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Three Days Grace - Break

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wmfchris
[hard]
0:28:322 (2,4,6) (2) down 1 grid, (4) left 3 grids, (6) right 3 grids to maintain spacing?
0:52:996 (2,3) right 1 grid
0:54:467 (7) up 2 +right 1 grid?
0:59:230 (7) right 1 grid
2:11:436 (1) up 1 grid

[normal]
0:45:724 (3,4,5) right 1 grid
nice spacing

star~
Topic Starter
Vass_Bass
fixed, thanks!
GabrielRKF
Its fucken three days grace!!!1!1!!

Overall
The hitcircle is not certralized and lets tiny place without sprites when you see it during a gameplay (the size is 128x138. should be 128x128). Here:


Easy
00:37:932 (3) - Lift the last anchor point by one square and move the third anchor point one square to the right. It should keep the size and make it more perfect.
00:40:529 (1) - Same here, but horizontally inverted, of course.
01:00:788 (5) - one square to the left.
01:26:762 (1) - No new combo~
01:28:840 (2) - the way that is now might confuse the player, cuz looks like the slider got 2 repetitions ans end at 01:29:619. Maybe mirror horizontally?
01:37:670 (2,1) - doesn't sound cool... delet the (1), move the (2) foward by 1/1 and add a note here?
02:14:553 (spinner) - I would end it at 02:15:592, thou it gets a bit hard...
02:35:331 (1) - No new combo?

Normal
00:27:542 (1,2,3,1,2) - Too much finishes. Take off half?
01:29:878 (1) - one square to the left.
02:05:202 (1,2,3) - Delet the three notes and make a slider? It's less confusing.

Hard
01:09:100 (1,2,3) - No New Combo on (1) and instead, new combo on (3)? fits better with the pattern.
01:43:385 (4,5,6,7,8) - Ugly. What about delet the (7) and give to the (8) a New Combo?

~star
Topic Starter
Vass_Bass
Thanks for modding!
Fixed some~
Sure
Hi, as per your request.

[General]
The bitrate of MP3 should be not over CBR 192kbps or VBR V2. But yours is 320kbps. Please change it.


[Hard]

Vass_Bass wrote:

Help with hitsounds pleeeease
I wonder if my hitsound suggetion helps you, anyway here you are. It may would be example.
It's up to you what use this hitsound pattern or not. Try to find your own rhythm.
Download: yk's hitsound testing.rar


[Normal]
00:31:698 (1,2,3) - seems ugly. how about change like this?
SPOILER

128,112,31698,6,0,B|32:112|40:224,1,140
112,184,32477,1,0
184,168,32737,2,0,B|184:264|80:256,1,140
02:07:280 (5) - spacing


[Easy]
01:27:281 (2) - spacing
02:00:008 (2) - stack correctly

Topic Starter
Vass_Bass
Thanks, all fixed
I will work with hitsounds :)
Doomsday
Yo

  • Perhaps the timing is a tiny bit off. I got BPM: 115.495, Offset: 10,916
  1. For ranking, we don't accept 320kbps MP3's anymore. The max size is 192 (i'd rather it be 256, but if you're looking to get this ranked, you'll need to reencode to 192)
  2. Your tags 'n' source are inconsistent between the difficulties. This affects the search as some tags might not work. You should make the tags and source the same for each diff. Also, album names go in the tags instead, not the source. The source is for music from games or movies, or something like those.
  3. Oh, and in the tags, don't bother having "3 days grace" in there. It's already in the artist :P
[EASY]

I'm not usually keen on the stuff as fast as 00:23:387 (those 3 beat triangles), but It seems to work alright here. Maybe you could stack those triangles instead? I think that would work somewhat better, but they are alright as they are.

01:27:281 (2,3) - Maybe nudge (2) to the left a bit? so the spacing is level between (1, 2, 3)

[NORMAL]

In this, the 1st combo colour is grey, while it's white in the other diffs. I guess that is supposed to be white as well?

It's pretty hard for a normal I think, but it's alright. Not the cleanest, but it's playable.

[HARD]

00:42:088 (1) - The spacing here is a little iffy. If you stack this on the slider end of the last (3) slider, it would work fine (Also if you do this, I would stack (2) on there too, so it looks better).
00:49:620 (2) - Move this down a bit? (moving it down one grid 3 makes it looks so much better between those sliders).
01:10:139 (4,5,6,7) - These jumps feel very random to me. I can't see how these are mapped to anything :|. I'd use the standard spacing here.
01:16:113 (7,8) - ^
02:42:344 (1) - Delete this beat? imo, having just those 3 beat triangles after the spinner feels better. this solitary beat feels somewhat awkward.
02:56:110 (6,7,8,9,10) - I'm not keen on these jumps either, but they don't bother me as much as the others, so I wouldn't be too hurt if they stayed.

It's a very simple map, and it's a bit rough around the edges, but it's far from bad. It's pretty playable too, and has some decent patterns going on here and there. For a new mapper, you did a nice job :)
kino77
Nice~ :)
Topic Starter
Vass_Bass
Thanks a lot, Doomsday :) very helpful mod ^^
Kino77, thaks for star~
Charles445
I'm getting an offset of about 10,981 - don't know if it's good or not
This has gone a long way, and it shows.
Topic Starter
Vass_Bass

Charles445 wrote:

I'm getting an offset of about 10,981 - don't know if it's good or not
This has gone a long way, and it shows.
Oh, thanks, i'm not good in timing, sounds better i think
trust you..
frost-b-spec
mod4mod!(I waiting for modding my map~)

blue:suggestion
red:must chenge

[Easy]
Resnap all note
0.23.708(2) - delete or change return slider (this easy!)
0.30.845(4) - ^
0.43.449(3) - ^
1.56.699(3) - ^
2.34.623(2) - ^
2.35.662(5) - ^
2.53.845(3) - ^

2.00.076(2) - use distance snap x0.0 and off grid snap

[Normal]
Resnap all note

0.27.085(7) - spacing

[Hard]
Resnap all note
2.07.089(1) - use distance snap x0.0 and off grid snap


+star~
Topic Starter
Vass_Bass

frost-b-spec wrote:

mod4mod!(I waiting for modding my map~)

blue:suggestion
red:must chenge

[Easy]
Resnap all note
0.23.708(2) - delete or change return slider (this easy!)
0.30.845(4) - ^
0.43.449(3) - ^
1.56.699(3) - ^
2.34.623(2) - ^
2.35.662(5) - ^
2.53.845(3) - ^

2.00.076(2) - use distance snap x0.0 and off grid snap

[Normal]
Resnap all note

0.27.085(7) - spacing

[Hard]
Resnap all note
2.07.089(1) - use distance snap x0.0 and off grid snap


+star~
i didn't change Easy, another is fixed
Astom
Uhm fine to me :>

Star~
Topic Starter
Vass_Bass
Thx, Astom ^^
Aria
Hi~ :)
Overall
the background file "Image00001" has size 800 * 450, only 1024 * 768 and 800 * 600 pixel image acceptable

Hard
01:09:684 - in this section, how about this shape

01:09:944 (2,3,4) - x280 y208
01:10:464 (5) - x192 y152
01:10:723 (6) - x248 y64
01:10:983 (7) - x336 y120
01:11:243 (1) - behind 01:09:944 (2,3,4)
01:12:282 (2) - behind 01:10:983 (7)
about hitsound
00:30:202 (7) - clap
00:44:229 (1) - finish
00:44:229 (1) - clap
01:32:542 (3) - Clap?
02:32:805 (3) - clap
02:33:324 (4) - remove clap

normal
00:20:332 (3) - remove clap
00:27:085 (7) - clap
00:27:345 (8) - remove fin
00:27:605 (1) - finish
00:28:384 (2) - remove clap?
01:27:347 (4) - clap?

Generally, a 1/4 mapset has 4 white lines in 4 beats.

1(long one) for fin , 2 for whistle or clap, 4 for clap is the simplest way to make it work, maybe add it first, then give your creative.
by the way, i guess some of the normalwhistle set is not good, try to use some finish to instead the one which you want to make the hit feel stronger.
GOOD LUCK, mate
Topic Starter
Vass_Bass

Clickz wrote:

Overall
the background file "Image00001" has size 800 * 450, only 1024 * 768 and 800 * 600 pixel image acceptable
Didn't change it

Thanks for help with hitsounds :) Try to make it better and thx for star ^^
lepidopodus
Request from form PM.

Overall
- You are using kiai time for fountain in certain point, and turn on kiai 1/4 ealier than a note. Well, I prefer a note with fountain.
- Put every new combo in every spinner. It should be automatically added, but in certain point there was a bug about that.

Easy
00:33:839 (1,2,3,4,5) - Maybe little hard for beginners, return slider might work, hmm... I'm not sure about this though.
00:35:657 (5,1) - Spacing is too long.
00:43:709 (4,1) - Spacing is slighty short. Might be confused with 3/4?
00:48:385 (1) - Add whistle or finish in the start point of the slider?
01:29:945 (1) - ^
02:23:973 (1) - ^
02:28:129 (1) - ^

Normal
00:20:072 (2) - Move a grid(lvl.3) to left?
00:44:229 (1) - This is quite strong beat, so whistle or finish would be better in the start point of the slider?
00:48:385 (1) - ^
01:09:944 (2) - Uh... Maybe removing this would be better?
01:19:555 (1) - ^
01:29:945 (1) - Move a grid(lvl.3) down?
01:29:945 (1,2,3,4) - Whistle in 1, and clap in 2, remove clap in 3, and put clap in the start point of 4?
02:11:505 (1,2,3,4) - Spacing is short.
02:40:597 (X) - Do we really need a break here?
02:44:234 (X) - ^

Hard
00:20:332 (2,3,4) - It would be better to keep spacing same here.
00:52:541 (1,2,3,4,5,6,7,1) - Make this symmetric as much as possible.
00:59:554 (8,9,10) - Move a grid(lvl.3) up and a grid(lvl.3) left?
01:17:996 (1) - Hmm, this jump might be too radical for 'Hard', but I'm not sure.
01:19:555 (4) - Move a grid(lvl.3) right?
02:11:505 (1,2,1,2) - Spacing is short.
02:56:182 (6) - New combo?

Well, might be helpful, maybe not.
Topic Starter
Vass_Bass

lepidopodus wrote:

Request from form PM.

Overall
- You are using kiai time for fountain in certain point, and turn on kiai 1/4 ealier than a note. Well, I prefer a note with fountain.
- Put every new combo in every spinner. It should be automatically added, but in certain point there was a bug about that. didn' find that places

Easy
00:33:839 (1,2,3,4,5) - Maybe little hard for beginners, return slider might work, hmm... I'm not sure about this though.
00:35:657 (5,1) - Spacing is too long. fix
00:43:709 (4,1) - Spacing is slighty short. Might be confused with 3/4? nope
00:48:385 (1) - Add whistle or finish in the start point of the slider? ok
01:29:945 (1) - ^ ok
02:23:973 (1) - ^ ok
02:28:129 (1) - ^ ok

Normal
00:20:072 (2) - Move a grid(lvl.3) to left? fix
00:44:229 (1) - This is quite strong beat, so whistle or finish would be better in the start point of the slider? ok
00:48:385 (1) - ^ ok
01:09:944 (2) - Uh... Maybe removing this would be better? removed
01:19:555 (1) - ^ nope
01:29:945 (1) - Move a grid(lvl.3) down? fix
01:29:945 (1,2,3,4) - Whistle in 1, and clap in 2, remove clap in 3, and put clap in the start point of 4? ok~
02:11:505 (1,2,3,4) - Spacing is short. fixed
02:40:597 (X) - Do we really need a break here? yes, because it's too long break without Break оО
02:44:234 (X) - ^ ^

Hard
00:20:332 (2,3,4) - It would be better to keep spacing same here. there's 1.0 spacing, it's ok
00:52:541 (1,2,3,4,5,6,7,1) - Make this symmetric as much as possible. fixed
00:59:554 (8,9,10) - Move a grid(lvl.3) up and a grid(lvl.3) left? fixed
01:17:996 (1) - Hmm, this jump might be too radical for 'Hard', but I'm not sure. i didn't change it, because this map isn't VERY hard :)
01:19:555 (4) - Move a grid(lvl.3) right? fixed
02:11:505 (1,2,1,2) - Spacing is short. оО don't see anything bad
02:56:182 (6) - New combo? ok

Well, might be helpful, maybe not.
Thanks for your modding and star!
lovhin456
Hi! Requested my mod and I'm here ~

General;
- Normal doesn't have letterbox enabled, decide if you want to enablle it on every diff or disable it on every diff
- Combo colours 1 and 3 look almost the same, try to use these instead ??
Combo1 : 0,0,0
Combo2 : 215,215,215
Combo3 : 250,5,183
Combo4 : 124,165,159

Easy;
- 00:44:229 >> Make this more symetrical ??
- 00:47:346 >> Add whistle
- 00:48:385 >> Remove whistle, add finish at the start of the slider
- 01:16:957 >> Remove combo then add new combo to the next note
- 01:23:711 >> New combo then remove new combo to the next note
- 02:23:973 >> Align the kiai time with the note
- End kiai time on a note please

Normal;
- 01:29:945 >> Remove whistle, add finish
- 01:34:101 >> ^
- 02:23:973 >> Align the kiai time with the note
- End kiai time on a note please

Hard;
- 02:14:622 (2,3) >> Did you not stack well (3) with (2)'s end on purpose ??
- 02:23:973 >> Start kiai time here, on the note
- End kiai time on a note please

* Star
Topic Starter
Vass_Bass

lovhin456 wrote:

Hi! Requested my mod and I'm here ~

General;
- Normal doesn't have letterbox enabled, decide if you want to enablle it on every diff or disable it on every diff oh оО fixed
- Combo colours 1 and 3 look almost the same, try to use these instead ??
Combo1 : 0,0,0
Combo2 : 215,215,215
Combo3 : 250,5,183
Combo4 : 124,165,159
I will think about it

Easy;
- 00:44:229 >> Make this more symetrical ?? -______-
- 00:47:346 >> Add whistle nope
- 00:48:385 >> Remove whistle, add finish at the start of the slider ok
- 01:16:957 >> Remove combo then add new combo to the next note ^
- 01:23:711 >> New combo then remove new combo to the next note ^
- 02:23:973 >> Align the kiai time with the note ^
- End kiai time on a note please

Normal;
- 01:29:945 >> Remove whistle, add finish nope
- 01:34:101 >> ^ nope
- 02:23:973 >> Align the kiai time with the note ok
- End kiai time on a note please

Hard;
- 02:14:622 (2,3) >> Did you not stack well (3) with (2)'s end on purpose ?? It's a mistake, fixed
- 02:23:973 >> Start kiai time here, on the note ok ><
- End kiai time on a note please

* Star
Thx for mod :)
DJPop
Short burst Kiai? I think it's fine but don't know if others would complain.


~Easy~
Slider tick rate 1 (optional)

~Normal~
00:25:527 (5) - silence the slidertick
02:55:143 (6) - unsnapped
02:57:481 (1) - why has hitsound change while other diffs not?

~Hard~
00:47:346 (6) - move 2 center dots up 1 grid (Lv3), it looks better
01:56:699 (1) - silence the slidertick
02:38:519 (5) - ctrl+R => snap on the grid => ctrl+R


+Star
Topic Starter
Vass_Bass
Thanks for moding ^^
Deif
Hi! Your map is really good, so there are only suggestions :D

Here's my mod:

[Easy]

- 0.53.580 (3): Nazi - 1 grid left
- 2.48.909 (spin): Maybe it should end at 2.52.546

[Normal]

- 0.49.943 (3,4): It's OK to stack notes, but specifically this one can be hard to read for Normal players imo
- 1.13.581 (2): (And also the previous slider) overlap to the next one. Maybe change it a little bit?
- 2.33.324 (3): Same here, it's over (4)

[Hard] No prob ^^

DJPop wrote:

Short burst Kiai? I think it's fine but don't know if others would complain.
I think that kiai burst is fine ^^

Ok, I'll leave this star here. Good luck! /me runs
Louis Cyphre
IRC mod

And star :P
Topic Starter
Vass_Bass

Deif wrote:

Hi! Your map is really good, so there are only suggestions :D

Here's my mod:

[Easy]

- 0.53.580 (3): Nazi - 1 grid left
- 2.48.909 (spin): Maybe it should end at 2.52.546

[Normal]

- 0.49.943 (3,4): It's OK to stack notes, but specifically this one can be hard to read for Normal players imo
- 1.13.581 (2): (And also the previous slider) overlap to the next one. Maybe change it a little bit?
- 2.33.324 (3): Same here, it's over (4)

[Hard] No prob ^^


DJPop wrote:

Short burst Kiai? I think it's fine but don't know if others would complain.
I think that kiai burst is fine ^^

Ok, I'll leave this star here. Good luck! /me runs
Didn't change it
Thanks for checking and your star :З
JoJo
Hi~I'm coming!Sorry for late..><
Here is my mod.=w=

easy
01:14:879(3)A grid right

normal
02:09:427(1,2)I think you'd better separate them.

hard
02:07:089(1)Stacking them may be not a good idea.

Nice work,no critical problems.Accepting them or not is up to you.
Sorry for poor modding.><
Star~
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. If "Life Starts Now" is album name, i'd rather put it in Source.
[Easy]
  1. 01:38:257 (3) - Add new combo.
  2. 02:34:363 (1) - Remove new combo.
[Normal]
  1. 02:06:830 (4) - Spacing between 4-5 is too short. Fix it.
[Hard]
Looks fine.

Cool map. Star ^^
Topic Starter
Vass_Bass

ShaggoN wrote:

Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. If "Life Starts Now" is album name, i'd rather put it in Source.
[Easy]
  1. 01:38:257 (3) - Add new combo.
  2. 02:34:363 (1) - Remove new combo.
[Normal]
  1. 02:06:830 (4) - Spacing between 4-5 is too short. Fix it.
[Hard]
Looks fine.

Cool map. Star ^^
All fixed, thanks for your modding and star ^^
Hushu_old
Very nice beatmap! Thanks~ ^^
xierbaliti
-Overall-
1.6m background, a bit big imo. >_>

-Easy-
02:11:505 (1,2,3,4,5) - a bit hard to read.. change them like this? :
or
02:14:622 (3,4,5) - why 20% volume? I can't hear hitsounds here D:


-Hard-
00:23:189 (8) - spacing is not good, 4 grid down?
00:37:475 (3,4,5,6,7) - 3 grid down will be better. :3
01:13:840 (3) - 1 grid right plz.

good luck.

*star*
Topic Starter
Vass_Bass
Thanks for mod and star ^^
Revengexsoyah
ONLY SUGGESTIONS.


~Easy~
try this 2 slider tick rate
Cute cute cute.

~Normal~
00:34:878 : whistle
00:46:826 : ^
00:56:177 : not delete clap add whistle
01:27:347 : whistle
02:40:857 : test spinner end in 02:42:416
02:44:494 : test spinner end in 02:46:572

~Insane~
00:41:631 : whistle
01:17:737 : delete clap sounds ugly :s



very cute map :D i loved
starred. good luck go for ranked (SORRY FOR MY ENGLISH IS VERY UGLY)

~
Topic Starter
Vass_Bass

Revengexsoyah wrote:

ONLY SUGGESTIONS.


~Easy~
try this 2 slider tick rate i think 1 is better
Cute cute cute.

~Normal~
00:34:878 : whistle ok
00:46:826 : ^ ok
00:56:177 : not delete clap add whistle no
01:27:347 : whistle no
02:40:857 : test spinner end in 02:42:416 it's hard for normal
02:44:494 : test spinner end in 02:46:572 ^

~Insane~
00:41:631 : whistle no
01:17:737 : delete clap sounds ugly :s ok



very cute map :D i loved
starred. good luck go for ranked (SORRY FOR MY ENGLISH IS VERY UGLY)

~
thanks for mod and star ^^I'm glad that you liked it
Garven
As per your request:

[General]
Cute BG.

[Easy]
Odd difficulty settings. Maybe raise HP drain and AR by 1 or 2, reduce OD by 1 or 2?
00:23:449 (1,2,3) - I'm not sure about these for an easy difficulty. They're really clustered, and with the really low approach rate, it can be pretty hard to distinguish the rhythm. I can see new players just spam clicking through that. :/ Might be better as a repeat slider or a simplified rhythm. Applies to other iterations of this pattern.
00:36:436 (1,2) - Not a fan of stacks in easy difficulties.
00:37:995 (3,1) - Didn't like the overlap these two have.
01:56:440 (2,3,4) - Please, not in an easy.
01:59:037 (1,2) - These kinds of stacks are pretty tough for easy players to discern the rhythm.
02:14:622 (2) - Strange to have this in the soft sound set. :/
02:54:624 (1) - I'm not liking this since it can be confusing as to when it ends for a new player. If you really want it in, though, I'd recommend that you face the return portion of the slider on the right side.
03:00:728 - Change this to the soft sound set

[Normal]
00:31:761 (1,3) - These could look smoother. Maybe try using two points instead of just one.
00:27:085 (7) - Eeh, it sounds like you want to follow the vocals. Move this to 00:26:955 - if so. The stack might be iffy if you pursue this, so maybe do a pattern change as well if you do that.
00:33:839 (4,1) - Think you can adjust these a tad so they don't overlap?
01:17:737 (2,4) - The custom claps on these where you want them?
02:08:908 (7) - Switching to drums here is cruel after following the guitar so much.

[Hard]
Looks good. I'd just complain about some not-smooth sliders. :P

Work on making Easy a little more newbie-friendly and this set will be gold.
Topic Starter
Vass_Bass
Eeh, all fixed
It's a really big mod lately. thank you
Shiro
General
Difficulty spread is nice.

Easy
Make the OD the same as AR ? It's the case for all other diffs.
This is a very uneven diff. The overall difficulty is alright, then suddenly, there are very hard parts.
(nazi) 00:23:449 (1,2,1) - Space them more evenly ? Although it plays fine, it looks bad, and it's not that hard to fix :p move the second (1) (grey one) away from (2) a bit and make sure the spacing with the next note is still the same.
00:26:566 (3) - Too close to (2). Once again it plays kind of fine, but it's really ugly.
00:28:124 (1,2,3) - Same as 00:23:449
00:33:839 (1,2,3) - I find this kind of rhythm hard to play, but you're using slider so it could be fine - consider changing it though
00:37:995 (3,1) - Make these two perfectly symmetrical ? THis guide will help you.
00:43:190 (2) - Such kick sliders are very confusing for an Easy diff, because new players follow the sliderball with their mouse, and here it's too fast for them to follow, and they will get lost. Moreover, because there will be the mouse on top of the slider, and because of how fast it is, they won't be able to tell how many repeats it has and it will confuse them even more. You really should change it..
00:44:229 (1,2,3,1) - Look at the spacing carefully, you will se that (1) and (2) aren't spaced the same way as (3) and (4). This needs fixing.
00:48:385 (1,2,3,1) - Same kind of spacing issue. The best here would be to bring (1)'s end a bit down, so that the spacing is the same as between (3) and (1).
01:15:918 (4,5,6) - Broken spacing: they should be spaced evenly since the time gap is the same.
01:26:828 (1,2,3) - Broken spacing here again, but it's less obvious; you should fix it anyway.
01:29:945 (1,2,1) - Same kind of spacing error.
02:09:427 (3) - The gap after it feels really bland... how about making it a 1/1 repeat slider with one repeat:

02:34:363 (2,3,4,5,6,7) - I'm not sure these are good for an Easy diff. They're all glued to one another and hard to read. Moreover, the weird shape of the pattern makes it confusing.
02:53:585 (2,3,4) - Same.
02:54:624 (1) - I'm pretty sure lots of new players will combobreak on this slider due to the number of repeats.

Normal
00:56:177 (7) - Whistle to keep doing the whistle pattern ?
01:13:840 (1) - This slider overlaps under the previous note and slider. Make it go down to avoid this overlap ?
02:05:271 (1,2,3) - I find this kind of rhythm confusing for newer players. You should rather use a repeat slider for the first time you use this rhythm, then use circles, so that the player keeps the exact rhythm in their head.
02:10:466 (2) - Stacking it under the previous slider proves a bit confusing, because this kind of stacked repeat slider pattern is usually used when they are 1/2 apart, which is not the case.

Hard
00:20:332 (2,3) - I don't understand this jump :/ you didn't place a jump for the next time this sound pattern appears
00:29:683 (5,6,7) - ew. space them evenly
01:24:101 (6) - Stacking this makes the rhythm hard to understand. Unstack ?
Hushu_old
Hii! :) The map has really improved since I've last saw it! Kudo star!
Topic Starter
Vass_Bass

Hushu wrote:

Hii! :) The map has really improved since I've last saw it! Kudo star!
thx ^^
Snowy Dream
[Easy]
01:09:165 (1) - You can make it like this.

[Normal]
01:26:568 (1) - Delete,and 01:26:828 (2) newcombo.
02:36:961 - Add note and newcombo, delete newcombo at 02:37:221 (1)
------------------
Hard is fine!
Nice song ,nice map!
Star☆
Lissette
Hard
01:19:035 (2) - wrong spacing
02:36:961 - add note? O.o
02:43:714 (4) - wrong spacing

Normal
01:22:152 (2) - start combo here, or 01:22:672 (1) - remove new combo, and start new combo here 01:23:711 (2), looks better imo
02:09:427 (1) - make it end at 02:10:206, middle point should be at 02:09:817
02:10:466 (2) - remove one reverse and longer half beat
03:00:964 - useless timing section

Easy
00:25:007 (1,2) - 1 remove new combo, 2 add new combo

Star~
Kurai
Easy
AR+1
00:30:202 (3) - Remove the whistles onto the reverse and the end, sounds better to me

Normal
01:08:645 (5) - Disable the disance snap and the grid snap and stack it perfectly with the end of 01:07:866 (4) ?
01:30:464 (2) - This circle is 1 grid too far from (1)
01:57:998 (2) - Disable the disance snap and the grid snap and stack it perfectly with the end of 01:56:959 (1) ?
02:00:076 (2) - Disable the disance snap and the grid snap and stack it perfectly with the end of 01:59:037 (1) ?
02:00:596 (1) - Begin this spinner 1/2 earlier.
02:31:766 (6) - Better if the new combo mark is on this note and not at 02:32:285 (1).

Hard
00:28:384 (2) - Remove clap
00:30:072 (6) - This note don't fit the song D: You should remove it
00:57:996 (5) - Stack this slider correctly with 00:56:957 (2,3)
00:58:515 (6) - New combo
01:37:997 (12) - Add new combo mark and remove the new combo mark onto 01:38:257 (1).

Star :D
Rukario
This map is Pretty nice and I couldn't find anything to bitch about.
Bubbled.
Larto
Kiai:
Considering how you placed the Kiai fountains in the previous choruses, I think you'd want to place a seperate kiai fountain here?
02:28:129 -
Also I don't like how you only have fountains in the first two choruses =( You could as well just let the Kiai cover up the whole choruses. Would look a bit cooler in my opinion, even though I understand the effect you're going for by only having the Kiai cover the last one.

Place that one kiai fountain and maybe reconsider your overall usage of Kiai like I said, and you can have your rank, I s'pose.
Great map for someone who has no ranked maps =P Make more like this!
Aleks719
too late for mod)
But star x)
Topic Starter
Vass_Bass
thanks, Rukarioman, for your bubble, that i had :D

Kiai:
Considering how you placed the Kiai fountains in the previous choruses, I think you'd want to place a seperate kiai fountain here?
02:28:129 -
Also I don't like how you only have fountains in the first two choruses =( You could as well just let the Kiai cover up the whole choruses. Would look a bit cooler in my opinion, even though I understand the effect you're going for by only having the Kiai cover the last one.

Place that one kiai fountain and maybe reconsider your overall usage of Kiai like I said, and you can have your rank, I s'pose.
Great map for someone who has no ranked maps =P Make more like this!
Thanks, Larto
i fixed that think with kiai, i think it's better now
Another manipulations with kiai i didn't i have not come up, it's a best variant for now
Waiting for...something =)

Aleks719 wrote:

too late for mod)
But star x)
thanks о.О
Larto
Yeah looks good. Grats on your first ranked map.
Kurai
Gratz~
Topic Starter
Vass_Bass
OMG
thx ^__^
-kevincela-
Gratz~
Charles445
FINALLY
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