hello everyone,
I do not know why all the things I'm going to offer you have not already been taken into account but that's what I propose (sorry google translate...) osu! mania only :
- the modes must be able to add scores (and pp) in the same way as the osu! standard, hd, dt, hr, ... all must be able to score more and therefore be able to exceed the score of 1,000,000;
- the size of the combo must vary, as for the osu! standard, the score so that a combo of 70 (for example) can not exceed a combo of 200;
- long notes must be worth 1;
- a ranking for the HR mode must see the day, since all the other modes have one;
- Finally, the OD and the HP must be able to influence the number of pp (for the latter I'm not sure that it is already the case, so I prefer to propose it).
- around me, many think the same way as me, scoring osu! the mania is poorly made and the "stars" and poorly dosed (3 * cards can, feel, 4 *
What do you think ?
I do not know why all the things I'm going to offer you have not already been taken into account but that's what I propose (sorry google translate...) osu! mania only :
- the modes must be able to add scores (and pp) in the same way as the osu! standard, hd, dt, hr, ... all must be able to score more and therefore be able to exceed the score of 1,000,000;
- the size of the combo must vary, as for the osu! standard, the score so that a combo of 70 (for example) can not exceed a combo of 200;
- long notes must be worth 1;
- a ranking for the HR mode must see the day, since all the other modes have one;
- Finally, the OD and the HP must be able to influence the number of pp (for the latter I'm not sure that it is already the case, so I prefer to propose it).
- around me, many think the same way as me, scoring osu! the mania is poorly made and the "stars" and poorly dosed (3 * cards can, feel, 4 *
What do you think ?