forum

Sawai Miku - Nakimushi. (Anime ver.)

posted
Total Posts
63
show more
Topic Starter
-Sh1n1-

-Yuzuriha wrote:

From in game chat Hi~~


General

Perfect , check ok! Yay!


Easy

good!! *-*/


Normal

00:15:559 (5) - Curve req . 00:15:559 (5,1) - this pattern isStraight and Straight , But Appearance is bad

so chenge plz
↓ chenge after
http://gyazo.com/cf5a93396b054e5b818fb2a8035e87bb

00:23:849 (3) - The parallel to 1 or 3 curve req
http://gyazo.com/50837360b9a95fa98c9ffbf5eee76029

00:30:165 (3) - Curve req
http://gyazo.com/ba57dab54c2bf7733040607e9ea0ba03

00:31:349 Green line , vol -10% . 00:31:349 (4) - this whitle is large vol

00:43:783 (4,5) - It is too difficult for normal

00:56:415 (4) - i think tail CS is dont whistle . you should add clap I'll keep this whistle, It's ok imo

01:02:731 (4) - delete or 01:07:665 (2) - this pattern

01:20:691 (3) - form chenge
http://gyazo.com/9ac9a426ba7029bfcbc9b9faaaaa5596



Hard


00:06:481 (1,2,3,4) - add CS plz WTF?

00:06:481 (1,2,3,4) - Drum samp Whistle is no better . chenge CS WTF?

00:06:481 (1,2,3,4) - nazi stack WTF?

00:39:638 (5,6,7,8) - same DS plz .

00:51:481 (3) - Head CS forget?
00:53:059 (6) - ^

00:56:217 (4) - i think , tail CS is clap better

00:57:007 (1) - this slinner chenge , 00:59:375 You should this time is end

01:01:546 (4) - same DS plz 01:00:165 (1,2,3) - 1.2× DS

01:10:428 (3) - forget CS?

mod finish


All fixed except red points
----------------------------------------------------------------------------------

good song

GL :)
Thanks for your mod Yuzuriha


Ringating wrote:

from pm

I extended your bg to 1366x768 and also (somewhat subjectively) cleaned it a bit.
image

since the colors are more solid now w/ less noise-like texturing, the image is fairly efficient as a png
no kds

OMG Thanks for the new BG
xtrem3x
Mod request via ... ni me acuerdo

________________________________________________________________________

General:


Don: d
Katsu: k
Big don: D
Big katsu: K

________________________________________________________________________

GenoPatz's Muzukashii:

00:59:375 - d (i know breaks, but add this)

01:12:599 - Move to 01:12:204 (drums is better imo)
01:12:796 - Change to K

________________________________________________________________________

GenoPatz's Oni:

00:12:402 (34,35) - ctrl+g
00:13:981 (39,41) - ^

00:31:744 - Change to K (don't break rule with this)

00:46:349 (158,159) - Change to k

00:51:875 (179,180,184) - Change to k

00:53:652 - d (missing note?)

01:12:796 - Change to K (same reason in 00:31:744- )
01:19:112 - ^
01:25:428 - ^

________________________________________________________________________

Kroytz
hihi Very pretty song ^^

a mod thing

Easy


00:00:165 (1,2,3) - Usted puede espaciar las notas más . Que no necesitan estar tan cerca. Esto se aplica al resto del mapa
00:06:481 (1) - Desde aquí , creo que se puede cambiar el ritmo para ser más fluido. Algo así como lo que hiciste aquí 00:15:954 (1,2,3,1,2) -
00:22:270 (1,2,3,4) - Este tipo de ritmo se utiliza mucho y creo que un cambio en el ritmo va a resultar más beneficioso para el mapa. Slider note Slider note slider note for sections like that might be better. Example: http://puu.sh/hCXJC/177654b96d.jpg
Asimismo, recuerda , mediante el aumento de la distancia total , el mapa parece más despejado y fácil de leer.
00:34:112 (4) - Se aconseja no tener que terminar on the big white tick. It's a start of a new measure that's why.
00:42:796 (2) - ¿Por qué no copiar el mismo ritmo que utilizó aquí 00:39:638 (2,3,4) - ? Sería más coherente de esa manera.
00:57:007 (1) - Too short. Look at: https://osu.ppy.sh/wiki/Easy#Spinners
01:03:323 (1,2,3,1,2,3,1) - Creo que un ritmo como esto es bueno para copiar lo largo de varias secciones anteriores.
01:25:428 (1) - Might be too short...

Normal


00:21:086 (4) - La forma y posición de la slider se pueden hacer mejor, yo creo. Trate de pensar en formas que funcionan bien juntos. Estos cuatro tiempos pueden llegar a ser un square. 00:19:112 (1,2,3,4) - The shape right now is like a weird looking diamond. It can be cleaner.
00:56:415 (4) - Kind of awkward.
01:03:323 (1,2) - ¿Por qué es este ritmo diferente a la que utilizó en esta 01:00:165 (1,2,3) - ? Los dos son lo mismo en la música.
01:13:586 (2,3,4,1) - Aqui tambien. Es mejor tener un ritmo constante por lo que es fácil de seguir y no confuso para el jugador.
01:15:757 (1) - This skips over the white tick. :[
01:24:638 (4) - Maybe instead of repeat slider, single slider and note or three notes.

Hard


00:42:796 (5,6) - La distancia es confuso aquí. 00:42:599 (4,5) - Is 1/4 beat apart at Distance Snap and so is 00:42:796 (5,6) - but (5,6) is 1/2 apart. Usted debe aumentar la distancia de aquí.
01:11:020 (4,5) - Move closer inside the circle so slider-end isnt touching the previous slider.

Really like the song :3
Topic Starter
-Sh1n1-

Kroytz wrote:

hihi Very pretty song ^^

a mod thing

Easy


00:00:165 (1,2,3) - Usted puede espaciar las notas más . Que no necesitan estar tan cerca. Esto se aplica al resto del mapa Oki
00:06:481 (1) - Desde aquí , creo que se puede cambiar el ritmo para ser más fluido. Algo así como lo que hiciste aquí 00:15:954 (1,2,3,1,2) -
00:22:270 (1,2,3,4) - Este tipo de ritmo se utiliza mucho y creo que un cambio en el ritmo va a resultar más beneficioso para el mapa. Slider note Slider note slider note for sections like that might be better. Example: http://puu.sh/hCXJC/177654b96d.jpg
Asimismo, recuerda , mediante el aumento de la distancia total , el mapa parece más despejado y fácil de leer. You are right I'll add some changes on easy
00:34:112 (4) - Se aconseja no tener que terminar on the big white tick. It's a start of a new measure that's why. sure I'll fix it
00:42:796 (2) - ¿Por qué no copiar el mismo ritmo que utilizó aquí 00:39:638 (2,3,4) - ? Sería más coherente de esa manera. no porque despues tengo a 00:43:981 (3) - y 4 notas serian dificil en una easy
00:57:007 (1) - Too short. Look at: https://osu.ppy.sh/wiki/Easy#Spinners u.u no sabia, preguntare
01:03:323 (1,2,3,1,2,3,1) - Creo que un ritmo como esto es bueno para copiar lo largo de varias secciones anteriores. yo tambien lo creo
01:25:428 (1) - Might be too short... Depends of BPM but I'll ask to BN Thanks for the advice

Normal


00:21:086 (4) - La forma y posición de la slider se pueden hacer mejor, yo creo. Trate de pensar en formas que funcionan bien juntos. Estos cuatro tiempos pueden llegar a ser un square. 00:19:112 (1,2,3,4) - The shape right now is like a weird looking diamond. It can be cleaner. cambie 00:21:086 (4) - pero no se si era lo que usted queria :(
00:56:415 (4) - Kind of awkward. I'm agree but give me ideas please :c
01:03:323 (1,2) - ¿Por qué es este ritmo diferente a la que utilizó en esta 01:00:165 (1,2,3) - ? Los dos son lo mismo en la música. tiene razon fixed
01:13:586 (2,3,4,1) - Aqui tambien. Es mejor tener un ritmo constante por lo que es fácil de seguir y no confuso para el jugador. Aca no veo el cambio porque sigo vocales
01:15:757 (1) - This skips over the white tick. :[ uwu As I said, I'm following vocals here. u.u
01:24:638 (4) - Maybe instead of repeat slider, single slider and note or three notes. Sure, I decided for single slider and note :3

Hard


00:42:796 (5,6) - La distancia es confuso aquí. 00:42:599 (4,5) - Is 1/4 beat apart at Distance Snap and so is 00:42:796 (5,6) - but (5,6) is 1/2 apart. Usted debe aumentar la distancia de aquí. Fix
01:11:020 (4,5) - Move closer inside the circle so slider-end isnt touching the previous slider. I tried it but I'll keep for my sexy blanquet xD

Really like the song :3
Omg thanks for mod
Topic Starter
-Sh1n1-
PatZar via PM~~

[quote="xtreame:v":1337]GenoPatz's Muzukashii:

00:59:375 - d (i know breaks, but add this)

01:12:599 - Move to 01:12:204 (drums is better imo)
01:12:796 - Change to K

________________________________________________________________________

GenoPatz's Oni:

00:12:402 (34,35) - ctrl+g 00:12:007 (33,34) - are low pitch so it will be fine so..
00:13:981 (39,41) - ^ nope, for monotune 00:14:375 (41) -

00:31:744 - Change to K (don't break rule with this) it will be dkK :(, so it will break the rule

00:46:349 (158,159) - Change to k 00:46:152 (157,158,159) - im following the piano :p

00:51:875 (179,180,184) - Change to k no, currently mine is fine at least consistency :u

00:53:652 - d (missing note?) nope, for gap sound

01:12:796 - Change to K (same reason in 00:31:744- ) well yeah its good, but still no, i want simple emphasis
01:19:112 - ^ refer with 00:31:744 -
01:25:428 - ^ ^Thanks for mod!, no reply = changed
http://puu.sh/hF2Ww/2928b15565.rar
CSLM
hi, as request

Unrankeable
Important
Suggestion

General

  1. mal offset, el offset debe ser 00:00:183 - (el mod lo hice con el offset anterior, asi que aplica las notas siguientes antes de aplicar esta)

Easy

  1. 00:07:665 (2) - muevelo hacia x220 y140, para seguir mas el camino
  2. 00:17:533 (3) - este slider junto con 00:34:112 (4) - y 00:53:059 (4) - tienen mal posicionado el nodo (el punto rojo)
  3. 00:19:507 (1) - por que no inclinas un poco este slider hacia abajo? le da un buen toque imo
  4. 00:22:270 (1) - este slider tiene una mala simetria, mueve el el segundo punto que curvea hacia x364 y340
  5. 00:34:112 (4) - aumenta mas el arco de este slider, se veria mejor imo
  6. 00:34:112 (4,2) - trata de evitar estos overlaps, incluso por algo como esto se confunden los newbies lol...
  7. 01:01:744 (2,3,1) - repara la simetria de este pattern
  8. 01:19:112 (1,2) - nivela los arcos entre estos 2 sliders, un arco suave con un arco fuerte se ve extraño imo

Normal

  1. 00:11:612 (4) - borra este slider y haz un copypaste, ctrl-h y ctrl-g de 00:11:612 (4) - se veria mejor imo
  2. 00:27:007 (3,4) - *nazi* mejora el blanket, plz
  3. 01:08:059 (3,4) - ^

Hard

  1. 00:15:954 (1,2) - arregla el spacing, ese minijump no me parece apropiado
  2. 00:22:862 (2,3) - ^
  3. 00:34:902 (1,2) - no me parece bien stakear estos sliders, ya que son 1/2 y no 1/4 (dire que son 1/2 ya que estas mapeando el hard en 152 bpm)
  4. 00:36:086 (3,4) - ^
  5. 01:25:033 (7) - trata de buscar la manera de hacer que este slider quede en la parte central del field, en la esquina se ve muy extraño

y....
BAM! modee el taiko tambien lol...
for PatZar: i'm a newbie modding taiko, so if i say something wrong don't kill me and be nice plzzz

k=kat
d=don

Gen's Muzu

  1. 00:03:323 (5,6,7) - transform it to kkd instead of kdk, follows better the piano
  2. 00:14:375 (28,29,30) - change this to kdd will sound better imo
  3. 00:15:954 (31,32,33) - transform to kdk, for piano
  4. 00:18:323 (35) - change this to k, for make consistence with 00:17:533 (34) -
  5. 00:19:112 (36,37,38) - to kkd?
  6. 00:20:691 (39,40,41) - kdd? for make a better entrance to the triplet
  7. 00:33:717 (72) - to d, that note is low
  8. 00:42:007 (90) - ^
  9. 00:59:375 - add a k here plzzz the vocal is very strong for ignore it
  10. 01:20:888 (183) - i suggest what you move this note to 01:20:691 - for make a triplet with 01:20:296 (181,182) - sounds a lot better imo

Gen's Oni

  1. 00:08:652 (23) - delete plzz, overmap inessesary
  2. 00:09:244 (25) - delete this, for make a density break which fits very well imo
  3. 00:17:928 (50) - ^
  4. 00:30:559 (92,93,94,95,96,97,98) - why not, instead of make a kkdkdkk, make a kkddkdk? fits better imo
  5. 00:46:546 (156) - k plzz,
  6. 01:16:349 (255,256,257) - change it to kdk, fits better imo
  7. 01:21:875 (276,277,278,279) - why this overmap which doesn't make sense at all??? i don't like it. The song is low, don't make it faster what already is. Plzz make a 1/4, don't add 1/6 where there is not, is just a suggestion.
  8. 01:23:454 (282,283,284,285,286,287,288) - change it better to a dkkdkkd, for fits better that surprising piano

the map have potential, i hope see it ranked
GL
choo choo~
XinCrin
Hola -sh1n1- , casi me olvidaba revisar tu mapa D:
Lo haré en español , espero asi me entiendas mucho mejor cosas del mapping ;)

General

  1. El color de los combos se ven muy aburridos , ya que la imagen no es de un solo tono de colores si no al contrario, posee muchos colores. Asi que podrías intentar con algo como esto:
Easy

  1. En primer lugar, el spacing que estás usando no luce muy bien , la razón es que las notas lucen muy pegadas y a los jugadores principiantes esto no les ayuda mucho que digamos, el spacing ideal para la easy debió ser 1,5x aproximadamente, pero no te preocupes. Una solución sería reducir el Circle Size a 3 moviendo el indicador un tick a la derecha, para que el spacing luzca mejor, y no te preocupes que 3 es el tamaño standard para las Easy
  2. 00:17:533 (3) La forma de este slider no luce muy bien correspondiente al slider (1), ya que un slider con curvatura recta no hace un buen blanket con uno circular como (1). Asi que para dar una mejor paralelismo con (1) , deberías hacer este slider curvo. Simplemente copias (1) y lo pegas , posteriormente girandolo para que vaya con el spacing
  3. 00:50:297 (3,1) El flujo con respecto a las notas no va muy bien en mi opinión. Si notas la cola del slider 00:49:112 (2) apunta hacia la izquiera, luego el circle va a la derecha y el slider (1) tiene la curvatura hacia los dos lados, creando un mal flujo para jugar. Podrías intentar muchas cosas, pero yo sugeriría hacer algo como esto. Solo tendrías que mover los objetos, pero tendrías que arreglar el spacing con las notas siguientes. Así que esto queda a tu criterio
  4. 00:57:007 (1) No estoy 100 % seguro de que esto sea unrankeable por el BPM pero mejor evitar problemas futuros, como sabrás hay una regla para las easys en las que despues de un spinner debes esperar cuatro ticks blancos para poner la siguiente nota asi los principiantes tendrán el tiempo suficiente para reaccionar frente a esto. Asi que deberías aplicar eso aqui, debido al BPM al menos debiste dejar 2 ticks blancos pero para evitar problemas lo mejor sería quitar el spinner y reemplazarlo con un slider largo que vaya desde 00:57:007 hasta 00:59:375. Si necesitas ayuda en como hacer un slider grande que luzca bonito me preguntas in-game
Normal

  1. 00:06:086 Honestamente siento que una nota aqui es muy necesario debido a los vocales, además si se supone que esta es la normal debería ser un poco más dificil que la easy, y debido al BPM lentisimo debería ser un poquito más dificil. Asi que toma en cuenta esto
  2. 00:10:428 (2,4) Deberías intentar mejorar el paralelismo entre estas dos notas, ya que no lucen muy bien como están ahora. Podrías simplemente duplicar (2) y ponerla en la posición de (4) para que quede bien
  3. 00:22:270 (1) Siguiendo tu patrón de hitsounds siento que estás olvidando un Whistle aqui, además encaja bien con el sonido del piano
  4. 00:22:862 (2,3) Se forma algo raro entre la cola y la cabeza de estos dos sliders, y me centro más en cuanto a la estética de ellos. Asi que tengo una mejor idea , porque no intentas algo como esto?
  5. 00:25:033 (5,1) La apilación (Poner un objeto sobre otro) de los objetos no creo que encaje muy bien con respecto al estilo que andas llevando actualmente, asi que te sugeriría que los desapiles para un mejor flow
  6. 00:32:928 (2,3) Hay un ligero error de spacing, revisalo porfavor
  7. 00:43:783 (4,5,6) Comparado al nivel de dificultad llevado anteriormente , no estoy muy seguro que esto juegue muy bien , sobretodo para los jugadores principiantes. Podrías reemplazar estos circles por un 1/2 slider y finalmente un circulo, aunque tu podrías hacerlo de otra manera si deseas ;)
  8. 00:45:559 (2) |Nazi| Mueve este circle a x:160 y:276 para mejorar la pirámide con el anterior y posterior objeto
  9. 00:56:415 (4) Te sugeriría mover este slider unos cuantos grids arriba para mejorar el flow con respecto a (3)
Hard

  1. 00:22:862 (2,3) Este jump no fluye para nada bien ya que actualmente solo estás llevando una parte vocal donde el ritmo es pacifico y este jump rompe, asi que lo mejor sería conservar el spacing para estar mas equilibrados
  2. 00:35:494 (2) Que opinas de hacer un CTRL+G a este slider?. Se hace mucho más divertido y luce mejor en mi opinión
  3. 00:36:086 (3) Lo mismo para este slider (^)
  4. 01:01:744 (5) Te confudiste de hitsound, al comienzo de este slider debería ser un Whistle en vez de un Clap
  5. 01:22:270 (1,2) Este blanket podría ser facilmente mejorado
  6. 01:25:033 (7) Probablemente unrankeable, la cola del slider se sale del área de mapeo, y en algunos skin esto sería tapado por la barra de salud. Asi que mejor para evitar esto, mueve este slider unos cuantos grids hacia abajo hasta que la cola del slider quede dentro de las cuadriculas.
Bueno eso sería todo , Me sorprendió la Hard que está muy bien hecha,felicitaciones. En cuanto a la normal y la easy no están mal, pero necesitan mucha más ayuda, pero con los mods y la experiencia eso se mejora. Asi que suerte -sh1n1-! :)
*Te dejo una estrella y desaparezco de aqui*
Topic Starter
-Sh1n1-

CSLM wrote:

hi, as request

Unrankeable
Important
Suggestion

General

  1. mal offset, el offset debe ser 00:00:183 - (el mod lo hice con el offset anterior, asi que aplica las notas siguientes antes de aplicar esta) Pues pienso que el offset esta bien, muy por demas que la cancion la saque de un mapa rankeado asi que lo dejare asi

Easy

  1. 00:07:665 (2) - muevelo hacia x220 y140, para seguir mas el camino Buena sugerencia pero tengo mis dudas porque quiero usar 00:07:665 (2,3) - para hacer una especie de blanquet con 00:08:849 (4) - pero lo tendre en mente
  2. 00:17:533 (3) - este slider este primero si fixed junto con 00:34:112 (4) - y 00:53:059 (4) - tienen mal posicionado el nodo (el punto rojo) los dos ultimos no estan mal uwu, si no que les hice un estilo muy particular porque ami me gusta xD
  3. 00:19:507 (1) - por que no inclinas un poco este slider hacia abajo? le da un buen toque imo Si, pienso igual, fixed
  4. 00:22:270 (1) - este slider tiene una mala simetria, mueve el el segundo punto que curvea hacia x364 y340 Oki fixed
  5. 00:34:112 (4) - aumenta mas el arco de este slider, se veria mejor imo Lo trate de poner de otro modo por el punto que esta abajo
  6. 00:34:112 (4,2) - trata de evitar estos overlaps, incluso por algo como esto se confunden los newbies lol... jajaja tienes razon, fixed
  7. 01:01:744 (2,3,1) - repara la simetria de este pattern fixed
  8. 01:19:112 (1,2) - nivela los arcos entre estos 2 sliders, un arco suave con un arco fuerte se ve extraño imo Ohh cierto, fixed

Normal

  1. 00:11:612 (4) - borra este slider y haz un copypaste, ctrl-h y ctrl-g de 00:11:612 (4) - se veria mejor imo yay, fixed
  2. 00:27:007 (3,4) - *nazi* mejora el blanket, plz omg sorry xD, fixed
  3. 01:08:059 (3,4) - ^ wtf no me habia percatado orz


Hard

  1. 00:15:954 (1,2) - arregla el spacing, ese minijump no me parece apropiado generalmente siempre que eh visto este tipo de patrones en otros mapas mantienen esta distancia es por eso que lo puse y me parece que queda bien porque si lo pego mucho a 00:16:744 (2) - esta nota: 00:15:559 (6) - se vera un poco rara, asi que solo esta la mantendre
  2. 00:22:862 (2,3) - ^ fixed, aca si me parecio necesario aplicar tu consejo
  3. 00:34:902 (1,2) - no me parece bien stakear estos sliders, ya que son 1/2 y no 1/4 (dire que son 1/2 ya que estas mapeando el hard en 152 bpm) oki, no tenia idea de que hacer ahi pero de alguna manera lo arregle con el mod de xin
  4. 00:36:086 (3,4) - ^ ^ same as above
  5. 01:25:033 (7) - trata de buscar la manera de hacer que este slider quede en la parte central del field, en la esquina se ve muy extraño Si tienes toda la razon, fixed

y....
BAM! modee el taiko tambien lol... Amazing, gracias
for PatZar: i'm a newbie modding taiko, so if i say something wrong don't kill me and be nice plzzz xD Waiting for Pat's answer

the map have potential, i hope see it ranked Thanks *-*/ I'm really happy
GL
choo choo~ :)
Gracias por el mod CLSM, sorry por contestar tarde pero esque me robaron la pc u.u

XinCrin wrote:

Hola -sh1n1- , casi me olvidaba revisar tu mapa D: D:
Lo haré en español , espero asi me entiendas mucho mejor cosas del mapping ;) Gracias :3

General

  1. El color de los combos se ven muy aburridos , ya que la imagen no es de un solo tono de colores si no al contrario, posee muchos colores. Asi que podrías intentar con algo como esto: Si, opino igual, fixed
Easy

  1. En primer lugar, el spacing que estás usando no luce muy bien , la razón es que las notas lucen muy pegadas y a los jugadores principiantes esto no les ayuda mucho que digamos, el spacing ideal para la easy debió ser 1,5x aproximadamente, pero no te preocupes. Una solución sería reducir el Circle Size a 3 moviendo el indicador un tick a la derecha, para que el spacing luzca mejor, y no te preocupes que 3 es el tamaño standard para las Easy u.u yo soy de los que piensa que las easy siempre deben ser full size pero para no malograr mi mapa no me queda de otra xD, fixed
  2. 00:17:533 (3) La forma de este slider no luce muy bien correspondiente al slider (1), ya que un slider con curvatura recta no hace un buen blanket con uno circular como (1). Asi que para dar una mejor paralelismo con (1) , deberías hacer este slider curvo. Simplemente copias (1) y lo pegas , posteriormente girandolo para que vaya con el spacing Shit, quise mantenerlo a toda costa pero no es la primera vez que me lo dicen asi que lo cambiare :3 fixed
  3. 00:50:297 (3,1) El flujo con respecto a las notas no va muy bien en mi opinión. Si notas la cola del slider 00:49:112 (2) apunta hacia la izquiera, luego el circle va a la derecha y el slider (1) tiene la curvatura hacia los dos lados, creando un mal flujo para jugar. Podrías intentar muchas cosas, pero yo sugeriría hacer algo como esto. Solo tendrías que mover los objetos, pero tendrías que arreglar el spacing con las notas siguientes. Así que esto queda a tu criterio
  4. 00:57:007 (1) No estoy 100 % seguro de que esto sea unrankeable por el BPM pero mejor evitar problemas futuros, como sabrás hay una regla para las easys en las que despues de un spinner debes esperar cuatro ticks blancos para poner la siguiente nota asi los principiantes tendrán el tiempo suficiente para reaccionar frente a esto. Asi que deberías aplicar eso aqui, debido al BPM al menos debiste dejar 2 ticks blancos pero para evitar problemas lo mejor sería quitar el spinner y reemplazarlo con un slider largo que vaya desde 00:57:007 hasta 00:59:375. Si necesitas ayuda en como hacer un slider grande que luzca bonito me preguntas in-game owo prefiero preguntarte por un slider en el juego :3
Normal

  1. 00:06:086 Honestamente siento que una nota aqui es muy necesario debido a los vocales, además si se supone que esta es la normal debería ser un poco más dificil que la easy, y debido al BPM lentisimo debería ser un poquito más dificil. Asi que toma en cuenta esto Lo pense mucho dejame decirte, pero si pongo esa nota lo siento un poco overmaped, keep ;w;
  2. 00:10:428 (2,4) Deberías intentar mejorar el paralelismo entre estas dos notas, ya que no lucen muy bien como están ahora. Podrías simplemente duplicar (2) y ponerla en la posición de (4) para que quede bien sure, eso quedo asi porque al principio no tenian nada que ver pero en un mod me hicieron bajar 00:11:612 (4) - y quedo asi, gracias por el aporte
  3. 00:22:270 (1) Siguiendo tu patrón de hitsounds siento que estás olvidando un Whistle aqui, además encaja bien con el sonido del piano Si tienes razon, descuido mio, fixed :)
  4. 00:22:862 (2,3) Se forma algo raro entre la cola y la cabeza de estos dos sliders, y me centro más en cuanto a la estética de ellos. Asi que tengo una mejor idea , porque no intentas algo como esto? Si tienes razon, fixed ( owo igualito ala imagen xD )
  5. 00:25:033 (5,1) La apilación (Poner un objeto sobre otro) de los objetos no creo que encaje muy bien con respecto al estilo que andas llevando actualmente, asi que te sugeriría que los desapiles para un mejor flow ;w; para certe sincero creo que tienes razon pero lel motivo por el cual mantendre este patron es porque malograria todo el patron que hice con las notas siguientes u.u y esa parte me gusta, espero que este punto no sea muy necesario o ya fui :(
  6. 00:32:928 (2,3) Hay un ligero error de spacing, revisalo porfavor Ohh, fixed thanks
  7. 00:43:783 (4,5,6) Comparado al nivel de dificultad llevado anteriormente , no estoy muy seguro que esto juegue muy bien , sobretodo para los jugadores principiantes. Podrías reemplazar estos circles por un 1/2 slider y finalmente un circulo, aunque tu podrías hacerlo de otra manera si deseas ;) Pues originalmente era como tu me has pedido que lo cambie xD, creo que poner las tres notas es igual que poner un slider y una nota, osea mantendrian el mismo grado de dificultad, preguntare sobre este punto a los BN y si es necesario pues prefiero borrar una nota para darle pausa, por mientras, keep ;w;
  8. 00:45:559 (2) |Nazi| Mueve este circle a x:160 y:276 para mejorar la pirámide con el anterior y posterior objeto owo fixed :3
  9. 00:56:415 (4) Te sugeriría mover este slider unos cuantos grids arriba para mejorar el flow con respecto a (3) Sure 8-)
Hard

  1. 00:22:862 (2,3) Este jump no fluye para nada bien ya que actualmente solo estás llevando una parte vocal donde el ritmo es pacifico y este jump rompe, asi que lo mejor sería conservar el spacing para estar mas equilibrados si, tienes razon uwu, fixed
  2. 00:35:494 (2) Que opinas de hacer un CTRL+G a este slider?. Se hace mucho más divertido y luce mejor en mi opinión Ohh buena idea *-*/ no sabia que hacer aca, fixed
  3. 00:36:086 (3) Lo mismo para este slider (^) same as above ^
  4. 01:01:744 (5) Te confudiste de hitsound, al comienzo de este slider debería ser un Whistle en vez de un Clap wtf, sorry, fixed
  5. 01:22:270 (1,2) Este blanket podría ser facilmente mejorado listo
  6. 01:25:033 (7) Probablemente unrankeable, la cola del slider se sale del área de mapeo, y en algunos skin esto sería tapado por la barra de salud. Asi que mejor para evitar esto, mueve este slider unos cuantos grids hacia abajo hasta que la cola del slider quede dentro de las cuadriculas. De alguna manera logre arreglarlo
Bueno eso sería todo , Me sorprendió la Hard que está muy bien hecha,felicitaciones. En cuanto a la normal y la easy no están mal, pero necesitan mucha más ayuda, pero con los mods y la experiencia eso se mejora. Asi que suerte -sh1n1-! :)
*Te dejo una estrella y desaparezco de aqui*
Gracias por el mod Xin *-*/ Donde esta mi estrella no desaparezcas :c
PatZar

CSLM wrote:

hi, as request

Unrankeable
Important
Suggestion

y....
BAM! modee el taiko tambien lol... el poco tambien
for PatZar: i'm a newbie modding taiko, so if i say something wrong don't kill me and be nice plzzz

k=kat
d=don

Gen's Muzu

  1. 00:03:323 (5,6,7) - transform it to kkd instead of kdk, follows better the piano
  2. 00:14:375 (28,29,30) - change this to kdd will sound better imo consistent 00:15:954 (31,32,33) -
  3. 00:15:954 (31,32,33) - transform to kdk, for piano
  4. 00:18:323 (35) - change this to k, for make consistence with 00:17:533 (34) -
  5. 00:19:112 (36,37,38) - to kkd?
  6. 00:20:691 (39,40,41) - kdd? for make a better entrance to the triplet muzukashii is allowed about triplet "only simple triplet" e.g ooo ooooo etc
  7. 00:33:717 (72) - to d, that note is low emphasis
  8. 00:42:007 (90) - ^ ^
  9. 00:59:375 - add a k here plzzz the vocal is very strong for ignore it too hard for muzu
  10. 01:20:888 (183) - i suggest what you move this note to 01:20:691 - for make a triplet with 01:20:296 (181,182) - sounds a lot better imo referring with 00:20:691 (39,40,41)

Gen's Oni

  1. 00:08:652 (23) - delete plzz, overmap inessesary
  2. 00:09:244 (25) - delete this, for make a density break which fits very well imo there is have some guitar pitch
  3. 00:17:928 (50) - ^
  4. 00:30:559 (92,93,94,95,96,97,98) - why not, instead of make a kkdkdkk, make a kkddkdk? fits better imo currently mine is better imo :p
  5. 00:46:546 (156) - k plzz, 00:46:152 (155,156,157) - are stable pitching
  6. 01:16:349 (255,256,257) - change it to kdk, fits better imo
  7. 01:21:875 (276,277,278,279) - why this overmap which doesn't make sense at all??? i don't like it. The song is low, don't make it faster what already is. Plzz make a 1/4, don't add 1/6 where there is not, is just a suggestion. nope, my style
  8. 01:23:454 (282,283,284,285,286,287,288) - change it better to a dkkdkkd, for fits better that surprising piano i want simple doublet
[/list]

the map have potential, i hope see it ranked
GL
choo choo~
http://puu.sh/hMEf2/c362342231.rar
thanks
XinCrin
Lo olvidé lol, starred ~
Topic Starter
-Sh1n1-
Updated Pat~~

XinCrin wrote:

Lo olvidé lol, starred ~
:3 hahaha *-*/ Gracias
ErunamoJAZZ
Hola o/

[easy]
  1. 00:11:216 (3,4,1) - como puedes ver, aun mientras está apareciendo el (4), la cola del slider de (1) aparece, lo cual puede confundir a un jugador nuevo ya que se va a distraer pensando en el slider y va a perder la nota en (4). Lo ideal sería que evites este tipo de cosas en el flow. Entre menos confunción se le pueda provocar a los noobs, mejor es el easy ;)
  2. 00:19:507 (1) - podrías poner la inclinación que apunte al siguiente circulo. http://puu.sh/hRWqJ/2cf1c6e740.jpg
  3. 00:30:165 (3) - el puntico rojo no está en el centro.
  4. 00:30:165 (3) - es una pequeña minusia, pero se ve el overlap :P, si lo dejaras como en 00:50:296 (3) - sería mejor.
  5. 01:11:217 (2) - Lo mismo de la inclinación. http://puu.sh/hRWvt/c90480e10d.jpg
  6. 01:15:954 (1,2,3,1,2,3,1,2,3,4) - si movieras todo esto un poco a la izqueirda, quedaría simetrico, no? xD
[normal]
  1. 00:08:454 (4) - no está en el centro? ;w;
  2. 00:14:178 (3) - se siente que hace falta un whistle en la cabeza el slider. Esto es en general para donde sigues el patron de la voz. No los nombrare todos, así que mira donde puedes ponerle whisles y eso.
  3. 00:33:323 (3) - se hace extraño que no le hayas hecho en blanket con el circulo xD
[hard]
  1. 00:21:283 (4) - esta nota se siente overmapeada. Quizas sea mejor eliminarla.
  2. 00:22:862 (2) - bueno, acá hiciste lo mismo que en el normal... pero, pienso que ya que es un hard, podrías hacer un circulo-slider, quizas con un pequeño jump entre ambos para enfatizar la voz.
  3. 00:23:849 (4) - me gustaría proponerte esto, no sé que opines:
  4. 00:35:494 (2) - el que el slider termine sobre el final del anterir, me pareció un poco troll la verdad xD ojala se te ocurriera otra forma, aunque en fin.. XD
  5. 00:37:270 (6) - pienso que una forma vertical queda mejor para el flow:
  6. 00:40:033 (6,7,8,1) - pienso que el flow queda un poco raro ahí, además, el (6) y sus consecuentes stack no están centrados :P
    podrías centrar bien el 6, poner el 7 hacia abajo, hacer un stack entre 8 y 5:
  7. 01:05:691 - se siente un poco raro no tener algo para hacer clic acá... yo opinaría que es mejor quitar el repeat, y hacer algo acá :P
  8. 01:22:862 (2) - por el flow, creo que es mejor cambiarle la concavidad, osea, hacer esto:

    y hacer 01:23:849 (5) - simetrico al anterior.
  9. 01:24:441 (6,7) - el flow entre estos dos se siente mal. Yo lo que haría sería rotar el slider pequeño 90 grados sentido anti horario, así el flow hacia el siguente slider es más suave.
Bonito mapa, Suerte! :D
Topic Starter
-Sh1n1-

ErunamoJAZZ wrote:

Hola o/ Hi~~ *-*/

[easy]
  1. 00:11:216 (3,4,1) - como puedes ver, aun mientras está apareciendo el (4), la cola del slider de (1) aparece, lo cual puede confundir a un jugador nuevo ya que se va a distraer pensando en el slider y va a perder la nota en (4). Lo ideal sería que evites este tipo de cosas en el flow. Entre menos confunción se le pueda provocar a los noobs, mejor es el easy ;) yo creo que solo se nota en edit porque cuando lo juegas 00:12:007 (4) - sale primero, y si aplico aqui tambien me veria obligado a hacerlo en muchos lados como aqui: 00:31:744 (1,2,3,4) - y no quisiera malograr mis patrones u.u
  2. 00:19:507 (1) - podrías poner la inclinación que apunte al siguiente circulo. http://puu.sh/hRWqJ/2cf1c6e740.jpg fixed
  3. 00:30:165 (3) - el puntico rojo no está en el centro. fixed
  4. 00:30:165 (3) - es una pequeña minusia, pero se ve el overlap :P, si lo dejaras como en 00:50:296 (3) - sería mejor. Omg, Erunamo ojos de halcon xd, fixed :3
  5. 01:11:217 (2) - Lo mismo de la inclinación. http://puu.sh/hRWvt/c90480e10d.jpg fixed
  6. 01:15:954 (1,2,3,1,2,3,1,2,3,4) - si movieras todo esto un poco a la izquierda, quedaría simetrico, no? xD no se puede u.u esta exacto el distance snap.
[normal]
  1. 00:08:454 (4) - no está en el centro? ;w; u.u fixed
  2. 00:14:178 (3) - se siente que hace falta un whistle en la cabeza el slider. Esto es en general para donde sigues el patron de la voz. No los nombrare todos, así que mira donde puedes ponerle whisles y eso. u.u fixed
  3. 00:33:323 (3) - se hace extraño que no le hayas hecho en blanket con el circulo xD u.u Originalmente me mantuve con la idea de no hacerlo blanquet pero creo que si se siente raro, fixed
[hard]
  1. 00:21:283 (4) - esta nota se siente overmapeada. Quizas sea mejor eliminarla. creo que tienes razon de paso que mantengo mi consistencia con 00:08:059 (3,4) -
  2. 00:22:862 (2) - bueno, acá hiciste lo mismo que en el normal... pero, pienso que ya que es un hard, podrías hacer un circulo-slider, quizas con un pequeño jump entre ambos para enfatizar la voz. ya que no tengo mucha experiencia en esto del mapeo tengo miedo de malograrla si cambio algo xD asi que por el momento lo mantendre asi ya que no es tan necesario hacer ese cambio, pero lo tendre en cuenta :3
  3. 00:23:849 (4) - me gustaría proponerte esto, no sé que opines: mm pues siento una parte calmada aqui no me gustaria overmapear nada asi que por el momento lo dejo asi
  4. 00:35:494 (2) - el que el slider termine sobre el final del anterir, me pareció un poco troll la verdad xD ojala se te ocurriera otra forma, aunque en fin.. XD jajaja antes estaba mas feo u.u fue idea de XinCrin :3
  5. 00:37:270 (6) - pienso que una forma vertical queda mejor para el flow: Lo probe y no me convencio se siente como muy pegado ademas asi como esta sigue el flow como si fuera un caminito, lo dejare asi u.u
  6. 00:40:033 (6,7,8,1) - pienso que el flow queda un poco raro ahí, además, el (6) y sus consecuentes stack no están centrados :P
    podrías centrar bien el 6, poner el 7 hacia abajo, hacer un stack entre 8 y 5: use la decadencia de la voz para el salto entre 00:40:428 (7,8) - y si esta bien centrado owo
  7. 01:05:691 - se siente un poco raro no tener algo para hacer clic acá... yo opinaría que es mejor quitar el repeat, y hacer algo acá :P Noooooo please, xD tarde mucho para hacer ese flow dejame dejarlo asi como esta a menos que me insistan lo cambiare pero tratare de que sobreviva hasta el ranked~~
  8. 01:22:862 (2) - por el flow, creo que es mejor cambiarle la concavidad, osea, hacer esto: fixed

    y hacer 01:23:849 (5) - simetrico al anterior. tmb fixed~~
  9. 01:24:441 (6,7) - el flow entre estos dos se siente mal. Yo lo que haría sería rotar el slider pequeño 90 grados sentido anti horario, así el flow hacia el siguente slider es más suave. al principio estaba asi pero no me gusto y pues me decidi por como esta ahorita xd
Bonito mapa, Suerte! :D
Gracias Erunamo sempai :3
Topic Starter
-Sh1n1-
Pat~~ please Re-download :3
Julie
Finally here owo
[General]

Welp no unrankable issue (other then the AImod on easy), metadata, hitsound, etc. check~
Metadata proof : http://puu.sh/hTgKE.jpg , since saw one mod that ask for a metadata check, so just in-case~

[Easy]

Check AIMod, easy shouldn't have a distance spacing issue~

00:42:796 (2,3,1) - there no spacing issue detect by AIMod but you could see them touch http://puu.sh/hT5iS.jpg. Get it around 1.3x (minimum 1.3x at least so it doesn't touch).

00:52:270 (2,3,4) - ^

Sometimes you can see that there is notes more close then other, try keep spacing same spacing all along even if it just a few pixel can see the a little bit the difference, but overall should be fine. Most important one are the touching one I mention above ><, avoid those, too easy to see it.

01:25:329 - snap the green line on the head of spinner 01:25:428 -

[Normal]

00:42:796 (3,4,5,6,1) - Probably too much in a row, give normal player some break ><, rare see 5 notes like that in normal

[Hard]

00:30:165 (1,2,3,4) - Keep these spacing consistent, or at least 00:30:165 (1,2,3) - a bit higher, so it feel different then the slow part before.

00:40:033 (6,7) - this should be higher spacing, empathize the drum too, not only this part 00:40:428 (7,8) - should be higher spacing

00:43:586 (6,7,8,9,1) - can make something more interesting then just following each note =w=, drum part here can make a really fun jump, and also because 00:43:783 (7) - isn't the same drum as 00:43:586 (6,8,9) - . Then can make an even higher jump here 00:44:178 (9,1) - for cymbal.

00:45:559 - + I feel your keeping it to much into 1.00x spacing, try more original stuff like you did here 00:40:428 (7,8) - , suddenly higher spacing, while this part 00:45:559 - + should be a lots more different then just keep the same spacing like in easy or normal ><.

00:45:954 (5,6,7) - and 00:46:744 (7,1) - can make a much better flow then this, try moving your mouse around, to find something more comfortable~

00:53:059 (6,7,1) - uwahh why suddenly less then 1.00x spacing when is actually suppose to get higher!! XD Also the note are slightly touching ;w; http://puu.sh/hTdkH.jpg, like point out in easy, it doesn't look good usually xD.

01:22:862 (2,3,4,5,6,7) - really can make some more interesting movement, is all nearly the same spacing ><, can make some nice easy jump since is a hard so it will be more interesting to play for this drum part.
Nice fusion of other people suggestion in your map, I can't read indo, but can see the screenshot, you implant them nicely, go well with your mapping~
And dat mp3 file name wwww, haha funny xD
Topic Starter
-Sh1n1-

Julie wrote:

Finally here owo
[General]

Welp no unrankable issue (other then the AImod on easy), metadata, hitsound, etc. check~
Metadata proof : http://puu.sh/hTgKE.jpg , since saw one mod that ask for a metadata check, so just in-case~ yay thanks

[Easy]

Check AIMod, easy shouldn't have a distance spacing issue~

00:42:796 (2,3,1) - there no spacing issue detect by AIMod but you could see them touch http://puu.sh/hT5iS.jpg. Get it around 1.3x (minimum 1.3x at least so it doesn't touch). orz sorry D: , Fixed

00:52:270 (2,3,4) - ^ Fixed

Sometimes you can see that there is notes more close then other, try keep spacing same spacing all along even if it just a few pixel can see the a little bit the difference, but overall should be fine. Most important one are the touching one I mention above ><, avoid those, too easy to see it. Fixed on all the map

01:25:329 - snap the green line on the head of spinner 01:25:428 - Sure~~

[Normal]

00:42:796 (3,4,5,6,1) - Probably too much in a row, give normal player some break ><, rare see 5 notes like that in normal xD I add a rest here, fixed

[Hard]

00:30:165 (1,2,3,4) - Keep these spacing consistent, or at least 00:30:165 (1,2,3) - a bit higher, so it feel different then the slow part before. Fixed keeping my pattern but reducing distance between 00:30:954 (3,4) -

00:40:033 (6,7) - this should be higher spacing, empathize the drum too, not only this part 00:40:428 (7,8) - should be higher spacing following voice at 00:39:441 (4,5,6) - and I want to add more emphasis on my clap 00:40:428 (7) - I'll keep

00:43:586 (6,7,8,9,1) - can make something more interesting then just following each note =w=, drum part here can make a really fun jump, and also because 00:43:783 (7) - isn't the same drum as 00:43:586 (6,8,9) - . Then can make an even higher jump here 00:44:178 (9,1) - for cymbal. Yay I'm agree, First time were with jumps here but modders told me that my have low BPM and adding a lot of jumps is not good D:

00:45:559 - + I feel your keeping it to much into 1.00x spacing, try more original stuff like you did here 00:40:428 (7,8) - , suddenly higher spacing, while this part 00:45:559 - + should be a lots more different then just keep the same spacing like in easy or normal ><. As I said before I want to keep my slow rhythm

00:45:954 (5,6,7) - and 00:46:744 (7,1) - can make a much better flow then this, try moving your mouse around, to find something more comfortable~ I moved 00:45:954 (5,6,7) - a bit down to be more confortable to the next note: 00:47:928 (1) -

00:53:059 (6,7,1) - uwahh why suddenly less then 1.00x spacing when is actually suppose to get higher!! XD Also the note are slightly touching ;w; http://puu.sh/hTdkH.jpg, like point out in easy, it doesn't look good usually xD. jajaja sorry D: , Fixed

01:22:862 (2,3,4,5,6,7) - really can make some more interesting movement, is all nearly the same spacing ><, can make some nice easy jump since is a hard so it will be more interesting to play for this drum part. A few days before I tried with CTRL+G at 01:24:441 (6) - but I feel not good at all, so I'll keep but if you have an idea send me a pic please DD: xDD
Nice fusion of other people suggestion in your map, I can't read indo, but can see the screenshot, you implant them nicely, go well with your mapping~
And dat mp3 file name wwww, haha funny xD ahahaha original :3
Thank you very much Julie *-*/
mod mod? xD
OzzyOzrock
eyyyyyyyyyyyyyyyyyyyyyyy

[Oni]
00:00:165 (1,2,3,4,5) - sounds more like k d k k d, no?
00:04:507 (9) - k, higher note :3
00:31:546 (98) - d?
00:38:059 (123) - d? sounds better, and it's one ddk less ;P
00:49:309 (167) - k, to vary from the constant kdddk
00:51:086 (173,174,175,176,177,178,179,180,181,182,183) - d k k k d d k k d d k sounds better with the instrument in the back, and ddkdddkdddk patterns are pretty boring
00:55:428 (190,191,192,193) - maybe (d k d k)? would sound and look really nice
01:00:559 (205,206,207) - k k d?
01:10:823 (236,237) - k k for k k k, which goes well with the singer

well done!

[Muzukashii]
00:05:296 (9,10) - delete these notes, it introduces the singing way better
00:13:981 - add notes here, you did it earlier in the song!
00:59:770 - the speed up here should include either all the notes, or none, not just one note please!

i think the rest is fine :D

good job
Topic Starter
-Sh1n1-

OzzyOzrock wrote:

eyyyyyyyyyyyyyyyyyyyyyyy
Yaaaaaaaaaay!! xD

Thanks for your mod Ozzy
Monstrata
[Hard]

  1. 00:06:481 (1,2) - Fix this blanket
  2. 00:11:612 (4,1) - ^ Okay, I can see more blanket problems. I'll just mention them at the end :P.
  3. 00:33:323 (5,6) - Patterns like this really look off because it almost seems like you're blanketting the negative space in between them, but they're really off. If you want to use this kind of pattern, it's highly recommended that you actually blanket both sliders on a circle before deleting the circle after. Put a circle on coordinates 256||125 and then use this circle to create the pattern (shown below). You can delete the circle after, but now the pattern is much more visually appealing.
    Here's a pic with a circle in between as reference.


    This is what I did: (This is also how you should be including images when you mod)
  4. 00:40:428 (7,8) - This is a really big jump compared to the rest of your map :\.
  5. 00:43:586 (6,7) - 1/4 slider would work better here. Too many circles in a row imo.
  6. 00:47:533 - Should really map this note to something clickable. Imo remove the repeat of the previous slider and begin another slider here.
  7. 01:06:481 (1,2,3) - Kinda too simple compared to rest of Kiai Section :P Also 01:07:270 - Is a held vocal while 01:07:665 - and 01:07:862 - Are two vocals. imo, Ctrl+G 01:07:270 (2,3) - And then add a circle to 01:07:665 - .
  8. 01:13:586 (2,3) - ^Same idea.
You seem to use a lot of blankets in your mapping style, but many of them are off enough that I can notice them when testplaying.
Examples: 01:19:902 (3,4) - 01:22:270 (1,2) - 00:49:902 (6,1) - . If you want to improve the map's aesthetics, go over your diffs again and take greater care in improving them, using the approach circle as a guide.

[Easy]

  1. 00:39:638 (2,3,4) - Why not use 1/2 repeat slider instead like you did with 00:36:481 (2) - ? Seems like inconsistent rhythm here. Also it doesn't hurt to reduce the # of consecutive circles on Easy.
  2. 00:54:638 (1,2,3) - This part is rather simple im comparison, even though it's supposed to be a build up into the Kiai. Compare this section with 00:52:270 (2,3,4) - Where you use more note density. Also note the fact that you are mapping to double bpm, so these 3 circles are actually 2/1 apart. You can afford to make these circles 1/2 sliders or at least some other denser rhythm.
Tbh, Your choice of base SV is rather concerning... 1.20 on Easy, 2.00 on Normal and 2.80 on Hard. It's too drastic for me. That's still a 0.4x SV change with each diff after considering that you're mapping to double-bpm.
Topic Starter
-Sh1n1-
Pat says:

[quote"OzzyR0ckz"]
Code:
[Oni]
00:00:165 (1,2,3,4,5) - sounds more like k d k k d, no? ummm, i follow the piano pitch, 00:00:165 (1,5) - are higher than 00:00:559 (2,3,4) -
00:04:507 (9) - k, higher note :3
00:31:546 (98) - d?
00:38:059 (123) - d? sounds better, and it's one ddk less ;P ok, deleted 00:37:862 (122) - xD
00:49:309 (167) - k, to vary from the constant kdddk
00:51:086 (173,174,175,176,177,178,179,180,181,182,183) - d k k k d d k k d d k sounds better with the instrument in the back, and ddkdddkdddk patterns are pretty boring
00:55:428 (190,191,192,193) - maybe (d k d k)? would sound and look really nice
01:00:559 (205,206,207) - k k d?
01:10:823 (236,237) - k k for k k k, which goes well with the singer

well done!

[Muzukashii]
00:05:296 (9,10) - delete these notes, it introduces the singing way better
00:13:981 - add notes here, you did it earlier in the song!
00:59:770 - the speed up here should include either all the notes, or none, not just one note please!

i think the rest is fine :D

good job


no reply = changed thanks!!
http://puu.sh/hX8VH/4e384de4fd.rar
Topic Starter
-Sh1n1-

monstrata wrote:

[Hard]

  1. 00:06:481 (1,2) - Fix this blanket Fixed
  2. 00:11:612 (4,1) - ^ Okay, I can see more blanket problems. I'll just mention them at the end :P. Fixed
  3. 00:33:323 (5,6) - Patterns like this really look off because it almost seems like you're blanketting the negative space in between them, but they're really off. If you want to use this kind of pattern, it's highly recommended that you actually blanket both sliders on a circle before deleting the circle after. Put a circle on coordinates 256||125 and then use this circle to create the pattern (shown below). You can delete the circle after, but now the pattern is much more visually appealing. Fixed
    Here's a pic with a circle in between as reference.


    This is what I did: (This is also how you should be including images when you mod OK OK xD)
  4. 00:40:428 (7,8) - This is a really big jump compared to the rest of your map :\. Here is the only part when I can add a big jump imo, the song is too low
  5. 00:43:586 (6,7) - 1/4 slider would work better here. Too many circles in a row imo. 4 Notes works better imo, following the song
  6. 00:47:533 - Should really map this note to something clickable. Imo remove the repeat of the previous slider and begin another slider here. It's not a bad idea but 00:46:744 (7) - is really necessary imo
  7. 01:06:481 (1,2,3) - Kinda too simple compared to rest of Kiai Section :P Also 01:07:270 - Is a held vocal while 01:07:665 - and 01:07:862 - Are two vocals. imo, Ctrl+G 01:07:270 (2,3) - And then add a circle to 01:07:665 - . Nope, you are right when you say "too simple compared to rest of Kiai Section" but is not necesary to change that because feels like overmap and I want to make a really simple and playable map, is my first map u.u Understand me
  8. 01:13:586 (2,3) - ^Same idea. ^
You seem to use a lot of blankets in your mapping style, but many of them are off enough that I can notice them when testplaying.
Examples: 01:19:902 (3,4) - 01:22:270 (1,2) - 00:49:902 (6,1) - . If you want to improve the map's aesthetics, go over your diffs again and take greater care in improving them, using the approach circle as a guide. orz, thanks for the advice, fixed

[Easy]

  1. 00:39:638 (2,3,4) - Why not use 1/2 repeat slider instead like you did with 00:36:481 (2) - ? Seems like inconsistent rhythm here. Also it doesn't hurt to reduce the # of consecutive circles on Easy. Fixed, you are right
  2. 00:54:638 (1,2,3) - This part is rather simple im comparison, even though it's supposed to be a build up into the Kiai. Compare this section with 00:52:270 (2,3,4) - Where you use more note density. Also note the fact that you are mapping to double bpm, so these 3 circles are actually 2/1 apart. You can afford to make these circles 1/2 sliders or at least some other denser rhythm. I was thinking on it, but... I'll keep because I want to follow voice at 00:52:270 (2,3,4) - and you can hear 4 strong sounds at 00:53:849 - 00:54:638 - 00:55:428 - 00:56:217 - so the best way to make this part simple is with circles
Tbh, Your choice of base SV is rather concerning... 1.20 on Easy, 2.00 on Normal and 2.80 on Hard. It's too drastic for me. That's still a 0.4x SV change with each diff after considering that you're mapping to double-bpm. I was searching maps with the same BPM and SV on my map is good, moreover, I pick SV from a rank map :3
Thanks *-*/

Pat's diffs updated
Charlotte
hi~ from PM req.super lated.really sorry.

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ Muzukashii]


  • *00:32:922 - move to 00:34:119 - & 00:36:090 - delete.more fit imo.

    *00:49:112 (107,108,109,110,111,112) - this pattern is little strange. so I have suggestion↓

    00:49:100 - move to 00:48:707 - & 00:49:327 - move to 00:48:914 - & 00:49:114 - add k. (kkk)
[ Oni]


  • *00:41:022 - delete. I think no need & add little break time.

    *01:21:481 (273,274,275,276,277,278) - umm....1/3? I think 01:22:007 (276,277) - delete or 01:22:007 (276,277) - delete & 01:22:070 - add notes is good?
Good luck :)
[R]
M4M in PM :>

[Muzukashi]
00:05:691 - d

[Oni]
00:15:559 - d
00:52:665 - d (can change or not)
00:53:849 - 00:56:217 - make
00:58:981 - d
01:10:823 - d
not much but surely mod
Topic Starter
-Sh1n1-
Thanks Charlotte and [R], you are amazing guys *-*/

Waiting Pat's answer :3

Added new timing points
PatZar

Charlotte wrote:

hi~ from PM req.super lated.really sorry. thanks for wasting time with me :)

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ Muzukashii]


  • *00:32:922 - move to 00:34:119 - & 00:36:090 - delete.more fit imo.

    *00:49:112 (107,108,109,110,111,112) - this pattern is little strange. so I have suggestion↓

    00:49:100 - move to 00:48:707 - & 00:49:327 - move to 00:48:914 - & 00:49:114 - add k. (kkk) ummm, seems good, but i will keep this, i follow background rhythm
[ Oni]


  • *00:41:022 - delete. I think no need & add little break time.

    *01:21:481 (273,274,275,276,277,278) - umm....1/3? I think 01:22:007 (276,277) - delete or 01:22:007 (276,277) - delete & 01:22:070 - add notes is good? emphasis, and the player not get any bore from this oni xD
Good luck :)

[R] wrote:

M4M in PM :>

[Muzukashi]
00:05:691 - d
gw ganti sebagian not

[Oni]
00:15:559 - d
00:52:665 - d (can change or not) vocall
00:53:849 - 00:56:217 - make jelek buat gw imoo
00:58:981 - d
01:10:823 - d
not much but surely mod
nice mod you too!
arigatou char sama kpkokolokoblah~
http://puu.sh/i8zFw/0c6dd54de5.rar
Charles445
Here's the timing for standard and taiko.
Standard is just the red points.
Taiko has extra inheriting sections to fix the speed changes that BPM changes cause.

Timing for Standard
[TimingPoints]
13,789.473684210526,4,1,0,50,1,8
210.216336295284,757.097791798107,4,1,0,50,1,0
967,789.473684210526,4,1,0,50,1,8
3335,761.904761904762,4,1,0,50,1,0
4096,806.451612903226,4,1,0,50,1,8
4902,789.473684210526,4,1,0,50,1,8
5691,810.810810810811,4,1,0,50,1,8
6501,789.473684210526,4,1,0,50,1,0
14395,780.741704619388,4,1,0,50,1,8
15956,769.230769230769,4,1,0,50,1,0
16725,821.917808219178,4,1,0,50,1,8
17546,797.34219269103,4,1,0,50,1,8
18343,800,4,1,0,50,1,8
19143,779.220779220779,4,1,0,50,1,0
19922,786.369593709043,4,1,0,50,1,8
21494,784.313725490196,4,1,0,50,1,8
22278,779.220779220779,4,1,0,50,1,0
23057,789.473684210526,4,1,0,50,1,8
25425,789.473684210526,4,1,0,50,1,0
27793,793.653684210527,4,1,0,50,1,8
28586,789.473684210526,4,1,0,50,1,0
30164,804.289544235925,4,1,0,50,1,8
30968,779.220779220779,4,1,0,50,1,8
31747,784.313725490196,4,1,0,50,1,0
32531,789.473684210526,4,1,0,50,1,8
34899,795.755968169761,4,1,0,50,1,0
35694,779.220779220779,4,1,0,50,1,8
36473,805.369127516779,4,1,0,50,1,8
37278,784.313725490196,4,1,0,50,1,8
38062,792.602377807133,4,1,0,50,1,0
42817,786.885245901639,4,1,0,50,1,8
43603,779.220779220779,4,1,0,50,1,8
44382,789.473684210526,4,1,0,50,1,0
45171,792.079207920792,4,1,0,50,1,8
45963,782.268578878748,4,1,0,50,1,8
46745,796.811986754967,4,1,0,50,1,8
47541,794.701986754967,4,1,0,50,1,0
49130,784.313725490196,4,1,0,50,1,8
50698,796.812749003984,4,1,0,50,1,0
51494,793.650793650794,4,1,0,50,1,8
53081,786.885245901639,4,1,0,50,1,8
53867,789.473684210526,4,1,0,50,1,0
54656,769.230769230769,4,1,0,50,1,8
55425,799.467021985343,4,1,0,50,1,8
56224,771.704180064309,4,1,0,50,1,8
56995,795.751986754967,4,1,0,50,1,0
58586,791.55672823219,4,1,0,50,1,8
60169,793.650793650794,4,1,0,50,1,0
64137,769.230769230769,4,1,0,50,1,8
64906,800,4,1,0,50,1,8
65706,800,4,1,0,50,1,8
66506,789.473684210526,4,1,0,50,1,0
67295,769.230769230769,4,1,0,50,1,8
68064,797.34219269103,4,1,0,50,1,8
68861,774.193548387097,4,1,0,50,1,8
69635,792.079207920792,4,1,0,50,1,0
72011,797.34219269103,4,1,0,50,1,8
72808,787.40157480315,4,1,0,50,1,0
73595,792.079207920792,4,1,0,50,1,8
75179,775.193798449612,4,1,0,50,1,8
75954,797.34219269103,4,1,0,50,1,0
76751,784.313725490196,4,1,0,50,1,8
77535,794.701986754967,4,1,0,50,1,8
79124,798.934753661784,4,1,0,50,1,0
79922,779.220779220779,4,1,0,50,1,8
81480,774.193548387097,4,1,0,50,1,8
82254,805.369127516779,4,1,0,50,1,0
83059,768.245838668374,4,1,0,50,1,8
83827,784.313684210527,4,1,0,50,1,8
84611,779.220779220779,4,1,0,50,1,8
85390,789.473684210526,4,1,0,50,1,0
Timing for Taiko
[TimingPoints]
13,789.473684210526,4,1,0,50,1,8
210,-104.166666666667,4,1,0,50,0,0
210.216336295284,757.097791798107,4,1,0,50,1,0
407,-104.166666666667,4,1,0,50,0,0
967,789.473684210526,4,1,0,50,1,8
3335,761.904761904762,4,1,0,50,1,0
3335,-103.092783505155,4,1,0,50,0,0
4096,806.451612903226,4,1,0,50,1,8
4096,-98.0392156862745,4,1,0,50,0,0
4902,789.473684210526,4,1,0,50,1,8
5691,810.810810810811,4,1,0,50,1,8
5691,-97.0873786407767,4,1,0,50,0,0
6501,789.473684210526,4,1,0,50,1,0
6501,-100,4,1,0,50,0,0
14395,780.741704619388,4,1,0,50,1,8
14395,-101.010101010101,4,1,0,50,0,0
15956,769.230769230769,4,1,0,50,1,0
15956,-103.092783505155,4,1,0,50,0,0
16725,821.917808219178,4,1,0,50,1,8
16725,-96.1538461538461,4,1,0,50,0,0
17546,797.34219269103,4,1,0,50,1,8
17546,-99.009900990099,4,1,0,50,0,0
18343,800,4,1,0,50,1,8
18343,-99.009900990099,4,1,0,50,0,0
19143,779.220779220779,4,1,0,50,1,0
19143,-101.010101010101,4,1,0,50,0,0
19922,786.369593709043,4,1,0,50,1,8
21494,784.313725490196,4,1,0,50,1,8
21494,-101.010101010101,4,1,0,50,0,0
22278,779.220779220779,4,1,0,50,1,0
22278,-101.010101010101,4,1,0,50,0,0
23057,789.473684210526,4,1,0,50,1,8
25425,789.473684210526,4,1,0,50,1,0
27793,793.653684210527,4,1,0,50,1,8
27793,-99.009900990099,4,1,0,50,0,0
28586,789.473684210526,4,1,0,50,1,0
29770,-90.0900900900901,4,1,0,50,0,0
29967,-89.2857142857143,4,1,0,50,0,0
30164,804.289544235925,4,1,0,50,1,8
30164,-86.9565217391304,4,1,0,50,0,0
30566,-86.2068965517241,4,1,0,50,0,0
30767,-85.4700854700855,4,1,0,50,0,0
30968,779.220779220779,4,1,0,50,1,8
30968,-87.719298245614,4,1,0,50,0,0
31162,-86.9565217391304,4,1,0,50,0,0
31357,-86.2068965517241,4,1,0,50,0,0
31552,-85.4700854700855,4,1,0,50,0,0
31747,784.313725490196,4,1,0,50,1,0
31747,-84.0336134453781,4,1,0,50,0,0
32531,789.473684210526,4,1,0,50,1,8
32531,-83.3333333333333,4,1,0,50,0,0
34899,795.755968169761,4,1,0,50,1,0
34899,-82.6446280991736,4,1,0,50,0,0
35694,779.220779220779,4,1,0,50,1,8
35694,-84.7457627118644,4,1,0,50,0,0
36473,805.369127516779,4,1,0,50,1,8
36473,-81.9672131147541,4,1,0,50,0,0
37278,784.313725490196,4,1,0,50,1,8
37278,-84.0336134453781,4,1,0,50,0,0
38062,792.602377807133,4,1,0,50,1,0
38062,-83.3333333333333,4,1,0,50,0,0
42817,786.885245901639,4,1,0,50,1,8
42817,-83.3333333333333,4,1,0,50,0,0
43603,779.220779220779,4,1,0,50,1,8
43603,-84.7457627118644,4,1,0,50,0,0
44382,789.473684210526,4,1,0,50,1,0
44382,-83.3333333333333,4,1,0,50,0,0
45171,792.079207920792,4,1,0,50,1,8
45171,-83.3333333333333,4,1,0,50,0,0
45963,782.268578878748,4,1,0,50,1,8
45963,-84.0336134453781,4,1,0,50,0,0
46745,796.811986754967,4,1,0,50,1,8
46745,-82.6446280991736,4,1,0,50,0,0
47541,794.701986754967,4,1,0,50,1,0
47541,-82.6446280991736,4,1,0,50,0,0
49130,784.313725490196,4,1,0,50,1,8
49130,-84.0336134453781,4,1,0,50,0,0
50698,796.812749003984,4,1,0,50,1,0
50698,-82.6446280991736,4,1,0,50,0,0
51494,793.650793650794,4,1,0,50,1,8
51494,-82.6446280991736,4,1,0,50,0,0
53081,786.885245901639,4,1,0,50,1,8
53081,-83.3333333333333,4,1,0,50,0,0
53867,789.473684210526,4,1,0,50,1,0
53867,-83.3333333333333,4,1,0,50,0,0
54656,769.230769230769,4,1,0,50,1,8
54656,-85.4700854700855,4,1,0,50,0,0
55425,799.467021985343,4,1,0,50,1,8
55425,-81.9672131147541,4,1,0,50,0,0
56224,771.704180064309,4,1,0,50,1,8
56224,-85.4700854700855,4,1,0,50,0,0
56995,795.751986754967,4,1,0,50,1,0
56995,-82.6446280991736,4,1,0,50,0,0
58586,791.55672823219,4,1,0,50,1,8
58586,-83.3333333333333,4,1,0,50,0,0
59770,-78.125,4,1,0,50,0,0
59967,-77.5193798449612,4,1,0,50,0,0
60169,793.650793650794,4,1,0,50,1,1
60169,-76.9230769230769,4,1,0,50,0,1
64137,769.230769230769,4,1,0,50,1,9
64137,-78.7401574803149,4,1,0,50,0,1
64906,800,4,1,0,50,1,9
64906,-75.7575757575758,4,1,0,50,0,1
65706,800,4,1,0,50,1,9
65706,-75.7575757575758,4,1,0,50,0,1
66506,789.473684210526,4,1,0,50,1,1
66506,-76.9230769230769,4,1,0,50,0,1
67295,769.230769230769,4,1,0,50,1,9
67295,-78.7401574803149,4,1,0,50,0,1
68064,797.34219269103,4,1,0,50,1,9
68064,-76.3358778625954,4,1,0,50,0,1
68861,774.193548387097,4,1,0,50,1,9
68861,-78.7401574803149,4,1,0,50,0,1
69635,792.079207920792,4,1,0,50,1,1
69635,-76.9230769230769,4,1,0,50,0,1
72011,797.34219269103,4,1,0,50,1,9
72011,-76.3358778625954,4,1,0,50,0,1
72808,787.40157480315,4,1,0,50,1,1
72808,-76.9230769230769,4,1,0,50,0,1
73595,792.079207920792,4,1,0,50,1,9
73595,-76.9230769230769,4,1,0,50,0,1
75179,775.193798449612,4,1,0,50,1,9
75179,-78.125,4,1,0,50,0,1
75954,797.34219269103,4,1,0,50,1,1
75954,-76.3358778625954,4,1,0,50,0,1
76751,784.313725490196,4,1,0,50,1,9
76751,-77.5193798449612,4,1,0,50,0,1
77535,794.701986754967,4,1,0,50,1,9
77535,-76.3358778625954,4,1,0,50,0,1
79124,798.934753661784,4,1,0,50,1,1
79124,-75.7575757575758,4,1,0,50,0,1
79922,779.220779220779,4,1,0,50,1,9
79922,-78.125,4,1,0,50,0,1
81480,774.193548387097,4,1,0,50,1,9
81480,-78.7401574803149,4,1,0,50,0,1
82254,805.369127516779,4,1,0,50,1,0
82254,-75.187969924812,4,1,0,50,0,0
83059,768.245838668374,4,1,0,50,1,8
83059,-78.7401574803149,4,1,0,50,0,0
83827,784.313684210527,4,1,0,50,1,8
83827,-77.5193798449612,4,1,0,50,0,0
84611,779.220779220779,4,1,0,50,1,8
84611,-78.125,4,1,0,50,0,0
85390,789.473684210526,4,1,0,50,1,0
85390,-76.9230769230769,4,1,0,50,0,0

lol spreadsheets http://puu.sh/i9dCo/f2b5d0a90d.png
Gero
Feel free to send me a forum pm when you've finished to apply everything.
Topic Starter
-Sh1n1-

Gero wrote:

Feel free to send me a forum pm when you've finished to apply everything.
Oki~~ Thanks :3

Added new timing points, re-download~~

Pat's diffs update~~
DakeDekaane
Hold on.

Taiko difficulties aren't ready for ranking yet, there's some issues with the map not being coherent with the song pace. If this were your typical anime song it wouldn't be that much of a problem, but this is a calm song, a very sweet calm song.

Have in mind you are not forced to fix in this way, you could fix in a different way, as long as the main issue (descried briefly in each section) is attacked.

[Oni]
00:05:296 - 00:31:747 - Many of the triples of this section are overdone. The song here is pretty calm yet you have a considerable bunch of triples/quads that are killing that pace. Some 2/1 breaks would be required to fit the pace here.
  • 00:05:893 (13) - 00:07:882 (20) - You have to agree these notes is really irrelevant and doesn't add anything to the song besides overmapping. Same for 00:13:408 (36) -
    00:08:079 - A 2/1 break could fit better than a 1/1 notes
    00:18:343 - ^
    00:20:708 - ^
    I guess that'd be enough, but if you could simplify a few triples, could be cool.
[]
00:31:747 - 01:00:169 - Something similar here, but this is better by having just 1/1 breaks somewhere. I mean you have many 1/1 breaks in the kiai where song reach the climax and more intense, but not in the previous sections, lol.
  • 00:32:728 (102) - Remove this note.
    00:36:674 (117,119,121) - Remove these notes and make 00:36:875 (118) - a don.
    00:41:430 (134,135,136) - Remove these.
    00:42:421 (138,139,140,141) - Although vocals call for a double, the main rhythm doesn't call for it. rather moving 00:43:013 (140) - 1/2 beat backwards as a don.
    00:43:797 (143,144,145) - Remove these.
    00:45:765 (151,155) - ^
    00:47:938 (160,161,162,163) - Something similar about the doubles.
    00:49:326 (165,166,167) - Remove these.
    00:51:096 (171,172,173,174,175,176,177,178,179,180,181) - Although we have this violin notes in the background, this kind of stream is relatively odd compared with the song, try ddk ddkkddk?
    00:54:261 (184,185,186,187,188,189,190,191,192) - Follow the percusions here. Please.
[]
01:00:169 - I won't say much about this section, since song got the most intense here, the patterns you use actually fit here. I'd suggest to add a few notes tho.

  • 01:01:954 - Here
    01:05:106 - Here
    01:11:417 - And here.
    01:12:609 (241) - Remove this note
    01:21:867 (274,275,276,277) - Not saying it doesn't fit, but could be nice to know the reasoning behind this. Because players would use DT/HR to not get bored.

[Muzukashii]
Simlar stuff needs to be done here. Try to put the same 2/1 breaks I suggested in Oni in 00:06:501 - 00:31:747 - , and the 1/1 for 00:31:747 - 01:00:169 - .

  • Additional stuff:
    00:27:596 (54) - This note isn't really fitting, remove it and make 00:28:189 (55,56) - either k k or k d
    00:31:552 (65) - Removing this note could help to emphasize 00:31:747 - better, since it gets lost in the bunch of triples.
    00:49:326 (106,107) - Rather remove these notes, since doubles here aren't that fitting, imo.
    00:58:981 (128) - dis random big note.
    01:12:210 (159,160) - Remove.
    01:20:311 (179,180,181) - Remove?
    01:00:169 - 01:06:506 - You need to add a few notes in 1/4 here. 01:01:954 - and 01:05:106 - are (probably the only) good places.

Also need to fix the timing lines for the first note, just swap these lines in the timing:
210,-104.166666666667,4,1,0,50,0,0
210.216336295284,757.097791798107,4,1,0,50,1,0

That'd be all from my part, I think.

I liked the standard difficulties. Good luck!

Edit: made post pretty.
PatZar
rip let me check it soon

DakeDekaane wrote:

Hold on.

Taiko difficulties aren't ready for ranking yet, there's some issues with the map not being coherent with the song pace. If this were your typical anime song it wouldn't be that much of a problem, but this is a calm song, a very sweet calm song.

Have in mind you are not forced to fix in this way, you could fix in a different way, as long as the main issue (descried briefly in each section) is attacked.

[Oni]
00:05:296 - 00:31:747 - Many of the triples of this section are overdone. The song here is pretty calm yet you have a considerable bunch of triples/quads that are killing that pace. Some 2/1 breaks would be required to fit the pace here.
  • 00:05:893 (13) - 00:07:882 (20) - You have to agree these notes is really irrelevant and doesn't add anything to the song besides overmapping. Same for 00:13:408 (36) -
    00:08:079 - A 2/1 break could fit better than a 1/1 notes
    00:18:343 - ^
    00:20:708 - ^
    I guess that'd be enough, but if you could simplify a few triples, could be cool.
    ^reject all of them, try to re-hear it you will find about there is have some guitar beat, so i mapped it all of them way
[]
00:31:747 - 01:00:169 - Something similar here, but this is better by having just 1/1 breaks somewhere. I mean you have many 1/1 breaks in the kiai where song reach the climax and more intense, but not in the previous sections, lol.
  • 00:32:728 (102) - Remove this note.
    00:36:674 (117,119,121) - Remove these notes and make 00:36:875 (118) - a don. nope, my style, btw have you to mod my maps, do you?
    00:41:430 (134,135,136) - Remove these. ^
    00:42:421 (138,139,140,141) - Although vocals call for a double, the main rhythm doesn't call for it. rather moving 00:43:013 (140) - 1/2 beat backwards as a don.
    00:43:797 (143,144,145) - Remove these. wat?
    00:45:765 (151,155) - ^ thats connecting the vocal beat >_>
    00:47:938 (160,161,162,163) - Something similar about the doubles.
    00:49:326 (165,166,167) - Remove these. no
    00:51:096 (171,172,173,174,175,176,177,178,179,180,181) - Although we have this violin notes in the background, this kind of stream is relatively odd compared with the song, try ddk ddkkddk? ye, but i want like a bit complex pattern at here
    00:54:261 (184,185,186,187,188,189,190,191,192) - Follow the percusions here. Please. Please. it follow the background beat, but the rhythm is bit lack
[]
01:00:169 - I won't say much about this section, since song got the most intense here, the patterns you use actually fit here. I'd suggest to add a few notes tho.

  • 01:01:954 - Here
    01:05:106 - Here
    01:11:417 - And here.
    i would like to use monotune
    01:12:609 (241) - Remove this note the drum still lmfao
    01:21:867 (274,275,276,277) - Not saying it doesn't fit, but could be nice to know the reasoning behind this. Because players would use DT/HR to not get bored. The vocal is a bit deep, and im trying to manipulation the rhythm that isn't on there, so the player can play the rhythm well, also the BPM is low too so this 1/6 is fine imo( sorry bad english )

[Muzukashii]
Simlar stuff needs to be done here. Try to put the same 2/1 breaks I suggested in Oni in 00:06:501 - 00:31:747 - , and the 1/1 for 00:31:747 - 01:00:169 - .

  • Additional stuff:
    00:27:596 (54) - This note isn't really fitting, remove it and make 00:28:189 (55,56) - either k k or k d I follow vocal 00:27:402 (53,54,55) -
    00:31:552 (65) - Removing this note could help to emphasize 00:31:747 - better, since it gets lost in the bunch of triples.
    00:49:326 (106,107) - Rather remove these notes, since doubles here aren't that fitting, imo. nope
    00:58:981 (128) - dis random big note. Instead don
    01:12:210 (159,160) - Remove. drum pls
    01:20:311 (179,180,181) - Remove? Instead remove the duplet dons, and move 1/4 that kat
    01:00:169 - 01:06:506 - You need to add a few notes in 1/4 here. 01:01:954 - and 01:05:106 - are (probably the only) good places.

Also need to fix the timing lines for the first note, just swap these lines in the timing:
210,-104.166666666667,4,1,0,50,0,0
210.216336295284,757.097791798107,4,1,0,50,1,0
all of them? ^, probably i will leave it to sh1n1

That'd be all from my part, I think.

I liked the standard difficulties. Good luck!

Edit: made post pretty.
Thanks for mod!
http://puu.sh/iaBBU/a1ce0e9057.rar
Topic Starter
-Sh1n1-
Updated~~
Gero
Hola~

General

  1. No vas a añadir el vídeo?
  2. Realmente no entiendo el uso del "SliderBorder : 255,255,255" ya que no estas usando skin y actualmente es innecesario ya que por default es blanco a menos que quieras añadir algún color en especial y por cierto considera darle una revisara al AIBat ya que al parecer hay algunas lineas verdad mal snappeadas en las dificultades de PatZar.
  3. Por alguna razón me preocupa el hecho de que tu source romanizado es "Kimi to Boku" y actualmente el japones tiene un punto al final "君と僕." ~ "Kimi to Boku." así que para estar seguros y evitar alguna descalificación por metadata te sugeriría intercambiar estos y obviamente añadir a los tags "Boku." lo olvidaba, de paso que te parece añadir tambien "You and Me." ya que es el titulo del anime en ingles, podría ser bastante útil a la hora de buscar un mapa relacionado a este anime.
  4. El AR entre Easy y Normal son demasiados cercanos, prácticamente los divide solo 1 tick de diferencia así que me gustaría que aumentaras el AR a 5 en la Normal para fijar este problema.
Easy

Snapping/Spacing
Tienes varias notas que no están colocadas correctamente por lo que te ayudare un poco con el snapping manual:

00:00:210 (1) - Este es fácil de snappear ya que son un par de mms por lo que aquí tienes el código que lo arregla.
160,264,210,6,0,B|148:237|123:216|123:216|101:199|78:155,1,115,2|2,0:0|0:0,0:0:0:0:

00:17:546 (3) - Ahora para este y el siguiente hay un problema, los sliders que contienen un repeat en el lapso de tiempo en el cual cambia el timing no pueden ser snappeados de ninguna forma por lo que altamente te recomiendo remapear estas partes para evitar problemas en el futuro.
00:19:532 (1) - Lo mismo ocurre aquí.

  1. 00:19:922 - De alguna manera siento que añadir un whistle en esta parte encajaría muy bien con el piano del fondo, deberías intentarlo ya que quizá te guste y también.
  2. 00:24:635 (4) - Tal vez lo mismo para este.
Normal

Snapping/Spacing
00:00:210 (1) - Otra vez hay problemas con el snapping, en este caso es como antes mencione es imposible arreglar eso por lo que lo ideal seria remappear esto o cambiarlo por dos círculos y un slider repeat.

00:14:198 (3) - El resto de los sliders de este punto hasta el ultimo que he marcado son sin repeat por lo cual no habra necesitad de reajustar el mapeo, se cuidadoso y revisa toda la dificultad para evitar alguna inconsistencia de spacing que pueda afectar el flow o legibilidad.

428,136,14198,6,0,L|456:284,1,149,2|0,0:0|0:0,0:0:0:0:

00:22:862 (2) -
332,32,22862,6,0,L|380:180,1,151,2|0,0:0|0:0,0:0:0:0:

01:03:938 (2) -
160,348,63938,6,0,L|216:204,1,147,2|0,0:0|0:0,0:0:0:0:

01:15:760 (1) -
208,356,75760,6,0,B|272:220,1,153,2|0,0:0|0:0,0:0:0:0:

01:17:339 (4) -
96,112,77339,2,0,P|156:64|232:64,1,151,2|2,0:0|0:0,0:0:0:0:

  1. 00:04:902 (3,4) - No esta del todo mal pero la transición entre estos dos círculos puede llegar a ser un poco confusa debido a el cambio de 1/2 a 1/1 así que tal vez podrías considerar mover 4 a X:316 Y:8, se ve mejor en mi opinión.
  2. 01:01:756 (3,4) - Revisa el spacing entre estas dos notas ya que están demasiado cerca una de la otra.
  3. 01:17:143 (3,4) - Siendo honesto la primera vez que vi este patrón al jugar la dificultad me pareció un tanto rara ya que el flujo de circulo a slider se siente un poco forzada así que en lo personal me gustaría que usaras un apilamiento en lugar de tener los dos objetos de esta manera.
Hard

Snapping/Spacing
00:00:588 (2) - Aquí pasa lo mismo que mencione en las otras dificultades, lamentablemente no podemos snappear esto cuando el slider en cuestión contiene un repeat.

00:03:715 (2) - Igual aquí.

00:14:198 (4) -
384,192,14198,6,0,B|363:153|387:113|387:113|404:64|384:32,1,166.5

00:22:862 (2) -
64,340,22862,6,0,B|120:328|176:356|176:356|244:340,1,169.5

01:22:858 (2) - Igual aquí.

  1. 00:23:846 (3) - Estoy bastante seguro que haz olvidado añadir un whistle aquí ya que realmente suena bastante vació a mi parecer así que uno ahí no quedaría mal después de todo.
  2. 00:27:003 (1) - Considera remover este combo ya que si comparamos las secciones anteriores este es relativamente corto lo cual crea una cierta inconsistencia y incoherencia.
  3. 00:30:164 (1,2,3) - Obviamente entiendo tu idea sobre el usar un espaciamiento pequeño cuando se trata de tres círculos o un triple pero es un tanto aburrido de jugar y algo raro de ver debido a que después de hacer esto, al inicio del kiai time puedo notar que las notas no se tocan entre si cuando se trata de triples por lo que me gustaría que hicieras algo como esto o similar ya que de alguna manera también ayudaría a la estética del mapa.
  4. 00:34:899 (1,2) - Esto funciona bastante bien entre si pero el siguiente apilamiento es el que me preocupa ya que si observamos detalladamente te podrías dar cuenta que parecería que hubieran 2 círculos apilados en vez de un slider y eso es un poco confuso en mi opinión así que, que opinas sobre no apliarlos e intentar otro tipo de patrón en su lugar.
  5. 00:37:278 (6,1) - Jump? no veo alguna razón valida o alguna enfatización en la música para añadir uno en esta parte, considera reducirlo un poco al menos.
  6. 00:40:439 (7,8) - Lo mismo para estos círculos.
PatZar's Muzukashii

  1. The problem here is the lack of 2/1 breaks, try to add at the least 3 or 5 on the whole difficulty, let me give you some examples of where they could be removed without problems.
  2. 00:36:875 (76) - I really think that without this note the pattern will flows better and somehow it also reduces the density.
  3. 00:41:628 (85) - Same as above.
  4. 01:20:701 (181) - Remove it.

    Check carefully the Muzukashii and take in mind about adding 2/1 breaks and 1/1 too, you know the BPM is not a valid reason to avoid it.
PatZar's Oni

  1. When I saw the difficulty something of what I noticed was around 00:05:691 - to 00:31:747 - since as we know this song is a slow one so is quite weird that you overuse the triplets at this part also the density is quite high too anyways the BPM doesn't helps since is not a regular anime song and that's the general problem so would be nice if you consider to remove some circles at this section.
  2. 00:34:702 (108) - Being honest, this sounds a bit awful since there is practically nothing special that requires a k so would be nice if you remove it.
  3. 00:32:925 (102) - What do you think about delete this circle? it will follow the piano part better if you ask me but up to you since if I'm not wrong you're following the vocals mostly of time.
  4. 00:36:875 (117) - d instead k? Feels nice in that way also I've heard the background and I swear that there is an strong beat if you ask me.
  5. 00:42:817 (139) - How about changing it to d? You should try it, I'm pretty sure you will like it even more than dkk.
  6. 00:47:938 (159,160) - CTRL+G?
  7. 00:53:867 (182,183,184,185,186,187,188,189,190,191,192) - Just asking but I want to know exactly what are you following here? seems kinda random and you won't tell me that should I hear it with 25% of speed since I already did also I used 5% of volume as well so I'd like suggest you rework this pattern for something more suitable.
  8. 01:08:064 (224) - d?

    Taikos are almost ready to go for me but would be nice if you get more mods to improve the quality of them, before moving the mapset forward.
Ya sabes que hacer, cuando consigas unos cuantos mods para las taikos eres libre de llamarme ya que realmente siento que necesitan mejorarse aun mas.
Topic Starter
-Sh1n1-

Gero wrote:

Hola~

General

  1. No vas a añadir el vídeo? No uwu
  2. Realmente no entiendo el uso del "SliderBorder : 255,255,255" ya que no estas usando skin y actualmente es innecesario ya que por default es blanco a menos que quieras añadir algún color en especial Si, despues de buscar exhaustivamente lo encontre xD y por cierto considera darle una revisara al AIBat ya que al parecer hay algunas lineas verdad mal snappeadas en las dificultades de PatZar. En esta parte por mas que me rompo el ojo no lo encuentro D:
  3. Por alguna razón me preocupa el hecho de que tu source romanizado es "Kimi to Boku" y actualmente el japones tiene un punto al final "君と僕." ~ "Kimi to Boku." así que para estar seguros y evitar alguna descalificación por metadata te sugeriría intercambiar estos y obviamente añadir a los tags "Boku." lo olvidaba, de paso que te parece añadir tambien "You and Me." ya que es el titulo del anime en ingles, podría ser bastante útil a la hora de buscar un mapa relacionado a este anime. Oki, fixed
  4. El AR entre Easy y Normal son demasiados cercanos, prácticamente los divide solo 1 tick de diferencia así que me gustaría que aumentaras el AR a 5 en la Normal para fijar este problema. fixed
Easy

Snapping/Spacing
Tienes varias notas que no están colocadas correctamente por lo que te ayudare un poco con el snapping manual:

00:00:210 (1) - Este es fácil de snappear ya que son un par de mms por lo que aquí tienes el código que lo arregla.
160,264,210,6,0,B|148:237|123:216|123:216|101:199|78:155,1,115,2|2,0:0|0:0,0:0:0:0:

00:17:546 (3) - Ahora para este y el siguiente hay un problema, los sliders que contienen un repeat en el lapso de tiempo en el cual cambia el timing no pueden ser snappeados de ninguna forma por lo que altamente te recomiendo remapear estas partes para evitar problemas en el futuro.
00:19:532 (1) - Lo mismo ocurre aquí.

  1. 00:19:922 - De alguna manera siento que añadir un whistle en esta parte encajaría muy bien con el piano del fondo, deberías intentarlo ya que quizá te guste y también.
  2. 00:24:635 (4) - Tal vez lo mismo para este.
Normal

Snapping/Spacing
00:00:210 (1) - Otra vez hay problemas con el snapping, en este caso es como antes mencione es imposible arreglar eso por lo que lo ideal seria remappear esto o cambiarlo por dos círculos y un slider repeat.

00:14:198 (3) - El resto de los sliders de este punto hasta el ultimo que he marcado son sin repeat por lo cual no habra necesitad de reajustar el mapeo, se cuidadoso y revisa toda la dificultad para evitar alguna inconsistencia de spacing que pueda afectar el flow o legibilidad.

428,136,14198,6,0,L|456:284,1,149,2|0,0:0|0:0,0:0:0:0:

00:22:862 (2) -
332,32,22862,6,0,L|380:180,1,151,2|0,0:0|0:0,0:0:0:0:

01:03:938 (2) -
160,348,63938,6,0,L|216:204,1,147,2|0,0:0|0:0,0:0:0:0:

01:15:760 (1) -
208,356,75760,6,0,B|272:220,1,153,2|0,0:0|0:0,0:0:0:0:

01:17:339 (4) -
96,112,77339,2,0,P|156:64|232:64,1,151,2|2,0:0|0:0,0:0:0:0:

  1. 00:04:902 (3,4) - No esta del todo mal pero la transición entre estos dos círculos puede llegar a ser un poco confusa debido a el cambio de 1/2 a 1/1 así que tal vez podrías considerar mover 4 a X:316 Y:8, se ve mejor en mi opinión.
  2. 01:01:756 (3,4) - Revisa el spacing entre estas dos notas ya que están demasiado cerca una de la otra.
  3. 01:17:143 (3,4) - Siendo honesto la primera vez que vi este patrón al jugar la dificultad me pareció un tanto rara ya que el flujo de circulo a slider se siente un poco forzada así que en lo personal me gustaría que usaras un apilamiento en lugar de tener los dos objetos de esta manera.
Hard

Snapping/Spacing
00:00:588 (2) - Aquí pasa lo mismo que mencione en las otras dificultades, lamentablemente no podemos snappear esto cuando el slider en cuestión contiene un repeat.

00:03:715 (2) - Igual aquí.

00:14:198 (4) -
384,192,14198,6,0,B|363:153|387:113|387:113|404:64|384:32,1,166.5

00:22:862 (2) -
64,340,22862,6,0,B|120:328|176:356|176:356|244:340,1,169.5

01:22:858 (2) - Igual aquí. No es lo mismo que ^ ? xD

  1. 00:23:846 (3) - Estoy bastante seguro que haz olvidado añadir un whistle aquí ya que realmente suena bastante vació a mi parecer así que uno ahí no quedaría mal después de todo.
  2. 00:27:003 (1) - Considera remover este combo ya que si comparamos las secciones anteriores este es relativamente corto lo cual crea una cierta inconsistencia y incoherencia.
  3. 00:30:164 (1,2,3) - Obviamente entiendo tu idea sobre el usar un espaciamiento pequeño cuando se trata de tres círculos o un triple pero es un tanto aburrido de jugar y algo raro de ver debido a que después de hacer esto, al inicio del kiai time puedo notar que las notas no se tocan entre si cuando se trata de triples por lo que me gustaría que hicieras algo como esto o similar ya que de alguna manera también ayudaría a la estética del mapa.
  4. 00:34:899 (1,2) - Esto funciona bastante bien entre si pero el siguiente apilamiento es el que me preocupa ya que si observamos detalladamente te podrías dar cuenta que parecería que hubieran 2 círculos apilados en vez de un slider y eso es un poco confuso en mi opinión así que, que opinas sobre no apliarlos e intentar otro tipo de patrón en su lugar.
  5. 00:37:278 (6,1) - Jump? no veo alguna razón valida o alguna enfatización en la música para añadir uno en esta parte, considera reducirlo un poco al menos.
  6. 00:40:439 (7,8) - Lo mismo para estos círculos.
Taikos are almost ready to go for me but would be nice if you get more mods to improve the quality of them, before moving the mapset forward. u.u I'll try to find more mods D:

Ya sabes que hacer, cuando consigas unos cuantos mods para las taikos eres libre de llamarme ya que realmente siento que necesitan mejorarse aun mas.
No reply=fixed
Muchas gracias Gero, tratare de buscar mas mods para los Taikos y esperando por la actualizacion de Geno
Topic Starter
-Sh1n1-

Gero wrote:

PatZar's Muzukashii

  1. The problem here is the lack of 2/1 breaks, try to add at the least 3 or 5 on the whole difficulty, let me give you some examples of where they could be removed without problems.
  2. 00:36:875 (76) - I really think that without this note the pattern will flows better and somehow it also reduces the density.
  3. 00:41:628 (85) - Same as above.
  4. 01:20:701 (181) - Remove it.

    Check carefully the Muzukashii and take in mind about adding 2/1 breaks and 1/1 too, you know the BPM is not a valid reason to avoid it.
PatZar's Oni

  1. When I saw the difficulty something of what I noticed was around 00:05:691 - to 00:31:747 - since as we know this song is a slow one so is quite weird that you overuse the triplets at this part also the density is quite high too anyways the BPM doesn't helps since is not a regular anime song and that's the general problem so would be nice if you consider to remove some circles at this section.
  2. 00:34:702 (108) - Being honest, this sounds a bit awful since there is practically nothing special that requires a k so would be nice if you remove it.
  3. 00:32:925 (102) - What do you think about delete this circle? it will follow the piano part better if you ask me but up to you since if I'm not wrong you're following the vocals mostly of time.
  4. 00:36:875 (117) - d instead k? Feels nice in that way also I've heard the background and I swear that there is an strong beat if you ask me.
  5. 00:42:817 (139) - How about changing it to d? You should try it, I'm pretty sure you will like it even more than dkk.
  6. 00:47:938 (159,160) - CTRL+G?
  7. 00:53:867 (182,183,184,185,186,187,188,189,190,191,192) - Just asking but I want to know exactly what are you following here? seems kinda random and you won't tell me that should I hear it with 25% of speed since I already did also I used 5% of volume as well so I'd like suggest you rework this pattern for something more suitable.
  8. 01:08:064 (224) - d?

    Taikos are almost ready to go for me but would be nice if you get more mods to improve the quality of them, before moving the mapset forward.
Ya sabes que hacer, cuando consigas unos cuantos mods para las taikos eres libre de llamarme ya que realmente siento que necesitan mejorarse aun mas.


Updated~~
PatZar
my diffs are ready, its only my style
Nofool
dude its PatZar

PatZar wrote:

my diffs are ready, its only my style
sry man some1 asked me to mod this 8-)

Muzukashii looks good, some impreovment could be done imo but it is kinda ready ye, Oni needs changes imo tho.
Man please consider my suggestions, i swear the QAT will use the same reasons to DQ if they can ;_;

[Gen's Muzukashii]
PatZar's Muzukashii*
- 00:10:843 -add d, - 00:11:040 - add d, move - 00:12:422 (23) - to - 00:13:211 - as k and change - 00:13:606 (25) - to d. make this part more consistent with similar structures.
- change - 00:22:278 (44) - to k and add d at - 00:22:667 -, for more consistency again, then you get a k d d here like at - 00:19:143 -.
- 00:49:329 (104,105) - what about removing them to emphasize a bit more the vocal ?_?
- 00:53:867 - 00:56:609 -spinner where ?
- 00:59:878 - add d here cause drums or remove - 00:59:773 - ?
- 01:08:064 - add something there ? at least for the piano, there aint any other break like this one even tho it ((migh)) fits the vocal.
- 01:24:023 - same here, something should be added here or at - 01:24:219 -, drums or vocal.

[Gen's Oni]
PatZar's Oni*
One main issue here, there are almost no break at all because you are following both the instrumental and the vocal at the same time, which also make it kinda weird to play x_x. So basically i don't have much problem with your patterns, that would personnal preferences and that's not what you need, all i suggest is to add more breaks. It will also make the spread better between muzu/oni, gonna give some example :
- 00:05:296 (11,12,13,14) - could be all deleted as in the muzu.
- 00:09:264 (24) - not even vocal on this one so no hesitation.
- 00:12:422 (33) - this one is ok to delete, getting a consistent structure is more important than trying to follow all the vocal.
- 00:21:886 (63,64) - ^.
- 00:25:030 (75) - or - 00:25:819 (77) - ^.
Well you get my point, kinda follow the piano breaks to make a better flow.
- 00:31:747 - 00:56:995 - you don't need as much break as suggested for this part tho since the instrumental is high. Still needs some more imo. (can ask me ingame for more explanation i guess)
About the kiai, The 2 first breaks are good, but maybe one or two more would be better.
Last thing, - 01:21:867 - there aint 1/3 here im pretty sure about that, d only at - 01:22:060 - sounds better, but i must admit the rhythm is weird on this song huu whats this with all these lines õ_o.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Good luck'
PatZar

Nofool wrote:

dude its PatZar no ITS GENOCIDE

PatZar wrote:

my diffs are ready, its only my style
sry man some1 asked me to mod this 8-)

Muzukashii looks good, some impreovment could be done imo but it is kinda ready ye, Oni needs changes imo tho.
Man please consider my suggestions, i swear the QAT will use the same reasons to DQ if they can ;_;

[Gen's Muzukashii]
PatZar's Muzukashii* strike for no reason :^)
- 00:10:843 -add d, - 00:11:040 - add d, move - 00:12:422 (23) - to - 00:13:211 - as k and change - 00:13:606 (25) - to d. make this part more consistent with similar structures. have to re-arranging like this too lol
- change - 00:22:278 (44) - to k and add d at - 00:22:667 -, for more consistency again, then you get a k d d here like at - 00:19:143 -. nope, 00:23:057 (47) - change as kat
- 00:49:329 (104,105) - what about removing them to emphasize a bit more the vocal ?_?
- 00:53:867 - 00:56:609 -spinner where ? lol at previously mine is good enough, changed as spinner
- 00:59:878 - add d here cause drums or remove - 00:59:773 - ? im trying to not using oX for muzukashii, even low BPM too
- 01:08:064 - add something there ? at least for the piano, there aint any other break like this one even tho it ((migh)) fits the vocal. [b]moved 1/4 forward[/b]
- 01:24:023 - same here, something should be added here or at - 01:24:219 -, drums or vocal. hmmmmmmmmmm, i want to ignore 1 beat on 01:23:630 - , if i do like this http://puu.sh/iVlIU/1f20b1d3a3.png , the sound is a bit awkward imo, so it would be good if i follow vocal one

[Gen's Oni]
PatZar's Oni* strike for no reason :^)
One main issue here, there are almost no break at all because you are following both the instrumental and the vocal at the same time, which also make it kinda weird to play x_x. So basically i don't have much problem with your patterns, that would personnal preferences and that's not what you need, all i suggest is to add more breaks. It will also make the spread better between muzu/oni, gonna give some example :
- 00:05:296 (11,12,13,14) - could be all deleted as in the muzu.
- 00:09:264 (24) - not even vocal on this one so no hesitation. 00:09:264 (21) - guitar snare, and i have to delete 00:08:474 -
- 00:12:422 (33) - this one is ok to delete, getting a consistent structure is more important than trying to follow all the vocal. nope, its important beat, deleted 00:10:843 -
- 00:21:886 (63,64) - ^. very bad sound, its very..
- 00:25:030 (75) - or - 00:25:819 (77) - ^.
Well you get my point, kinda follow the piano breaks to make a better flow.
- 00:31:747 - 00:56:995 - you don't need as much break as suggested for this part tho since the instrumental is high. Still needs some more imo. (can ask me ingame for more explanation i guess)
About the kiai, The 2 first breaks are good, but maybe one or two more would be better.
Last thing, - 01:21:867 - there aint 1/3 here im pretty sure about that, d only at - 01:22:060 - sounds better, but i must admit the rhythm is weird on this song huu whats this with all these lines õ_o. nope, 01:21:996 (271) - is 1/6, and this sond is abit calm, so it would be good if as like that, otherwise the diff isn't boring
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Good luck'
thanks
http://puu.sh/iVm0H/dafedc293e.rar
Topic Starter
-Sh1n1-
After internal discussion Pat decided to delete his diffs :(

Gero
~ Bubbled ~
Topic Starter
-Sh1n1-
Yayyy Thanks Gero!!!
Julie
Oki recheck, sorry for the wait =w=..I went to watch firework

Incoming super nazi consitence mods!
[General]

Hard, put widescreen off, should be like Easy and Normal.
[Easy]

Honestly why some note are touching and some not XD! BPM change ISN'T an excuse! because if you keep consistent of your 1.30x instead of going around lower, for example making it 1.28x, it wouldn't be touching! xD.

00:00:210 (1,2) - Don't make these touching, go do it 1.30x perfect, should not be touching anymore.

00:00:588 (2,3) - Cheat a bit, make it 1.33x so they don't touch :3. So it look like this 00:00:210 (1,2) - spacing if is 1.30x there. Because while playing, player won't notice that small bpm change, so will mostly want same as 00:03:335 (1,2,3) - for the piano.

00:19:143 (4,1,2,3) - too low, mostly that 1.25x, that's why they are touching. If you keep it at 1.30x perfect, it shouldn't be touching.

00:22:278 (1,2,3) - ^ meep

Oh and you probably want to check your AImod for this 00:49:130 (2,3) - .
[Normal]

01:17:339 (4,5) - AHH a 1.0x spacing, AImod so nazi =w=

00:47:541 (1) - move last point of slider to x:396 y:176 . Flow a bit better with 00:48:733 (2) - .

On the whole map lots of timing change, but you still try to keep stuff near 0.9x spacing, but there 5 part (excluding the one AImod mention) are near 1.00x, probably want to try keep it near 0.9x more.
00:15:956 (1,2) - [0.96x then is 0.88x]
00:22:278 (1,2) - [was 0.88x then is 0.95x then go back 0.87x]
00:42:817 (3,4) - [was 0.87x then is 0.98x then go back 0.91x]. This part might be a bit tricky to change, since you don't want to ruin your pattern and keep 00:43:797 (4) - end stack on 00:42:421 (2) - . Take this 00:42:817 (3) - and move it to x:79 y:135, for perfect 0.9x spacing between the notes xD.
01:03:938 (2,3) - [was 0.90x then is 0.97x then go back 0.89x]
01:23:443 (2,3) - [was 0.90x then is 0.98x then go back 0.91x]
[Hard]

00:43:603 (6,7,8,9,1) - Don't make it lower and lower distance spacing here, mostly till touching. Either same spacing or higher and higher here 00:43:992 (8,9,1) - , since the song go higher and higher at 00:43:992 - .

00:44:382 (1,2,3,4,5,6,7) - These bpm change, make your spacing really unconsistent even if you try to keep it at 1.00x. Look example : 00:44:974 (2,3) - , 00:45:765 (4,5) - and 00:45:963 (5,6) - , these are touching. Try play a bit with the spacing so they don't touch. Because now, is even closer then the calm part like this 00:38:854 (3,4,5) - [One of the example of a part that should be more calm].

00:47:938 (1,2,3) - Play a bit with the spacing, can really notice it in-game ><.

00:52:287 (4,5,6,7,1) - spacing so close, feel these note are touching a bit as well, song go more and more hype! xD Can keep the spacing consistent by not touching it.

01:23:635 (5) - and the head of this slider 01:24:415 (7) - add whistle? have the same drum sound as your whistle for here 01:23:827 - and 01:24:219 - .

Those bpm change, player won't feel it much since is really tiny, but seing the pattern, can see that some distance might look unconsistent because of a lots of them touching a bit XD. Just play a bit with some spacing~
PatZar
lol
Topic Starter
-Sh1n1-

Julie wrote:

Oki recheck, sorry for the wait =w=..I went to watch firework

Incoming super nazi consitence mods!
[General]

Hard, put widescreen off, should be like Easy and Normal.
[Easy]

Honestly why some note are touching and some not XD! BPM change ISN'T an excuse! because if you keep consistent of your 1.30x instead of going around lower, for example making it 1.28x, it wouldn't be touching! xD.

00:00:210 (1,2) - Don't make these touching, go do it 1.30x perfect, should not be touching anymore.

00:00:588 (2,3) - Cheat a bit, make it 1.33x so they don't touch :3. So it look like this 00:00:210 (1,2) - spacing if is 1.30x there. Because while playing, player won't notice that small bpm change, so will mostly want same as 00:03:335 (1,2,3) - for the piano.

00:19:143 (4,1,2,3) - too low, mostly that 1.25x, that's why they are touching. If you keep it at 1.30x perfect, it shouldn't be touching.

00:22:278 (1,2,3) - ^ meep

Oh and you probably want to check your AImod for this 00:49:130 (2,3) - .
[Normal]

01:17:339 (4,5) - AHH a 1.0x spacing, AImod so nazi =w=

00:47:541 (1) - move last point of slider to x:396 y:176 . Flow a bit better with 00:48:733 (2) - .

On the whole map lots of timing change, but you still try to keep stuff near 0.9x spacing, but there 5 part (excluding the one AImod mention) are near 1.00x, probably want to try keep it near 0.9x more.
00:15:956 (1,2) - [0.96x then is 0.88x]
00:22:278 (1,2) - [was 0.88x then is 0.95x then go back 0.87x]
00:42:817 (3,4) - [was 0.87x then is 0.98x then go back 0.91x]. This part might be a bit tricky to change, since you don't want to ruin your pattern and keep 00:43:797 (4) - end stack on 00:42:421 (2) - . Take this 00:42:817 (3) - and move it to x:79 y:135, for perfect 0.9x spacing between the notes xD.
01:03:938 (2,3) - [was 0.90x then is 0.97x then go back 0.89x]
01:23:443 (2,3) - [was 0.90x then is 0.98x then go back 0.91x]
[Hard]

00:43:603 (6,7,8,9,1) - Don't make it lower and lower distance spacing here, mostly till touching. Either same spacing or higher and higher here 00:43:992 (8,9,1) - , since the song go higher and higher at 00:43:992 - .

00:44:382 (1,2,3,4,5,6,7) - These bpm change, make your spacing really unconsistent even if you try to keep it at 1.00x. Look example : 00:44:974 (2,3) - , 00:45:765 (4,5) - and 00:45:963 (5,6) - , these are touching. Try play a bit with the spacing so they don't touch. Because now, is even closer then the calm part like this 00:38:854 (3,4,5) - [One of the example of a part that should be more calm].

00:47:938 (1,2,3) - Play a bit with the spacing, can really notice it in-game ><.

00:52:287 (4,5,6,7,1) - spacing so close, feel these note are touching a bit as well, song go more and more hype! xD Can keep the spacing consistent by not touching it.

01:23:635 (5) - and the head of this slider 01:24:415 (7) - add whistle? have the same drum sound as your whistle for here 01:23:827 - and 01:24:219 - .

Those bpm change, player won't feel it much since is really tiny, but seing the pattern, can see that some distance might look unconsistent because of a lots of them touching a bit XD. Just play a bit with some spacing~
All fixed *-*/
Julie
Had a nice irc chat haha~ :D

RANKED <3!!

CONGRATZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Topic Starter
-Sh1n1-
Yayyyyy, Thanks Julie ♥
PatZar
ok
CSLM
rip taiko diffs D:
gratz~ -Sh1n1- o/
Topic Starter
-Sh1n1-
Thanks CSLM *-*/
guineaQ
I told you it was doable :P
Topic Starter
-Sh1n1-
Yeah :3 but It was hard with a lot of offsets D:
RealityFades
Just saying, WHAT THE ACTUAL DARN IS THE SKIN?? i need to know. I LOVE it.
Please sign in to reply.

New reply