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Horie Yui - The World's End [Taiko|Osu]

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Everest Hope
Heeeeey again!! M4M :)

Insane
00:12:773 (6) - 00:13:023 (7) - Change them, slider doesnt have the flow, you have more of them, but its your choice, almost the whole map have these. You have the whole grid, why when you starting everything's is in one small part? Change this its bad
Example: 00:27:273 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) -
00:19:273 (4,5) - This pattern doesnt look well
00:35:523 (2,3) - Fix DS, it's just looks messy
00:45:273 (1,2,3,4) - Change the pattern, it just... ^
00:46:273 (5) - Empty WHITE TICK
00:46:523 (5,6,7) - Same here
00:48:273 (10) - Move it higher
00:48:523 (11,12,13) - again
00:52:023 (3,4,5,6) - It looks weird, change it, at least these 3 circles
00:53:523 (7,8,9) - ^
01:04:523 (7) - 01:05:023 (8) - There are more beats than you think
01:07:273 (1) - Ugly slider
01:12:773 (9) - Decrease this slider, too many repeats
01:13:773 (11,12) - Ugly pattern

Hard
Again, tons of sliders that haven't flow
00:17:523 (2) - x3 rep slider, its confusing
00:43:023 (1) - Bad slider and the pattern, too big jump by looking deeper at the whole diff
00:42:773 (10,1,2,3) - Overlaped as hell
00:50:023 (8,9) - Fix the pattern, circle's touching slider
00:51:273 (1) - Again jumpy thing
01:05:273 (1,2,3,4,1,2,3,4) - Overlaped(?) it just looks bad

Normal
00:18:773 (4,1) - the rest of this doesnt have that spacing.
00:23:273 (1,2) - Spacing
00:35:273 (1) - Circle position
01:04:773 (10,1) - Ugly pattern

Easy
00:15:273 (4,5) - Spacing
00:39:273 (1,2,3) - Ugly pattern
00:48:773 (2,3) - Spacing is confusing
00:57:273 (4,5,6,1,2) - Tetris?
Topic Starter
Phoenixphi

L3gioN TM wrote:

Heeeeey again!! M4M :)

Insane
00:12:773 (6) - 00:13:023 (7) - Change them, slider doesnt have the flow, you have more of them, but its your choice, almost the whole map have these. I used this pattern for the whole song. You have the whole grid, why when you starting everything's is in one small part? Change this its bad
Example: 00:27:273 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) -
00:19:273 (4,5) - This pattern doesnt look well Fixed~
00:35:523 (2,3) - Fix DS, it's just looks messy Aw... I don't see this mistake, really sorry for that
00:45:273 (1,2,3,4) - Change the pattern, it just... ^ Fixed~
00:46:273 (5) - Empty WHITE TICK I put slider at the previous note, so this white won't be empty
00:46:523 (5,6,7) - Same here Fixed~
00:48:273 (10) - Move it higher Fixed~
00:48:523 (11,12,13) - again Fixed~
00:52:023 (3,4,5,6) - It looks weird, change it, at least these 3 circles Changed to 1 slider
00:53:523 (7,8,9) - ^ I follow the vocal here, so it's normal
01:04:523 (7) - 01:05:023 (8) - There are more beats than you think Fixed~
01:07:273 (1) - Ugly slider Fixed~
01:12:773 (9) - Decrease this slider, too many repeats I already hear it with 50% playback rate and still it's done this way
01:13:773 (11,12) - Ugly pattern This pattern completely follow the vocal

Hard
Again, tons of sliders that haven't flow
00:17:523 (2) - x3 rep slider, its confusing It's Hard, so i think it's normal to use this
00:43:023 (1) - Bad slider and the pattern, too big jump by looking deeper at the whole diff Reduced the jump
00:42:773 (10,1,2,3) - Overlaped as hell I don't understand here, something overlapped here? I think it's nice with this
00:50:023 (8,9) - Fix the pattern, circle's touching slider Fixed~
00:51:273 (1) - Again jumpy thing Fixed~
01:05:273 (1,2,3,4,1,2,3,4) - Overlaped(?) it just looks bad Fixed~


Normal
00:18:773 (4,1) - the rest of this doesnt have that spacing. I think it's alright, I'm sure i already keep DS at 1,0x for this diff
00:23:273 (1,2) - Spacing Fixed~
00:35:273 (1) - Circle position Fixed~
01:04:773 (10,1) - Ugly pattern It's alright if i keep it like this

Easy
00:15:273 (4,5) - Spacing Fixed~
00:39:273 (1,2,3) - Ugly pattern Removed some notes
00:48:773 (2,3) - Spacing is confusing DS completely at 1,0x, it's easy to notice
00:57:273 (4,5,6,1,2) - Tetris? Removed the tetris things
Konpaku Sariel
Damager's oni
00:13:273 (9) - k
00:15:273 (15) - k
00:17:273 (22) - d
00:19:148 (29) - delete and 00:19:273 (30) - d
00:20:023 (30,31,32) - ddk or kkk
00:21:023 (33,34,35) - kkk
00:22:273 (40) - k

00:25:273 (50) - d
00:45:023 (121) - k
00:45:773 (125) - k
00:47:273 (130) - k
00:47:523 (131,132,133,134) - ddd_k

00:53:023 (154) - k
00:59:773 (182,183,184,185,186) - dkkdd or dkkd_
00:59:773 (182,183,184,185,186) - dkkkd
01:00:523 (187) - d
Topic Starter
Phoenixphi

Konpaku Sariel wrote:

Damager's oni
00:13:273 (9) - k
00:15:273 (15) - k
00:17:273 (22) - d
00:19:148 (29) - delete and 00:19:273 (30) - d
00:20:023 (30,31,32) - ddk or kkk
00:21:023 (33,34,35) - kkk
00:22:273 (40) - k

00:25:273 (50) - d
00:45:023 (121) - k
00:45:773 (125) - k
00:47:273 (130) - k
00:47:523 (131,132,133,134) - ddd_k

00:53:023 (154) - k
00:59:773 (182,183,184,185,186) - dkkdd or dkkd_
00:59:773 (182,183,184,185,186) - dkkkd
01:00:523 (187) - d
Thanks for modding my beatmap :)
I will check it after i and The_Damager finish our final exam (maybe next week)
Check The_Damager last post
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. Is this actually a song? It sounds so weird D:
  2. Some NCs are weirdly placed. Usually a NC is set when there's either a significant change in the song, a SV change or you went through a (in your head) set amount of hits and it's time for a new combo. This is not the case here on some points. Try to set yourself a specific timefame for each combo and set them that way (example: Normal diff. Start uses alot of NC's while NC's become irregular towards the middle/end)

[Easy]
  1. 00:15:273 (4) - NC
  2. 00:19:273 (1) - NC
  3. 00:21:273 (3) - remove NC
  4. 00:23:273 (1) - NC
  5. 00:27:273 (1) - make this overlap with 00:25:273 (3) -
  6. 00:30:773 (4) - Move this one so that it results in a nice curve into 00:31:273 (1) - (which you'll have to adjust afterwards) http://puu.sh/9aCIw/3408e6760b.jpg
    Dont forget to fix the combo after that as well (overlaps etc)
  7. 00:40:773 (2) - add a circle here and eventually make it overlap with 00:42:773 (4) -
  8. 00:54:773 (1) - the snapping is off here. Dont just reduce the snapping to .66 like this, it will be confusing to new players (not to mention that easy/normal diffs should have consistent spacing). Fix the rest of that combo as well then
  9. 01:09:273 (4) - blanket 01:08:773 (3) -
  10. 01:15:273 (6) - either overlap with 01:12:773 (3) - or place it somewhere else

[Normal]
  1. 00:15:773 (2) - whislte on tail
  2. 00:31:273 (7,8) - make 7 a blanket for 8
  3. 00:37:273 (4) - move 4 away from 00:35:773 (2) - and let 00:37:773 (5) - overlap with 2
  4. 00:52:273 (3) - let the tail overlap 00:49:523 (4,5,6) -
  5. 01:02:273 (5,6,7) - curve this a little bit more and make it more flow-y :>

Ugh, no offense here, but I get a headache from that song >.< I'll break it here for now, I might recheck Hard and Insane later (I'll let you know)

Gl so far with your set though
Topic Starter
Phoenixphi

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. Is this actually a song? It sounds so weird D: It's a song haha...
  2. Some NCs are weirdly placed. Usually a NC is set when there's either a significant change in the song, a SV change or you went through a (in your head) set amount of hits and it's time for a new combo. This is not the case here on some points. Try to set yourself a specific timefame for each combo and set them that way (example: Normal diff. Start uses alot of NC's while NC's become irregular towards the middle/end) Yeah, you can found some weird NC at Easy and Normal because i totally forgot about it :(

[Easy]

  • Blankets that can be improved
    00:35:273 (1,2,3) - I will think about it..
    00:47:273 (1,2,3) - ^
    01:03:273 (1,2,3) - ^
    01:11:773 (2,3) - ^
    01:15:273 (6,7) - ^
  1. 00:15:273 (4) - NC Fixed~
  2. 00:19:273 (1) - NC Fixed~
  3. 00:21:273 (3) - remove NC Fixed~
  4. 00:23:273 (1) - NC Fixed~
  5. 00:27:273 (1) - make this overlap with 00:25:273 (3) -
  6. 00:30:773 (4) - Move this one so that it results in a nice curve into 00:31:273 (1) - (which you'll have to adjust afterwards) http://puu.sh/9aCIw/3408e6760b.jpg Stuck 00:30:773 (4) - with 00:32:773 (2) - I think it's better like this
    Dont forget to fix the combo after that as well (overlaps etc) Okay :3
  7. 00:40:773 (2) - add a circle here and eventually make it overlap with 00:42:773 (4) - Added circle and stuck it with 00:42:773 (4) -
  8. 00:54:773 (1) - the snapping is off here. Dont just reduce the snapping to .66 like this, it will be confusing to new players (not to mention that easy/normal diffs should have consistent spacing). Fix the rest of that combo as well then Wow... Thanks you found my DS problem
  9. 01:09:273 (4) - blanket 01:08:773 (3) - Fixed~
  10. 01:15:273 (6) - either overlap with 01:12:773 (3) - or place it somewhere else If i put it there i will have another DS problem, so i move it closer to 01:14:273 (5) -

[Normal]
  1. 00:15:773 (2) - whislte on tail Added
  2. 00:31:273 (7,8) - make 7 a blanket for 8 Fixed~
  3. 00:37:273 (4) - move 4 away from 00:35:773 (2) - and let 00:37:773 (5) - overlap with 2 Fixed~
  4. 00:52:273 (3) - let the tail overlap 00:49:523 (4,5,6) - Wow, it's so far.. I can't do it, because it will increase the spacing and make the spacing inconsistent
  5. 01:02:273 (5,6,7) - curve this a little bit more and make it more flow-y :> Make the curve more smoothly than before

Ugh, no offense here, but I get a headache from that song >.< I'll break it here for now, I might recheck Hard and Insane later (I'll let you know) Headache :o

Gl so far with your set though Thanks :)
Thanks for modding my beatmap :)
I will check it after my final exam finish ;)
PhoenixKev

Konpaku Sariel wrote:

Damager's oni
00:13:273 (9) - k
00:15:273 (15) - k
00:17:273 (22) - d
00:19:148 (29) - delete and 00:19:273 (30) - d
00:20:023 (30,31,32) - ddk or kkk
00:21:023 (33,34,35) - kkk
00:22:273 (40) - k

00:25:273 (50) - d
00:45:023 (121) - k
00:45:773 (125) - k
00:47:273 (130) - k
00:47:523 (131,132,133,134) - ddd_k

00:53:023 (154) - k
00:59:773 (182,183,184,185,186) - dkkdd or dkkd_
00:59:773 (182,183,184,185,186) - dkkkd (a double? i use dkkdd)
01:00:523 (187) - d
Thanks for your Mod, apparently I'll use all of it. Found a double from your mod :D
I'll edit my map later when I get some good feeling.

Damager's Oni
osu file format v12

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 59250
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Damager's Oni
Source:Golden Time
Tags:the_damager opening ゴールデンタイム
BeatmapID:403025
BeatmapSetID:164067

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Golden Time OP 2 (1).avi"
0,0,"Golden Time.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
303,588.235294117647,4,1,0,100,1,0
4674,588.235294117647,4,1,0,100,1,0
4968,588.235294117647,4,1,0,100,1,0
8203,480,4,1,0,100,1,0
8683,500,4,1,0,100,1,0
11273,500,4,1,0,100,1,0
59273,-100,4,1,0,100,0,1
79273,588.235294117647,4,1,0,20,1,0
86331,714.285714285714,4,1,0,20,1,0


[Colours]
Combo1 : 255,128,192
Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

[HitObjects]
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DakeDekaane
This song is simple but it was a bit hard to add some variations.

Dekaane's Ura Oni
osu file format v12

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 10683
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Dekaane's Ura Oni
Source:Golden Time
Tags:the_damager opening ゴールデンタイム
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Golden Time.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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8203,480,4,1,0,70,1,0
8683,500,4,1,0,70,1,0
11273,500,4,1,0,70,1,0
59273,-100,4,1,0,70,0,1
79273,588.235294117647,4,1,0,70,1,0
86331,714.285714285714,4,1,0,70,1,0


[Colours]
Combo1 : 255,128,192
Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

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Topic Starter
Phoenixphi

DakeDekaane wrote:

This song is simple but it was a bit hard to add some variations.

Dekaane's Ura Oni
osu file format v12

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 10683
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Dekaane's Ura Oni
Source:Golden Time
Tags:the_damager opening ゴールデンタイム
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Golden Time.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
303,588.235294117647,4,1,0,70,1,0
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8203,480,4,1,0,70,1,0
8683,500,4,1,0,70,1,0
11273,500,4,1,0,70,1,0
59273,-100,4,1,0,70,0,1
79273,588.235294117647,4,1,0,70,1,0
86331,714.285714285714,4,1,0,70,1,0


[Colours]
Combo1 : 255,128,192
Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

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256,192,58273,5,8,0:0:0:0:
256,192,58523,1,0,0:0:0:0:
256,192,58648,1,0,0:0:0:0:
256,192,58773,1,8,0:0:0:0:
256,192,58898,1,0,0:0:0:0:
256,192,59023,1,8,0:0:0:0:
256,192,59273,5,8,0:0:0:0:
256,192,59523,1,8,0:0:0:0:
256,192,59773,1,8,0:0:0:0:
256,192,59898,1,0,0:0:0:0:
256,192,60023,1,8,0:0:0:0:
256,192,60148,1,0,0:0:0:0:
256,192,60273,1,8,0:0:0:0:
256,192,60523,1,8,0:0:0:0:
256,192,60773,1,8,0:0:0:0:
256,192,60898,1,0,0:0:0:0:
256,192,61023,1,8,0:0:0:0:
256,192,61148,1,8,0:0:0:0:
256,192,61273,1,0,0:0:0:0:
256,192,61523,1,8,0:0:0:0:
256,192,61773,1,8,0:0:0:0:
256,192,61898,1,8,0:0:0:0:
256,192,62023,1,0,0:0:0:0:
256,192,62148,1,0,0:0:0:0:
256,192,62273,1,8,0:0:0:0:
256,192,62523,1,0,0:0:0:0:
256,192,62773,1,12,0:0:0:0:
256,192,63023,1,0,0:0:0:0:
256,192,63148,1,0,0:0:0:0:
256,192,63273,1,0,0:0:0:0:
256,192,63523,1,0,0:0:0:0:
256,192,63773,1,8,0:0:0:0:
256,192,63898,1,0,0:0:0:0:
256,192,64023,1,8,0:0:0:0:
256,192,64148,1,0,0:0:0:0:
256,192,64273,1,8,0:0:0:0:
256,192,64523,1,0,0:0:0:0:
256,192,64773,1,8,0:0:0:0:
256,192,64898,1,0,0:0:0:0:
256,192,65023,1,8,0:0:0:0:
256,192,65148,1,8,0:0:0:0:
256,192,65273,1,0,0:0:0:0:
256,192,65523,1,0,0:0:0:0:
256,192,65648,1,0,0:0:0:0:
256,192,65773,1,0,0:0:0:0:
256,192,66023,1,0,0:0:0:0:
256,192,66148,1,0,0:0:0:0:
256,192,66273,1,8,0:0:0:0:
256,192,66523,1,12,0:0:0:0:
256,192,66773,1,12,0:0:0:0:
256,192,67023,1,0,0:0:0:0:
256,192,67148,1,0,0:0:0:0:
256,192,67273,5,8,0:0:0:0:
256,192,67523,1,8,0:0:0:0:
256,192,67773,1,8,0:0:0:0:
256,192,67898,1,0,0:0:0:0:
256,192,68023,1,8,0:0:0:0:
256,192,68148,1,0,0:0:0:0:
256,192,68273,1,8,0:0:0:0:
256,192,68523,1,8,0:0:0:0:
256,192,68773,1,8,0:0:0:0:
256,192,68898,1,0,0:0:0:0:
256,192,69023,1,8,0:0:0:0:
256,192,69148,1,8,0:0:0:0:
256,192,69273,1,0,0:0:0:0:
256,192,69523,1,8,0:0:0:0:
256,192,69773,1,8,0:0:0:0:
256,192,69898,1,8,0:0:0:0:
256,192,70023,1,0,0:0:0:0:
256,192,70148,1,0,0:0:0:0:
256,192,70273,1,8,0:0:0:0:
256,192,70523,1,0,0:0:0:0:
256,192,70773,1,12,0:0:0:0:
256,192,71023,1,0,0:0:0:0:
256,192,71148,1,0,0:0:0:0:
256,192,71273,1,0,0:0:0:0:
256,192,71523,1,0,0:0:0:0:
256,192,71773,1,8,0:0:0:0:
256,192,71898,1,0,0:0:0:0:
256,192,72023,1,8,0:0:0:0:
256,192,72148,1,0,0:0:0:0:
256,192,72273,1,8,0:0:0:0:
256,192,72523,1,0,0:0:0:0:
256,192,72773,1,8,0:0:0:0:
256,192,72898,1,0,0:0:0:0:
256,192,73023,1,8,0:0:0:0:
256,192,73148,1,8,0:0:0:0:
256,192,73273,1,0,0:0:0:0:
256,192,73523,1,0,0:0:0:0:
256,192,73648,1,0,0:0:0:0:
256,192,73773,1,0,0:0:0:0:
256,192,74023,1,0,0:0:0:0:
256,192,74148,1,0,0:0:0:0:
256,192,74273,5,8,0:0:0:0:
256,192,74523,1,12,0:0:0:0:
256,192,74773,1,12,0:0:0:0:
256,192,75273,1,0,0:0:0:0:
256,192,76023,1,0,0:0:0:0:
256,192,76148,1,0,0:0:0:0:
256,192,76273,1,0,0:0:0:0:
256,192,76773,1,0,0:0:0:0:
256,192,77273,12,0,79273,0:0:0:0:
Wow.... Thanks Dekaane for your GD :)
Lurei
Coming here from my mod queue; but with such a good map, there isn't much to mod.

Normal

-Slider Tick = 3 (adjust it at timing)
00:44:273 (2) - Insert another reverse, then move 00:45:273 (3) to 00:45:398 If you do it, then place a circle in 00:46:398

That's it (possibly nothing of this works, being so little, but I don't care...)
Topic Starter
Phoenixphi
LixRei

LixRei wrote:

Coming here from my mod queue; but with such a good map, there isn't much to mod.

Normal

-Slider Tick = 3 (adjust it at timing) Why i always put the slider tick at 1? And why I place the tick rarely in the sliders? Because the tick hitsound doesn't have a proper sound at this song. Maybe at another song it will good to hear. So, I don't do this
00:44:273 (2) - Insert another reverse, then move 00:45:273 (3) to 00:45:398 If you do it, then place a circle in 00:46:398 If i do this, 00:44:273 (2) - will become slider that repeated more than 2 times. I'm not do this, because sliders that repeated more than 2x at Easy or Normal diff will make new player confuse. So, sorry i don't put this on. But, I found something strange with the rhythm here, so i change the 00:44:273 (2) - slider to a long one without any reverse

That's it (possibly nothing of this works, being so little, but I don't care...) Relax ;)

Thanks for modding my beatmap :)
I will check it later ;)
Secretpipe
Heyo !

From Modding Queue~

Sorry for delay~

[Easy]
  1. 00:13:273 (3) - Shape can be improved !
  2. 00:19:273 (1,2) - Maybe try to blanket ?
  3. 00:21:273 (3,4) - Transition is a bity weird !
  4. 00:23:273 (1,2) - Blanket could be bettter !
  5. 00:26:273 (4,1) - You can add a blanket here !
  6. 00:28:773 (2) - You can put this note here : x:192 y:260
  7. 00:31:273 (1) - Maybe curv for increase flow for 00:30:773 (4) -
  8. 00:44:773 (2,3,4) - Shape of the triangle can be improved !
  9. 00:47:273 (1,2,3) - Boring blanket !
  10. 00:48:773 (2,4,1) - Blanket this !
  11. 00:59:273 (1,2) - Same as above !
  12. 01:11:773 (2,3) - Same as above !
  13. 01:15:273 (6,7) - Same as above
[Normal]
  1. 00:00:303 (1,2,3,4) - This shape is kinda ugly
  2. 00:04:968 (1,2,3,4) - Same as above !
  3. 00:15:273 (1,2) - Blanket can be better !
  4. 00:21:773 (2,1) - Flow is kinda bad here !
  5. 00:31:273 (1,2) - Bad blanket here !
  6. 00:37:773 (5,1) - Bad overlap here !
  7. 00:49:523 (4,5) - Don't make stack in Easy/Normal
  8. I guess that's all for this diff
I cant mod the others diff cause I'm a bit busy atm !

Good luck
Topic Starter
Phoenixphi
Secretpipe

Secretpipe wrote:

Heyo !

From Modding Queue~

Sorry for delay~

[Easy]
  1. 00:13:273 (3) - Shape can be improved ! Yeah, because 00:15:273 (1) - already have the same shape
  2. 00:19:273 (1,2) - Maybe try to blanket ? Blanket it's not easy at this position, but i like your idea. So, i make it blanket here
  3. 00:21:273 (3,4) - Transition is a bity weird ! I don't think it's weird, i have to keep the pattern same like before here, so no change
  4. 00:23:273 (1,2) - Blanket could be bettter ! Fixed~
  5. 00:26:273 (4,1) - You can add a blanket here ! Fixed~
  6. 00:28:773 (2) - You can put this note here : x:192 y:260 At first I don't understand why i have to put it here, but when i created a blanket at the previous tick, it seems prefect here
  7. 00:31:273 (1) - Maybe curv for increase flow for 00:30:773 (4) - Fixed~
  8. 00:44:773 (2,3,4) - Shape of the triangle can be improved ! I can understand why you say that, but i can't found another idea. So, i created new triangle but i made it into a blanket
  9. 00:47:273 (1,2,3) - Boring blanket ! I removed the blanket here
  10. 00:48:773 (2,4,1) - Blanket this ! Fixed~
  11. 00:59:273 (1,2) - Same as above ! Fixed~
  12. 01:11:773 (2,3) - Same as above ! Fixed~
  13. 01:15:273 (6,7) - Same as above ! Fixed~
[Normal]
  1. 00:00:303 (1,2,3,4) - This shape is kinda ugly Yeah, honestly i made this while i'm in a hurry, so i don't have another idea. But fixed now
  2. 00:04:968 (1,2,3,4) - Same as above ! ^
  3. 00:15:273 (1,2) - Blanket can be better ! Fixed~
  4. 00:21:773 (2,1) - Flow is kinda bad here ! It is the same pattern with 00:19:273 (1,2,3) - So, sorry no change
  5. 00:31:273 (1,2) - Bad blanket here ! Created new blanket here
  6. 00:37:773 (5,1) - Bad overlap here ! Overlap removed
  7. 00:49:523 (4,5) - Don't make stack in Easy/Normal Fixed~
  8. I guess that's all for this diff Yay \(^_^)/

I cant mod the others diff cause I'm a bit busy atm ! Aw... :(

Good luck Thanks~

Thanks for modding my beatmap :)
Fuuyu
From xLoupGarou's Modding Queue

*Little Sheep Jumping*


I made some changes on your BG > LINK
* Cropped to 16:9
* Removed the Logo
* Enhanced Photo Quality

Set Your Preview Time Here - 00:59:023

Easy
Ready for Rank

Normal
00:01:185 add a note
00:02:361 ^
00:03:538 ^
00:04:674 ^
00:05:850 ^
00:07:026 ^
00:07:173 ^
( It is Normal , right? ;) )

Hard
Your Notes seems fine to me
but your combo should not exceed 7 or 8 depending on the song

Only Up to there Nice Map .
Going for Rank? Good Luck then~
Topic Starter
Phoenixphi

xLoupGarou wrote:

From xLoupGarou's Modding Queue

*Little Sheep Jumping*


I made some changes on your BG > LINK Wow... Finally someone improved my background. Thanks a lot :)
* Cropped to 16:9
* Removed the Logo
* Enhanced Photo Quality

Set Your Preview Time Here - 00:59:023 I put it here already, but I don't like it when i scrolling a song. So, i changed it. Nice suggestion, i will think about this.

Easy
Ready for Rank Oh Yeah!! :D

Normal
00:01:185 add a note Nice suggestion, but i have to reduce the usage of red tick at Normal, so sorry no change.
00:02:361 ^ ^
00:03:538 ^ ^
00:04:674 ^ ^
00:05:850 ^ ^
00:07:026 ^ ^
00:07:173 ^ ^
( It is Normal , right? ;) )

Hard
Your Notes seems fine to me Thank you :D
but your combo should not exceed 7 or 8 depending on the song Okay, some NC are better now. Thanks for your info

Only Up to there Nice Map .
Going for Rank? Good Luck then~
Thanks for modding my beatmap :)
mliencheng
Taiko mod via queue request


Damager's Muzukashii
00:04:968 k
00:06:144 d
00:15:273 k
00:29:273 k

00:30:023 k
00:30:273 k

00:37:273 k

00:38:273 k



Damager's Oni
00:31:523 k
01:06:523 k
01:09:523 k
01:14:523 k



Dekaane's Ura Oni
00:44:523 k
00:44:648 k
00:45:773 k
00:51:773 k
00:51:898 k
00:56:773 k
00:57:523 k
00:57:648 k

good song :)
Topic Starter
Phoenixphi

mliencheng wrote:

Taiko mod via queue request


Damager's Muzukashii
00:04:968 k
00:06:144 d
00:15:273 k
00:29:273 k

00:30:023 k
00:30:273 k

00:37:273 k

00:38:273 k



Damager's Oni
00:31:523 k
01:06:523 k
01:09:523 k
01:14:523 k



Dekaane's Ura Oni
00:44:523 k
00:44:648 k
00:45:773 k
00:51:773 k
00:51:898 k
00:56:773 k
00:57:523 k
00:57:648 k

good song :)
Thanks for modding my beatmap :)
PhoenixKev

mliencheng wrote:

Taiko mod via queue request


Damager's Muzukashii
00:04:968 k Fixed
00:06:144 d Fixed
00:15:273 k Fixed
00:29:273 k Fixed

00:30:023 k Fixed
00:30:273 k Fixed

00:37:273 k Fixed

00:38:273 kFixed



Damager's Oni
00:31:523 k Fixed
01:06:523 k Fixed
01:09:523 k Fixed
01:14:523 k Fixed
good song :)
Thank you for your mod :)
Yuthuil
From Queue~

Hard:

00:16:865 Maybe not start a new combo there, since it confused me into thinking it wasn't a triple.
00:45:231 Add something here? It feels empty.
01:01:160 ^
01:16:151 Pull these one tick back on the timeline?

Normal:

00:46:634 One tick back on timeline?
00:53:137 Maybe distance snap slider 4 slightly more to the left/right?
00:56:651 Move all one tick back?


Easy:

Replace with slider? 00:58:164

Insane:

suggestion: to make harder, since I found it be kinda like hard mode, try flipping this slider round? 00:47:720
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Muzukashii

00:45:273 - add d
00:45:773 (75,76) - ctrl + G
00:47:275 - add k
00:47:523 (80,81) - change d
00:48:523 - add d
00:52:273 (91,92) - ctrl + G
00:53:264 - add d
00:55:528 - add d
01:03:267 - add d
01:03:395 - add d
01:03:510 - add d
01:06:761 - add k
01:07:534 - add d
01:08:269 - add d
01:09:522 - add k
01:09:778 - add d
01:12:278 - add k
01:14:392 - add k
01:14:525 - add k
01:14:767 - add d
01:16:273 (151) - change k

Oni

OD7→5 plz

00:00:298 - 00:08:682 - In No Notes?

00:18:148 (24) - change k

Good!

Ura Oni

00:47:648 (24,25,26) - change k
00:55:648 (24,25) - change k
01:16:023 (5,6,7) - What 1/6 dddd Are you?

Good! but 1/4 ddd,ddk many... I thought map itself's easy^^?

Good luck :)
DakeDekaane

mliencheng wrote:

Taiko mod via queue request
[Dekaane's Ura Oni]
00:44:523 k /*Sounds good, but I don't like too much how it plays.
00:44:648 k /*^
00:45:773 k /*Done
00:51:773 k /*Done
00:51:898 k /*I'll keep a ddkdd consisntency here
00:56:773 k /*Done
00:57:523 k /*I'll keep a ddkdd consisntency here
00:57:648 k /*I'll keep a ddkdd consisntency here

good song :)

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

Ura Oni

00:47:648 (24,25,26) - change k /*Did a ddkkd pattern here instead.
00:55:648 (24,25) - change k /*^
01:16:023 (5,6,7) - What 1/6 dddd Are you? /*o3o

Good! but 1/4 ddd,ddk many... I thought map itself's easy^^? /*Yeah, song itself may sound fast, but it's actually not too dense in beats :p

Good luck :)
Thanks for the mods

Update
osu file format v13

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 10683
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Dekaane's Ura Oni
Source:Golden Time
Tags:the_damager DakeDekaane opening ゴールデンタイム
BeatmapID:437316
BeatmapSetID:164067

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Golden Time (1).jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
303,588.235294117647,4,1,0,70,1,0
4674,588.235294117647,4,1,0,70,1,0
4968,588.235294117647,4,1,0,70,1,0
8203,480,4,1,0,70,1,0
8683,500,4,1,0,70,1,0
11273,500,4,1,0,70,1,0
59273,-100,4,1,0,70,0,1
79273,588.235294117647,4,1,0,70,1,0
86331,714.285714285714,4,1,0,70,1,0


[Colours]
Combo1 : 255,128,192
Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

[HitObjects]
256,192,303,5,0,0:0:0:0:
256,192,1479,1,0,0:0:0:0:
256,192,2655,1,0,0:0:0:0:
256,192,3832,1,0,0:0:0:0:
256,192,4968,1,0,0:0:0:0:
256,192,6144,1,0,0:0:0:0:
256,192,6928,1,0,0:0:0:0:
256,192,7124,1,0,0:0:0:0:
256,192,7320,1,0,0:0:0:0:
256,192,8203,1,0,0:0:0:0:
256,192,8683,12,0,9683,0:0:0:0:
256,192,11273,5,8,0:0:0:0:
256,192,11523,1,0,0:0:0:0:
256,192,11773,1,0,0:0:0:0:
256,192,12023,1,0,0:0:0:0:
256,192,12148,1,0,0:0:0:0:
256,192,12273,1,8,0:0:0:0:
256,192,12523,1,0,0:0:0:0:
256,192,12773,1,0,0:0:0:0:
256,192,13023,1,0,0:0:0:0:
256,192,13148,1,0,0:0:0:0:
256,192,13273,1,8,0:0:0:0:
256,192,13523,1,0,0:0:0:0:
256,192,13773,1,0,0:0:0:0:
256,192,14023,1,0,0:0:0:0:
256,192,14148,1,0,0:0:0:0:
256,192,14273,1,8,0:0:0:0:
256,192,14523,1,0,0:0:0:0:
256,192,14773,1,8,0:0:0:0:
256,192,15273,1,8,0:0:0:0:
256,192,15523,1,0,0:0:0:0:
256,192,15773,1,0,0:0:0:0:
256,192,16023,1,0,0:0:0:0:
256,192,16148,1,0,0:0:0:0:
256,192,16273,1,8,0:0:0:0:
256,192,16523,1,0,0:0:0:0:
256,192,16773,1,0,0:0:0:0:
256,192,17023,1,0,0:0:0:0:
256,192,17148,1,0,0:0:0:0:
256,192,17273,1,8,0:0:0:0:
256,192,17523,1,0,0:0:0:0:
256,192,17648,1,0,0:0:0:0:
256,192,17773,1,0,0:0:0:0:
256,192,18023,1,0,0:0:0:0:
256,192,18148,1,0,0:0:0:0:
256,192,18273,1,8,0:0:0:0:
256,192,18523,1,0,0:0:0:0:
256,192,18648,1,0,0:0:0:0:
256,192,18773,1,8,0:0:0:0:
256,192,18898,1,0,0:0:0:0:
256,192,19023,1,8,0:0:0:0:
256,192,19273,1,8,0:0:0:0:
256,192,19523,1,0,0:0:0:0:
256,192,19773,1,0,0:0:0:0:
256,192,20023,1,0,0:0:0:0:
256,192,20148,1,0,0:0:0:0:
256,192,20273,1,8,0:0:0:0:
256,192,20523,1,0,0:0:0:0:
256,192,20773,1,0,0:0:0:0:
256,192,21023,1,0,0:0:0:0:
256,192,21148,1,0,0:0:0:0:
256,192,21273,1,8,0:0:0:0:
256,192,21523,1,0,0:0:0:0:
256,192,21773,1,0,0:0:0:0:
256,192,22023,1,0,0:0:0:0:
256,192,22148,1,0,0:0:0:0:
256,192,22273,1,8,0:0:0:0:
256,192,22523,1,0,0:0:0:0:
256,192,22773,1,8,0:0:0:0:
256,192,23273,1,8,0:0:0:0:
256,192,23523,1,0,0:0:0:0:
256,192,23773,1,0,0:0:0:0:
256,192,24023,1,0,0:0:0:0:
256,192,24148,1,0,0:0:0:0:
256,192,24273,1,8,0:0:0:0:
256,192,24523,1,0,0:0:0:0:
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Nozhomi
Heyo~ I'm finaly here for my second mod, bigger this time :)
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game like always ^^

- General :
  1. Timming point at 01:26:331- is useless because you don't place elements after.
- Insane :
  1. 00:06:953 (4,5)- Nazi stack.
  2. 00:11:273 (1,2,3)- make a true triangle. Atm he just look weird.
  3. 00:19:273 (4)- Place it at x:204/y:112 to stak it with 00:17:773 (3)-.
  4. 00:20:023 (6,7,1,2)- Flow on this part is really ugly. I'm sure you can do a better pattern here.
  5. 00:23:273 (4,5)- Improve blanket.
  6. 00:24:273 (2,3)- ^
  7. 00:28:023 (3,4)- ^
  8. 00:31:273 (1,3)- Make them with same form.
  9. 00:33:273 (3)- Place it at x:144/y:100 (you will saw why).
  10. 00:42:273 (5,6)- Blanket ?
  11. 00:45:773 (3,4)- Improve blanket.
  12. 00:53:523 (6,8)- This overlap not look good.
  13. 00:54:523 (9,10)- Blanket ?
  14. 01:07:273 (1,2)- Blanket it it's ugly right now.
  15. 01:12:773- NC ?
- Hard :
  1. 00:02:288 (3,4)- Make them similar ?
  2. 00:17:523 (2)- I don't like this reverse slider here. I suggest 2 sliders but do what you want.
  3. 00:20:523- Rhythm is strange here. Would see more it like this : http://puu.sh/9BliN/3b859b5513.jpg.
  4. 00:29:273- NC ?
  5. 00:45:523 (5,6)- Blanket ?
  6. 00:50:023 (8,9)- ^
  7. 00:58:523 (7,8,9)- Do a triangle.
  8. 01:06:523 (4)- http://puu.sh/9BlBY/f109b5924f.jpg.
  9. 01:14:273 (9,10)- Nazi stack.
- Normal :
  1. Inconsistent DS on your map. For a Normal / Easy diff, spacing need to be the same. So check it again (use AiMod to see it quickly).
  2. 00:15:273 (1,2)- Improve blanket.
  3. 00:19:773 (2,3)- Bad flow here.
  4. 00:34:023 (4,1)- Avoid this kind of overlap.
  5. 00:38:773 (6,1,2)- Look example to get better flow -> http://puu.sh/9BmbA/76331f1b7c.jpg.
  6. 00:41:273 (4)- Place it at x:60/y:184 for better flow.
  7. 00:47:273 (1,2,3)- Rhythm is strange here. Suggest this : http://puu.sh/9BmlD/d1b32a21c9.jpg.
  8. 00:53:273- Add circle here.
  9. 00:54:773 (6,1)- Rhythm looks better like this : http://puu.sh/9BmBl/3f52966646.jpg.
  10. 00:57:773 (5,6,7)- http://puu.sh/9BmFA/e0ea0fb7ce.jpg.
  11. 01:05:273 (4,5)- Blanket ?
- Easy :
  1. CS : 2 is more adapted for an Easy.
  2. 2 inconsistent DS on your map. Fix them (use AiMod to see it quickly).
  3. 00:13:273 (3,1)- Make them with same shape.
  4. 00:20:773 (2)- Place it at x:433/y:196 for a better flow.
  5. 00:46:773 (4,1)- Blanket
  6. 00:48:773 (2,3)- ^
  7. 00:57:273 (4,5)- ^ (won't point other fix them by yourself).

What can i say... First it's much better than the first time i mod it, and that a good point.
Second, i can still saw a lack of pattern and flow on your mapset. I suggest you to go read some stuff like this :
- t/86329
- viewtopic.php?f=56&t=58959
- 61
And ofc you can ask me ig if you need me :) Good luck buddy.
Topic Starter
Phoenixphi
Nozhomi

Nozhomi wrote:

Heyo~ I'm finaly here for my second mod, bigger this time :)
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game like always ^^

- General :
  1. Timming point at 01:26:331- is useless because you don't place elements after. It is needed to follow the current song rhythm without any elements on it
- Insane :
  1. 00:06:953 (4,5)- Nazi stack. Fixed~
  2. 00:11:273 (1,2,3)- make a true triangle. Atm he just look weird. Fixed~
  3. 00:19:273 (4)- Place it at x:204/y:112 to stak it with 00:17:773 (3)-. Fixed~
  4. 00:20:023 (6,7,1,2)- Flow on this part is really ugly. I'm sure you can do a better pattern here. Fixed based on this article Analyzing Flow in Beatmaps
  5. 00:23:273 (4,5)- Improve blanket. Blanket removed for a good flow
  6. 00:24:273 (2,3)- ^ Improved
  7. 00:28:023 (3,4)- ^ Blanket removed for a good flow
  8. 00:31:273 (1,3)- Make them with same form. Improved for good flow
  9. 00:33:273 (3)- Place it at x:144/y:100 (you will saw why). For 00:33:273 (4,5,1) - I changed the position, so no change
  10. 00:42:273 (5,6)- Blanket ? Yeah
  11. 00:45:773 (3,4)- Improve blanket. I changed the blanket to make a good flow
  12. 00:53:523 (6,8)- This overlap not look good. Overlap removed
  13. 00:54:523 (9,10)- Blanket ? Yeah
  14. 01:07:273 (1,2)- Blanket it it's ugly right now. Blanket removed for flow
  15. 01:12:773- NC ? Fixed~
- Hard :
  1. 00:02:288 (3,4)- Make them similar ? Fixed~
  2. 00:17:523 (2)- I don't like this reverse slider here. I suggest 2 sliders but do what you want. Agreed. Fixed~
  3. 00:20:523- Rhythm is strange here. Would see more it like this : http://puu.sh/9BliN/3b859b5513.jpg. I follow the backup vocal for the circles and sliders, so no change
  4. 00:29:273- NC ? Fixed~
  5. 00:45:523 (5,6)- Blanket ? Yeah
  6. 00:50:023 (8,9)- ^ ^
  7. 00:58:523 (7,8,9)- Do a triangle. It's already a triangle
  8. 01:06:523 (4)- http://puu.sh/9BlBY/f109b5924f.jpg. Fixed~
  9. 01:14:273 (9,10)- Nazi stack. I think it's normal and I like this stack, so sorry no change
- Normal :
  1. Inconsistent DS on your map. For a Normal / Easy diff, spacing need to be the same. So check it again (use AiMod to see it quickly). Fixed all of them (I hope)
  2. 00:15:273 (1,2)- Improve blanket. Blanket removed for better flow
  3. 00:19:773 (2,3)- Bad flow here. Fixed~
  4. 00:34:023 (4,1)- Avoid this kind of overlap. Fixed~
  5. 00:38:773 (6,1,2)- Look example to get better flow -> http://puu.sh/9BmbA/76331f1b7c.jpg. Agreed, fixed~
  6. 00:41:273 (4)- Place it at x:60/y:184 for better flow. Fixed~
  7. 00:47:273 (1,2,3)- Rhythm is strange here. Suggest this : http://puu.sh/9BmlD/d1b32a21c9.jpg. Fixed~
  8. 00:53:273- Add circle here. Added
  9. 00:54:773 (6,1)- Rhythm looks better like this : http://puu.sh/9BmBl/3f52966646.jpg. Fixed~
  10. 00:57:773 (5,6,7)- http://puu.sh/9BmFA/e0ea0fb7ce.jpg. I think it's better this way, so no change
  11. 01:05:273 (4,5)- Blanket ? Yeah
- Easy :
  1. CS : 2 is more adapted for an Easy. Fixed~
  2. 2 inconsistent DS on your map. Fix them (use AiMod to see it quickly). Fixed~
  3. 00:13:273 (3,1)- Make them with same shape. Fixed~
  4. 00:20:773 (2)- Place it at x:433/y:196 for a better flow. Agreed, fixed
  5. 00:46:773 (4,1)- Blanket Fixed~
  6. 00:48:773 (2,3)- ^ Fixed~
  7. 00:57:273 (4,5)- ^ (won't point other fix them by yourself). Fixed all sliders that I can found

What can i say... First it's much better than the first time i mod it, and that a good point.
Second, i can still saw a lack of pattern and flow on your mapset. I suggest you to go read some stuff like this :
- t/86329
- viewtopic.php?f=56&t=58959
- 61
And ofc you can ask me ig if you need me :) Good luck buddy.

MisakiYuri

MisakiYuri wrote:

From Queue~

Hard:

00:16:865 Maybe not start a new combo there, since it confused me into thinking it wasn't a triple. Fixed~
00:45:231 Add something here? It feels empty. Yeah it feels empty because it is empty white tick and it's epic. Thanks for reminding me
01:01:160 ^ Added
01:16:151 Pull these one tick back on the timeline? Completely follow the vocal, so no change

Normal:

00:46:634 One tick back on timeline? I completely follow the current vocal for this slider
00:53:137 Maybe distance snap slider 4 slightly more to the left/right? Fixed~
00:56:651 Move all one tick back? Sorry, but the rhythm will feels strange if I put this, so no change


Easy:

Replace with slider? 00:58:164 Yeah fixed

Insane:

suggestion: to make harder, since I found it be kinda like hard mode, try flipping this slider round? 00:47:720 I do this on purpose to make sure a new player that Insane is not crazy

Thanks for modding my beatmap :)
I will check it later ;)
PhoenixKev
Charlotte's Mod

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Muzukashii

00:45:273 - add d - Fixed
00:45:773 (75,76) - ctrl + G - Fixed
00:47:275 - add k - I think you mean 00:47:273 ? Fixed
00:47:523 (80,81) - change d - Fixed , I also add a note on 00:47:023 to make the beat better
00:48:523 - add d - I feel like if I add d here, I would need another note on 00:49:023 , 00:49:523 , and so on.. And it would make this map a bit difficult so I'll just left this one.
00:52:273 (91,92) - ctrl + G - Fixed
00:53:264 - add d - I think you mean 00:53:263 ? And I think I would need another note at 00:53:023 , And it would make this map a bit difficult so I'll just left this one.
00:55:528 - add d - Fixed
01:03:267 - add d - \/
01:03:395 - add d - Apparently, you missed the time. It should be on 01:03:189 and 01:03:273 (It's on 1/6, Because I don't want to make it too hard, I will just put note on 01:03:273)
01:03:510 - add d - I think you mean 01:03:523 ? But I won't use it because I think this should be used with another note on 01:04:023 and I don't want to increase the difficulty.
01:06:761 - add k - I think you mean 01:06:773 ? I add d apparently.
01:07:534 - add d - I think you mean 01:07:523 ? Fixed
01:08:269 - add d - I think you mean 01:08:273 ? Fixed
01:09:522 - add k - I think you mean 01:08:523 ? Fixed
01:09:778 - add d - I think you mean 01:09:773 ? Fixed
01:12:278 - add k - I think you mean 01:12:273 ? Fixed
01:14:392 - add k - I think you mean 01:14:148 ? Apparently I just want to make simple note so I don't use it
01:14:525 - add k - I think you mean 01:14:523 ? ^
01:14:767 - add d - I think you mean 01:14:723 ? Fixed
01:16:273 (151) - change k - I use k and make the next note into d.

Oni

OD7→5 plz

00:00:298 - 00:08:682 - In No Notes?

00:18:148 (24) - change k

Good!
Although you got a lot of mistakes on the time :o , your mod surely help my beatmap Diff :D . Thanks for your mod. Appreciate it! 8-)


Damager's Muzukashii
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Artist:Horie Yui
ArtistUnicode:堀江由衣
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256,192,34773,1,0,0:0:0:0:
256,192,34898,1,0,0:0:0:0:
256,192,35023,1,8,0:0:0:0:
256,192,35273,1,0,0:0:0:0:
256,192,35773,1,0,0:0:0:0:
256,192,36273,1,8,0:0:0:0:
256,192,36523,1,8,0:0:0:0:
256,192,36773,1,0,0:0:0:0:
256,192,37273,1,8,0:0:0:0:
256,192,37523,1,8,0:0:0:0:
256,192,37773,1,0,0:0:0:0:
256,192,38023,1,0,0:0:0:0:
256,192,38273,1,8,0:0:0:0:
256,192,38398,1,8,0:0:0:0:
256,192,38523,1,0,0:0:0:0:
256,192,38773,1,8,0:0:0:0:
256,192,39273,1,0,0:0:0:0:
256,192,39773,1,8,0:0:0:0:
256,192,40023,1,0,0:0:0:0:
256,192,40273,1,0,0:0:0:0:
256,192,40523,1,8,0:0:0:0:
256,192,41023,1,0,0:0:0:0:
256,192,41148,1,0,0:0:0:0:
256,192,41273,1,0,0:0:0:0:
256,192,41523,1,0,0:0:0:0:
256,192,41773,1,0,0:0:0:0:
256,192,42023,1,8,0:0:0:0:
256,192,42273,1,8,0:0:0:0:
256,192,42523,1,8,0:0:0:0:
256,192,42648,1,8,0:0:0:0:
256,192,42773,1,0,0:0:0:0:
256,192,43023,1,0,0:0:0:0:
256,192,43273,1,8,0:0:0:0:
256,192,44023,1,8,0:0:0:0:
256,192,44273,1,8,0:0:0:0:
256,192,44523,1,0,0:0:0:0:
256,192,44773,1,0,0:0:0:0:
256,192,44898,1,0,0:0:0:0:
256,192,45023,1,8,0:0:0:0:
256,192,45273,1,8,0:0:0:0:
256,192,45523,1,0,0:0:0:0:
256,192,45648,1,0,0:0:0:0:
256,192,45773,1,8,0:0:0:0:
256,192,46023,1,0,0:0:0:0:
256,192,46523,1,0,0:0:0:0:
256,192,46773,1,0,0:0:0:0:
256,192,47023,1,8,0:0:0:0:
256,192,47273,1,8,0:0:0:0:
256,192,47523,1,0,0:0:0:0:
256,192,47648,1,0,0:0:0:0:
256,192,47773,1,0,0:0:0:0:
256,192,48023,1,8,0:0:0:0:
256,192,48523,1,8,0:0:0:0:
256,192,48648,1,8,0:0:0:0:
256,192,48773,1,8,0:0:0:0:
256,192,49023,1,0,0:0:0:0:
256,192,49273,1,8,0:0:0:0:
256,192,49523,1,0,0:0:0:0:
256,192,49773,1,8,0:0:0:0:
256,192,50023,1,0,0:0:0:0:
256,192,50273,1,0,0:0:0:0:
256,192,50398,1,0,0:0:0:0:
256,192,50523,1,8,0:0:0:0:
256,192,50648,1,8,0:0:0:0:
256,192,50773,1,0,0:0:0:0:
256,192,51023,1,0,0:0:0:0:
256,192,51273,1,8,0:0:0:0:
256,192,52023,1,0,0:0:0:0:
256,192,52273,1,8,0:0:0:0:
256,192,52523,1,8,0:0:0:0:
256,192,52773,1,0,0:0:0:0:
256,192,53023,1,8,0:0:0:0:
256,192,53523,1,0,0:0:0:0:
256,192,53773,1,8,0:0:0:0:
256,192,54023,1,8,0:0:0:0:
256,192,54273,1,0,0:0:0:0:
256,192,54523,1,0,0:0:0:0:
256,192,54648,1,0,0:0:0:0:
256,192,54773,1,8,0:0:0:0:
256,192,55023,1,8,0:0:0:0:
256,192,55273,1,0,0:0:0:0:
256,192,55523,1,8,0:0:0:0:
256,192,55773,1,0,0:0:0:0:
256,192,56023,1,8,0:0:0:0:
256,192,56148,1,8,0:0:0:0:
256,192,56273,1,0,0:0:0:0:
256,192,56523,1,0,0:0:0:0:
256,192,56773,1,8,0:0:0:0:
256,192,57023,1,8,0:0:0:0:
256,192,57523,1,0,0:0:0:0:
256,192,57773,1,8,0:0:0:0:
256,192,57898,1,8,0:0:0:0:
256,192,58023,1,8,0:0:0:0:
256,192,58273,1,8,0:0:0:0:
256,192,58398,1,8,0:0:0:0:
256,192,58523,1,8,0:0:0:0:
256,192,58773,1,0,0:0:0:0:
256,192,59273,1,0,0:0:0:0:
256,192,59523,1,0,0:0:0:0:
256,192,59773,1,8,0:0:0:0:
256,192,59898,1,0,0:0:0:0:
256,192,60023,1,0,0:0:0:0:
256,192,60148,1,8,0:0:0:0:
256,192,60273,1,8,0:0:0:0:
256,192,60523,1,0,0:0:0:0:
256,192,60773,1,8,0:0:0:0:
256,192,60898,1,8,0:0:0:0:
256,192,61023,1,0,0:0:0:0:
256,192,61273,1,0,0:0:0:0:
256,192,61523,1,0,0:0:0:0:
256,192,61773,1,8,0:0:0:0:
256,192,62023,1,0,0:0:0:0:
256,192,62148,1,0,0:0:0:0:
256,192,62273,1,8,0:0:0:0:
256,192,62523,1,8,0:0:0:0:
256,192,62773,1,0,0:0:0:0:
256,192,63148,1,0,0:0:0:0:
256,192,63273,1,8,0:0:0:0:
256,192,63523,1,0,0:0:0:0:
256,192,63773,1,8,0:0:0:0:
256,192,63898,1,8,0:0:0:0:
256,192,64023,1,0,0:0:0:0:
256,192,64148,1,0,0:0:0:0:
256,192,64273,1,8,0:0:0:0:
256,192,64773,1,8,0:0:0:0:
256,192,65023,1,8,0:0:0:0:
256,192,65273,1,8,0:0:0:0:
256,192,65648,1,0,0:0:0:0:
256,192,65773,1,8,0:0:0:0:
256,192,66148,1,8,0:0:0:0:
256,192,66273,1,8,0:0:0:0:
256,192,66523,1,0,0:0:0:0:
256,192,66773,1,0,0:0:0:0:
256,192,67273,1,8,0:0:0:0:
256,192,67398,1,8,0:0:0:0:
256,192,67523,1,0,0:0:0:0:
256,192,67773,1,0,0:0:0:0:
256,192,67898,1,0,0:0:0:0:
256,192,68023,1,8,0:0:0:0:
256,192,68273,1,0,0:0:0:0:
256,192,68523,1,0,0:0:0:0:
256,192,68773,1,0,0:0:0:0:
256,192,68898,1,0,0:0:0:0:
256,192,69023,1,8,0:0:0:0:
256,192,69273,1,0,0:0:0:0:
256,192,69523,1,8,0:0:0:0:
256,192,69773,1,0,0:0:0:0:
256,192,69898,1,0,0:0:0:0:
256,192,70023,1,8,0:0:0:0:
256,192,70273,1,8,0:0:0:0:
256,192,70523,1,8,0:0:0:0:
256,192,70773,1,0,0:0:0:0:
256,192,71273,1,0,0:0:0:0:
256,192,71523,1,0,0:0:0:0:
256,192,71773,1,0,0:0:0:0:
256,192,71898,1,0,0:0:0:0:
256,192,72023,1,8,0:0:0:0:
256,192,72148,1,8,0:0:0:0:
256,192,72273,1,0,0:0:0:0:
256,192,72523,1,0,0:0:0:0:
256,192,72773,1,8,0:0:0:0:
256,192,72898,1,8,0:0:0:0:
256,192,73023,1,8,0:0:0:0:
256,192,73148,1,8,0:0:0:0:
256,192,73273,1,0,0:0:0:0:
256,192,73648,1,0,0:0:0:0:
256,192,73773,1,8,0:0:0:0:
256,192,74148,1,8,0:0:0:0:
256,192,74273,1,8,0:0:0:0:
256,192,74523,1,8,0:0:0:0:
256,192,74773,1,0,0:0:0:0:
256,192,75273,1,4,0:0:0:0:
256,192,75773,1,0,0:0:0:0:
256,192,76023,1,8,0:0:0:0:
256,192,76148,1,8,0:0:0:0:
256,192,76273,1,8,0:0:0:0:
256,192,76773,1,0,0:0:0:0:
256,192,77273,12,0,79273,0:0:0:0:
wasonz
From my queue

Darmager's Muzukashii
00:23:023 (33,34,35) - kkk
00:31:023 (48) - d
00:32:023 (50) - add k
00:32:273 (51) - k
00:36:273 (58) - k
00:40:023 (65) - add k
00:42:023 (69) - d
01:03:273 (113) - add k
01:06:523 (121) - 01:06:773 (122) - add d
01:08:273 (125) - k
01:11:273 (131) - k
01:12:273 (133) - k

Comment : Easiest Muzukashii that i ever seen \:D/

Damager's Oni
00:16:273 (19) - k
00:18:773 (27) - k
00:19:023 (28,29) - Ctrl+G
00:24:273 (47) - k
00:25:148 (49,50) - Ctrl+G
00:57:773 (173,174,175,176,177,178) - kkd ddk
00:59:023 (180) - add k
00:59:389 - k
00:59:773 (183,184,185,186,187) - kdkkd
01:00:648 (189) - add d
01:01:273 (193) - k
01:01:523 (194,195) - Ctrl+G
01:01:898 (196) - add k
01:04:648 (210) - d
01:08:148 (226) - add k
01:08:648 (229) - add k
01:10:148 (238) - add k

Dekaane's Ura Oni
00:00:303 (1) - k
00:02:655 (3) - k
00:03:832 (4) - k
00:06:928 (7,8,9) - k d k
00:11:773 (3) - k
00:12:773 (8) - k
00:13:773 (13) - k
00:15:023 (19) - 00:15:148 (20) - add k
00:15:523 (22) - k
00:16:773 (28) - k
00:19:773 (45) - k
00:21:773 (55) - k
00:23:023 (61) - 00:23:148 (62) - add k
00:27:523 (2,3,4) - kdk
00:28:523 (7) - k
00:29:648 (13) - k
00:31:648 (3) - k
00:32:523 (7,9) - k
00:33:523 (12) - k
00:35:648 (3) - d
00:36:523 (7,9) - k
00:37:523 (12) - k
00:39:523 (2) - k
00:40:648 (8) - k
00:41:523 (12,14) - k
01:05:648 (38) - k
01:11:273 (24) - k
01:13:648 (38) - k
01:16:273 (4) - k

ahhh ~ orz *tried* Good Luck ~ :D
Topic Starter
Phoenixphi

[I]MMoRTal[S] wrote:

From my queue

Darmager's Muzukashii
00:23:023 (33,34,35) - kkk
00:31:023 (48) - d
00:32:023 (50) - add k
00:32:273 (51) - k
00:36:273 (58) - k
00:40:023 (65) - add k
00:42:023 (69) - d
01:03:273 (113) - add k
01:06:523 (121) - 01:06:773 (122) - add d
01:08:273 (125) - k
01:11:273 (131) - k
01:12:273 (133) - k

Comment : Easiest Muzukashii that i ever seen \:D/

Damager's Oni
00:16:273 (19) - k
00:18:773 (27) - k
00:19:023 (28,29) - Ctrl+G
00:24:273 (47) - k
00:25:148 (49,50) - Ctrl+G
00:57:773 (173,174,175,176,177,178) - kkd ddk
00:59:023 (180) - add k
00:59:389 - k
00:59:773 (183,184,185,186,187) - kdkkd
01:00:648 (189) - add d
01:01:273 (193) - k
01:01:523 (194,195) - Ctrl+G
01:01:898 (196) - add k
01:04:648 (210) - d
01:08:148 (226) - add k
01:08:648 (229) - add k
01:10:148 (238) - add k

Dekaane's Ura Oni
00:00:303 (1) - k
00:02:655 (3) - k
00:03:832 (4) - k
00:06:928 (7,8,9) - k d k
00:11:773 (3) - k
00:12:773 (8) - k
00:13:773 (13) - k
00:15:023 (19) - 00:15:148 (20) - add k
00:15:523 (22) - k
00:16:773 (28) - k
00:19:773 (45) - k
00:21:773 (55) - k
00:23:023 (61) - 00:23:148 (62) - add k
00:27:523 (2,3,4) - kdk
00:28:523 (7) - k
00:29:648 (13) - k
00:31:648 (3) - k
00:32:523 (7,9) - k
00:33:523 (12) - k
00:35:648 (3) - d
00:36:523 (7,9) - k
00:37:523 (12) - k
00:39:523 (2) - k
00:40:648 (8) - k
00:41:523 (12,14) - k
01:05:648 (38) - k
01:11:273 (24) - k
01:13:648 (38) - k
01:16:273 (4) - k

ahhh ~ orz *tried* Good Luck ~ :D
Thanks for modding my beatmap :)
Topic Starter
Phoenixphi
Map just revived! :)
Let's continue this mapset :D
Fryz3
Hi! modder came from: p/3589186/

General
  1. nothing to point out
Easy
  1. the hitsound are ok, but later in the song you hear more of them. maybe you need to add 1 or 2 more in the beginning.
  2. 00:38:773 (4) - I think adding a hitsound here should be good.
  3. 00:11:273 (1) - I got some doubts about putting this circle here.
    it may be hard to see with the approach cirlce and the circle of the spinner, but that is just a tiny thing. you don't have to change it.
Normal
  1. i think there are two issues here. first of all is this note: 00:08:203 (4) - this note follows a different beat in the music.
    it's hard to see by the distance that the circle comes earlier then the others.
    maybe if you put a NC on it and overlap the cirlce with the previous one, it might help.
  2. 00:34:023 (4) - this note has the wrong spacing. the distance needs to be bigger with the previous note.
Hard
  1. 01:07:023 (5) - i think it is better if you remove this circle.
  2. 01:08:273 (5) - on this place you have an open spot. it feels better if you put a circle, slider, end of slider here.
    example: 01:08:023 (4) - make from this a slider till 01:08:273.
  3. 01:16:023 (2) - add circle here.
  4. this is just a personal preference. i dont like the last three circles,(01:16:273 (3,4,5) - )
    so instead of that, use the slider from: 01:15:273 (1) - copy, and replace it with the last 3 notes. but it is your choice what you do with it.
Insane
  1. 00:06:953 (4) - this slider ends too late. you need to use 1/8 beat snap for it. the correct time is: 00:07:100 (yellow)
  2. 00:47:023 (7) - you might want to give some extra attention if you put a circle here or not.
    the beat doesn't really change here, and it will help the flow in the song, but again, the final decission is yours :p.
that's it! i had to dig deep to find some issues, because it is a really good map :)
hope it will get ranked soon! it's my favorite song of this anime after all :D
Topic Starter
Phoenixphi
Fryz3

Fryz3 wrote:

Hi! modder came from: https://osu.ppy.sh/forum/p/3589186/

General
  1. nothing to point out
Easy
  1. the hitsound are ok, but later in the song you hear more of them. maybe you need to add 1 or 2 more in the beginning. I tired to add some
  2. 00:38:773 (4) - I think adding a hitsound here should be good. oops.. I missed it here, thx for reminding me
  3. 00:11:273 (1) - I got some doubts about putting this circle here.
    it may be hard to see with the approach cirlce and the circle of the spinner, but that is just a tiny thing. you don't have to change it. Well... I agree with you, but it is not some serious problem and i can see some easy mode have something like this too
Normal
  1. i think there are two issues here. first of all is this note: 00:08:203 (4) - this note follows a different beat in the music.
    it's hard to see by the distance that the circle comes earlier then the others.
    maybe if you put a NC on it and overlap the cirlce with the previous one, it might help.I think you are right with this, but i have some reason to put it there. So, no change
  2. 00:34:023 (4) - this note has the wrong spacing. the distance needs to be bigger with the previous note.Okay i can see this haha
Hard
  1. 01:07:023 (5) - i think it is better if you remove this circle. I like it, so okay
  2. 01:08:273 (5) - on this place you have an open spot. it feels better if you put a circle, slider, end of slider here.
    example: 01:08:023 (4) - make from this a slider till 01:08:273. I understand what you want here, but i can't really follow that. I think i just made some improvement here
  3. 01:16:023 (2) - add circle here. Completely follow the beat, fixed it
  4. this is just a personal preference. i dont like the last three circles,(01:16:273 (3,4,5) - )
    so instead of that, use the slider from: 01:15:273 (1) - copy, and replace it with the last 3 notes. but it is your choice what you do with it.Yeah, i like it more this way. Thx
Insane
  1. 00:06:953 (4) - this slider ends too late. you need to use 1/8 beat snap for it. the correct time is: 00:07:100 (yellow) I already did it before, but you notice it! Great haha
  2. 00:47:023 (7) - you might want to give some extra attention if you put a circle here or not.
    the beat doesn't really change here, and it will help the flow in the song, but again, the final decission is yours :p.I put the circle here to make it same like 00:48:773 (12) , so thx for reminding me
that's it! i had to dig deep to find some issues, because it is a really good map :) Haha thank you :)
hope it will get ranked soon! it's my favorite song of this anime after all :D I hope it so ;)

Thanks for modding my map :)
I will reply your mod ASAP
Monstrata


Hey Phoenixphi! Fun map! Here's my mod, hope it is helpful to you :).

[Insane]

00:18:273 (4,1,2,3,4) - Try making the slider at 00:18:273 (4) - a circle and adding a 5-stack instead of 3. That, or add another note at 00:18:648 - .
00:19:273 (4) - NC
00:48:523 (11,12,13,1) - Try a triangular pattern like this.
00:51:273 (1,2) - Blanket better. (Not sure if you are intending this to blanket though..)
00:55:523 (2,3) - ^
01:10:523 (4) - Consider making this two circles. Fits the vocals better imo.
01:11:273 (1,2,3) - Make this evenly spaced

[Hard]

00:06:953 (4,5) - How about a repeat slider instead?
00:18:023 (11,12,1) - Try Ctrl+G 12 and blanket it to 11. I think this flows better.
01:01:273 (7) - Try making this a slider
01:06:523 (4) - You could make this two circles instead. Something like this.
01:14:273 (9,10) - Stack this better.

[Normal]

00:07:320 (3,4) - Reduce the distance spacing here so there is a visual cue that there is less time between circles.
00:30:773 (6,1) - Fix blanket.
00:41:773 (5,6,1,2) - Something cool you could do here is copy 00:41:773 (5) - , Ctrl+H and replace 1. Then move the end point so that it is blanketed by 2. Something like this. (Ignore the 6 you'll have to move it around if you decide to try this pattern.
00:50:023 (6) - Add a slider here. (Length up to you).

[Easy]

00:23:273 (1,2) - Fix blanket please.
00:25:273 (3,4) - ^
00:33:273 (3,4) - ^
00:35:273 (1,2,3) - ^ Also not symmetrical, 2 is not centered fully in between. Sorry for commenting on blankets :P.
00:36:773 (2,4) - Stack them better.
00:40:773 (2,3) - Blanket
00:46:773 (4,1) - ^
00:48:773 (2,3) - ^
01:13:273 (4,6) - Stack these.
01:15:273 (6,7) - Blanket, ahh, save for this, all your later blankets were much better.
Topic Starter
Phoenixphi
monstrata

monstrata wrote:



Hey Phoenixphi! Fun map! Here's my mod, hope it is helpful to you :).

[Insane]

00:18:273 (4,1,2,3,4) - Try making the slider at 00:18:273 (4) - a circle and adding a 5-stack instead of 3. That, or add another note at 00:18:648 - . No, beacuse at 00:18:773 (1,2,3) -, you can hear it already fit the background sound
00:19:273 (4) - NC I disable NC at 00:18:773 -, and move it to 00:19:273 -,
00:48:523 (11,12,13,1) - Try a triangular pattern like this. Yeah it's better like this
00:51:273 (1,2) - Blanket better. (Not sure if you are intending this to blanket though..) I didn't notice it as a blanket, but i fixed it to make it more beautiful
00:55:523 (2,3) - ^ For this time i don't make it into a blanket, so i just move 00:55:023 (10) -, to reasonable place that won't make a blanket
01:10:523 (4) - Consider making this two circles. Fits the vocals better imo. I think slider will fit the vocal better, so no this time
01:11:273 (1,2,3) - Make this evenly spaced Fixed

[Hard]

00:06:953 (4,5) - How about a repeat slider instead? Hmm nice idea, but the slider 00:06:953 (4) - , have the 1/8 beat snap divisor, so if i repeat the slider it won't be the same exact what i made. But i think it's okay
00:18:023 (11,12,1) - Try Ctrl+G 12 and blanket it to 11. I think this flows better.
01:01:273 (7) - Try making this a slider Yeah sounds better
01:06:523 (4) - You could make this two circles instead. Something like this. Yeah fixed
01:14:273 (9,10) - Stack this better. Nice idea, but i do this on purpose and had no problem so far. Sorry but no

[Normal]

00:07:320 (3,4) - Reduce the distance spacing here so there is a visual cue that there is less time between circles. Okay here i can't understand why this circle goes to far, but i already used consistent DS 1x for 00:04:968 (1,2,3,4) I tried to reduce the DS then to make it more clear
00:30:773 (6,1) - Fix blanket. Fixed
00:41:773 (5,6,1,2) - Something cool you could do here is copy 00:41:773 (5) - , Ctrl+H and replace 1. Then move the end point so that it is blanketed by 2. Something like this. (Ignore the 6 you'll have to move it around if you decide to try this pattern. I followed your instruction and made it well, but the picture you gave me have some inconsistent DS, so i made them better (i hope)
00:50:023 (6) - Add a slider here. (Length up to you). It's sound better like this, so yeah

[Easy]

00:23:273 (1,2) - Fix blanket please. Blanket fixed
00:25:273 (3,4) - ^ I think it's already fixed? But okay i tried it again
00:33:273 (3,4) - ^ Fixed
00:35:273 (1,2,3) - ^ Also not symmetrical, 2 is not centered fully in between. Sorry for commenting on blankets :P. It's really hard to fixed that circle + blanket here, but i tried my best. Fixed
00:36:773 (2,4) - Stack them better. Okay stacked
00:40:773 (2,3) - Blanket Fixed
00:46:773 (4,1) - ^ Fixed
00:48:773 (2,3) - ^ Fixed
01:13:273 (4,6) - Stack these. Fixed
01:15:273 (6,7) - Blanket, ahh, save for this, all your later blankets were much better.I don't really understand what you mean here, but i fixed it lol

Well.. Honestly i didn't know much how to fixed blanket, but i tried to. Hope you like it :D
Thanks for modding my beatmap :)
rew0825
Hi from my mod requeue :)

[ General]
  • Damager's Muzukashii - HP 8 > 4 OD 5 > 4
    Damager's Oni - HP 8 > 5 OD 7 > 5
    Dekaane's Ura Oni - HP 6 OD 6

[ Damager's Muzukashii]
  1. 00:00:303 (1,2,3,4,5,6,7,8,9) - change all to d except (8,9) change to D , I think that is low sound
  2. 00:15:023 (17,18) - change to kd , I think (17) it's high sound than (18)
  3. 00:16:023 (19,20) - change to dk, I think (19) it's low sound than (20)
  4. 00:24:273 (37) - change to k , it's high sound
  5. 00:31:023 (48) - change to d , it's low sound
  6. 00:36:273 (57) - change to k , it's high sound
  7. 00:44:273 (71) - change to k , it's high sound
  8. 00:45:523 (73) - move to 00:45:273 , for better pattern
  9. 00:47:523 (78) - move to 00:47:273 , for better pattern
  10. 00:52:273 (88,89) - ctrl+g , I think (88) it's high sound than (89)
  11. 00:53:523 (90) - move to 00:53:273 , for better pattern
  12. 01:07:273 (118,119,120,121) - change that to dk kd , for consistent

[ Damager's Oni]
  1. 00:00:303 to 00:08:683 - Add note , Why not add note but in Muzukashii have note...
  2. 00:24:273 (47) - change to k , it's high sound
  3. 00:31:773 (71,72,73) - d and (74) - k , for better pattern
  4. 00:40:523 (103) - move to 00:40:773 , for better pattern
  5. 00:41:773 (108,109) - ctrl+g , (108) it's high sound than (109)
  6. 00:49:523 (140,141) - ctrl+g , (140) it's high sound than (141)
  7. 00:50:273 (143,144,145,146,147) - change to kkddk , I think kkddk it's better than ddkkd
  8. 01:08:523 (223) - change to k , it's high sound
  9. 01:11:773 (237,238,239,240,241) - change to kkddk , I think kkddk it's better than ddkkd

[ Dekaane's Ura Oni]
  1. 00:31:023 (20) - change to d , it's low sound
  2. 00:39:023 (20) - change to d , it's low sound
  3. 00:59:523 (2) - change to d , it's low sound
  4. 01:00:273 (7) - move to 01:00:398 , for better pattern and you can change some color
  5. 01:02:273 (19) - move to 01:02:398 , for better pattern and you can change some color
  6. 01:08:273 (7) - move to 01:08:398 , for better pattern and you can change some color
  7. 01:10:273 (19) - move to 01:10:398 , for better pattern and you can change some color
  8. 01:12:273 (30) - move to 01:12:398 , for better pattern and you can change some color
PhoenixKev
SPOILER

rew0825 wrote:

Hi from my mod requeue :)

[ General]
  • Damager's Muzukashii - HP 8 > 4 OD 5 > 4
    Damager's Oni - HP 8 > 5 OD 7 > 5

    [notice][ Damager's Muzukashii]
  1. 00:00:303 (1,2,3,4,5,6,7,8,9) - change all to d except (8,9) change to D , I think that is low sound
  2. 00:15:023 (17,18) - change to kd , I think (17) it's high sound than (18)
  3. 00:16:023 (19,20) - change to dk, I think (19) it's low sound than (20)
  4. 00:24:273 (37) - change to k , it's high sound
  5. 00:31:023 (48) - change to d , it's low sound
  6. 00:36:273 (57) - change to k , it's high sound
  7. 00:44:273 (71) - change to k , it's high sound
  8. 00:45:523 (73) - move to 00:45:273 , for better pattern
  9. 00:47:523 (78) - move to 00:47:273 , for better pattern
  10. 00:52:273 (88,89) - ctrl+g , I think (88) it's high sound than (89)
  11. 00:53:523 (90) - move to 00:53:273 , for better pattern
  12. 01:07:273 (118,119,120,121) - change that to dk kd , for consistent

[ Damager's Oni]
  1. 00:00:303 to 00:08:683 - Add note , Why not add note but in Muzukashii have note...
  2. 00:24:273 (47) - change to k , it's high sound
  3. 00:31:773 (71,72,73) - d and (74) - k , for better pattern
  4. 00:40:523 (103) - move to 00:40:773 , for better pattern
  5. 00:41:773 (108,109) - ctrl+g , (108) it's high sound than (109)
  6. 00:49:523 (140,141) - ctrl+g , (140) it's high sound than (141)
  7. 00:50:273 (143,144,145,146,147) - change to kkddk , I think kkddk it's better than ddkkd
  8. 01:08:523 (223) - change to k , it's high sound
  9. 01:11:773 (237,238,239,240,241) - change to kkddk , I think kkddk it's better than ddkkd

Thanks for the mod, I also edit a little on Oni.
Here's the diff
Muzukashii
osu file format v13

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 10683
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Damager's Muzukashii
Source:Golden Time
Tags:the_damager DakeDekaane opening ゴールデンタイム
BeatmapID:402149
BeatmapSetID:164067

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Golden Time (1).jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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59273,-100,4,1,0,100,0,1
79273,588.235294117647,4,1,0,20,1,0
86331,714.285714285714,4,1,0,20,1,0


[Colours]
Combo1 : 255,128,192
Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

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Oni
osu file format v13

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 10683
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Damager's Oni
Source:Golden Time
Tags:the_damager DakeDekaane opening ゴールデンタイム
BeatmapID:403025
BeatmapSetID:164067

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Golden Time (1).jpg",0,120
//Break Periods
2,8883,10223
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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86331,714.285714285714,4,1,0,20,1,0


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Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

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256,192,26273,1,0,0:0:0:0:
256,192,26523,1,0,0:0:0:0:
256,192,26773,1,12,0:0:0:0:
256,192,27273,1,12,0:0:0:0:
256,192,27773,1,0,0:0:0:0:
256,192,28023,1,0,0:0:0:0:
256,192,28148,1,0,0:0:0:0:
256,192,28273,1,8,0:0:0:0:
256,192,28773,1,8,0:0:0:0:
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256,192,29148,1,8,0:0:0:0:
256,192,29273,1,0,0:0:0:0:
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256,192,44773,1,0,0:0:0:0:
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256,192,76773,1,0,0:0:0:0:
256,192,77273,12,0,79273,0:0:0:0:
VINXIS
Horei Yui!!!!!!!!!!!!!!!!!!!! ayyy

from me modding q

general
idk looks fine to me tbh
EZ
00:18:273 (3,4) - change to a slider instead?
00:25:273 (3,1) - stack or move so they don't overlap
00:42:773 (4,1) - tbh I felt the change from 1/1 tapping to 2/1 tapping feel more sudden than it should idk
tbh you should add notes at 00:45:273 and 00:46:273
01:15:273 (6) - NC
NM
00:33:773 (4) - note
00:41:773 (5,6,1) - pls no overlap
01:09:273 (1) - remove nc
01:13:273 (1) - remove nc
HD
00:16:523 (5,6) - Ctrl+G and the note under the slider is an imperfect stack
00:18:023 (11,12) - make them identical pls
00:31:773 (3) - x:316 y:164
00:32:023 (4) - x:276 y:228
00:32:523 (5) - x:136 y:260
00:33:523 (8) - x:176 y:172
00:43:023 (1) - curve it less
00:43:773 (3) - x:288 y:48
01:01:773 (8,9,10) - spacing
01:13:773 (9) - Ctrl+G?
01:14:273 (10,11) - imperfect stack
01:17:273 (1) - end on 01:18:773 mayb e idk
Insanae
tbh I like the majority of this map so I'll just shit on ur comboing CCCCCCC: <3
00:12:773 (6) - x:164 y:168
00:13:023 (7) - nc
00:13:773 (1) - remove nc
00:14:773 (1) - remove nc
00:15:023 (2) - nc
00:17:023 (8) - nc
00:17:273 (1) - remove nc
00:22:773 (1) - remove nc
00:23:023 (2) - nc
00:24:023 (1) - remove nc
00:25:023 (3) - nc
00:28:773 (1) - remove nc
00:29:023 (2) - nc
00:31:023 (8) - nc
00:31:273 (1) - remove nc
00:31:023 (8,1) - stack, nc on 8, remove nc on 1
00:33:023 (4) - nc
00:33:273 (1) - remove nc
00:41:023 (6) - nc
00:41:273 (1) - remove nc
00:43:023 (6) - nc
00:45:273 (1) - remove nc
00:46:523 (5) - nc
00:49:273 (1) - remove nc
00:55:023 (10) - nc
00:55:273 (1) - remove nc
01:04:648 (6,7,8,9,10) - tbh you could make this into a stream connecting to 01:05:273 (1) - and putting this slider and it's whole combo farther c:
01:09:773 (1,2) - replace positions and place the circle on 01:10:273 (3) -
01:17:273 (1) - replace with slider

goodluck dam n
Topic Starter
Phoenixphi

VINXIS wrote:

Horei Yui!!!!!!!!!!!!!!!!!!!! ayyy

from me modding q

general
idk looks fine to me tbh
EZ
00:18:273 (3,4) - change to a slider instead? Sounds better. Fixed
00:25:273 (3,1) - stack or move so they don't overlap I did this to make it a blanket, but then you found this overlap. So, i moved it where there is no blanket also no overlap
00:42:773 (4,1) - tbh I felt the change from 1/1 tapping to 2/1 tapping feel more sudden than it should idk
tbh you should add notes at 00:45:273 and 00:46:273 Yeah it's so sudden and some new player may got confuse here, so i add note at 00:45:273 -, but i don't add at 00:46:273 -, to keep the same pattern with 00:54:273 -,
01:15:273 (6) - NC Fixed
NM
00:33:773 (4) - note To fix pattern changing and DS problem so okay. Fixed
00:41:773 (5,6,1) - pls no overlap Lol, the previous modder said to make it like this, and you said to make no overlap. But i like it better with your idea. HARDLY FIXED
01:09:273 (1) - remove nc Fixed
01:13:273 (1) - remove nc Fixed
HD
00:16:523 (5,6) - Ctrl+G and the note under the slider is an imperfect stack Fixed
00:18:023 (11,12) - make them identical pls Fixed
00:31:773 (3) - x:316 y:164 It make some better flow than before. Fixed
00:32:023 (4) - x:276 y:228 ^
00:32:523 (5) - x:136 y:260 ^
00:33:523 (8) - x:176 y:172 ^
00:43:023 (1) - curve it less Blanket fixed
00:43:773 (3) - x:288 y:48 Fixed for better flow
01:01:773 (8,9,10) - spacing Fixed
01:13:773 (9) - Ctrl+G? Well okay nice idea
01:14:273 (10,11) - imperfect stack I think it's already perfect
01:17:273 (1) - end on 01:18:773 mayb e idk No, it's already fine this way
Insanae
tbh I like the majority of this map so I'll just shit on ur comboing CCCCCCC: <3 Finally someone are repairing my NC :)
00:12:773 (6) - x:164 y:168 Nice flow. Fixed
00:13:023 (7) - nc Fixed
00:13:773 (1) - remove nc ^
00:14:773 (1) - remove nc ^
00:15:023 (2) - nc ^
00:17:023 (8) - nc ^
00:17:273 (1) - remove nc ^
00:22:773 (1) - remove nc ^
00:23:023 (2) - nc ^
00:24:023 (1) - remove nc ^
00:25:023 (3) - nc ^
00:28:773 (1) - remove nc ^
00:29:023 (2) - nc ^
00:31:023 (8) - nc ^
00:31:273 (1) - remove nc ^
00:31:023 (8,1) - stack, nc on 8, remove nc on 1 ^
00:33:023 (4) - nc ^
00:33:273 (1) - remove nc ^
00:41:023 (6) - nc ^
00:41:273 (1) - remove nc ^
00:43:023 (6) - nc ^
00:45:273 (1) - remove nc ^
00:46:523 (5) - nc ^
00:49:273 (1) - remove nc No, too long
00:55:023 (10) - nc ^
00:55:273 (1) - remove nc ^
01:04:648 (6,7,8,9,10) - tbh you could make this into a stream connecting to 01:05:273 (1) - and putting this slider and it's whole combo farther c: Fixed
01:09:773 (1,2) - replace positions and place the circle on 01:10:273 (3) - I can't really understand why you did this, so no
01:17:273 (1) - replace with slider I already tried this before and it's a very long slider, So i have to make it carefully and i already tried that. But, i'm not sure that long creative slider (to change the current spinner) can be ranked.

goodluck dam n
Thanks for modding my mapset :)
zerfuth
Heyoo o/, random short mod

Golden Time ^o^

[General]

Make the hitsounds a bit louder. They sound very quiet, especially at the start.

[Hard]

00:08:203 (5) - Wouldn't it be better to have a double note here?

00:16:523 (5) - Would suggest putting it somewhere else than under the previous slider

00:59:773 (2) - Feels too close to previous circle

01:15:273 (1,2,3) - Could be a bit more symetric :X

[Insane]

00:47:023 (3) - Doesn't need to be stacked with the previous circle unless you stack the three of them

00:48:273 (6,7) - Jump? But the following notes aren't jumps so why a single jump? I suggest either all jump for the 00:48:273 (6,7,8,9) - or no jump

Good Luck ;D
Topic Starter
Phoenixphi
zerfuth

zerfuth wrote:

Heyoo o/, random short mod

Golden Time ^o^

[General]

Make the hitsounds a bit louder. They sound very quiet, especially at the start. I do this on purpose so player can hear the song better

[Hard]

00:08:203 (5) - Wouldn't it be better to have a double note here? I can't see what did you want by doing this, i completely follow the vocal here. Also i can't use spinner after if i add double note and this pattern is the same like Insane diff, so no problem for me

00:16:523 (5) - Would suggest putting it somewhere else than under the previous slider Better like this. Fixed

00:59:773 (2) - Feels too close to previous circle DS error here haha. Fixed

01:15:273 (1,2,3) - Could be a bit more symetric :X Fixed

[Insane]

00:47:023 (3) - Doesn't need to be stacked with the previous circle unless you stack the three of them I separate them, should be fine now

00:48:273 (6,7) - Jump? But the following notes aren't jumps so why a single jump? I suggest either all jump for the 00:48:273 (6,7,8,9) - or no jump I don't see any jump here because i change a bit at 00:46:523 (1,2,3,4,5) -,

Good Luck ;D

Thanks for modding my beatmap :D
Hinsvar
o/

>General
  1. 01:15:273 - Kiai mestinya dihentikan di sini karena musiknya menjadi jauh lebih lemah.
>Easy
  1. Di lagu ini, cymbal cuma dimainkan tiap awal birama (di downbeat, tick putih yang tinggi sendiri itu), jadi bisa dibilang gak masuk akal kalau kamu justru nambahin finish di tempat kayak 00:46:773 (4) dan 00:50:773 (4). Tolong ini diinget dalam hitsounding untuk satu mapset ini.
  2. 00:07:320 - 00:07:320 - Gak coba pake whistle di sini? Rasanya terlalu kosong tanpa ada hitsounding apa-apa. (Berlaku untuk semua diff lain.)
  3. Design masih bisa dibikin jauh lebih baik di sini, seenggaknya mulai dari 00:23:273. Bisa dibilang, mulai dari sana, penempatan objek dan penggunaan slider yang ada membuat flow dan design diff ini jadi berantakan.
    1. Misalnya ya, buat 00:23:273 (1,2,3,4), bagian ini bisa dibikin lebih rapi dengan mengatur posisi (3,4) seperti ini.
    2. 00:31:273 (1,2,3) - Perbedaan bentuk dari (1) dan (3) bisa bikin pattern ini terlihat tidak begitu rapi. Coba deh, dibikin mirip. Kalau mau gampang ya, (3) diganti dengan (1) yang udah diputer sedemikian rupa. (Contoh)
  4. 00:46:273 - Kenapa ketukan ini dilewatkan? Minimal ya 00:45:773 (3,4) dihubungin jadi slider, biar gak terkesan kosong.
  5. 01:15:273 - Coba tambah whistle di sini untuk mengikuti bunyi instrumen yang ada.
  6. 01:16:273 (2) - ^ (Berlaku buat diff lain juga.)
>Normal
  1. 00:00:303 - 00:07:320 - Ya kalau bisa sih bagian ini jangan dibikin mirip sama Easy, tapi kalau mau juga oke. Biar ada variasi aja.
  2. 00:34:023 (5,6,1) - Spacing yang nggak konsisten seperti ini tidak diperbolehkan di dalam diff Normal, dan sebenernya juga gak boleh ada pattern seperti ini di diff mana pun, karena bisa membingungkan pemain. Tolong dibikin konsisten lah ya :)
  3. 00:48:773 (3,4,5,6) - ^
>Hard
  1. 00:03:464 (4,1,2) - Kenapa spacing di sini 1.1x sendiri?
  2. 00:26:773 (6,1) - Hmm, kenapa nggak dibuat konsisten saja spacing-nya? Kalau kayak gitu, kan, lebih mudah untuk dibaca dan dimainkan (biarpun kalau boleh jujur, pattern yang ada sekarang masih bisa ditingkatin lebih jauh sih...)
  3. 01:01:273 (7,8) - Biarpun ini diff Hard, gak berarti kamu bisa asal membuat jump tanpa dasar apa-apa, seperti jump di sini. Jump ini terkesan terlalu tiba-tiba dan nggak menekankan apa-apa di lagunya, jadi bikin spacing di sini konsisten aja.
  4. 01:08:773 (6,8) - Cuma mau bilang: Hindari membuat yang seperti ini (ekor slider menyentuh circle, atau kepala/ekor dari slider lain), karena pada umumnya justru memberi kesan tidak rapi.
  5. 01:15:273 (1,3) - Sekedar saran: Untuk pola yang seperti ini, cobalah dibikin tampak simetris. Cukup dengan memutar slider 90 atau 180 derajat, atau memakai Ctrl+H untuk horizontal flip saja kok.
...Saya gak bakal lanjut nge-mod Insane karena saya rasa saran yang akan saya berikan juga gak jauh beda dengan saran di diff-diff lain. Hanya ingin memberitahu aja kalau ada circle yang unsnapped di 00:04:641 (1) di sana :)

Jadi ya... saya cuma bisa bilang kalau map ini masih terlalu jauh dari ranking. Saya nggak tahu soal Taiko-nya, tapi diff standard-mu...

Langsung saja ya, sebaiknya kamu coba remap semua diff yang ada dengan mengacu pada map-map yang baru di-rank atau di-qualify, atau mungkin dari mapper favoritmu yang map-nya sudah bagus dari segi desain, flow, ritme, hitsounding, dan lain-lain. Semua hal itu masih bisa kamu perbaiki dalam map ini. Kamu juga dapat mencari referensi dari thread-thread yang membahas tentang mapping di forum.

Ya, begitulah. Good luck!
DakeDekaane
I remapped the beginning of my difficulty, but still kept some stuff similar and replied to mod. Thanks.

rew0825 wrote:

Hi from my mod requeue :)
[ Dekaane's Ura Oni]
  1. 00:31:023 (20) - change to d , it's low sound /*I have a kat there for vocals.
  2. 00:39:023 (20) - change to d , it's low sound /*^
  3. 00:59:523 (2) - change to d , it's low sound /*^
  4. 01:00:273 (7) - move to 01:00:398 , for better pattern and you can change some color /*Although this would follow vocals cleaner, the rhythm would be a bit awkward as the song is having this continue 1/2 beat.
  5. 01:02:273 (19) - move to 01:02:398 , for better pattern and you can change some color /*^
  6. 01:08:273 (7) - move to 01:08:398 , for better pattern and you can change some color /*^
  7. 01:10:273 (19) - move to 01:10:398 , for better pattern and you can change some color /*^
  8. 01:12:273 (30) - move to 01:12:398 , for better pattern and you can change some color
Update
osu file format v13

[General]
AudioFilename: TheWorld'sEnd.mp3
AudioLeadIn: 2000
PreviewTime: 10683
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:The World's End
TitleUnicode:The World's End
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Phoenixphi
Version:Dekaane's Ura Oni
Source:Golden Time
Tags:the_damager DakeDekaane opening ゴールデンタイム
BeatmapID:437316
BeatmapSetID:164067

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Golden Time (1).jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
303,588.235294117647,4,1,0,70,1,0
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8203,480,4,1,0,70,1,0
8683,500,4,1,0,70,1,0
11273,500,4,1,0,70,1,0
59273,-100,4,1,0,70,0,1
79273,588.235294117647,4,1,0,70,1,0
86331,714.285714285714,4,1,0,70,1,0


[Colours]
Combo1 : 255,128,192
Combo2 : 255,255,0
Combo3 : 0,255,255
Combo4 : 128,0,255
Combo5 : 255,128,0

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256,192,64523,1,0,0:0:0:0:
256,192,64773,1,8,0:0:0:0:
256,192,64898,1,0,0:0:0:0:
256,192,65023,1,8,0:0:0:0:
256,192,65148,1,8,0:0:0:0:
256,192,65273,1,0,0:0:0:0:
256,192,65523,1,0,0:0:0:0:
256,192,65648,1,0,0:0:0:0:
256,192,65773,1,0,0:0:0:0:
256,192,66023,1,0,0:0:0:0:
256,192,66148,1,0,0:0:0:0:
256,192,66273,1,8,0:0:0:0:
256,192,66523,1,12,0:0:0:0:
256,192,66773,1,12,0:0:0:0:
256,192,67023,1,0,0:0:0:0:
256,192,67148,1,0,0:0:0:0:
256,192,67273,5,8,0:0:0:0:
256,192,67523,1,8,0:0:0:0:
256,192,67773,1,8,0:0:0:0:
256,192,67898,1,0,0:0:0:0:
256,192,68023,1,8,0:0:0:0:
256,192,68148,1,0,0:0:0:0:
256,192,68273,1,8,0:0:0:0:
256,192,68523,1,8,0:0:0:0:
256,192,68773,1,8,0:0:0:0:
256,192,68898,1,0,0:0:0:0:
256,192,69023,1,8,0:0:0:0:
256,192,69148,1,8,0:0:0:0:
256,192,69273,1,0,0:0:0:0:
256,192,69523,1,8,0:0:0:0:
256,192,69773,1,8,0:0:0:0:
256,192,69898,1,8,0:0:0:0:
256,192,70023,1,0,0:0:0:0:
256,192,70148,1,0,0:0:0:0:
256,192,70273,1,8,0:0:0:0:
256,192,70523,1,4,0:0:0:0:
256,192,70773,1,12,0:0:0:0:
256,192,71023,1,0,0:0:0:0:
256,192,71148,1,0,0:0:0:0:
256,192,71273,1,0,0:0:0:0:
256,192,71523,1,0,0:0:0:0:
256,192,71773,1,8,0:0:0:0:
256,192,71898,1,0,0:0:0:0:
256,192,72023,1,8,0:0:0:0:
256,192,72148,1,0,0:0:0:0:
256,192,72273,1,8,0:0:0:0:
256,192,72523,1,0,0:0:0:0:
256,192,72773,1,8,0:0:0:0:
256,192,72898,1,0,0:0:0:0:
256,192,73023,1,8,0:0:0:0:
256,192,73148,1,8,0:0:0:0:
256,192,73273,1,0,0:0:0:0:
256,192,73523,1,0,0:0:0:0:
256,192,73648,1,0,0:0:0:0:
256,192,73773,1,0,0:0:0:0:
256,192,74023,1,0,0:0:0:0:
256,192,74148,1,0,0:0:0:0:
256,192,74273,1,8,0:0:0:0:
256,192,74523,1,12,0:0:0:0:
256,192,74773,1,12,0:0:0:0:
256,192,75273,5,0,0:0:0:0:
256,192,76023,1,0,0:0:0:0:
256,192,76148,1,0,0:0:0:0:
256,192,76273,1,0,0:0:0:0:
256,192,76773,1,0,0:0:0:0:
256,192,77273,12,0,79273,0:0:0:0:
Chaoslitz


[Easy]
  1. 00:12:273 (2) - whistle
  2. 00:13:273 (3) - whistle at tail
  3. 00:18:273 (3) - 00:27:273 (1) - Add hitsound between this section
  4. 00:39:273 (1) - The flow look bad here with 00:38:773 (4), you can try this:
  5. 00:46:273 (4) - I don't know why you make here empty.. May be you can try using a slider
  6. 00:53:773 (2) - Move it right for a better flow
  7. 00:54:773 (1) - same as 00:46:273 (4)
  8. 00:57:273 (4) - improve the flow here
  9. 01:01:273 (3) - how about a blanket?
  10. 01:14:273 (5) - Move this to x:492 y:224
need more work on hitsound

[Normal]
  1. 00:15:773 (2) - whistle at tail
  2. 00:17:773 (2,3,4) - I suggest you use a slider same as 00:15:773 (2)
  3. 00:19:773 (2) - move this a bit higher
  4. 00:23:273 (1,2) - The flow here is not good
  5. 00:25:273 (1) - Curve your slider a bit higher, and place 00:26:273 (2) like this:
  6. 00:32:773 (2) - move this to x:200 y:336, and add whistle
  7. 00:34:773 (6) - whistle at head
  8. 00:49:523 (4,5) - Fix the distance here
  9. 01:04:773 (3,4) - flow is bad, change it
[Hard]
  1. 00:05:776 (3) - move this higher
  2. 00:17:273 (9) - NC
  3. 00:21:523 (7) - ^
  4. 00:29:523 (2) - try this?
  5. 00:33:273 (7) - NC
  6. 00:37:523 (7) - ^
  7. 00:44:023 (4) - This is not following the rhythm...
  8. 01:08:023 (4) - try shorten the slider to follow vocal
  9. 01:09:273 (7) - NC
  10. 01:13:273 (8) - NC
[Insane]
  1. 00:14:773 (7) - Move this bit away from 00:14:523 (6)
  2. 00:37:523 (8) - NC
  3. 00:53:273 (5) - ^
  4. 01:05:273 (11) - ^
Not pointing out all the hitsound mod
check your map to find where else still missing
good luck :3
Topic Starter
Phoenixphi
Hinsvar

Hinsvar wrote:

o/

>General
  1. 01:15:273 - Kiai mestinya dihentikan di sini karena musiknya menjadi jauh lebih lemah.Fixed
>Easy
  1. Di lagu ini, cymbal cuma dimainkan tiap awal birama (di downbeat, tick putih yang tinggi sendiri itu), jadi bisa dibilang gak masuk akal kalau kamu justru nambahin finish di tempat kayak 00:46:773 (4) dan 00:50:773 (4). Tolong ini diinget dalam hitsounding untuk satu mapset ini. Saya baru sadar lho kalau ada beberapa cymbal terletak di upbeat. Makasih infonya
  2. 00:07:320 - 00:07:320 - Gak coba pake whistle di sini? Rasanya terlalu kosong tanpa ada hitsounding apa-apa. (Berlaku untuk semua diff lain.) Lebih baik dari sebelumnya, makasih
  3. Design masih bisa dibikin jauh lebih baik di sini, seenggaknya mulai dari 00:23:273. Bisa dibilang, mulai dari sana, penempatan objek dan penggunaan slider yang ada membuat flow dan design diff ini jadi berantakan. Mungkin saya mulai remap dari sini? Jujur saja, waktu saya membuat map ini pertama kali saya belum tau sama sekali tentang flow itu ap. Jadi wajar saja kalau masih berantakan
    1. Misalnya ya, buat 00:23:273 (1,2,3,4), bagian ini bisa dibikin lebih rapi dengan mengatur posisi (3,4) seperti ini. Sudah dibuat setidaknya mirip dan lebih rapi
    2. 00:31:273 (1,2,3) - Perbedaan bentuk dari (1) dan (3) bisa bikin pattern ini terlihat tidak begitu rapi. Coba deh, dibikin mirip. Kalau mau gampang ya, (3) diganti dengan (1) yang udah diputer sedemikian rupa. (Contoh)
    Agak susah dibuat karna slider (3) saling berhubungan dengan slider (4)
  4. 00:46:273 - Kenapa ketukan ini dilewatkan? Minimal ya 00:45:773 (3,4) dihubungin jadi slider, biar gak terkesan kosong. Saya membuat slider di 00:45:773 -, sehingga tidak terlalu kosong
  5. 01:15:273 - Coba tambah whistle di sini untuk mengikuti bunyi instrumen yang ada. Meskipun sudah ada cymbal disini, apakah whistle masih perlu? Atau cymbal diganti dengan whistle?
  6. 01:16:273 (2) - ^ (Berlaku buat diff lain juga.) Fixed
>Normal
  1. 00:00:303 - 00:07:320 - Ya kalau bisa sih bagian ini jangan dibikin mirip sama Easy, tapi kalau mau juga oke. Biar ada variasi aja. Untuk sementara begini saja tidak ap2
  2. 00:34:023 (5,6,1) - Spacing yang nggak konsisten seperti ini tidak diperbolehkan di dalam diff Normal, dan sebenernya juga gak boleh ada pattern seperti ini di diff mana pun, karena bisa membingungkan pemain. Tolong dibikin konsisten lah ya :) Saya mengubah pattern disini
  3. 00:48:773 (3,4,5,6) - ^ Agak sulit membuat pattern yg baru disini, jadi saya remap beberapa sehingga pattern dan flow menjadi lebih baik
>Hard
  1. 00:03:464 (4,1,2) - Kenapa spacing di sini 1.1x sendiri? Ups... Mungkin kegeser sedikit waktu membuatnya haha...
  2. 00:26:773 (6,1) - Hmm, kenapa nggak dibuat konsisten saja spacing-nya? Kalau kayak gitu, kan, lebih mudah untuk dibaca dan dimainkan (biarpun kalau boleh jujur, pattern yang ada sekarang masih bisa ditingkatin lebih jauh sih...) Saya agak bingung membuat pattern disini karena lagunya memiliki pattern yg sama persis sejak awal lagu, ada saran yg lbih baik?
  3. 01:01:273 (7,8) - Biarpun ini diff Hard, gak berarti kamu bisa asal membuat jump tanpa dasar apa-apa, seperti jump di sini. Jump ini terkesan terlalu tiba-tiba dan nggak menekankan apa-apa di lagunya, jadi bikin spacing di sini konsisten aja. Fixed ya
  4. 01:08:773 (6,8) - Cuma mau bilang: Hindari membuat yang seperti ini (ekor slider menyentuh circle, atau kepala/ekor dari slider lain), karena pada umumnya justru memberi kesan tidak rapi. Sebetulnya saya tidak bermaksud untuk membuatnya menyentuh yg ad sekarang, tpi saya coba geser supaya lebih rapi. Dan saya memperbaiki beberapa circle yg menyentuh slider di diff lainnya kalau saya temukan
  5. 01:15:273 (1,3) - Sekedar saran: Untuk pola yang seperti ini, cobalah dibikin tampak simetris. Cukup dengan memutar slider 90 atau 180 derajat, atau memakai Ctrl+H untuk horizontal flip saja kok. Fixed makasih
...Saya gak bakal lanjut nge-mod Insane karena saya rasa saran yang akan saya berikan juga gak jauh beda dengan saran di diff-diff lain. Hanya ingin memberitahu aja kalau ada circle yang unsnapped di 00:04:641 (1) di sana :) Perubahan timing disini membuatnya agak membingungkan. Fixed Akan saya selidiki lbih dalam lagi untuk diff ini makasih

Jadi ya... saya cuma bisa bilang kalau map ini masih terlalu jauh dari ranking. Saya nggak tahu soal Taiko-nya, tapi diff standard-mu...

Langsung saja ya, sebaiknya kamu coba remap semua diff yang ada dengan mengacu pada map-map yang baru di-rank atau di-qualify, atau mungkin dari mapper favoritmu yang map-nya sudah bagus dari segi desain, flow, ritme, hitsounding, dan lain-lain. Semua hal itu masih bisa kamu perbaiki dalam map ini. Kamu juga dapat mencari referensi dari thread-thread yang membahas tentang mapping di forum.

Ya, begitulah. Good luck!

Makasih bgt udh mau mod map yg masih sperti ini :D
Menurut saya akan lebih baik kalau saya remap semuanya juga, setelah saya lihat memang sgt byk kekurangan. Akan tetapi, mulai darimana? Apakah memulai semuanya ulang atau hanya bagian2 yg sgt crucial atau penting saja?
Untuk hitsound mungkin saya akan mencari orang yg dpt membantu saya dlm hal ini :D
Topic Starter
Phoenixphi

Chaoslitz wrote:



[Easy]
  1. 00:12:273 (2) - whistle
  2. 00:13:273 (3) - whistle at tail
  3. 00:18:273 (3) - 00:27:273 (1) - Add hitsound between this section
  4. 00:39:273 (1) - The flow look bad here with 00:38:773 (4), you can try this:
  5. 00:46:273 (4) - I don't know why you make here empty.. May be you can try using a slider
  6. 00:53:773 (2) - Move it right for a better flow
  7. 00:54:773 (1) - same as 00:46:273 (4)
  8. 00:57:273 (4) - improve the flow here
  9. 01:01:273 (3) - how about a blanket?
  10. 01:14:273 (5) - Move this to x:492 y:224
need more work on hitsound

[Normal]
  1. 00:15:773 (2) - whistle at tail
  2. 00:17:773 (2,3,4) - I suggest you use a slider same as 00:15:773 (2)
  3. 00:19:773 (2) - move this a bit higher
  4. 00:23:273 (1,2) - The flow here is not good
  5. 00:25:273 (1) - Curve your slider a bit higher, and place 00:26:273 (2) like this:
  6. 00:32:773 (2) - move this to x:200 y:336, and add whistle
  7. 00:34:773 (6) - whistle at head
  8. 00:49:523 (4,5) - Fix the distance here
  9. 01:04:773 (3,4) - flow is bad, change it
[Hard]
  1. 00:05:776 (3) - move this higher
  2. 00:17:273 (9) - NC
  3. 00:21:523 (7) - ^
  4. 00:29:523 (2) - try this?
  5. 00:33:273 (7) - NC
  6. 00:37:523 (7) - ^
  7. 00:44:023 (4) - This is not following the rhythm...
  8. 01:08:023 (4) - try shorten the slider to follow vocal
  9. 01:09:273 (7) - NC
  10. 01:13:273 (8) - NC
[Insane]
  1. 00:14:773 (7) - Move this bit away from 00:14:523 (6)
  2. 00:37:523 (8) - NC
  3. 00:53:273 (5) - ^
  4. 01:05:273 (11) - ^
Not pointing out all the hitsound mod
check your map to find where else still missing
good luck :3
I will reply your mod ASAP when i got more free time Sorry :(
Fryz3
Totally forgot this! Ill give you a star just because i like the song and hope it Will keep you motivated 😄
Gl with getting it ranked!
Hinsvar

Phoenixphi wrote:

Makasih bgt udh mau mod map yg masih sperti ini :D
Menurut saya akan lebih baik kalau saya remap semuanya juga, setelah saya lihat memang sgt byk kekurangan. Akan tetapi, mulai darimana? Apakah memulai semuanya ulang atau hanya bagian2 yg sgt crucial atau penting saja?
Untuk hitsound mungkin saya akan mencari orang yg dpt membantu saya dlm hal ini :D
Sama-sama :)

Sebaiknya semua aja sekalian, karena bsia dibilang seluruh bagian bermasalah. Mulai dari mencari map lain yang bisa dibilang bagus secara keseluruhan untuk referensi, lalu mulai membuat map yang seenggaknya punya design dan flow yang bagus (design bisa dinilai cukup dengan melihat, dan flow bisa dinilai dengan mengetes diff-nya, apa nyaman dimainkan atau tidak).

Soal hitsound silahkan cari orang untuk membantu, tapi sebisa mungkin belajar sendiri juga mulai dari sekarang :D
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. My only issue would be the quality of your video, but since the filesize is already 17.6MB, finding a better video without going over the limit could be hard.
[Easy]
A lot of the hitsounds in this difficulty seem randomly placed, without much reason to most of them. Try to add a pattern to the hitsounds, so they sound nicer and less sudden.
  1. 00:15:273 (1,2) - Why is the spacing between these two notes 1.1x? It's very important to keep spacing consistent in an easy, so that beginners can easily predict when the next note is going to be, make sure to fix this error.
  2. 00:51:273 (1,2) - Again, the spacing here is only 0.9x, when the rest of the map should be 1.00x
[Normal]
  1. 00:32:773 (2) - You should add a whistle here, because it will be consistent with your whistle pattern. Despite being right after a long slider, I still think this would be better.
  2. 00:34:773 (6) - Poor spacing here, this is only 0.70x when the rest of the map is in 1.00x. Spacing is important in a normal difficulty, errors like this can just get confusing for the player.
  3. 00:48:773 (3,4,5,6) - Again, spacing. (4,5) are abnormally close to each other. Although a pattern like this isn't too hard to read; I would still fix the spacing because it's a normal difficulty, and there's no reason you would want to reduce spacing there.
  4. 01:05:273 (4,5) - You should curve (4) a bit more, so you can have a blanket over the head of (5), which would look nicer. This can be done by making the two sliders identical, by making (4) look the same as (5).
[Hard]
  1. 00:17:273 (9) - Add an NC here for consistency, since it goes against your current NC pattern.
  2. 00:35:523 (2,3) - You should fix this blanket, the map will seem more aesthetically pleasing if you do.
  3. 00:42:773 - Here is where your hitsound pattern begins to fall apart. Remember, you want to keep them consistent, so I suggest applying a whistle every second and fourth beat like the rest of the map.
  4. 00:44:023 (4) - For a hard difficulty, I find that a long slider like this is really unfitting with the music, here's a better rhythm which compliments the music a bit more:

    This rhythm is better because it doesn't have a long slider that misses out important beats, and the repeat arrow is there to highlight that vocal and add variety. Give it a try~
  5. 00:50:023 (8,9) - You should curve (8) a bit more so that the blanket over (9) is more noticeable, right now it looks a bit crude.
  6. 00:57:523 (4,5,6) - I'm not sure about these 90° turns, they look and play in quite a boring fashion. Try forming them into a triangle or something exciting like that.
  7. 01:00:273 (4,6) - This stack is slightly off, look at it closely. Imperfect stacks like these make the map look poor and untidy, so I highly recommend fixing this stack by making sure they are both at the same place.
  8. 01:08:023 (4,6) - Minor, but wouldn't it look nicer if you got rid of the overlap and made these parallel? This way would look nicer imo. Make sure to move 01:09:273 (7) - after doing this, because this note will get overlapped.
[Insane]
Here, I've noticed that the hitsounds outside of the kiai time can often sound very odd and out of place due to inconsistencies, but in the kiai time however, it doesn't sound too bad because despite being inconsistent, you can clearly hear that they follow the vocals more, and are a lot more frequent. I suggest making the pattern more consistent outside of kiai, since there aren't that many vocals to follow. How about one every second and fourth beat, like you did at the first part of the hard diff?
  1. 00:26:523 (6,7,8) - This back and forth set of notes doesn't really fit with the music because the pitch of the instrument gets higher, meaning it will feel more natural just to place (8) higher up to form an upwards curve.
  2. 00:37:523 (8) - Add an NC here, it will be a lot more consistent with your hitsound pattern because it's just after the downbeat, which is acceptable because there's a slider end occupying the downbeat.
Personally, I think the kiai is mapped a lot better in this diff.

Well that's it from me! Personally I think this map needs a bit more work, especially on the hard and insane difficulties. This map does have potential though~

Good luck!
Topic Starter
Phoenixphi
Faded

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. My only issue would be the quality of your video, but since the filesize is already 17.6MB, finding a better video without going over the limit could be hard.
[Easy]
A lot of the hitsounds in this difficulty seem randomly placed, without much reason to most of them. Try to add a pattern to the hitsounds, so they sound nicer and less sudden.
  1. 00:15:273 (1,2) - Why is the spacing between these two notes 1.1x? It's very important to keep spacing consistent in an easy, so that beginners can easily predict when the next note is going to be, make sure to fix this error.
  2. 00:51:273 (1,2) - Again, the spacing here is only 0.9x, when the rest of the map should be 1.00x
[Normal]
  1. 00:32:773 (2) - You should add a whistle here, because it will be consistent with your whistle pattern. Despite being right after a long slider, I still think this would be better.
  2. 00:34:773 (6) - Poor spacing here, this is only 0.70x when the rest of the map is in 1.00x. Spacing is important in a normal difficulty, errors like this can just get confusing for the player.
  3. 00:48:773 (3,4,5,6) - Again, spacing. (4,5) are abnormally close to each other. Although a pattern like this isn't too hard to read; I would still fix the spacing because it's a normal difficulty, and there's no reason you would want to reduce spacing there.
  4. 01:05:273 (4,5) - You should curve (4) a bit more, so you can have a blanket over the head of (5), which would look nicer. This can be done by making the two sliders identical, by making (4) look the same as (5).
[Hard]
  1. 00:17:273 (9) - Add an NC here for consistency, since it goes against your current NC pattern.
  2. 00:35:523 (2,3) - You should fix this blanket, the map will seem more aesthetically pleasing if you do.
  3. 00:42:773 - Here is where your hitsound pattern begins to fall apart. Remember, you want to keep them consistent, so I suggest applying a whistle every second and fourth beat like the rest of the map.
  4. 00:44:023 (4) - For a hard difficulty, I find that a long slider like this is really unfitting with the music, here's a better rhythm which compliments the music a bit more:

    This rhythm is better because it doesn't have a long slider that misses out important beats, and the repeat arrow is there to highlight that vocal and add variety. Give it a try~
  5. 00:50:023 (8,9) - You should curve (8) a bit more so that the blanket over (9) is more noticeable, right now it looks a bit crude.
  6. 00:57:523 (4,5,6) - I'm not sure about these 90° turns, they look and play in quite a boring fashion. Try forming them into a triangle or something exciting like that.
  7. 01:00:273 (4,6) - This stack is slightly off, look at it closely. Imperfect stacks like these make the map look poor and untidy, so I highly recommend fixing this stack by making sure they are both at the same place.
  8. 01:08:023 (4,6) - Minor, but wouldn't it look nicer if you got rid of the overlap and made these parallel? This way would look nicer imo. Make sure to move 01:09:273 (7) - after doing this, because this note will get overlapped.
[Insane]
Here, I've noticed that the hitsounds outside of the kiai time can often sound very odd and out of place due to inconsistencies, but in the kiai time however, it doesn't sound too bad because despite being inconsistent, you can clearly hear that they follow the vocals more, and are a lot more frequent. I suggest making the pattern more consistent outside of kiai, since there aren't that many vocals to follow. How about one every second and fourth beat, like you did at the first part of the hard diff?
  1. 00:26:523 (6,7,8) - This back and forth set of notes doesn't really fit with the music because the pitch of the instrument gets higher, meaning it will feel more natural just to place (8) higher up to form an upwards curve.
  2. 00:37:523 (8) - Add an NC here, it will be a lot more consistent with your hitsound pattern because it's just after the downbeat, which is acceptable because there's a slider end occupying the downbeat.
Personally, I think the kiai is mapped a lot better in this diff.

Well that's it from me! Personally I think this map needs a bit more work, especially on the hard and insane difficulties. This map does have potential though~

Good luck!

Thanks a lot for your mod, but i want to say that i can't reply to this mod. I want to remap this, so i 'm really sorry that i can't reply this. :(
Topic Starter
Phoenixphi

Fryz3 wrote:

Totally forgot this! Ill give you a star just because i like the song and hope it Will keep you motivated 😄
Gl with getting it ranked!
Thank you :)
Topic Starter
Phoenixphi

Hinsvar wrote:

Phoenixphi wrote:

Makasih bgt udh mau mod map yg masih sperti ini :D
Menurut saya akan lebih baik kalau saya remap semuanya juga, setelah saya lihat memang sgt byk kekurangan. Akan tetapi, mulai darimana? Apakah memulai semuanya ulang atau hanya bagian2 yg sgt crucial atau penting saja?
Untuk hitsound mungkin saya akan mencari orang yg dpt membantu saya dlm hal ini :D
Sama-sama :)

Sebaiknya semua aja sekalian, karena bsia dibilang seluruh bagian bermasalah. Mulai dari mencari map lain yang bisa dibilang bagus secara keseluruhan untuk referensi, lalu mulai membuat map yang seenggaknya punya design dan flow yang bagus (design bisa dinilai cukup dengan melihat, dan flow bisa dinilai dengan mengetes diff-nya, apa nyaman dimainkan atau tidak).

Soal hitsound silahkan cari orang untuk membantu, tapi sebisa mungkin belajar sendiri juga mulai dari sekarang :D
Mohon bimbingan selanjutnya ;)
Jere-Chan
.
Gemu-
Hi :oops:, Sorry for the delay :o From Game's Queue~

d
k
D (Big d)
K (Big k)


[Damager's Muzukashii]

You forgot to remove the Widescreen Support http://puu.sh/eyUyF/d0e00bcbed.jpg

00:20:023 - Change to k for the patterns and rhythm.
00:22:273 - Change to d? for the combination dk kd.
00:25:273 - ^
00:27:273 - Change to k?
00:36:023 - Change to k for the pattern.
00:46:523 - Change to k for the combination dk kd.
00:47:773 - Change to d?
01:11:273 - Change to k, is more convenient.

[Damager's Oni]

You forgot to remove the Widescreen Support http://puu.sh/eyXvd/11bba6f1d0.jpg

00:34:773 - Change to k? is better.
00:57:898 - Change to d, for the patterns.
00:58:398 - ^
01:06:273 - Change to k to do this: http://puu.sh/eyY9R/a7a04a7497.jpg
01:14:273 - ^
01:15:273 - Change to K?

[Dekaane's Ura Oni]

You forgot to remove the Widescreen Support http://puu.sh/ez0db/623ba5240d.jpg

00:17:773 - Change to k? is convenient.
00:25:773 - ^
00:54:523 - Change to d?
00:59:523 - Change to d for the patterns.

THE BEATMAP IS VERY COOL! I hope my Modding has been helpful :oops: Good Luck!
Topic Starter
Phoenixphi
game rock

game rock wrote:

Hi :oops:, Sorry for the delay :o From Game's Queue~

d
k
D (Big d)
K (Big k)


[Damager's Muzukashii]

You forgot to remove the Widescreen Support http://puu.sh/eyUyF/d0e00bcbed.jpg

00:20:023 - Change to k for the patterns and rhythm.
00:22:273 - Change to d? for the combination dk kd.
00:25:273 - ^
00:27:273 - Change to k?
00:36:023 - Change to k for the pattern.
00:46:523 - Change to k for the combination dk kd.
00:47:773 - Change to d?
01:11:273 - Change to k, is more convenient.

[Damager's Oni]

You forgot to remove the Widescreen Support http://puu.sh/eyXvd/11bba6f1d0.jpg

00:34:773 - Change to k? is better.
00:57:898 - Change to d, for the patterns.
00:58:398 - ^
01:06:273 - Change to k to do this: http://puu.sh/eyY9R/a7a04a7497.jpg
01:14:273 - ^
01:15:273 - Change to K?

[Dekaane's Ura Oni]

You forgot to remove the Widescreen Support http://puu.sh/ez0db/623ba5240d.jpg

00:17:773 - Change to k? is convenient.
00:25:773 - ^
00:54:523 - Change to d?
00:59:523 - Change to d for the patterns.

THE BEATMAP IS VERY COOL! I hope my Modding has been helpful :oops: Good Luck!

Thank you :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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