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KOKIA - Moonlight Shadow

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Heatherfield
kooooookia~~~
Alace
http://osu.ppy.sh/ss/44075
這些note可能要像這樣 排的有點差異性
不然3-->4 感覺有些人會打錯

EDIT:bubble
abalee
deepsea's:
02:19:616 (8) - why end here.. shouldn't it at 02:21:012? =x

night:
change grid size to tiny and replace notes plz, it looks ugly at this size...
00:31:668 (3,4) - what the.. spacing plz...
01:13:544 (7) - I'd rather shorten this slider to 01:14:010 (x) and add a note at 01:14:010 (x)
01:22:850 (2,3) - well.. nevermind :/
02:35:437 (2) - how about extend it to 02:36:367 (x), add clap, and finish at the end?

BTW.. add deepsea into tags coz I popped your bubble...



Edited for a bubble.
Shiro
Random mod go.

General
I'm glad you wrote in the main post what diff these are supposed to do (just add deepsea's diff) <3

Moonlight
You should map it until the end. There's no reason why it shouldn't be mapped as much as the other diffs. It feels unfair for the new players, who would play this diff first, not to be able to play the full song. Moreover, it makes the score gap way too big - barely 370,000 for the Normal and over 4,500,000 for the Hard.
In other news, I'm concerned about the almost constant 1/1 rhythm through the whole mapped part.
00:25:154 (6) - Remove the clap on the first beat ? There is no clap on 00:23:292 (3) - , it will keep the hitsounds consistent through the combo.
00:32:598 (4) - Remove the clap on the first beat ?
00:51:675 (1) - This kind of slider is too confusing for the easiest diff of the mapset. A new player wouldn't think of holding the slider until it's finished.
00:55:398 (7) - Clap ? You're breaking the clap pattern you were using.
01:02:377 (5) - Clap on the last beat ? Same reason.
01:20:059 (4) - This slow down surprised me a lot.
This diff really needs to be mapped more. It ends too soon and started well :(

Night
00:34:925 (1,2,3) - Space them evenly. With grid 4 this kind of thing happened :( it plays fine but it looks really really bad
01:03:308 (1,2,3) - Same but this one is really nazi.
01:17:732 (1,2,3,4,5,6,7) - huh ? this is clearly broken spacing, and doesn't make sense whatsoever.
01:20:059 (9) - This slowdown is once again surprising.
01:22:385 (1,2,3,4,5) - This plays somewhat fine but I'm still concerned about the spacing here. Move the stack up so that the spacing stays consistent ?
01:25:177 (3) - Would be better to move it a bit to the left and down to keep the same spacing as between (1) and (2).
01:35:879 (3,4,5,6,7) - I don't think accelerated spacing here fits. Using jumps is a neat idea, but make them consistent.
02:04:262 (4,5,6,7,8,1) - This pattern is a bit silly, because of the many overlaps between the sliders, and the weird spacing changes. Making them jumps was a good idea once again, but can't you use a spacing that prevents overlaps and is regular ?
02:19:616 (6) - Surprising slowdown.
02:56:840 (1,2,3,4,5,6,7,1) - Make the spacing within this combo more consistent. Actually, the last three notes can be considered a spacing issue and are worth a pop.
03:02:424 (3) - Too far from previous object.
03:09:869 (1,2,3) - Make the spacing more consistent.
03:21:036 (1,2,3,4,5,6,7,8,9,10,11,12) - Make the spacing between the stacks the same ?
03:34:064 (3) - Surprising slowdown.

Shadow
The spacing of this diff is extremely inconsistent. This creates awkward jumps and bizarre sections. Although some of them play really well, like 00:29:806 (1,2,3,4,5) - , some are surprising and add unnecessary difficulty to the map, like 00:45:627 (5,6,7,8,1,2,3,4,5,6) - , and some just have peculiar and surprising spacing, like 00:59:120 (1,2,3) - .
And I still find the slowdowns confusing and unexpected. These:
01:20:059 (11) -
02:19:616 (6) -
03:34:064 (3) -
01:58:911 (1,2,3,4) - this part is extremely confusing. I was not expecting 4 1/4 notes here at all, and it really confused me and made the next rhythms harder to understand.

deepsea's shadow
hate small circles :(
You should lower the stack leniency. Some of the stacks don't stack properly and look really bad ingame. Examples: 00:27:945 (7,8,9) - and I had another one worse, but I can't find it :(
00:58:655 (9,1) - Tone this jump down a bit ? It feels way harder than the average difficulty level of the rest of the map.
01:06:565 (8,1) - Same ?
02:34:971 (9) - Place it a bit further from the 1/4s ? The spacing right now makes the rhythm confusing.

As for all these slight spacing issues I mentioned, before you rage over how nazi I am or something, they aren't that important. However, they do look terrible ingame. :/

2 hours and 30 minutes for a mod, wee

And I'll take the bubble.
deepsea

Odaril wrote:

Random mod go.
deepsea's shadow
hate small circles :(
You should lower the stack leniency. Some of the stacks don't stack properly and look really bad ingame. Examples: 00:27:945 (7,8,9) - and I had another one worse, but I can't find it :(
I will fix this.

Odaril wrote:

00:58:655 (9,1) - Tone this jump down a bit ? It feels way harder than the average difficulty level of the rest of the map.
01:06:565 (8,1) - Same ?
These jumps are placed in 2nd chorus, that means people played 1st chorus and they listened to music at least once, also these jumps aren't that wtf hard(I can play these jumps with DT and I am not even a pro player) and not confusing(many testers proved it), so I will leave it as it is.

Odaril wrote:

02:34:971 (9) - Place it a bit further from the 1/4s ? The spacing right now makes the rhythm confusing.
I don't think this will make rhythm confusing, but truly this is ugly, so fix this too.

EDIT:Here it is.

Download: KOKIA - Moonlight Shadow (Tonoko) [deepsea's Shadow].osu
Topic Starter
Tonoko
because of many reason, I am late. anyway~

fix some spacing

thx for advice :)
Topic Starter
Tonoko

Odaril wrote:

Random mod go.

General
I'm glad you wrote in the main post what diff these are supposed to do (just add deepsea's diff) <3

Moonlight
You should map it until the end. There's no reason why it shouldn't be mapped as much as the other diffs. It feels unfair for the new players, who would play this diff first, not to be able to play the full song. Moreover, it makes the score gap way too big - barely 370,000 for the Normal and over 4,500,000 for the Hard. 3mins maybe a little too long for beginners
In other news, I'm concerned about the almost constant 1/1 rhythm through the whole mapped part.
00:25:154 (6) - Remove the clap on the first beat ? There is no clap on 00:23:292 (3) - , it will keep the hitsounds consistent through the combo.
00:32:598 (4) - Remove the clap on the first beat ?
00:51:675 (1) - This kind of slider is too confusing for the easiest diff of the mapset. A new player wouldn't think of holding the slider until it's finished. a small challenging
00:55:398 (7) - Clap ? You're breaking the clap pattern you were using.
01:02:377 (5) - Clap on the last beat ? Same reason.
01:20:059 (4) - This slow down surprised me a lot. thats fine i think
This diff really needs to be mapped more. It ends too soon and started well :(

fixed hitsound

Night
00:34:925 (1,2,3) - Space them evenly. With grid 4 this kind of thing happened :( it plays fine but it looks really really bad
01:03:308 (1,2,3) - Same but this one is really nazi. (thx, i mapped it almost 1year ago. there was no grid 4 on that time ><
01:17:732 (1,2,3,4,5,6,7) - huh ? this is clearly broken spacing, and doesn't make sense whatsoever.fixed
01:20:059 (9) - This slowdown is once again surprising.
01:22:385 (1,2,3,4,5) - This plays somewhat fine but I'm still concerned about the spacing here. Move the stack up so that the spacing stays consistent ? ill keep that
01:25:177 (3) - Would be better to move it a bit to the left and down to keep the same spacing as between (1) and (2). fixed
01:35:879 (3,4,5,6,7) - I don't think accelerated spacing here fits. Using jumps is a neat idea, but make them consistent.ill keep that
02:04:262 (4,5,6,7,8,1) - This pattern is a bit silly, because of the many overlaps between the sliders, and the weird spacing changes. Making them jumps was a good idea once again, but can't you use a spacing that prevents overlaps and is regular ?ill keep that
02:19:616 (6) - Surprising slowdown.
02:56:840 (1,2,3,4,5,6,7,1) - Make the spacing within this combo more consistent. Actually, the last three notes can be considered a spacing issue and are worth a pop. fixed
03:02:424 (3) - Too far from previous object.fixed
03:09:869 (1,2,3) - Make the spacing more consistent.fixed
03:21:036 (1,2,3,4,5,6,7,8,9,10,11,12) - Make the spacing between the stacks the same ? ill keep that
03:34:064 (3) - Surprising slowdown.

Shadow
The spacing of this diff is extremely inconsistent. This creates awkward jumps and bizarre sections. Although some of them play really well, like 00:29:806 (1,2,3,4,5) - , some are surprising and add unnecessary difficulty to the map, like 00:45:627 (5,6,7,8,1,2,3,4,5,6) - , and some just have peculiar and surprising spacing, like 00:59:120 (1,2,3) - .
And I still find the slowdowns confusing and unexpected. These:
01:20:059 (11) -
02:19:616 (6) -
03:34:064 (3) -
01:58:911 (1,2,3,4) - this part is extremely confusing. I was not expecting 4 1/4 notes here at all, and it really confused me and made the next rhythms harder to understand.it's a really strange part here, fixed
thx so much to pointing out those,but ill keep that style in this diff


deepsea's shadow
hate small circles :(
You should lower the stack leniency. Some of the stacks don't stack properly and look really bad ingame. Examples: 00:27:945 (7,8,9) - and I had another one worse, but I can't find it :(
00:58:655 (9,1) - Tone this jump down a bit ? It feels way harder than the average difficulty level of the rest of the map.
01:06:565 (8,1) - Same ?
02:34:971 (9) - Place it a bit further from the 1/4s ? The spacing right now makes the rhythm confusing.

As for all these slight spacing issues I mentioned, before you rage over how nazi I am or something, they aren't that important. However, they do look terrible ingame. :/

2 hours and 30 minutes for a mod, wee

And I'll take the bubble.
DarkRingSystem
8-)
Shiro
(finally) rechcking = =

Please reply to this mod saying what you didn't fix (and what you fixed) and why.
Also, if you have any question, feel fre to ask me in-game :)

General
Nothing to say.

Moonlight
Map it until the end. I won't rebubble if this diff isn't fully mapped...
00:24:688 (5) - Clap hitsounds, so the hitsounds stays consistent in the combo ?

Night
00:51:675 (1) - Add a Finish on the last beat to keep that consistent with the other diffs ?

Shadow
This diff worries me. I'm not sure having a diff based on jumps is a good idea... (inb4 orange diz)

deepsea's Shadow
Pretty much nothing wrong.
Gabi
You are being ridiculous, you shouldn't force him to map a difficulty to the end. Most new players don't want to play 3 minute long songs as it gets tough for them. Anyways, it's up to Tonoko wether he wants to map this till the end or not.
Doomsday
Yo

  1. On second thoughts after last time, that BPM seems a tiiiiny bit fast. Here's what I got:
    BPM: 128.945, Offset: 36
  2. Also, Moonlight has different combo colours to the rest? It looks like you didn't mean to. It's okay, but it would look better if it used the same colours as the other difficulties I think.
Already modded this with just Moonlight and Shadow, but I'll check 'em all again.

[MOONLIGHT]

Lookin' good

[NIGHT]

It's rather streamy (Not quick 1/4 streams, but 1/2 streams, stuff like at 02:56:840 (1,2,3,4,5,6,7)). Some of that feels a little odd, and not mapped to much in the song. Also gets quite repetitive after a while.

Apart from that, all good. Nothing bothered me much in this one.

[DEEPSEA'S SHADOW]

It's been a while since I last saw a dipsy/deepsea map :)

Good stuff. This one was pretty fun.

[SHADOW]

Pretty much the same that I said in my last mod.

The only bits that really bugged me though are the jumps like 00:45:627 (5,6,7,8,1,2,3,4,5,6). I can't see how these fit in, almost feels like you put them in because you just wanted to use the pattern :/. I dunno, could be just me, but I don't like them.

Apart from those though, it's a cool map.

Adding an extra difficulty between Moonlight and Shadow is cool, even though having Deepsea's difficulty there too make things a little crowded with 3 hard difficulties. They're fairly nice maps though in itself.
Topic Starter
Tonoko
ok.fixed all
Shiro
Rechecking... finally.

General
Everything seems fine.

Moonlight
The beginning of the diff is a lot harder than the rest. It feels like the diff has two unrelated parts and that gives a bad feeling. :/
AR and OD feel a bit high for the easiest diff of the mapset.
Also, the hitsounds are very quiet.
01:31:702 (4,5,1) - Space them more evenly ?
02:15:907 (2,3) - Stack them in a better way ? As it is right now, it looks bad ingame.
02:21:724 - The part starting here until the break (actually) the end of the song is really too silent.
02:23:818 (1) - This is too far from the center of the screen so soon after the spinner - short spinner on top of that.
02:31:263 (1) - Same.
02:54:994 (1) - Same.
03:02:439 (1) - Same.
03:11:745 (2,3,4,5) - Is there a way not to stack them ? I think it'd play better...
03:20:586 (5) - Place a break after this note to have some consistency with the other breaks.
03:32:219 (1) - This is too far from the center of the screen so soon after the spinner - short spinner on top of that.

Night
Everything's alright.

Shadow
Everything is fine. I'm not keen on jump-based difficulties, but it's all good.

deepsea's Shadow
Everything is fine.


Please come to see me for a recheck and eventually a rebubble... send a forum PM when you're done fixing please :/


EDIT: alright, if you're content with what you have... you can have your bubble back
Alace
yeah finally
ranked
eveless
:o
AngelHoney
:o :o
tsuka
8-) 世界第一的垫子公主>A<
Niva
Congratulations Tonoko, finally ranked (:
Very relaxing, both the song and the map.
xsrsbsns
Congrats! :oops:
Selee
The vocal starts too early D:

I can't get a SS

You deserve 1 point!

...jk, 10/10, love the jumps/song

And..congrat~
Topic Starter
Tonoko
:oops: thx all
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