0.5~1 sec of audio lead-in...maybe?
Try to unique the ending time between different diff.
[kodomo's special]
0:13:167 (2) stack with last combo's (2), though they're far enough but it's still visible :/
0:35:167 (4) http://osu.ppy.sh/ss/45839
1:05:917 (1,1) considering this is a 1/4 slider so it's quite hard to perform a 4.28x jump. Think about that again, but it's up to you
1:58:417 (s) ...mute?~
[Insane] AR+1?
0:12:167 (2) left 1 grid lv4
0:13:667 (4,5,6) up 1 grid (lv3 or lv4), adjust position of (1)
0:23:917 (3) down 1 grid
0:26:667 (2,3) left 1 grid
0:59:667 (4) try to make the direction of slider perpendiculer to (3,5) lol
1:05:167 (8,9,1) (8,9) up 1 grid, (1) down 1 grid
I see two short spinners in the two insane diffs, there're 2000bouns so theoratically rankable, but better aware of that.
[Hard]
0:07:417 (1,2) looks better if not stacked
no spacing problem
[Normal]
ok
[easy]
ok...
Try to unique the ending time between different diff.
[kodomo's special]
0:13:167 (2) stack with last combo's (2), though they're far enough but it's still visible :/
0:35:167 (4) http://osu.ppy.sh/ss/45839
1:05:917 (1,1) considering this is a 1/4 slider so it's quite hard to perform a 4.28x jump. Think about that again, but it's up to you
1:58:417 (s) ...mute?~
[Insane] AR+1?
0:12:167 (2) left 1 grid lv4
0:13:667 (4,5,6) up 1 grid (lv3 or lv4), adjust position of (1)
0:23:917 (3) down 1 grid
0:26:667 (2,3) left 1 grid
0:59:667 (4) try to make the direction of slider perpendiculer to (3,5) lol
1:05:167 (8,9,1) (8,9) up 1 grid, (1) down 1 grid
I see two short spinners in the two insane diffs, there're 2000bouns so theoratically rankable, but better aware of that.
[Hard]
0:07:417 (1,2) looks better if not stacked
no spacing problem
[Normal]
ok
[easy]
ok...