On my map (drum and bass), I'm currently using a custom drum-hitnormal for the kicks and a custom soft-hitclap addition for the snares. This sounds alright when playing the default skin, but sounds really off for other skins such as yugen: you heard an audible "clack" on all the notes EXCEPT the kicks, since the drum-hitnormal the kicks use are muted in comparison. This sounds disorienting especially since the kick is a strong sound like the snare, yet its hitsound is barely audible in comparison to weaker sounds.
Therefore, is it reasonable to maintain the soft hitnormals for all the sounds, and then adding the custom kick sound as a soft-hitfinish addition? This way, the kicks shouldn't be overwhelmed by less important sounds on skins that use clacky sounds as hitnormals. On the other hand, players that don't turn on beatmap hitsounds will be graced to a cymbal crashing on every kick, which is probably not a good thing.
(There are currently a lot of default soft-hitwhistles representing the melody that coincide with kicks, and soft-hitclap is reserved for the snare, which is why I'd like to use soft-hitfinish for the kicks)
Would be appreciative of someone bringing order to my chaos
The map in question: https://osu.ppy.sh/beatmapsets/1074335#osu/2248274
Therefore, is it reasonable to maintain the soft hitnormals for all the sounds, and then adding the custom kick sound as a soft-hitfinish addition? This way, the kicks shouldn't be overwhelmed by less important sounds on skins that use clacky sounds as hitnormals. On the other hand, players that don't turn on beatmap hitsounds will be graced to a cymbal crashing on every kick, which is probably not a good thing.
(There are currently a lot of default soft-hitwhistles representing the melody that coincide with kicks, and soft-hitclap is reserved for the snare, which is why I'd like to use soft-hitfinish for the kicks)
Would be appreciative of someone bringing order to my chaos
The map in question: https://osu.ppy.sh/beatmapsets/1074335#osu/2248274