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Tomatsu Haruka - Monochrome

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Roddie
Hi

General:
  1. No kiai time on phase I & II? D: Why didn't you add them in? =(
  2. Phase II has a higher slider velocity then Phase III & IV. I can assume Phase II is a Hard. Phase II plays fine, really. But its just that Hard difficulties are not suppose to have a higher slider velocity then Insane difficulties do, if I recall. I would probably decrease the slider velocity on Phase II just to have a consistent mapset. :P
Phase I:
  1. 00:06:752 (4)-How about putting a whistle on the end? I think it would sound better, right? :3
  2. 00:23:448 (3)-^
  3. 00:43:796 (3)-^
  4. 00:44:839 (4)-Remove the whistle from the beginning. It would sound better If you add the whistle on the end. :3
Phase II
  1. 00:01:535 (3)-Its better to add a whistle on the beginning, right? :3
  2. 00:03:622 (6)-^
  3. 00:05:709 (3)-^
  4. 00:07:796 (6)-^
  5. 00:32:839 (5)-Add a finish on the end.
  6. 00:33:361 (6)-^
  7. 00:34:405 (2)-^
  8. 00:36:752 (4)-Add a finish.
  9. 00:37:013 (5)-Add a finish on the end.
  10. 02:05:709 (1)-Hm.... This jump is a bit hard to pull off for a Hard difficulty like this, don't you think? D: Decrease the spacing on that.
  11. 02:09:622 (1)-^
  12. 02:30.752 (1)-^
Phase III:
  1. Add some more soft whistles, man. D: Put them as you see fit.
Other then that, nice job with the map concept. :D

Phase IV:
  1. Like I said about Phase III, Add some more soft whistle. :(
  2. 00:01:925 to 00:19:013-The beginning is screaming for some hitsounds. D: Add them. Put them as you see fit.
  3. 03:09:361 (1)-Nah. A finish won't work. =/ Remove it. Either replace it with a whistle or don't put any hitsound.
Nicely done as always, wanhyrzh. :D

Good luck getting this ranked!

Star!

Edit: Forgot to add something in my mod post.
indyinyou
aw nice song :3
qinche
to modders:

SPOILER
fyi, i used 1.80 SV just becuz i like it, Phase III and Phase IV used 1.6 but with mostly 1.0* and even 1.25* (in III)
mine mainly used 0.75*, 0.55*, it is actually much slower than III and IV for most of the part, and i would say no to any mod on decreasing SV.

for new combos, no, they r fine, 00:46:143 (1,1,1,2,1,1,1,1,1) - new combos everywhere due to tiny spacing with 1/2, without new combos i dont think anyone will catch it correctly.

kiai? i dont like flashy kiai on slow songs, if its high enough then yes i will make it accordingly, but not this one.
(i did use kiai thou, for a splash effect 233 dont say i didnt use kiai)

diff spread is ok. althou we dont have a suitable normal, the diff is 1m, 4m, 7m, and 10m (obj numbers are 200, 350, 450, 500), i believe i did well enough to adjust the diff spread. so please dont stress me on changing difficulty [stress]

:) welcome to any creative idea
Topic Starter
wanhyrzh

Weezy wrote:

Nothing I found wrong but
Add Kiai time for Phase II like the other diffs

Star Power
thanks for supporting~

SPOILER

Roddie wrote:

Hi

General:
  1. No kiai time on phase I & II? D: Why didn't you add them in? =( only no lasting KIAIs at II...
  2. Phase II has a higher slider velocity then Phase III & IV. I can assume Phase II is a Hard. Phase II plays fine, really. But its just that Hard difficulties are not suppose to have a slider velocity then Insane difficulties do, if I recall. I would probably decrease the slider velocity on Phase II just to have a consistent mapset. :P Oh you can notice the sudtom SV changing in II is 0.55\0.751 but in III is 0.7511.25 and in IV is 0.7511.8
Phase I:
  1. 00:06:752 (4)-How about putting a whistle on the end? I think it would sound better, right? :3k.
  2. 00:23:448 (3)-^k.
  3. 00:43:796 (3)-^k.
  4. 00:44:839 (4)-Remove the whistle from the beginning. It would sound better If you add the whistle on the end. :3yeah you're right~


Phase III:
  1. Add some more soft whistles, man. D: Put them as you see fit.ok
Other then that, nice job with the map concept. :D

Phase IV:
  1. Like I said about Phase III, Add some more soft whistle. :(
  2. 00:01:925 to 00:19:013-The beginning is screaming for some hitsounds. D: Add them. Put them as you see fit.
  3. 03:09:361 (1)-Nah. A finish won't work. =/ Remove it. Either replace it with a whistle or don't put any hitsound.WHISTLE~
Nicely done as always, wanhyrzh. :D

Good luck getting this ranked!

Star!
thank you Roddie~

indyinyou wrote:

aw nice song :3
thank you indyinyou
nimi
Hi ^_^

Phase I
00:11:969 (2) - hmm.. I think it sounds better starting at 00:11:709. If you change this, don't forget to add another repeat to the slider so it finishes at the same time it used to.
01:27:621 (6) - new combo here instead of 01:28:664 (1) is better imo
02:24:491 (4) - new combo

Phase II
I'd use +1 in Circle Size, but it's up to you.. And well, about the Overall Difficulty and HP Drain Rate. In my opinion, making this low when you have a 'hard' map, just to make it look easier doesn't help much, specially when you have kinda fast approach rate owo (I mean I'd raise it a little >_<)
00:02:577 (4) - new combo
00:46:404 (1) - remove new combo
00:48:491 (1) - ^
00:49:534 (1) - ^
* only if you changed the suggestion for 00:46:404 (1)


Phase IV
00:03:622 (3) - finish it at 00:04:114? sounds better imo

That's all :3 Nice map and song, have a star.
Topic Starter
wanhyrzh
SPOILER

Wiinter wrote:

Hi ^_^

Phase I
00:11:969 (2) - hmm.. I think it sounds better starting at 00:11:709. If you change this, don't forget to add another repeat to the slider so it finishes at the same time it used to.k.
01:27:621 (6) - new combo here instead of 01:28:664 (1) is better imok.
02:24:491 (4) - new combosry but no.

Phase IV
00:03:622 (3) - finish it at 00:04:114? sounds better imosry but no.

That's all :3 Nice map and song, have a star.
thanks for modding~
Shulin
Hey =P

Phase I:

00:32:317 (2) - Silence/reduce the volume of that slider tick? It syncs with nothing in the song and sounds weird.
00:52:664 (4) - ^ Sounds weird imo.
01:14:056 (4) - Whistle the end instead of finish?
01:42:751 (5,6) - Finishes sound too loud here.
02:16:664 (5,6,7) - ^
02:49:534 (4,5) - ^
02:53:708 (1) - I think the spinner is too short for a Easy/Normal.

Nice map I could only really comment on the hitsounds, but I think there might be too many finish in the chorus.

Phase II:

00:44:056 (1,2,3) - Space this further apart? It looks ugly behind 00:43:273 (5) -
00:46:404 (1) - Remove new combo? It looks silly. =S
00:47:447 (1) - Remove new combo? It looks even more silly and unnecessary xD
00:48:491 (1) - ^
01:11:447 -- You have 2 inheriting sections in the same place.
01:16:664 (4) - Add clap remove whistle?
01:28:144 -- 2 inheriting sections in the same place, you don't need this for a kiai burst >_>
02:18:233 -- ^
02:34:926 -- ^ etc

Combo's are a little weird, map is okay.

Phase III:

02:22:143 (6,1) - Spacing change is unexpected.
02:28:012 (4) - ^
02:28:665 (1) - Slow down doesn't make sense imo it ruins the flow.
02:55:534 (1,2,1) - I think this might be better as a stack to match the rest of this section.

Map is okay, but I think it's overmapped at some points.

Phase IV:

00:29:186 (3) - Remove slider slide?
02:56:577 (1,1) - This mini spacing change looks weird, also remove new combo from 02:56:577 (1) - ?

Nice map ^_^

All suggestions/opinions; nice maps. ★
HakuNoKaemi
Color Legend
Colors Legend
You HAVE to do this
You should do this
You Could do this
[Phase I]
01:19:273 (3) - No finish here :D
01:26:056 (5) - No finish at the start, Soft finish at the end
01:43:273 (6) - No finish here :D
02:32:317 (4) - ^
02:45:360 (4) - No finish at the end
02:46:405 (6) - ^
02:49:534 (4,5) - No finish here


[Phase II]
00:54:360 (6,7,8) - Delete those... you were following voice, right?
+ 1 Hp,+2 Od

[Phase III]
01:09:751 (2) - No whistle, it sound strange
01:10:273 (4) - ^
01:10:795 (6) - ^

01:23:317 (4) - Make it start from 01:23:448 (4) - and use Soft Finish ( to continue the hitsound pattern and i feel it's better)
01:35:447 (1) - Soft Finish at the start of this
Circle Size +1 (smaller), HP + 1

[Phase IV]
01:47:056 (2) - No Soft Whistle
01:47:317 (4) - ^
01:47:577 (6) - ^
01:48:099 (2) - ^
01:48:360 (4) - ^
01:48:621 (6) - ^
01:48:751 (7) -Soft Finish:C1 at the middle repeat

---

Other things were shameless nazi, and i'm not a nazi :D

starred
narakucrimson
Here I am!

[General]

Nice, good work. The skin looks pretty nice.

[Phase II]
  1. 13:535~15:100 (2-5) - Humm this spacing feels weird - not consistent, I'd say.
  2. 2:36:752 (6) - New combo
[Phase III]
  1. Just noticed that you use different break times through the difficulties. I don't recommend that, to keep consistency. But I'm not that pro either, maybe you should ask a MAT.
  2. 1:46:405 (5) - The spacing is not consistent. The emphasis is already given by the lowering in the volume, you don't need to follow that with the spacing xD
  3. 2:17:448 (1,2,3) - Like I said before, this is not quiet needed. Though I don't dislike it.
  4. Oh just remembered: Here's a suggestion. When you use timing sections to change hitsounds, try making it like this:
    SPOILER

    and NOT like this:
    It can cause problems sometimes if you do it in the second way.

Dang, I don't have anything else to say.
I'll just have to star this~
Luvdic
Yeah, you are right, im not really fond about modding these songs, but at least its not that awful to the point where i cant do a quick check.

General:

I can't see the oni difficulty? If you have deleted it from your mapset, you should delete his name.

The gap between phase I and phase II is too big imo. I would suggest you to add a difficulty between those two.

Timing:

Can't see why you should use a negative offset when 491 can do it for you.

Phase III:

I recommend you to raise stack lenience by 1 tick, to make these objects 01:01:796 (2,3,4) - to stack properly. Although i haven't really checked if by raising it, it would cause conflicts with unwated stacks though, so careful with that.

Phase II:

Eh, those stacks are really confusing because some are separated by 1/2 tick and others by 1/4. But oh well, i guess that its okay (sees all the mods it has already got)
Topic Starter
wanhyrzh
SPOILER

Shulin wrote:

Hey =P

Phase I:

00:32:317 (2) - Silence/reduce the volume of that slider tick? It syncs with nothing in the song and sounds weird.-2
00:52:664 (4) - ^ Sounds weird imo.k.
01:14:056 (4) - Whistle the end instead of finish?sry but no
01:42:751 (5,6) - Finishes sound too loud here.-1
02:16:664 (5,6,7) - ^-1
02:49:534 (4,5) - ^-1
02:53:708 (1) - I think the spinner is too short for a Easy/Normal.

Nice map I could only really comment on the hitsounds, but I think there might be too many finish in the chorus.

Phase II:

00:44:056 (1,2,3) - Space this further apart? It looks ugly behind 00:43:273 (5) -
00:46:404 (1) - Remove new combo? It looks silly. =S
00:47:447 (1) - Remove new combo? It looks even more silly and unnecessary xD
00:48:491 (1) - ^
01:11:447 -- You have 2 inheriting sections in the same place.
01:16:664 (4) - Add clap remove whistle?good idea~
01:28:144 -- 2 inheriting sections in the same place, you don't need this for a kiai burst >_>
02:18:233 -- ^
02:34:926 -- ^ etc

Phase III:

02:22:143 (6,1) - Spacing change is unexpected.sry but no spacing chaging here;_;
02:28:012 (4) - ^^
02:28:665 (1) - Slow down doesn't make sense imo it ruins the flow.I think it's OK
02:55:534 (1,2,1) - I think this might be better as a stack to match the rest of this section.k

Map is okay, but I think it's overmapped at some points.

Phase IV:

00:29:186 (3) - Remove slider slide?sry but no
02:56:577 (1,1) - This mini spacing change looks weird, also remove new combo from 02:56:577 (1) - ?^

Nice map ^_^

All suggestions/opinions; nice maps. ★

thank you Shulin for the help~


SPOILER

HakuNoKaemi wrote:

Color Legend
Colors Legend
You HAVE to do this
You should do this
You Could do this
[Phase I]I think finishes are ok for the song, sorry ;_;
01:19:273 (3) - No finish here :D
01:26:056 (5) - No finish at the start, Soft finish at the end
01:43:273 (6) - No finish here :D
02:32:317 (4) - ^
02:45:360 (4) - No finish at the end
02:46:405 (6) - ^
02:49:534 (4,5) - No finish here


[Phase III]
01:09:751 (2) - No whistle, it sound strangek.
01:10:273 (4) - ^k.
01:10:795 (6) - ^k.
01:23:317 (4) - Make it start from 01:23:448 (4) - and use Soft Finish ( to continue the hitsound pattern and i feel it's better)sry but no for the vocal.
01:35:447 (1) - Soft Finish at the start of thisno for 01:36:491(1) sounds greater in this way.
Circle Size +1 (smaller), HP + 1hp+1 but no change for for it looks better now imo.

[Phase IV]sorry but no change;_;
01:47:056 (2) - No Soft Whistle
01:47:317 (4) - ^
01:47:577 (6) - ^
01:48:099 (2) - ^
01:48:360 (4) - ^
01:48:621 (6) - ^
01:48:751 (7) -Soft Finish:C1 at the middle repeat

---

Other things were shameless nazi, and i'm not a nazi :D

starred
thank you for modding and the cute pink star!


SPOILER

narakucrimson wrote:

Here I am!

[General]

Nice, good work. The skin looks pretty nice.

[Phase II]
  1. 13:535~15:100 (2-5) - Humm this spacing feels weird - not consistent, I'd say.fixed.
  2. 2:36:752 (6) - New combosorry but no
[Phase III]
  1. Just noticed that you use different break times through the difficulties. I don't recommend that, to keep consistency. But I'm not that pro either, maybe you should ask a MAT.
  2. 1:46:405 (5) - The spacing is not consistent. The emphasis is already given by the lowering in the volume, you don't need to follow that with the spacing xDk.
  3. 2:17:448 (1,2,3) - Like I said before, this is not quiet needed. Though I don't dislike it.sry but I love this;_;.
  4. Oh just remembered: Here's a suggestion. When you use timing sections to change hitsounds, try making it like this:

    and NOT like this:

    It can cause problems sometimes if you do it in the second way.yeah I know this problem before but I heard from Colin Hou(a MAT) that this bug is fixed now.

Dang, I don't have anything else to say.
I'll just have to star this~
thank you for modding~

SPOILER

ErufenRito wrote:

Yeah, you are right, im not really fond about modding these songs, but at least its not that awful to the point where i cant do a quick check.

General:

I can't see the oni difficulty? If you have deleted it from your mapset, you should delete his name.not made yet;_;

The gap between phase I and phase II is too big imo. I would suggest you to add a difficulty between those two.

Timing:

Can't see why you should use a negative offset when 491 can do it for you.I use 0.75x at 491...and I should not put the red line and green line together.

Phase III:

I recommend you to raise stack lenience by 1 tick, to make these objects 01:01:796 (2,3,4) - to stack properly. Although i haven't really checked if by raising it, it would cause conflicts with unwated stacks though, so careful with that.yeah you're right.

Phase II:

Eh, those stacks are really confusing because some are separated by 1/2 tick and others by 1/4. But oh well, i guess that its okay (sees all the mods it has already got)
thanks for your suggestions~
Leorda
NI HAOooooo Baibai

General
1) Why climbb65588 are in tags? But there is no climbb65588's diff inside this map?
2) I think the source must have a space like this "Star Driver ~Kagayaki no Takuto~"
3) Change the name from your SB (artist1.png and artist2.png) from "qinche" to daidai" and "wanhyrzh" to "baibai"

Phase I
00:26:317 (1) - Remove new combo?
00:53:969 (5) - Make parallel?
01:01:535 (4) - Would be nice if this stack with 00:58:925 (1). But sadly, this object would go up because of distance spacing. Try move it to X:184 and Y:276, see upper-right to know what I mean, also, sorry for nazi
02:46:144 (5) - This object are little bit overlapped and little bit not neat, try move lower
02:53:708 (1) - I don't this is too short for easy diff, extend it. If you extend it, the beginner player have a time to spin that spinner

Phase II
00:44:709 (4) - Not stack perfectly with 00:44:317 (3), the distance between those two objects are 0,04. The distance should be 0,0 (Look upper-right to know what I mean at "Prev:"). So you must use distance spacing 0,0 and turn off the Grid Snap to stack it perfectly
00:46:143 (1,1,1,2,1,1,1,1,1) - This combo are really messy


Phase III
00:03:621 (6) - Suggestion, make a slider like this to let tail slider makes a flower pattern? http://puu.sh/ZIN
00:18:230 (8) - Move 3 grid up? Naziiiii
01:22:404 (2,3,4) - I really don't know why It's kinda ugly stacking when I test this map? http://osu.ppy.sh/ss/58638
01:33:360 (6) - Make a perfect wave slider please~

Phase IV
Fine for me, Good Job

Nice job baibai
Topic Starter
wanhyrzh
SPOILER

Leorda wrote:

NI HAOooooo Baibai

General
1) Why climbb65588 are in tags? But there is no climbb65588's diff inside this map?that TAIKO diff still under making;_;
2) I think the source must have a space like this "Star Driver ~Kagayaki no Takuto~"
3) Change the name from your SB (artist1.png and artist2.png) from "qinche" to daidai" and "wanhyrzh" to "baibai"...why baibai :o

Phase I
00:26:317 (1) - Remove new combo?do some change~
00:53:969 (5) - Make parallel?k
01:01:535 (4) - Would be nice if this stack with 00:58:925 (1). But sadly, this object would go up because of distance spacing. Try move it to X:184 and Y:276, see upper-right to know what I mean, also, sorry for naziI move both 234 a grid up
02:46:144 (5) - This object are little bit overlapped and little bit not neat, try move lowerin order to fit with 7
02:53:708 (1) - I don't this is too short for easy diff, extend it. If you extend it, the beginner player have a time to spin that spinnerk

Phase II
00:44:709 (4) - Not stack perfectly with 00:44:317 (3), the distance between those two objects are 0,04. The distance should be 0,0 (Look upper-right to know what I mean at "Prev:"). So you must use distance spacing 0,0 and turn off the Grid Snap to stack it perfectly
00:46:143 (1,1,1,2,1,1,1,1,1) - This combo are really messy[/color]daidai is in favor of these combos lol

Phase III
00:03:621 (6) - Suggestion, make a slider like this to let tail slider makes a flower pattern? http://puu.sh/ZINdo some change~
00:18:230 (8) - Move 3 grid up? Naziiiiik
01:22:404 (2,3,4) - I really don't know why It's kinda ugly stacking when I test this map? http://osu.ppy.sh/ss/58638stack leniency to 2 to solve it
01:33:360 (6) - Make a perfect wave slider please~k

Phase IV
Fine for me, Good Job

Nice job baibai
thank you leo~
Luvdic

wanhyrzh wrote:

Timing:
I use 0.75x at 491...and I should not put the red line and green line together.
Nonsense. A green line and a red line can be placed in the same time. And even more if it's used for slider velocity changes.
Arusha Shuna
Request Accepted
Phase II
most of the inheriting timing sections are 31ms too early
00:46:143 (1,1,1,2,1,1,1,1,1) - new combo spam, decrease the amount of new combo
02:36:752 (6) - new combo?
Phase III
slider tick rate = 2?
that's all, good luck both of you ;)
STAR!

ErufenRito wrote:

wanhyrzh wrote:

Timing:
I use 0.75x at 491...and I should not put the red line and green line together.
Nonsense. A green line and a red line can be placed in the same time. And even more if it's used for slider velocity changes.
no you can't, it's against mapping guidelines
Luvdic

Arusha Shuna wrote:

no you can't, it's against mapping guidelines
I'm sorry for leading this semi off topic, but i just can't help it.
Can you tell me exactly where does it states that a red section and a green timing section (with only slider velocity changes) is unrankanle?
I can be sure as hell that i have seen maps with this and are ranked.

Anyways, the reason that i suggested it, is mainly to avoid having a negative offset, as well as to have the offset where it should be.
As well as I should note that mp3 files that have negative offset is usually because it was cutted from a bigger mp3 file.

Hopefully i won't post here again regarding this little issue, and sorry again.
mizuhoshi
现在下载不知道为什么road出来只有phaseI一个map....
Sallad4ever
just wanted to straight out things.
In case there are no place to put the inherited timing section (Phase I & II) it's perfectly fine to put the green and red line together (I've confirm this with a MAT o course)

there are something that bug me though, in Phase II
00:46:143 (1,1) - the NC is too redundant, as an anti jump it's perfectly fine to make them in one combo set
even more for 00:47:186 (1,2,1) - this is a stream but with NC in the slider just scream of silliness, please go over those combo again

of course no kds for this
Topic Starter
wanhyrzh
thank you all for have the discussion for the map, really thanks.
about the new combo problems, I'l try to talk with qinche
about the offset problem, I have asked Beuchi-chan,
she said that it's proper to move it from 491 to -1595
since two timing sections in the same exact place is not rankable.

thanks for your supporting! :)

and to Arusha:
new combo problems may be solved later.
but no slider tick rate 2 sorry ;_;
aquabluu
Let's see here now~

[General]
Over 9000 timing points just to change volume by one tick + Grid level 4 = orz

[Phase I]
Fine.

[Phase II]
Circle Size +1, AR - 1 or 2
Lot of spacing and SV changes...god (on the second easiest difficulty too). At least most of them make sense. I must be getting old-fashioned.
Wait, I just realized....where's the Kiai Time?
Otherwise fine

[Phase III]
Circle Size -1
00.12.491 (5) Suggestion: Remove this note

[Phase IV]
Fine.

Very well-mapped. Star!
Topic Starter
wanhyrzh
SPOILER

aquabluu wrote:

Let's see here now~

[General]
Over 9000 timing points just to change volume by one tick + Grid level 4 = orz XD

[Phase I]
Fine.

[Phase II]
Circle Size +1, AR - 1 or 2I prefer this but darling doesn't want to...so sry ;_;
Lot of spacing and SV changes...god (on the second easiest difficulty too). At least most of them make sense. I must be getting old-fashioned.
Wait, I just realized....where's the Kiai Time?
Otherwise fine

[Phase III]
Circle Size -1sry but no
00.12.491 (5) Suggestion: Remove this noteOK redesigned~

[Phase IV]
Fine.

Very well-mapped. Star!
thanks a lot~
Xeno_old
Wow

I'm speechless.

This is really well done.
eveless
[CJ]
00:40:143 (5,6,7,8) - 这个形状我可以吐槽吗o.o? this looks like not perfect
01:07:273 (1,2,3,4,5,6,7,8) - 这边感觉4连有些多了233 how to move 2 and 6 away?

有些可以多用3/4的地方用了1/2啊x_x...不是理想中的3/4 map吧只能这么说x_x

[3]
00:05:708 (3,1) - 3/4's repeat slider is better than now :> 换成3/4比较好吧 毕竟是跟歌声的
00:07:795 (5) - ^
00:44:709 (4,5) - it's better to change the parts to a 3/4 slider 现在太挤了啊喂 一个3/4slider比较好啊233
02:32:447 (4) - delete it 有点多余的感觉
02:53:187 (6) - i think use 0.5x here is better than 1.25x...at least 1.0x .. 1.25x really not fit them imo
02:58:534 (2) - delete it 233

总的来说这难度有点塞太满stress 其他还好

[qinche]
CS OTL 别这样啊用小号note我觉得这整个图就过分了 note小又难点的H + 塞满的Hard+ + 标准的I 有点那啥啊
really want you change the cs bigger

green line is not on line 绿线没对齐

00:46:143 (1,1) - no need to use two new combo here really
00:47:186 (1,2,1) - ^
00:48:231 (1,1) - ^ , and i wont talk this again o.o
01:11:447 (1) - two green line here o.o...
01:13:534 (1,3) -use whistle instead of clap
01:16:664 (4) - remove clap in begin o.o...
01:17:708 (1,3) - same with before
01:30:230 (7,9) - ^ 这问题不说了233
01:44:838 (7) - 直的不好看x_x straight is not good here o.o change to this?.?
02:38:056 (11) - stack with 6 跟前面的6重叠一起比较好
02:59:970 (8) - new combo
03:02:318 (1) - remove new combo

PS.如果呆呆有些东西不愿意改 我觉得最后让她出来说明下理由 在我看来那些new combo有些真的没什么必要 至于CS 我知道有些人很喜欢小号的CS 我也能理解 但你要考虑清楚 如果你要用CS中好的话 那么wanh就可能必须增加一个4星的NORMAL 如果你改大来 我觉得还好点233
当然这只是我个人的意见._. 如果其他BAT什么MAT什么的觉得我在讲废话的话 你也可以无视我
abalee
"Haruka Tomatsu" for western custom?
Topic Starter
wanhyrzh
SPOILER

eveless wrote:

[CJ]
00:40:143 (5,6,7,8) - 这个形状我可以吐槽吗o.o? this looks like not perfect OK.
01:07:273 (1,2,3,4,5,6,7,8) - 这边感觉4连有些多了233 how to move 2 and 6 away?我觉得还好...删了形状有些难搞?

有些可以多用3/4的地方用了1/2啊x_x...不是理想中的3/4 map吧只能这么说x_xE姐来做个3/4MAP吧(正色

[3]
00:05:708 (3,1) - 3/4's repeat slider is better than now :> 换成3/4比较好吧 毕竟是跟歌声的OK.
00:07:795 (5) - ^OK.
00:44:709 (4,5) - it's better to change the parts to a 3/4 slider 现在太挤了啊喂 一个3/4slider比较好啊233不太会用3/4的内牛满面...changed whatever.
02:32:447 (4) - delete it 有点多余的感觉背景音有...sry but no
02:53:187 (6) - i think use 0.5x here is better than 1.25x...at least 1.0x .. 1.25x really not fit them imo0.75
02:58:534 (2) - delete it 233OK.

总的来说这难度有点塞太满stress 其他还好lol这一开始是最高难。

[qinche]我和啊彻说说>_<I'll talk to darling.
谢谢E姐

abalee wrote:

"Haruka Tomatsu" for western custom?
first I see most people use Mizuki Nana so I think Tomatsu Haruka will be good....but now when I search "Tomatsu" I find more people use Haruka Tomatsu...orz
since I can still see some "Tomatsu Haruka" I prefer not to change~
thank you aba for paying attention
qinche

eveless wrote:

[qinche]
CS OTL 别这样啊用小号note我觉得这整个图就过分了 note小又难点的H + 塞满的Hard+ + 标准的I 有点那啥啊
really want you change the cs bigger
大note不好看不好看不好看太挤了,等来泡的人nazi了我再说
green line is not on line 绿线没对齐那时候还不知道绿线bug fixed了(。

00:46:143 (1,1) - no need to use two new combo here really……
00:47:186 (1,2,1) - ^……好吧这个可以去掉NC,反正是3连
00:48:231 (1,1) - ^ , and i wont talk this again o.o……
01:11:447 (1) - two green line here o.o...……那是kiai fountain
01:13:534 (1,3) -use whistle instead of clapno
01:16:664 (4) - remove clap in begin o.o...啊mistake,fixed
01:17:708 (1,3) - same with beforeno
01:30:230 (7,9) - ^ 这问题不说了233
01:44:838 (7) - 直的不好看x_x straight is not good here o.o change to this?.?那vocal拖太长了,扭了吧不知道为啥又觉得别扭,之前短slider都是直的。而且vocal也是同一音阶,所以就想做成垂直状的
02:38:056 (11) - stack with 6 跟前面的6重叠一起比较好fixed, my bad
02:59:970 (8) - new combo没太大必要。不过改了
03:02:318 (1) - remove new combofixed

PS.如果呆呆有些东西不愿意改 我觉得最后让她出来说明下理由 在我看来那些new combo有些真的没什么必要 至于CS 我知道有些人很喜欢小号的CS 我也能理解 但你要考虑清楚 如果你要用CS中好的话 那么wanh就可能必须增加一个4星的NORMAL 如果你改大来 我觉得还好点233
当然这只是我个人的意见._. 如果其他BAT什么MAT什么的觉得我在讲废话的话 你也可以无视我

我……我其实说过理由了啊[stress]
孩子他娘你还在等太鼓吗[stress]

Download: Tomatsu Haruka - Monochrome (wanhyrzh) [Phase II].osu
Topic Starter
wanhyrzh
SPOILER

qinche wrote:

我……我其实说过理由了啊[stress]
孩子他娘你还在等太鼓吗[stress]
added thx darling
taNa_Coppola
8-)
Charles445
You should get a MAT to look at this.
orioncomet
- dark combo color is hard to see to me ._.; could you make it lighter then this a bit?

[Phase IV]
02:32:491 (2,3) - I have no idea what were those notes following, music? idk. for me if they were following with the music they'd be on 1/4.

[Phase III]
- lovelyyyy hitsounddd

[Phase II]
- look good

[Phase I]
- good

nothing really poke me, star'ed
Topic Starter
wanhyrzh

taNa_Coppola wrote:

8-)
thanks for supporting~

Charles445 wrote:

You should get a MAT to look at this.
thank you~

SPOILER

orioncomet wrote:

- dark combo color is hard to see to me ._.; could you make it lighter then this a bit?uping R by 10 and G by 5

[Phase IV]
02:32:491 (2,3) - I have no idea what were those notes following, music? idk. for me if they were following with the music they'd be on 1/4.I thought here is 1/3 or 1/6...but anyway they may be very hard to hit...changed.

[Phase III]
- lovelyyyy hitsounddd

[Phase II]
- look good

[Phase I]
- good

nothing really poke me, star'ed
thank you orioncomet
loveFantasy
hi~

你的map已經到了即將bubble的完成度, 所以我改為只試玩所有diff,以下是回饋 :)

[Phase I]
<00:33:621> (3) 覺得倒過來再repeat一次較好
<01:19:795> (1,2) (nazi) spacing和2,3一致
<01:39:621> (5,1) ^
其實會發現只是剛好你用1x, 所以1.01~1.03x的圈圈沒重疊 0.98x的卻很明顯XD..可以不要理我

[Phase II]
<02:33:230> (4) 這個音歌手出音的地方應該慢了1/16拍左右, 加上後面的arrange, 有點違和感, 我是這樣排 (位置沒排)

[Phase III]
<00:08:578> (7 endpoint) 這個whistle好奇怪?
<00:26:318> (4,5,6) 不太懂這邊timing section的音量調整, 不過也覺得有點奇怪
<01:33:491> (T) 為什麼換了音效組, 本來以為01:35:447 (1)會是一樣的finish

[Phase IV]
<01:27:099> (1~) 好輕的stream..打起來不太有實感

star :)
Lybydose
2:32:318 sounds better with 1/3 snap like this:

2:42:231 sounds better how you already have it
Topic Starter
wanhyrzh
SPOILER

loveFantasy wrote:

hi~

你的map已經到了即將bubble的完成度, 所以我改為只試玩所有diff,以下是回饋 :)

[Phase I]
<00:33:621> (3) 覺得倒過來再repeat一次較好 ok.
<01:19:795> (1,2) (nazi) spacing和2,3一致 ok.
<01:39:621> (5,1) ^ok.
其實會發現只是剛好你用1x, 所以1.01~1.03x的圈圈沒重疊 0.98x的卻很明顯XD..可以不要理我

[Phase III]
<00:08:578> (7 endpoint) 這個whistle好奇怪?为了和前面配合……降音了
<00:26:318> (4,5,6) 不太懂這邊timing section的音量調整, 不過也覺得有點奇怪lol
<01:33:491> (T) 為什麼換了音效組, 本來以為01:35:447 (1)會是一樣的finish配合背景...

[Phase IV]
<01:27:099> (1~) 好輕的stream..打起來不太有實感lol

star :)
谢啦~

SPOILER

Lybydose wrote:

2:32:318 sounds better with 1/3 snap like this:
ok.
2:42:231 sounds better how you already have it
THANK YOU FOR HELPING~~
Axey
=)做的那么棒还需要多解释什么呢?
Beren
arien666
Very well-done mapset but scared about bubbling yet ;_;
I think 1 more MAT and pizza would be done <3

Good luck XD
-Chance-
star
val0108
[Phase I]
fine

[Phase II]
where kiai time?o.o
AR -1

[Phase III]
fine

[Phase IV]
fine

where mod?XDDhaha
awesome map.star~ :) :) :)
Topic Starter
wanhyrzh
thank you all for supporting :)

to val0108
AR-1 sorry but no ;_;
also thank you for modding ~!
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