maps are made to be played as they are - if you use custom hitsounding that makes the map sound annoying the obvious solution would be not using custom hitsounding over the actual hitsounding of the maps
Right, so for an average player who plays without custom samples, there is nothing you could do about a poorly hitsounded map.- [ Nizzy ] - wrote:
Your average player is not going to be snooping around files in the osu! editor.
I'm not talking about changing the gameplay experience that the mappers had intended for players; players who play with custom samples on can still enjoy the map's hitsounding to its fullest, but mappers shouldn't be ignorant towards players who don't play with custom samples. This should not be that hard, just check your samples before you hitsound.Okoratu wrote:
maps are made to be played as they were intended to be played, if you chose to manually modify your gameplay experience then how should someone possibly account for whatever you chose
Okoratu wrote:
But then again that limits a bunch of hitsounding options that rely on having 4 samples play at the same time
deadcode wrote:
it's incredibly jarring to hear soft finish on the down beat of every measure. A more appropriate choice would be to map it to soft whistle.