Books, food, albums, games, your lamp, etc.
Give your opinion on it, whatever it is.
Dead Space (Regrettably played on normal.)
Wedges
Too much salt covering up the taste of the spices. :(
Give your opinion on it, whatever it is.
Dead Space (Regrettably played on normal.)
Boxed For Wall of Text
tl;dr Fun 3rd person shooter. Crap horror.Although it is a horror game, Dead Space was rarely actually scary. Enemies could appear in any room and often would almost every single bloody time. It gives the game a lot of tension but the fact that the enemies just burst out of air ducts, the roof or just lie on the floor pretending to be dead (not surprising the 1st or 5th time) just makes you expect them. The only truly scary part of the game is when you are being chased by an enemy who is invincible, and even that's pretty much just a ripoff of a dozen other (much better done) horror games.
The gameplay is fun though, a pretty good third person shooter even though the whole dismemberment angle made some enemies incredibly frustrating to aim at (and even worse in zero G). Fights are generally fun and satisfying but frustrating when you're surrounded by 6 different enemies. The item system is a bit annoying early on with you only able to carry a few items before upgrading your suit leading to you backtracking to items you couldn't pick up before to sell. Boss battles are few, about 5 battles with one of them being a rehash of a previous battle and another reused as a powerful enemy.
Puzzles consist of either usingbullet time stasis field to slow things down to move through or gravity gun kinesis module to move things incredibly slowly.
The story itself is cliche and predictable right down to what the characters will do and any characters you meet who has not been named can pretty much be guaranteed to die immediately in some gruesome manner. The backstory is almost entirely told through audio logs, text logs and video logs, and although the audio logs are generally quite well done, this is an incredibly lazy way to go about it. There is a text log near the end of game that literally explains the whole history of the mysterious cult religion.
The music is mostly boring horror LOUD STRINGS SOMETHING IS HAPPENING and background noise consisted of some metallic sounds and occasionally some mysteeeeeriooous~ whispers. The sound effects themselves were generally well done and the parts of the ship without had some nice (lack of) sound.
Out of the whole game, the best parts were probably the ones that don't involve enemies and instead involved looking at pretty parts of space, along with the mechanical design of the weapons, ships, etc.
Still fun despite all the annoying design decisions.
The gameplay is fun though, a pretty good third person shooter even though the whole dismemberment angle made some enemies incredibly frustrating to aim at (and even worse in zero G). Fights are generally fun and satisfying but frustrating when you're surrounded by 6 different enemies. The item system is a bit annoying early on with you only able to carry a few items before upgrading your suit leading to you backtracking to items you couldn't pick up before to sell. Boss battles are few, about 5 battles with one of them being a rehash of a previous battle and another reused as a powerful enemy.
Puzzles consist of either using
The story itself is cliche and predictable right down to what the characters will do and any characters you meet who has not been named can pretty much be guaranteed to die immediately in some gruesome manner. The backstory is almost entirely told through audio logs, text logs and video logs, and although the audio logs are generally quite well done, this is an incredibly lazy way to go about it. There is a text log near the end of game that literally explains the whole history of the mysterious cult religion.
The music is mostly boring horror LOUD STRINGS SOMETHING IS HAPPENING and background noise consisted of some metallic sounds and occasionally some mysteeeeeriooous~ whispers. The sound effects themselves were generally well done and the parts of the ship without had some nice (lack of) sound.
Out of the whole game, the best parts were probably the ones that don't involve enemies and instead involved looking at pretty parts of space, along with the mechanical design of the weapons, ships, etc.
Still fun despite all the annoying design decisions.
Wedges
Too much salt covering up the taste of the spices. :(