codevirtuel wrote:
kiran wrote:
Why did that happen tho?
Because of a replay before you. This replay use a beatmap that isn't allowed to download. So my client waited for a download that doesn't exist (so stupid, I did not think about it).
maybe also try to go through a mirror if it doesnt work? I can try to get a list of a few from @HorizonCode since his Osu!Sync program uses them exclusively.
Just to improve the amount of beatmaps we could have, a failsafe would probably still be necessary.