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HTT- Honey sweet tea time

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Disoy
做好完工^ ^
看看吧~

Download: HTT - Honey sweet tea time (sumisola) [Dis].osu
Garven
Gah, changed your name on me. Almost redownloaded the entire map. :P

[General]
So, uh, what is "Dis" supposed to be?
I guess you didn't agree with the soft whistles. Here's my second plea to remove them anyway. D:

[Tasteless]
Tags are still off.
133 objects not snapped!
00:22:363 (4,1) - Kind of a big jump considering... oh well.
02:07:090 (4,5) - Please no stacks under slider ends for the easy diffs.
02:57:999 (4,5) - ^

[Dis]
03:14:543 (3) - Object isn't snapped!
00:48:908 (1) - Eeh, kind of soon after a spinner for this level of difficulty. If anything, try to have this more towards the center of the spinner to aid recovery if you don't try mapping something different.
01:08:181 (5) - Surprised this wasn't at 01:07:999 -
01:11:817 - End kiai here
02:00:181 (1) - Same issue with being soon after a spinner...
02:03:090 (1) - ^
02:24:908 (1) - ^
03:17:272 (1) - ^
02:28:908 - Extend the break so it ends here?
03:36:363 (2) - Eeh, might be better as a single note.

[Sweet]
Difficulty settings are still too high imo. It would have been nice if you replied to my earlier mod like you did Zekira's so I know what you did and didn't change. :/
00:36:726 (4,5,6) - Still does not read well at all. I'd recommend trying a different configuration.
01:14:726 - Extend the break so it ends here?
02:28:908 - Extend the break so it ends here?
03:04:544 (12) - wasn't expecting that last repeat on this

Your middle difficulty plays much better now. Good job! Just resnap your notes now. :P
Garven
Hrm

[Tasteless]
00:58:716 - Remove custom slider tick? Or use a second custom tick with the clap sound.
01:01:625 (1) - Remove new combo
01:04:535 (1) - ^
01:05:989 (1) - New combo
02:11:444 (1) - No custom ticks on this one?
02:15:807 (1) - Remove new combo
02:18:716 (1) - ^
02:20:171 (2) - New combo
03:06:716 (1) - Remove new combo
03:09:625 (1) - ^
03:11:080 (2,3) - Kind of strange spacing compared to the rest of the map
03:21:262 (1) - Remove new combo
03:23:444 (3) - New combo
03:24:171 (1) - Remove new combo
03:25:625 (2) - New combo
There were a lot of great spots for you to utilize the custom hit sounds for slider ticks in this difficulty. I suggest you look through and see what you can add to make the sounds more consistent from verse to verse.

[Disoy's normal] -> Disoy's Normal
Offset is different from other difficulties. Line it up please. Don't forget to resnap notes and check slider ends.
Really don't like those soft whistles on slider bodies like at 00:12:181 (1) - and 00:17:999 (1) - especially when you take the effort to silence the sliderslide in the first place.
00:39:635 (4) - Sticking into HP bar
00:48:908 (1) - Feels too soon after a spinner for this level of difficulty
02:25:999 (1) - End this at 02:28:181 - ? If so, make the break start at 02:28:908 -
02:40:544 (1) - End this at 02:42:181 - ?
02:43:454 (1) - End this at 02:45:090 - ?
02:50:726 (1,2,3,4) - These are snapped wrong. Follow the same rhythm from Sweet Hard.

[Sweet Hard]
This plays more like an Insane than a Hard. -_-
00:29:080 (4,1) - Eeh, this is a bit much of a jump imo. Maybe reduce the distance?
01:14:716 - Extend the start of the break to here
02:28:898 - ^
03:16:898 - Start kiai here
Fun difficulty, but it's mislabeled as a Hard instead of an Insane.
Snowy Dream
[General]
Tag里不加Disoy真的大丈夫だ?
Disoy
Topic Starter
Sumisola

Snowy Dream wrote:

[General]
Tag里不加Disoy真的大丈夫だ?

忘了(被打.....
Topic Starter
Sumisola

Garven wrote:

Hrm

[Tasteless]
00:58:716 - Remove custom slider tick? Or use a second custom tick with the clap sound. checked
01:01:625 (1) - Remove new combo checked
01:04:535 (1) - ^ checked
01:05:989 (1) - New combo checked
02:11:444 (1) - No custom ticks on this one? checked
02:15:807 (1) - Remove new combo checked
02:18:716 (1) - ^checked
02:20:171 (2) - New combo checked
03:06:716 (1) - Remove new combo checked
03:09:625 (1) - ^ checked
03:11:080 (2,3) - Kind of strange spacing compared to the rest of the map checked
03:21:262 (1) - Remove new combo checked
03:23:444 (3) - New combo checked
03:24:171 (1) - Remove new combo checked
03:25:625 (2) - New combo checked
There were a lot of great spots for you to utilize the custom hit sounds for slider ticks in this difficulty. I suggest you look through and see what you can add to make the sounds more consistent from verse to verse. add up a few

[Disoy's normal] -> Disoy's Normal ALL checked
Offset is different from other difficulties. Line it up please. Don't forget to resnap notes and check slider ends.
Really don't like those soft whistles on slider bodies like at 00:12:181 (1) - and 00:17:999 (1) - especially when you take the effort to silence the sliderslide in the first place.
00:39:635 (4) - Sticking into HP bar
00:48:908 (1) - Feels too soon after a spinner for this level of difficulty
02:25:999 (1) - End this at 02:28:181 - ? If so, make the break start at 02:28:908 -
02:40:544 (1) - End this at 02:42:181 - ?
02:43:454 (1) - End this at 02:45:090 - ?
02:50:726 (1,2,3,4) - These are snapped wrong. Follow the same rhythm from Sweet Hard.

[Sweet Hard]
This plays more like an Insane than a Hard. -_-
00:29:080 (4,1) - Eeh, this is a bit much of a jump imo. Maybe reduce the distance? checked
01:14:716 - Extend the start of the break to here checked
02:28:898 - ^ checked
03:16:898 - Start kiai here checked
Fun difficulty, but it's mislabeled as a Hard instead of an Insane.

Thanks Garven.... :) :) :)
Garven
Aah, quit changing your backgrounds. :P

Though I guess you added a skin...

[General]
That cursor is really really bad looking. >_>
The scorebor-ki and scorebar-kidanger are sticking over the top of the screen.
Add a spinner approach circle
And since you'll be adding that, you may as well remove the extraneous .osb file.

[Tasteless]
I'm glad to hear the new slidertick whistles added, but they're not added consistently.
01:14:716 - Extend the start of the break to here?
02:28:898 - Extend the start of the break to here?
Looking good now.

[Disoy's Normal]
01:14:716 - Extend the start of the break to here?
02:00:534 (1) - If you want this in the center, raise one grid
02:51:444 (1) - Remove new combo

[Sweet]
01:04:535 (1,2,3,1,2,3,1,2,3) - I think with the up -> down motions with the sliders before these helps create a flow that would make me suggest that you change the positions of the 2 and 3 for these triangles.
01:14:716 - Extend the start of the break to here?
02:28:898 - Extend the start of the break to here?

Just minor things left, really.
regenz
lookgood! :D
Disoy
Topic Starter
Sumisola

Garven wrote:

Aah, quit changing your backgrounds. :P

Though I guess you added a skin...

[General]
That cursor is really really bad looking. >_> checked
The scorebor-ki and scorebar-kidanger are sticking over the top of the screen. checked
Add a spinner approach circle checked
And since you'll be adding that, you may as well remove the extraneous .osb file. checked

[Tasteless]
I'm glad to hear the new slidertick whistles added, but they're not added consistently. checked
01:14:716 - Extend the start of the break to here? checked
02:28:898 - Extend the start of the break to here? checked
Looking good now.

[Disoy's Normal] All checked
01:14:716 - Extend the start of the break to here?
02:00:534 (1) - If you want this in the center, raise one grid
02:51:444 (1) - Remove new combo

[Sweet]
01:04:535 (1,2,3,1,2,3,1,2,3) - I think with the up -> down motions with the sliders before these helps create a flow that would make me suggest that you change the positions of the 2 and 3 for these triangles. checked
01:14:716 - Extend the start of the break to here? checked
02:28:898 - Extend the start of the break to here? checked

Just minor things left, really.

Thanks~Garven..... :) :) :)
Garven
IRC modding. Hitsound nazi's and a small spacing error in Easy. Good to go now!

:U

SPOILER
02:21 <Garven> : *poke*
02:21 <Sumisola> : ??
02:21 <Sumisola> : HI
02:21 *Garven is editing (HTT - Honey sweet tea time)[http://osu.ppy.sh/s/23467]
02:21 <Garven> : Do you think you can get a spinner approach circle that doesn't blend in so much with the spinner background? It's kind of hard to see.
02:21 <Garven> : ><
02:22 <Sumisola> : ok,let me see
02:25 <Garven> : Okay, so far in Easy:
02:25 <Garven> : Missed slider ticks 01:48:535 -
02:25 <Garven> : 03:02:353 (1,1) - Spacing
02:25 <Garven> : Otherwise fine
02:25 <Sumisola> : Garven,spinner approach
02:25 <Sumisola> : how about red?
02:25 <Garven> : That'd work
02:26 <Garven> : It'd go with the red けいおん! text too
02:29 <Garven> : Gah, disoy isn't on. ;_;
02:29 <Sumisola> : Miss ticks and spacing----checked
02:29 <Garven> : He mixed up his claps and whistles during the second chorus.
02:30 <Garven> : Thrid chorus, rather
02:30 <Garven> : third*
02:30 <Garven> : 00:48:898 (1) - Missed claps?
02:30 <Sumisola> : what do you mean?
02:30 <Sumisola> : let me see
02:30 <Sumisola> : checked
02:30 <Garven> : 02:53:625 (1) - From here, he did clap - whitsle - clap - whistle, but at the other two kiai times, he did whitsle - clap - whistle - clap
02:32 <Sumisola> : Garven,the spinner approach,I make it black...is that ok?
02:32 <Garven> : Black would be okay too, though I think red would be better.
02:32 <Garven> : As long as you can see it. :3
02:33 <Sumisola> : I make it red...
02:34 <Sumisola> : 02:53:625 (1) - you mean I should did w-c-w-c at this kiai?
02:34 <Garven> : In Sweet: 01:43:262 (5) - Add whistle to slider body like you did in earlier parts?
02:34 <Garven> : Yeah
02:34 <Garven> : It's backwards, hehe
02:34 <Garven> : If you listen to the other ones, he has it the other way.
02:36 <Sumisola> : spinner app----checked
02:37 <Garven> : That's about it. Let me know when you get everything uploaded and I'll check it one last time. ;)
02:37 <Sumisola> : Garven
02:37 <Garven> : ?
02:37 <Sumisola> : I mean Disoy
02:38 <Sumisola> : 02:53:625 (1) - Do you mean the whole kiai add the hitsound like w-c-w-c
02:38 <Garven> : If you listen to the other kiai parts, you'll hear that is how he did them.
02:38 <Garven> : It'd be best if you have them all the same for consistency.
02:38 <Garven> : Because right now it sounds like an accident. :x
02:39 <Sumisola> : ok,I know that
02:39 <Sumisola> : I fix it
02:39 <Garven> : ok
02:41 <Sumisola> : ok
02:41 <Sumisola> : fixing Disoy

03:21 <Sumisola> : OK,Garven.Everythink is done
03:21 <Sumisola> : check it
03:29 <Garven> : Ah, okay
03:32 <Garven> : On disoys:
03:32 <Garven> : 03:04:898 (1) -
03:32 <Garven> : It seems to go off again here
03:32 <Sumisola> : go off?
03:32 <Garven> : clap whistle clap whistle
03:32 <Garven> : instead of whistle clap whistle clap
03:33 <Garven> : Just that small section though
03:33 <Garven> : The rest is good
03:34 <Sumisola> : OK,I will let him fix it

03:45 <Sumisola> : OK,check it
03:45 <Garven> : k
03:46 <Garven> : Good. :D
mengjian1998
star
hez
~star。。。
A-ojisan
消除黑历史。。hhh
Okamiroy
star~~ :)
Green Damoe
:p
Topic Starter
Sumisola

a519172361 wrote:

能合体吗?

老板!这混蛋是个基佬....我举报他!
roverchan
玩了下,tasteles]跟sweet都不错..
个人觉得lite可以参考一下以下的..
00:18:469 (2) - 往左一格?
00:58:890 (2) - 往左下一格?
01:01:890 (3) - 往左一格?
01:02:364 (6) - 往右一格?
01:06:153 (1) - 请让auto君转超过2000分
01:08:680 (1) - 同上
02:03:943 (6) - 向左一格?
02:04:417 (9,10,11) - 向右一格?
02:06:311 (5) - 向下两格?
02:06:469 (6,7) - 向下一格?
02:49:259 (3,4) - 向右一格?
02:53:522 (1) - 向左一格?
Topic Starter
Sumisola

roverchan wrote:

玩了下,tasteles]跟sweet都不错..
个人觉得lite可以参考一下以下的..
00:18:469 (2) - 往左一格?
00:58:890 (2) - 往左下一格?
01:01:890 (3) - 往左一格?
01:02:364 (6) - 往右一格?
01:06:153 (1) - 请让auto君转超过2000分
01:08:680 (1) - 同上
02:03:943 (6) - 向左一格?
02:04:417 (9,10,11) - 向右一格?
02:06:311 (5) - 向下两格?
02:06:469 (6,7) - 向下一格?
02:49:259 (3,4) - 向右一格?
02:53:522 (1) - 向左一格?
谢谢建议
CSY the corrupt
ForGotTEn
基佬泥豪·~
sasini
捣蛋 捣蛋的!
hlldevil
姨妈洗铁路~~~~
jixun66
我是来给星星的 :)
6800cube
支持!
[A]ojisan
star
chihiro_yaya
砸星星._.
duzitong
:)
Sui_old_1
:oops: 纯支持
Neptunus
OH YEAH!
Lambda Delta
star~~> < :)
Kyonko Hizara
:)
Rucker
Star :D
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Remove "htt" frm tags. Add "ho-kago hokago tea time" in the tags instead.
    Offset 544 (+9 from current offset)
    Nice skin, but i think that the hitbursts don't fit well with the other "drawing-styled" stuff like hitcircles and HP bar.
- Tasteless:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:07:989 - 02:22:171 - 03:13:080 - add a beat here? You usually have a beat for this kind of pattern in the map, why not here too?
- Disoy's Normal:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Give the difficulty name some adjective about sweets like the other difficulties? :x
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Overall Difficulty and especially Approach Rate are really low for this map. I suggest AR+2 and OD+1 (possibly HPdrain+1 too).
    00:38:353 (1,2,3,4) - this is confusing due to the really low approach rate. There are quite a lot of patterns like this. Anyway, if you increased the settings as i told you above all these patterns will be ok.
    02:13:625 (5) - the ending of this slider has a normal hitsound, is it intended?
- Sweet:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:50:898 (7,1) - kinda sudden and unnatural jump, flip 00:51:262 (1,2,3,4) horizzontally?
    01:28:171 (5) - 01:29:625 (3) - normal hitsound again, I'm asking because they don't seem intentional at all.
Edit: feel free to ask me for a recheck after checking this modding.
Disoy
Topic Starter
Sumisola

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • Remove "htt" frm tags. Add "ho-kago hokago tea time" in the tags instead. checked
    Offset 544 (+9 from current offset) checked
    Nice skin, but i think that the hitbursts don't fit well with the other "drawing-styled" stuff like hitcircles and HP bar.
- Tasteless:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:07:989 - 02:22:171 - 03:13:080 - add a beat here? You usually have a beat for this kind of pattern in the map, why not here too?
checked

- Disoy's Normal: All checked
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Give the difficulty name some adjective about sweets like the other difficulties? :x
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Overall Difficulty and especially Approach Rate are really low for this map. I suggest AR+2 and OD+1 (possibly HPdrain+1 too).
    00:38:353 (1,2,3,4) - this is confusing due to the really low approach rate. There are quite a lot of patterns like this. Anyway, if you increased the settings as i told you above all these patterns will be ok.
    02:13:625 (5) - the ending of this slider has a normal hitsound, is it intended?
- Sweet:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:50:898 (7,1) - kinda sudden and unnatural jump, flip 00:51:262 (1,2,3,4) horizzontally? I think what I change it would be fit
    01:28:171 (5) - 01:29:625 (3) - normal hitsound again, I'm asking because they don't seem intentional at all.
checked


Edit: feel free to ask me for a recheck after checking this modding.

yeah~~Thank you very much!!! :) :) :)
Card N'FoRcE
Coolz, rebubblin' (ノ ̄∇ ̄)ノ 彡
Topic Starter
Sumisola

Card N'FoRcE wrote:

Coolz, rebubblin' (ノ ̄∇ ̄)ノ 彡

Thanks!!
Alace
Well made mapset
ranked
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