oh great map 
star

star
No. I'll remap the whole thing if you want, but I'm not going to follow this example.Lunah wrote:
Eccoti un "ESEMPIO" che potrebbe aiutarti con il ritmo
[attachment=0:bf49c]dai - Final Answer (Firo Prochainezo) [EXAMPLE].osu[/attachment:bf49c]
Sure. Just make the difficulty and I'll judge it myself.Mizu wrote:
uh
I'm enjoyed. c:
Goodluck~
I'm can make [Easy] or [Normal] difficulty.
okdkun wrote:
I love you both. Have my children.
starstarstar
No. Due Insane sono abbastanza.kevincela wrote:
Star! Inoltre sto facendo una difficulty,dopo che l'ho fatta te la passo semmai giudichi (è una insane) XD
Sfortunatamente non posso essere loli kawaii desu nee ^^ tutti i momenti, Lunah.Lunah wrote:
La dolcezza di questa ragazza non ha limiti. NO WAAAAAAAAY
Beh, io e altri cerchiamo di "aiutarti", non prenderlo come un "La mia mappa fa schifo e vogliono che la rimappo", nessuno ti ha detto questo, è una bella mappa, ma deve seguire un pò di più il ritmo, tutto qua.Firo Prochainezo wrote:
Sfortunatamente non posso essere loli kawaii desu nee ^^ tutti i momenti, Lunah.Lunah wrote:
La dolcezza di questa ragazza non ha limiti. NO WAAAAAAAAY
Scusa, ma che centra cesc con tutto questo? Gli ho detto "se ho bisogno di aiuto te lo chiedo, grazie per avermelo chiesto". Il fatto che volevo rimappare Final e' passata e ti consiglio una cosa: se vuoi iniziare una discussione almeno usa le cose presente, non del passato.Lunah wrote:
Beh, io e altri cerchiamo di "aiutarti", non prenderlo come un "La mia mappa fa schifo e vogliono che la rimappo", nessuno ti ha detto questo.
cesc è stato molto gentile a proporti quella cosa, non c'è bisogno di essere così brutali con chi ti vuole aiutare.
E poi non ho detto "Devi usare questo ritmo", ho detto che può aiutarti "Portarti sulla dritta via"
Se non accetti, non so cosa dirti.
LOLLunah wrote:
La dolcezza di questa ragazza non ha limiti. NO WAAAAAAAAYFiro Prochainezo wrote:
No. Due Insane sono abbastanza.
Sinceramente la cosa piu' utile che ho bisogno adesso e' una mappa a 3 stello o meno, ma una Hard va bene.kevincela wrote:
LOL
Comunque va bene,quando ho tempo faccio una moddata,e se ti vuoi mappo una hard al posto dell'insane XD
That's easy.Firo Prochainezo wrote:
Sinceramente la cosa piu' utile che ho bisogno adesso e' una mappa a 3 stello o meno, ma una Hard va bene.kevincela wrote:
LOL
Comunque va bene,quando ho tempo faccio una moddata,e se ti vuoi mappo una hard al posto dell'insane XD
You silly soul-seller.Faust wrote:
That's easy.
SEE WHAT I DID
Ehm,yea,so easy.Faust wrote:
That's easy.
SEE WHAT I DID
Thank you.Lizzehb wrote:
Ends a little better this way I think.
Anyways, ready for mods on the most boring map ever. (But it's an easy. Can't expect much from it.)
Download: dai - Final Answer (Firo Prochainezo) [Lizzehb's Easy].osuCrimmiSkye wrote:
Modding, CrimmiStyle!!
Yay to my 400th post!!![]()
[Lizzehb's Easy]
http://osu.ppy.sh/ss/51868
http://osu.ppy.sh/ss/51869
I don't like how you've placed these sliders can you fix and place them neatly please? Done~
I don't hear any hitsounds throughout the map >.> I was doing then and then my osu! crashed and didn't save. x-x
00:13:379 (5) - align with (4) Done~
00:29:130 (7) align with (4) Done~
00:29:712 (1) - New combo? Done~
00:35:045 (7) - ^ Done~
00:31:045 (1) - align with (2) Done~
00:33:570 (6) - align with (4)Done~
00:48:712 (3) - Align with (1)Done~
01:04:712 (5) - Align with (3) Done~
01:48:045 (5) - i suggest you delete this note and extend this spinner 1/4 back. Done~
02:14:712 (6) - align with (5)Done~
Thank you again Crimm.
Thanks for the modCrimmiSkye wrote:
[kevincela's Hard]
00:10:045 (3) - align with (1) No,sorry.
00:11:712 (4) align with (2) Done
00:29:379 (5) - align with (1,2) Done
Come again?DragonSparta wrote:
Final
You don't need this difficulty because you have "Faust"
If you see,my hard and normal have different bpms,and Normal's bpm is lower than my hard,so i think it's all right.Anyway,later i'm going to fix all in my diff.Gonzvlo wrote:
General
- Something that caught my attention is that Normal uses Slider Speed: 1.80 and Hard uses Slider Speed: 1.60, That's really odd and illogical, The only way to fix that is to re-map any of the diffs but I guess that's not happening, So just try to be careful with guest diffs next time.
-kevincela- wrote:
If you see,my hard and normal have different bpms,and Normal's bpm is lower than my hard,so i think it's all right.Anyway,later i'm going to fix all in my diff.Gonzvlo wrote:
General
- Something that caught my attention is that Normal uses Slider Speed: 1.80 and Hard uses Slider Speed: 1.60, That's really odd and illogical, The only way to fix that is to re-map any of the diffs but I guess that's not happening, So just try to be careful with guest diffs next time.
winber1 wrote:
Faust
00:32:956(6,7,8,9,10) - spacing doesn't really make sense. The way it's oriented, it doesn't even look at they are 1/4 apart. Secondly, the music doesn't change in away to provoke something like this.. it's not major tho.
00:40:373(2) - i would move this a little closer to the end of the slider to be more clear, but i guess it's fine
00:40:706(4,5,6,7,8,1) - pretty much almost completely unreadable until several tries or actually looking in edit in my opinion.
00:57:373(1,2,3) - spacing makes no sense. The music does provoke any sort of spacing like this, and it's hard to read. if these spacings happened continuously through a portion of the song, it may work better. Still, the spacing is kinda intense for a 1/4 beat.
01:01:873(1,2,3) - ^ this sort of spacing makes it look like a 1/2 note
02:04:706(1) - slider makes more sense ending at 02:05:373 in my opinion.
02:17:206(7) - move this note on top of the new combo
Final
00:12:545(2,3) - this happens a few time in the song. Although it's playable, it's just a little to continue the stream so far away. If it was just a jump it might be better, but it's not
00:19:045(6) - ^ yea.. wat? it's probably possible to not get an 100 on combo 5, but um.. it's still quite insane spacing even if combo 5 is a reverse slider.
00:41:212(x) - add a note?
00:47:212(x) - ^
00:48:545(x) - add a note, or you should move the new combo somewhere else, cuz it seems a little hard to read.
00:48:879(1,2,1,2,1,2) - do you really need new combos here? I think one is enough.
01:02:379(4,5) - although i can't even here these notes, i don't think they should be on blue ticks...
01:07:379(2) - move closer to previous note.
01:27:879(5,6,7) - do something more creative instead of stacking?
01:47:379(x) - add note
01:51:462(11) - start slider 1/4 tick ealier
01:53:962(3) - move onto combo 4
02:14:212(1) - i would end this note at 02:14:379 and put a note at 02:14:545. just a suggestion tho
02:26:712(1,2,3,4,5,6,7) - spacing doesn't make. It only happens once in the whole song, and the music does not become calmer at all.
02:35:045(6) - move the slider closer to the previous note.
02:37:545(8) - i would move this note further away from the new combo
02:45:045(2) - i would move this note closer to the new combo
02:47:962(7) - remove finish
02:48:045(x) - add note with finish (you don't have to end follow the last to steps, but that 7 on a blue tick makes no sense. Even if you can't hear a difference, you really shouldn't just put random notes on blue ticks)
02:53:545(2,3,4) - ok.. pretty much impossible to read, at least for the first time, and more impossible to do for the first time. Move combo 3 on to onto combo 2 and 4
02:57:962(3) - move 1/4 tick forward and move closer to combo 4
03:05:045(1,2) - blue ticks don't match anything.
03:08:712(1,2,3,1,2,3,1,2,3) - the music is still in 4/4 meter, this 3 3 3 does not feel correct when playing
03:13:545(1,2,3) - weird spacing. i recommend moving them closer together
03:14:712(1,2,3,4) - i would move 2 on top of 1, and move 3 on top of 4
kevincela's
This is still hard. You should finish at around the same time as the harder difficulties.
The song also seemed a tiny bit off. Maybe you could try 8036, but offset right is fine i guess.
00:42:036(7) - why are these 3 claps while all other instances of this pattern are whistles? (i guess you did it again at 01:40:702, but it seems fine since you did it twice)
looks fine.
Normal
00:10:712(2) - move 1 right
00:36:712(x) - add note
00:37:045(x) - ^
00:38:712(spinner) - end spinner here? Although the spinner follows the music, i'm not sure about putting a note 1/2 away from the end of spinner in normal, but you seem to have enough time for the spinner.
01:26:045(1) - i know you can't finish here, but i would recommend changing some notes around to put a finish here. It just makes more sense that way.
01:28:379(1) - remove combo
Lizzehb's Easy
00:10:712(3) - I'm not an expert on combos, but it might work better adding a new combo here
00:13:379(5) - ^
00:18:712(1,1) - make more symmetrical?
00:41:379(1,2) - move up one grid
01:54:379(1,2,3,4) - snap these on the white ticks. the red ticks don't make much sense
02:21:379(x) - add note
02:22:379(1,2,3,4,1,2,3,4,5,6) - move 1 red tick forward. then readjust the new combo at 02:32:045 accordingly
02:48:045 - end the song here. it makes more sense to me.
Yea this song was over that 10 minute limit i had, but oh well. i like the song, so i guess you can count yourself lucky xD.
Cool map. the way some notes are organized and placed sound kinda cool sometimes, but just some spacings just feel awkward and hard to read sometimes... fun to play tho.
Star~
Thank you again Gonz <3Gonzvlo wrote:
Lizzehb's Easymkay~
- I suggest to reduce HP Drain -1. kay.
- 00:18:712 (1,1,1) - I don't like how these sliders are over each other, It looks really messy. Here's a suggestion. okay~
- 00:27:045 (3,4,5,6,7,8) - Spacing is no consistent in this pattern, You need to keep spacing consistent if the notes have the same spacing between them in the timeline, Fix spacing between (5)&(6). Fixed.
- 00:39:379 (X) - I was spacing a circle here, consider adding it to suit the drums.added
- 01:22:712 (1,2) - Sliders are over each other, You need to avoid things like that specially on Easy. Try this instead, It's not perfect but you get the point.done
- 01:48:379 (1) - This spinner is too short for easy imo. I highly suggest to replace it with a slider.Changed
- 01:54:379 (1,2,3,4) - These sliders are not following the rhythm correctly, select them all and move them 1/2 backward. done
- The end point of this diff is too random, I suggest to finish the diff here: 02:21:379 -
I ended it where Gonz said to, thanks :3winber1 wrote:
Lizzehb's Easy
00:10:712(3) - I'm not an expert on combos, but it might work better adding a new combo here done
00:13:379(5) - ^ done
00:18:712(1,1) - make more symmetrical? done
00:41:379(1,2) - move up one grid done
01:54:379(1,2,3,4) - snap these on the white ticks. the red ticks don't make much sense done
02:21:379(x) - add note
02:22:379(1,2,3,4,1,2,3,4,5,6) - move 1 red tick forward. then readjust the new combo at 02:32:045 accordingly
02:48:045 - end the song here. it makes more sense to me.
Thank you.Tenshi-nyan wrote:
General
The maps lack in hitsound too much for my taste.
Try to make all maps end in the same place, except for Final of course. The place where Easy ends seems perfect to me.
Final
Ignored because for Approval
Faust
00:10:373 (9,10,11,12) - looks it it comes directly after the slider, but there's a small break inbetween... erm. I dunno.
Hard
Fine
Normal
Geh, boring grid mod.
00:42:712 (4) - 1 grid down
01:20:045 (3) - 3 grids left
01:57:045 (1,2,3) - 1 grid up, 1 right
Easy
00:18:712 (1) - 1,5x spacing? rotate 00:17:379 (4) - a little bit upwards to even the spacing out.
00:21:379 (1) - and not it's too low D: nubs will click the next slider right away.
00:42:712 (1) - too close
01:25:379 (1) - end this at 01:28:045
01:32:045 (1) - remove NC
01:46:712 (2,3,4) - too close
01:48:045 (5) - ^
01:54:045 (1) - too far
Thank you but no Kudosu? :<Firo Prochainezo wrote:
Thank you.
Sorry, I forgot about that!Tenshi-nyan wrote:
Thank you but no Kudosu? :<Firo Prochainezo wrote:
Thank you.
Only Final is for Approval, mind you.OzzyOzrock wrote:
I can only download Faust and Final for some reason o.o
[Final]
So awesome orz
[Faust]
00:10:373 (9) - looks like it'd begin an immediate stream, but it's for approval, so it's probably intentional
01:22:706 (1) - yeah, probably is intentional
so awesome
woo
Download: dai - Final Answer (Firo Prochainezo) [kevincela's Hard].osuJames2250 wrote:
kevincela's Hard:
Apart from hitsounds these difficulty looks pretty clean
01:13:379 (5) - lower from HP Bar? Done.
Oh man. You have an option to come back and mod the rest of the difficulties after she gets back to this.Gezoda wrote:
[Final]03:09:295 (2,3) - Those are on the same tick orz
James found it too.
[Faust]
00:08:039 (1) - It is not snapped, it's 2ms late.
00:59:706 (4,5,6) - This will look better if it starts on the same (x;y) as
00:59:373 (3).
For some reason I have only Final and Faust too :<
(It happened one time with my own map orz)
Tenshi-nyan wrote:
Easy
00:18:712 (1) - 1,5x spacing? rotate 00:17:379 (4) - a little bit upwards to even the spacing out. Done~
00:21:379 (1) - and not it's too low D: nubs will click the next slider right away. Done~
00:42:712 (1) - too close Done~
01:25:379 (1) - end this at 01:28:045 Done~
01:32:045 (1) - remove NC Done~
01:46:712 (2,3,4) - too close Done~
01:48:045 (5) - ^ Done~
01:54:045 (1) - too far Done~
Thank you.James2250 wrote:
My first BAT mod, let's go!
lizzenhb's Easy:
-Some more of the patterns could be aligned to make it look neater while playing but I will assume most of them aren't meant to be
-Only this difficulty with tick rate 2? Needs more ticks on the sliders since I can't put notes there. It sounds okay to the beat of the song. But I will change if it's unrankable.
00:13:379 (3) - new combo to follow your pattern Done~
00:15:379 (1) - remove new combo Done~
00:33:045 (4,7) - stack? Done~
01:03:379 (3,5) - align these? Done~
01:17:379 (3) - new combo Done~
01:32:045 (1) - remove new combo Done~
01:52:712 (3,4) - align? Done~
Sorry, your post wasn't helpful to me. Still, thank you for having a look and for the star.Hushu wrote:
Normal:
Ehh, I don't know what other opinion is on this, but I think the combo placment is quite weird e.g...
0:10:712 - This is where the new combo should start, not on beat after and at 11:379.
0:12:712 - because the ending should normally bring a new combo but can't because it is a slider, repeat 4th slider and place a note 1/2 and 1/1 later~ Then start combo at 13:379 and remove that of note after.
0:15:712 - Make this circle and add circle 1/2 later, new combo it instead of nc after 7.
0:24:045 - about 3 combos after are only combos of 3. so start nc here not on note after
0:29:379 - There just has to be a new combo here~
Is not good that ending of a true combo and start of a new one are linked by a slider each time, so, if you would like to fix that in your diffs? It can possibly stay as it is, is your beatmap in the end and people seem to like it AND im not a pro so this might be not the right mod~ Good luck~
Download: dai - Final Answer (Firo Prochainezo) [Lizzehb's Easy].osuCard N'FoRcE wrote:
- Lizzehb's Easy:
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
01:46:712 (2,3,4) - why the sudden change in spacing? °° Orz, didn't see that. Changed.
02:17:379 (2,3,4) - kinda weird change of rhythm between 2 and 3, make a slider for these two instead? That does look/sound strange! Changed.