Hello there!
CS values below 2, or above 7, are currently considered unrankable, since they require making changes to the .osu file, which breaks the following rule:
However, I feel that these CS values should be allowed, since they function in similar ways to other CS values if the .osu is changed, meaning they don't break anything, and there's even an argument that because of this, they shouldn't fall under the "unintended" category at all, however it is generally agreed that they do.
Whilst these CS values may seem a little ridiculous to both players, mappers and BNs right now, I feel this is partly due to a lack of experimentation and usage of them, due to their current unrankability. However, I feel BNs should be, and are, able to determine whether the usage of these values is acceptable in a map in a case by case basis, rather than them being strictly a problem.
There are already multiple well made maps using these unrankable CS values, both in the loved section and in the graveyard, proving that the concept of making these maps isn't necessarily impossible, and can even work well.
I was originally planning on making this proposal purely for catch, but after discussion in the dev server, someone told me it was worth considering for standard as well.
My suggested change to the wording goes as follows.
I'll be honest, this wording can definitely be improved, but I couldn't think of how else to word it.
Please share your thoughts on this!
CS values below 2, or above 7, are currently considered unrankable, since they require making changes to the .osu file, which breaks the following rule:
Do not edit the .osu file to modify difficulty settings or insert break times in ways that are unintended for each respective game mode. Other .osu file edits such as stack leniency, slider velocity, and skinning settings are acceptable.
However, I feel that these CS values should be allowed, since they function in similar ways to other CS values if the .osu is changed, meaning they don't break anything, and there's even an argument that because of this, they shouldn't fall under the "unintended" category at all, however it is generally agreed that they do.
Whilst these CS values may seem a little ridiculous to both players, mappers and BNs right now, I feel this is partly due to a lack of experimentation and usage of them, due to their current unrankability. However, I feel BNs should be, and are, able to determine whether the usage of these values is acceptable in a map in a case by case basis, rather than them being strictly a problem.
There are already multiple well made maps using these unrankable CS values, both in the loved section and in the graveyard, proving that the concept of making these maps isn't necessarily impossible, and can even work well.
I was originally planning on making this proposal purely for catch, but after discussion in the dev server, someone told me it was worth considering for standard as well.
My suggested change to the wording goes as follows.
Do not edit the .osu file to modify difficulty settings or insert break times in ways that are unintended for each respective game mode. Circle size values from 0 to 10 are acceptable, as these work as intended, even if you cannot reach them through the editor. Other .osu file edits such as stack leniency, slider velocity, and skinning settings are also acceptable.
I'll be honest, this wording can definitely be improved, but I couldn't think of how else to word it.
Please share your thoughts on this!