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Tomatsu Haruka - Monochrome

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Leorda
NI HAOooooo Baibai

General
1) Why climbb65588 are in tags? But there is no climbb65588's diff inside this map?
2) I think the source must have a space like this "Star Driver ~Kagayaki no Takuto~"
3) Change the name from your SB (artist1.png and artist2.png) from "qinche" to daidai" and "wanhyrzh" to "baibai"

Phase I
00:26:317 (1) - Remove new combo?
00:53:969 (5) - Make parallel?
01:01:535 (4) - Would be nice if this stack with 00:58:925 (1). But sadly, this object would go up because of distance spacing. Try move it to X:184 and Y:276, see upper-right to know what I mean, also, sorry for nazi
02:46:144 (5) - This object are little bit overlapped and little bit not neat, try move lower
02:53:708 (1) - I don't this is too short for easy diff, extend it. If you extend it, the beginner player have a time to spin that spinner

Phase II
00:44:709 (4) - Not stack perfectly with 00:44:317 (3), the distance between those two objects are 0,04. The distance should be 0,0 (Look upper-right to know what I mean at "Prev:"). So you must use distance spacing 0,0 and turn off the Grid Snap to stack it perfectly
00:46:143 (1,1,1,2,1,1,1,1,1) - This combo are really messy


Phase III
00:03:621 (6) - Suggestion, make a slider like this to let tail slider makes a flower pattern? http://puu.sh/ZIN
00:18:230 (8) - Move 3 grid up? Naziiiii
01:22:404 (2,3,4) - I really don't know why It's kinda ugly stacking when I test this map? http://osu.ppy.sh/ss/58638
01:33:360 (6) - Make a perfect wave slider please~

Phase IV
Fine for me, Good Job

Nice job baibai
Topic Starter
wanhyrzh
SPOILER

Leorda wrote:

NI HAOooooo Baibai

General
1) Why climbb65588 are in tags? But there is no climbb65588's diff inside this map?that TAIKO diff still under making;_;
2) I think the source must have a space like this "Star Driver ~Kagayaki no Takuto~"
3) Change the name from your SB (artist1.png and artist2.png) from "qinche" to daidai" and "wanhyrzh" to "baibai"...why baibai :o

Phase I
00:26:317 (1) - Remove new combo?do some change~
00:53:969 (5) - Make parallel?k
01:01:535 (4) - Would be nice if this stack with 00:58:925 (1). But sadly, this object would go up because of distance spacing. Try move it to X:184 and Y:276, see upper-right to know what I mean, also, sorry for naziI move both 234 a grid up
02:46:144 (5) - This object are little bit overlapped and little bit not neat, try move lowerin order to fit with 7
02:53:708 (1) - I don't this is too short for easy diff, extend it. If you extend it, the beginner player have a time to spin that spinnerk

Phase II
00:44:709 (4) - Not stack perfectly with 00:44:317 (3), the distance between those two objects are 0,04. The distance should be 0,0 (Look upper-right to know what I mean at "Prev:"). So you must use distance spacing 0,0 and turn off the Grid Snap to stack it perfectly
00:46:143 (1,1,1,2,1,1,1,1,1) - This combo are really messy[/color]daidai is in favor of these combos lol

Phase III
00:03:621 (6) - Suggestion, make a slider like this to let tail slider makes a flower pattern? http://puu.sh/ZINdo some change~
00:18:230 (8) - Move 3 grid up? Naziiiiik
01:22:404 (2,3,4) - I really don't know why It's kinda ugly stacking when I test this map? http://osu.ppy.sh/ss/58638stack leniency to 2 to solve it
01:33:360 (6) - Make a perfect wave slider please~k

Phase IV
Fine for me, Good Job

Nice job baibai
thank you leo~
Luvdic

wanhyrzh wrote:

Timing:
I use 0.75x at 491...and I should not put the red line and green line together.
Nonsense. A green line and a red line can be placed in the same time. And even more if it's used for slider velocity changes.
Arusha Shuna
Request Accepted
Phase II
most of the inheriting timing sections are 31ms too early
00:46:143 (1,1,1,2,1,1,1,1,1) - new combo spam, decrease the amount of new combo
02:36:752 (6) - new combo?
Phase III
slider tick rate = 2?
that's all, good luck both of you ;)
STAR!

ErufenRito wrote:

wanhyrzh wrote:

Timing:
I use 0.75x at 491...and I should not put the red line and green line together.
Nonsense. A green line and a red line can be placed in the same time. And even more if it's used for slider velocity changes.
no you can't, it's against mapping guidelines
Luvdic

Arusha Shuna wrote:

no you can't, it's against mapping guidelines
I'm sorry for leading this semi off topic, but i just can't help it.
Can you tell me exactly where does it states that a red section and a green timing section (with only slider velocity changes) is unrankanle?
I can be sure as hell that i have seen maps with this and are ranked.

Anyways, the reason that i suggested it, is mainly to avoid having a negative offset, as well as to have the offset where it should be.
As well as I should note that mp3 files that have negative offset is usually because it was cutted from a bigger mp3 file.

Hopefully i won't post here again regarding this little issue, and sorry again.
mizuhoshi
现在下载不知道为什么road出来只有phaseI一个map....
Sallad4ever
just wanted to straight out things.
In case there are no place to put the inherited timing section (Phase I & II) it's perfectly fine to put the green and red line together (I've confirm this with a MAT o course)

there are something that bug me though, in Phase II
00:46:143 (1,1) - the NC is too redundant, as an anti jump it's perfectly fine to make them in one combo set
even more for 00:47:186 (1,2,1) - this is a stream but with NC in the slider just scream of silliness, please go over those combo again

of course no kds for this
Topic Starter
wanhyrzh
thank you all for have the discussion for the map, really thanks.
about the new combo problems, I'l try to talk with qinche
about the offset problem, I have asked Beuchi-chan,
she said that it's proper to move it from 491 to -1595
since two timing sections in the same exact place is not rankable.

thanks for your supporting! :)

and to Arusha:
new combo problems may be solved later.
but no slider tick rate 2 sorry ;_;
aquabluu
Let's see here now~

[General]
Over 9000 timing points just to change volume by one tick + Grid level 4 = orz

[Phase I]
Fine.

[Phase II]
Circle Size +1, AR - 1 or 2
Lot of spacing and SV changes...god (on the second easiest difficulty too). At least most of them make sense. I must be getting old-fashioned.
Wait, I just realized....where's the Kiai Time?
Otherwise fine

[Phase III]
Circle Size -1
00.12.491 (5) Suggestion: Remove this note

[Phase IV]
Fine.

Very well-mapped. Star!
Topic Starter
wanhyrzh
SPOILER

aquabluu wrote:

Let's see here now~

[General]
Over 9000 timing points just to change volume by one tick + Grid level 4 = orz XD

[Phase I]
Fine.

[Phase II]
Circle Size +1, AR - 1 or 2I prefer this but darling doesn't want to...so sry ;_;
Lot of spacing and SV changes...god (on the second easiest difficulty too). At least most of them make sense. I must be getting old-fashioned.
Wait, I just realized....where's the Kiai Time?
Otherwise fine

[Phase III]
Circle Size -1sry but no
00.12.491 (5) Suggestion: Remove this noteOK redesigned~

[Phase IV]
Fine.

Very well-mapped. Star!
thanks a lot~
Xeno_old
Wow

I'm speechless.

This is really well done.
eveless
[CJ]
00:40:143 (5,6,7,8) - 这个形状我可以吐槽吗o.o? this looks like not perfect
01:07:273 (1,2,3,4,5,6,7,8) - 这边感觉4连有些多了233 how to move 2 and 6 away?

有些可以多用3/4的地方用了1/2啊x_x...不是理想中的3/4 map吧只能这么说x_x

[3]
00:05:708 (3,1) - 3/4's repeat slider is better than now :> 换成3/4比较好吧 毕竟是跟歌声的
00:07:795 (5) - ^
00:44:709 (4,5) - it's better to change the parts to a 3/4 slider 现在太挤了啊喂 一个3/4slider比较好啊233
02:32:447 (4) - delete it 有点多余的感觉
02:53:187 (6) - i think use 0.5x here is better than 1.25x...at least 1.0x .. 1.25x really not fit them imo
02:58:534 (2) - delete it 233

总的来说这难度有点塞太满stress 其他还好

[qinche]
CS OTL 别这样啊用小号note我觉得这整个图就过分了 note小又难点的H + 塞满的Hard+ + 标准的I 有点那啥啊
really want you change the cs bigger

green line is not on line 绿线没对齐

00:46:143 (1,1) - no need to use two new combo here really
00:47:186 (1,2,1) - ^
00:48:231 (1,1) - ^ , and i wont talk this again o.o
01:11:447 (1) - two green line here o.o...
01:13:534 (1,3) -use whistle instead of clap
01:16:664 (4) - remove clap in begin o.o...
01:17:708 (1,3) - same with before
01:30:230 (7,9) - ^ 这问题不说了233
01:44:838 (7) - 直的不好看x_x straight is not good here o.o change to this?.?
02:38:056 (11) - stack with 6 跟前面的6重叠一起比较好
02:59:970 (8) - new combo
03:02:318 (1) - remove new combo

PS.如果呆呆有些东西不愿意改 我觉得最后让她出来说明下理由 在我看来那些new combo有些真的没什么必要 至于CS 我知道有些人很喜欢小号的CS 我也能理解 但你要考虑清楚 如果你要用CS中好的话 那么wanh就可能必须增加一个4星的NORMAL 如果你改大来 我觉得还好点233
当然这只是我个人的意见._. 如果其他BAT什么MAT什么的觉得我在讲废话的话 你也可以无视我
abalee
"Haruka Tomatsu" for western custom?
Topic Starter
wanhyrzh
SPOILER

eveless wrote:

[CJ]
00:40:143 (5,6,7,8) - 这个形状我可以吐槽吗o.o? this looks like not perfect OK.
01:07:273 (1,2,3,4,5,6,7,8) - 这边感觉4连有些多了233 how to move 2 and 6 away?我觉得还好...删了形状有些难搞?

有些可以多用3/4的地方用了1/2啊x_x...不是理想中的3/4 map吧只能这么说x_xE姐来做个3/4MAP吧(正色

[3]
00:05:708 (3,1) - 3/4's repeat slider is better than now :> 换成3/4比较好吧 毕竟是跟歌声的OK.
00:07:795 (5) - ^OK.
00:44:709 (4,5) - it's better to change the parts to a 3/4 slider 现在太挤了啊喂 一个3/4slider比较好啊233不太会用3/4的内牛满面...changed whatever.
02:32:447 (4) - delete it 有点多余的感觉背景音有...sry but no
02:53:187 (6) - i think use 0.5x here is better than 1.25x...at least 1.0x .. 1.25x really not fit them imo0.75
02:58:534 (2) - delete it 233OK.

总的来说这难度有点塞太满stress 其他还好lol这一开始是最高难。

[qinche]我和啊彻说说>_<I'll talk to darling.
谢谢E姐

abalee wrote:

"Haruka Tomatsu" for western custom?
first I see most people use Mizuki Nana so I think Tomatsu Haruka will be good....but now when I search "Tomatsu" I find more people use Haruka Tomatsu...orz
since I can still see some "Tomatsu Haruka" I prefer not to change~
thank you aba for paying attention
qinche

eveless wrote:

[qinche]
CS OTL 别这样啊用小号note我觉得这整个图就过分了 note小又难点的H + 塞满的Hard+ + 标准的I 有点那啥啊
really want you change the cs bigger
大note不好看不好看不好看太挤了,等来泡的人nazi了我再说
green line is not on line 绿线没对齐那时候还不知道绿线bug fixed了(。

00:46:143 (1,1) - no need to use two new combo here really……
00:47:186 (1,2,1) - ^……好吧这个可以去掉NC,反正是3连
00:48:231 (1,1) - ^ , and i wont talk this again o.o……
01:11:447 (1) - two green line here o.o...……那是kiai fountain
01:13:534 (1,3) -use whistle instead of clapno
01:16:664 (4) - remove clap in begin o.o...啊mistake,fixed
01:17:708 (1,3) - same with beforeno
01:30:230 (7,9) - ^ 这问题不说了233
01:44:838 (7) - 直的不好看x_x straight is not good here o.o change to this?.?那vocal拖太长了,扭了吧不知道为啥又觉得别扭,之前短slider都是直的。而且vocal也是同一音阶,所以就想做成垂直状的
02:38:056 (11) - stack with 6 跟前面的6重叠一起比较好fixed, my bad
02:59:970 (8) - new combo没太大必要。不过改了
03:02:318 (1) - remove new combofixed

PS.如果呆呆有些东西不愿意改 我觉得最后让她出来说明下理由 在我看来那些new combo有些真的没什么必要 至于CS 我知道有些人很喜欢小号的CS 我也能理解 但你要考虑清楚 如果你要用CS中好的话 那么wanh就可能必须增加一个4星的NORMAL 如果你改大来 我觉得还好点233
当然这只是我个人的意见._. 如果其他BAT什么MAT什么的觉得我在讲废话的话 你也可以无视我

我……我其实说过理由了啊[stress]
孩子他娘你还在等太鼓吗[stress]

Download: Tomatsu Haruka - Monochrome (wanhyrzh) [Phase II].osu
Topic Starter
wanhyrzh
SPOILER

qinche wrote:

我……我其实说过理由了啊[stress]
孩子他娘你还在等太鼓吗[stress]
added thx darling
taNa_Coppola
8-)
Charles445
You should get a MAT to look at this.
orioncomet
- dark combo color is hard to see to me ._.; could you make it lighter then this a bit?

[Phase IV]
02:32:491 (2,3) - I have no idea what were those notes following, music? idk. for me if they were following with the music they'd be on 1/4.

[Phase III]
- lovelyyyy hitsounddd

[Phase II]
- look good

[Phase I]
- good

nothing really poke me, star'ed
Topic Starter
wanhyrzh

taNa_Coppola wrote:

8-)
thanks for supporting~

Charles445 wrote:

You should get a MAT to look at this.
thank you~

SPOILER

orioncomet wrote:

- dark combo color is hard to see to me ._.; could you make it lighter then this a bit?uping R by 10 and G by 5

[Phase IV]
02:32:491 (2,3) - I have no idea what were those notes following, music? idk. for me if they were following with the music they'd be on 1/4.I thought here is 1/3 or 1/6...but anyway they may be very hard to hit...changed.

[Phase III]
- lovelyyyy hitsounddd

[Phase II]
- look good

[Phase I]
- good

nothing really poke me, star'ed
thank you orioncomet
loveFantasy
hi~

你的map已經到了即將bubble的完成度, 所以我改為只試玩所有diff,以下是回饋 :)

[Phase I]
<00:33:621> (3) 覺得倒過來再repeat一次較好
<01:19:795> (1,2) (nazi) spacing和2,3一致
<01:39:621> (5,1) ^
其實會發現只是剛好你用1x, 所以1.01~1.03x的圈圈沒重疊 0.98x的卻很明顯XD..可以不要理我

[Phase II]
<02:33:230> (4) 這個音歌手出音的地方應該慢了1/16拍左右, 加上後面的arrange, 有點違和感, 我是這樣排 (位置沒排)

[Phase III]
<00:08:578> (7 endpoint) 這個whistle好奇怪?
<00:26:318> (4,5,6) 不太懂這邊timing section的音量調整, 不過也覺得有點奇怪
<01:33:491> (T) 為什麼換了音效組, 本來以為01:35:447 (1)會是一樣的finish

[Phase IV]
<01:27:099> (1~) 好輕的stream..打起來不太有實感

star :)
Lybydose
2:32:318 sounds better with 1/3 snap like this:

2:42:231 sounds better how you already have it
Topic Starter
wanhyrzh
SPOILER

loveFantasy wrote:

hi~

你的map已經到了即將bubble的完成度, 所以我改為只試玩所有diff,以下是回饋 :)

[Phase I]
<00:33:621> (3) 覺得倒過來再repeat一次較好 ok.
<01:19:795> (1,2) (nazi) spacing和2,3一致 ok.
<01:39:621> (5,1) ^ok.
其實會發現只是剛好你用1x, 所以1.01~1.03x的圈圈沒重疊 0.98x的卻很明顯XD..可以不要理我

[Phase III]
<00:08:578> (7 endpoint) 這個whistle好奇怪?为了和前面配合……降音了
<00:26:318> (4,5,6) 不太懂這邊timing section的音量調整, 不過也覺得有點奇怪lol
<01:33:491> (T) 為什麼換了音效組, 本來以為01:35:447 (1)會是一樣的finish配合背景...

[Phase IV]
<01:27:099> (1~) 好輕的stream..打起來不太有實感lol

star :)
谢啦~

SPOILER

Lybydose wrote:

2:32:318 sounds better with 1/3 snap like this:
ok.
2:42:231 sounds better how you already have it
THANK YOU FOR HELPING~~
Axey
=)做的那么棒还需要多解释什么呢?
Beren
arien666
Very well-done mapset but scared about bubbling yet ;_;
I think 1 more MAT and pizza would be done <3

Good luck XD
-Chance-
star
val0108
[Phase I]
fine

[Phase II]
where kiai time?o.o
AR -1

[Phase III]
fine

[Phase IV]
fine

where mod?XDDhaha
awesome map.star~ :) :) :)
Topic Starter
wanhyrzh
thank you all for supporting :)

to val0108
AR-1 sorry but no ;_;
also thank you for modding ~!
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
I'm ok with the diff names, but please explain to me what sense they make with the song/source. :/
Having monochrome backgrounds would fit the map better, don't you think ? :p
The stack leniency is not the same for all diffs... why ?
The spinner's center isn't very apparent - that can be a problem because many people (including me) spin around the center and need that center to be clearly visible to spin correctly.

Phase I
This is too hard to be the easiest diff of the mapset in my opinion.
00:19:273 (1) - The sound of this spinner stops suddenly - either silence it from the beginning, either make a decrescendo.
00:31:534 (1) - Do not silence beats like this. If you have a beat you need to silenced, just remove it. In this case, you should use a single circle instead of a slider.

Phase II
Why does this diff - Normal - have a higher slider velocity than all the others ?... This is an Insane diff.
Having such a low OD for such a high AR makes no sense whatsoever. Raise the OD...
00:01:012 (2) - This slider is hidden by the hitburst.
00:07:795 (6) - Don't silence beats like that. Although I understand why you used a slider here.
00:19:012 (1) - This spinner becomes abruptly silent. Either silence it from the beginning, either make a decrescendo.
00:46:143 (1,1,1,2,3,1,1,1,1) - I don't think this new combo spam is needed.
01:23:969 (1) - Confusing slowdown.
01:28:143 (1) - Far from the center of the screen so soon after that short spinner.

Phase III
This is an Insane diff.
00:19:078 (1) - This spinner becomes abruptly silent. Either silence it from the beginning, either make a decrescendo.
01:45:883 (1,2) - Confusing slowdown.
02:06:752 (4) - Why a slowdown here ?...

Phase IV
This is an Insane as well.
00:29:186 (3) - Why does this have a whistle sliderslide ?
02:32:317 (1,2,3,4) - This 1/3 anti-jump is extremely confusing.



This map has three Insane diffs, which is unrankable. And all three of them have unnecessarily high spacing, and lots of added beats and jumps that don't fit the song at all. The very irregular spacing on them makes them hard to read, and makes the flow bad.
Topic Starter
wanhyrzh
SPOILER
General
I'm ok with the diff names, but please explain to me what sense they make with the song/source. :/
Having monochrome backgrounds would fit the map better, don't you think ? :p

oh this song is from the anime "star driver", and there's 4 "phase" in the plot of the anime

The stack leniency is not the same for all diffs... why ?
in order to fix some ugly stacks in each diff..I'm not sure if this is unrankable now
The spinner's center isn't very apparent - that can be a problem because many people (including me) spin around the center and need that center to be clearly visible to spin correctly.
sorry my bad...I think it's fixed now ;)

Phase I
This is too hard to be the easiest diff of the mapset in my opinion.I think it's OK for EASY, since I have asked some noob players to text it, like lzq6152vicky(http://osu.ppy.sh/?p=profile&u=452514) and he can DT+HR FCed it...I think it's much more easier to FC this without any mods.
00:19:273 (1) - The sound of this spinner stops suddenly - either silence it from the beginning, either make a decrescendo.sorry but I do this in order to make an "burst effect" in hitsound to fit the suddenly drumbeat in background music at 00:21:361
00:31:534 (1) - Do not silence beats like this. If you have a beat you need to silenced, just remove it. In this case, you should use a single circle instead of a slider.sorry but it's not slienced. It just has a lower volume for 2 ticks

Phase III
This is an Insane diff.I think it's a Hard...but anyway it can be an easy Insane too;_;
00:19:078 (1) - This spinner becomes abruptly silent. Either silence it from the beginning, either make a decrescendo.sorry but same as easy ;_;
01:45:883 (1,2) - Confusing slowdown.since the slowdown have already started at 01:44:839(smaller spacing and), then 01:45:361(smaller custom bpm: 1.0x<1.25x), then 01:45:883(0.75x<1.0x) at last, I think it's OK with the lower background music.
02:06:752 (4) - Why a slowdown here ?...this slowdown is for 02:07:013~02:07:535...OK maybe I sould not start the slider at 02:06:752, so changed.

Phase IV
This is an Insane as well.yeah this is a standard Insane imo too. ;)
00:29:186 (3) - Why does this have a whistle sliderslide ?for the trill sound in background ;)
02:32:317 (1,2,3,4) - This 1/3 anti-jump is extremely confusing.OK fixed~

SPOILER
[quote=“qinche”]fyi, i used 1.80 SV just becuz i like it, Phase III and Phase IV used 1.6 but with mostly 1.0* and even 1.25* (in III) mine mainly used 0.75*, 0.55*, it is actually much slower than III and IV for most of the part, and i would say no to any mod on decreasing SV.
for new combos, no, they r fine, 00:46:143 (1,1,1,2,1,1,1,1,1) - new combos everywhere due to tiny spacing with 1/2, without new combos i dont think anyone will catch it correctly.
diff spread is ok. althou we dont have a suitable normal, the diff is 1m, 4m, 7m, and 10m (obj numbers are 200, 350, 450, 500), i believe i did well enough to adjust the diff spread. ITS A HARD NOT INSANE. so please dont stress me on changing difficulty [stress][/quote]

wanhyrzh wrote:

Oh you can notice the sudtom SV changing in II is 0.55,0.75,1 but in III is 0.75,1,1.25 and in IV is 0.75,1,1.8
00:01:012 (2) - This slider is hidden by the hitburst. ok fixed
00:07:795 (6) - Don't silence beats like that. Although I understand why you used a slider here. then i think its negociated
00:19:012 (1) - This spinner becomes abruptly silent. Either silence it from the beginning, either make a decrescendo.exactly what i want
01:23:969 (1) - Confusing slowdown.i dont think so, the vocal slows down
01:28:143 (1) - Far from the center of the screen so soon after that short spinner.so i can put the notes as a stream

thank you Odaril(talked in-game)
NoHitter
General
Great use of hitsounds and volume.
Combo colors are similar to each other. (1 and 2 looks very similar with the skin)
A Normal would be nice.

Phase I
02:51:622 (1) - It would really be great if you could just make the slider longer instead of having it repeat.

Phase II
00:13:013 (1,2,3,4,5) - Not too sure about the 0.5x spacing here.
00:23:337 (x) - Why is there a break here when in the easier diff there isn't? IMO map this part.
00:46:144 (1,1) - IMO just stack them. Looks confusing. Also remove new combo the second note.
00:48:231 (1,1) - ^
00:49:274 (1,1) - ^
01:40:665 (1,2,3,4,5) - IMO slowdowns like this are tough to read as they start of with notes. Starting off with sliders IMO would be better. Like 01:23:970 (1,2,3)

Phase III
00:31:796 (x) - IMO map this part. In [Phase I] this part was mapped.
02:28:665 (1) - Sudden slowdown IMO.

Phase IV
00:14:578 (4,5,1) - IMO just spread them out
00:22:405 (3) - What's with the sudden speed-up >.>
02:32:491 (2) - IDK about this note. It's stacked on the slider implying that it's spaced the same way in the timeline.
02:42:231 (1,2,3,4) - I would suggest spreading it out, but I guess it's readable enough.
Topic Starter
wanhyrzh
SPOILER

NoHItter wrote:

General
Great use of hitsounds and volume. thank you
Combo colors are similar to each other. (1 and 2 looks very similar with the skin)sry but I think it's fine~
A Normal would be nice.OK I think I would have one later ;_;

Phase I
02:51:622 (1) - It would really be great if you could just make the slider longer instead of having it repeat.OK~

Phase IIqinche has checked all and done the fixxing
00:13:013 (1,2,3,4,5) - Not too sure about the 0.5x spacing here.
00:23:337 (x) - Why is there a break here when in the easier diff there isn't? IMO map this part.
00:46:144 (1,1) - IMO just stack them. Looks confusing. Also remove new combo the second note.
00:48:231 (1,1) - ^
00:49:274 (1,1) - ^
01:40:665 (1,2,3,4,5) - IMO slowdowns like this are tough to read as they start of with notes. Starting off with sliders IMO would be better. Like 01:23:970 (1,2,3)

Phase III
00:31:796 (x) - IMO map this part. In [Phase I] this part was mapped.OK.
02:28:665 (1) - Sudden slowdown IMO.fot the vocal "gin---ga".

Phase IV
00:14:578 (4,5,1) - IMO just spread them outsry but no changed, for the smaller spacing will make palyers notice the following slower slider imo
00:22:405 (3) - What's with the sudden speed-up >.>for the great drum at 00:22:405
02:32:491 (2) - IDK about this note. It's stacked on the slider implying that it's spaced the same way in the timeline.OK stacked with the following slider.
02:42:231 (1,2,3,4) - I would suggest spreading it out, but I guess it's readable enough.OK spacing a little larger.
thank you very much!
kuyukiP
beautiful, simply beautiful. <3
Dotsu
做完啦~

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Download: Tomatsu Haruka - Monochrome (wanhyrzh) [Phase].osu

——————————————————————————————

开头还有结尾那两段太懒了没做 :P 如果需要的话我会补上的~
Topic Starter
wanhyrzh

kuyukiP wrote:

beautiful, simply beautiful. <3
glad to here that, thanks~ :)

impossiblexu wrote:

做完啦~

——————————————————————————————

[attachment=0:1baac]Tomatsu Haruka - Monochrome (wanhyrzh) [Phase].osu[/attachment:1baac]

——————————————————————————————

开头还有结尾那两段太懒了没做 :P 如果需要的话我会补上的~
许哥神速度...谢谢!
第一个break可能没问题,最后一段可能要补……嘛等人挑了再说?
JauiPlaY
只mod前兩個難度?嗯……一些建議:

[General]
nice skin!

[Phase I]
倒是沒什麼大問題啦,不過怎麼前后間距貌似不太一樣的感覺...比如:
00:42:752(1,2), 02:16:144(3,4,1) 和02:27:100(1,2,3), 02:43:796(1,2,3,4)
感覺這樣對比起來差別蠻大的...不妨修改一下?
此外不map到最后大丈夫嗎?

[Phase II]
awesome.

[Phase III]
00:56:838(8) - new combo
01:01:012(7) - ^
01:21:882(6) - ^
01:26:056(3) - 在01:26:448結束
01:30:230(7) - new combo
02:17:448(7) - ^
02:20:317(7) - ^
02:28:664(6) - ^
02:37:012(7) - ^

[Phase IV]
00:09:883(3) - 弄成00:11:969(3,4)那樣不是很好嗎……

[Phase V]
00:07:795(5) - 這個slider的末尾考慮降音量?
00:17:186(1) - 中間的slidertick考慮消音?
00:30:751(6) - 考慮到下一個clap在9秒以后,去掉這個clap?或者在00:34:664(3)的末尾加上clap...我覺得后者好一些
01:13:534(7) - new combo

加油!
so
star~
啊已經給過星了
Bessy
:) 神前晓

只是建议:
[Phase I]
01:03:100~01:10:926 这里可以加点线逐渐增大音量,同样后面那段也是
01:11:448 - 这里的音量和02:18:231不一致,请统一。个人觉得后者音量更合适,或者还可以加半格
01:44:839 - 音量减少半格?
02:51:622 - ^
01:45:883(1) end加clap?
请把后面补完,和其他diff尽量一致
[Phase II]
Nice.
Dotsu

JauiPlaY wrote:

[Phase I]
倒是沒什麼大問題啦,不過怎麼前后間距貌似不太一樣的感覺...比如:
00:42:752(1,2), 02:16:144(3,4,1) 和02:27:100(1,2,3), 02:43:796(1,2,3,4)
感覺這樣對比起來差別蠻大的...不妨修改一下?视觉误差
此外不map到最后大丈夫嗎?好吧

Gabriela Robin wrote:

[Phase I]
01:03:100~01:10:926 这里可以加点线逐渐增大音量,同样后面那段也是 这段的音量和Kiai Time的差别不大 加了也听不大出来的
01:11:448 - 这里的音量和02:18:231不一致,请统一。个人觉得后者音量更合适,或者还可以加半格严重失误啊 已经统一并降了半格音量
01:44:839 - 音量减少半格?我想音量改变还是不要太明显了吧
02:51:622 - ^
01:45:883(1) end加clap?加了
请把后面补完,和其他diff尽量一致OK
Download: Tomatsu Haruka - Monochrome (wanhyrzh) [Phase I].osu
Topic Starter
wanhyrzh
谢谢GR的mod,谢谢许哥神速修复lol

SPOILER

JauiPlaY wrote:

只mod前兩個難度?嗯……一些建議:

[Phase IV]
00:09:883(3) - 弄成00:11:969(3,4)那樣不是很好嗎…… 这里有一个考虑,就是这里的音是negai-i,最后一个i音和前面一个i音分界不明显,所以带过了。而00:11:969的音是iru-ne,ru和ne的分界很明显,而且ne的音也有所强调,所以就特别强调了。

[Phase V]
00:07:795(5) - 這個slider的末尾考慮降音量?OK
00:17:186(1) - 中間的slidertick考慮消音?因为消了sliderslide,所以不能消slidertick
00:30:751(6) - 考慮到下一個clap在9秒以后,去掉這個clap?或者在00:34:664(3)的末尾加上clap...我覺得后者好一些保持原样?
01:13:534(7) - new comboOK
加油!
so
star~
啊已經給過星了
谢啦
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