forum

NRGFORCE - Brony Appreciation Medley

posted
Total Posts
33
show more
Snaggletooth
A little Mod~ :3

[Easy]

00:20:376 (3,4) - Eh, this could be too hard too play on Easy, A slider instead would fit as well and is easier to play. This pattern would
Look good~ http://puu.sh/1rcqX It lines perfectly up with (1)
00:21:300 (1,2) - Ugly Overlap, place (2) somewhere else plz
00:47:607 (2,3) - Hm I think a slider would fit better but that's just my personal preference so you may ignore this.
00:56:838 (2) - I would place it like this so It lines up with (1)~ http://puu.sh/1rcwL Also the player will know in which direction he has to go next ;3
00:59:607 Ah add a circle here or make a slider so the "winter wrapup" is not so lonely~
01:00:530 ^
01:03:299 ^
01:04:222 ^
01:09:300 (3,1) - Overlap, I would place sliderpath diffrently
01:32:838 To keep the flow, add a circle or slider
01:34:223 (1) - move one grid up, this looks better and more uniform with 01:33:300 (2,3,2)
01:36:992 - 01:40:222 Use claps constantly so It fits with the rest of the Double rainbow song
01:46:684 (4) - hm A whistle or ust nothing sound better imo
01:52:223 (1,2) - Spacing? theres a big Jump, reduce it so new players don't get confused.
02:05:607 (6,7) - A slider instead is easier to hit correct than 2 single circles after a small pause.
02:21:761 (3,4,5) - This is a bit Hard to hit, A slider with one repeat instead?
02:25:453 (3) - extend to 02:26:376 so It sounds better.
02:27:300 (2) - remove clap
02:31:915 (1,2) - this sounds awekward to me, Id change this pattern. I would delete (2) and make (1) a reverse slider instead. This works better
than the current pattern and is easier to play.
02:43:453 (3) - There was no clap in the previous section, add claps from 02:36:530 to 02:42:992 . This would add to the hitsound "flow".
02:52:223 (3) - add whistle to keep the rythm.
02:57:761 (1) - add finish?
03:07:915 (1,2,3) - This pattern is really hard to hit, I even combobroke on it. move 03:08:607 (2) to 03:08:838 .
03:16:223 (1,2,3) - a slider with repeat on (2) is easiert to hit, but this is my personal preference so ignore this if you want.
03:21:761 (1,2) - hm, I would make this symmetrical http://puu.sh/1rcZw looks better to me.

[Normal]

hm Some of the spacing is really weird. There are 1/2 beats that are spaced pretty far apart and later there are 1/2 beats that are mor compressed.

00:18:069 (3,4,5) - Hmm, add a circle on 00:18:761 . This would sound way better or you could do 2 sliders http://puu.sh/1rdsJ
00:19:915 (3) - not sure if multiple reverse is a good idea for normal. you could simply remove one reverse and extend it so it's a 1/1 beat slider. then remove 00:20:838 (4) obviously
00:24:992 (5) - same here.
00:25:915 (6,4) - maybe move sliderpath so its fully stacked on (6). otherwise it's a overlap and dosn't look very good.
00:35:146 (2,3,2,4) - this stack is not quiet good, I combobroke playing this part and the hitbursts hide the next circle. so please move them on diffrent posisions.
00:42:992 (3,1) - overlap, move (1) down so it dose not touch the slider.
01:06:069 (4,2) - ugly overlap, stack the end of (2) with (4). this looks better.
01:35:838 (1) - hm, spinner should start at 01:35:146 ..
02:35:607 (1) - Stack slider end with 02:34:453 (2) , so theres no overlap anymore orz
02:36:761 (2,3) - the nakedness between them is confusing D: move 02:38:146 (3) to 02:37:915
02:39:761 (1,2,3,4,5) - Well I'm not sure if this pattern is too hard for a normal..
02:41:607 (5,7) - ugly overlap
03:04:223 (3,4,5) - HUGE jump compared to the rest of the map. Maybe reduce them? Well generally on the last part you got really inconsistant with the spacing.

[Vinyl's Hard]

Generally, I would recommend to remap this diff. The rythm you mapped sounds awkward and not fiting. You use circles
where slider are obviously better and the spacing is inconsistant. Try to have at least some kind of consistancy
in the hitsounding. Some whistles where extremly out of place especially on the last part.. The slider Velo is too slow,
Velo 1.4 or 1.5 would be good.

[Insane]

Awesome Jumps but you already know that xDD

00:20:607 (1,4) - Ugly overlap :/ make (1) a curve slider~ http://puu.sh/1reIq
00:25:453 (3,4,5) - The stack stops the flow imo. Maybe simply space the stream?
00:48:992 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You could just make a spinner instead but yeah, both works fine.
01:06:761 (6,2) - stack the end of slider with (6) properly, otherwise it looks like a mess
01:07:915 (3,7) - stack properly
01:10:223 (1) - stack or place diffrently, looks bad imo
01:12:530 (4,5,6) - hm I see no reason why a tripple should be here. A slider fits better.
01:13:453 (8,9) - same here
01:42:069 (5) - remove finish?
01:54:069 (3,4,5,8) - hm place (3,4,5) properly on sliderpath, this would look better.
03:05:146 (1) - Add finish~



:3
Topic Starter
TheVileOne

Behonkiss wrote:

General:
Maybe consider changing the combo colors to match the 6 pony colors? That's an interesting concept. I'll experiment

Easy:
00:59:607: Consider adding a new combo circle here. I'm not ready to add one there yet. I rather like how it plays currently.
01:00:530: New circle here too.I'm not going to make the rhythm boring.
01:03:299: And here...
01:04:222: ...here... ^
01:32:838: And here. Added
02:04:222 (5): Move 1 square to the right (Nazi). Done
02:20:838 (1): Consider adding a finish here. Yes
02:21:992 (4): Get rid of this circle, it's a bit tricky for Easy. I agree, It's unnecessary.
02:28:222 (1): Consider a finish here, too. Sure
02:30:761 (2): Move to 02:30:992. I don't like it.
02:43:453 (3): Change to new combo. okay
02:43:915 (1): Get rid of new combo.^
02:50:376 (1): Consider adding a finish to the start of this slider. Okay
02:57:761 (1): Consider a finish here as well. okay
03:08:607 (2): Move to 03:08:838.I'd rather not

Normal:
00:27:299 (3): Either move this right below the 2 circle or to the right a bit more. Moved right 1 unit
02:47:146 (2): Either move directly to the left of 1 or up/down a bit more. I'm happy where it is
02:48:530 (5): Put this on the same horizontal line as 4. Nah
03:23:671 & 03:23:902: Put some circles here! All the harder difficulties have them, and Easy has one too. I would if I knew how to place them.


Both Insane diffs seem fine.
Snaggletooth
Just a Quick mod on Vinyl's new hard

Wow now this map is a LOT better than the last one :3 Still not perfect, but the map can become perfect, right? ;3
There where some misplaced hitsounds but it did not bother me soo much. Now Tell me why did you always use soft soundstamples? o.o
00:17:146 (1,2,3,4,5,6) - If you want to play with finish this much then I recommend a constant rythm~ http://puu.sh/1ryej (highlited notes have finish on, others dont.)
00:18:992 (1) - sliderbegin gets finish because the song starts here.
00:22:915 (2,4) - no whistle, whistle is overused on this part so remove them.
00:24:069 (6) - hm naw just one gets whistle, end or begin of slider, you decide. Imo both works well.
00:25:453 (5,6) - No whistle on both ends, sounds to overused.
00:30:299 (2,4,6) - whistle spam~ Remove them.
00:33:299 (5,6) - I don't see why finish would make sense here, instead put one on slider begin 00:33:761 (1)
00:35:838 add note? the flow suffers because of this.
00:39:069 Important vocal part imo so add note here.
00:40:453 (4) - remove whistle~
00:42:992 (1) - Naw whistles used in this way don't sound good and rarely fit well. I would only put whistle
on slider begin.
01:00:530 (2) - hm, a whistle instead of finish sounds better to me.
01:22:453 to keep flow add note here~
01:24:299 same here
01:30:992 (1) - why finish? no need for finish here so remove.
01:34:684 (1,2,3,4,5,6,1,2,3,4,5) - Whistle spam, rework this please. (I'm sure you can figure out yourself what has to be done, if not, then ask me in-game)
01:39:530 (2,4) - remove whistles~
01:44:838 huge gap, add note here and here 01:45:069
01:51:299 (1) - finish on sliderbegin~ Also the Kiai time sounds better if you use Normal soundstamples.
01:58:222 (4) - remove finish~
02:05:838 (6) - hm double finish rarely work good so remove it please.
02:23:376 add note to keep the flow~
02:24:069 (7) - finish dose not make sense and sounds awkward :/ instead put finish here 02:24:530 (1)
02:35:376 (5) - remove finish and add it on 02:35:607 (1) slider begin~
02:38:146 (7) - Remove whistle, you know why.
02:44:607 (3) - clap is not needed, remove please. It sounds strange if single clapsounds are used this way.
02:45:299 (5) - same here.
02:49:453 (6,7,8) - remove finish, istead add it here 02:50:376 (1)
02:50:838 (3) - why finish? T___T
02:51:299 (4) - same
02:53:607 (9) - ..^
03:04:222 (1,2,3,4) - two sliders would work as well

03:09:069 (2) - clap sounds awkward here :/
03:23:210 (6) - no finish..
03:23:671 (1,2) - normal stamples would sound good >:


If you have questions just ask~
ColdTooth

Rainmon wrote:

Just a Quick mod on Vinyl's new hard

Wow now this map is a LOT better than the last one :3 Still not perfect, but the map can become perfect, right? ;3
There where some misplaced hitsounds but it did not bother me soo much. Now Tell me why did you always use soft soundstamples? o.o
00:17:146 (1,2,3,4,5,6) - If you want to play with finish this much then I recommend a constant rythm~ http://puu.sh/1ryej (highlited notes have finish on, others dont.) Alright
00:18:992 (1) - sliderbegin gets finish because the song starts here. Added
00:22:915 (2,4) - no whistle, whistle is overused on this part so remove them. Removed
00:24:069 (6) - hm naw just one gets whistle, end or begin of slider, you decide. Imo both works well. Kay
00:25:453 (5,6) - No whistle on both ends, sounds to overused. Alright
00:30:299 (2,4,6) - whistle spam~ Remove them. Done
00:33:299 (5,6) - I don't see why finish would make sense here, instead put one on slider begin 00:33:761 (1) Removed it at 5, but I'm not sure if it sounds alright to me imo on the next combo.
00:35:838 add note? the flow suffers because of this. Alright
00:39:069 Important vocal part imo so add note here. Doesn't sound right, so no.
00:40:453 (4) - remove whistle~ Removed
00:42:992 (1) - Naw whistles used in this way don't sound good and rarely fit well. I would only put whistle
on slider begin. No whistle sounds better
01:00:530 (2) - hm, a whistle instead of finish sounds better to me. Follows a flow with a finish, so no.
01:22:453 to keep flow add note here~ Yup
01:24:299 same here Not going to
01:30:992 (1) - why finish? no need for finish here so remove. k
01:34:684 (1,2,3,4,5,6,1,2,3,4,5) - Whistle spam, rework this please. (I'm sure you can figure out yourself what has to be done, if not, then ask me in-game) Reworked
01:39:530 (2,4) - remove whistles~ K
01:44:838 huge gap, add note here and here 01:45:069 Nah
01:51:299 (1) - finish on sliderbegin~ Also the Kiai time sounds better if you use Normal soundstamples. IMO it sounds all soft to me :/
01:58:222 (4) - remove finish~ kay
02:05:838 (6) - hm double finish rarely work good so remove it please. Removed
02:23:376 add note to keep the flow~ Added
02:24:069 (7) - finish dose not make sense and sounds awkward :/ instead put finish here 02:24:530 (1) Done
02:35:376 (5) - remove finish and add it on 02:35:607 (1) slider begin~ ^
02:38:146 (7) - Remove whistle, you know why. Alright..
02:44:607 (3) - clap is not needed, remove please. It sounds strange if single clapsounds are used this way. I seriously hear the claps in the background.
02:45:299 (5) - same here. ^
02:49:453 (6,7,8) - remove finish, istead add it here 02:50:376 (1) I don't like it here, theres a flow after that.
02:50:838 (3) - why finish? T___T It sounds better with the flow
02:51:299 (4) - same ^
02:53:607 (9) - ..^ ^
03:04:222 (1,2,3,4) - two sliders would work as well Done

03:09:069 (2) - clap sounds awkward here :/ Removed
03:23:210 (6) - no finish.. kk
03:23:671 (1,2) - normal stamples would sound good >: I'll leave it like that, but if others complain, then I'll add normal samples


If you have questions just ask~

Here 8-)

http://puu.sh/1rzXU
Topic Starter
TheVileOne
I am very attached to my difficulties. I will be highly restrictive in what I will change.

Rainmon wrote:

A little Mod~ :3

[Easy]

00:20:376 (3,4) - Eh, this could be too hard too play on Easy, A slider instead would fit as well and is easier to play. This pattern would
Look good~ http://puu.sh/1rcqX It lines perfectly up with (1) I'm not sure i like another straight slider. I just moved the note to the white tick and fixed spacing.
00:21:300 (1,2) - Ugly Overlap, place (2) somewhere else plz I'd rather not.
00:47:607 (2,3) - Hm I think a slider would fit better but that's just my personal preference so you may ignore this. Made into one long slider instead.
00:56:838 (2) - I would place it like this so It lines up with (1)~ http://puu.sh/1rcwL Also the player will know in which direction he has to go next ;3 I'm content with this part. Don't really want to change.
00:59:607 Ah add a circle here or make a slider so the "winter wrapup" is not so lonely~
01:00:530 ^
01:03:299 ^
01:04:222 ^ No. I'd wish people would stop suggesting it. I don't want to crowd this part with notes and clicking.
01:09:300 (3,1) - Overlap, I would place sliderpath diffrently I wouldn't. I spent long enough trying to find a symmetry pattern with that timeline. I'm happy with this.
01:32:838 To keep the flow, add a circle or slider i'm not sure how to fix. If I add a note and fix spacing, it pushes my patterns too far to the right, and they feel too close to the right wall. I don't know how to fix this. If you have any ideas be sure to post with screenshots.

01:34:223 (1) - move one grid up, this looks better and more uniform with 01:33:300 (2,3,2) Doesn't to me. Following distance snap makes it feel too close for some reason.
01:36:992 - 01:40:222 Use claps constantly so It fits with the rest of the Double rainbow song Vocals here are different than the rest of the rainbow song. I'm happy with how it sounds regardless of consistency anyways. Not changing.
01:46:684 (4) - hm A whistle or ust nothing sound better imo I will keep for now.
01:52:223 (1,2) - Spacing? theres a big Jump, reduce it so new players don't get confused. I don't want the spinner hitburst to overlap. >.<
02:05:607 (6,7) - A slider instead is easier to hit correct than 2 single circles after a small pause. I prefer circles- not changing
02:21:761 (3,4,5) - This is a bit Hard to hit, A slider with one repeat instead? Fixed in previous mod
02:25:453 (3) - extend to 02:26:376 so It sounds better. Lowered volume
02:27:300 (2) - remove clap No. I'll keep
02:31:915 (1,2) - this sounds awekward to me, Id change this pattern. I would delete (2) and make (1) a reverse slider instead. This works better
than the current pattern and is easier to play. Ew. I don't want a large repeat slider that isn't centered. It's fine.
02:43:453 (3) - There was no clap in the previous section, add claps from 02:36:530 to 02:42:992 . This would add to the hitsound "flow". Already fixed
02:52:223 (3) - add whistle to keep the rythm. Done
02:57:761 (1) - add finish? added, but i really don't like it and may remove it in the near future.
03:07:915 (1,2,3) - This pattern is really hard to hit, I even combobroke on it. move 03:08:607 (2) to 03:08:838 . It sounds better where it is, and I probably will not change it. I don't need this song ranked that bad.
03:16:223 (1,2,3) - a slider with repeat on (2) is easiert to hit, but this is my personal preference so ignore this if you want. Easier but sounds terrible.
03:21:761 (1,2) - hm, I would make this symmetrical http://puu.sh/1rcZw looks better to me. Maybe. i'll consider it, but really that doesn't match the rest of the styling of the map

[Normal]

hm Some of the spacing is really weird. There are 1/2 beats that are spaced pretty far apart and later there are 1/2 beats that are mor compressed.

00:18:069 (3,4,5) - Hmm, add a circle on 00:18:761 . This would sound way better or you could do 2 sliders http://puu.sh/1rdsJ That would follow less of the beat and wouldn't sound better.
00:19:915 (3) - not sure if multiple reverse is a good idea for normal. you could simply remove one reverse and extend it so it's a 1/1 beat slider. then remove 00:20:838 (4) obviously Complaining about double repeat sliders in a Normal? Seriously.
00:24:992 (5) - same here. ^
00:25:915 (6,4) - maybe move sliderpath so its fully stacked on (6). otherwise it's a overlap and dosn't look very good. There is no overlap.
00:35:146 (2,3,2,4) - this stack is not quiet good, I combobroke playing this part and the hitbursts hide the next circle. so please move them on diffrent posisions. It's not that hard to read. It's not like I switch beats. It's the same beat. Pay attention.
00:42:992 (3,1) - overlap, move (1) down so it dose not touch the slider. Done for now
01:06:069 (4,2) - ugly overlap, stack the end of (2) with (4). this looks better. I'm sure an entire measure is more than enough time to clear that slider and it is. There is no reason to change anything here.
01:35:838 (1) - hm, spinner should start at 01:35:146 .. Done
02:35:607 (1) - Stack slider end with 02:34:453 (2) , so theres no overlap anymore orz i'd rather not break distance snap.
02:36:761 (2,3) - the nakedness between them is confusing D: move 02:38:146 (3) to 02:37:915 No. My patterns are balanced where this slider currently is.
02:39:761 (1,2,3,4,5) - Well I'm not sure if this pattern is too hard for a normal.. Even if it was I'm not changing for that reason alone.
02:41:607 (5,7) - ugly overlap Fixed
03:04:223 (3,4,5) - HUGE jump compared to the rest of the map. Maybe reduce them? Well generally on the last part you got really inconsistant with the spacing. My goal was to make a fun and interesting map. I'm not lessening a proper transition for the sake of ranking guidelines.It's more enjoyable the way I have it. And it's not inconsistent, because I'm mapping to how I felt the song should play.

[Vinyl's Hard]

Generally, I would recommend to remap this diff. The rythm you mapped sounds awkward and not fiting. You use circles
where slider are obviously better and the spacing is inconsistant. Try to have at least some kind of consistancy
in the hitsounding. Some whistles where extremly out of place especially on the last part.. The slider Velo is too slow,
Velo 1.4 or 1.5 would be good.

[Insane]

Awesome Jumps but you already know that xDD

00:20:607 (1,4) - Ugly overlap :/ make (1) a curve slider~ http://puu.sh/1reIq Doesn't bother me, don't want to change.
00:25:453 (3,4,5) - The stack stops the flow imo. Maybe simply space the stream? No. I've gotten used to the stack there and don't want to ugly it up with a stream. There's a reason why I don't have very many streams in this map.
00:48:992 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You could just make a spinner instead but yeah, both works fine. Umm why would i do that?
01:06:761 (6,2) - stack the end of slider with (6) properly, otherwise it looks like a mess Fixed
01:07:915 (3,7) - stack properly I'd rather not. I don't see a point.
01:10:223 (1) - stack or place diffrently, looks bad imo Looks bad, flows nicely; fits my needs. It's a tradeoff.
01:12:530 (4,5,6) - hm I see no reason why a tripple should be here. A slider fits better. Personal preference?
01:13:453 (8,9) - same here Because each sound is distinct and clicking is more fun than sliding.
01:42:069 (5) - remove finish? I'll keep.
01:54:069 (3,4,5,8) - hm place (3,4,5) properly on sliderpath, this would look better. Done
03:05:146 (1) - Add finish~ Meh



:3
BounceBabe
Hi M4M

General
You have two Insane, delete one

Easy

00:21:300 (1) - Remove NC
00:24:646 (1) - ^
00:28:223 (1) - ^
00:39:300 (1) - ^
00:53:607 (2,3) - Spacing mistake, move them closer to each other
01:26:838 (1) - Remove NC
01:30:530 (1) - ^
01:32:376 (1) - ^
01:32:838 - Add circle and add new combo here
01:34:223 (1) - Remove NC
02:30:069 (1) - ^
02:33:069 (2) - Id say remove this slider and make a reserve one with the preview one
03:08:607 (2) - Dont make this in an Easy diff, also you didnt use it so far, remove it
03:16:915 (2) - This is confusing for beginners, make two circles instead between 1 and 3 on the white ticks


Normal

00:24:992 (5) - , 01:05:146 (3) - This might be unrankable on Normal, not sure, try fixiing it though!
00:46:223 (3,4) - Spacing again, too far away, make them closer
00:48:530 (1) - You need to give 1 tick space at the end to make them beginners let prepare to continue on the next elements

01:17:607 (1) - Remove NC add on next element
01:23:146 (3,4,5,1,) - , 01:25:915 (3,4,5,6) - , 01:28:684 (1,2,3,4,5,6,1,2,3,4) - Too big antijumps, you shouldnt do this on Normal diffs, fix it by putting them closer to each other
01:55:453 (6) - NC
02:25:915 (4) - Distance and overlapp, fix it by maybe Ctrl + J the preview slider and move it where it was
02:30:992 (2,3,4) - Too big antijumps, you shouldnt do this on Normal diffs, fix it by putting them closer to each other
02:36:530 (1,2,3,4) - Breaks the flow of the song and map, try something differnt, also too big jump
02:50:838 (2) - Spacing, move it closer to preview one
02:52:223 (1,2,3,4,5,6) - ^
02:56:376 (7) - Move it deffinately closer to preview circle
02:58:223 (2,3,4) - Spacing again, move them closer to each other
03:00:992 (6) - Make this circle more visible by moving it further up
03:01:453 (1) - Spacing is too big, reduce it
03:02:838 (1) - ^
03:04:684 (4,5) - ^ Seriously, this should be in a Normal
03:06:530 (2,3,4) - Closer to each other
03:12:992 (1,2,3,4,5,6) - ^
03:22:915 (4,5) - I suggest to not overlapp them, move them away


Hard

General
This map behaves like an Insane, try reducing the difficulty by deleting some stuff and making it simplier!

Overall
00:30:069 (1,2,3,4,5,6,7) - Dont use such kinds of antijumps on a Hard diff
01:33:761 (6) - NC
01:47:376 (1) - Remove NC add on next element
02:57:761 (1) - This circle isnt fully visible, move it further away

Insane (Guest diff)

00:40:453 (1) - Remove NC add here 00:41:146 (3) -
00:46:453 (5) - Reserve arrow isnt fully visible, try putting the 2nd slider point a bit away from the preview sliderend
00:56:607 (2) - , 01:00:069 (1) - , 00:52:684 (1) - ,01:03:761 (1) - Remove NC
01:03:761 (1) - Circle is too close to the preview one
01:54:530 (4) - Slider isnt fully visible, move it a bit lower
01:56:607 (6,1,1,1) - , 02:26:376 (1,1,1) - This slowdown is too sudden, add a warning!

02:38:607 (1) - Remove NC actually should be here 02:39:300 (3) -
02:40:223 (1) - ^ 02:41:146 (4) - add here
02:41:838 (1) - Remove NC
02:48:069 (1) - ^
03:01:223 (2,3) - I wouldnt do this antijump, move the 3 further away please
03:04:223 (1,1) - Remove NC

Insane

General
Take care of spacing, avoid unnecessary anti jumps. Until 00:52:222 - you wasnt so jumpy, but then you change the style, which you should do. Fix the spacing please overall!

Overall
00:18:530 (5,6) - Spacing, move them how the spacing wants it please
00:18:992 (1) - Remove NC add here 00:19:223 (2) -
00:22:684 (1) - This doesnt fit with the song, make the preview slider longer, till it reaches the white tick
00:25:453 (3,4,5) - Big jump, make it different
00:33:992 (1,3) - Put them closer to the centre
00:35:376 (1,2,3,4) - Wrong spacing overall, move the 2nd circle bit more to the last slider
00:36:761 (5) - Wrong spacing, move it closer to preview circle

00:50:607 (7) - NC
01:23:607 (9) - ^
01:26:838 (7) - ^
02:22:915 (8) - ^
02:26:376 (7) - ^
02:27:069 (1) - Remove NC
03:16:453 (1) - Huge spacing mistake, move them closer please

Thats it, good luck!
Topic Starter
TheVileOne

BounceBabe wrote:

Hi M4M

General
You have two Insane, delete one I'm allowed to have Two insanes

Easy

00:21:300 (1) - Remove NC Each combo is compartmentalized within it's own measure.
00:24:646 (1) - ^ ^
00:28:223 (1) - ^ Why?
00:39:300 (1) - ^ No sense doing so...
00:53:607 (2,3) - Spacing mistake, move them closer to each other Doesn't look that way to me...
01:26:838 (1) - Remove NC I reduced the previous combo's size to match the rest.
01:30:530 (1) - ^ No. I have a combo theme here. My combo starts on vocal starts.
01:32:376 (1) - ^ ^
01:32:838 - Add circle and add new combo here I'll add a note, but a new combo does not belong there
01:34:223 (1) - Remove NC Meh
02:30:069 (1) - ^ Doesn't fit my combos. Trying to fit each combo within it's own measure.
02:33:069 (2) - Id say remove this slider and make a reserve one with the preview one
03:08:607 (2) - Dont make this in an Easy diff, also you didnt use it so far, remove it I agree. Made into one slider.
03:16:915 (2) - This is confusing for beginners, make two circles instead between 1 and 3 on the white ticks[/color] I'm pretty sure I gave enough red tick transitions with the sliders to clue the beginners into hitting a 3/4th time transition.

Normal

00:24:992 (5) - , 01:05:146 (3) - This might be unrankable on Normal, not sure, try fixiing it though!
00:46:223 (3,4) - Spacing again, too far away, make them closer Fixed
00:48:530 (1) - You need to give 1 tick space at the end to make them beginners let prepare to continue on the next elements[/color] IMO they have enough time to react. I can get a bonus without even spinner at the start. The BPM is low enough to allow this.
01:17:607 (1) - Remove NC add on next element Added new combo here 01:19:473 - instead.
01:23:146 (3,4,5,1,) - , 01:25:915 (3,4,5,6) - , 01:28:684 (1,2,3,4,5,6,1,2,3,4) - Too big antijumps, you shouldnt do this on Normal diffs, fix it by putting them closer to each other I'd rather not since its readable.
01:55:453 (6) - NC Added on 5 instead
02:25:915 (4) - Distance and overlapp, fix it by maybe Ctrl + J the preview slider and move it where it was
02:30:992 (2,3,4) - Too big antijumps, you shouldnt do this on Normal diffs, fix it by putting them closer to each other I shouldn't, but I'm mapping it the way I want it to be played.
02:36:530 (1,2,3,4) - Breaks the flow of the song and map, try something differnt, also too big jump Fixed
02:50:838 (2) - Spacing, move it closer to preview one Don't want to change. It's fits the song.
02:52:223 (1,2,3,4,5,6) - ^ ^
02:56:376 (7) - Move it deffinately closer to preview circle The reason I'm not changing these, is the flow allows me to do this.
02:58:223 (2,3,4) - Spacing again, move them closer to each other ^
03:00:992 (6) - Make this circle more visible by moving it further up i'll consider it.
03:01:453 (1) - Spacing is too big, reduce it Nah
03:02:838 (1) - ^ ^
03:04:684 (4,5) - ^ Seriously, this should be in a Normal Nah
03:06:530 (2,3,4) - Closer to each other Remapped this part. It's better.
03:12:992 (1,2,3,4,5,6) - ^ I'll consider it
03:22:915 (4,5) - I suggest to not overlapp them, move them away[/color] Changed how it ends a bit. It looks better.

Insane

General
Take care of spacing, avoid unnecessary anti jumps. Until 00:52:222 - you wasnt so jumpy, but then you change the style, which you should do. Fix the spacing please overall! I did change my style. I got bolder with my mapping there. However consider my intro as a warmup for the harder stuff later on.

Overall
00:18:530 (5,6) - Spacing, move them how the spacing wants it please
00:18:992 (1) - Remove NC add here 00:19:223 (2) - I see no point in doing so.
00:22:684 (1) - This doesnt fit with the song, make the preview slider longer, till it reaches the white tick i'm not making the slider longer. This is intentional.
00:25:453 (3,4,5) - Big jump, make it different I thought you said my style wasn't the same until later on. Would this be suggesting I make it further different?
00:33:992 (1,3) - Put them closer to the centre Done
00:35:376 (1,2,3,4) - Wrong spacing overall, move the 2nd circle bit more to the last slider I don't think so. i'll wait for more opinions.
00:36:761 (5) - Wrong spacing, move it closer to preview circle[/color] This slider's been split up.
00:50:607 (7) - NC Oh fine....
01:23:607 (9) - ^ Done
01:26:838 (7) - ^ ^
02:22:915 (8) - ^ I think done
02:26:376 (7) - ^ ^
02:27:069 (1) - Remove NC ^
03:16:453 (1) - Huge spacing mistake, move them closer please I might. Once you know they are there its not terribly hard to hit them.


Thats it, good luck!
cirno-_old
M4M if you want. Just really wanted to mod this anyways <3

General
Maybe change the Green CC to something yellowish? to match fluttershy :)
Easy and Normal's hitsounds are like 100%. I'd lower it. Even if it's just 90%. I tested 90% and it's so much better imo.

Easy
00:33:781 (1) - Not sure entirely, but this slider may show up off screen for certain resolutions. The sliderball's ring does at least. Probably not a big deal.

Normal
I feel that the CS is too small for such large distance spacing. Maybe CS5?
Add a bookmark here 02:20:858 so modders can skip to it
03:22:935 (4) - Consider deleting

Hard
02:57:781 (1) - I liked the finish you had around 02:50:396 through 02:53:166 - maybe do the same thing at this point?
03:23:671 (1,2) - Consider whistle or finish
I like the soft hitsounds on this

Rainmon's Insane
00:47:050 (1) - kinda plays weird
01:19:012 (2) - Finish maybe
03:08:858 (1,2) - Consider CTRL+G (2) http://i.imgur.com/wpu8e.png
03:08:858 through 03:17:627 - Consider adding hitsounds, but with a very soft volume

I got no problems with insane. That's all I got. GL! ~star
ColdTooth

cirno- wrote:

Hard
02:57:781 (1) - I liked the finish you had around 02:50:396 through 02:53:166 - maybe do the same thing at this point? I don't think so necessary.
03:23:671 (1,2) - Consider whistle or finish Drum hitsounds sound better.
I like the soft hitsounds on this Thanks, it sounds like a soft song, so it would be soft hitsounds. Normal could be fine.



I got no problems with insane. That's all I got. GL! ~star
Star~ Yay~
ColdTooth
M4M~~

[Easy]

00:44:396 (4,1,2,3) - I dislike this pattern. A more of a simple curve would be much better.
00:58:242 (3,4,5) - http://puu.sh/222xC Better and not a big jump from 2
01:19:935 (2,3) - Avoid stacks.
01:43:473 (3,1) - I dislike this jump. It's harsh for new players. What you could do is put then blanketing each other, like what you did to 00:41:166 (1,3) - or something like that
01:52:242 (1,2) - I dislike this jump.
01:55:012 (1,2) - Try something like... http://puu.sh/222JL
01:56:858 (1,2,3) - Annoying to play for easy players. Try making 1 into a curve slider to 2
01:58:704 (1,2,1,2,1,2,3,4) - Avoid stacks.
02:28:242 (1) - Not symmetric, if you were going for that.
02:39:781 (1,2,3,1) - Not a square shape
02:43:473 (1,2) - Stacks.. They're annoying for easy players..
02:44:858 (1) - Try a left curve?
03:13:935 (3) - 1 or 2 down

[Normal]

CS 3?

00:19:935 (3) - 1 repeat please
00:25:012 (5) - ^
01:05:166 (3) - ^
01:10:242 (1,2,3) - bit bigger spacing would look better
01:21:781 (1,2,3,4,5) - We got some big jumps here, could reduce em
01:25:012 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - Same goes for these
01:40:704 (1,2,3) - Eh... I don't like this IMO
02:39:319 (1,2,3,4,1,2,3,4) - Most oddest shape in the map, and it barely fits with it.
02:49:935 (1,2) - Forward 1 beat
Beyond that point is a series of 1/1 jumps, and some don't fit along with the map.
03:22:935 (4) - not under 3

[Rainmon's Insane]

This map is FULL of 3/4 sliders and stuff like that. A few don't fit here, but the rest are okay.
There is an EXTRA kiai time after the break, and the others don't. Remove it.
This also has another set of colors. All diffs should have the same color set (unless it's for a specific use)


01:11:050 (2) - Not a good placement in the timeline. And it doesn't fit well.
01:23:396 (1,2,3,4,5) - Make better pentagon
03:04:242 (1,2) - Doesn't look right with the way it is. Try 1/1 jump.
03:18:089 (1) - A spinner doesn't fit here for an insane.

[Insane]

Jumps are PERFECT in this beatmap. Love em.

00:30:089 (4) - NC
00:31:012 (1) - Remove NC
02:40:704 (5) - Awkard slider
03:23:671 (1,2) - Jumps would be fine, but I'm okay with this

Good map, just easy and normal needs some work.
Snaggletooth

VinylDash14 wrote:

[Rainmon's Insane]

This map is FULL of 3/4 sliders and stuff like that. A few don't fit here, but the rest are okay.
There is an EXTRA kiai time after the break, and the others don't. Remove it.
This also has another set of colors. All diffs should have the same color set (unless it's for a specific use)
[/color] Thats because I
find them much mor fitting and beautiful that way >:


01:11:050 (2) - Not a good placement in the timeline. And it doesn't fit well.True.
01:23:396 (1,2,3,4,5) - Make better pentagon Its a star but sure.
03:04:242 (1,2) - Doesn't look right with the way it is. Try 1/1 jump. changed
03:18:089 (1) - A spinner doesn't fit here for an insane. should i put an endless slider instead?
Mrscookie
nice beatmap
timing and design are perfect
:)
a "must have" for all bronies
ztrot
[Disclaimer]
If you take these suggestions good, if not alright I'm spending my time to help make your map be the best it can be! Feel free to use the spaces between each mod for feed back

[Easy]
Overall I think the beat you are using is fine but the creativity on this is a bit on the bland side yes I'm going there let's review some patterns that could be spiced up, just because it is a easy doesn't mean it has to be bland!

00:41:166 (1,2,3) - a pattern like this one can be changed in to a very fun and visually stunning object with a few minor tweaks it is important to know while DS can be your best friend it is okay to bitch slap it across the room for minor tweaks. giving you end results like this

00:55:935 (1,2) - reallt this is one of them to each there own kinda things but I really enjoy to see more curves in maps when possible there is nothing wrong with these as is but I think the possibilities for more creative design open up when you use sliders with arcs

01:01:935 (3) - when I see a slider like this and it is disconnected from the pattern it makes me sad but this happens to the best of us I would suggest trying to find a way to make it work with the other notes here is an idea.

01:21:781 (1,2,1) - I like this this is good. but this 01:25:012 (1) - breaks up the patter flow that had going for it try to rework that if possible.

01:31:012 (2) - why not make this interlock with the slider before it?

01:32:396 (1,2,3,4) - Give the player a bit more movement in places like this even in a easy it is good to teach movement early on

01:45:319 (2) - two great sliders in this pattern met with a flat clashing line slider imo that throws off the pattern by miles of course line sliders have a place but I wouldn't of used them like that.

01:55:012 (1,2,1) - a nice idea for this pattern is something like this

02:22:704 (1) - I don't think it would kill you to blanket this slider around the circles before it :P

02:41:165 (1,2) - here is a good use of line sliders.

[Normal]

overall I think the circle size is to small imo for a normal well at least not to my liking.

00:19:935 (3,4) - I really dislike patterns like this for one they look pretty tacky and two it becomes a guessing game for new plays on when yo release the slider.

00:25:012 (5,6) - Same as above my reason remains the same.

00:59:627 (1,2,3) - Tidy this up a bit man it can look and play so much better with a bit of time.

I've also noticed some sliders overlap on the 1/2 beat with circles do not why is that?

02:46:704 (1,2,3,4,5,6) - that pattern could be improved quite a bit.

03:22:935 (4) - stack that correctly.

[VD's Hard]

holy shit is is really well made!

01:27:781 (5) - move this to here

01:48:550 (4) - kill that overlap if you would please.

01:51:319 (1,2,3) - This can be worked on a bit more refer to my screen shot in the easy for ideas.

[RM' Insane]

okay now that is a beatmap god damn. No really there is nothing that twerks a nerve here.

[Insane]

Overall this map fits the bar of being a insane but a lot of the patterns don't interlock and from a play stand point visuals do count for something as well so this wouldn't net but maybe one play through for me then I would go mindlessly play RM's Insane.

00:32:627 (1,2,3,4,5,6,7) - I would take this pattern to symmetric town.

I've already spent too much time on this mod crap there isn't anything really game breaking in the insane for course so good luck and all
ColdTooth

ztrot wrote:

[Disclaimer]
If you take these suggestions good, if not alright I'm spending my time to help make your map be the best it can be! Feel free to use the spaces between each mod for feed back

[VD's Hard]

holy shit is is really well made! holy shit i i know right!

01:27:781 (5) - move this to here

I really like it the way it is at the moment.

01:48:550 (4) - kill that overlap if you would please.

I fixed it, and found a better pattern.


01:51:319 (1,2,3) - This can be worked on a bit more refer to my screen shot in the easy for ideas.

Fixed, but may have made it worse after that. Oh well, least it's fixed~

I've already spent too much time on this mod crap there isn't anything really game breaking in the insane for course so good luck and all
Yay, good luck to you in the future :P

edit: woops forgot link

http://puu.sh/2Rkwb
ritsu-tanaika
Yo, thanks for modding my map so here's my mod in return!


GENERAL:

Good use of patterns, and shapes of sliders and stuff. Try to not make the notes too far to the edge of the screen because players cant see the whole circle/slider easily, which can make it a bit irritating when playing it. Also, on higher difficulties, try to make less gaps between notes because it just disrupts the flow of the music along with the gameplay. But otherwise, its a really nice map, and good range of patterns too!


EASY

00:33:781 (1) - This could be adjusted higher because if its too low, then it might be a bit difficult to see

X:152 Y: 292

00:36:550 (3,4) - perhaps change this to one slider? its easy difficulty after all

00:43:012 (3) - Change location up higher, same issue as 00:33:781 (1). Well its not exactly an issue, but it could be improved.

X: 324 Y: 360

00:48:550 (1) - Change the audio for the spinner, lower it to 20%

01:33:319 (3,4) - One slider, too many circles on an easy difficulty somehow loses the flow of the gameplay

01:46:704 (4) - The circle should be a slider with a bounce back on the red tick

03:23:671 (3) - Should be changed to short slider, ends on red tick. It suits the rhythm more as the ending is two notes instead of just one


NORMAL

00:54:089 (3) - Add a note at 00:54:089, makes the rhythm smoother if there are no gaps in between notes

00:57:781 (3) - Same as above, but the time is at 00:57:781

01:01:473 (3) - Shift this slider up to X: 192 Y: 312

02:26:396 (6) - Add a circle at 02:26:396. Makes the rhythm sound more smooth

03:01:473 (1,2,1,2) - Just a question on these slider patterns, is the increased spacing intentional? If not the distance spacing isnt 1.2, its more like 1.5


HARD

00:26:396 (1) - X:288 Y:112 If you decide to follow this mod, then 00:26:858 (2,3) - would have to change locations as well

00:46:473 (4,5) - Add these two circles at 00:46:473 and 00:46:589 respectively. Its best if they stack with the 00:46:704 (1) -



00:47:627 (3,4,5,6) - With these 4 circles, it doesnt really sound righr with the music. Replace it with a long slider which ends at 00:48:319.



Not exactly the best slider, but I hope you get the idea

02:46:704 (8) - Add a circle, which is stacked under 02:46:242 (7) -

03:23:671 (1) - I suggest moving this to X: 256 Y:176. It doesnt fit the distance spacing of 1.2 but it gives a nice triangular pattern to finish.

Im sorry but I cant mod insane maps, so I only did 3 of them. But I hope I helped!
-Fox31-
Kiedy ta mapka będzie dodana do rankingów ? :?:
Topic Starter
TheVileOne
I'm bringing this back out of the grave to try to get it ranked.
ColdTooth

TheVileOne wrote:

I'm bringing this back out of the grave to try to get it ranked.
Oh? I shall remap look into it again
Modern_AUT
Is it just for me or are the Beatmaps for easy and normal to short (dont play the other difficulties). I am pretty sure that 1 or 2 Years ago (when I used the app first on my old phone) the song and the Beatmaps played until the end of the song. Now on easy it plays 1/3 and on Normal 1/2 of the song. Am I wrong or is there some option to disable this?

Song: Brony appreciation medley from TheVileOne (mapped)
My Angel Susie

https://youtu.be/NQnRo-3Oi0I
I played this on osu!droid,and it is very good for practicing single tapping
Hope it can be ranked^ω^
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply