For the most part, it looks really stiff. You can have the most fluid arm movements in the world, but if the rest of the body doesn't react in kind, it'll look ugly. Move her feet around a bit and add more lean to her body to exaggerate poses where possible.
Her hand when placed on the hip is also unnatural. Fingers perpendicular to the ground/parallel to her legs is a very unnatural pose to hold. Usually, the fingers of the hand go forward across the pelvis while the thumb is tucked on the other side of the hip (though the thumb can also run along with the fingers too, that's not that uncommon). Placement of the hand as it is in aupperright-0 looks like it's a tad too low - I think it should rest slightly above her belt, which would of course be resting on the hip bones.
Thirdly, the alowerright1-0 punch has either an odd center of gravity or an odd skeleton. I'm not sure which. But her feet seem welded to the ground.
With the fist in the above picture, you need to curl her fingers more (this may require re-shaping the hands idk) because right now they look a bit like bear paws or something. Thumb goes over the fingers.
I like the sound of the gameplay interaction when failing.
Her hand when placed on the hip is also unnatural. Fingers perpendicular to the ground/parallel to her legs is a very unnatural pose to hold. Usually, the fingers of the hand go forward across the pelvis while the thumb is tucked on the other side of the hip (though the thumb can also run along with the fingers too, that's not that uncommon). Placement of the hand as it is in aupperright-0 looks like it's a tad too low - I think it should rest slightly above her belt, which would of course be resting on the hip bones.
Thirdly, the alowerright1-0 punch has either an odd center of gravity or an odd skeleton. I'm not sure which. But her feet seem welded to the ground.
With the fist in the above picture, you need to curl her fingers more (this may require re-shaping the hands idk) because right now they look a bit like bear paws or something. Thumb goes over the fingers.
I like the sound of the gameplay interaction when failing.