forum

LOBODA - Sluchaynaya [OsuMania]

posted
Total Posts
10
Topic Starter
MrDorian
This beatmap was submitted using in-game submission on piątek, 15 czerwca 2018 at 15:26:37

Artist: LOBODA
Title: Sluchaynaya
Tags: russia russian disco svetlana H2lo русский
BPM: 125
Filesize: 2888kb
Play Time: 01:25
Difficulties Available:
  1. Normal'nyy - 5Key (1,72 stars, 392 notes)
  2. Sluchaynyy - 5Key (3,11 stars, 792 notes)
  3. Trudnyy - 5Key (2,41 stars, 601 notes)
Download: LOBODA - Sluchaynaya
Information: Scores/Beatmap Listing
---------------
Will try to rank this
ready for modding I guess
hitsounds done

Trudnyy - Hard
Normal'nyy - Normal
RedBall
HELLO~

Here's NM you requested via discord!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 | 5 |

General
- BG :o
- Trun off Widescreen Support in Normalnyy and Trudnyy diff
- Turn off Enable countdown in all diffs
- Seeing N:C1, you will put custom hitsound later, won't you? :D (I think this map needs hitsounding)
- Normalnyy's OD and HP is 8 for each. Isn't it too high? How about 7.5 for each?

Normalnyy
00:18:946 (18946|4) - move to column 3 //following the vocal's pitch
00:19:906 (19906|0) - move to column 5 ^
00:20:386 (20386|2) - move to column 1 if you applied the previous suggestion for hand balance
00:51:106 (51106|4,51346|3,51466|2,51586|1,51826|0,52066|4,52186|3,52306|2,52546|1) - When I first played this part, it was a bit awkward for me. Also, to differentiate from 00:53:026 (53026|0,53026|4,53266|1,53386|2,53506|3,53746|0,53986|4,54226|1,54346|2,54466|3,54466|0) - this part, I suggest you changing it. My suggestion -> https://puu.sh/y08tn/41fd6054f6.png (But it is just my opinion tho)

Trudnyy
01:25:426 - Is it intentional? //cuz all of the other diffs have note on that sound.

Sluchay
01:20:146 (80146|3,80146|0,80266|4,80266|2,80386|0,80386|3,80386|1) - from this part, you suddenly started to put two doubles and one triple in a raw. I think it is better to make 01:18:226 (78226|2) - this double because the mood changes from 01:17:986
01:23:986 (83986|3) - double this one if you are gonna use double-double-triple that I mentioned in the previous suggestion.
01:24:826 (84826|1,84826|3) - single thism, Or, if you are gonna double this, make sure emphasize it by hitsound. //the drum sound is quite small compared to 01:24:946 (84946|4,84946|2,85066|1,85066|3) - these ones.

It is my first time modding 5K mapset. Fortunately, the mapset is easy. (I'm really suck at 5K since I usually don't play 5K, lol)

Anyway, I hope this mod helped you a bit. Good Luck on your Map! :)
Topic Starter
MrDorian

RedBall wrote:

HELLO~

Here's NM you requested via discord!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 | 5 |

General
- BG :o I remember, don't worry
- Trun off Widescreen Support in Normalnyy and Trudnyy diff
- Turn off Enable countdown in all diffs
- Seeing N:C1, you will put custom hitsound later, won't you? :D (I think this map needs hitsounding) it will be hitsounded
- Normalnyy's OD and HP is 8 for each. Isn't it too high? How about 7.5 for each? forgot to change that wew

Normalnyy
00:18:946 (18946|4) - move to column 3 //following the vocal's pitch I tried to do some easy patterns and do not follow the pitch, but might consider
00:19:906 (19906|0) - move to column 5 ^
00:20:386 (20386|2) - move to column 1 if you applied the previous suggestion for hand balance
00:51:106 (51106|4,51346|3,51466|2,51586|1,51826|0,52066|4,52186|3,52306|2,52546|1) - When I first played this part, it was a bit awkward for me. Also, to differentiate from 00:53:026 (53026|0,53026|4,53266|1,53386|2,53506|3,53746|0,53986|4,54226|1,54346|2,54466|3,54466|0) - this part, I suggest you changing it. My suggestion -> https://puu.sh/y08tn/41fd6054f6.png (But it is just my opinion tho) fixed it other way I guess

Trudnyy
01:25:426 - Is it intentional? //cuz all of the other diffs have note on that sound. my bad wew

Sluchay
01:20:146 (80146|3,80146|0,80266|4,80266|2,80386|0,80386|3,80386|1) - from this part, you suddenly started to put two doubles and one triple in a raw. I think it is better to make 01:18:226 (78226|2) - this double because the mood changes from 01:17:986 well, synths started to be more noticeable here so I mapped them and also this is how difficulty progressess in every diff, but might consider changing it, because there are also more important sounds I guess, I have to think about this
01:23:986 (83986|3) - double this one if you are gonna use double-double-triple that I mentioned in the previous suggestion.
01:24:826 (84826|1,84826|3) - single thism, Or, if you are gonna double this, make sure emphasize it by hitsound. //the drum sound is quite small compared to 01:24:946 (84946|4,84946|2,85066|1,85066|3) - these ones. there's synth I mapped
thanks for the mod OwO
It is my first time modding 5K mapset. Fortunately, the mapset is easy. (I'm really suck at 5K since I usually don't play 5K, lol)

Anyway, I hope this mod helped you a bit. Good Luck on your Map! :)
Kamikaze
!sram

add a background pls????
man I like the woman tag, respecc woman!!!

diff settings look good

add hitsounds

turn off countdown

also not too sure about those diffnames, I understand them but I don't think everyone will, you might need to add prefixes or sth, people do this kind of stuff
like for example the breeze ranked has that

[Sluchayy]
explain why the diffnames are like that btw lol, one is with an apostrophe, two have double y's
why

layering in this diff is good, notes are about what I would expect speaking about the amount of them
I have issues with patterning though, I'll be speaking more about the concepts as a whole because that's what's the problem here, not specific spots exactly

you basically have some weird patterning spikes - intended or not, doesn't really matter to me - while most of the map is very stair oriented

oh yeah 00:31:426 - this could actually be a quad I think

but basically on the broken rhythm part (pre-chorus) you have some rougher patterns like for example a bracket at 00:31:186 - and the chorus is mostly easy patterns which I can understand to an extent, but you should make the chorus less stair oriented, break up the patterns a bit, make it rougher, it's gonna be kinda hard but it's gonna be more interesting to play.

01:24:706 - this is not looking so good though, you could go for something less spiky (my only miss on sightread) for example:


haha get it it's almost a jumptrill

layering is fine like I said so just get hitsounds, get a background and get going bro
Topic Starter
MrDorian

Kamikaze wrote:

!sram na cb mordo

add a background pls???? soon
man I like the woman tag, respecc woman!!! same fam

diff settings look good

add hitsounds soon tm

turn off countdown

also not too sure about those diffnames, I understand them but I don't think everyone will, you might need to add prefixes or sth, people do this kind of stuff
like for example the breeze ranked has that I talked with QATs about that, it is okay if you only add explanation in the description of the map

[Sluchayy]
explain why the diffnames are like that btw lol, one is with an apostrophe, two have double y's
why
check out this for full experience https://en.wikipedia.org/wiki/BGN/PCGN_ ... of_Russian
tl;dr
нормальный = Normal'nyy = Normal (the apostrophe is used for mollification of the л)
трудный = Trudnyy = Hard
also gonna change Sluchay to: случайный = Sluchaynyy = Random (custom diffname)


layering in this diff is good, notes are about what I would expect speaking about the amount of them
I have issues with patterning though, I'll be speaking more about the concepts as a whole because that's what's the problem here, not specific spots exactly

you basically have some weird patterning spikes - intended or not, doesn't really matter to me - while most of the map is very stair oriented

oh yeah 00:31:426 - this could actually be a quad I think I want to leave that bracket thing, so nope

but basically on the broken rhythm part (pre-chorus) you have some rougher patterns like for example a bracket at 00:31:186 - and the chorus is mostly easy patterns which I can understand to an extent, but you should make the chorus less stair oriented, break up the patterns a bit, make it rougher, it's gonna be kinda hard but it's gonna be more interesting to play. sure

01:24:706 - this is not looking so good though, you could go for something less spiky (my only miss on sightread) for example:


haha get it it's almost a jumptrill
I really like it as it is, but yeah, it's a spike, so changed it to a jumptrill :^))
layering is fine like I said so just get hitsounds, get a background and get going bro
thanks for mod, kami
Kamikaze
why is nobody modding 5k
chatlog we did like yesterday
SPOILER
19:55 Kamikaze: ale
19:55 Kamikaze: ona
19:55 Kamikaze: ma
19:56 Kamikaze: kiecke
19:56 MrDorian: co
19:56 MrDorian: cnie
19:56 Kamikaze: no
19:56 Kamikaze: BIMBOŁY też fajne
19:56 MrDorian: właśnie miałem to pisać
19:56 MrDorian: XD
19:56 Kamikaze: XDD
19:56 Kamikaze: kurde no fajna lasencja
19:56 Kamikaze: ale bym ją ten teges
19:57 Kamikaze: zabrał na kolację
19:57 MrDorian: ram pam pam
19:57 Kamikaze: podoba mi się że bg ma nazwę pliku random.jpg
19:58 MrDorian: ,w,
19:59 Kamikaze: jakby się uprzeć to można z soft finisha uciąć 120-150 ms na końcu
20:00 MrDorian: nie chce mi się
20:00 MrDorian: ,w,
20:01 Kamikaze: mi się nie chce modować
20:01 Kamikaze: i co jakoś to robie
20:01 MrDorian: spok
20:01 MrDorian: już usuwam
20:01 Kamikaze: :-)
20:02 Kamikaze: fajny ten tv size
20:02 Kamikaze: bt
20:02 Kamikaze: w
20:03 MrDorian: cnie
20:03 MrDorian: oryginał ma 3 minuty
20:03 MrDorian: ale nie wiedziałem o tym
20:03 Kamikaze: cięcie piosenek haha sam sie potnij
20:03 MrDorian: bo wziąłem audio z mapsetu z std
20:03 MrDorian: :))
20:03 Kamikaze: zrozumiałe
20:03 MrDorian: nie chce mi się już mapować całości ok
20:04 Kamikaze: fajna progresja trudności btw
20:04 MrDorian: danke
20:05 *Kamikaze is editing [https://osu.ppy.sh/b/1443353 LOBODA - Sluchaynaya [Normal'nyy]]
20:05 Kamikaze: 00:01:186 (1186|2,5026|0,8866|4,12706|2) - ja bym osobiście tych LNów nie dawał
20:05 Kamikaze: ciężkie do zrozumienia dla nowych
20:05 Kamikaze: i nie ma ich na trudnym
20:06 MrDorian: ale za to są na sluchaynyy
20:06 Kamikaze: tak ale to najtrudniejszy diff
20:06 Kamikaze: a są na najłatwiejszym
20:06 Kamikaze: btw znalazłem jednak większy problem
20:06 Kamikaze: whistle się zlewa
20:06 Kamikaze: w chuj
20:06 MrDorian: czyli zamienić je na notki na 1/2?
20:06 Kamikaze: nie słychać go
20:07 MrDorian: zzzzzzz
20:07 MrDorian: chwileczka
20:07 Kamikaze: hmm, możesz, albo po prostu skasować
20:11 MrDorian: ok zmieniłem hitsounda
20:11 MrDorian: wyróżnia się
20:12 Kamikaze: już obczaje
20:13 MrDorian: poczekaj
20:13 MrDorian: naprawiam początek
20:13 Kamikaze: a ok
20:13 Kamikaze: zaraz musze do sklepu iść
20:13 Kamikaze: jak coś
20:13 MrDorian: ok
20:14 MrDorian: na serwerach
20:14 Kamikaze: ale ffa czy private
20:14 MrDorian: co
20:14 Kamikaze: no jakich serwerach
20:14 MrDorian: osu
20:17 Kamikaze: ty już updatełeś ze zmianami?
20:17 Kamikaze: bo to się nie wyróżnia dalej
20:17 Kamikaze: za ciche w porównaniu do reszty
20:17 MrDorian: tak
20:17 MrDorian: już dawno
20:17 Kamikaze: i to tak sporo za ciche
20:17 MrDorian: no chyba ty
20:18 MrDorian: według mnie jest ok
20:18 Kamikaze: to sobie odpal w edytorze fragment na 0% i powiedz czy się WYRAŹNIE zmienia
20:18 Kamikaze: (odpowiedź: nie)
20:19 Kamikaze: znaczy 0% effect volume
20:19 Kamikaze: nie ma zmiany praktycznie
20:19 Kamikaze: wcale
20:19 Kamikaze: nie wiem pomyśl coś ja musze iść to zobacze jak wróce
20:19 MrDorian: oki
20:19 Kamikaze: daj coś żeby nie był bit taki sam jak w piosence

simple map not much to discuss, was just waiting for Dorian to upload a better sample for whistle so it's not blending this much

anyway, we should be good now, Bubbled!
eyes
just seen the bubble, first thought was "kamikaze was here"
lenpai
hey hey hey

wtf is that woman tag

add to tags ( // means separated not to be added to tags):
svetlana // from full name svetlana loboda
H2lo // from album

just realized that this audio is like super cut

hitsounds
00:31:906 - easy has double w/f while other diffs only have one
01:05:986 - easy has double w/c while ^
01:10:306 - easy has triple w/c while ^

slut nya nya
00:01:426 - the extra sounds like 00:03:826 (3826|1,4186|1,4546|1) - are fairly audible and should be charted. If you're against that idea, you could move the ln to col 2 just so that everything is not on the right hand of right thumbs.
00:16:786 - to 00:30:466 - the 1/4 sweeps are primarily connected. So this one right here 00:20:626 (20626|3,20746|1,20866|0) - is out of place
00:30:706 - not particularly fond of how the trill is set up when the sections after it are symmetrical. consider: https://puu.sh/AFK85/cb1d8c70df.png
00:46:066 - i believe this should be a double. Following your layering thing of 1/2 doubles // 1/2 singles ex. 00:43:906 - vs 00:44:866 - respectively.
01:20:146 (80146|0,80146|3,82066|1,82066|4) - i believe these doubles actually break away from the flow of the doubles usage. It's also not a nice point to introduce more difficulty. If there's a good spot to add some doubles for a slight burst of difficulty, it should start around 01:23:746 - or even 01:21:826 - . The point where you decided to ramp up the difficulty is rhythmically in an awkward spot. About 3 measures away from the ending.

turdme
00:01:186 - same thing with intro layering in the top diff
00:05:026 - i believe this can be a double following the trends of 00:08:866 - and 00:12:706 -
00:31:186 - minor minor suggestion just because i love impact chords with the spacebar included https://puu.sh/AFKEv/213f035059.png

section nitpick:
00:31:906 - to 00:38:866 - 1
00:39:826 - to 00:46:546 - 2
just to eliminate the sense of randomness in the chart, the first timestamp, marked as 1, could solely use connected sweeps. Then for timestamps 2, use disconnected sweeps

00:55:186 - to 01:08:866 - i guess the same idea can be used here

normal
00:01:186 - could say the same for this intro too with regards to the 1/4ths
00:09:226 (9226|1,9346|3) - mistimed usage. Refer to Hard. Move down by 1/2
00:11:146 (11146|2,11266|4) - ^ + move the note at 3 to 2 to reduce the amount of control needed for right thumbs
00:14:986 (14986|4,15106|2) - ^
00:15:706 - that 123 motion can be a little hard to acc so consider this: https://puu.sh/AFKS5/db03657b19.png
00:51:106 (51106|4,51346|3,51466|2,51586|1,51826|0) - this can be very awkward to acc. would ctrl h 00:51:346 (51346|3,51466|2,51586|1) - for that nice interchange between hands
00:54:226 - woiuld do this just for some difference in motion between the two sweeps in this section https://puu.sh/AFKVx/596977826b.png
01:10:306 - to 01:25:186 - you know that suggestion i did in hard with regards to sweeping? You can do that here too!
Topic Starter
MrDorian

Lenfried- wrote:

hey hey hey

wtf is that woman tag because why not (deleted)

add to tags ( // means separated not to be added to tags):
svetlana // from full name svetlana loboda
H2lo // from album

just realized that this audio is like super cut I realised that it is cut after mapping it :)

hitsounds
00:31:906 - easy has double w/f while other diffs only have one there is no easy diff dude :^)
01:05:986 - easy has double w/c while ^
01:10:306 - easy has triple w/c while ^ i love apps for copying hitsounds

slut nya nya
00:01:426 - the extra sounds like 00:03:826 (3826|1,4186|1,4546|1) - are fairly audible and should be charted. If you're against that idea, you could move the ln to col 2 just so that everything is not on the right hand of right thumbs. I don't get what do you mean, they are mapped :V
00:16:786 - to 00:30:466 - the 1/4 sweeps are primarily connected. So this one right here 00:20:626 (20626|3,20746|1,20866|0) - is out of place good catch
00:30:706 - not particularly fond of how the trill is set up when the sections after it are symmetrical. consider: https://puu.sh/AFK85/cb1d8c70df.png sure
00:46:066 - i believe this should be a double. Following your layering thing of 1/2 doubles // 1/2 singles ex. 00:43:906 - vs 00:44:866 - respectively. u r right fam
01:20:146 (80146|0,80146|3,82066|1,82066|4) - i believe these doubles actually break away from the flow of the doubles usage. Idk how these doubles got there It's also not a nice point to introduce more difficulty. If there's a good spot to add some doubles for a slight burst of difficulty, it should start around 01:23:746 - or even 01:21:826 - . The point where you decided to ramp up the difficulty is rhythmically in an awkward spot. About 3 measures away from the ending.I don't feel like making in even harder is necessary, it's already hard enough

turdme
00:01:186 - same thing with intro layering in the top diff same answer in the top diff
00:05:026 - i believe this can be a double following the trends of 00:08:866 - and 00:12:706 -
00:31:186 - minor minor suggestion just because i love impact chords with the spacebar included https://puu.sh/AFKEv/213f035059.png sure

section nitpick:
00:31:906 - to 00:38:866 - 1
00:39:826 - to 00:46:546 - 2
just to eliminate the sense of randomness in the chart, the first timestamp, marked as 1, could solely use connected sweeps. Then for timestamps 2, use disconnected sweeps the song is titled "random", why getting rid of that randomness? :^)

00:55:186 - to 01:08:866 - i guess the same idea can be used here I tried

normal
00:01:186 - could say the same for this intro too with regards to the 1/4ths same
00:09:226 (9226|1,9346|3) - mistimed usage. Refer to Hard. Move down by 1/2 mapping 2 stronk
00:11:146 (11146|2,11266|4) - ^ + move the note at 3 to 2 to reduce the amount of control needed for right thumbs fixed
00:14:986 (14986|4,15106|2) - ^ fixd
00:15:706 - that 123 motion can be a little hard to acc so consider this: https://puu.sh/AFKS5/db03657b19.png did something similiar
00:51:106 (51106|4,51346|3,51466|2,51586|1,51826|0) - this can be very awkward to acc. would ctrl h 00:51:346 (51346|3,51466|2,51586|1) - for that nice interchange between hands I want to leave that right>left motion due to that decreasing sound
00:54:226 - woiuld do this just for some difference in motion between the two sweeps in this section https://puu.sh/AFKVx/596977826b.png because the sounds are increasing in volume I want to leave that motion, also that bracket is horrible, beginners would die
01:10:306 - to 01:25:186 - you know that suggestion i did in hard with regards to sweeping? You can do that here too! did something I guess
lenpai
coolio
Please sign in to reply.

New reply