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Kuraki Mai - Time after time~Hana Mau Machi de~

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Topic Starter
gdeath
This beatmap was submitted using in-game submission on 2011年3月12日 星期六 at 14:59:11

Artist: Kuraki Mai
Title: Time after time~Hana Mau Machi de~
Source: Case Closed: Crossroad in the Ancient Capital
Tags: Detective Conan City of Whirling Blossoms if I believe Gabriela Robin Bakahuang huang99520 MakJang
BPM: 93
Filesize: 8642kb
Play Time: 03:30
Difficulties Available:
  1. Challenging (4.6 stars, 365 notes)
  2. MakJang's Taiko (4.72 stars, 765 notes)
  3. Relaxing (2.93 stars, 228 notes)
Download: Kuraki Mai - Time after time~Hana Mau Machi de~
Information: Scores/Beatmap Listing
---------------
23th Beatmap.

-Staff-
Background & Skin - sasini
Storyboard - gdeath

Relaxing - Bakahuang
Challenging - gdeath
MakJang's Taiko - MakJang
Axey
╮(╯▽╰)╭
RukiaChan_old
star :D
AngelHoney
:) :) :)
DeadAlready
好久不見o__Q
Daiguren
:)
TerisKey
:)
Cyril Scarlet
❤ ❤ ❤ ❤ ❤ 
Selee
又收一张 ._.
Charles445
Relaxing
01:20:915 (1,1) - Remove one of these new combos
02:12:850 - I would move that out from under the 4, it looks awful
Nice.

Challenging
00:25:754 - Remove new combo
01:25:108 - ^^
01:35:431 - ^^
01:48:334 - ^^
02:03:173 - ^^
02:03:818 - ^^
02:05:108 - New combo
I suggest following all that combo modding.
The diff seems flawless to me. You did awesome.

I couldn't find anything horribly wrong at all, nice job.
Topic Starter
gdeath
@Charles445

Thanks for your mod 1st, i fixed some of new combo and those i dont accept is becoz i wanna have players know there is a 0.5 bpm change. That's why i switch the combo. Also, Some other maps of mine exist this kind of new combo style. =)

Regarding the "Relaxing", i fixed all from your mod, tks :)
Aleks719
General
There are ~30sec "useless space" of music. Cut it?

Relaxing
00:29:463 (7) - make end of this slider at the 00:30:270
01:31:238 (8,1) - imo, better 01:38:657 (4) - remove claps from this slides. Too early. It sounds nice from (5,6)
01:51:560 (1) - start it 1/2 later. Time of spinner end is ok. Add note at 01:51:560

Challenging
00:47:689 (4) - make end of this slider at the 00:48:012 (1/4 later)
01:38:979 (1) - add clap to the start, remove clap from the end
01:39:947 (3) - add clap to the start

02:21:883 (4) - too loud claps from... from here?
02:27:044 (x) - again ^
02:29:625 (11) - again^ .make it slightly quiet

02:47:689 (3) - make end of this slider at the 02:48:334 (1/4 later). remove whistle from the end
02:52:850 (3) - again ^ at 02:53:496

03:01:721 (x) - too loud claps from... from nowhere again D:
03:01:883 (6) - ^


star
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


clap为什么这么偏左声道……

Challenging

00:33:496 (1) - 这里有一个让我很纠结的地方,用了0.5x的slider但是加了sb音效(好像音量还特大……),打起来感觉还是1.0的slider,莫名的诡异感o.o 。为什么不干脆用个repeat slider....
00:44:786 (3) - 我个人认为第一拍这个点击感还是要有的……放在repeatslider中间那个地方显得软。放在尾巴也比在中间要强。
01:25:108 (1) - 这个也有种诡异感o.o
01:35:431 (1) - ^
01:48:334 (1) - 这种都是梗吗……如果是梗的话建议sb音量减小……
02:27:044 - 个人不是很认同用sb音效来补充打击音效的方法……在slider里面还好点,放在这有鬼敲墙的感觉
02:56:399 - 这里还是跟着vocal加点音吧……都用slider带过去总觉得少点什么
03:06:721 (4) - 这个首拍又在slider中间,感觉力度没出来。
然后说一个我个人的建议……
这里结合这几个长vocal来突出Kiai第一拍可以尝试一下这个方法o.o,最后那个是0.5x的slider(觉得太慢用0.75也可以)。这样拉开距离打到慢速slider的最后一个note感觉比较有力度。
03:13:496 (1,2,3,4) - 拉开距离再用0.5x反而显得太小气,尤其是在高潮部分

还有我个人不太喜欢你高潮部分最后那里的处理方法……拉大距离用低速slider给我一种很“卡”很不自然的感觉,和这首歌的风格大相庭径……按照我打图的感觉慢速slider的尾巴是很“重”的。


Relaxing

00:29:786 - 蓝线上听着怪怪的……
00:33:818 - 音量有点吓人……


这曲子不错,不久前MOD过另一首同样的,弄得我都想做了o.o

star
Topic Starter
gdeath
Thanks for both of mods, changed some of them.
taNa_Coppola
star :oops:
Cute Bunny
Topic Starter
gdeath
Thanks for your effort, good job. MakJang =)
cmn_891127
MakJang's Taiko

00:11:238 14 - 16 ddk_d
00:45:745 (suggestion) 125 - 126 kdd
00:48:334 (suggestion) 134 - 134 kdk
00:56:076 (suggestion) 163 - 164 kdd
00:58:657 (suggestion) 134 - 134 kdk
01:17:151 26 snapping

the next part seems similar

02:43:818 326 add finish
02:48:879 334 k
02:51:540 (suggestion) 342 - 344 add finish
02:54:141 347 k


skin

skip有点靠上,把BGsakura遮住了
Cute Bunny

cmn_891127 wrote:

MakJang's Taiko

00:11:238 14 - 16 ddk_d
00:45:745 (suggestion) 125 - 126 kdd
00:48:334 (suggestion) 134 - 134 kdk
00:56:076 (suggestion) 163 - 164 kdd
00:58:657 (suggestion) 134 - 134 kdk

01:17:151 26 snapping

the next part seems similar

02:43:818 326 add finish
02:48:879 334 k
02:51:540 (suggestion) 342 - 344 add finish
02:54:141 347 k
fix :: 01:17:151 26 snapping

The rest does not fit. o_o;
but thx ^_^

EDIT :: fix file

Download: Kuraki Mai - Time after time~Hana Mau Machi de~ (gdeath) [MakJang's Taiko].osu
xierbaliti
-Overall-
remove all "," from TAGs.

-Challenging-
02:47:689 (3) - 我总感觉这个和后面那个都结束在白线上手感更好 不过似乎破坏了你的排列XD
Topic Starter
gdeath

xierbaliti wrote:

-Overall-
remove all "," from TAGs. kk, done

-Challenging-
02:47:689 (3) - 我总感觉这个和后面那个都结束在白线上手感更好 不过似乎破坏了你的排列XD
Tks for modding.
[Ghost]
o.o
HakuNoKaemi
[Relaxing]
00:13:173 (4) - (graphical-nazi)Rotate by 180° and Reverse Selection... (don't like the overlaps :D)
01:15:108 (x) - Why not repeat 01:10:915 (1,2,3) pattern and create a slider like (3) here? (Delete the (1) double repeat slider) and
01:15:592 (x) - Add Hit Circle
01:15:754 (x) - ^

[Challenging]
00:25:754 (1) - ? just use the same slider type ( double repeat 1/2) you used in 00:15:431 (3) - and 00:20:592 (3) -

Starred!

want to see this ranked :D
hoLysoup
Star :)
ziin
Could you please use different colors for the hit100 and hit50 skin elements? Light green for 100 and maybe a light pink/dark red for 50? I use colors to tell what note I hit a lot faster than reading the difference between a 3 and a 1 (I don't really have time for that).

I'm not sure of the rules on silencing sliderticks or sliderslide, but I am certain you're not allowed to silence both. I don't think you have a single slidertick, so why bother? Also, since you don't have any slider ticks, there's no way to see a halftime slider. You should probably use tick rate 2.0

Not much wrong so just a few rhythm suggestions.

[relaxing]
00:56:237 (3) - looks wrong

[challenge]
The SB clap2 sounds are a bit loud.
00:58:334 (5) - http://puu.sh/1dae
02:46:399 (1,2,3) - silence ends, or use a repeating slider.
03:09:625 (4) - add repeat
03:13:334 - add note
03:19:947 (4) - http://puu.sh/1daa
Topic Starter
gdeath

HakuNoKaemi wrote:

[Relaxing]
00:13:173 (4) - (graphical-nazi)Rotate by 180° and Reverse Selection... (don't like the overlaps :D)
Sorry, I want to leave it.
01:15:108 (x) - Why not repeat 01:10:915 (1,2,3) pattern and create a slider like (3) here? (Delete the (1) double repeat slider) and
01:15:592 (x) - Add Hit Circle
01:15:754 (x) - ^

Are you trying to change the pattern stacked by creater? Yep, your idea is good, but the pattern creater put is also nice and easy enough. so, not changed.

[Challenging]
00:25:754 (1) - ? just use the same slider type ( double repeat 1/2) you used in 00:15:431 (3) - and 00:20:592 (3) -
Put different patterns in order to avoid boring when players is beating these notes.

Starred!

want to see this ranked :D

ziin wrote:

Could you please use different colors for the hit100 and hit50 skin elements? Light green for 100 and maybe a light pink/dark red for 50? I use colors to tell what note I hit a lot faster than reading the difference between a 3 and a 1 (I don't really have time for that).
The theme of this song is sakura, that's why sasini made all hit skins with pink colour.
And I also can not imagine use other colours as it's not suitable for this song.


I'm not sure of the rules on silencing sliderticks or sliderslide, but I am certain you're not allowed to silence both. I don't think you have a single slidertick, so why bother? Also, since you don't have any slider ticks, there's no way to see a halftime slider. You should probably use tick rate 2.0

It's my style to map songs, especially those slow rhythm maps, with silent sliderticks & sliderslide & tick rate 1.0. To be honest, I'm a bit surprised that YOU are the 1st one to pick this issue up as there were some of my ranked maps having both of two hitsound elements and no problem with this matter.
If you can quote any evidence to support your standpoint, I'll be glad to fix it.
As for rate 1.0, I just dont like to see a slidertick showing on sliders, that's why I set it low.


Not much wrong so just a few rhythm suggestions.

[relaxing]
00:56:237 (3) - looks wrong Just follow the vocal, try listening with 25% speed.

[challenge]
The SB clap2 sounds are a bit loud. kk, set all all lower.
00:58:334 (5) - http://puu.sh/1dae Nice idea, but yours make mines broken. I dont wanna change my pattern, sorry.
02:46:399 (1,2,3) - silence ends, or use a repeating slider. Errr... not changed.
03:09:625 (4) - add repeat The pattern will be evil due to huge spacing if I add repeat here and consider that its a relaxing map,so it doesnt suit to do anything like this i think.
03:13:334 - add note Nice idea, but broken my pattern.
03:19:947 (4) - http://puu.sh/1daa ^
Thanks for both of your moddings.
xierbaliti
go!
abalee

xierbaliti wrote:

go!
lepidopodus
It's weird to see the notes in Taiko diffs in the moment that the map starts. Needs more Lead-in.

EDIT:
Quite weird bug happened to me. I can hear clap sound in 00:26:076 and some more, 'Relaxing' and 'MakJang's Taiko' diffs both in edit mode and play mode, and that sound isn't from the music. Does that happens only to me or what?
kodomonoyume
cool map~

:) congrats for rank~
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