Here are results for 4K using more scores (79840 instead of ~30000 taken from top 50 scores).
https://www.dropbox.com/s/1byfyyvo64b6d ... .xlsx?dl=0
This list used all the scores of randomly selected players (biased towards people with high amount of pp), instead of top 50 scores.
I plan to change the algorithm to consider plays with DT/HT/EZ mods as different maps instead of taking the score with the score penalty/bonus applied (the main problem currently is that I don't know exactly how much bonus DT gives, and it might not be possible to determine without per-object data).
I need to find a way to retrieve scores more quickly (the current way of taking scores outside of top 50 scores or performance with the osu! API is very inefficient and slow; it took me several days to obtain a list of 4K scores).
https://www.dropbox.com/s/1byfyyvo64b6d ... .xlsx?dl=0
This list used all the scores of randomly selected players (biased towards people with high amount of pp), instead of top 50 scores.
I plan to change the algorithm to consider plays with DT/HT/EZ mods as different maps instead of taking the score with the score penalty/bonus applied (the main problem currently is that I don't know exactly how much bonus DT gives, and it might not be possible to determine without per-object data).
I need to find a way to retrieve scores more quickly (the current way of taking scores outside of top 50 scores or performance with the osu! API is very inefficient and slow; it took me several days to obtain a list of 4K scores).