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Mimu - Kimi ijou, Boku miman

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rust45
[Daisuki!!]
No spinners, they aren't required, but I suggest you add some to break ties and because your other diffs have them.

[Choosuki!!!]
I think the OD (just the OD) is a little high, I think you should lower it by one.
00:57:930 (1,2) - This is absolutely no way to tell that those a 1/2 apart, it got me off guard this time, when it came up again, and a third time when I was testing my suggested OD. Not to mention in the same combo the spacing gets halved and that's, in fact, unrankable. Please fix this and the later occasion.

[Garven]
As usual great mapping by Garven.
However, you have an insanely high OD, may I suggest lowering that a bit, I think most my misses may had come from the fact that it was so high, but your choice, not mine.

Great map and great looking yet non distracting SB. You get to have another star.
Topic Starter
Fuuko

rust45 wrote:

[Daisuki!!]
No spinners, they aren't required, but I suggest you add some to break ties and because your other diffs have them. Nah, I think it's fine. XD I don't want to replace that last awesome-looking heart. =<

[Choosuki!!!]
I think the OD (just the OD) is a little high, I think you should lower it by one. I was actually trying to INCREASE it. lol Not doing so because...Garven lowered his OD by 1, and mine can't be higher than his. ;___;
00:57:930 (1,2) - This is absolutely no way to tell that those a 1/2 apart, it got me off guard this time, when it came up again, and a third time when I was testing my suggested OD. Not to mention in the same combo the spacing gets halved and that's, in fact, unrankable. Please fix this and the later occasion. Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh. It was hanging with the storyboard, you see...Oh well, looks like we can't make people rage these days, can we? =< Reduced it a bit.


Great map and great looking yet non distracting SB. You get to have another star. I know, right. I can't really notice it while playing. =x=
Garven

rust45 wrote:

[Garven]
As usual great mapping by Garven.
However, you have an insanely high OD, may I suggest lowering that a bit, I think most my misses may had come from the fact that it was so high, but your choice, not mine.
Fuuko, you left the OD at 9. ( -_-) Move that down two ticks.
K3nsh1n_H1mur4
Legenda:

Change?
Change!

Suki!
SPOILER
Você deveria diminuir em 2 o 'HP Drain Rate' e 'Overall Difficulty'
00:42:073 (1) - Se a intenção é ser o Easy, essa nota é combobreaker fácil para os novatos.
00:45:716 (1) - Move 1/2 beat na timeline pra trás.
00:42:073 (1) - ^
02:24:930 (1,2,3,1) - Break entre elas?
03:10:145 (2,3) - Coloca uma em cima da outra.

Daisuki!!
SPOILER
Você deveria diminuir em 1 o 'HP Drain Rate', 'Approach Circle' e 'Overall Difficulty'

Choosuki!!!
SPOILER
Você deveria aumentar em 1 o 'HP Drain Rate'.

Garven's 1 2 3!
SPOILER
00:47:645 (2,3) - Switch positions of the hitcircles?
01:00:823 (1,2) - Doublet? Consider remove one hitcircle, to maintain the flow of the map
01:59:109 (1,2) - ^

02:14:859 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - What is supposed to follow? I believe it ruin the flow of the map.
02:24:930 (1,2,3,1) - Break between them?
03:06:395 (2,3) - Doublet? Consider remove one hitcircle, to maintain the flow of the map
03:07:681 (1,2) - ^
03:13:252 (2,3) - ^

Não é tão ruim como outras músicas de Vocaloid, o sb foi bem feito. No geral, é um mapa que será agradável de jogar ^^

Star!
Topic Starter
Fuuko

k3nsh1n_H1mur4 wrote:

Legenda:

Change?
Change!

Suki!
SPOILER
Você deveria diminuir em 2 o 'HP Drain Rate' e 'Overall Difficulty'
00:42:073 (1) - Se a intenção é ser o Easy, essa nota é combobreaker fácil para os novatos. *fixes*
00:45:716 (1) - Move 1/2 beat na timeline pra trás. *fixes*
00:42:073 (1) - ^ Mas se eu mover 1/2 atrás, 'sa porra fica em cima do fim do slider. D:
02:24:930 (1,2,3,1) - Break entre elas? No, tá seguindo o SB / música.
03:10:145 (2,3) - Coloca uma em cima da outra. Na verdade, eu tinha deixado de propósito... Acho que vou deixa ar assim mesmo.[/color]

Daisuki!!
SPOILER
Você deveria diminuir em 1 o 'HP Drain Rate', 'Approach Circle' e 'Overall Difficulty' Diminui em 1 o AR. =p

Choosuki!!!
SPOILER
Você deveria aumentar em 1 o 'HP Drain Rate'. Não quero que seja uma diff lolh4x de passar, então eu deixei um pouco baixo pra ser agradável pra jogadores não tão pros.

Não é tão ruim como outras músicas de Vocaloid, o sb foi bem feito. No geral, é um mapa que será agradável de jogar ^^ Ah, é por que apesar de ser relacionado com a Miku, é um cover. Um ótimo cover, então é bem legal~ Thx for the modding. <3

Star!
Garven

k3nsh1n_H1mur4 wrote:

Garven's 1 2 3!
00:47:645 (2,3) - Switch positions of the hitcircles? Nah, though I'll space it out so it's easier to read.
01:00:823 (1,2) - Doublet? Consider remove one hitcircle, to maintain the flow of the map It's the lyrical variation that makes this more than just a drab 1/8th note run.
01:59:109 (1,2) - ^ ^
02:14:859 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - What is supposed to follow? I believe it ruin the flow of the map. Um, it's the guitar? Which I was following since 02:11:216 (1) - ?
02:24:930 (1,2,3,1) - Break between them?
03:06:395 (2,3) - Doublet? Consider remove one hitcircle, to maintain the flow of the map Same reasoning before
03:07:681 (1,2) - ^
03:13:252 (2,3) - ^[/color]
Download: Mimu - Kimi ijou, Boku miman (Fuuko) [Garven's 1 2 3!].osu
ouranhshc
AWESOME MAP DESU!!
Shiro
General
You need an approach circle.
Maximum allowed size for SB elements is 800x600. You have two pictures that are 1024x768.

Suki!
03:10:145 (2) - Spacing issue ? It's spaced using 1,0x distance snapping while the rest uses 1,6x.
03:10:145 (2,3) - Stacking error ?

Daisuki!!
00:50:645 (3,4) - This spacing is surprising: it looks almost the same as (2,3) and the time gap is actually halved.
00:51:288 (4,5) - If you fixed ^ fix that too
01:31:788 (3,4,5,6) - Move them all one grid down ? The spacing will look a bit better.
01:38:645 (1,2) - This jump is very surprising too, the spacing is the same as the 1/1 notes before.

Choosuki!!!
Nothing wrong there.

Garven's 1 2 3!
00:47:216 (1,2) - This jump is unexpected and a bit confusing, though it's possible to catch the note soon enough.
Garven

Odaril wrote:

Garven's 1 2 3!
00:47:216 (1,2) - This jump is unexpected and a bit confusing, though it's possible to catch the note soon enough.
Nobody likes that spot for a jump, but it's such a good spot for it. :< Well, here's that jump version .. 4? Let's see if it works better this way.

Download: Mimu - Kimi ijou, Boku miman (Fuuko) [Garven's 1 2 3!].osu
Guerra
star ^.^
An-Don
tis fine~
Hikato
Couldn't find anything other than the confusing parts in Garven's that played fine during play... so yeah....
Skin so sexy <3
star. :)
Sanjenin Nagi
Taiko map has been completed. :3

Download: Mimu - Kimi ijou, Boku miman (Fuuko) [S.Nagi's Taikosuki!].osu
lepidopodus
@Sanjenin Nagi -U:
몇번이나 말씀드렸던 것 같은데, 큰노트 1/4로 다른 노트에 겹치는 것은 SV가 매우 높지 않은 이상 금기사항입니다.

01:12:931 (352,1) - 그리고 태고에서는 스피너도 노트 하나로 간주되는 경향이 있기 때문에, 이런 식으로 '찍고 돌리면' 어색합니다.
Sanjenin Nagi

lepidopodus wrote:

@Sanjenin Nagi -U:
몇번이나 말씀드렸던 것 같은데, 큰노트 1/4로 다른 노트에 겹치는 것은 SV가 매우 높지 않은 이상 금기사항입니다.

01:12:931 (352,1) - 그리고 태고에서는 스피너도 노트 하나로 간주되는 경향이 있기 때문에, 이런 식으로 '찍고 돌리면' 어색합니다.
thx :)
Edit Complete
완벽하게 하진않았지만 어느정도 완화.
수정할점이 더있으면 말해주십시오.
MY Taiko modding plz /ovo/d

Download: Mimu - Kimi ijou, Boku miman (Fuuko) [S.Nagi's Taikosuki!].osu
Krisom
About the taiko diff...
-You have not added the taiko mapper to the tags
-The SB says "Beatmap by Garven" what?
-Use Slider Velocity 1.4 please.
-Move Overall Difficulty, Circle Size and Approach rate to the middle. The later 2 won't change anything, but it's better to ahve them in the middle afaik. HP is a bit high for this kind of taiko map but w/e, that's up to you
00:07:574 (39,40,41) - Not "rankeable", you cannot add a finish with just 1/4 of distance with the previous or next note
00:14:431 (78,79,80) - ^
00:28:145 (141,142,143) - ^
00:35:001 (181,182,183) - ^
01:05:858 (318,319,320) - ^
01:19:574 (27,28,29) - ^
01:26:431 (67,68,69) - ^
01:40:145 (116,117,118) - ^
01:47:002 (155,156,157) - ^
02:04:144 (254,255,256) - ^
02:17:859 (308,309,310) - ^
02:31:573 (375,376,377) - ^
02:51:931 (458,459,460,461,462) - ^
02:59:001 (499,500,501) - ^
03:05:859 (539,540,541) - ^
03:12:715 (578,579,580) - ^
03:26:431 (652,653,654) - ^
The reason of these notes is that you're supposed to hit finishes with the 2 drums, and in a stream it becomes nearly impossible.

I was told this had a new taiko diff and I wanted to check it, if you're wondering the reason behind the mod
Topic Starter
Fuuko

Krisom wrote:

About the taiko diff...
-You have not added the taiko mapper to the tags
-The SB says "Beatmap by Garven" what?
Oh, that's because I'm waiting for Bittersweet's new font, so I can change everything. =I
You guys will have to wait.
jericho2442
fix what Kris said over the SB and tags ;)

Suki
00:57:930 (5) - new combo here to help make this part stand out due to the way the music is
(suggestion) 02:11:216 (1,2,3) - the difference in spacing between these notes really stand out, i advise to give these all the same spacing

Daisuki!!
01:33:502 (1,2,3) - i dont like the spacing on this pattern, (1,2) has almost the same spacing here as your 1/2 patterns even though its 1/1, but (2,3) then with the same timing have a lot wider space, this really aint that nice to play so i do advise to do something else here
02:03:930 (6) - this would much a lot better if you moved it back to 02:03:716 that way it would flow perfect to the vocals, you will also need to make it repeat once more
02:58:788 (3) - same here too
03:12:502 (1) - same ;p

the spacing seems to be constantly changing on this map by a small amount, i dunno if that is done on purpose or not, just thought i would make you aware, its......a lil weird


Choosuki!!!

00:57:502 (9,1) - put the new combo on the (9) it flows to the song much better that way also the jump notes in the next combo aint that nice, so maybe think of lowering the spacing on 00:57:930 (1,2)
01:56:216 (1,2) - same with this jump not feeling good, i do advise to make the spacing smaller here :/
02:43:359 (6,7) - move (7) abit closer to (6) looks and flows better since atm it does look like inconsistent spacing ;)

Garven's 1 2 3!
nothing big to say ;)

------------------------
goodluck, you get my star ;)
Sanjenin Nagi

Krisom wrote:

About the taiko diff...
-You have not added the taiko mapper to the tags
-The SB says "Beatmap by Garven" what?
-Use Slider Velocity 1.4 please.
-Move Overall Difficulty, Circle Size and Approach rate to the middle. The later 2 won't change anything, but it's better to ahve them in the middle afaik. HP is a bit high for this kind of taiko map but w/e, that's up to you
00:07:574 (39,40,41) - Not "rankeable", you cannot add a finish with just 1/4 of distance with the previous or next note
00:14:431 (78,79,80) - ^
00:28:145 (141,142,143) - ^
00:35:001 (181,182,183) - ^
01:05:858 (318,319,320) - ^
01:19:574 (27,28,29) - ^
01:26:431 (67,68,69) - ^
01:40:145 (116,117,118) - ^
01:47:002 (155,156,157) - ^
02:04:144 (254,255,256) - ^
02:17:859 (308,309,310) - ^
02:31:573 (375,376,377) - ^
02:51:931 (458,459,460,461,462) - ^
02:59:001 (499,500,501) - ^
03:05:859 (539,540,541) - ^
03:12:715 (578,579,580) - ^
03:26:431 (652,653,654) - ^
The reason of these notes is that you're supposed to hit finishes with the 2 drums, and in a stream it becomes nearly impossible.

I was told this had a new taiko diff and I wanted to check it, if you're wondering the reason behind the mod

Early versions of the map you modinghan map.
However, there is no significant difference in the map has to fix.
Modifications have been completed.

--------------------------------------------------



Isrugi Mio fan

Download: Mimu - Kimi ijou, Boku miman (Fuuko) [S.Nagi's Taikosuki!].osu
Shael_old
Star~

Keep up the good work !
KiriNoMorii
Star~
Kyonko Hizara
:)
CXu
boh
Pereira006
:)
aston_old
Aesthetics :
On S. Nagi's Taikosuki, it's hard to see the SB in Taiko, but that's fine.
Also, in other diffs, everyone had a "!" after their name, need the same on taiko diff (?)

S. Nagi's Taikosuki :
- Nothing; I'm bad at modding taiko diffs.

Garven's 1 2 3! :
- Well made, but i'd say +1 on the HP drain, maybe +2; can keep it like that though.

Choosuki!!! :
- Lots of spacing differences in the beginning; its kinda minor though. (Example : 00:21:931 (1,2)) (So nothing really!)

Daisuki!! :
- 03:23:216 (2) - Against spacing rules, i'd place it closer to 256,340 or 256,304 for a "Complete" heart.

Suki! :
- Nothing.


Didn't really mod anything, so yeah x:
Pretty beatmap, I like it;
star~
val0108
8-)
Garven
Topic Starter
Fuuko

aston wrote:

Aesthetics :
On S. Nagi's Taikosuki, it's hard to see the SB in Taiko, but that's fine. Can't do anything about that... ;I
Also, in other diffs, everyone had a "!" after their name, need the same on taiko diff (?) ...Silly me who forgot that..

Garven's 1 2 3! :
- Well made, but i'd say +1 on the HP drain, maybe +2; can keep it like that though. We decided to increase it by 1 tick. /o

Choosuki!!! :
- Lots of spacing differences in the beginning; its kinda minor though. (Example : 00:21:931 (1,2)) (So nothing really!) The others are pretty okay...Changing this one because they do look too close... :x

Daisuki!! :
- 03:23:216 (2) - Against spacing rules, i'd place it closer to 256,340 or 256,304 for a "Complete" heart. Not really...I spaced a bit more just because people may get it wrong.

Pretty beatmap, I like it; Heh, thanks. <3
star~
Niko
 
Garven

Niko- wrote:

&nbsp;
That's what she said.
Saten
Nice song~

Here Fuuko, I'll return the starfish :3
Sakura
[Skin]
You're missing approachcircle.png on your skin.
You cant skin away important to gameplay elements like sliderpoint10.png and sldierpoint30.png.

[General]
So bright!!! Main problem i have with this beatmap set is that the BG is white, the combo colors are light, and lightning is big enough to cause a blinding flash on kiai, if i were to make a suggestion, darken out the BG either by editing the BG or adding a slightly transparent black screen via SB, doesnt help specially on spinners since they flash very britghtly with their light BG when they are cleared making the notes harder to follow.

[Storyboard]
Remove unnecessary transparencies from: Lyrics10.png, heart.png, Lyrics34.png, star.png

[Garven's 1,2,3!]
02:24:930 (1,2,3) - I'm standing at edge of yes and no on this, might be too harsh without any breaks in between, but the breaks would make each note be new combo >.<
03:23:002 (1) - With the current approach rate, the mapper might not be able to get ready in time to hit this note specially when they are spinning, considering spinners lighten up everything when they are cleared and the spinner BG isnt helping at all (more of this on general)

[Suki!]
02:24:930 (1,2,3,1) - Same concern than on Garven's diff.

Other diffs are fine, Good Luck!~
Garven

Sakura Hana wrote:

[Garven's 1,2,3!]
02:24:930 (1,2,3) - I'm standing at edge of yes and no on this, might be too harsh without any breaks in between, but the breaks would make each note be new combo >.< This is like a huge highlight of this map though. I did several tests with various HP drain values, and before it was lower, but with consideration towards this being the "hardest" difficulty of the set anyway it works fine. You lose about half of your health during this part, and the parts leading up to it aren't too bad. You regain the health fairly easily once the song picks up again. I'd rather not add breaks as it kills the effect, and combo hacking would be lame for this excuse.
03:23:002 (1) - With the current approach rate, the mapper might not be able to get ready in time to hit this note specially when they are spinning, considering spinners lighten up everything when they are cleared and the spinner BG isnt helping at all (more of this on general) I love these; it fits, and I don't have control over the skin. The for map, it works, and I don't intend on removing it. Funny thing is that I originally mapped this with AR +1.
Sakura
@Garven: That's exactly why I am at the edge of yes and no, and about the skin, that's up to Fuuko to decide =P
Topic Starter
Fuuko

Sakura Hana wrote:

[Skin]
You're missing approachcircle.png on your skin. Done. ~
You cant skin away important to gameplay elements like sliderpoint10.png and sldierpoint30.png. Eh...don't really care about these... Anyways, removed.

[General]
So bright!!! Main problem i have with this beatmap set is that the BG is white, the combo colors are light, and lightning is big enough to cause a blinding flash on kiai, if i were to make a suggestion, darken out the BG either by editing the BG or adding a slightly transparent black screen via SB, doesnt help specially on spinners since they flash very britghtly with their light BG when they are cleared making the notes harder to follow. I made them a bit darker, but not too much, because if it gets too dark, the lyrics get screwed up. Anyways, this will change accordingly to the brightness of the monitor...mine, for example, it's a bit dark-ish, so I don't have those problems. Thanks for pointing it up, anyways.

[Storyboard]
Remove unnecessary transparencies from: Lyrics10.png, heart.png, Lyrics34.png, star.png Removed.

[Suki!]
02:24:930 (1,2,3,1) - Same concern than on Garven's diff. As for these notes, I'm going to keep them. The previous notes are fairly easy to get. I mean, 1/1 close sliders and all... The notes after it are easy to get, as well.

Other diffs are fine, Good Luck!~
Thanks. <3
Sakura
Kinda sad that the whole difficulty's hp drain has to be made easier, for the sake of keeping that gimmick, but it's kinda a nice one, oh well.
Bubbled~
Hinacle
Cute song!!

star~!!
Noobita
 
abalee



:)
Weez
Finally this is ranked!
gratzs :)
eveless
cooooongrats
Topic Starter
Fuuko
Thanks guys, specially abalee. >_<
<3<3
Sakura
Congrats Fuuko
maay
grats
Topic Starter
Fuuko
Thanks, Maay. ~

Thank you very much, Sakuya, it's all because of you. <3
cesc
uuuh parabéns Fuuko o/
Bittersweet
Grats sapinho <3
Garven
Bwuhahaha, I laugh at the spike of retries at the end of my diff. Probably where all the 1's came from ww
Topic Starter
Fuuko

Garven wrote:

Bwuhahaha, I laugh at the spike of retries at the end of my diff. Probably where all the 1's came from ww
Inorite.
That makes me sad. ;w;
...Nah, not really. ww
maay

Garven wrote:

Bwuhahaha, I laugh at the spike of retries at the end of my diff. Probably where all the 1's came from ww
=DDDDfuck you
Colin Hou
blame Garven for the final note :<

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