Thank you modOdaril wrote:
General
The video made me lag terribly. Reduce its size ?
The score gap between "Easy" and Hard is too high. Either make Hard a bit easier, either make Normal have a higher score.
Easy
This is way too hard for an Easy diff. Rename it Normal.
There are too many stacks. They stop the momentum of the mouse when there is one, and are generally a but too hard for newer players.
The hitsound volume is a bit too low.
00:32:942 (6,7,1) - Unstack ? even I was unsure of the rhythm
00:49:363 (1,2,3,4,5,6) - How about a slider pattern here ? (a slider for two circles) it will be easier to play
01:55:047 (3,4,5,6,7) - you really should unstack these, stacking them this way might be too confusing for new players
01:56:784 (1) - Happens too soon after the note, start it 1/2 later ?
02:00:731 (3,4) - This is very hard to play, especially for the easiest dff of the mapset - and an Easy
02:36:731 (1,2,3,4,5,6) - Same as 00:49:363 -
Hard
Many of the stacks don't play right because they stop the movement of the mouse.
00:23:784 (12) - This is very surprising and unexpected - not to mention the three whistles sound terrible.
00:43:995 (9,1) - Confusing spacing: (1) is expected later.
02:36:732 (1) - The sudden speed change is confusing here... you should remove the two pervious notes
Insane
Sorry... but this is completely overmapped. Most of the jumps and streams don't make sense. There are objects hidden under others, which makes the map that was already a bit of a pain to play even harder.
I really hate saying this, but you should just delete this diff, rename Hard to Insane, and map a Hard that has a total score between Normal's and current Hard's.
Hard is a pretty nice diff, and is already hard enough. You don't need to have a lolwtfhard diff on top of it. Moreover, maximum score for this Insane is barely rankable.
I revised it some