看了一下insane..這SB+map太酷了233
先射個星占位子>A<
先射個星占位子>A<
K i A i wrote:
[normal]
00:46:104 (4) - add clap sound at middle point
00:51:923 (1) - ^ i used whistle here same as other diffs
[insane]
00:34:468 (1) - make this slider's bending to offside? fixed
01:27:377 (1) - mistake? lol,fixed
wow.. + 1 + 2(easy, hard)o.o?
thanks for modding and stars!yanlu wrote:
Hi~ Mod via my modding queue :3
Nice map! thanks >_<[Insane]rank加油 快去找MAT吧>w</
00:31:377 (1,2,3,4) - 全排一直線有點不好移動..3跟4稍微往上移點? 感觉就这个间距还好
00:33:377 (8) - 跟6對稱?(x368/y40) good idea
00:38:650 (1,2,3,4) - 這真是233...前面全單指已經夠難的了欸欸OAQ 其实我想要的效果就是节奏越来越快那种,先留着没改orz
00:40:832 (1,2) - 前面是1.0X這裡用0.5有點太慢>< 窝也不知道为什么,但感觉还不错的样子orz
00:50:286 (1,2,3,4) - 同前面 233333
00:52:469 (1,2) - 0.75x?
01:00:468 (1,2) - 跟前面的01:00:286 (3) - flow不順 (x376/y164? 调整了一下
01:03:377 (1,2) - 同flow..這樣如何><? http://osu.ppy.sh/ss/631496 感觉还行,暂时没动
01:04:286 (2) - 稍微有點角度可以提示後面的 放x276/y148? 好
01:06:650 (3,4) - ctrl+G 现在就不错,而且改了ds不好弄
01:09:014 (3) - NC 总觉得没必要= =
01:12:468 (3,4) - Ctrl+G
01:19:195 (4) - NC? 科学
01:38:468 (6) - 這個擋得很不好讀.. 换了个摆法:3
[Hard]
00:25:923 (8,9) - ctrl+g? 跳得有點大.. 还行吧
00:26:650 (2,3) - 換一下位置..我覺得這邊不需要跳><
00:28:468 (6,7,8,9) - 尤其combo是黑的背景是暗的...會有點不好讀圖(? 改掉了
00:40:832 (5) - 在Insane這裡是慢的呢OAO.. 暂时没动,因为hard和insane风格不一样什么的orz
00:52:468 (5) - ^
01:24:468 (1,2) - 交換NC 这段开始跟其他diff nc下的地方是一样的
01:26:286 (4) - 我覺得這裡應該NC提示一下/:
01:30:286 (1,2) - 交換NC(同前面)
01:36:104 (1,2) - ^
01:37:923 (4) - NC(同01:26:286 - )
01:41:923 (1,2) - 交換NC
01:44:286 (5) - NC 好
01:52:832 (8) - NC 这里没必要吧=_=
01:56:104 (8,9) - Ctrl+G?都要完了再让我坑下人吧233
Normal跟Easy我想應該沒問題~
thanks for modding :3jaehn215 wrote:
Modding queue~~Easy01:24:469 (1) - remove note
01:24:651 (2) - add NC
01:30:286 (1) - remove note
01:30:469 (2) - add NC
01:41:924 (1) - remove note
01:42:106 (2) - add NC i think it may too boring if i delete those noteNormal00:39:377 (4) - No stack here.. (Normal diff)
00:51:014 (4) - ^
01:01:923 (3) - This slider is hard, insane diff pattern....
01:07:741 (3) - ^
01:13:559 (2) - ^maybe,waiting for other people's opinionHardOD +1
00:26:650 (2,3,4) - umm... very confuse.... fixedInsaneHP Drain... -1
imo OD +1 fixed HP,actually i prefer low od with high hp in a jumpy map =P
Beautiful pattern
GL
wow,thanks a lot for those useful advices :3Kei wrote:
Hiiiiii!
- Easy
* There's an unsnapped spinner-end at 01:56:469 (1). It's unsnapped by like 1 or 2 ms but this isn't rankable if it is unsnapped as far as I know so you should fix it. fixed
- 00:17:560 (1) - Since a hitfinish-like sound can be heard here, adding a hitfinish at the start of this slider would be a good idea.
- 00:23:378 (1) - ^
- 00:29:195 (1) - ^ i already use clap here,i think hitfinish maybe a little noisy in this point
- 00:35:015 (1,2,3) - Did you change the spacing here rite? I would rather recommend you to snap these sliders correctly with 0,8x distance snap for spacing consistency. This is to prevent beginners of getting confused at this part due to this. oh,i know keep the same distance snap in an easy diff is very important,but i still use the distance to make those 3 sliders looks not that crowded,and i think its not too difficult to a newbie:3
- 00:39:378 (1) - This note is placed oddly. I suggest you to move it more over here, I personally prefer it because I think it makes the pattern flow better:
good idea- 00:46:651 (1,2,3) - Same as at 00:35:015 (1,2,3).
- 00:51:015 (1) - Aaaand very similar suggestion mentioned about 00:39:378 (1). In this case I suggest you to move this note more over here:
i make some changes to those slider,now its look better- 01:05:560 (3) - This pattern would flow better if you CTRL+G it imo! I think it would flow better because if you do so, the player will have to keep moving the cursor up, and then when he clicks the slider, he'll have to go down again. It's more intuitive imo. ok
- 01:21:560 (1) - Again :3 since a noisy emphasized sound can be heard, a hitfinish here at the start of this slider would fit perfectly with the music~
- 01:24:651 (2) - ^
- 01:27:378 (1) - ^ Well since that sound keeps being repeated over and over again add the rest of hitfinishes by yourself if you agree with me.
i finally decide to use whistle in 01:21:559 - 01:44:286 cause this may not the climax of the music,too many hitfinish maybe a little noisy- 01:44:286 (4) - Here a noisy sound can be heard here too. Leaving this note empty makes it feel monotonous. I suggest you to add a sample to it. A whistle would be good imo! added
- 01:44:833 (1) - Finish~? :> clap is enough:3
Nice work! A clean and simple difficulty. I like it. I don't like some of your sliders at red ticks though, but they sound good with the music so I guess they're fine!
- Normal
- 00:11:741 (1) - Like I've suggested you in your Easy: How about a hitfinish since a loud sound can be heard here?
- 00:17:559 (1) - ^
- 00:23:377 (1) - ^
- 00:29:923 (3) - Here this pattern can flow much better if you CTRL+G this slider. As something similar I've suggested in your easy, this will make the player go all down and then go up again due to the slider curve. It feels much better to play imo! i change the position of 00:30:650 (4,5),i think this is better for me
- 00:40:286 (1) - This nc is inconsistent with your other combos (00:34:468 (6), and 00:46:104 (4)). For consistency, you should remove nc of this note (00:40:286 (1)). fixed
- 00:51:923 (1) - ^ Same here. Also, this slider would flow better and look more clean if you move it like this imo. The sliderpath doesn't get overlapped by the previous note in this way. It's just asuggestion though! I like your way too, but perhaps this one might result better:
fixed- 01:07:559 (2) - This note is unnecesary imo. The violin sound starts here so I suggest you to remove this note and move 01:07:741 (3) here. After this you'll obviously have to increase the size of the slider a bit to make it end where it should. if i move 01:07:741 (3) to this time point,ill not get a slider tick in 01:08:105, so ill miss a clap here :\,but i make 01:07:014(1) end in this time point
- 01:13:559 (2) - I suggest you to move this slider to x64 y112. Yep, it's a very small detail but i think it looks and plays a bit better this way. :p i think it fine to me
- `01:17:923 (4) - Woah, this overlap looks bad. Place this slider in some other better way to avoid that, and also because 01:17:195 (3)'s hitburst (aka hit300/100/50) will cover almost entirely this slider, making it very difficult to see its shape and the reverse arrow. fixed
- 01:21:559 (1) - Since a emphasized sound can be heard, a hitfinish here would sound good.
- 01:24:650 (2) - ^ (Well yeah, same as Easy. Apply the rest of finishes if you agree :>).
- 01:34:286 (2) - Here's a very small spacing error. fixed
- 01:43:195 (3) - This slider looks a bit odd placed over here. It doesn't flow well nor look good. I suggest you to place it aligned to the previous slider end, like this. To do this you'll need to move 01:41:923 (1,2) a bit up so you can move (3) here, aligned like this:
copied (2),fixed- 01:44:832 (1) - From here till the end of the map, I suggest you to add the same hifinishes that I've suggested you to add at the start of the song.
Good work here too! I don't like the patterns at the kiai time too much to be honest. I'm reffering to patters like 01:04:104 (1,2,3) and such. These don't flow good, but it's just my opinion. :>
- Hard
______________________
- 00:17:195 (7,8) - This jump is a bit exaggerated for a hard diff imo. I played this difficulty and I can do it perfectly but I'm not a beginner player (well I'm not good at this game either but, well, you can understand what I'm trying to say :p). I would rather remove the jump or something.. or better leave it if you like it! I just think it is a bit exaggerated since the notes look like they're correctly snapped as 1/2 instead of the current position. This applies to the other jumps like this one.- it maybe the only difficulty in this difficulty
- 00:40:286 (4) - Since you added combo at 00:34:468 (1) you should add nc here aswell too, imo.
- 00:51:923 (4) - ^ i add nc at 00:34:468 (1) just because i changed the slider velocity
- 01:00:468 (5) - I think this pattern would flow a bit better if you CTRL+G this slider, so I suggest you to do so. This slider with inverted end and start would make the flow feel more naturally at 00:59:741 (3,4,5). :3 i wanna a counterclockwise here
- 01:04:104 (5) - You should add a nc here since you added nc at 00:58:286 (1). This is just for consistency.
- 01:09:923 (5) - ^
- 01:15:741 (5) - ^ i add a nc at 00:58:286 (1) because its the beginning of the kiaitime
- 01:21:559 (1) - Hitfinish~? Same hitfinish suggestions as in your Hard and Normal, btw! so I'll just say this and let you add them all by yourself if you like my idea.
- 01:34:286 (3,4) - Another kinda exaggerated jump we have here o: But I think it fits the music somehow so it will be okay.
- 01:44:286 (1) - This NC here is unnecessary imo. The song doesn't change that much. It's more like part of the previous combo so I suggest you to remove the combo. The other single-NC sliders are okay since you did that to make it more easier to read the fact that you changed the slider velocity escalatedly. i do the same things in other diffs
- 01:44:832 (1) - Hitfinish since a loud sound can be heard here?
- 01:50:650 (1) - ^?
I played the difficulty and it feels good to play. It quite fits the music imo. Some blankets don't flow that well to me (like some patterns in Normal) but overall the difficulty is fine.
Insane
* Wow wow wow. This difficulty has LOTS of unnecesary nc imo. For example, at the start of the song, NC should be like this:
I will not suggest you 41241823 NC. Instead of that, try to decide by yourself what to do and check if you like my suggestion.
You know,this is a jumpy map with HP drain 9 until i change into 8 yesterday,so i just want to use some nc to let player not prone to failure,and those nc can help player read every triangle in this diff,now i fixed some nc such as 01:35:377,but others i dont really have some idea about them,maybe i should wait for other people's opinions- 00:28:832 (3,4) - This jump is exaggerated. I tried couple of times to do this jump but I aaaaalways miss (4). I suggest you to make shorter the distance between these two notes. now i use 1.3 distance instead of 1.5
- 00:38:650 (1,2,3,4) - These sliders are overmapped. you should replace them all with single circles. The end of the sliders don't follow any sound, that's why. :< changed it into single circles,but the last slider,uhh,if you listen the MP3 file you may notice the voice of drum(im not sure what instrument it is)
- 00:50:286 (1,2,3,4) - Overmapped sliders again. fixed
- 01:09:014 (3,4,5) - Another exaggerated jump imo. i think its ok
- 01:21:559 (1) - Again, same hitfinish suggestions as in your other difficulties.
I find this difficulty very fun to play. Some jumps are kinda exaggerated though. I think this difficulty is fun and technically fine. I'm not very good at modding difficulties like this one (aka jumpy-insane difficulties) because I'm not very experienced at modding maps like this. I tested your map and I can play it completely fine and enjoy it, so that should be enough. I don't like your NC, that's the worst thing in this difficulty. They mislead me. Sometimes I don't know if it is 1/1 or 1/2.. NC like 00:13:923 (1,2,3,4) are completely fine since the melody changes here but the majority of NC are unnecessary in my opinion.
Overall, a nice map. The difficulty gap between Hard and Insane is a bit....... eh.. big. I don't know how to say it. Insane is very hard and all jumpy, while Hard is too easy compared to Insane, but I guess it will be fine, imo. Try to avoid this kind of problems in your next maps.
Good luck!
thanks for modding :3Megurine Luka wrote:
Here I am. M4M
[General]
太懒不想看><
[Easy]
01:24:469 (1,2) - 对新手来说略难了,去掉1压红线问题不大,毕竟是Slider
01:30:286 (1) - 同上
01:36:106 (1) - ^
01:41:924 (1) - ^ fixed
01:44:286 (4) - 最好删掉把3换成折返slider,不然这里Timing差距和后面的差距会让新手confuse 好
[Normal]
00:37:923 (3) - 最好NC一下,和前面一个区分,毕竟是Normal OTL
00:49:559 (3) - ^ fixed
00:59:377 (2,3) - 最好换个,别用连续重叠梗,Normal的玩家一般不会用透明skin,这个重叠梗一下子让难度增大了O O
01:05:195 (2,3) - ^ 暂时没动,感觉这是这个diff唯一稍微难读点的地方了
01:07:741 (2) - 这个比上一个丑太多- -,尾巴没有处理好? 修改好了
[Hard]
00:23:923 (x) - 加个note,总感觉少了一拍 嗯..保持一致什么的,没动
00:25:923 (9,10) - 位置反一下顺一点 fixed
00:29:741 (x) - 同
00:33:559 (1) - NC的颜色换一下,既然是slow down换个反差大点的颜色,我第一次看都没看出来 好
01:42:104 (2) - 调下位置,包围1 没想好怎么弄,先放着orz
01:50:286 (9,10) - 反一下。这里不反好像伪和感也不大
01:52:832 (1) - NC
[Insane]
00:11:741 (1,2,3,1,2,3,1,2,3,1,2,3) - 这里的派法说实话我不是很赞同,这里的拍子明显是四分拍为一单位,你却排成了123 345 567 789,这样伪和感会很大
我的话,会排成 1234 4564 4784 类似这种,这么说不知道你能不能看懂OTL 换成了几个正方形
第二部分的三角排位,因为位置都在移动,所以伪和感也不算太大
00:17:559 (1,2,3,1,2,3,1,2,3,1,2,3) - 这里的伪和感就又来了,还是这样,你排成了123 345 567这种走向的三角形,导致的结果是,三角移动和player耳朵里的四拍节奏形成强烈错位,很违和 这里换成上面那种排法不错:3
后面的伪和感就都还好,比较顺
00:51:014 (5) - 这种类似的slider有没有考虑过换几个成紧密连打 因为是一张跳图,不太想弄过多连打
01:04:104 (1,2,3,1,2,3,1,2,3,1,2,3) - 这里的伪和感也比较严重 感觉还好,暂时没动
01:21:559 (1) - NC换个颜色 科学
其他没啥,做的挺好的O O
Updated! 跪谢orzAmamiya Yuko wrote:
1. Offset: 111ms BPM: 165.00
Recommended Difficulty Setting (Insane):
HP7 CS5 AR9 OD8
快泡啊Pokie wrote:
最近時間不多…只看了眼Insane, 梗利用的還不錯
不過有個顧忌就是1/2連點放的有點多, 在BPM不算低的曲子裡大量使用1/2圈的梗, 很容易導致玩家按累+讀圖出困難
如果作為新人圖(製圖數低於5)來說, 這張圖的水平挺不錯的。繼續努力!
Pokie wrote:
不過有個顧忌就是1/2連點放的有點多, 在BPM不算低的曲子裡大量使用1/2圈的梗, 很容易導致玩家按累+讀圖出困難
Finially i realised that my insane dff isn't up to the standard to get ranked,and i think its difficult to me to improve the quality by just fix something or change a little shape of those notes =P,so ill take sometimes to remap the insane diff.Nichiyouki wrote:
Comment:but Insane diff may want to more work than this.