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Underoath - Coming Down Is Calming Down

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Total Posts
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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Friday, November 16, 2018 at 2:38:32 PM

Artist: Underoath
Title: Coming Down Is Calming Down
Tags: metal punk emo lost in the sound of separation
BPM: 190
Filesize: 6259kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.6 stars, 213 notes)
  2. Extra (5.46 stars, 942 notes)
  3. Hard (3.62 stars, 525 notes)
  4. Insane (4.42 stars, 572 notes)
  5. Normal (2.36 stars, 345 notes)
Download: Underoath - Coming Down Is Calming Down
Information: Scores/Beatmap Listing
---------------
calm
-Mo-
Hello there, so

Easy
- 00:09:813 (2) - Touches healthbar
- 00:12:497 (2,1) - Not perfectly stacked if you care about that.
- 00:49:129 (1,2) - Pretty minor thing but it doesn't look like the symmetry is qutie right; the head of 1 is slightly closer to 2 than it is from the tail.
- 01:17:865 (4,1) - 1 seems to have much less significance in the music since it gets calmer here, so I feel having a 1/1 click pattern after having 01:14:392 (1,2,3) be a sparser pattern seems less fitting. Making 4 a slider would work nice in my opinion.
- 02:54:498 (2) - Tail is missing clap.

Will mod the rest of the diffs when I get back from classes.

More Easy
- 00:51:655 (1) - Sounds like you're primarily following the vocals, but you miss the beat on 00:52:286 so maybe shorten this slider to end on here?
- 01:18:813 - Random suggestion, perhaps dragging the break to start here would be a cool effect?

Normal
- 00:20:076 (1,2,3,4) - Seems like a shame to miss the red ticks for this final part of the build up, especially after using them in the combo prior. Perhaps 1,2,3 could be 1/2 sliders?
- 00:36:497 (1) - Healthbar.
- 01:18:339 - 01:18:497 - There are two drum beats here which feel like they are nice to be grouped with 01:18:181 (1). You could make 1 a 1/2 reverse slider to map these, and then do what I suggested in Easy with the break if you wanted.
- 01:47:076 (2) - Healthbar.
- 02:18:813 (1) - Similar as before with the drums. Won't mention it again so add it to the other diffs if you wanted.

Hard
- 00:17:865 (4) - Ctrl+J on this would make the grouping of 00:17:234 (2,3,4) a little better instead of having 3,4 br parallel and 2 be the odd one out where it doesn't need to be.
- 00:22:286 (1,2) - You mapped 00:21:339 (1,2,3) without a stack so it would make sense to do the exact same thing here without a stack for the same sounds. The movement would feel nicer to play for this rhythm too in my opinion.
- 00:26:392 (1,2) - Similar thing.
- 00:32:392 (4) - Healthbar.
- 00:42:497 (6) - Healthbar.
- 01:31:918 (4) - This overlap could be avoided. Seems out of place.
- 02:04:603 (4,1) - A sharper angle does seem more appropriate if you're emphasising this with a finish.
- 02:47:076 (2,3) - Could make these the same shape. Slightly off at the moment.
- 03:14:730 (5) - So this is a slider in Hard but are two circles in Normal huh.

Insane
- 00:00:575 (1,1) - Not perfectly stacked if you care. Quite a few tail stacks seem off in this diff actually.
- 00:11:707 (1,1) - Seems like an unecessarily awkward angle to enter a stream to me.
- 00:32:707 (2,4,4) - Sliders here but circles in Hard. I guess if you wanted to make it more difficult to read with circles then you could alternate between stacking and not stacking. - 00:43:444 (4,4,5) - Similar thing here. Makes sense to just keep using circles, just do some stacking-reading thing to make them a bit more interesting.
- 00:57:655 (1,2) - The flow seems unecessarily awkward here. It's current position and the backwards flow doesn't make it seem like it's paired with 2 very well. - 01:39:339 (1) - This is cool.
- 01:53:234 - Might aswell be an active note if you wanted.

Extra
- 00:51:339 (5) - Might aswell make these circles like you did with 00:50:707 (2,3) for consistency.
- 02:24:497 (4,5,6,7) - Minor personal thing, but having this be a zig-zag shape seems cooler to me than just a straight line. - 02:26:392 (1) - Could just go straight into circles without using a slider to transition so that 02:26:550 is actively mapped and it groups with 02:27:023 (5,6,7) - 02:27:497 (9,10,1) better. Everything else is circles already.
- 02:36:497 (1,2,3) - 02:37:444 (7,8,1) - And then you could make these circles too for consistency.
- 03:14:225 (1,2) - I kinda expected these to be much further spaced. There's not much reason to keep these close since the last two notes are still pretty strong.

top secret shh

Edit2: Formatting
Grrum
Hi.

[General]

soft-hitclap2-old1.wav unused?

[Extra]

02:19:918 (7) – NC?
02:22:444 (7) – etc

I'm not really the target audience, so it's hard for me to give appropriate feedback since “I don't like kickslider here” doesn't mean the target audience won't like it either.

[Insane]

Not that it matters, but the timing line at 02:10:212 - isn't snapped

00:42:497 (1,2,3,4) – Consider not stacking this and going with something like: http://puu.sh/rzFN8/1e02929527.jpg
00:44:392 (1,2,3,4) - ^

00:55:286 (4) – try ½ slider?

01:17:865 (6) – break came as a surprise. This doesn't feel like a place where a break should start since you just started a new section of the music. I think you can map the whole break out, but if you want to retain the break, try starting the break at 01:14:392 (1) – since this is where the music changes from one section to the other.

02:17:550 (2,1,2) – slider for one but two circles for the other? Why the change? They're both the same rhythm in the music. Try making the first (2) into two circles.

[Hard]

00:26:865 (3,4) – The angle between these look a bit awkward. I also don't think the curvature of these is the same, and it'd be nicer if they were. I think something like this looks a tiny bit better: http://puu.sh/rzGsu/1e7f54811f.jpg . Or maybe do something more like what you did at 00:53:076 (2,3) -

01:16:444 (4) – I appreciated that this was mapped.

02:04:445 (3,4,1) – Try a sharper angle? http://puu.sh/rzGC1/a90364c756.jpg

[Normal]

00:15:497 (4,5) – This is overlapping the HUD on smaller screen sizes. It'd be nice if you could move this away from the corner.

00:24:813 (3,4) – Test out this being a 1/1 slider instead. The 3/2 ish rhythm would set it up to emphasize the strong drum at 00:25:286 (5) – more, plus it fits better with your previous rhythm. I wouldn't be afraid of having a repetitive rhythm since 00:25:286 (5,6) – will make it so this part stands out enough, and that's all you need.

00:36:497 (1) – overlapping HP bar
01:47:076 (2) - ^

01:17:865 (9) – Same thing as the insane, though consider starting the break here

[Easy]

00:09:813 (2) - This is overlapping the HP bar on smaller screen sizes. It'd be nice if you could move this down

00:49:129 (1,2) – Could be a little more perfect. Try rotating (2) by 3 degrees clockwise and move it to 391, 120

01:17:865 (4) – Same thing as Normal

Map is good to go. Good luck!
hehe
add full version anime ending to tags
Topic Starter
pishifat
SPOILER

-Mo- wrote:

Hello there, so

Easy
- 00:09:813 (2) - Touches healthbar moved
- 00:12:497 (2,1) - Not perfectly stacked if you care about that. g
- 00:49:129 (1,2) - Pretty minor thing but it doesn't look like the symmetry is qutie right; the head of 1 is slightly closer to 2 than it is from the tail. zzz
- 01:17:865 (4,1) - 1 seems to have much less significance in the music since it gets calmer here, so I feel having a 1/1 click pattern after having 01:14:392 (1,2,3) be a sparser pattern seems less fitting. Making 4 a slider would work nice in my opinion. x
- 02:54:498 (2) - Tail is missing clap. a

Will mod the rest of the diffs when I get back from classes.

More Easy
- 00:51:655 (1) - Sounds like you're primarily following the vocals, but you miss the beat on 00:52:286 so maybe shorten this slider to end on here? not trying to focus on vocals thog
- 01:18:813 - Random suggestion, perhaps dragging the break to start here would be a cool effect? was changed to something else when u mentioned it earlier

Normal
- 00:20:076 (1,2,3,4) - Seems like a shame to miss the red ticks for this final part of the build up, especially after using them in the combo prior. Perhaps 1,2,3 could be 1/2 sliders? i kinda think consecutive 1/2 sliders on normals suck lol. 2dense + circles are pretty intense clicking-wise alredy
- 00:36:497 (1) - Healthbar. z
- 01:18:339 - 01:18:497 - There are two drum beats here which feel like they are nice to be grouped with 01:18:181 (1). You could make 1 a 1/2 reverse slider to map these, and then do what I suggested in Easy with the break if you wanted. did waht i did on ez
- 01:47:076 (2) - Healthbar. z
- 02:18:813 (1) - Similar as before with the drums. Won't mention it again so add it to the other diffs if you wanted.

Hard
- 00:17:865 (4) - Ctrl+J on this would make the grouping of 00:17:234 (2,3,4) a little better instead of having 3,4 br parallel and 2 be the odd one out where it doesn't need to be. the point is to have 2 stand out tho :(
- 00:22:286 (1,2) - You mapped 00:21:339 (1,2,3) without a stack so it would make sense to do the exact same thing here without a stack for the same sounds. The movement would feel nicer to play for this rhythm too in my opinion. percussion is different on the stack one
- 00:26:392 (1,2) - Similar thing. chaned this one tho
- 00:32:392 (4) - Healthbar.zzxzx
- 00:42:497 (6) - Healthbar.c
- 01:31:918 (4) - This overlap could be avoided. Seems out of place. its the same as 01:25:918 (2,3,4) - tho that was 5 seconds ago g
- 02:04:603 (4,1) - A sharper angle does seem more appropriate if you're emphasising this with a finish. d
- 02:47:076 (2,3) - Could make these the same shape. Slightly off at the moment. xccx
- 03:14:730 (5) - So this is a slider in Hard but are two circles in Normal huh. what is spread

Insane
- 00:00:575 (1,1) - Not perfectly stacked if you care. Quite a few tail stacks seem off in this diff actually. osu pls
- 00:11:707 (1,1) - Seems like an unecessarily awkward angle to enter a stream to me. perfect
- 00:32:707 (2,4,4) - Sliders here but circles in Hard. I guess if you wanted to make it more difficult to read with circles then you could alternate between stacking and not stacking. - 00:43:444 (4,4,5) - Similar thing here. Makes sense to just keep using circles, just do some stacking-reading thing to make them a bit more interesting.
- 00:57:655 (1,2) - The flow seems unecessarily awkward here. It's current position and the backwards flow doesn't make it seem like it's paired with 2 very well. dont really like comparing rhythm as a way of showing if things are appropriate from one difficulty to another. like what im doing on insane here is something i wouldnt be able to get away with on hard even if it is less dense :(
- 01:39:339 (1) - This is cool. yeeeeeeeeeeeeeeee
- 01:53:234 - Might aswell be an active note if you wanted. follows the same way i structured these in the intro g

Extra
- 00:51:339 (5) - Might aswell make these circles like you did with 00:50:707 (2,3) for consistency. the 1/2 circles are for 1/2 vocalss tho
- 02:24:497 (4,5,6,7) - Minor personal thing, but having this be a zig-zag shape seems cooler to me than just a straight line. both are cool tbh
- 02:26:392 (1) - Could just go straight into circles without using a slider to transition so that 02:26:550 is actively mapped and it groups with 02:27:023 (5,6,7) - 02:27:497 (9,10,1) better. Everything else is circles already. klinda think the sliders make it more clear that something is different. im a baby
- 02:36:497 (1,2,3) - 02:37:444 (7,8,1) - And then you could make these circles too for consistency.
- 03:14:225 (1,2) - I kinda expected these to be much further spaced. There's not much reason to keep these close since the last two notes are still pretty strong. z

top secret shh

Edit2: Formatting

pinataman wrote:

Hi.

[General]

soft-hitclap2-old1.wav unused?

[Extra]

02:19:918 (7) – NC?
02:22:444 (7) – etc i think the 2 bar combos fit for the ez circle stuff actually lol

I'm not really the target audience, so it's hard for me to give appropriate feedback since “I don't like kickslider here” doesn't mean the target audience won't like it either.

[Insane]

Not that it matters, but the timing line at 02:10:212 - isn't snapped

00:42:497 (1,2,3,4) – Consider not stacking this and going with something like: http://puu.sh/rzFN8/1e02929527.jpg all these 1/1 sections use direct stacks tho :( like the whole map is direct stacks :(
00:44:392 (1,2,3,4) - ^

00:55:286 (4) – try ½ slider? [/color]

01:17:865 (6) – break came as a surprise. This doesn't feel like a place where a break should start since you just started a new section of the music. I think you can map the whole break out, but if you want to retain the break, try starting the break at 01:14:392 (1) – since this is where the music changes from one section to the other. im no music pro but 01:18:181 - is the start of a new 4 measure phrase thing isnt it

02:17:550 (2,1,2) – slider for one but two circles for the other? Why the change? They're both the same rhythm in the music. Try making the first (2) into two circles. its like to emphasize the end of the section. happens in the other kiai too g

[Hard]

00:26:865 (3,4) – The angle between these look a bit awkward. I also don't think the curvature of these is the same, and it'd be nicer if they were. I think something like this looks a tiny bit better: http://puu.sh/rzGsu/1e7f54811f.jpg . Or maybe do something more like what you did at 00:53:076 (2,3) - changed this from mo and idk what it looked like before rip

01:16:444 (4) – I appreciated that this was mapped. was because i mapped hard before insane lol

02:04:445 (3,4,1) – Try a sharper angle? http://puu.sh/rzGC1/a90364c756.jpg did

[Normal]

00:15:497 (4,5) – This is overlapping the HUD on smaller screen sizes. It'd be nice if you could move this away from the corner. o ok

00:24:813 (3,4) – Test out this being a 1/1 slider instead. The 3/2 ish rhythm would set it up to emphasize the strong drum at 00:25:286 (5) – more, plus it fits better with your previous rhythm. I wouldn't be afraid of having a repetitive rhythm since 00:25:286 (5,6) – will make it so this part stands out enough, and that's all you need. chain of 1/2 would be so long

00:36:497 (1) – overlapping HP bar duidboth
01:47:076 (2) - ^

01:17:865 (9) – Same thing as the insane, though consider starting the break here

[Easy]

00:09:813 (2) - This is overlapping the HP bar on smaller screen sizes. It'd be nice if you could move this down g

00:49:129 (1,2) – Could be a little more perfect. Try rotating (2) by 3 degrees clockwise and move it to 391, 120 G

01:17:865 (4) – Same thing as Normal

Map is good to go. Good luck!

handsome wrote:

add full version anime ending to tags fix

i said first person so idk why there's 2 mods but thanks to both of you lol

mo whats ur map
-Mo-
Atsuro
hi, small mod here

Extra
  1. 01:02:392 (3) - This drum whistle (and the one you use on the other kiai) sounds out of place in comparison to the rest of the hitsounding imo (and don't really see the reason for it?).
  2. 01:19:286 (6) - I think you missed a clap here, judging by the song's snare pattern here
    These things apply to the other diffs i think lol
    This one is pure gold tbh
Insane
  1. 01:17:865 - This break felt like it came out of nowhere when i played the map (i thought that the map was still wip when i got to the break lol). Imo you should map it since this section doesn't really sound like a "break time", but if you don't it would be better to start it after the kiai or somewhere else. Saw your explanation to pinataman but it really feels weird lol
  2. 01:39:339 (1,2,3,4,5,6,7) - These sliders are not very predictable (hard to read and to react to for an insane) they make you move your cursor in a snappy weird way in an attempt to not miss a slider head or tail for going at the wrong speed. The way the pattern is spaced right now makes it hard to tell at which speed you should move the cursor. I think increasing the spacing or making the sliders slower to make it more clear helps a lot since it makes it easier to tell how much they're spaced... or maybe i'm just bad at reading xd. (You make some really cool patterns with them though)
Couldn't find anything on the other diffs after looking through them several times, seems really polished
Hope this helps, GL
Topic Starter
pishifat
did everything sorta

didnt map the break but i did something to make it seem less out of no where
Fu Xuan
H e l l o t h e r e, from my queue uwu/


[General]
  1. Is Widescreen support really supposed to be on?
[Easy]
  1. 00:24:813 (2) - Missed a finish on the reverse?
  2. 01:17:865 (4,1) - Why not stack?
  3. 02:18:813 (1,1) - Same ^
[Normal]
  1. 00:09:813 (3,4,5) - Too sharp turn, I guess?
[Hard]
  1. 01:55:444 (5,6) - Stack?
[Insane]
  1. 00:18:655 (4,1) - Stack?
[Extra]
  1. 03:03:519 (3) - Stack this here 03:01:706 (4) - maybe
Nice map can't find anything wrong, probably because I suck. Well, Goodluck!
anna apple
irc
00:34:918 (1) - you nc notes like this because its like "ok we are moving again" after the 1/1 stacking and such
01:19:918 (8) - which makes me think you could also nc on notes like this 01:19:918 (8) -
ok double link
since the movmement starts on that 1/1 gap (technically)
only thing is, if that's true you would need an excuse to not NC 01:18:813 (4) -
pishi - Today at 4:50 PM
right now the new cmobos for these things are
on the places where they're not distance snapped anymore
bor - Today at 4:51 PM
ic
pishi - Today at 4:51 PM
more about that than things are moving
bor - Today at 4:52 PM
more question
00:37:444 (1,1) -
why u no stack
pishi - Today at 4:53 PM
that idk
could go either way
old map makes it hard to know for sure what i was thinking lol
bor - Today at 4:53 PM
lol
I was thinking that the 3/4 gap would be more expected if you forced playing to read 1/1 under a stack instead of with gap
well
more expected to be read
pishi - Today at 4:54 PM
yea i know what you mean
bor - Today at 4:55 PM
lol
one more ?
pishi - Today at 4:56 PM
q
Bonsai
I calm from an oath down under

Easy
  1. 03:07:146 - I find the rhythm choice here rather weird, feels off to me bc a) strong kick on second beat is ignored b) hitsounding sounds really bad at the slidertails imo c) overall density seems very low, long breaks between the sliders don't feel fitting -> Why not this?
    Also I feel like setting last timing section to 6/4-measure would make sense, dunno about the second-to-last lol
  2. 00:30:339 - Is there no Clap here on purpose?
  3. 00:54:971 (2) - Wouldn't a Clap make more sense here? Whistle doesn't work as well as in the higher diffs for me here bc it's only one
  4. 00:46:602 - Have you considered using default drum-sampleset for the whole section, with Whistles instead of the custom Claps? Feels rather random to have the first default-finish at 00:47:865 - when the beats they're representing exist since the start of the section, and I think it would then fit very well to go back to SC at 00:54:181 - since that combo stands out anyways
  5. y u copypaste Kiais
    please don't be like that :c
  6. Since I'm only talking about hitsounding anyways: Have you considered using the default drum-slidertick? Would fit much better pmuch everywhere imo
  7. 01:15:023 (2,3) - imo those two flowing into each other so well doesn't fit the choppy beats/sounds in the song, would suggest doing it like thisinstead
  8. 01:39:339 (2,3,5,2,3) - Yo dude you could put sliderwhistles on these owo #allhitsoundsmatter
  9. You could make a spinner to 02:21:339 - since you ain't got any and with the spinnerspin-sound nobody would notice that it actually doesn't make much sense with the music lol, probably not tho ¯\_(:D)_/¯ (I miss that old guideline..) actually I guess a spinner at the very end would fit way better anyways lul nvm
  10. 02:51:971 - This not having a hitsound feels kinda ngh, how about putting a default soft-whistle there with low volume, kinda imitating the current sliderticks?
Normal
  1. 00:32:707 (1,2,3) - 00:42:813 (1,2,3) - choose one (would ctrlg 00:33:971 (2) -)
  2. copypasta hurts my kokoro
  3. 02:39:023 - There are a lot of empty slidertails in this section that sound like they could use Whistles
Hard
  1. 00:00:575 (1,1) - Sliders like these being perfectly stacked made the first autostacked 1/1-gaps very unexpected (00:21:023 (3,1) -), might wanna adjust that
  2. I feel like AR could use being ~0.5 less, this seems very stressful for a Hard, calm it down please
  3. 01:35:865 (1,2,3,4,5,6) - you don't like spinners eh :P
Insane
  1. 01:18:497 - wh why isn't this mapped, I thought in lower diffs it would be a break bc 1) breaks are cool and 2) there isn't much to do here in lower diffs, but this would definitely be cool for this 'Insane' O.o
  2. Honestly I'm concerned about the spread here. This Insane plays mostly like an Extra with all those tricky overlaps and sudden 1/4-slider-jumps and 13-notes-streams-into-huge-jumps and SV-changes n stuff, and the low CS doesn't make it easier to handle either.. The SR is severely underrated here and the gap from Hard to this diff (which I wouldn't call Insane tbh) feels really huge, basically all of the higher-level gameplay-elements are being added at the same time so I don't think this is a reasonable progression of difficulty. Would veto tbh
  3. 00:43:444 (4) - This felt really out of place while playing because I didn't expect the vocals to be prioritized over the drums so much, you didn't do reverses at 00:33:655 (4,5,6) - either which seems pmuch the same to me so idk, make it consistent some way
  4. 01:57:655 - This not having any hitsound feels underwhelming, default-drumwhislte would fit nicely imo
  5. 02:59:234 - The whole ending seems pretty underwhelming to me considering the rest of the diff, feels more like filler-stuff instead of an appropriate ending idk
Extra
  1. Whoa is this the only diff that doesn't have copypaste? xd
  2. 03:05:168 (1,2,3,4,5,6,7,8) - I can't describe it very well but I had this issue in a previous map of yours too: At this point the symmetry-stuff looks way too obvious to me ingame and I don't think it fits that well to the rest of the map, I mean the previous combos in this section are symmetrical too but they're not that in-yo-face as this one imo bc they don't highlight both axes that much at the same time or whatever idk but it feels like that and it kinda threw me off here
  3. ye nothing else to say lol
Conclusively, spread is a dealbreaker for me here bc of H-I-gap, and I'd at least really urge you to not copypaste the Kiais in the lowest diffs since it's super-easily noticable there, kinda sucks that you did it up to Insane anyways bc there's surely more possibilities to map this nicely :c


happy egging
Dashyy-
when
Bonsai
yeah boi I could use some BN-activity ~~~ wait nvm I had issues with the spread xd carry on
Dashyy-
no bonsai please
Topic Starter
pishifat
I calm from an oath down under

Easy

03:07:146 - I find the rhythm choice here rather weird, feels off to me bc a) strong kick on second beat is ignored b) hitsounding sounds really bad at the slidertails imo c) overall density seems very low, long breaks between the sliders don't feel fitting -> Why not this?did
Also I feel like setting last timing section to 6/4-measure would make sense, dunno about the second-to-last lol feel like halving bpm would be more right but doing that would be kinda weird when i didnt in other half tempo sections
00:30:339 - Is there no Clap here on purpose? add
00:54:971 (2) - Wouldn't a Clap make more sense here? Whistle doesn't work as well as in the higher diffs for me here bc it's only oneyes
00:46:602 - Have you considered using default drum-sampleset for the whole section, with Whistles instead of the custom Claps? Feels rather random to have the first default-finish at 00:47:865 - when the beats they're representing exist since the start of the section, and I think it would then fit very well to go back to SC at 00:54:181 - since that combo stands out anyways defaultfinihs where
y u copypaste Kiais
please don't be like that :c 2late
Since I'm only talking about hitsounding anyways: Have you considered using the default drum-slidertick? Would fit much better pmuch everywhere imo did
01:15:023 (2,3) - imo those two flowing into each other so well doesn't fit the choppy beats/sounds in the song, would suggest doing it like thisinstead changed
01:39:339 (2,3,5,2,3) - Yo dude you could put sliderwhistles on these owo #allhitsoundsmatter didd
You could make a spinner to 02:21:339 - since you ain't got any and with the spinnerspin-sound nobody would notice that it actually doesn't make much sense with the music lol, probably not tho ¯\_(:D)_/¯ (I miss that old guideline..) actually I guess a spinner at the very end would fit way better anyways lul nvm too weird to go into next section like that
02:51:971 - This not having a hitsound feels kinda ngh, how about putting a default soft-whistle there with low volume, kinda imitating the current sliderticks? add


Normal

00:32:707 (1,2,3) - 00:42:813 (1,2,3) - choose one (would ctrlg 00:33:971 (2) -) did
copypasta hurts my kokoro
02:39:023 - There are a lot of empty slidertails in this section that sound like they could use Whistles add


Hard

00:00:575 (1,1) - Sliders like these being perfectly stacked made the first autostacked 1/1-gaps very unexpected (00:21:023 (3,1) -), might wanna adjust that dod
I feel like AR could use being ~0.5 less, this seems very stressful for a Hard, calm it down please dud
01:35:865 (1,2,3,4,5,6) - you don't like spinners eh :P ddddd


Insane

01:18:497 - wh why isn't this mapped, I thought in lower diffs it would be a break bc 1) breaks are cool and 2) there isn't much to do here in lower diffs, but this would definitely be cool for this 'Insane' O.o mapped
Honestly I'm concerned about the spread here. This Insane plays mostly like an Extra with all those tricky overlaps and sudden 1/4-slider-jumps and 13-notes-streams-into-huge-jumps and SV-changes n stuff, and the low CS doesn't make it easier to handle either.. The SR is severely underrated here and the gap from Hard to this diff (which I wouldn't call Insane tbh) feels really huge, basically all of the higher-level gameplay-elements are being added at the same time so I don't think this is a reasonable progression of difficulty. Would veto tbhremoved stream, dont think it's that out of place considering hard is hard
00:43:444 (4) - This felt really out of place while playing because I didn't expect the vocals to be prioritized over the drums so much, you didn't do reverses at 00:33:655 (4,5,6) - either which seems pmuch the same to me so idk, make it consistent some way changed first
01:57:655 - This not having any hitsound feels underwhelming, default-drumwhislte would fit nicely imo yes
02:59:234 - The whole ending seems pretty underwhelming to me considering the rest of the diff, feels more like filler-stuff instead of an appropriate ending idk song is so slow tho being more like rest of diff would suck


Extra

Whoa is this the only diff that doesn't have copypaste? xd probably i dont remember lo l
03:05:168 (1,2,3,4,5,6,7,8) - I can't describe it very well but I had this issue in a previous map of yours too: At this point the symmetry-stuff looks way too obvious to me ingame and I don't think it fits that well to the rest of the map, I mean the previous combos in this section are symmetrical too but they're not that in-yo-face as this one imo bc they don't highlight both axes that much at the same time or whatever idk but it feels like that and it kinda threw me off here i dont see it:(
ye nothing else to say lol


Conclusively, spread is a dealbreaker for me here bc of H-I-gap, and I'd at least really urge you to not copypaste the Kiais in the lowest diffs since it's super-easily noticable there, kinda sucks that you did it up to Insane anyways bc there's surely more possibilities to map this nicely :c : (


happy egging
Dashyy-
reserved for when i become bn so i can bubble
Bonsai
ok nomin-
Kensuke

Dashyy- wrote:

reserved for when i become bn so i can bubble
Topic Starter
pishifat
reserved for when i become bn so i can bubble
Kensuke
sorry for late
i don't know about rock much tho

[General]
  1. is it only me that i have soft-hitclap2-old1.wav in the map's folder?
  2. i think enable countdown isn't needed cuz it doesn't appear in gameplay
  3. widescreen
  4. i think you could make the combo colors darker since current combo colors seems too bright and doesn't relevant with the bg.
[Easy]
  1. 00:46:602 (1,2) - in my perspective, you could make these hitobjects to follow the vocals. (like you did on 00:49:129 (1,2) -) i understand that you tried to end the slider at the instrumental sound, (e.g 00:46:602 (1) - ends at 00:47:550 -) but i've tried listening this part multiple times and i noticed that the instrumental sound is just looping consecutively, and the vocals in this part is pretty dominant, so i guess following the vocals would be better.
  2. 01:18:181 to 01:35:865 - i pretty disagree about adding a break between here because it doesn't have any transition to make this part be skipped.
  3. 01:38:392 (1,2,3,4,5,1,2,3) - using only straight sliders might be too boring in my perspective lmao. i'd recommend to make some variety in slider shapes,
    like using irregular slider shapes or something.
[Normal]
  1. 01:35:865 (1,2,3,4,1,2,3,4) - i think using the same pattern might be boring. try to make some variety in this part to make it looks more interesting could be better i guess, e.g make them spread apart like http://osu.ppy.sh/ss/10218150 (don't actually change to the one i sampled :o )
[Hard]
  1. 00:16:760 (1,2) - might try avoiding this overlap because it might be pretty hard for players to read
  2. 00:17:865 (4) - i think this could be reversed because the first slider 00:17:234 (2) - goes to the left side, and the second one 00:17:550 (3) - goes to the right side, so make the third one goes to the left side also!!!!
  3. 00:47:076 (2,3) - cool!
  4. 01:31:129 (2,4) - might avoid overlapping here
  5. 02:43:760 (6,7,1) - because of auto stack, it appears that the slider body 02:43:760 (6) - overlaps the hitcircles 02:43:997 (7,1) -, and it's pretty hard to read here. so might unstack these for players to read easily here.
[Insane]
  1. 02:10:212 - Unsnapped green line
  2. 00:26:076 (3) - i think this should have been added new combo because transition, adding nc could indicate the slider velocity change better.
  3. 00:57:655 (1) - in my perspective, adding 5%volume green line at the slider end will be better, because there is no sound at 00:57:734 -. as same as the rest of your map if you fix this.
  4. 02:53:234 (2,3,4) - maybe these should be straight sliders, since you keep using the straight sliders in the previous sliders. using curve sliders here might be questionable.
[Extra]
  1. 01:15:813 (1,2,3,4) - in my opinion, they feel too exaggerated, because the song isn't really that intense that they have to have such this big jump.
  2. 01:27:655 (5,6) - how you space this further from the others to emphasize dominant sounds is pretty nice idea, but i think adding new combo at 01:27:655 (5) - could give much emphasis.
  3. 02:38:392 to 02:43:760 - since the vocals is mostly audible at the left side, i think you could do some gimmick like how you did before at 01:39:339 to 01:43:444 -. And also for the other parts~

if you wish to push this towards rank, please call me back! >:(
Topic Starter
pishifat
SPOILER

- Frontier - wrote:

sorry for late
i don't know about rock much tho

[General]
  1. is it only me that i have soft-hitclap2-old1.wav in the map's folder? removed
  2. i think enable countdown isn't needed cuz it doesn't appear in gameplay disabled
  3. widescreen irrelevant
  4. i think you could make the combo colors darker since current combo colors seems too bright and doesn't relevant with the bg. dont think colors need to match boring bg :(
[Easy]
  1. 00:46:602 (1,2) - in my perspective, you could make these hitobjects to follow the vocals. (like you did on 00:49:129 (1,2) -) i understand that you tried to end the slider at the instrumental sound, (e.g 00:46:602 (1) - ends at 00:47:550 -) but i've tried listening this part multiple times and i noticed that the instrumental sound is just looping consecutively, and the vocals in this part is pretty dominant, so i guess following the vocals would be better. chanhed
  2. 01:18:181 to 01:35:865 - i pretty disagree about adding a break between here because it doesn't have any transition to make this part be skipped. mapped
  3. 01:38:392 (1,2,3,4,5,1,2,3) - using only straight sliders might be too boring in my perspective lmao. i'd recommend to make some variety in slider shapes,
    like using irregular slider shapes or something. did Something
[Normal]
  1. 01:35:865 (1,2,3,4,1,2,3,4) - i think using the same pattern might be boring. try to make some variety in this part to make it looks more interesting could be better i guess, e.g make them spread apart like http://osu.ppy.sh/ss/10218150 (don't actually change to the one i sampled :o ) dont think it's boring :(
[Hard]
  1. 00:16:760 (1,2) - might try avoiding this overlap because it might be pretty hard for players to read shouldnt cause reading problems as a partially overlapped thing following distance snap
  2. 00:17:865 (4) - i think this could be reversed because the first slider 00:17:234 (2) - goes to the left side, and the second one 00:17:550 (3) - goes to the right side, so make the third one goes to the left side also!!!! 34 are the same because tehy both ahve vocals but 2 doesnt
  3. 00:47:076 (2,3) - cool!
  4. 01:31:129 (2,4) - might avoid overlapping here same as first thing a
  5. 02:43:760 (6,7,1) - because of auto stack, it appears that the slider body 02:43:760 (6) - overlaps the hitcircles 02:43:997 (7,1) -, and it's pretty hard to read here. so might unstack these for players to read easily here. circled
[Insane]
  1. 02:10:212 - Unsnapped green line whydoes it matter tho
  2. 00:26:076 (3) - i think this should have been added new combo because transition, adding nc could indicate the slider velocity change better. yes
  3. 00:57:655 (1) - in my perspective, adding 5%volume green line at the slider end will be better, because there is no sound at 00:57:734 -. as same as the rest of your map if you fix this. rthere's bass noise for all the 1/4 here
  4. 02:53:234 (2,3,4) - maybe these should be straight sliders, since you keep using the straight sliders in the previous sliders. using curve sliders here might be questionable yes.
[Extra]
  1. 01:15:813 (1,2,3,4) - in my opinion, they feel too exaggerated, because the song isn't really that intense that they have to have such this big jump. changed
  2. 01:27:655 (5,6) - how you space this further from the others to emphasize dominant sounds is pretty nice idea, but i think adding new combo at 01:27:655 (5) - could give much emphasis. did
  3. 02:38:392 to 02:43:760 - since the vocals is mostly audible at the left side, i think you could do some gimmick like how you did before at 01:39:339 to 01:43:444 -. And also for the other parts~ would if i were following vocals

if you wish to push this towards rank, please call me back! >:(
thank!s!
rickyfernando

pishifat wrote:

This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 7:26:31 PM

Artist: Underoath
Title: Coming Down Is Calming Down
Tags: metal punk emo lost in the sound of separation
BPM: 190
Filesize: 6258kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.6 stars, 213 notes)
  2. Extra (5.46 stars, 941 notes)
  3. Hard (3.62 stars, 525 notes)
  4. Insane (4.42 stars, 569 notes)
  5. Normal (2.35 stars, 345 notes)
Download: Underoath - Coming Down Is Calming Down
Information: Scores/Beatmap Listing
---------------
calm
rickyfernando
Your this qualified!
Thanks!
rickyfernando

pishifat wrote:

This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 7:26:31 PM

Artist: Underoath
Title: Coming Down Is Calming Down
Tags: metal punk emo lost in the sound of separation
BPM: 190
Filesize: 6258kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.6 stars, 213 notes)
  2. Extra (5.46 stars, 941 notes)
  3. Hard (3.62 stars, 525 notes)
  4. Insane (4.42 stars, 569 notes)
  5. Normal (2.35 stars, 345 notes)
Download: Underoath - Coming Down Is Calming Down
Information: Scores/Beatmap Listing
---------------
calm
rickyfernando
Your this qualified!
Kensuke
insane
01:46:760 (1) - should snap at white tick :thinking:
Topic Starter
pishifat
oops fixed
Kensuke

rickyfernando wrote:

Your this qualified!
Thanks!
tatatat
hi
Dashyy-
hi
Yuii-
extra

00:20:707 (5,6) - do you think we could stack them?
01:07:286 (3) - not really sure why is this a repeat when it sounds more like the guitar + drum you've b een mapping so far, so having them separated seems like the real deal?
01:38:629 - 01:43:681 - silence me these tails in every diff if possible, and if there are more please handle it because i'm too lazy to search them myself
02:41:550 (1) - plesae no full whistle
02:56:392 (6,7) - how about a jump here to tell the players there's a more sharp angle jump coming right after this?

insane

01:04:760 (2,3,1,2) - 1/4 having the same visual spacing as 1/2 tho

hard

00:03:655 (6,7) - honestly sounds more of a guitar string so i'd go with a 1/2 slider but in case you wanna keep it, how about you hitsound (7)?

normal

01:20:707 (1,2,3,4) - i would say that the triple 1/1 stack on top of the 3/2 spacing is really mislead, iirc it's the first 3/2 break into the map and you are adding even more inconsistency between them by slapping 1/1 stacks when so far every stack has been 1/2
Nowaie
Eeee

Easy
01:44:392 (2,3) - Slightly higher spacing vs. the general DS. Could be evened out as it's breaking the guidelines

Normal
Nothing aside what yuii said regarding the stacks

Hard
00:16:760 (1,2) - This kind of overlapping just doesn't feel to follow your general patterning/structuring ( 01:31:129 (2,4) - as well )

Insane
02:58:602 (1) - Idk it feels a bit odd to have a long slider here since you use the 1/3 reverse sliders in hard and extra diffs
Topic Starter
pishifat
yui 00:20:707 (5,6) - do you think we could stack them?rather stop movement on 00:21:023 (1) -

00:03:655 (6,7) - honestly sounds more of a guitar string so i'd go with a 1/2 slider but in case you wanna keep it, how about you hitsound (7)?hitsounded, dont want it to blend with next 2 1/2 sliders

dtm9 00:16:760 (1,2) - This kind of overlapping just doesn't feel to follow your general patterning/structuring ( 01:31:129 (2,4) - as well )
feel like it happens enough to feel normal. also exists at 00:03:971 (1,4) - 00:06:181 (3,1) - 00:09:497 (4,5) - 00:28:602 (4,1) - 00:46:602 (1,2) - 01:25:918 (2,3,4) - etcdontwannapastemore


applied everything else
Yuii-
c
Nowaie
Kuron-kun
whoa, a v1 mapset, grats!
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