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Camellia - ATTACK FROM MANDRAKE

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SnowNiNo_
00:42:705 (4) - 漏太多音了 00:42:878 - 00:43:050 - 都忽略掉了 改一下吧?

這張圖的總長為 05分13秒206 (05分16秒499 結束 - 00分02秒705 開始) , 扣掉第一個break (約為20秒) 和第二個break (約為5秒), 總長剩下04:48:206, 也就是說, 你要馬把圖總長延到5分鐘以上 要馬做個full set, 不然以目前狀況是unrankable的

改好叫我
Topic Starter
Otosaka-Yu

MrMan wrote:

02:58:568 (1) - this object is just a few pixels off screen



no kds

SnowNiNo_ wrote:

00:42:705 (4) - 漏太多音了 00:42:878 - 00:43:050 - 都忽略掉了 改一下吧?

這張圖的總長為 05分13秒206 (05分16秒499 結束 - 00分02秒705 開始) , 扣掉第一個break (約為20秒) 和第二個break (約為5秒), 總長剩下04:48:206, 也就是說, 你要馬把圖總長延到5分鐘以上 要馬做個full set, 不然以目前狀況是unrankable的

改好叫我
all fixed~
SnowNiNo_
k
Topic Starter
Otosaka-Yu

SnowNiNo_ wrote:

k
thank you~
SnowNiNo_
rebub cuz tag fix
NoFailHR
Get rid of those notes that used to be where the first break was... That's overmapped. No reason to have it.
Topic Starter
Otosaka-Yu

Abronymous wrote:

Get rid of those notes that used to be where the first break was... That's overmapped. No reason to have it.
Where is overmap? Please explain, and I did all this for a reason.
NoFailHR

Suzuki_1112 wrote:

Abronymous wrote:

Get rid of those notes that used to be where the first break was... That's overmapped. No reason to have it.
Where is overmap? Please explain, and I did all this for a reason.
00:52:188 Until 01:10:981 It was perfect without those notes.
Topic Starter
Otosaka-Yu

Abronymous wrote:

00:52:188 Until 01:10:981 It was perfect without those notes.
WTF?
Please wear your headphones, and adjust to maximum volume, or you can adjust to 50% or 25% speed, then you can hear the sound of a bass piano.
Ryuusei Aika
Re:check after 8 months

MORI AKA
00:06:326 (2) - move it a little bit down for a better visual ds?
- 00:21:843 (2) - ^ as well

00:12:188 (3,4,5) - can change rhythm to smth like this for better following the instrumental sounds

01:05:981 (1,2,3,4,5) - bass sounds are audibly off, here is the correct rhythm
- 01:09:085 (1,2,3,4,5) - ^ and here is the correct rhythm (more irregular)


01:39:602 (1) - not seeing too much necessity to add a NC here, better remove that

02:00:981 (1,2,1,1,2,3) - just stack sliderends together seems a little bit boring... can at least change 02:01:499 (1,2,3) - into smth like this
- 02:02:188 (1,3) - ^ can move 02:02:533 (3) - up to let its sliderend stack with the end of 02:03:395 (1) -

02:18:050 (1,1) - ds is a little bit small for those two, feel the emphasis isn't enough, can ctrl+g 02:18:223 (1) - or put it into a horizontal direction etc

02:21:326 - drum clap feels quite weird here since originally there is a kick sound, can change the sampleset to auto

02:25:809 (1,1,1,1,2) - can try some curved slider thing (can do smth like handsome style if you want) for fitting the previous curved slider 02:25:464 (1) - better + give more variety

02:32:619 (2,3,4,5) - flow has no problem but looks super weird, can rotate those kick sliders a bit to let ther ends expose, example if you want (if you literally use the same maybe you need to move 02:32:188 (2) - to the left to avoid the overlap
- 02:43:654 (2,3,4,5) - ^ and do the similar thing if you accept my advice above

02:36:068 - can overmap it by putting a note and add hitsound like on 02:30:550 - since current distance doesn't do its emphasizing work really well, also that can make rhythm here become consistent with the part 02:30:292 (1,2,3) - and 02:41:326 (1,2,3) -

04:01:154 (2,3,4) - completely overlap the stream and the slider feels a little bit meh here, can try smth much more cute like this

04:25:464 (1) - consider shorten it to create a 1/4 time spacing between this slider and its next note, current spacing is dramatically large
- 04:36:499 (1) - ^ and do the same thing if you accept that

04:36:412 (2,1) - spacing feels too large here too, can nerf it a bit by moving the slider nearer to the stream, example here


04:39:774 (2,1) - can keep your usage of small distance on larger time spacing logic like on 04:38:395 (2,1) - and 04:38:912 (2,1) - , much more cute and can have a better consistency

05:08:654 (1) - just delete this spinner would be good since you already have enough drain time for approval and using a extremely long spinner at the end is a little bit :/ for me

let me know when you think it's ready
Topic Starter
Otosaka-Yu

Ryuusei Aika wrote:

Re:check after 8 months

MORI AKA
00:06:326 (2) - move it a little bit down for a better visual ds?
- 00:21:843 (2) - ^ as well

00:12:188 (3,4,5) - can change rhythm to smth like this for better following the instrumental sounds

01:05:981 (1,2,3,4,5) - bass sounds are audibly off, here is the correct rhythm
- 01:09:085 (1,2,3,4,5) - ^ and here is the correct rhythm (more irregular)


01:39:602 (1) - not seeing too much necessity to add a NC here, better remove that

02:00:981 (1,2,1,1,2,3) - just stack sliderends together seems a little bit boring... can at least change 02:01:499 (1,2,3) - into smth like this
- 02:02:188 (1,3) - ^ can move 02:02:533 (3) - up to let its sliderend stack with the end of 02:03:395 (1) - it's a mess, so i think starfish is ok

02:18:050 (1,1) - ds is a little bit small for those two, feel the emphasis isn't enough, can ctrl+g 02:18:223 (1) - or put it into a horizontal direction etc

02:21:326 - drum clap feels quite weird here since originally there is a kick sound, can change the sampleset to auto

02:25:809 (1,1,1,1,2) - can try some curved slider thing (can do smth like handsome style if you want) for fitting the previous curved slider 02:25:464 (1) - better + give more variety i will change to an obtuse angle slider cuz there have riddim bass sound.

02:32:619 (2,3,4,5) - flow has no problem but looks super weird, can rotate those kick sliders a bit to let ther ends expose, example if you want (if you literally use the same maybe you need to move 02:32:188 (2) - to the left to avoid the overlap
- 02:43:654 (2,3,4,5) - ^ and do the similar thing if you accept my advice above

02:36:068 - can overmap it by putting a note and add hitsound like on 02:30:550 - since current distance doesn't do its emphasizing work really well, also that can make rhythm here become consistent with the part 02:30:292 (1,2,3) - and 02:41:326 (1,2,3) -

04:01:154 (2,3,4) - completely overlap the stream and the slider feels a little bit meh here, can try smth much more cute like this oWo owo OwO OWO 0w0 0W0

04:25:464 (1) - consider shorten it to create a 1/4 time spacing between this slider and its next note, current spacing is dramatically large
- 04:36:499 (1) - ^ and do the same thing if you accept that

04:36:412 (2,1) - spacing feels too large here too, can nerf it a bit by moving the slider nearer to the stream, example here


04:39:774 (2,1) - can keep your usage of small distance on larger time spacing logic like on 04:38:395 (2,1) - and 04:38:912 (2,1) - , much more cute and can have a better consistency

05:08:654 (1) - just delete this spinner would be good since you already have enough drain time for approval and using a extremely long spinner at the end is a little bit :/ for me

let me know when you think it's ready
no reply = fixed
thank you~
MrMan
qualified wen
Ryuusei Aika
now

do something to objects on the last part of bass piano sounds to make them more accurate (01:09:056 (1,2,3,4,5) - )

A mandrake is the root of a plant, historically derived either from plants of the genus Mandragora found in the Mediterranean region, or from other species, such as Bryonia alba, the English mandrake, which have similar properties. The plants from which the root is obtained are also called "mandrakes".
............
Because mandrakes contain deliriant hallucinogenic tropane alkaloids and the shape of their roots often resembles human figures, they have been associated with a variety of superstitious practices throughout history. They have long been used in magic rituals, today also in contemporary pagan traditions such as Wicca and Odinism.
Topic Starter
Otosaka-Yu
owo oWo OwO OWO 0w0 0W0
DeRandom Otaku
sick map, Grats
Izzywing
00:52:188 - is it supposed to have 5% volume? the hitsounds become very quiet and hard to hear, I would boost it to at least 30% or so. It would still be very quiet since the rest of the map is 70% volume consistently.

Also, it would make sense to use lower volume when the music is less loud. The intro for example, 00:04:774 - , 02:50:292 - this section, 04:46:154 - and this part could do with 50% volume instead of keeping 70% like the loudest parts.
Topic Starter
Otosaka-Yu

Hobbes2 wrote:

00:52:188 - is it supposed to have 5% volume? the hitsounds become very quiet and hard to hear, I would boost it to at least 30% or so. It would still be very quiet since the rest of the map is 70% volume consistently.

Also, it would make sense to use lower volume when the music is less loud. The intro for example, 00:04:774 - , 02:50:292 - this section, 04:46:154 - and this part could do with 50% volume instead of keeping 70% like the loudest parts.
fixed~ thank you~ :)
Lasse
as requested
Lasse
back
Topic Starter
Otosaka-Yu
Thank you Lasse~
Izzywing
congrats!
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