A little Mod~ :3
[Easy]
00:20:376 (3,4) - Eh, this could be too hard too play on Easy, A slider instead would fit as well and is easier to play. This pattern would
Look good~ http://puu.sh/1rcqX It lines perfectly up with (1)
00:21:300 (1,2) - Ugly Overlap, place (2) somewhere else plz
00:47:607 (2,3) - Hm I think a slider would fit better but that's just my personal preference so you may ignore this.
00:56:838 (2) - I would place it like this so It lines up with (1)~ http://puu.sh/1rcwL Also the player will know in which direction he has to go next ;3
00:59:607 Ah add a circle here or make a slider so the "winter wrapup" is not so lonely~
01:00:530 ^
01:03:299 ^
01:04:222 ^
01:09:300 (3,1) - Overlap, I would place sliderpath diffrently
01:32:838 To keep the flow, add a circle or slider
01:34:223 (1) - move one grid up, this looks better and more uniform with 01:33:300 (2,3,2)
01:36:992 - 01:40:222 Use claps constantly so It fits with the rest of the Double rainbow song
01:46:684 (4) - hm A whistle or ust nothing sound better imo
01:52:223 (1,2) - Spacing? theres a big Jump, reduce it so new players don't get confused.
02:05:607 (6,7) - A slider instead is easier to hit correct than 2 single circles after a small pause.
02:21:761 (3,4,5) - This is a bit Hard to hit, A slider with one repeat instead?
02:25:453 (3) - extend to 02:26:376 so It sounds better.
02:27:300 (2) - remove clap
02:31:915 (1,2) - this sounds awekward to me, Id change this pattern. I would delete (2) and make (1) a reverse slider instead. This works better
than the current pattern and is easier to play.
02:43:453 (3) - There was no clap in the previous section, add claps from 02:36:530 to 02:42:992 . This would add to the hitsound "flow".
02:52:223 (3) - add whistle to keep the rythm.
02:57:761 (1) - add finish?
03:07:915 (1,2,3) - This pattern is really hard to hit, I even combobroke on it. move 03:08:607 (2) to 03:08:838 .
03:16:223 (1,2,3) - a slider with repeat on (2) is easiert to hit, but this is my personal preference so ignore this if you want.
03:21:761 (1,2) - hm, I would make this symmetrical http://puu.sh/1rcZw looks better to me.
[Normal]
hm Some of the spacing is really weird. There are 1/2 beats that are spaced pretty far apart and later there are 1/2 beats that are mor compressed.
00:18:069 (3,4,5) - Hmm, add a circle on 00:18:761 . This would sound way better or you could do 2 sliders http://puu.sh/1rdsJ
00:19:915 (3) - not sure if multiple reverse is a good idea for normal. you could simply remove one reverse and extend it so it's a 1/1 beat slider. then remove 00:20:838 (4) obviously
00:24:992 (5) - same here.
00:25:915 (6,4) - maybe move sliderpath so its fully stacked on (6). otherwise it's a overlap and dosn't look very good.
00:35:146 (2,3,2,4) - this stack is not quiet good, I combobroke playing this part and the hitbursts hide the next circle. so please move them on diffrent posisions.
00:42:992 (3,1) - overlap, move (1) down so it dose not touch the slider.
01:06:069 (4,2) - ugly overlap, stack the end of (2) with (4). this looks better.
01:35:838 (1) - hm, spinner should start at 01:35:146 ..
02:35:607 (1) - Stack slider end with 02:34:453 (2) , so theres no overlap anymore orz
02:36:761 (2,3) - the nakedness between them is confusing D: move 02:38:146 (3) to 02:37:915
02:39:761 (1,2,3,4,5) - Well I'm not sure if this pattern is too hard for a normal..
02:41:607 (5,7) - ugly overlap
03:04:223 (3,4,5) - HUGE jump compared to the rest of the map. Maybe reduce them? Well generally on the last part you got really inconsistant with the spacing.
[Vinyl's Hard]
Generally, I would recommend to remap this diff. The rythm you mapped sounds awkward and not fiting. You use circles
where slider are obviously better and the spacing is inconsistant. Try to have at least some kind of consistancy
in the hitsounding. Some whistles where extremly out of place especially on the last part.. The slider Velo is too slow,
Velo 1.4 or 1.5 would be good.
[Insane]
Awesome Jumps but you already know that xDD
00:20:607 (1,4) - Ugly overlap :/ make (1) a curve slider~ http://puu.sh/1reIq
00:25:453 (3,4,5) - The stack stops the flow imo. Maybe simply space the stream?
00:48:992 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You could just make a spinner instead but yeah, both works fine.
01:06:761 (6,2) - stack the end of slider with (6) properly, otherwise it looks like a mess
01:07:915 (3,7) - stack properly
01:10:223 (1) - stack or place diffrently, looks bad imo
01:12:530 (4,5,6) - hm I see no reason why a tripple should be here. A slider fits better.
01:13:453 (8,9) - same here
01:42:069 (5) - remove finish?
01:54:069 (3,4,5,8) - hm place (3,4,5) properly on sliderpath, this would look better.
03:05:146 (1) - Add finish~
:3
[Easy]
00:20:376 (3,4) - Eh, this could be too hard too play on Easy, A slider instead would fit as well and is easier to play. This pattern would
Look good~ http://puu.sh/1rcqX It lines perfectly up with (1)
00:21:300 (1,2) - Ugly Overlap, place (2) somewhere else plz
00:47:607 (2,3) - Hm I think a slider would fit better but that's just my personal preference so you may ignore this.
00:56:838 (2) - I would place it like this so It lines up with (1)~ http://puu.sh/1rcwL Also the player will know in which direction he has to go next ;3
00:59:607 Ah add a circle here or make a slider so the "winter wrapup" is not so lonely~
01:00:530 ^
01:03:299 ^
01:04:222 ^
01:09:300 (3,1) - Overlap, I would place sliderpath diffrently
01:32:838 To keep the flow, add a circle or slider
01:34:223 (1) - move one grid up, this looks better and more uniform with 01:33:300 (2,3,2)
01:36:992 - 01:40:222 Use claps constantly so It fits with the rest of the Double rainbow song
01:46:684 (4) - hm A whistle or ust nothing sound better imo
01:52:223 (1,2) - Spacing? theres a big Jump, reduce it so new players don't get confused.
02:05:607 (6,7) - A slider instead is easier to hit correct than 2 single circles after a small pause.
02:21:761 (3,4,5) - This is a bit Hard to hit, A slider with one repeat instead?
02:25:453 (3) - extend to 02:26:376 so It sounds better.
02:27:300 (2) - remove clap
02:31:915 (1,2) - this sounds awekward to me, Id change this pattern. I would delete (2) and make (1) a reverse slider instead. This works better
than the current pattern and is easier to play.
02:43:453 (3) - There was no clap in the previous section, add claps from 02:36:530 to 02:42:992 . This would add to the hitsound "flow".
02:52:223 (3) - add whistle to keep the rythm.
02:57:761 (1) - add finish?
03:07:915 (1,2,3) - This pattern is really hard to hit, I even combobroke on it. move 03:08:607 (2) to 03:08:838 .
03:16:223 (1,2,3) - a slider with repeat on (2) is easiert to hit, but this is my personal preference so ignore this if you want.
03:21:761 (1,2) - hm, I would make this symmetrical http://puu.sh/1rcZw looks better to me.
[Normal]
hm Some of the spacing is really weird. There are 1/2 beats that are spaced pretty far apart and later there are 1/2 beats that are mor compressed.
00:18:069 (3,4,5) - Hmm, add a circle on 00:18:761 . This would sound way better or you could do 2 sliders http://puu.sh/1rdsJ
00:19:915 (3) - not sure if multiple reverse is a good idea for normal. you could simply remove one reverse and extend it so it's a 1/1 beat slider. then remove 00:20:838 (4) obviously
00:24:992 (5) - same here.
00:25:915 (6,4) - maybe move sliderpath so its fully stacked on (6). otherwise it's a overlap and dosn't look very good.
00:35:146 (2,3,2,4) - this stack is not quiet good, I combobroke playing this part and the hitbursts hide the next circle. so please move them on diffrent posisions.
00:42:992 (3,1) - overlap, move (1) down so it dose not touch the slider.
01:06:069 (4,2) - ugly overlap, stack the end of (2) with (4). this looks better.
01:35:838 (1) - hm, spinner should start at 01:35:146 ..
02:35:607 (1) - Stack slider end with 02:34:453 (2) , so theres no overlap anymore orz
02:36:761 (2,3) - the nakedness between them is confusing D: move 02:38:146 (3) to 02:37:915
02:39:761 (1,2,3,4,5) - Well I'm not sure if this pattern is too hard for a normal..
02:41:607 (5,7) - ugly overlap
03:04:223 (3,4,5) - HUGE jump compared to the rest of the map. Maybe reduce them? Well generally on the last part you got really inconsistant with the spacing.
[Vinyl's Hard]
Generally, I would recommend to remap this diff. The rythm you mapped sounds awkward and not fiting. You use circles
where slider are obviously better and the spacing is inconsistant. Try to have at least some kind of consistancy
in the hitsounding. Some whistles where extremly out of place especially on the last part.. The slider Velo is too slow,
Velo 1.4 or 1.5 would be good.
[Insane]
Awesome Jumps but you already know that xDD
00:20:607 (1,4) - Ugly overlap :/ make (1) a curve slider~ http://puu.sh/1reIq
00:25:453 (3,4,5) - The stack stops the flow imo. Maybe simply space the stream?
00:48:992 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You could just make a spinner instead but yeah, both works fine.
01:06:761 (6,2) - stack the end of slider with (6) properly, otherwise it looks like a mess
01:07:915 (3,7) - stack properly
01:10:223 (1) - stack or place diffrently, looks bad imo
01:12:530 (4,5,6) - hm I see no reason why a tripple should be here. A slider fits better.
01:13:453 (8,9) - same here
01:42:069 (5) - remove finish?
01:54:069 (3,4,5,8) - hm place (3,4,5) properly on sliderpath, this would look better.
03:05:146 (1) - Add finish~
:3