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Horie Yui - The World's End [Taiko|Osu]

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Total Posts
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rew0825
Hi from my mod requeue :)

[ General]
  • Damager's Muzukashii - HP 8 > 4 OD 5 > 4
    Damager's Oni - HP 8 > 5 OD 7 > 5
    Dekaane's Ura Oni - HP 6 OD 6

[ Damager's Muzukashii]
  1. 00:00:303 (1,2,3,4,5,6,7,8,9) - change all to d except (8,9) change to D , I think that is low sound
  2. 00:15:023 (17,18) - change to kd , I think (17) it's high sound than (18)
  3. 00:16:023 (19,20) - change to dk, I think (19) it's low sound than (20)
  4. 00:24:273 (37) - change to k , it's high sound
  5. 00:31:023 (48) - change to d , it's low sound
  6. 00:36:273 (57) - change to k , it's high sound
  7. 00:44:273 (71) - change to k , it's high sound
  8. 00:45:523 (73) - move to 00:45:273 , for better pattern
  9. 00:47:523 (78) - move to 00:47:273 , for better pattern
  10. 00:52:273 (88,89) - ctrl+g , I think (88) it's high sound than (89)
  11. 00:53:523 (90) - move to 00:53:273 , for better pattern
  12. 01:07:273 (118,119,120,121) - change that to dk kd , for consistent

[ Damager's Oni]
  1. 00:00:303 to 00:08:683 - Add note , Why not add note but in Muzukashii have note...
  2. 00:24:273 (47) - change to k , it's high sound
  3. 00:31:773 (71,72,73) - d and (74) - k , for better pattern
  4. 00:40:523 (103) - move to 00:40:773 , for better pattern
  5. 00:41:773 (108,109) - ctrl+g , (108) it's high sound than (109)
  6. 00:49:523 (140,141) - ctrl+g , (140) it's high sound than (141)
  7. 00:50:273 (143,144,145,146,147) - change to kkddk , I think kkddk it's better than ddkkd
  8. 01:08:523 (223) - change to k , it's high sound
  9. 01:11:773 (237,238,239,240,241) - change to kkddk , I think kkddk it's better than ddkkd

[ Dekaane's Ura Oni]
  1. 00:31:023 (20) - change to d , it's low sound
  2. 00:39:023 (20) - change to d , it's low sound
  3. 00:59:523 (2) - change to d , it's low sound
  4. 01:00:273 (7) - move to 01:00:398 , for better pattern and you can change some color
  5. 01:02:273 (19) - move to 01:02:398 , for better pattern and you can change some color
  6. 01:08:273 (7) - move to 01:08:398 , for better pattern and you can change some color
  7. 01:10:273 (19) - move to 01:10:398 , for better pattern and you can change some color
  8. 01:12:273 (30) - move to 01:12:398 , for better pattern and you can change some color
PhoenixKev
SPOILER

rew0825 wrote:

Hi from my mod requeue :)

[ General]
  • Damager's Muzukashii - HP 8 > 4 OD 5 > 4
    Damager's Oni - HP 8 > 5 OD 7 > 5

    [notice][ Damager's Muzukashii]
  1. 00:00:303 (1,2,3,4,5,6,7,8,9) - change all to d except (8,9) change to D , I think that is low sound
  2. 00:15:023 (17,18) - change to kd , I think (17) it's high sound than (18)
  3. 00:16:023 (19,20) - change to dk, I think (19) it's low sound than (20)
  4. 00:24:273 (37) - change to k , it's high sound
  5. 00:31:023 (48) - change to d , it's low sound
  6. 00:36:273 (57) - change to k , it's high sound
  7. 00:44:273 (71) - change to k , it's high sound
  8. 00:45:523 (73) - move to 00:45:273 , for better pattern
  9. 00:47:523 (78) - move to 00:47:273 , for better pattern
  10. 00:52:273 (88,89) - ctrl+g , I think (88) it's high sound than (89)
  11. 00:53:523 (90) - move to 00:53:273 , for better pattern
  12. 01:07:273 (118,119,120,121) - change that to dk kd , for consistent

[ Damager's Oni]
  1. 00:00:303 to 00:08:683 - Add note , Why not add note but in Muzukashii have note...
  2. 00:24:273 (47) - change to k , it's high sound
  3. 00:31:773 (71,72,73) - d and (74) - k , for better pattern
  4. 00:40:523 (103) - move to 00:40:773 , for better pattern
  5. 00:41:773 (108,109) - ctrl+g , (108) it's high sound than (109)
  6. 00:49:523 (140,141) - ctrl+g , (140) it's high sound than (141)
  7. 00:50:273 (143,144,145,146,147) - change to kkddk , I think kkddk it's better than ddkkd
  8. 01:08:523 (223) - change to k , it's high sound
  9. 01:11:773 (237,238,239,240,241) - change to kkddk , I think kkddk it's better than ddkkd

Thanks for the mod, I also edit a little on Oni.
Here's the diff
Muzukashii
osu file format v13

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 10683
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Damager's Muzukashii
Source:Golden Time
Tags:the_damager DakeDekaane opening ゴールデンタイム
BeatmapID:402149
BeatmapSetID:164067

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Golden Time (1).jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
303,588.235294117647,4,1,0,100,1,0
4674,588.235294117647,4,1,0,100,1,0
4968,588.235294117647,4,1,0,100,1,0
8203,480,4,1,0,100,1,0
8683,500,4,1,0,100,1,0
11273,500,4,1,0,100,1,0
59273,-100,4,1,0,100,0,1
79273,588.235294117647,4,1,0,20,1,0
86331,714.285714285714,4,1,0,20,1,0


[Colours]
Combo1 : 255,128,192
Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

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Oni
osu file format v13

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 10683
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Damager's Oni
Source:Golden Time
Tags:the_damager DakeDekaane opening ゴールデンタイム
BeatmapID:403025
BeatmapSetID:164067

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Golden Time (1).jpg",0,120
//Break Periods
2,8883,10223
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
303,588.235294117647,4,1,0,100,1,0
4674,588.235294117647,4,1,0,100,1,0
4968,588.235294117647,4,1,0,100,1,0
8203,480,4,1,0,100,1,0
8683,500,4,1,0,100,1,0
11273,500,4,1,0,100,1,0
59273,-100,4,1,0,100,0,1
79273,588.235294117647,4,1,0,20,1,0
86331,714.285714285714,4,1,0,20,1,0


[Colours]
Combo1 : 255,128,192
Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

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256,192,35023,1,8,0:0:0:0:
256,192,35273,1,0,0:0:0:0:
256,192,35773,1,0,0:0:0:0:
256,192,36273,1,8,0:0:0:0:
256,192,36523,1,8,0:0:0:0:
256,192,36773,1,0,0:0:0:0:
256,192,37273,1,8,0:0:0:0:
256,192,37523,1,8,0:0:0:0:
256,192,37773,1,0,0:0:0:0:
256,192,38023,1,0,0:0:0:0:
256,192,38273,1,8,0:0:0:0:
256,192,38398,1,8,0:0:0:0:
256,192,38523,1,0,0:0:0:0:
256,192,38773,1,8,0:0:0:0:
256,192,39273,1,0,0:0:0:0:
256,192,39773,1,8,0:0:0:0:
256,192,40023,1,0,0:0:0:0:
256,192,40273,1,0,0:0:0:0:
256,192,40773,1,8,0:0:0:0:
256,192,41023,1,0,0:0:0:0:
256,192,41148,1,0,0:0:0:0:
256,192,41273,1,0,0:0:0:0:
256,192,41523,1,0,0:0:0:0:
256,192,41773,1,8,0:0:0:0:
256,192,42023,1,0,0:0:0:0:
256,192,42273,1,8,0:0:0:0:
256,192,42523,1,8,0:0:0:0:
256,192,42648,1,8,0:0:0:0:
256,192,42773,1,0,0:0:0:0:
256,192,43023,1,0,0:0:0:0:
256,192,43273,1,8,0:0:0:0:
256,192,44023,1,8,0:0:0:0:
256,192,44273,1,8,0:0:0:0:
256,192,44523,1,0,0:0:0:0:
256,192,44773,1,0,0:0:0:0:
256,192,44898,1,0,0:0:0:0:
256,192,45023,1,8,0:0:0:0:
256,192,45273,1,8,0:0:0:0:
256,192,45523,1,0,0:0:0:0:
256,192,45648,1,0,0:0:0:0:
256,192,45773,1,8,0:0:0:0:
256,192,46023,1,0,0:0:0:0:
256,192,46523,1,0,0:0:0:0:
256,192,46773,1,0,0:0:0:0:
256,192,47023,1,8,0:0:0:0:
256,192,47273,1,8,0:0:0:0:
256,192,47523,1,0,0:0:0:0:
256,192,47648,1,0,0:0:0:0:
256,192,47773,1,0,0:0:0:0:
256,192,48023,1,8,0:0:0:0:
256,192,48523,1,8,0:0:0:0:
256,192,48648,1,8,0:0:0:0:
256,192,48773,1,8,0:0:0:0:
256,192,49023,1,0,0:0:0:0:
256,192,49273,1,8,0:0:0:0:
256,192,49523,1,8,0:0:0:0:
256,192,49773,1,0,0:0:0:0:
256,192,50023,1,0,0:0:0:0:
256,192,50273,1,8,0:0:0:0:
256,192,50398,1,8,0:0:0:0:
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256,192,50648,1,0,0:0:0:0:
256,192,50773,1,8,0:0:0:0:
256,192,51023,1,0,0:0:0:0:
256,192,51273,1,8,0:0:0:0:
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256,192,54023,1,8,0:0:0:0:
256,192,54273,1,0,0:0:0:0:
256,192,54523,1,0,0:0:0:0:
256,192,54648,1,0,0:0:0:0:
256,192,54773,1,8,0:0:0:0:
256,192,55023,1,8,0:0:0:0:
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256,192,55523,1,8,0:0:0:0:
256,192,55773,1,0,0:0:0:0:
256,192,56023,1,8,0:0:0:0:
256,192,56148,1,8,0:0:0:0:
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256,192,57523,1,0,0:0:0:0:
256,192,57773,1,8,0:0:0:0:
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256,192,58023,1,8,0:0:0:0:
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256,192,58398,1,8,0:0:0:0:
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256,192,58773,1,0,0:0:0:0:
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256,192,59523,1,0,0:0:0:0:
256,192,59773,1,8,0:0:0:0:
256,192,59898,1,0,0:0:0:0:
256,192,60023,1,0,0:0:0:0:
256,192,60148,1,8,0:0:0:0:
256,192,60273,1,8,0:0:0:0:
256,192,60523,1,0,0:0:0:0:
256,192,60773,1,8,0:0:0:0:
256,192,60898,1,8,0:0:0:0:
256,192,61023,1,0,0:0:0:0:
256,192,61273,1,0,0:0:0:0:
256,192,61523,1,0,0:0:0:0:
256,192,61773,1,8,0:0:0:0:
256,192,62023,1,0,0:0:0:0:
256,192,62148,1,0,0:0:0:0:
256,192,62273,1,8,0:0:0:0:
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256,192,63273,1,8,0:0:0:0:
256,192,63523,1,0,0:0:0:0:
256,192,63773,1,8,0:0:0:0:
256,192,63898,1,8,0:0:0:0:
256,192,64023,1,0,0:0:0:0:
256,192,64148,1,0,0:0:0:0:
256,192,64273,1,8,0:0:0:0:
256,192,64773,1,8,0:0:0:0:
256,192,65023,1,8,0:0:0:0:
256,192,65273,1,0,0:0:0:0:
256,192,65648,1,0,0:0:0:0:
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256,192,66148,1,8,0:0:0:0:
256,192,66273,1,8,0:0:0:0:
256,192,66523,1,8,0:0:0:0:
256,192,66773,1,0,0:0:0:0:
256,192,67273,1,8,0:0:0:0:
256,192,67398,1,8,0:0:0:0:
256,192,67523,1,0,0:0:0:0:
256,192,67773,1,0,0:0:0:0:
256,192,67898,1,0,0:0:0:0:
256,192,68023,1,8,0:0:0:0:
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256,192,68773,1,0,0:0:0:0:
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256,192,69023,1,8,0:0:0:0:
256,192,69273,1,0,0:0:0:0:
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256,192,69773,1,0,0:0:0:0:
256,192,69898,1,0,0:0:0:0:
256,192,70023,1,8,0:0:0:0:
256,192,70273,1,8,0:0:0:0:
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256,192,70773,1,0,0:0:0:0:
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256,192,71523,1,0,0:0:0:0:
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256,192,72148,1,0,0:0:0:0:
256,192,72273,1,8,0:0:0:0:
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256,192,72898,1,8,0:0:0:0:
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256,192,73773,1,8,0:0:0:0:
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256,192,74273,1,8,0:0:0:0:
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256,192,74773,1,0,0:0:0:0:
256,192,75273,1,4,0:0:0:0:
256,192,75773,1,0,0:0:0:0:
256,192,76023,1,8,0:0:0:0:
256,192,76148,1,8,0:0:0:0:
256,192,76273,1,8,0:0:0:0:
256,192,76773,1,0,0:0:0:0:
256,192,77273,12,0,79273,0:0:0:0:
VINXIS
Horei Yui!!!!!!!!!!!!!!!!!!!! ayyy

from me modding q

general
idk looks fine to me tbh
EZ
00:18:273 (3,4) - change to a slider instead?
00:25:273 (3,1) - stack or move so they don't overlap
00:42:773 (4,1) - tbh I felt the change from 1/1 tapping to 2/1 tapping feel more sudden than it should idk
tbh you should add notes at 00:45:273 and 00:46:273
01:15:273 (6) - NC
NM
00:33:773 (4) - note
00:41:773 (5,6,1) - pls no overlap
01:09:273 (1) - remove nc
01:13:273 (1) - remove nc
HD
00:16:523 (5,6) - Ctrl+G and the note under the slider is an imperfect stack
00:18:023 (11,12) - make them identical pls
00:31:773 (3) - x:316 y:164
00:32:023 (4) - x:276 y:228
00:32:523 (5) - x:136 y:260
00:33:523 (8) - x:176 y:172
00:43:023 (1) - curve it less
00:43:773 (3) - x:288 y:48
01:01:773 (8,9,10) - spacing
01:13:773 (9) - Ctrl+G?
01:14:273 (10,11) - imperfect stack
01:17:273 (1) - end on 01:18:773 mayb e idk
Insanae
tbh I like the majority of this map so I'll just shit on ur comboing CCCCCCC: <3
00:12:773 (6) - x:164 y:168
00:13:023 (7) - nc
00:13:773 (1) - remove nc
00:14:773 (1) - remove nc
00:15:023 (2) - nc
00:17:023 (8) - nc
00:17:273 (1) - remove nc
00:22:773 (1) - remove nc
00:23:023 (2) - nc
00:24:023 (1) - remove nc
00:25:023 (3) - nc
00:28:773 (1) - remove nc
00:29:023 (2) - nc
00:31:023 (8) - nc
00:31:273 (1) - remove nc
00:31:023 (8,1) - stack, nc on 8, remove nc on 1
00:33:023 (4) - nc
00:33:273 (1) - remove nc
00:41:023 (6) - nc
00:41:273 (1) - remove nc
00:43:023 (6) - nc
00:45:273 (1) - remove nc
00:46:523 (5) - nc
00:49:273 (1) - remove nc
00:55:023 (10) - nc
00:55:273 (1) - remove nc
01:04:648 (6,7,8,9,10) - tbh you could make this into a stream connecting to 01:05:273 (1) - and putting this slider and it's whole combo farther c:
01:09:773 (1,2) - replace positions and place the circle on 01:10:273 (3) -
01:17:273 (1) - replace with slider

goodluck dam n
Topic Starter
Phoenixphi

VINXIS wrote:

Horei Yui!!!!!!!!!!!!!!!!!!!! ayyy

from me modding q

general
idk looks fine to me tbh
EZ
00:18:273 (3,4) - change to a slider instead? Sounds better. Fixed
00:25:273 (3,1) - stack or move so they don't overlap I did this to make it a blanket, but then you found this overlap. So, i moved it where there is no blanket also no overlap
00:42:773 (4,1) - tbh I felt the change from 1/1 tapping to 2/1 tapping feel more sudden than it should idk
tbh you should add notes at 00:45:273 and 00:46:273 Yeah it's so sudden and some new player may got confuse here, so i add note at 00:45:273 -, but i don't add at 00:46:273 -, to keep the same pattern with 00:54:273 -,
01:15:273 (6) - NC Fixed
NM
00:33:773 (4) - note To fix pattern changing and DS problem so okay. Fixed
00:41:773 (5,6,1) - pls no overlap Lol, the previous modder said to make it like this, and you said to make no overlap. But i like it better with your idea. HARDLY FIXED
01:09:273 (1) - remove nc Fixed
01:13:273 (1) - remove nc Fixed
HD
00:16:523 (5,6) - Ctrl+G and the note under the slider is an imperfect stack Fixed
00:18:023 (11,12) - make them identical pls Fixed
00:31:773 (3) - x:316 y:164 It make some better flow than before. Fixed
00:32:023 (4) - x:276 y:228 ^
00:32:523 (5) - x:136 y:260 ^
00:33:523 (8) - x:176 y:172 ^
00:43:023 (1) - curve it less Blanket fixed
00:43:773 (3) - x:288 y:48 Fixed for better flow
01:01:773 (8,9,10) - spacing Fixed
01:13:773 (9) - Ctrl+G? Well okay nice idea
01:14:273 (10,11) - imperfect stack I think it's already perfect
01:17:273 (1) - end on 01:18:773 mayb e idk No, it's already fine this way
Insanae
tbh I like the majority of this map so I'll just shit on ur comboing CCCCCCC: <3 Finally someone are repairing my NC :)
00:12:773 (6) - x:164 y:168 Nice flow. Fixed
00:13:023 (7) - nc Fixed
00:13:773 (1) - remove nc ^
00:14:773 (1) - remove nc ^
00:15:023 (2) - nc ^
00:17:023 (8) - nc ^
00:17:273 (1) - remove nc ^
00:22:773 (1) - remove nc ^
00:23:023 (2) - nc ^
00:24:023 (1) - remove nc ^
00:25:023 (3) - nc ^
00:28:773 (1) - remove nc ^
00:29:023 (2) - nc ^
00:31:023 (8) - nc ^
00:31:273 (1) - remove nc ^
00:31:023 (8,1) - stack, nc on 8, remove nc on 1 ^
00:33:023 (4) - nc ^
00:33:273 (1) - remove nc ^
00:41:023 (6) - nc ^
00:41:273 (1) - remove nc ^
00:43:023 (6) - nc ^
00:45:273 (1) - remove nc ^
00:46:523 (5) - nc ^
00:49:273 (1) - remove nc No, too long
00:55:023 (10) - nc ^
00:55:273 (1) - remove nc ^
01:04:648 (6,7,8,9,10) - tbh you could make this into a stream connecting to 01:05:273 (1) - and putting this slider and it's whole combo farther c: Fixed
01:09:773 (1,2) - replace positions and place the circle on 01:10:273 (3) - I can't really understand why you did this, so no
01:17:273 (1) - replace with slider I already tried this before and it's a very long slider, So i have to make it carefully and i already tried that. But, i'm not sure that long creative slider (to change the current spinner) can be ranked.

goodluck dam n
Thanks for modding my mapset :)
zerfuth
Heyoo o/, random short mod

Golden Time ^o^

[General]

Make the hitsounds a bit louder. They sound very quiet, especially at the start.

[Hard]

00:08:203 (5) - Wouldn't it be better to have a double note here?

00:16:523 (5) - Would suggest putting it somewhere else than under the previous slider

00:59:773 (2) - Feels too close to previous circle

01:15:273 (1,2,3) - Could be a bit more symetric :X

[Insane]

00:47:023 (3) - Doesn't need to be stacked with the previous circle unless you stack the three of them

00:48:273 (6,7) - Jump? But the following notes aren't jumps so why a single jump? I suggest either all jump for the 00:48:273 (6,7,8,9) - or no jump

Good Luck ;D
Topic Starter
Phoenixphi
zerfuth

zerfuth wrote:

Heyoo o/, random short mod

Golden Time ^o^

[General]

Make the hitsounds a bit louder. They sound very quiet, especially at the start. I do this on purpose so player can hear the song better

[Hard]

00:08:203 (5) - Wouldn't it be better to have a double note here? I can't see what did you want by doing this, i completely follow the vocal here. Also i can't use spinner after if i add double note and this pattern is the same like Insane diff, so no problem for me

00:16:523 (5) - Would suggest putting it somewhere else than under the previous slider Better like this. Fixed

00:59:773 (2) - Feels too close to previous circle DS error here haha. Fixed

01:15:273 (1,2,3) - Could be a bit more symetric :X Fixed

[Insane]

00:47:023 (3) - Doesn't need to be stacked with the previous circle unless you stack the three of them I separate them, should be fine now

00:48:273 (6,7) - Jump? But the following notes aren't jumps so why a single jump? I suggest either all jump for the 00:48:273 (6,7,8,9) - or no jump I don't see any jump here because i change a bit at 00:46:523 (1,2,3,4,5) -,

Good Luck ;D

Thanks for modding my beatmap :D
Hinsvar
o/

>General
  1. 01:15:273 - Kiai mestinya dihentikan di sini karena musiknya menjadi jauh lebih lemah.
>Easy
  1. Di lagu ini, cymbal cuma dimainkan tiap awal birama (di downbeat, tick putih yang tinggi sendiri itu), jadi bisa dibilang gak masuk akal kalau kamu justru nambahin finish di tempat kayak 00:46:773 (4) dan 00:50:773 (4). Tolong ini diinget dalam hitsounding untuk satu mapset ini.
  2. 00:07:320 - 00:07:320 - Gak coba pake whistle di sini? Rasanya terlalu kosong tanpa ada hitsounding apa-apa. (Berlaku untuk semua diff lain.)
  3. Design masih bisa dibikin jauh lebih baik di sini, seenggaknya mulai dari 00:23:273. Bisa dibilang, mulai dari sana, penempatan objek dan penggunaan slider yang ada membuat flow dan design diff ini jadi berantakan.
    1. Misalnya ya, buat 00:23:273 (1,2,3,4), bagian ini bisa dibikin lebih rapi dengan mengatur posisi (3,4) seperti ini.
    2. 00:31:273 (1,2,3) - Perbedaan bentuk dari (1) dan (3) bisa bikin pattern ini terlihat tidak begitu rapi. Coba deh, dibikin mirip. Kalau mau gampang ya, (3) diganti dengan (1) yang udah diputer sedemikian rupa. (Contoh)
  4. 00:46:273 - Kenapa ketukan ini dilewatkan? Minimal ya 00:45:773 (3,4) dihubungin jadi slider, biar gak terkesan kosong.
  5. 01:15:273 - Coba tambah whistle di sini untuk mengikuti bunyi instrumen yang ada.
  6. 01:16:273 (2) - ^ (Berlaku buat diff lain juga.)
>Normal
  1. 00:00:303 - 00:07:320 - Ya kalau bisa sih bagian ini jangan dibikin mirip sama Easy, tapi kalau mau juga oke. Biar ada variasi aja.
  2. 00:34:023 (5,6,1) - Spacing yang nggak konsisten seperti ini tidak diperbolehkan di dalam diff Normal, dan sebenernya juga gak boleh ada pattern seperti ini di diff mana pun, karena bisa membingungkan pemain. Tolong dibikin konsisten lah ya :)
  3. 00:48:773 (3,4,5,6) - ^
>Hard
  1. 00:03:464 (4,1,2) - Kenapa spacing di sini 1.1x sendiri?
  2. 00:26:773 (6,1) - Hmm, kenapa nggak dibuat konsisten saja spacing-nya? Kalau kayak gitu, kan, lebih mudah untuk dibaca dan dimainkan (biarpun kalau boleh jujur, pattern yang ada sekarang masih bisa ditingkatin lebih jauh sih...)
  3. 01:01:273 (7,8) - Biarpun ini diff Hard, gak berarti kamu bisa asal membuat jump tanpa dasar apa-apa, seperti jump di sini. Jump ini terkesan terlalu tiba-tiba dan nggak menekankan apa-apa di lagunya, jadi bikin spacing di sini konsisten aja.
  4. 01:08:773 (6,8) - Cuma mau bilang: Hindari membuat yang seperti ini (ekor slider menyentuh circle, atau kepala/ekor dari slider lain), karena pada umumnya justru memberi kesan tidak rapi.
  5. 01:15:273 (1,3) - Sekedar saran: Untuk pola yang seperti ini, cobalah dibikin tampak simetris. Cukup dengan memutar slider 90 atau 180 derajat, atau memakai Ctrl+H untuk horizontal flip saja kok.
...Saya gak bakal lanjut nge-mod Insane karena saya rasa saran yang akan saya berikan juga gak jauh beda dengan saran di diff-diff lain. Hanya ingin memberitahu aja kalau ada circle yang unsnapped di 00:04:641 (1) di sana :)

Jadi ya... saya cuma bisa bilang kalau map ini masih terlalu jauh dari ranking. Saya nggak tahu soal Taiko-nya, tapi diff standard-mu...

Langsung saja ya, sebaiknya kamu coba remap semua diff yang ada dengan mengacu pada map-map yang baru di-rank atau di-qualify, atau mungkin dari mapper favoritmu yang map-nya sudah bagus dari segi desain, flow, ritme, hitsounding, dan lain-lain. Semua hal itu masih bisa kamu perbaiki dalam map ini. Kamu juga dapat mencari referensi dari thread-thread yang membahas tentang mapping di forum.

Ya, begitulah. Good luck!
DakeDekaane
I remapped the beginning of my difficulty, but still kept some stuff similar and replied to mod. Thanks.

rew0825 wrote:

Hi from my mod requeue :)
[ Dekaane's Ura Oni]
  1. 00:31:023 (20) - change to d , it's low sound /*I have a kat there for vocals.
  2. 00:39:023 (20) - change to d , it's low sound /*^
  3. 00:59:523 (2) - change to d , it's low sound /*^
  4. 01:00:273 (7) - move to 01:00:398 , for better pattern and you can change some color /*Although this would follow vocals cleaner, the rhythm would be a bit awkward as the song is having this continue 1/2 beat.
  5. 01:02:273 (19) - move to 01:02:398 , for better pattern and you can change some color /*^
  6. 01:08:273 (7) - move to 01:08:398 , for better pattern and you can change some color /*^
  7. 01:10:273 (19) - move to 01:10:398 , for better pattern and you can change some color /*^
  8. 01:12:273 (30) - move to 01:12:398 , for better pattern and you can change some color
Update
osu file format v13

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 10683
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Dekaane's Ura Oni
Source:Golden Time
Tags:the_damager DakeDekaane opening ゴールデンタイム
BeatmapID:437316
BeatmapSetID:164067

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Golden Time (1).jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

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256,192,71023,1,0,0:0:0:0:
256,192,71148,1,0,0:0:0:0:
256,192,71273,1,0,0:0:0:0:
256,192,71523,1,0,0:0:0:0:
256,192,71773,1,8,0:0:0:0:
256,192,71898,1,0,0:0:0:0:
256,192,72023,1,8,0:0:0:0:
256,192,72148,1,0,0:0:0:0:
256,192,72273,1,8,0:0:0:0:
256,192,72523,1,0,0:0:0:0:
256,192,72773,1,8,0:0:0:0:
256,192,72898,1,0,0:0:0:0:
256,192,73023,1,8,0:0:0:0:
256,192,73148,1,8,0:0:0:0:
256,192,73273,1,0,0:0:0:0:
256,192,73523,1,0,0:0:0:0:
256,192,73648,1,0,0:0:0:0:
256,192,73773,1,0,0:0:0:0:
256,192,74023,1,0,0:0:0:0:
256,192,74148,1,0,0:0:0:0:
256,192,74273,1,8,0:0:0:0:
256,192,74523,1,12,0:0:0:0:
256,192,74773,1,12,0:0:0:0:
256,192,75273,5,0,0:0:0:0:
256,192,76023,1,0,0:0:0:0:
256,192,76148,1,0,0:0:0:0:
256,192,76273,1,0,0:0:0:0:
256,192,76773,1,0,0:0:0:0:
256,192,77273,12,0,79273,0:0:0:0:
Chaoslitz


[Easy]
  1. 00:12:273 (2) - whistle
  2. 00:13:273 (3) - whistle at tail
  3. 00:18:273 (3) - 00:27:273 (1) - Add hitsound between this section
  4. 00:39:273 (1) - The flow look bad here with 00:38:773 (4), you can try this:
  5. 00:46:273 (4) - I don't know why you make here empty.. May be you can try using a slider
  6. 00:53:773 (2) - Move it right for a better flow
  7. 00:54:773 (1) - same as 00:46:273 (4)
  8. 00:57:273 (4) - improve the flow here
  9. 01:01:273 (3) - how about a blanket?
  10. 01:14:273 (5) - Move this to x:492 y:224
need more work on hitsound

[Normal]
  1. 00:15:773 (2) - whistle at tail
  2. 00:17:773 (2,3,4) - I suggest you use a slider same as 00:15:773 (2)
  3. 00:19:773 (2) - move this a bit higher
  4. 00:23:273 (1,2) - The flow here is not good
  5. 00:25:273 (1) - Curve your slider a bit higher, and place 00:26:273 (2) like this:
  6. 00:32:773 (2) - move this to x:200 y:336, and add whistle
  7. 00:34:773 (6) - whistle at head
  8. 00:49:523 (4,5) - Fix the distance here
  9. 01:04:773 (3,4) - flow is bad, change it
[Hard]
  1. 00:05:776 (3) - move this higher
  2. 00:17:273 (9) - NC
  3. 00:21:523 (7) - ^
  4. 00:29:523 (2) - try this?
  5. 00:33:273 (7) - NC
  6. 00:37:523 (7) - ^
  7. 00:44:023 (4) - This is not following the rhythm...
  8. 01:08:023 (4) - try shorten the slider to follow vocal
  9. 01:09:273 (7) - NC
  10. 01:13:273 (8) - NC
[Insane]
  1. 00:14:773 (7) - Move this bit away from 00:14:523 (6)
  2. 00:37:523 (8) - NC
  3. 00:53:273 (5) - ^
  4. 01:05:273 (11) - ^
Not pointing out all the hitsound mod
check your map to find where else still missing
good luck :3
Topic Starter
Phoenixphi
Hinsvar

Hinsvar wrote:

o/

>General
  1. 01:15:273 - Kiai mestinya dihentikan di sini karena musiknya menjadi jauh lebih lemah.Fixed
>Easy
  1. Di lagu ini, cymbal cuma dimainkan tiap awal birama (di downbeat, tick putih yang tinggi sendiri itu), jadi bisa dibilang gak masuk akal kalau kamu justru nambahin finish di tempat kayak 00:46:773 (4) dan 00:50:773 (4). Tolong ini diinget dalam hitsounding untuk satu mapset ini. Saya baru sadar lho kalau ada beberapa cymbal terletak di upbeat. Makasih infonya
  2. 00:07:320 - 00:07:320 - Gak coba pake whistle di sini? Rasanya terlalu kosong tanpa ada hitsounding apa-apa. (Berlaku untuk semua diff lain.) Lebih baik dari sebelumnya, makasih
  3. Design masih bisa dibikin jauh lebih baik di sini, seenggaknya mulai dari 00:23:273. Bisa dibilang, mulai dari sana, penempatan objek dan penggunaan slider yang ada membuat flow dan design diff ini jadi berantakan. Mungkin saya mulai remap dari sini? Jujur saja, waktu saya membuat map ini pertama kali saya belum tau sama sekali tentang flow itu ap. Jadi wajar saja kalau masih berantakan
    1. Misalnya ya, buat 00:23:273 (1,2,3,4), bagian ini bisa dibikin lebih rapi dengan mengatur posisi (3,4) seperti ini. Sudah dibuat setidaknya mirip dan lebih rapi
    2. 00:31:273 (1,2,3) - Perbedaan bentuk dari (1) dan (3) bisa bikin pattern ini terlihat tidak begitu rapi. Coba deh, dibikin mirip. Kalau mau gampang ya, (3) diganti dengan (1) yang udah diputer sedemikian rupa. (Contoh)
    Agak susah dibuat karna slider (3) saling berhubungan dengan slider (4)
  4. 00:46:273 - Kenapa ketukan ini dilewatkan? Minimal ya 00:45:773 (3,4) dihubungin jadi slider, biar gak terkesan kosong. Saya membuat slider di 00:45:773 -, sehingga tidak terlalu kosong
  5. 01:15:273 - Coba tambah whistle di sini untuk mengikuti bunyi instrumen yang ada. Meskipun sudah ada cymbal disini, apakah whistle masih perlu? Atau cymbal diganti dengan whistle?
  6. 01:16:273 (2) - ^ (Berlaku buat diff lain juga.) Fixed
>Normal
  1. 00:00:303 - 00:07:320 - Ya kalau bisa sih bagian ini jangan dibikin mirip sama Easy, tapi kalau mau juga oke. Biar ada variasi aja. Untuk sementara begini saja tidak ap2
  2. 00:34:023 (5,6,1) - Spacing yang nggak konsisten seperti ini tidak diperbolehkan di dalam diff Normal, dan sebenernya juga gak boleh ada pattern seperti ini di diff mana pun, karena bisa membingungkan pemain. Tolong dibikin konsisten lah ya :) Saya mengubah pattern disini
  3. 00:48:773 (3,4,5,6) - ^ Agak sulit membuat pattern yg baru disini, jadi saya remap beberapa sehingga pattern dan flow menjadi lebih baik
>Hard
  1. 00:03:464 (4,1,2) - Kenapa spacing di sini 1.1x sendiri? Ups... Mungkin kegeser sedikit waktu membuatnya haha...
  2. 00:26:773 (6,1) - Hmm, kenapa nggak dibuat konsisten saja spacing-nya? Kalau kayak gitu, kan, lebih mudah untuk dibaca dan dimainkan (biarpun kalau boleh jujur, pattern yang ada sekarang masih bisa ditingkatin lebih jauh sih...) Saya agak bingung membuat pattern disini karena lagunya memiliki pattern yg sama persis sejak awal lagu, ada saran yg lbih baik?
  3. 01:01:273 (7,8) - Biarpun ini diff Hard, gak berarti kamu bisa asal membuat jump tanpa dasar apa-apa, seperti jump di sini. Jump ini terkesan terlalu tiba-tiba dan nggak menekankan apa-apa di lagunya, jadi bikin spacing di sini konsisten aja. Fixed ya
  4. 01:08:773 (6,8) - Cuma mau bilang: Hindari membuat yang seperti ini (ekor slider menyentuh circle, atau kepala/ekor dari slider lain), karena pada umumnya justru memberi kesan tidak rapi. Sebetulnya saya tidak bermaksud untuk membuatnya menyentuh yg ad sekarang, tpi saya coba geser supaya lebih rapi. Dan saya memperbaiki beberapa circle yg menyentuh slider di diff lainnya kalau saya temukan
  5. 01:15:273 (1,3) - Sekedar saran: Untuk pola yang seperti ini, cobalah dibikin tampak simetris. Cukup dengan memutar slider 90 atau 180 derajat, atau memakai Ctrl+H untuk horizontal flip saja kok. Fixed makasih
...Saya gak bakal lanjut nge-mod Insane karena saya rasa saran yang akan saya berikan juga gak jauh beda dengan saran di diff-diff lain. Hanya ingin memberitahu aja kalau ada circle yang unsnapped di 00:04:641 (1) di sana :) Perubahan timing disini membuatnya agak membingungkan. Fixed Akan saya selidiki lbih dalam lagi untuk diff ini makasih

Jadi ya... saya cuma bisa bilang kalau map ini masih terlalu jauh dari ranking. Saya nggak tahu soal Taiko-nya, tapi diff standard-mu...

Langsung saja ya, sebaiknya kamu coba remap semua diff yang ada dengan mengacu pada map-map yang baru di-rank atau di-qualify, atau mungkin dari mapper favoritmu yang map-nya sudah bagus dari segi desain, flow, ritme, hitsounding, dan lain-lain. Semua hal itu masih bisa kamu perbaiki dalam map ini. Kamu juga dapat mencari referensi dari thread-thread yang membahas tentang mapping di forum.

Ya, begitulah. Good luck!

Makasih bgt udh mau mod map yg masih sperti ini :D
Menurut saya akan lebih baik kalau saya remap semuanya juga, setelah saya lihat memang sgt byk kekurangan. Akan tetapi, mulai darimana? Apakah memulai semuanya ulang atau hanya bagian2 yg sgt crucial atau penting saja?
Untuk hitsound mungkin saya akan mencari orang yg dpt membantu saya dlm hal ini :D
Topic Starter
Phoenixphi

Chaoslitz wrote:



[Easy]
  1. 00:12:273 (2) - whistle
  2. 00:13:273 (3) - whistle at tail
  3. 00:18:273 (3) - 00:27:273 (1) - Add hitsound between this section
  4. 00:39:273 (1) - The flow look bad here with 00:38:773 (4), you can try this:
  5. 00:46:273 (4) - I don't know why you make here empty.. May be you can try using a slider
  6. 00:53:773 (2) - Move it right for a better flow
  7. 00:54:773 (1) - same as 00:46:273 (4)
  8. 00:57:273 (4) - improve the flow here
  9. 01:01:273 (3) - how about a blanket?
  10. 01:14:273 (5) - Move this to x:492 y:224
need more work on hitsound

[Normal]
  1. 00:15:773 (2) - whistle at tail
  2. 00:17:773 (2,3,4) - I suggest you use a slider same as 00:15:773 (2)
  3. 00:19:773 (2) - move this a bit higher
  4. 00:23:273 (1,2) - The flow here is not good
  5. 00:25:273 (1) - Curve your slider a bit higher, and place 00:26:273 (2) like this:
  6. 00:32:773 (2) - move this to x:200 y:336, and add whistle
  7. 00:34:773 (6) - whistle at head
  8. 00:49:523 (4,5) - Fix the distance here
  9. 01:04:773 (3,4) - flow is bad, change it
[Hard]
  1. 00:05:776 (3) - move this higher
  2. 00:17:273 (9) - NC
  3. 00:21:523 (7) - ^
  4. 00:29:523 (2) - try this?
  5. 00:33:273 (7) - NC
  6. 00:37:523 (7) - ^
  7. 00:44:023 (4) - This is not following the rhythm...
  8. 01:08:023 (4) - try shorten the slider to follow vocal
  9. 01:09:273 (7) - NC
  10. 01:13:273 (8) - NC
[Insane]
  1. 00:14:773 (7) - Move this bit away from 00:14:523 (6)
  2. 00:37:523 (8) - NC
  3. 00:53:273 (5) - ^
  4. 01:05:273 (11) - ^
Not pointing out all the hitsound mod
check your map to find where else still missing
good luck :3
I will reply your mod ASAP when i got more free time Sorry :(
Fryz3
Totally forgot this! Ill give you a star just because i like the song and hope it Will keep you motivated 😄
Gl with getting it ranked!
Hinsvar

Phoenixphi wrote:

Makasih bgt udh mau mod map yg masih sperti ini :D
Menurut saya akan lebih baik kalau saya remap semuanya juga, setelah saya lihat memang sgt byk kekurangan. Akan tetapi, mulai darimana? Apakah memulai semuanya ulang atau hanya bagian2 yg sgt crucial atau penting saja?
Untuk hitsound mungkin saya akan mencari orang yg dpt membantu saya dlm hal ini :D
Sama-sama :)

Sebaiknya semua aja sekalian, karena bsia dibilang seluruh bagian bermasalah. Mulai dari mencari map lain yang bisa dibilang bagus secara keseluruhan untuk referensi, lalu mulai membuat map yang seenggaknya punya design dan flow yang bagus (design bisa dinilai cukup dengan melihat, dan flow bisa dinilai dengan mengetes diff-nya, apa nyaman dimainkan atau tidak).

Soal hitsound silahkan cari orang untuk membantu, tapi sebisa mungkin belajar sendiri juga mulai dari sekarang :D
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. My only issue would be the quality of your video, but since the filesize is already 17.6MB, finding a better video without going over the limit could be hard.
[Easy]
A lot of the hitsounds in this difficulty seem randomly placed, without much reason to most of them. Try to add a pattern to the hitsounds, so they sound nicer and less sudden.
  1. 00:15:273 (1,2) - Why is the spacing between these two notes 1.1x? It's very important to keep spacing consistent in an easy, so that beginners can easily predict when the next note is going to be, make sure to fix this error.
  2. 00:51:273 (1,2) - Again, the spacing here is only 0.9x, when the rest of the map should be 1.00x
[Normal]
  1. 00:32:773 (2) - You should add a whistle here, because it will be consistent with your whistle pattern. Despite being right after a long slider, I still think this would be better.
  2. 00:34:773 (6) - Poor spacing here, this is only 0.70x when the rest of the map is in 1.00x. Spacing is important in a normal difficulty, errors like this can just get confusing for the player.
  3. 00:48:773 (3,4,5,6) - Again, spacing. (4,5) are abnormally close to each other. Although a pattern like this isn't too hard to read; I would still fix the spacing because it's a normal difficulty, and there's no reason you would want to reduce spacing there.
  4. 01:05:273 (4,5) - You should curve (4) a bit more, so you can have a blanket over the head of (5), which would look nicer. This can be done by making the two sliders identical, by making (4) look the same as (5).
[Hard]
  1. 00:17:273 (9) - Add an NC here for consistency, since it goes against your current NC pattern.
  2. 00:35:523 (2,3) - You should fix this blanket, the map will seem more aesthetically pleasing if you do.
  3. 00:42:773 - Here is where your hitsound pattern begins to fall apart. Remember, you want to keep them consistent, so I suggest applying a whistle every second and fourth beat like the rest of the map.
  4. 00:44:023 (4) - For a hard difficulty, I find that a long slider like this is really unfitting with the music, here's a better rhythm which compliments the music a bit more:

    This rhythm is better because it doesn't have a long slider that misses out important beats, and the repeat arrow is there to highlight that vocal and add variety. Give it a try~
  5. 00:50:023 (8,9) - You should curve (8) a bit more so that the blanket over (9) is more noticeable, right now it looks a bit crude.
  6. 00:57:523 (4,5,6) - I'm not sure about these 90° turns, they look and play in quite a boring fashion. Try forming them into a triangle or something exciting like that.
  7. 01:00:273 (4,6) - This stack is slightly off, look at it closely. Imperfect stacks like these make the map look poor and untidy, so I highly recommend fixing this stack by making sure they are both at the same place.
  8. 01:08:023 (4,6) - Minor, but wouldn't it look nicer if you got rid of the overlap and made these parallel? This way would look nicer imo. Make sure to move 01:09:273 (7) - after doing this, because this note will get overlapped.
[Insane]
Here, I've noticed that the hitsounds outside of the kiai time can often sound very odd and out of place due to inconsistencies, but in the kiai time however, it doesn't sound too bad because despite being inconsistent, you can clearly hear that they follow the vocals more, and are a lot more frequent. I suggest making the pattern more consistent outside of kiai, since there aren't that many vocals to follow. How about one every second and fourth beat, like you did at the first part of the hard diff?
  1. 00:26:523 (6,7,8) - This back and forth set of notes doesn't really fit with the music because the pitch of the instrument gets higher, meaning it will feel more natural just to place (8) higher up to form an upwards curve.
  2. 00:37:523 (8) - Add an NC here, it will be a lot more consistent with your hitsound pattern because it's just after the downbeat, which is acceptable because there's a slider end occupying the downbeat.
Personally, I think the kiai is mapped a lot better in this diff.

Well that's it from me! Personally I think this map needs a bit more work, especially on the hard and insane difficulties. This map does have potential though~

Good luck!
Topic Starter
Phoenixphi
Faded

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. My only issue would be the quality of your video, but since the filesize is already 17.6MB, finding a better video without going over the limit could be hard.
[Easy]
A lot of the hitsounds in this difficulty seem randomly placed, without much reason to most of them. Try to add a pattern to the hitsounds, so they sound nicer and less sudden.
  1. 00:15:273 (1,2) - Why is the spacing between these two notes 1.1x? It's very important to keep spacing consistent in an easy, so that beginners can easily predict when the next note is going to be, make sure to fix this error.
  2. 00:51:273 (1,2) - Again, the spacing here is only 0.9x, when the rest of the map should be 1.00x
[Normal]
  1. 00:32:773 (2) - You should add a whistle here, because it will be consistent with your whistle pattern. Despite being right after a long slider, I still think this would be better.
  2. 00:34:773 (6) - Poor spacing here, this is only 0.70x when the rest of the map is in 1.00x. Spacing is important in a normal difficulty, errors like this can just get confusing for the player.
  3. 00:48:773 (3,4,5,6) - Again, spacing. (4,5) are abnormally close to each other. Although a pattern like this isn't too hard to read; I would still fix the spacing because it's a normal difficulty, and there's no reason you would want to reduce spacing there.
  4. 01:05:273 (4,5) - You should curve (4) a bit more, so you can have a blanket over the head of (5), which would look nicer. This can be done by making the two sliders identical, by making (4) look the same as (5).
[Hard]
  1. 00:17:273 (9) - Add an NC here for consistency, since it goes against your current NC pattern.
  2. 00:35:523 (2,3) - You should fix this blanket, the map will seem more aesthetically pleasing if you do.
  3. 00:42:773 - Here is where your hitsound pattern begins to fall apart. Remember, you want to keep them consistent, so I suggest applying a whistle every second and fourth beat like the rest of the map.
  4. 00:44:023 (4) - For a hard difficulty, I find that a long slider like this is really unfitting with the music, here's a better rhythm which compliments the music a bit more:

    This rhythm is better because it doesn't have a long slider that misses out important beats, and the repeat arrow is there to highlight that vocal and add variety. Give it a try~
  5. 00:50:023 (8,9) - You should curve (8) a bit more so that the blanket over (9) is more noticeable, right now it looks a bit crude.
  6. 00:57:523 (4,5,6) - I'm not sure about these 90° turns, they look and play in quite a boring fashion. Try forming them into a triangle or something exciting like that.
  7. 01:00:273 (4,6) - This stack is slightly off, look at it closely. Imperfect stacks like these make the map look poor and untidy, so I highly recommend fixing this stack by making sure they are both at the same place.
  8. 01:08:023 (4,6) - Minor, but wouldn't it look nicer if you got rid of the overlap and made these parallel? This way would look nicer imo. Make sure to move 01:09:273 (7) - after doing this, because this note will get overlapped.
[Insane]
Here, I've noticed that the hitsounds outside of the kiai time can often sound very odd and out of place due to inconsistencies, but in the kiai time however, it doesn't sound too bad because despite being inconsistent, you can clearly hear that they follow the vocals more, and are a lot more frequent. I suggest making the pattern more consistent outside of kiai, since there aren't that many vocals to follow. How about one every second and fourth beat, like you did at the first part of the hard diff?
  1. 00:26:523 (6,7,8) - This back and forth set of notes doesn't really fit with the music because the pitch of the instrument gets higher, meaning it will feel more natural just to place (8) higher up to form an upwards curve.
  2. 00:37:523 (8) - Add an NC here, it will be a lot more consistent with your hitsound pattern because it's just after the downbeat, which is acceptable because there's a slider end occupying the downbeat.
Personally, I think the kiai is mapped a lot better in this diff.

Well that's it from me! Personally I think this map needs a bit more work, especially on the hard and insane difficulties. This map does have potential though~

Good luck!

Thanks a lot for your mod, but i want to say that i can't reply to this mod. I want to remap this, so i 'm really sorry that i can't reply this. :(
Topic Starter
Phoenixphi

Fryz3 wrote:

Totally forgot this! Ill give you a star just because i like the song and hope it Will keep you motivated 😄
Gl with getting it ranked!
Thank you :)
Topic Starter
Phoenixphi

Hinsvar wrote:

Phoenixphi wrote:

Makasih bgt udh mau mod map yg masih sperti ini :D
Menurut saya akan lebih baik kalau saya remap semuanya juga, setelah saya lihat memang sgt byk kekurangan. Akan tetapi, mulai darimana? Apakah memulai semuanya ulang atau hanya bagian2 yg sgt crucial atau penting saja?
Untuk hitsound mungkin saya akan mencari orang yg dpt membantu saya dlm hal ini :D
Sama-sama :)

Sebaiknya semua aja sekalian, karena bsia dibilang seluruh bagian bermasalah. Mulai dari mencari map lain yang bisa dibilang bagus secara keseluruhan untuk referensi, lalu mulai membuat map yang seenggaknya punya design dan flow yang bagus (design bisa dinilai cukup dengan melihat, dan flow bisa dinilai dengan mengetes diff-nya, apa nyaman dimainkan atau tidak).

Soal hitsound silahkan cari orang untuk membantu, tapi sebisa mungkin belajar sendiri juga mulai dari sekarang :D
Mohon bimbingan selanjutnya ;)
Jere-Chan
.
Gemu-
Hi :oops:, Sorry for the delay :o From Game's Queue~

d
k
D (Big d)
K (Big k)


[Damager's Muzukashii]

You forgot to remove the Widescreen Support http://puu.sh/eyUyF/d0e00bcbed.jpg

00:20:023 - Change to k for the patterns and rhythm.
00:22:273 - Change to d? for the combination dk kd.
00:25:273 - ^
00:27:273 - Change to k?
00:36:023 - Change to k for the pattern.
00:46:523 - Change to k for the combination dk kd.
00:47:773 - Change to d?
01:11:273 - Change to k, is more convenient.

[Damager's Oni]

You forgot to remove the Widescreen Support http://puu.sh/eyXvd/11bba6f1d0.jpg

00:34:773 - Change to k? is better.
00:57:898 - Change to d, for the patterns.
00:58:398 - ^
01:06:273 - Change to k to do this: http://puu.sh/eyY9R/a7a04a7497.jpg
01:14:273 - ^
01:15:273 - Change to K?

[Dekaane's Ura Oni]

You forgot to remove the Widescreen Support http://puu.sh/ez0db/623ba5240d.jpg

00:17:773 - Change to k? is convenient.
00:25:773 - ^
00:54:523 - Change to d?
00:59:523 - Change to d for the patterns.

THE BEATMAP IS VERY COOL! I hope my Modding has been helpful :oops: Good Luck!
Topic Starter
Phoenixphi
game rock

game rock wrote:

Hi :oops:, Sorry for the delay :o From Game's Queue~

d
k
D (Big d)
K (Big k)


[Damager's Muzukashii]

You forgot to remove the Widescreen Support http://puu.sh/eyUyF/d0e00bcbed.jpg

00:20:023 - Change to k for the patterns and rhythm.
00:22:273 - Change to d? for the combination dk kd.
00:25:273 - ^
00:27:273 - Change to k?
00:36:023 - Change to k for the pattern.
00:46:523 - Change to k for the combination dk kd.
00:47:773 - Change to d?
01:11:273 - Change to k, is more convenient.

[Damager's Oni]

You forgot to remove the Widescreen Support http://puu.sh/eyXvd/11bba6f1d0.jpg

00:34:773 - Change to k? is better.
00:57:898 - Change to d, for the patterns.
00:58:398 - ^
01:06:273 - Change to k to do this: http://puu.sh/eyY9R/a7a04a7497.jpg
01:14:273 - ^
01:15:273 - Change to K?

[Dekaane's Ura Oni]

You forgot to remove the Widescreen Support http://puu.sh/ez0db/623ba5240d.jpg

00:17:773 - Change to k? is convenient.
00:25:773 - ^
00:54:523 - Change to d?
00:59:523 - Change to d for the patterns.

THE BEATMAP IS VERY COOL! I hope my Modding has been helpful :oops: Good Luck!

Thank you :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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