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Utada Hikaru - Keep Tryin'

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Topic Starter
MathiasXII

Darcsol wrote:

Random Mod jump~

I won't be Modding the difficulties after noticing...

[General]
- ...Your Beatmap has 7 difficulties; it's too much. The maximum difficulties for a map to be Ranked is 6. You need to remove one of your difficulties if you want that statusYeah I knowez ._. ... the question is, which one to remove :P.
- I find the Offset to be at 32 I'm unsure though Hmmm... I'll investigate the offset more precisely and come back on this one
- Add Ultra Blue and names: lizzehb, SapphireGhost to Tags Allright!(remember to add it to ALL difficulties)
- The first 2 difficulty names are inconstant to the punctuation of other diffs. Capitalize the rest of the wordsWoops! Pardon my french habits lol.
- The video cuts off short. Then again, it's not much of it after thatYeah... it was to save some space since (without any guests difficulties) I planned the song to end there... so it wasn't necessary to put the whole video.


Otherwise this looks promising. It's possible I might create a guest difficulty for you.and make my choice more complicated XD bring it on =D. Thanks~
UPDATE : I checked the offset more carefully with peak calculations and it seems to indicate the song offset starts at 0.43 and ends at 0.56 in the course of the song (because of the BPM that is not EXACTLY PERFECTLY 100BPM)... so I guess you could say an average of 0.49 minus global offset of my computer which is 0.17 ... 32, right on Darcsol !

UPDATE #2 : Hmmm... but I prefer the offset to 22 for some reason. Can you check it out ? =3

UPDATE #3 : NVM... had to change global offset again... 30 it will be ! lol
SapphireGhost
Uwaaah...
I told you not to add that one :P
Well, here's an improved version anyway...

Download: Utada Hikaru - Keep Tryin' (MathiasXII) [Esc Retryin'].osu
Topic Starter
MathiasXII

SapphireGhost wrote:

Uwaaah...
I told you not to add that one :P
Well, here's an improved version anyway...
Haha awwww okay :( It will be for my personal entertainement then *WIIIIIIIINK*
Nakagawa-Kanon
6 diff is unrankable
delete .osb file
disable countdown

and Normal hit sound doesn't fit this song....


so I can't mod this song

if you delete more than 1 diff
and move pending

I'll mod your map
Topic Starter
MathiasXII

dksslqj wrote:

6 diff is unrankable
delete .osb file
disable countdown

and Normal hit sound doesn't fit this song....


so I can't mod this song

if you delete more than 1 diff
and move pending

I'll mod your map
Alright, thanks!

Okay now I got to delete one map...but which one ?! :S

Oh and thanks for the star :) *.
Kurosanyan
Irc Mod

+

[General]
  • You should look at slider shape. Some of them looks really bad
[You Can Do it!]
  1. 01:51:327 (2) - Finish it at 01:51:927 - ? Only a suggestion because it seems ok too like it is now.
  2. 02:42:627 (2,1) - The first note doesn't follow the vocal and then the slider follow it. I ALWAYS slider break on this slider ;_; You really should move (2) at 02:42:327 if you want to follow the vocal. (don't forget the spacing)
[Keep It Up!]
  1. 01:51:327 (3) - This looks really awful :cry: Make it like this http://puu.sh/YP0
  2. 02:21:627 (4,1) - WTF? I don't think it really fit the song and this is supposed to be a normal. At least delete the hitcircle and add a repeat on the slider but I think you should map this with 1/2, not 1/4. http://puu.sh/YP6 like this?
  3. 02:24:027 (5) - New combo?
  4. 02:25:527 (8,9,10) - Would be better if you remove the last repeat of the slider and add a circle I think ... by the way this looks like a... >:(
  5. 02:31:527 - Add a note?
  6. 02:37:227 (1) - Remove this note?
  7. 02:39:027 (1) - Remove new combo?
[Don't Give Up!]
  1. This diff looks good :D
  2. 02:05:427 (1,2,3,4,1) - Make the star and the end of the two slider on the same line than the circles? http://puu.sh/YPN
  3. 02:21:627 (1) - This slider should finish at 02:23:427 - I know this is annoying to do but I think it sounds bad atm :(
  4. 02:33:327 (5,1) - This slider under the circle doesn't look nice, maybe something like this? http://puu.sh/YQ7
  5. 02:42:327 (5) - Add a repeat?
  6. 02:57:027 (1) - make it start at 02:56:877 - ?
  7. 02:58:227 (3) - make it start at 02:58:077 - ?
[lizzehb's]
  1. Uuuh...There's a lot of wrong spacing here. Check it please. :(
  2. 00:19:227 (1,2,3) - This pattern doesn't make sense at all obviously :/ It just kill all the begin of the map.
  3. 00:27:627 (6,7,8) - The same thing once again :| Even if it feels a bit better this time, don't know why.
  4. 00:54:327 (7,1,2,4) - This doesn't really looks good because of all the stacks.
  5. 01:30:327 (2) - This note should be stacked at the end of (1)
  6. 01:51:027 (2,3,4) - Uh, don't really like this one but I guess it's ok...
  7. 02:06:327 (2,3,4) - A little disturbing because it looks like the timing change.
  8. 02:07:227 (6,7,1,2) - Space it. Seriously.
  9. 02:08:727 (3,4) - Same here, space it.
  10. 02:09:927 (5) - Uh, I think it should end at 02:10:227 -
  11. 02:25:827 (4,5) - GAFZYUIOGVFAUIOVHUAIAGUEGHVAUIO Once again space it please. Those random anti-jump aren't cool at all.
  12. 02:28:827 (1) - make it end at 02:29:727 - ? A little short but making a note at 1/2 after a spinner isn't good imo.
  13. 02:47:127 (3,4,5,6,7,8,1,2,3) - So much random anti-jump again. Forget about anti-jump mapping if you don't know how to use it. :/
  14. I don't really like all those streams at the end :/
  15. 03:04:677 (4) - Remove it?
  16. 03:06:627 (1,2,3,4) - Make it star here 03:06:477 - (and don't forget about the spacing)
  17. 03:08:277 (5) - Remove it?
  18. 03:09:477 (5) - Remove it?
  19. 03:12:177 - Add a note?
  20. 03:18:027 (6) - Remove it!
  21. 03:21:027 - From here it's just lazy copy paste and mapping, can't you improve the end?
[SapphireGhost]
  1. 00:43:227 (1) - Doesn't really fit imo, remove it?
  2. 00:45:927 (9,10,11) - Uh... space it or stack it on (11) maybe?
  3. 02:51:027 (5) - stack it under 02:49:827 (5) -
  4. 03:06:177 (9,1) - 03:06:927 (4,1) - The spacing here looks really bad imo :(
  5. 03:25:677 (1,1,1,1,1,1,1,1,1,1,1,1) - What are all those new combo? Is it some TAG4 joke?
  6. Except for all those things the spacing was more or less ok when I played, but it's still weird a bit weird :|
  7. Too much stacks kill the stack I don't really like your abuse of those long stack with more than 4 notes.
Keep tryin' tryin'~
Topic Starter
MathiasXII

footix31 wrote:

Irc Mod

+

[General]
  • You should look at slider shape. Some of them looks really bad
WHAAAT ?!?!?! ...k

[You Can Do it!]
  1. 01:51:327 (2) - Finish it at 01:51:927 - ? Only a suggestion because it seems ok too like it is now.Agreed...done ~
  2. 02:42:627 (2,1) - The first note doesn't follow the vocal and then the slider follow it. I ALWAYS slider break on this slider ;_; You really should move (2) at 02:42:327 if you want to follow the vocal. (don't forget the spacing)Done... moved both slider and note on timeline ~
[Keep It Up!]
  1. 01:51:327 (3) - This looks really awful :cry: Make it like this http://puu.sh/YP0I think I got it ~
  2. 02:21:627 (4,1) - WTF? I don't think it really fit the song and this is supposed to be a normal. At least delete the hitcircle and add a repeat on the slider but I think you should map this with 1/2, not 1/4. http://puu.sh/YP6 like this?Agreed ~
  3. 02:24:027 (5) - New combo?Already a new combo :O!
  4. 02:25:527 (8,9,10) - Would be better if you remove the last repeat of the slider and add a circle I think ... by the way this looks like a... >:( balogna and eggs :3. Placed the two notes elsewhere on the grid ~
  5. 02:31:527 - Add a note? DISAGREE }:O THIS IS A NORMAL SPARTAAAAAA!!!! :P. Nah I prefer not to.
  6. 02:37:227 (1) - Remove this note? Done~
  7. 02:39:027 (1) - Remove new combo?
[Don't Give Up!]
  1. This diff looks good :D
  2. 02:05:427 (1,2,3,4,1) - Make the star and the end of the two slider on the same line than the circles? http://puu.sh/YPNDone ~ ... not exactly a circle but it's cute ? lol...
  3. 02:21:627 (1) - This slider should finish at 02:23:427 - I know this is annoying to do but I think it sounds bad atm :( Done ~ wasn't too hard to correct :).
  4. 02:33:327 (5,1) - This slider under the circle doesn't look nice, maybe something like this? http://puu.sh/YQ7 Yup, did the same thing at the end of the combo, which is kinda pretty ~.
  5. 02:42:327 (5) - Add a repeat? Agreed~
  6. 02:57:027 (1) - make it start at 02:56:877 - ? Agreed~
  7. 02:58:227 (3) - make it start at 02:58:077 - ?
Agreed~

Keep tryin' tryin'~ <3
I'm sorry you got through so many mood swings, emotions and CRYING through the modding of my beatmap. I'll try to find you a suitable (but not too expensive) therapist to help you through your recovery :3. haha :) THANKS for the modding...and the Starrr !!! :D
Kamure
Oh, the motivational diff names.....

By Mod Request:

General
  1. At the beginning, it seems a bit early but as you go on, the beats seem perfect... I guess you have to change the bpm.
  2. Add kiai time?
[You Can Do It!]
  1. 02:33:927 (1) - use ctrl+h to check the symmetry, make it symmetrical relative to the whole grid.
  2. 02:41:127 (1) - remove combo
  3. 02:47:427 (1,2,3) - make all of these sliders end a blue tick earlier
  4. 03:01:227 (1) - remove combo
  5. 03:14:427 (1) - make the end of this slider match at the (3)
[Keep It Up!]
  1. 00:28:827 (1,2,3) - these sliders look horrible, along with the small overlapping area
  2. 01:31:227 (1) - make it symmetrical
  3. 01:34:827 (3,4,5) - 3 grids right , 1 grid down (lvl 4)
  4. 02:37:827 (1) - symmetrical?
  5. 02:40:227 (1) - ^
[Don't Give Up!]
  1. 01:48:927 (9) - match with (4)
  2. 02:37:827 (1) - same issue as before?
  3. 02:40:227 (1) - ^
[Lizzehb]
  1. Add hitsounds
  2. 00:29:277 (1) - remove combo
  3. 00:37:227 (3) - down three grids (lvl 3)
  4. 00:47:127 (5,6) - hmmm, this rhythm doesn't the song, you will have to play with the beatsnap divisor to get the correct rhythm
  5. 02:07:227 (6,7) - spacing
  6. 02:21:627 (2,3) - 1 grid up (lvl 3)
  7. 02:24:627 (2,1) - spacing
  8. 02:25:827 (4,5) - ^ also pretty confusing
  9. 02:47:877 (5) - one blue tick back
  10. 02:48:327 (6) - new combo
  11. 02:48:927 (8) - one blue tick back
  12. 02:50:277 (3) - ^
  13. 03:14:127 (6,7) - follow the pattern of the combo
[SapphireGhost]
  1. 00:24:027 (1) - the top of this slider doesn't curve around the other slider enough
  2. 00:36:627 (1) - remove combo
  3. 00:54:177 (3) - spacing
  4. 00:55:077 (1,2,3) - ^
Uhh, good luck!!!!1
SapphireGhost
You thought it was a TAG4 joke? :P
Would have worked though

Download: Utada Hikaru - Keep Tryin' (MathiasXII) [SapphireGhost's Perseverance].osu
Topic Starter
MathiasXII

chamelepeace710 wrote:

Oh, the motivational diff names..... :3

By Mod Request:

General
  1. At the beginning, it seems a bit early but as you go on, the beats seem perfect... I guess you have to change the bpm. ARGH ! You're soooooooooooooooooo right. Corrected BPM and offset ~!
  2. Add kiai time?>:(


[You Can Do It!]
  1. 02:33:927 (1) - use ctrl+h to check the symmetry, make it symmetrical relative to the whole grid. Cool~!
  2. 02:41:127 (1) - remove combo Done~!
  3. 02:47:427 (1,2,3) - make all of these sliders end a blue tick earlier Done~!
  4. 03:01:227 (1) - remove combo Done~!
  5. 03:14:427 (1) - make the end of this slider match at the (3) Done~!
[Keep It Up!]
  1. 00:28:827 (1,2,3) - these sliders look horrible, along with the small overlapping area Makeover~!
  2. 01:31:227 (1) - make it symmetrical Done~!
  3. 01:34:827 (3,4,5) - 3 grids right , 1 grid down (lvl 4) Done~!
  4. 02:37:827 (1) - symmetrical? Done~!
  5. 02:40:227 (1) - ^ ^~!
[Don't Give Up!]
  1. 01:48:927 (9) - match with (4) Done~!
  2. 02:37:827 (1) - same issue as before? Ugh... Done~!
  3. 02:40:227 (1) - ^ ^~!
[Lizzehb]

*blah blah blah*

[SapphireGhost]

*blah blah blah*

Uhh, good luck!!!!1 BFF~!

SapphireGhost wrote:

You thought it was a TAG4 joke? :P
Would have worked though
Updated!
_Kiva
cool song , keep it up!
Shoots a star and i ll start modding this in few days :P
iMuffin

footix31 wrote:

[lizzehb's]
  1. Uuuh...There's a lot of wrong spacing here. Check it please. :( Done~
  2. 00:19:227 (1,2,3) - This pattern doesn't make sense at all obviously :/ It just kill all the begin of the map. Done~
  3. 00:27:627 (6,7,8) - The same thing once again :| Even if it feels a bit better this time, don't know why.Done~
  4. 00:54:327 (7,1,2,4) - This doesn't really looks good because of all the stacks. Done~
  5. 01:30:327 (2) - This note should be stacked at the end of (1) Done~
  6. 01:51:027 (2,3,4) - Uh, don't really like this one but I guess it's ok...Done~
  7. 02:06:327 (2,3,4) - A little disturbing because it looks like the timing change.Done~ (if someone else points it out I'll change it)
  8. 02:07:227 (6,7,1,2) - Space it. Seriously. Done~
  9. 02:08:727 (3,4) - Same here, space it. Done~ (it's fine to AI mod spacing.)
  10. 02:09:927 (5) - Uh, I think it should end at 02:10:227 - Done~
  11. 02:25:827 (4,5) - GAFZYUIOGVFAUIOVHUAIAGUEGHVAUIO Once again space it please. Those random anti-jump aren't cool at all.Done~
  12. 02:28:827 (1) - make it end at 02:29:727 - ? A little short but making a note at 1/2 after a spinner isn't good imo. Done~
  13. 02:47:127 (3,4,5,6,7,8,1,2,3) - So much random anti-jump again. Forget about anti-jump mapping if you don't know how to use it. :/
  14. I don't really like all those streams at the end :/ If someone else don't like it, I'll change it.
  15. 03:04:677 (4) - Remove it?
  16. 03:06:627 (1,2,3,4) - Make it star here 03:06:477 - (and don't forget about the spacing)
  17. 03:08:277 (5) - Remove it?Done~
  18. 03:09:477 (5) - Remove it?Done~
  19. 03:12:177 - Add a note?Done~
  20. 03:18:027 (6) - Remove it! Done~
  21. 03:21:027 - From here it's just lazy copy paste and mapping, can't you improve the end? If someone else tells me to change it I will!
Oops I posted on my friend's account. (on his computer lol)
Lizzehb
Topic Starter
MathiasXII

_Kiva wrote:

cool song , keep it up!
Shoots a star and i ll start modding this in few days :P
:) I'd be glad to see some modding from you (since your beatmap is super awesome)!!! You'd welcome to do so hehe. Thanks for the star * :D

Lizzehb wrote:

Updates~
Updated ~!
_Kiva
Ok lets start on [Dont give up]
00:19:222 (1) - fix slider shape for better look
00:24:023 (1) - 00:24:923 (2) - Extend slider length makes it better
eg: extend 00:24:023 (1) from 0:24:473 to 0:24:623
00:44:724 - add 1 note here?
00:47:424 - same
01:23:726 - same
01:25:676 (6) - i suggest to move it to 01:25:826 (6) sounds better
01:27:626 - add note
01:51:327 (3) - this slider , emm , i think not quite fit
02:21:629 (1) - OMG this shape
02:25:229 - add notes
02:52:080 - i feel notes are not snapped at right time point from here.but since AIMOD havnt say anything about snap , i dont make comment

[lizzhb]
00:25:223 - add something here?
00:32:573 (7) - move it to 00:32:723 (7) sounds better
00:47:124 (5) - feel bit strange here. remove the note and extend the slider
01:20:275 (1) - remove new combo
01:35:276 (4) - i suggest to move it to 01:35:426 (4) and add a note at 01:35:126 -
02:27:779 (7) - move to 02:27:929
02:43:230 add note
02:47:880 (5) - move to 02:48:030
02:49:080 (8) - move back to 02:48:930 (8)
02:50:280 (3) - move back to 02:50:130 (3) -

Try to snap notes on drum notes and rythem , snap on vocal lyric isnt a very nice idea
Topic Starter
MathiasXII

_Kiva wrote:

Ok lets start on [Dont give up]
00:19:222 (1) - fix slider shape for better look Done~ I think...!
00:24:023 (1) - 00:24:923 (2) - Extend slider length makes it better Ok~!
eg: extend 00:24:023 (1) from 0:24:473 to 0:24:623
00:44:724 - add 1 note here? Nah I like having a spacing here~
00:47:424 - same same~
01:23:726 - same same~
01:25:676 (6) - i suggest to move it to 01:25:826 (6) sounds better Not following the vocals... =/ ~
01:27:626 - add note I don't exactly like it better, but I see your point. Added a note ~!
01:51:327 (3) - this slider , emm , i think not quite fit It has to do with the vocals
02:21:629 (1) - OMG this shape It's a flower for you <3 ~
02:25:229 - add notes nah I like having a space here ~!
02:52:080 - i feel notes are not snapped at right time point from here.but since AIMOD havnt say anything about snap , i dont make comment I can confirm that every note is snapped ! hehe ~

[lizzhb]
*VIP TO LIZZEHB*
Try to snap notes on drum notes and rythem , snap on vocal lyric isnt a very nice idea If it was Dance Dance Revolution, I would say hell yeah you're right! But on Osu! I don't see following the vocals as a problem. Following vocals is a problem when you have to step to a rythm. Here's it's just clicking circles. So it's more of a freestyle thing as long as it makes sense ~ :).
Thanks for your modding input ~ !
Lizzehb

_Kiva wrote:

[lizzhb]
00:25:223 - add something here? Done~
00:32:573 (7) - move it to 00:32:723 (7) sounds better Done~
00:47:124 (5) - feel bit strange here. remove the note and extend the slider Done~
01:20:275 (1) - remove new combo Done~
01:35:276 (4) - i suggest to move it to 01:35:426 (4) and add a note at 01:35:126 - Done~
02:27:779 (7) - move to 02:27:929 Done~
02:43:230 add note Done~
02:47:880 (5) - move to 02:48:030 Sounds really strange dislike. If someone else mentions to change them then I will.
02:49:080 (8) - move back to 02:48:930 (8) Sounds really strange dislike. If someone else mentions to change them then I will.
02:50:280 (3) - move back to 02:50:130 (3) -Sounds really strange dislike. If someone else mentions to change them then I will.

Try to snap notes on drum notes and rythem , snap on vocal lyric isnt a very nice idea Slow songs are mapped this way, and this is how I manly map.
Thank you~

Updates.

Download: Utada Hikaru - Keep Tryin' (MathiasXII) [lizzehb's Keep Tryin'!].osu
_Kiva

Lizzehb wrote:

_Kiva wrote:

[lizzhb]
00:25:223 - add something here? Done~
00:32:573 (7) - move it to 00:32:723 (7) sounds better Done~
00:47:124 (5) - feel bit strange here. remove the note and extend the slider Done~
01:20:275 (1) - remove new combo Done~
01:35:276 (4) - i suggest to move it to 01:35:426 (4) and add a note at 01:35:126 - Done~
02:27:779 (7) - move to 02:27:929 Done~
02:43:230 add note Done~
02:47:880 (5) - move to 02:48:030 Sounds really strange dislike. If someone else mentions to change them then I will.
02:49:080 (8) - move back to 02:48:930 (8) Sounds really strange dislike. If someone else mentions to change them then I will.
02:50:280 (3) - move back to 02:50:130 (3) -Sounds really strange dislike. If someone else mentions to change them then I will.

Try to snap notes on drum notes and rythem , snap on vocal lyric isnt a very nice idea Slow songs are mapped this way, and this is how I manly map.
Thank you~

Updates.
thats completely fine :3
every 1 have own style of mapping:
btw i am also the fan of Ange
Zelos
Folder Check!

Delete .osb cuz i saw no storyboard.

Please note all mods are suggestions unless said otherwise. Feel free to ignore any of these mods if you disagree.

General:

I suggest kiai times but if you dont like then disregard this line.

You can do it!:

00:19:222 (1,2) - you should turn on a higher grid snap setting and rearrange these sliders to be more even and symmetrical.
http://osu.ppy.sh/ss/60722 This link should give you an idea of what they would look like if you make use of this.

00:28:823 (1,2) - perhaps try to apply what i said before with these sliders?

01:23:426 (3,1,2) - a bit unsymmetrical.

01:31:226 (1) - make the end of the slider more even with the beginning of the slider.

02:09:628 (3,4) - im not sure if most easy players could read this. perhaps move around a little? your call :3

02:48:630 (2) - move to the right grid point

03:24:032 (1) - not really a pretty overlap but i wouldnt worry to much about it if its ur style.

Keep it up:

01:36:326 (1,2,3) - spacing errorz

there were a few other little issues but i decided they were not unrankable issues.

The other diffs seem fine.

Call me back for a recheck once you have 25 star priority or so!

For now here is a star.
Hushu_old
Hii!

General:
Work on spacing,... it should be more symmetrical than that~ The post above says it all~


You Can Do It!:
tick rate 2 like in your other diffs pls
0:49:824 - put circle at 49:824, 50:424(new combo that as well) and 50:724 instead, so that it fallows the pattern.
1:12:025 - Repeat once less
1:48:027 - mm,... could you repeat this slider only once and add circle 1/1 and 2/1 later?
2:02:728 - Begin it at 02:428 and end it at 2:04:228
2:04:828 - circle at 2:05:428 instead
2:07:228 - Put 1/4 before, don't repeat it, make it 1/4 longer and...
... 2:07:828 - Add a note
2:19:228 - New combo~
2:41:129 - Shorten by half, repeat
3:03:331 - Place it where the previous 2 (slider) starts
Too many sliders in this bit: 2:57:630 (till the end), even Keep It Up! has less by 2 ^^; I suggest having slider at the same places in all of your diffs~

Keep It Up!:
1:21:626 - New combo
1:47:727 - Put a circle at 48:027 instead
1:51:327 - Make it 1/4 shorter, repeat once more
2:04:828 - Lol. Change if possible, not a problem if you don't thou~ I would split it into 4 parts...
2:21:629 - Remove... Instead do a slider till 22:829 and add notes at 23:279 and at 23:729

Don't Give Up!:
0:37:673 (6,7) - Change spacing to somthing nicer..?
0:45:624 - New combo
1:52:827 - ^
Topic Starter
MathiasXII

Zelos wrote:

Folder Check!

Delete .osb cuz i saw no storyboard.Done~

Please note all mods are suggestions unless said otherwise. Feel free to ignore any of these mods if you disagree.

General:

I suggest kiai times but if you dont like then disregard this line.I would include Kiai, but I don't know where to include it if there was any D:.

You can do it!:

00:19:222 (1,2) - you should turn on a higher grid snap setting and rearrange these sliders to be more even and symmetrical.
http://osu.ppy.sh/ss/60722 This link should give you an idea of what they would look like if you make use of this.Done~

00:28:823 (1,2) - perhaps try to apply what i said before with these sliders? Done~

01:23:426 (3,1,2) - a bit unsymmetrical.now pefectly symetrical~

01:31:226 (1) - make the end of the slider more even with the beginning of the slider.Done~

02:09:628 (3,4) - im not sure if most easy players could read this. perhaps move around a little? your call :3Broke the distancing rule to make both sliders clearly visible~

02:48:630 (2) - move to the right grid pointWell actually it was just the angle of the slider that was not right, but corrected the angle and it looks good~.

03:24:032 (1) - not really a pretty overlap but i wouldnt worry to much about it if its ur style.Broke distancing rule to make it prettier ~ and I noticed another uglyness along the way

Keep it up:

01:36:326 (1,2,3) - spacing errorzactually the spacing errorz is the 3,4,5 before XD the spacing is 0,9 overall. Thanks~

there were a few other little issues but i decided they were not unrankable issues.

The other diffs seem fine.

Call me back for a recheck once you have 25 star priority or so!Will do ~

For now here is a star. For now, here's a <3 and a kudosu~
Topic Starter
MathiasXII
Hushu mod
General:
Work on spacing,... it should be more symmetrical than that~ The post above says it all~


You Can Do It!:
tick rate 2 like in your other diffs pls
0:49:824 - put circle at 49:824, 50:424(new combo that as well) and 50:724 instead, so that it fallows the pattern.
1:12:025 - Repeat once less
1:48:027 - mm,... could you repeat this slider only once and add circle 1/1 and 2/1 later?
2:02:728 - Begin it at 02:428 and end it at 2:04:228
2:04:828 - circle at 2:05:428 instead
2:07:228 - Put 1/4 before, don't repeat it, make it 1/4 longer and...
... 2:07:828 - Add a note
2:19:228 - New combo~
2:41:129 - Shorten by half, repeat
3:03:331 - Place it where the previous 2 (slider) starts
Too many sliders in this bit: 2:57:630 (till the end), even Keep It Up! has less by 2 ^^; I suggest having slider at the same places in all of your diffs~

Keep It Up!:
1:21:626 - New combo
1:47:727 - Put a circle at 48:027 instead
1:51:327 - Make it 1/4 shorter, repeat once more
2:04:828 - Lol. Change if possible, not a problem if you don't thou~ I would split it into 4 parts...
2:21:629 - Remove... Instead do a slider till 22:829 and add notes at 23:279 and at 23:729

Don't Give Up!:
0:37:673 (6,7) - Change spacing to somthing nicer..?
0:45:624 - New combo
1:52:827 - ^


I'm too lazy to write something for each point... but I pretty much did take care of everything you mentionned in the post =). Things I didn't change though are my butterfly in Keep It Up!, and a slider in Don't Give Up! Which I think goes well with the vocal even if everyone disagrees lol. :3. As for the slider overload in You Can Do It!, I'll take care of it later when I am more motivated to do bigger changes.

Thanks for your input ~
Sakura
[SapphireGhost's Perseverance]
00:36:023 (1,2,3,4,1,2,3,4) - Streams like this that have no musical base make me wonder why it is even there in the first place.
00:40:223 (3) - What is this slider following?
00:45:024 (3) - ^
00:47:724 (1) - Probably should silence the end of this slider.
00:56:124 (1) - A slider would fit better imo.
01:12:025 (1) - Unrankable, slider start and end cant overlap.
01:33:626 (1,2,3,4,5,6,7,8) - Same comment as 00:36:023 (1,2,3,4,1,2,3,4)
02:04:828 (1,1,1,1) - I dont really like so many spinner,note,spinner,note in a row, feels like sliders could have done better and i dont hear anything that would call for a spinner tbh.
02:21:629 (1,2,3,4,1,2,3,4,1) - Now here a spinner would have been nice.
02:25:379 (4,5,6,7,8,9) - Probably remove the 2nd to last note in this stream since it's following nothing.
02:45:630 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This really sounds weird, way too many 1/4s that dont fit the song imo.
03:21:782 (1,1) - I think repeat sliders for the "Keep trying, trying" sound better.
02:50:430 (1,2,3,4,5) - Why the sudden increase in spacing for this stream?
Most of the streams are hard to hit accurately because i cant tell which instrument they are following and the fact that you follow the vocals most of the time make the stream look even more awkward.

[lizzehb's Hard]
00:20:572 (4,5) - 1/6 tick.
00:24:998 (2) - Hmm... hard to say, i think this one's actually on a 1/8?.
00:28:123 (7) - 1/6 tick.
00:28:823 (1,1,1) - No need to new combo everything here, spacing is perfectly fine. If you want a new combo it would fit more here 00:30:173 (2).
00:32:723 (7) - 1/6 tick.
00:37:223 (3) - Slider ends on 1/6.
00:40:673 (5,6) - 1/6 tick, not 1/4.
01:18:175 (4) - I dont hear the vocal this note is following XD
01:43:127 (1,2) - 1/6 tick.
01:52:677 (1,2) - ^
02:07:078 (6) - should start 1/4 earlier.
02:24:529 (2) - 1/6 tick.
02:27:929 (7,8,9) - 1/6 tick.
02:34:729 (2) - ^
02:47:830 (5) - ^
02:49:030 (8) - ^
02:50:230 (3) - ^
02:53:930 (3) - ^
02:56:030 (3) - ^
02:59:930 (4,5,6,9) - ^
03:03:231 (7,9) - ^
03:05:631 (6,8) - ^
03:10:431 (3) - ^
To avoid typing any more (sorry if i used your diff for this lizz) since the chorus keeps repeating itself many many times, the rest should be easy to find, since this diff is pretty much mapped to the vocals it's easier to notice here so i pointed them out here, but any 1/6s pointed out here should be taken in mind in the other diffs.

[Dont Give up!]
I gotta say im quite impressed with your job here since you're a new mapper, your slider art is quite decent, although when using short sliders try to not make U curves like 02:37:829 (1) or it will make them look really bad.

[Keep it Up!]
03:31:232 (1) - This note passed completely invisible for me.

[You can Do it!]
Preview point is different.
To begin with, following the vocals is really awkward play for newbies considering the many 1/6th vocals in the song, so i suggest you focus on the instruments or the main beat (mapping all 1/1s) otherwise it will be very hard to keep a constant rythm for the newbies to play

Pretty nice map, as mentioned any 1/6 notes pointed out on lizzehb's should be repeated for all diffs, the song does have 1/6th vocals accents sometimes, and i'll leave up to you weather to make more sense with the song or keeping the rythm constant, however the 1/6th off notes are clearly noticeable during playing and i tended to hit some 100s and 50s due to it, feel free to ask me for a mod again after fixing and probably getting more mods on your map, i wish you Good Luck!~
ziin
I like the song. A lot.

[about storyboard]
The only thing you could do for a storyboard is lyrics. They're really easy to do, but I don't think they're that necessary for this song.

[about Sakura's 1/6th mod]
She is correct, however, I would advise you to not map to the 1/6ths or the 1/8ths. Just don't follow the lyrics at wherever those exist. It sounds bad usually and plays hard. This map shouldn't have anything on a 6th or 8th. If there is, you mapped the wrong part.

[general]
Your video sucks. h.264 is where it's at. I usually encode from a high quality source at 400-800 kbps 2 pass at 800x450 or 640x360.

[you can do it]
I need to stress the importance of self nazing here: http://puu.sh/18DX
Easy is very slow, so you need to do your best in making sure your sliders are delicious and if you are in a straight line, make sure you're in a straight line. That's one reason I like to map in curves.
Don't forget checking your map with AIMod (ctrl shift a): it's warning you about spinners, but that's not that big a deal. What is a big deal is the spacing errors in easy difficulties.
following lyrics in easies is hard, because lyrics never seem to follow the beat. You've got a lot of notes on red and even blue ticks, which is bad for easy.
00:57:624 - I hate that you decided not to map this, because it's very easy, compared to 00:38:423.
01:12:025 (1) - spinner or nothing.
01:21:626 (1,2,3) - long repeating slider?
01:26:126 - end 3 earlier and add note
01:26:426 (1) - end on white tick
01:34:826 (3) - repeating slider
02:07:078 (1) - don't start on a blue tick in easy.
02:24:929 (2) - end on red tick after. Actually all but the first one of these could end on the red tick.
02:33:929 (1) - you're not actually following the lyrics here, it's just a long slider, so it should start on the white tick.
03:01:230 (2) - is that a dog on the roof?
03:02:431 (1,2,3,1,2,3) - just do even beats on the white ticks.
03:12:931 (2,1,2) - as I suggested before, make these a whole beat long.

[keep it up]
this is essentially you can do it with a few more notes. The same things apply as before.
03:31:232 (1) - While plenty of other people do this, and it's rankable, I think it's rather cruel to make me miss the last note.

[dont give up]
ah more notes=easier for me to do well on. Funny how that is.
02:52:080 - WAY too many sliders. don't make the pickup notes for the lyrics repeating sliders.
03:07:081 (2,4) - these don't fit. Move the before the slider. It sound's like you're trying to map the ん, but you're leaving out the お.
03:11:281 (1) - make this one shorter and add a circle.

[keep tryin]
*could use some nazing*
00:32:573 - add note or fix spacing
00:52:224 (5) - Are you doing anti-jumps on purpose?
01:16:825 (1) - 1.2x spacing for some reason...
01:26:426 (1) - aaa what? 1.6x now?
In general your spacing seems pretty random and the "jumps" aren't well defined as jumps, since they're just a spacing change from .9 to 1.0 to 1.2 to 1.6 or something like that.
02:47:880 (5,8,3) - put these on the end of a slider or put them on a 1/1, because the actual spot is a 1/8th or 1/6th. You shouldn't ever map to a lone offbeat 1/8th or 1/6th since it's virtually impossible to hit correctly.
02:59:580 (3) - slider
03:01:681 - even if it doesn't sound like she's singing it, the お is here, and you should map it for all the parts, since that's how it's been throughout the entire map.
03:09:781 (1) - anti-jump?

[perseverance]
02:13:228 (2) - no

If you didn't have 2 insanes already I'd ask for a guest. I'll probably make one anyway but you don't have to use it.
Lizzehb

Sakura Hana wrote:

[lizzehb's Hard]

Oh shi- lots of mods. <3

00:20:572 (4,5) - 1/6 tick. Done~
00:24:998 (2) - Hmm... hard to say, i think this one's actually on a 1/8?.Sounds better this way.
00:28:123 (7) - 1/6 tick.Done~
00:28:823 (1,1,1) - No need to new combo everything here, spacing is perfectly fine. If you want a new combo it would fit more here Done~
00:30:173 (2).Done~
00:32:723 (7) - 1/6 tick.Done~
00:37:223 (3) - Slider ends on 1/6. Done~
00:40:673 (5,6) - 1/6 tick, not 1/4.Done~
01:18:175 (4) - I dont hear the vocal this note is following XD Done~ (Moved 1/4 back to it fits with the beat and not the vocals.)
01:43:127 (1,2) - 1/6 tick.Done~
01:52:677 (1,2) - Done~
02:07:078 (6) - should start 1/4 earlier.Done~
02:24:529 (2) - 1/6 tick. Done~
02:27:929 (7,8,9) - 1/6 tick.Done~
02:34:729 (2) - ^Done~
02:47:830 (5) - ^Done~
02:49:030 (8) - ^Done~
02:50:230 (3) - ^Done~
02:53:930 (3) - ^Done~
02:56:030 (3) - ^Done~
02:59:930 (4,5,6,9) - ^Done~
03:03:231 (7,9) - ^Done~
03:05:631 (6,8) - ^Done~
03:10:431 (3) - ^Done~

Longest mod EVER but thank you. <3

To avoid typing any more (sorry if i used your diff for this lizz) since the chorus keeps repeating itself many many times, the rest should be easy to find, since this diff is pretty much mapped to the vocals it's easier to notice here so i pointed them out here, but any 1/6s pointed out here should be taken in mind in the other diffs YOU'RE LUCKY I LIKE YOU. Lol jk. :3.
Updates, yo.

Download: Utada Hikaru - Keep Tryin' (MathiasXII) [lizzehb's Keep Tryin'!].osu
Jarby

Sakura Hana wrote:

1/6
No. This is not how we snap. Despite the flow of the vocals in this song being somewhat ambiguous and free at times, snapping to 1/6 to follow them more closely is counterintuitive to play and is effectively wrong in my eyes. The rhythm of the song is clearly established and forcing the player to ignore that in favour of following the vocals like that is nothing short of madness.
Topic Starter
MathiasXII
Alright...so the last modding posts are rather long to do as I have to check for integrity of some difficulties, modding of others and correction of modding I don't really approve (like ziin and Jarby, I think the 1/6th notes in Keep Tryin'! sounds like a bad idea (although I understood the concept), as notes sounds better when they are essentially following the beat while being "compatible" with vocals, even if they are off here and there... it shall be reverted to 1/2 and 1/4s).

By the way lizzehb, you skipped ziin's mod :). It would be nice to check it out.

Please be patient, I will apply your mods slowly but surely and make a post for each of them. Thank you for your contribution :) ~
Sakura

Jarby wrote:

Sakura Hana wrote:

1/6
No. This is not how we snap. Despite the flow of the vocals in this song being somewhat ambiguous and free at times, snapping to 1/6 to follow them more closely is counterintuitive to play and is effectively wrong in my eyes. The rhythm of the song is clearly established and forcing the player to ignore that in favour of following the vocals like that is nothing short of madness.

Sakura Hana wrote:

Pretty nice map, as mentioned any 1/6 notes pointed out on lizzehb's should be repeated for all diffs, the song does have 1/6th vocals accents sometimes, and i'll leave up to you whether to make more sense with the song or keeping the rythm constant, however the 1/6th off notes are clearly noticeable during playing and i tended to hit some 100s and 50s due to it, feel free to ask me for a mod again after fixing and probably getting more mods on your map, i wish you Good Luck!~
By that i mean, i'll leave it to the mapper if he wants to follow instruments or vocals, instruments do better playability because vocals have a lot of 1/6 notes and players will probably end up hitting early/late anyways.
Jarby

Sakura Hana wrote:

By that i mean, i'll leave it to the mapper if he wants to follow instruments or vocals, instruments do better playability because vocals have a lot of 1/6 notes and players will probably end up hitting early/late anyways.
You shouldn't have brought it up in the first place because of what I mentioned in my post.
hoLysoup
lizzehb's Keep Tryin':
00:21:848 (2,3,4) - 2 is placed on the 1/8 doesn't match singing
00:22:923 (7,8) - Maybe combine into a slider?
00:32:623 (7) - maybe add 1 more beat after or shift this one so it matches singing?
01:26:426 (1,2,3) - Why's 2, 3 so far apart for the same kind of beat pattern used earlier?
01:27:326 (4,5,6) - ^
01:28:826 (1,2,3) - ^
01:29:726 (4,1,2,3,4) - Now the singing is more stretched out but the circles are close to each other
01:52:627 (1,2,3,1,2,3) - What? switch up placement
02:35:229 (1) - What does this slider follow?
03:08:281 (5) - Doesn't follow the singing
Generally I think 1/6 is not the optimal diviser to use for this song. It does have the feel but with all the random 1/6, players aren't gonna hit it on time when the rhythm jumps back and forth.

SapphireGhost's Perserverance:
00:55:074 (1,2) - Maybe combine into a small slider?
01:21:025 (1,1) - Should combine to the same combo since they're same colour anyway.
02:51:930 (8) - maybe place somewhere else more visible?
That's it for now I guess
Topic Starter
MathiasXII

Sakura Hana wrote:


[b][Dont Give up!]

I gotta say im quite impressed with your job here since you're a new mapper, your slider art is quite decent, although when using short sliders try to not make U curves like 02:37:829 (1) or it will make them look really bad. Took care of that ~

[Keep it Up!]
03:31:232 (1) - This note passed completely invisible for me. Removed ~

[You can Do it!]
Preview point is different. Corrected ~
To begin with, following the vocals is really awkward play for newbies considering the many 1/6th vocals in the song, so i suggest you focus on the instruments or the main beat (mapping all 1/1s) otherwise it will be very hard to keep a constant rythm for the newbies to play Redone, but I lightly disagree with that statement as in that easy difficulty does not mean automatically 1/1 only... it just has to be easy to play while having a health drop that doesn't penalize too much and that is FUN TO PLAY!!!. A difficulty that consists of only 1/1s, especially on a slow song like this, lacks fun and ends up being fade and boring... =/

feel free to ask me for a mod again after fixing and probably getting more mods on your map, i wish you Good Luck!~ Will do, thanks Sakura =) ~

ziin wrote:

I like the song. A lot. =)

[about storyboard]
The only thing you could do for a storyboard is lyrics. They're really easy to do, but I don't think they're that necessary for this song. Yeah I don't think it's necessary either...thanks for your input!

[about Sakura's 1/6th mod]
She is correct, however, I would advise you to not map to the 1/6ths or the 1/8ths. Just don't follow the lyrics at wherever those exist. It sounds bad usually and plays hard. This map shouldn't have anything on a 6th or 8th. If there is, you mapped the wrong part.

[general]
Your video sucks. h.264 is where it's at. I usually encode from a high quality source at 400-800 kbps 2 pass at 800x450 or 640x360. Hmm well what I didn't know is that my video can be up to 15MB... I thought it was the OSZ file that was allowed to be up to 15MB... so yeah I'll probably correct that. Although timing the video with the song was pretty long to do =S.

[you can do it]
I need to stress the importance of self nazing here: http://puu.sh/18DX Nazeed~ thanks!
Easy is very slow, so you need to do your best in making sure your sliders are delicious and if you are in a straight line, make sure you're in a straight line. That's one reason I like to map in curves.Okay ~
Don't forget checking your map with AIMod (ctrl shift a): it's warning you about spinners, but that's not that big a deal. What is a big deal is the spacing errors in easy difficulties.Yeah spacing mode usually scares me, but I see the point, will do~
following lyrics in easies is hard, because lyrics never seem to follow the beat. You've got a lot of notes on red and even blue ticks, which is bad for easy. Will have to remake the easy difficulty...see note~!
00:57:624 - I hate that you decided not to map this, because it's very easy, compared to 00:38:423. I wanted at least 2 breaks for each difficulty and I wanted them to be equal everywhere, and this is not a ranking issue, so It will stay that way =)~.
01:12:025 (1) - spinner or nothing. Nothing...
01:21:626 (1,2,3) - long repeating slider?
01:26:126 - end 3 earlier and add note put 2 notes instead of a slider~
01:26:426 (1) - end on white tick Done for that slider and the slider after that~
01:34:826 (3) - repeating sliderdone ~ although I think it makes the song harder for some reason :S.
02:07:078 (1) - don't start on a blue tick in easy. Right, put another repeating slider, final answer !~
02:24:929 (2) - end on red tick after. Actually all but the first one of these could end on the red tick. Agreed ~
02:33:929 (1) - you're not actually following the lyrics here, it's just a long slider, so it should start on the white tick. Changed~
03:01:230 (2) - is that a dog on the roof?OMG HAHAHAHA !!! Well I actually notice something moving around the roof but never gave much attention.
03:02:431 (1,2,3,1,2,3) - just do even beats on the white ticks. Good idea!~
03:12:931 (2,1,2) - as I suggested before, make these a whole beat long. Done~.

Note : ... It seems weird as the changes you suggested me to do seem to make the easy difficulty harder than usual. I think I will have to work it over to make it easier again.

[keep it up]
this is essentially you can do it with a few more notes. The same things apply as before.
03:31:232 (1) - While plenty of other people do this, and it's rankable, I think it's rather cruel to make me miss the last note.Removed~ and nazied the sliders too!

[dont give up]
ah more notes=easier for me to do well on. Funny how that is. Yeah this difficulty is rather fun than difficult :)~.
02:52:080 - WAY too many sliders. don't make the pickup notes for the lyrics repeating sliders. Changed for LOTS OF NOTES
03:07:081 (2,4) - these don't fit. Move the before the slider. It sound's like you're trying to map the ん, but you're leaving out the お.Deleted circles
03:11:281 (1) - make this one shorter and add a circle.Hey good idea ! ~

[keep tryin]
Lizzy ~ you didn't mod this YET !!! :(

[perseverance]
02:13:228 (2) - no

If you didn't have 2 insanes already I'd ask for a guest. I'll probably make one anyway but you don't have to use it. Yeah I already have my quota of guest difficulties and of difficulties overall. Sorry :(. Maybe next beatmap :). THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU ~
Phew, that last part of mod applying was quite big!! <3.
ziin
so glad you kudos me AFTER you've finished my mod. That's the best way to do it, so I know you're done with it and can recheck.

I was actually offered sapphireghost's guest difficulty, but I'm finding it's too hard to map quickly so it's taking me longer to find stuff that fits and I have a lot of other stuff I'm working on. I don't plan on taking the spot, but I'll certainly upload it whenever I'm done. I don't care about ranking/scoreboard, I just care about me playing a fun map. :D

oh no kd for this, but double check your breaks after you delete something, or modify the breaks (00:57:624 - on you can do it). The arrows come when the break ends, but if there's no notes, the game just waits and the arrows come way too early. You can tell a messed up break by the blue tint where the gray should be (it has its uses, but not usually worth it).
Topic Starter
MathiasXII

ziin wrote:

so glad you kudos me AFTER you've finished my mod. That's the best way to do it, so I know you're done with it and can recheck.

I was actually offered sapphireghost's guest difficulty, but I'm finding it's too hard to map quickly so it's taking me longer to find stuff that fits and I have a lot of other stuff I'm working on. I don't plan on taking the spot, but I'll certainly upload it whenever I'm done. I don't care about ranking/scoreboard, I just care about me playing a fun map. :D

oh no kd for this, but double check your breaks after you delete something, or modify the breaks (00:57:624 - on you can do it). The arrows come when the break ends, but if there's no notes, the game just waits and the arrows come way too early. You can tell a messed up break by the blue tint where the gray should be (it has its uses, but not usually worth it).
Well actually, SapphireGhost doesn't seem to update his(her?) difficulty at all! So if he(she?) agreed to give his(her?) place and that you want to make a difficulty, go ahead =). It would be awesome!

Oh thanks for the tip. I was wondering what was happening with that break since it was confusing for an unknown reason at the time :P lol.
Haneii
~Keep Tryin'~
02:24:929 (2,3) – spacing

~Don't Give Up!~
02:20:128 (2) – turn of grid and distance snap and underlay it better. (do the same for 3, have them all perfectly aligned)
02:27:329 (2,3,4) – select all and move up until 2 is overlaps the 4 from the last combo
03:27:032 (2) – delete this, select and copy 1. Paste it @ 03:27:032, and flip it horizontally (ctrl + H)
03:28:682 (4) – replace this with a copy of 3?

~lizzehb's Keep Tryin'!~
AR +1


~Twinkle twinkle little star~
Topic Starter
MathiasXII

Haneii wrote:

~Keep Tryin'~
02:24:929 (2,3) – spacing huh?! I'm sorry I don't understand... what 2,3 are you talking about (the only 2,3 I saw was in Keep It Up! and the spacing was perfect)?

~Don't Give Up!~
02:20:128 (2) – turn of grid and distance snap and underlay it better. (do the same for 3, have them all perfectly aligned) Not quite sure I understood but I've done something!~
02:27:329 (2,3,4) – select all and move up until 2 is overlaps the 4 from the last combo, like this *lolimage* Done~!
03:27:032 (2) – delete this, select and copy 1. Paste it @ 03:27:032, and flip it horizontally (ctrl + H)Done~!
03:28:682 (4) – replace this with a copy of 3? Done...

~lizzehb's Keep Tryin'!~
AR +1Done~ although this approach circle rate has already been criticized in the past when I was trying to do a Keep Tryin' difficulty (the song being too slow for it and all), but will try and see what others think about it!


~Twinkle twinkle little star~
Tytytytyty~ =)
Sakura
You completely ignored hoLysoup's mod =(
Lizzehb
All of Sakura's mods were 1/6 and 1/8 snapping and you said ti ignore those so ignoring for now.

And about hoLysoup...he/she only has 14 posts I dunno if we should take the mod.

ziin wrote:

[keep tryin]
*could use some nazing*
00:32:573 - add note or fix spacing Fixed.
00:52:224 (5) - Are you doing anti-jumps on purpose? Nope, oops. Fixed.
01:16:825 (1) - 1.2x spacing for some reason... Nope, it's snapped to 0.9. I'm pulling (1) Away from (4) and that's where DS wants it.
01:26:426 (1) - aaa what? 1.6x now? Oops, fixed.
In general your spacing seems pretty random and the "jumps" aren't well defined as jumps, since they're just a spacing change from .9 to 1.0 to 1.2 to 1.6 or something like that.
02:47:880 (5,8,3) - put these on the end of a slider or put them on a 1/1, because the actual spot is a 1/8th or 1/6th. You shouldn't ever map to a lone offbeat 1/8th or 1/6th since it's virtually impossible to hit correctly. Fixed.
02:59:580 (3) - slider ?
03:01:681 - even if it doesn't sound like she's singing it, the お is here, and you should map it for all the parts, since that's how it's been throughout the entire map. They are all on blue ticks.
03:09:781 (1) - anti-jump?Fixed.


If you didn't have 2 insanes already I'd ask for a guest. I'll probably make one anyway but you don't have to use it.
IF SOMEONE WOULD GO THOUGH AND SAY WHICH NOTES ARE ON VOCALS I WOULD LOVE TO CHANGE THEM.

Download: Utada Hikaru - Keep Tryin' (MathiasXII) [lizzehb's Keep Tryin'!].osu
Lizzehb
Oops double post nayn~
Topic Starter
MathiasXII

Sakura Hana wrote:

You completely ignored hoLysoup's mod =(
hoLysoup's mod is about guest diffs... I don't have anything to mod in it. Lizzy EVENTUALLY mods and SapphieGhost seemed to stop updating his difficulty (which will be suspended after a month of inactivity...) ! xD

Lizzy only apply 1/2 of mods for some reason (applying one, skipping one, applying one, skipping one)... lol. <3 Okay, all mods were applied until hoLysoup's one haha.

Well Lizzy, you should at least get through hoLysoup's modding by principle. If you're not making any changes, write why. Everyone deserves a chance at modding and deserves some guiding if they need to improve... Most of them become good at modding with experience and they become YOUR most valued modders in the Osu! community, especially if they like your work. You don't want to lose that opportunity don't you? :P

Lizzehb wrote:

IF SOMEONE WOULD GO THOUGH AND SAY WHICH NOTES ARE ON VOCALS I WOULD LOVE TO CHANGE THEM.
I fixed that previously... I left the lyrics on three places that lyrics were rather important (just before the last part of the song).
Topic Starter
MathiasXII
Hey guys, news!

I'm aware that my beatmap was going really well and I was going in the right way,

but unfortunately, due to very very VERY high standards of map ranking/approval, I can't keep up with real life throwing me lemons because I spend all my time editing and modding. I have other real life priorities that needs to take cared of and Osu! is not in those real life priorities :P.

So this is probably going toward the graveyard (let's not hope so)... If you want to take over to keep this beatmap alive, be my guest =) (PM me).

I thank everyone for their contribution and appreciation for this beatmap. Unfortunately, unless this could pay my appartment, food, gas and life in general, I may not update it very often!


Okay nvm the rage quit...I'm gonna try to make it live! But I gotta trim this beatmap...
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