Just a few little concerns for an actual good mapper for once.
00:20:400 (1,2) - Sliders snapped 1/12th early
00:23:047 (6,7) - Sliders snapped 1/24 (how did you even do this) early
00:24:811 (2) - Perhaps NC like you did 00:25:694 (1) - ? or removing the later one? (idk consistency)
00:32:752 (5,6,7,8) - Nice curve motion but I think this triplet should be a little higher to fit it, perhaps 15 pixels or so only should work
00:36:061 (4,5) - Your slider ends on a stronger beat than it starts, perhaps note then slider? This is really weird to tap. (i excused lots of the later ones but this felt outstanding because of the increased end pitch too)
00:43:120 (8,1) - This is quite a bunch bigger than 00:44:885 (8,1) - but they are both big jumps because of the 4/1 beat, cant you try making them similar, like 2.5 ish each?
00:53:047 (3,4,5) - I don't see a reason for this fullscreen slider jumping, it feels much bigger and stressful to do the straight line (+ angle) than most the other jumps and the music change is later than this.
01:07:054 - Did you skip these 1/4s on purpose? I'm guessing you are mapping purely to drum-line and not extra instruments, just want a check would be nice.
01:16:870 (1,2,3,4) - I may be picky here but after the slider and note 2, that slider 3 would have (on a sightread run) felt like it should've been facing right/upwards, this angling makes this pattern ever so annoying just a little, I'm sure you won't want to face it left or directly up, but perhaps peering sliiiightly more left? (also yes i noticed it is parallel with 01:16:870 (1) - so perhaps rotate them both clockwise because it feels nicer on most playstyles)
01:27:458 (1) - This is really nicely done.
01:36:282 (2) - Suspiciously close to offscreen wouldn't that be stressful to lots of (tablet) players on a calm section? (ps: im not a tablet player)
01:51:392 (4,5,6,7) - This was very awkward after the last 5 note streams but I can't blame you for not overmapping, just pointing out how annoying that was first run.
01:48:414 (3,1) - Biggest jump/spacing in this whole calm section for what reason? There aren't any strong beats here.
01:52:164 (1,2) - Nazi thing but 01:52:605 (2) - x:137 y:111 would look more in-line with this curve (then fix 01:52:826 (3) - spacing after)
02:27:679 (2,3,4) - These offbeat sliders are alright in a sense but I feel as though 3 of them is too much, try 02:28:561 (4,5) - as note then slider and seeing how it feels
02:44:002 (2,3,4) - Space triplets in this section as you done in the beginning of the map? I personally really liked them aesthetically too. (reference: 00:19:297 (4,5,6) - )
02:57:789 (2,3) - If this is gonna be a double (which i dont think it should be but you have your ruins) then consistently speaking 02:54:260 - so should this
03:17:642 (5,6,7,8,9) - Equally space that double in the middle from the previous and next 1/4s? (for reading scrubs who can't read and might think "OMG THATS A 1/4 JUMP" that kind of stupid thing)
03:34:517 (1,2) - This is probably gonna cause a few misreads/combobreaks due to being 1/4 snaps and so on in an unexpected moment, perhaps NC them to indicate some sort of special movement, it'll be a hint of the later 1/4 snaps to come. Purely subjective though I read it fine so it should be good.
03:48:635 - to 03:55:694 - is pretty much the same musically as 03:55:694 - to 04:02:752 - so why have you decided to change them up? Unless I'm deaf. I find it really weird to be playing the same thing in the background whilst then changing to longer hold sliders.
I tried to be useful, good luck with this (was gonna just PM you about the snaps but y'know you went offline and stuff so posted all this useless stuff)