th. If there is, you mapped the wrong part.
[general]
Your video sucks. h.264 is where it's at. I usually encode from a high quality source at 400-800 kbps 2 pass at 800x450 or 640x360. Hmm well what I didn't know is that my video can be up to 15MB... I thought it was the OSZ file that was allowed to be up to 15MB... so yeah I'll probably correct that. Although timing the video with the song was pretty long to do =S.
[you can do it]
I need to stress the importance of self nazing here: http://puu.sh/18DX Nazeed~ thanks!
Easy is very slow, so you need to do your best in making sure your sliders are delicious and if you are in a straight line, make sure you're in a straight line. That's one reason I like to map in curves.Okay ~
Don't forget checking your map with AIMod (ctrl shift a): it's warning you about spinners, but that's not that big a deal. What is a big deal is the spacing errors in easy difficulties.Yeah spacing mode usually scares me, but I see the point, will do~
following lyrics in easies is hard, because lyrics never seem to follow the beat. You've got a lot of notes on red and even blue ticks, which is bad for easy. Will have to remake the easy difficulty...see note~!
00:57:624 - I hate that you decided not to map this, because it's very easy, compared to 00:38:423. I wanted at least 2 breaks for each difficulty and I wanted them to be equal everywhere, and this is not a ranking issue, so It will stay that way =)~.
01:12:025 (1) - spinner or nothing. Nothing...
01:21:626 (1,2,3) - long repeating slider?
01:26:126 - end 3 earlier and add note put 2 notes instead of a slider~
01:26:426 (1) - end on white tick Done for that slider and the slider after that~
01:34:826 (3) - repeating sliderdone ~ although I think it makes the song harder for some reason :S.
02:07:078 (1) - don't start on a blue tick in easy. Right, put another repeating slider, final answer !~
02:24:929 (2) - end on red tick after. Actually all but the first one of these could end on the red tick. Agreed ~
02:33:929 (1) - you're not actually following the lyrics here, it's just a long slider, so it should start on the white tick. Changed~
03:01:230 (2) - is that a dog on the roof?OMG HAHAHAHA !!! Well I actually notice something moving around the roof but never gave much attention.
03:02:431 (1,2,3,1,2,3) - just do even beats on the white ticks. Good idea!~
03:12:931 (2,1,2) - as I suggested before, make these a whole beat long. Done~.
Note : ... It seems weird as the changes you suggested me to do seem to make the easy difficulty harder than usual. I think I will have to work it over to make it easier again.
[keep it up]
this is essentially you can do it with a few more notes. The same things apply as before.
03:31:232 (1) - While plenty of other people do this, and it's rankable, I think it's rather cruel to make me miss the last note.Removed~ and nazied the sliders too!
[dont give up]
ah more notes=easier for me to do well on. Funny how that is. Yeah this difficulty is rather fun than difficult ~.
02:52:080 - WAY too many sliders. don't make the pickup notes for the lyrics repeating sliders. Changed for LOTS OF NOTES
03:07:081 (2,4) - these don't fit. Move the before the slider. It sound's like you're trying to map the ん, but you're leaving out the お.Deleted circles
03:11:281 (1) - make this one shorter and add a circle.Hey good idea ! ~
[keep tryin]
Lizzy ~ you didn't mod this YET !!!
[perseverance]
02:13:228 (2) - no
If you didn't have 2 insanes already I'd ask for a guest. I'll probably make one anyway but you don't have to use it. Yeah I already have my quota of guest difficulties and of difficulties overall. Sorry . Maybe next beatmap . THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU ~
Well actually, SapphireGhost doesn't seem to update his(her?) difficulty at all! So if he(she?) agreed to give his(her?) place and that you want to make a difficulty, go ahead =). It would be awesome!ziin wrote:
so glad you kudos me AFTER you've finished my mod. That's the best way to do it, so I know you're done with it and can recheck.
I was actually offered sapphireghost's guest difficulty, but I'm finding it's too hard to map quickly so it's taking me longer to find stuff that fits and I have a lot of other stuff I'm working on. I don't plan on taking the spot, but I'll certainly upload it whenever I'm done. I don't care about ranking/scoreboard, I just care about me playing a fun map.
oh no kd for this, but double check your breaks after you delete something, or modify the breaks (00:57:624 - on you can do it). The arrows come when the break ends, but if there's no notes, the game just waits and the arrows come way too early. You can tell a messed up break by the blue tint where the gray should be (it has its uses, but not usually worth it).
Tytytytyty~ =)Haneii wrote:
~Keep Tryin'~
02:24:929 (2,3) – spacing huh?! I'm sorry I don't understand... what 2,3 are you talking about (the only 2,3 I saw was in Keep It Up! and the spacing was perfect)?
~Don't Give Up!~
02:20:128 (2) – turn of grid and distance snap and underlay it better. (do the same for 3, have them all perfectly aligned) Not quite sure I understood but I've done something!~
02:27:329 (2,3,4) – select all and move up until 2 is overlaps the 4 from the last combo, like this *lolimage* Done~!
03:27:032 (2) – delete this, select and copy 1. Paste it @ 03:27:032, and flip it horizontally (ctrl + H)Done~!
03:28:682 (4) – replace this with a copy of 3? Done...
~lizzehb's Keep Tryin'!~
AR +1Done~ although this approach circle rate has already been criticized in the past when I was trying to do a Keep Tryin' difficulty (the song being too slow for it and all), but will try and see what others think about it!
~Twinkle twinkle little star~
IF SOMEONE WOULD GO THOUGH AND SAY WHICH NOTES ARE ON VOCALS I WOULD LOVE TO CHANGE THEM.ziin wrote:
[keep tryin]
*could use some nazing*
00:32:573 - add note or fix spacing Fixed.
00:52:224 (5) - Are you doing anti-jumps on purpose? Nope, oops. Fixed.
01:16:825 (1) - 1.2x spacing for some reason... Nope, it's snapped to 0.9. I'm pulling (1) Away from (4) and that's where DS wants it.
01:26:426 (1) - aaa what? 1.6x now? Oops, fixed.
In general your spacing seems pretty random and the "jumps" aren't well defined as jumps, since they're just a spacing change from .9 to 1.0 to 1.2 to 1.6 or something like that.
02:47:880 (5,8,3) - put these on the end of a slider or put them on a 1/1, because the actual spot is a 1/8th or 1/6th. You shouldn't ever map to a lone offbeat 1/8th or 1/6th since it's virtually impossible to hit correctly. Fixed.
02:59:580 (3) - slider ?
03:01:681 - even if it doesn't sound like she's singing it, the お is here, and you should map it for all the parts, since that's how it's been throughout the entire map. They are all on blue ticks.
03:09:781 (1) - anti-jump?Fixed.
If you didn't have 2 insanes already I'd ask for a guest. I'll probably make one anyway but you don't have to use it.
hoLysoup's mod is about guest diffs... I don't have anything to mod in it. Lizzy EVENTUALLY mods and SapphieGhost seemed to stop updating his difficulty (which will be suspended after a month of inactivity...) ! xDSakura Hana wrote:
You completely ignored hoLysoup's mod =(
I fixed that previously... I left the lyrics on three places that lyrics were rather important (just before the last part of the song).Lizzehb wrote:
IF SOMEONE WOULD GO THOUGH AND SAY WHICH NOTES ARE ON VOCALS I WOULD LOVE TO CHANGE THEM.
Done!!!! Thanks a lot for your time and efforts SG =). It was really appreciated!SapphireGhost wrote:
Take me out of tags please ;_;
So far I think you did a great job! There's parts I REALLY do like...but yeah there would be some parts I'd like to discuss with you about which I was not too fond of. But yeah if you finish that difficulty, give me a call . There's not much to do to finish it anyway!SapphireGhost wrote:
I... I had to make this for some reason.
Currently, this is a half map and should not be included yet. IF I decide to finish it, well...