占锅散仙
Download: supercell - Kimi no Shiranai Monogatari(TV size) (H-boy) [PoLKmix].osuKSHR wrote:
[PoLmix]
00:13:793(1)---remove new combo sry,this is my design
00:14:157(1)---^ ^
00:33:053(1)---^ ok
00:35:962(1)---^ ok
00:50:508(1)---^ ok
00:54:871(5)---new combo no,i was try to build a..i cant describe it well that what my thought but..you know
00:55:235(1)---remove new combo ^
01:17:417(1)---^
01:24:871(1)---^ just as i was typed above
Heavy yourselvesHaruhi-boy wrote:
star
omg...Colin Hou wrote:
Heavy yourselvesHaruhi-boy wrote:
star
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
_F,0,0,,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Download: supercell - Kimi no Shiranai Monogatari(TV size) (H-boy) [PoLKmix].osuAstom wrote:
[PolKmix]
-00:17:611 (1,2,3,4,5,6,7) - looks bad ... try another thing. okay,i changed its shape
-01:04:508 delete this circle. x
-00:42:689 (2) - move it to 00:42:508 and add a circle in 00:42:871, sounds better and is more easy of follow/play. x
[Editor]1.0x at start here, but really 0.8x later.Why?
DistanceSpacing: 0.8
[Events]You only need add "_C,0,initialtime,,0,0,0" and change "initialtime" for another time from another effect, in this case a previous fade than start in 1000 ms, that's all, and the "white" img is gonna turn black. Is a easy way of save space :>
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"storywhite.jpg",320,240
_F,0,1000,3000,0,1
_C,0,1000,,0,0,0
//Storyboard Sound Samples
Sprite,Background,Centre,"bg.png",320,240Your img is .png not .jpg so change it, if you decide change the background remember remember change "bg.png" for the name of the new bg.
F,0,0,,0
sico91212 wrote:
combo颜色改下吧,太亮了,闪瞎狗眼
Insane 都没人家hard难度高
[vivicat]
00:18:157 (3,4) - 把Approach Rate调高或者你把距离分开
00:30:508 - 其实你这段把clap和whistle分开下更好就像这样(00:30:871 - no whistle 00:31:235 - whistle)
00:52:326 - 把Approach Rate调高或者你把距离分开
00:54:872 (1) - ^
no kds
Sakura Hana wrote:
[Skin]
Skinning away important to gameplay elements is unrankable, make sure comboburst.png, scorebar-bg.png, scorebar-ki.png, scorebar-kidanger.png, scorebar-kidanger2.png, sliderpoint10.png, sliderpoint30.png are visible during gameplay.
del sliderpoint10.png, sliderpoint30.png(unrankable)
add new comboburst.png
also add an approachcircle.png
this scorebar is rankable cuz some ranked maps use this scorebar
[PoLKMix]
00:17:611 (1,2,3,4,5,6,7) - The spacing here is really weird, it accelerates, then decelerates again?, i dont see any hints to follow this spacing, could you please use a more evened out one, or at least try to hint it more? now all use 0.9x distance
00:33:053 (3) - Out of bounds. nah
00:42:689 (2) - The jump itself isnt hard but, it's hard to see the note since it's all the way to the other side and the color of the approach circle isnt helping. change the color of those circles
00:44:326 (1,2,3,4) - Spacing inconsistence, 2,3 have almost twice as much the spacing. now (2) is in same spacing with (3)
00:53:598 (4) - I think this could be a circle instead then make a new slider where this slider ends to match the vocal that goes on so that there's not this weird space without any notes, nothing bad, so i'll leave that to your discression. this is his design
I dont mind the crazyness overall, it feels intuitive to play, however the points addressed were cause of my concern since they are the ones that didnt feel intuitive at all.
[Insane] now its hard,just +1circle size
00:05:066 (3) - Please dont overlap a slider into itself, this almost looks like a burai slider, and and is not very good aesthetically. k
00:16:702 (2,3) - The hitburst from (3) is covering the stack, making it hard to see which slider goes first. k
00:55:780 (2) - what the heck? http://puu.sh/X0h that's a really awkward slider tick, i recommend you get rid of that somehow >.<
omg...hidden tick,fixed
[vivicat]
Ok i normally dont like messing around with a mapper's circle size preference so i leave it as suggestion but... the approach rate and hitcircle size SERIOUSLY are making this map too cramped i recommend you increase AR and make the circles smaller: http://osu.ppy.sh/ss/57320
00:18:157 (3,4) - These notes feel like they should be faster.
00:28:884 (4) - This slider looks really weird, its like "i ran out of space so i curve it" rather than "it looks good curved" to me, but i'll leave that one up to you.
00:32:508 (6) - Barely visible due to hitbursts.
waiting for her anwser~
Other than that nice map!
Other diffs are fine, liked the map, liked the storyboard, call me back when you're done fixing for a recheck, unfortunately in its current state i cant give it a star icon, but i can feel that it'll be ready soon.