All done.Protastic101 wrote:
[Eedow's HD]
00:36:808 (36808|1,36977|1,37145|1,37314|1,37482|1,37651|1,37819|1,37988|1) - Stack basically puts all the weight on the left hand and makes the weight in this measure really uneven. I'd suggest changing the stream direction only every other beat rather than every 3 16th ticks https://osu.ppy.sh/ss/9908622
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00:54:252 - Just a general comment for this section, you tend to use a lot of [4][2] or [1][3] graces which is fine, but then switching it up at last second 01:02:848 (62848|3,62890|1,63016|2,63058|0) - seems a bit unfair to me. I know that the pitch changes a bit here, so instead of using the same chords but alternating, I'd use a different chord combination altogether like [4][3] or [1][2]. In general though, for variation, I would consider varying some of the 1/8 graces in general.
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01:17:173 (77173|0,77216|1,77258|2,77300|3) - 01:19:870 (79870|0,79912|1,79954|2,79996|3) - These feel kind of poorly introduced imo. The synth you're mapping here was already introduced at the first kiai 00:55:600 - 01:00:994 - 01:06:387 - etc but the only difference is that this is cut short a little. Changing how you're mapping it from LN to 1/8 roll is a bit inconsistent imo. I would rather it just stay as a 1/2 LN or use 1/8 rolls in the first two kiais to introduce the concept before using it this late into the map.
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01:32:848 (92848|3,92848|1) - It would help to make this a different chord than [24] as the previous grace uses that exact layout, and since it's been done consistently so far, the player will assume that this is the same way and play it as a 1/8 grace as opposed to hitting it all at once. I would move 01:32:721 (92721|1) - to 1 to avoid this confusion.
01:43:634 (103634|3,103634|1) - ^
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A general issue I'd like to mention is that this diff is kind of repetitive. Comparing the last kiai to the one before it, you can see that there's very little difference between the two https://osu.ppy.sh/ss/9909769 https://puu.sh/ySouk.jpg . I'd try to vary the note placement a little to avoid having the same kind of movement for 2 minutes throughout the entire map.
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http://puu.sh/yVSvu/e6a5b58867.rar