kooooookia~~~
I will fix this.Odaril wrote:
Random mod go.
deepsea's shadow
hate small circles
You should lower the stack leniency. Some of the stacks don't stack properly and look really bad ingame. Examples: 00:27:945 (7,8,9) - and I had another one worse, but I can't find it
These jumps are placed in 2nd chorus, that means people played 1st chorus and they listened to music at least once, also these jumps aren't that wtf hard(I can play these jumps with DT and I am not even a pro player) and not confusing(many testers proved it), so I will leave it as it is.Odaril wrote:
00:58:655 (9,1) - Tone this jump down a bit ? It feels way harder than the average difficulty level of the rest of the map.
01:06:565 (8,1) - Same ?
I don't think this will make rhythm confusing, but truly this is ugly, so fix this too.Odaril wrote:
02:34:971 (9) - Place it a bit further from the 1/4s ? The spacing right now makes the rhythm confusing.
Odaril wrote:
Random mod go.
General
I'm glad you wrote in the main post what diff these are supposed to do (just add deepsea's diff) <3
Moonlight
You should map it until the end. There's no reason why it shouldn't be mapped as much as the other diffs. It feels unfair for the new players, who would play this diff first, not to be able to play the full song. Moreover, it makes the score gap way too big - barely 370,000 for the Normal and over 4,500,000 for the Hard. 3mins maybe a little too long for beginners
In other news, I'm concerned about the almost constant 1/1 rhythm through the whole mapped part.
00:25:154 (6) - Remove the clap on the first beat ? There is no clap on 00:23:292 (3) - , it will keep the hitsounds consistent through the combo.
00:32:598 (4) - Remove the clap on the first beat ?
00:51:675 (1) - This kind of slider is too confusing for the easiest diff of the mapset. A new player wouldn't think of holding the slider until it's finished. a small challenging
00:55:398 (7) - Clap ? You're breaking the clap pattern you were using.
01:02:377 (5) - Clap on the last beat ? Same reason.
01:20:059 (4) - This slow down surprised me a lot. thats fine i think
This diff really needs to be mapped more. It ends too soon and started well
fixed hitsound
Night
00:34:925 (1,2,3) - Space them evenly. With grid 4 this kind of thing happened it plays fine but it looks really really bad
01:03:308 (1,2,3) - Same but this one is really nazi. (thx, i mapped it almost 1year ago. there was no grid 4 on that time ><)
01:17:732 (1,2,3,4,5,6,7) - huh ? this is clearly broken spacing, and doesn't make sense whatsoever.fixed
01:20:059 (9) - This slowdown is once again surprising.
01:22:385 (1,2,3,4,5) - This plays somewhat fine but I'm still concerned about the spacing here. Move the stack up so that the spacing stays consistent ? ill keep that
01:25:177 (3) - Would be better to move it a bit to the left and down to keep the same spacing as between (1) and (2). fixed
01:35:879 (3,4,5,6,7) - I don't think accelerated spacing here fits. Using jumps is a neat idea, but make them consistent.ill keep that
02:04:262 (4,5,6,7,8,1) - This pattern is a bit silly, because of the many overlaps between the sliders, and the weird spacing changes. Making them jumps was a good idea once again, but can't you use a spacing that prevents overlaps and is regular ?ill keep that
02:19:616 (6) - Surprising slowdown.
02:56:840 (1,2,3,4,5,6,7,1) - Make the spacing within this combo more consistent. Actually, the last three notes can be considered a spacing issue and are worth a pop. fixed
03:02:424 (3) - Too far from previous object.fixed
03:09:869 (1,2,3) - Make the spacing more consistent.fixed
03:21:036 (1,2,3,4,5,6,7,8,9,10,11,12) - Make the spacing between the stacks the same ? ill keep that
03:34:064 (3) - Surprising slowdown.
Shadow
The spacing of this diff is extremely inconsistent. This creates awkward jumps and bizarre sections. Although some of them play really well, like 00:29:806 (1,2,3,4,5) - , some are surprising and add unnecessary difficulty to the map, like 00:45:627 (5,6,7,8,1,2,3,4,5,6) - , and some just have peculiar and surprising spacing, like 00:59:120 (1,2,3) - .
And I still find the slowdowns confusing and unexpected. These:
01:20:059 (11) -
02:19:616 (6) -
03:34:064 (3) -
01:58:911 (1,2,3,4) - this part is extremely confusing. I was not expecting 4 1/4 notes here at all, and it really confused me and made the next rhythms harder to understand.it's a really strange part here, fixed
thx so much to pointing out those,but ill keep that style in this diff
deepsea's shadow
hate small circles
You should lower the stack leniency. Some of the stacks don't stack properly and look really bad ingame. Examples: 00:27:945 (7,8,9) - and I had another one worse, but I can't find it
00:58:655 (9,1) - Tone this jump down a bit ? It feels way harder than the average difficulty level of the rest of the map.
01:06:565 (8,1) - Same ?
02:34:971 (9) - Place it a bit further from the 1/4s ? The spacing right now makes the rhythm confusing.
As for all these slight spacing issues I mentioned, before you rage over how nazi I am or something, they aren't that important. However, they do look terrible ingame. :/
2 hours and 30 minutes for a mod, wee
And I'll take the bubble.