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Topic Starter
Neto

rakuenslove wrote:

there are 3 general portions in the song (Beggining of it) that gradually increase which I hope we can agree on,

first starting at 00:18:575 (1) -
second at 00:19:335 (1) -
third at 00:21:613 (1) -

the way you map is you choose to pick a spacing in the middle of the first jump sequence 00:18:765 (2,1) - that is basically equal/bigger to the 3rd sequence
essentially overshadowing the 2nd sequence 00:19:715 (1,2,1,2,1,2,1,2) -

the player should have a feeling of increasing difficulty along with the song and not a feeling of relief after passing 00:18:765 (2,1) - knowing that the 2nd sequence is bassically half spacing.

but the main point that I specified in my mod is that you choose to build up the 3rd sequence(which becomes the general type of linear jump in your map) using weirdly spaced 1-2s that do not appear in the map anymore, which would be okay if this part of the song was unique , but its not.

maybe visually it looks cute but that's not all there is.

it simply doesn't reflect the song properly and it doesn't feel consistent and I hope you make some sort of change, I don't want another explanation of your map. you already explained these parts over and over... try to be a bit objective.

i could understand weird spacings in this part of the map if they somehow reflected,hinted the end of the map. but they are completely different except that stream, props on it altho you should change its angle a bit

Now you're modding.
  1. I made changes on; 00:18:575 (1,2,1,2) - the spacing was reduced to that it won't overshadow 00:19:715 (1,2,1,2,1,2,1,2) - as the version before was, but I really want to keep the contrast between 1-2 for 2-1 bigger compared to the afterwards section. Also repositioned 00:19:335 (1,2,1,2) - to improve readability since I stacked the previous pattern with it.
  2. "using weirdly spaced 1-2s that do not appear in the map anymore" They're the core of the mapping itself, they appear in the kiai a lot, but indeed comparing the initial jump section 00:18:575 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1) - to the last one 01:25:411 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,1,2,3,1,2,3,4,5) - there's a distinct amount of linear flow, being drastically reduced, so I'll make the last part have more linear sections; currently there's this 90º part 01:27:689 (1,2,3,4) - which kinda falls on the ambiguous side of wheter ppl snap or make smooth motion and this 120º 01:29:398 (1,2,3) - , but I'm also now making the star here 01:30:158 (1,2,3,4,5) - flow with linear motion, adding a bit more of consistency between the two sections.
  3. Since I changed the star flow, I also had to re-work the stream 01:31:107 (1,2,3,4,1) - to fit the flow better.
Thanks again for mod ^^
Nikakis
Hi Net0~

Nostalgic Festival:

  1. 00:06:423 (1,2,3) - : I was curious about this unexpected wide spacing comparing these 00:00:348 (1,2,3) - , 00:03:385 (1,2,3) - .The piano rhythm isn't changing at all except the calm melody from behind, so yeah, could you explain this spacing for this specific part?In my opinion, you should keep the same spacing concept for these piano sounds like in the beginning.The background rhythm change is too quiet to modify piano sounds' spacing.
  2. 00:09:461 (1) - : Ctrl + G'ing this slider itself gives a better motion in my opinion.
  3. 00:21:234 (1,2,1,2) - : Well, using the ''right to left'' motion twice in a row is too harsh.It ruins the whole natural movement of going to ''zig zag'' mode.Why don't try Ctrl + H'ing this whole part 00:21:613 (1,2,3,1,2,1,2,1) - ?It will a make a nice circular flow instead.
  4. 00:36:234 (8) - : This distance from the slider is quiet big and uncomfortable for this kind of a lower tone vocal.For example, you could stack it on the slidertail of 00:35:284 (5) - .
  5. 00:48:386 (8) - : Same thing.
  6. 00:50:284 (5,6) - : This doesn't sound very nice.It may follow somehow the vocal's held duration but it's still weird.You could do two things;You can simply Ctrl + G them ,which im more fan of this option, or, you can delete the slider and add a circle here 00:50:664 - .Both of these ways are better in my opinion than your choice of mapping a circle + slider.
  7. 01:00:727 (1) - : Why so low slider velocity?0,50 SV totally underemphasizes the vocals' tone change.The vocals are completely different and lively here.I would definitely recommend you to change the slider velocity to 1,0.
  8. 01:12:310 (1) - : Really harsh SV change, the player will definetely sliderbreak this.
  9. 01:09:651 (4,5) comparing 01:21:803 (6,7) - : Could you explain me this huge spacing difference behind the second part?I really wonder :D
  10. 01:27:689 (1,2,3,4,1,2,1,2,1,1,2) - : Very, very very hard to aim.Could you nerf them a bit?

~Good luck!
Topic Starter
Neto

Nikakis wrote:

Hi Net0~

Nostalgic Festival:

  1. 00:06:423 (1,2,3) - : I was curious about this unexpected wide spacing comparing these 00:00:348 (1,2,3) - , 00:03:385 (1,2,3) - .The piano rhythm isn't changing at all except the calm melody from behind, so yeah, could you explain this spacing for this specific part?In my opinion, you should keep the same spacing concept for these piano sounds like in the beginning.The background rhythm change is too quiet to modify piano sounds' spacing."The piano rhythm isn't changing at all except the calm melody from behind" you already figured the reason, the rhythm itself didn't change, but song intensity did increase.
  2. 00:09:461 (1) - : Ctrl + G'ing this slider itself gives a better motion in my opinion. It does, but I'm not going for a confotable motion; the fact is that the slider there is unconfortable for the song change on 00:09:461 (1) - since that's when percussion starts. Basically it's most of the time uncortable moviment or high spacing for transitions; 00:18:196 (5,1) - /00:24:082 (6,1) - /00:38:132 (6,7,1) - etc
  3. 00:21:234 (1,2,1,2) - : Well, using the ''right to left'' motion twice in a row is too harsh.It ruins the whole natural movement of going to ''zig zag'' mode.Why don't try Ctrl + H'ing this whole part 00:21:613 (1,2,3,1,2,1,2,1) - ?It will a make a nice circular flow instead. I did some re-work on this section,
    I was also kinda tilted a bit with it as it was after so many mod applications, so changed some stuff again to make it work more similar to how it was originally.
  4. 00:36:234 (8) - : This distance from the slider is quiet big and uncomfortable for this kind of a lower tone vocal.For example, you could stack it on the slidertail of 00:35:284 (5) - .All right, I'll go with that ^^
  5. 00:48:386 (8) - : Same thing.
  6. 00:50:284 (5,6) - : This doesn't sound very nice.It may follow somehow the vocal's held duration but it's still weird.You could do two things;You can simply Ctrl + G them ,which im more fan of this option, or, you can delete the slider and add a circle here 00:50:664 - .Both of these ways are better in my opinion than your choice of mapping a circle + slider. Kinda hard to ctrol+g and keep the flow idea in the pattern, but hopefully fixed.
  7. 01:00:727 (1) - : Why so low slider velocity?0,50 SV totally underemphasizes the vocals' tone change.The vocals are completely different and lively here.I would definitely recommend you to change the slider velocity to 1,0.Did something to make it more overwhelming
  8. 01:12:310 (1) - : Really harsh SV change, the player will definetely sliderbreak this.well this is like something really special, and mostly SVs there are to follow and emphasize the vocal line which I perceived as the most important one in the entire song. It's a section players will have to read.
  9. 01:09:651 (4,5) comparing 01:21:803 (6,7) - : Could you explain me this huge spacing difference behind the second part?I really wonder :D They're different sections tho, but I can see where you're coming from, I increased the spacing here 01:09:651 (4,5) - since it was kinda small considering the chorus overall spacing
  10. 01:27:689 (1,2,3,4,1,2,1,2,1,1,2) - : Very, very very hard to aim.Could you nerf them a bit?Nothing really extraordinary, just jumps imo.

~Good luck!
Thanks mod, and no, I repeat, this map is not a meme. :3
fabriciorby
little irc mod
SPOILER
00:15 fabriciorby: achei q tem uns slider q dibra demaius
00:15 Net0: foi sim
00:15 Net0: opa
00:15 Net0: só falar
00:15 fabriciorby: perai
00:16 Net0: eita perai
00:16 fabriciorby: esse aqui dibra mas dps q passa ele ja da pra saber q o segundo é assim
00:16 fabriciorby: 00:33:196 (1) -
00:17 Net0: okay
00:17 fabriciorby: 01:11:930 (1) -
00:17 fabriciorby: esse aqui
00:17 fabriciorby: q eu achei q dibro mt
00:17 Net0: btfé
00:17 Net0: vou fazer assim
00:17 Net0: vou mudar esse aqui de lugar
00:18 Net0: 01:11:550 (1) -
00:18 Net0: mesmo que aumente o spacing
00:18 Net0: pra esse aqui ficar mais visivel
00:18 Net0: 01:11:930 (1) -
00:18 Net0: oq acha?
00:18 fabriciorby: 01:24:082 (1) -
00:18 fabriciorby: esse aqui é a msm coisa mas n dibra
00:18 fabriciorby: pq da pra ver o corpo entrando
00:19 fabriciorby: mas eu entendi q a ideia era deixar eles do msm tamanho msm
00:19 fabriciorby: e no outro n ta do mesmo tamanho
00:21 fabriciorby: mas eu n sei modar essa diff
00:22 Net0: Deixa eu te mostrar
00:22 Net0: https://puu.sh/y3YLX.png
00:22 Net0: ficou com aim mais difícil
00:22 Net0: so que melhorou a leitura
commit purpose only
Topic Starter
Neto

fabriciorby wrote:

little irc mod
SPOILER
00:15 fabriciorby: achei q tem uns slider q dibra demaius
00:15 Net0: foi sim
00:15 Net0: opa
00:15 Net0: só falar
00:15 fabriciorby: perai
00:16 Net0: eita perai
00:16 fabriciorby: esse aqui dibra mas dps q passa ele ja da pra saber q o segundo é assim
00:16 fabriciorby: 00:33:196 (1) -
00:17 Net0: okay
00:17 fabriciorby: 01:11:930 (1) -
00:17 fabriciorby: esse aqui
00:17 fabriciorby: q eu achei q dibro mt
00:17 Net0: btfé
00:17 Net0: vou fazer assim
00:17 Net0: vou mudar esse aqui de lugar
00:18 Net0: 01:11:550 (1) -
00:18 Net0: mesmo que aumente o spacing
00:18 Net0: pra esse aqui ficar mais visivel
00:18 Net0: 01:11:930 (1) -
00:18 Net0: oq acha?
00:18 fabriciorby: 01:24:082 (1) -
00:18 fabriciorby: esse aqui é a msm coisa mas n dibra
00:18 fabriciorby: pq da pra ver o corpo entrando
00:19 fabriciorby: mas eu entendi q a ideia era deixar eles do msm tamanho msm
00:19 fabriciorby: e no outro n ta do mesmo tamanho
00:21 fabriciorby: mas eu n sei modar essa diff
00:22 Net0: Deixa eu te mostrar
00:22 Net0: https://puu.sh/y3YLX.png
00:22 Net0: ficou com aim mais difícil
00:22 Net0: so que melhorou a leitura
commit purpose only
We discussed this pattern; 00:32:816 (1,1,1) - was hard to read but predictable, but here 01:11:550 (1,1,1) - tho, difficulty wasn't balanced spacing/readability wise. It was decided that it was better to improve readability even if the spacing on the 1/4 gap was increased, since this also has a big spacing 01:23:702 (1,1,1) - for the 1/4 gap.
After apply the suggestion re-worked 01:23:702 (1,1) - and 01:00:727 (1,1) - for consistency both spacing wise and visual wise.
Thanks a lot for testing the map :3
Xexxar

Net0 wrote:

(also overall agree with monstrata this map isnt really fit for rank as is)One object mentioned = yeah not ready for rank. Good old Xexxar :3
Just giving an opinion not trying to start an in depth discussion. Maps like these aren't worth the effort.
Weedy
now it's a race of "which bn will turn a blind eye to top diff and bubble this" ResidentSleeper
Topic Starter
Neto

Xexxar wrote:

Maps like these aren't worth the effort.
Yeah, we should spend more time mapping songs of games related to pedophilia, I'm totally in the wrong side here.

Jokes aside, I'll just repeat it once more, if you don't want to make MODS about anything related to any of the diffs, just meme and complain about the map in discord/twitter/reddit wherever you can find yourself a nice place to complain about things on the internet to make yourself feel better. HERE is not the place.

Also, saying "maps aren't worth the effort" only shows what a shitty mentality you have if you ever considered yourself a modder in the first place.


[[Pika]] wrote:

now it's a race of "which bn will turn a blind eye to top diff and bubble this" ResidentSleeper
If you have any concerns about top diff feel free to drop a mod ^^
If you just don't like there isn't anything I can do about that, you have plenty of other maps out there that I'm sure fits your taste.
Ataraxia
130 post e so tem uma estrela
edit: agora tem 131 :joy_cat:
edit: agora tem 2

Shadow guerreiro
OzenIce
um modzin simples pro map

*** Easy ***

00:33:196 - nota faltando?
00:45:348 - aki tambem... se bem que os 2 juntos do mesmo jeito fica bom (se for add nota a 1, add também a outro)

Muito bom.

*** Normal = muito bom
*** Advanced = muito bom
*** Hard = MUITO bom !

-={ Insanes }=-

*** Bariton Insane

muito Ousado com os slide muito bom ! flue bem

*** Delis Insane

very good work

*** Trynna Insane

essa parte me chamou atenção : 00:55:031 (1,2,3) - boa mistura de drums com voz, ficou supimpa

as outras parte tb estão boas

-={ Extras }=-

*** Mirash

00:00:917 (1) - why too far from the other before? ... but... it may be a good effect (good to keep)
00:21:423 (1,2,3,4) - more notes than music .. but as an extra diff it may be accept. a nice make-up rhtythm (good to keep)

*** Shizuku-

very good work : )

*** Mun

good work too

*** Nostalgic Festival

muita ousadia com os slides tipo 00:36:803 (1,3,6,1,1) - e tipo 00:44:968 (1,1) - e 01:11:550 (1,1,1) -

parece que tão reclamando deles mas tão muito... seila... DIVINO !

e tá no extra, deviam deixar rankea...
fosse no normal ou hard td bem reclamar, mas no extra...

é DIVINO

e o q eh divino os humanos ñ entende...

boa sorte cara

e q musica boa tb
Topic Starter
Neto

OzenIce wrote:

um modzin simples pro map

*** Easy ***

00:33:196 - nota faltando?
00:45:348 - aki tambem... se bem que os 2 juntos do mesmo jeito fica bom (se for add nota a 1, add também a outro)

Muito bom.

*** Normal = muito bom
*** Advanced = muito bom
*** Hard = MUITO bom !

-={ Insanes }=-

*** Bariton Insane

muito Ousado com os slide muito bom ! flue bem

*** Delis Insane

very good work

*** Trynna Insane

essa parte me chamou atenção : 00:55:031 (1,2,3) - boa mistura de drums com voz, ficou supimpa

as outras parte tb estão boas

-={ Extras }=-

*** Mirash

00:00:917 (1) - why too far from the other before? ... but... it may be a good effect (good to keep)
00:21:423 (1,2,3,4) - more notes than music .. but as an extra diff it may be accept. a nice make-up rhtythm (good to keep)

*** Shizuku-

very good work : )

*** Mun

good work too

*** Nostalgic Festival

muita ousadia com os slides tipo 00:36:803 (1,3,6,1,1) - e tipo 00:44:968 (1,1) - e 01:11:550 (1,1,1) -

parece que tão reclamando deles mas tão muito... seila... DIVINO !

e tá no extra, deviam deixar rankea...
fosse no normal ou hard td bem reclamar, mas no extra...

é DIVINO

e o q eh divino os humanos ñ entende...

boa sorte cara

e q musica boa tb
Eu pedi pro Ataraxia autorizar colocar os circles aqui
00:33:196 - e 00:45:348 - na Easy, valeu pelo mod e por apoiar o mapa ^^
Tarrasky
this map is good?
defiance

Tarrasky wrote:

this map is good?
no
Alarido
Uma vez o InC0nceNtrateD fez uma guest Insane pro meu mapa do Coldplay e que só não foi adiante por causa do BD (um BAT da época) e Luanny e assim ficou sem insane. Mas não há problema nisso. Um dia ainda o submito para ficar como Loved (uma 'pedalada' que na época ainda não tinha).
l
_handholding
I can shot some stars if you want to go for loved
Topic Starter
Neto

osuskrub wrote:

Tarrasky wrote:

this map is good?
no
I think is good :)

Alarido wrote:

Uma vez o InC0nceNtrateD fez uma guest Insane pro meu mapa do Coldplay e que só não foi adiante por causa do BD (um BAT da época) e Luanny e assim ficou sem insane. Mas não há problema nisso. Um dia ainda o submito para ficar como Loved (uma 'pedalada' que na época ainda não tinha).
l
Não sabia disso Alarido. Realmente é complicado quando uma GD não consegue ir pra ranked e tem que sair do set, mas é algo que acontece :/

Kisses wrote:

I can shot some stars if you want to go for loved
The current loved system has no relation to star priority, you should get yourself updated on news like this and no thanks, the map is going for rank. Also, I think I already made myself clear that I don't you getting involved with me, I'm tired of your pointless offensive comments.
-Master-
^

+rep
igorsprite
masoq
Trynna
#500

gl on trying this thing once again
Bariton
rip my diff

socrenao
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Tags:sugar panoram a note summer festival fireworks chano Trynna Mun MkGuh Shizuku- Mirash Delis Ataraxia
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Ayesha Altugle
Log that turned from a testplay into a mod
13:28 Net0: Can you test my diff on hanabi? I did some remapping at some parts of it
13:30 Shizuku-: lemme redl the map
13:30 Net0: okok
13:31 Shizuku-: okie
13:31 *Shizuku- is playing [https://osu.ppy.sh/b/1383154 chano & 40mP - Natsukoi Hanabi [Extra]]
13:33 Shizuku-: the intro is pretty clean btw
13:33 Net0: what do you mean by clean?
13:33 Net0: like visuals?
13:33 Shizuku-: yes
13:34 Net0: I see
13:34 Shizuku-: it's quite a good map
13:35 Net0: well before chorus the entire map is like focused on symmetry and playfield gimmick
13:35 Net0: So all straight sliders and coincidente placements to make it easier
13:38 Net0: As the song progress the placement of objects starts to get "higher" on the playfield; 00:33:765 (1) - /00:51:993 (1) - /01:07:183 (1) - until each of this points all objects are under them on the playfield
13:41 Shizuku-: i see
13:41 Shizuku-: no notes should be higher than the mentioned objects right?
13:42 Net0: only this part I couldn't cover with the concept
13:42 Net0: 00:18:575 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1) -
13:43 Net0: Couse like I'd have to make it stand out less
13:43 Net0: but song is kinda intese there
13:43 Shizuku-: i think it's fine for it to break the gimmick
13:44 Shizuku-: after all you want those objects in that section to stand out above the rest right?
13:44 Net0: Yeah
13:44 Net0: for example 00:27:689 - ~ 00:51:993 -
13:44 Net0: that's the most emphatic sound 00:45:917 (1) -
13:45 Net0: and it's placed in the highest spot
13:45 Net0: when the song changes and gets more intense the placement is increased 00:51:993 (1) -
13:45 Shizuku-: yeah
13:46 Net0: until it gets all the way to the top on chorus 01:07:183 (1) -
13:47 Net0: and from that point on the map breakes the previous stablished symmetry and straight visuals
13:47 Net0: but yeah it's not something that straightfoward so I think most ppl didn't like it because it's not so obvious
13:48 Shizuku-: I have a question: 01:21:423 (4) - why is this object higher than 01:07:183 (1) - ?
13:48 Net0: but star rating on the previus diff also didn't help on the impression, so I nerfed a lot
13:48 Shizuku-: it's a minor issue tho
13:49 Net0: Probably because of the square shape
13:50 Net0: I'll use the minor square
13:50 Net0: to avoid that
13:50 Shizuku-: 01:28:639 (2,2,2) - i think you should ctrl+g this one because the 2s are like getting closer instead of getting farther although the distance spacing says otherwise
13:51 Shizuku-: and the intensity is still getting higher on that
13:52 Net0: sure
13:52 Shizuku-: wow this one turned from a testplay into a minor irc mod
13:53 Net0: were you curious about the map after testing it?
13:53 Shizuku-: i think something's came to me
13:54 Shizuku-: i'm not really a modder tho
13:54 Net0: no worries ^^
13:54 Net0: nice points imo
13:54 Shizuku-: btw i have nothing to say but this map is clean overall
13:54 Shizuku-: it's a considerable step up to nostalgic festival
13:55 Net0: Well that's nice to hear :)
13:55 Shizuku-: the gimmick is more refined and the objects are well thought out
13:55 Shizuku-: btw
13:56 Shizuku-: should i post the log?
13:56 Net0: Sure
realy0_
Hello, Christmas mod xd

where is the fireworks to celebrate the new year ?
Ataraxia's Easy

00:00:348 (1) - rotate it by 1° so it's correctly aligned in the x-axis xd
00:01:677 (3,4) - these ones by 2°
00:06:423 (1,2,3) - idk if it's better to align them
00:12:499 (1,2) - blanket better ?
00:14:018 (3) - rotate this by -1°
00:26:740 (2) - ctrl+g+h so the visual spacing between 1 and 2 is the same
00:47:436 (3,4) - blanket better ? also the flow would be better between 2 and 3 if you fix this
01:13:259 (1) - snap the red anchor to the white dot ?
(yeah, that's really nazi mod from my part but this is my favorite difficulty)

Collab Normal

00:09:841 (2) - i would place at x99 y304 for a better flow
that's it lol

Advanced

00:02:056 (3,4,5) - rotate this pattern by 25° and ctrl+g 4,5 because you represented like that : 2,1,3 but this change better represent the downpitch of the note with a 3,2,1 pattern. (interpret the numbers as note if you don't understand)
00:13:829 (4,6) - blanket better ?
00:19:335 (3,4) - i think that a slider with a reverse + circle fit better than 2 sliders
01:26:551 (4) - replace it with 2 circles ?
01:28:449 (1,2,3,4,5,6,7,8,1) - give some love to the right side by ctrl+h this pattern for a symmetrical pattern.

Mk's Hard

00:03:006 (3) - i would delete this circle because it doesn't support any sound and this pattern is more dense than the rest of the part 00:02:436 (2,3,4,1,2,3) -
that's it

Bariton's Insane
btw this diff should be called light insane or hyper

00:24:651 (1) - rotate it by 15° with selection centre ? also move the lign between the 2nd and the 3th anchor should pass into the white dot for a better curve.
00:38:132 (1) - accentuate the second red achor ?

Delis' Insane

00:57:120 (1) - NC because it people could misread it with the stacks
00:57:499 (4) - remove NC
01:07:942 (1,4) - take care about the overlap ?
01:08:322 (3,5) - ^
01:28:449 (5,6,7) - the rhythm pattern here should be ctrl+g, the sliders end on a strong sound

Trynna's Insane

00:19:904 (1) - snap the red anchor to the blue tick ?
00:29:208 (1) - i don't like this stack idk, i would place it at x410 y139 just because it's the note pitch down
00:37:753 (4,5,1) - the slider's body seems to not be aligned with the precedent combo
00:41:360 (1) - do the same thing as 00:29:208 (1) -
00:41:360 (1,1) - take care of the blanket ?
01:10:031 (6) - add a circle to keep the rhythm consistant like this one 01:15:917 (5,6,1) -
01:22:183 (5) - ^

Mirash's Extra

i think you should relook at the hitsounds because they are overused and often used in a wrong way, for example the whistle is just too much like this part 00:18:575 (1,2,3,4,1,2), a another one is 00:21:423 (1,2,3,4)
consider also reducing the volume, i really throught that my music volume was too low

00:06:993 (3) - the whistle seems not intended
00:14:968 (2,3,4) - they seemed not really aligned
00:15:348 (4) - it should have the same hitsound as 00:14:968 (2,3) -
00:21:613 (3) - why do you ignore this strong sound here ?
00:27:689 (1,1,1,2,1,1,2,1,2,3,1,2,3) - they are not centred in the y-axis, move them to x255
00:30:158 (1,1,1,1) - they are weirdly stacked
00:36:423 (3,4,5) - rotate them by -4° and move them to x255
00:37:753 (1,3) - make them having the same y corrdinates
00:39:841 (1,1,1,2,1,1,2,1,2,3,1,2,3,1,2,3) - same problem as above generally
00:51:993 (1) to 01:01:107 (1) idk what's are your ideas here, you started with some geometric patterns then you continue your normal pattern without any justification in the music
01:16:297 (1,2,3,4,1,2,3,4,1) - i know that you want to emphasize the vocals but this is overmapping.
01:24:651 (1,2,3,4,1,2,3,4,5) - ^

imo this difficulty need a total remap, i think it should be deleted if Net0 want to rank it faster. sorry for being harsh here.

Shizuku's Extra

nice use of the editor ;) this is top quality here, enough to be in the beatmap spotlights
00:46:866 (1,2,3) - inconsistant spacing
01:34:904 (1,2,1,2,1,2) - they seemed not really aligned
01:36:613 (4,2,) - weird stack

Mun's Expert

cool diff

01:01:677 (3,4,5,6) - huh ? this seems really harsh to play
01:07:183 (1,2,1,2,1,2,3) - you could use more spacing to reflect better the music in this difficulty
imo buff all the jumps before this part : 01:16:297 (1) because it makes the second part of the kiai a "overspaced jumps" feeling part.
01:32:056 (1,2,1,2) - these would be ok if the sv was higher
01:33:575 (1,2,1,2) - ^

Extra

00:14:588 (2) - it should be a copy pasted and ctrl+h version of 00:13:449 (4) -
00:47:436 (5) - copy paste 00:47:056 (4) -
00:50:284 (5,6) - not aligned
00:57:500 (1) - idk, i would place it at x283 y212
01:21:802 (6) - the placement of this circle is really weird
01:25:411 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - love this

love the song
Ayesha Altugle

realy0_ wrote:

Shizuku's Extra

nice use of the editor ;) this is top quality here, enough to be in the beatmap spotlights
00:46:866 (1,2,3) - inconsistant spacing there's actually nothing i could do about that. also the spacing should not be that obvious while playing
01:34:904 (1,2,1,2,1,2) - they seemed not really aligned fine, i aligned it for you
01:36:613 (4,2,) - weird stack placed it somewhere that doesn't cause that much impact
Thanks for modding!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66613
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Net0
Version:Shizuku's Extra
Source:
Tags:sugar panoram a note summer festival fireworks chano Trynna Mun MkGuh Shizuku- Mirash Delis Ataraxia Bariton
BeatmapID:1392520
BeatmapSetID:652293

[Difficulty]
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CircleSize:4.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

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Bariton

realy0_ wrote:

Hello, Christmas mod xd

Bariton's Insane
btw this diff should be called light insane or hyper nuuuu :<

00:24:651 (1) - rotate it by 15° with selection centre ? also move the lign between the 2nd and the 3th anchor should pass into the white dot for a better curve. okei
00:38:132 (1) - accentuate the second red achor ? i'm emphasizing the vocals

love the song
thanks for mod <3

oberonoberoneoberornnrono
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66613
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 348,12499,18575,24651,25980,26740,27689,30158,30348,30727,33765,38132,38892,39272,39841,41360,42310,42499,42879,45917,48955,51993,53132,53512,53892,54272,55031,56550,58069,59208,59588,59968,60348,61107,64145,65474,66613,67183,70221,73259,76297,77246,77436,77626,77816,79335,82373,85411,88449,89778,90158,90348,90537,90727,90917,91107,91202,91297,91392,91487,94525,97563
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.949999

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Net0
Version:Bariton's Insane
Source:
Tags:sugar panoram a note summer festival fireworks chano Trynna Mun MkGuh Shizuku- Mirash Delis Ataraxia Bariton
BeatmapID:1488293
BeatmapSetID:652293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"thumb-1920-772493.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 133,177,194
Combo2 : 248,126,130
Combo3 : 225,173,102
Combo4 : 136,217,179

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Trynna

realy0_ wrote:

Trynna's Insane

00:19:904 (1) - snap the red anchor to the blue tick ? uh my slider shape is ok
00:29:208 (1) - i don't like this stack idk, i would place it at x410 y139 just because it's the note pitch down i think it's ok
00:37:753 (4,5,1) - the slider's body seems to not be aligned with the precedent combo tried to fix
00:41:360 (1) - do the same thing as 00:29:208 (1) -
00:41:360 (1,1) - take care of the blanket ? fixed
01:10:031 (6) - add a circle to keep the rhythm consistant like this one 01:15:917 (5,6,1) - you've used a completely different section as reference
01:22:183 (5) - ^
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66613
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 348,12499,18575,24651,25980,26740,27689,30158,30348,30727,33765,38132,38892,39272,39841,41360,42310,42499,42879,45917,48955,51993,53132,53512,53892,54272,55031,56550,58069,59208,59588,59968,60348,61107,64145,65474,66613,67183,70221,73259,76297,77246,77436,77626,77816,79335,82373,85411,88449,89778,90158,90348,90537,90727,90917,91107,91202,91297,91392,91487,94525,97563
DistanceSpacing: 2.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.15

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Net0
Version:Trynna's Insane
Source:
Tags:sugar panoram a note summer festival fireworks chano Trynna Mun MkGuh Shizuku- Mirash Delis Ataraxia Bariton
BeatmapID:1384073
BeatmapSetID:652293

[Difficulty]
HPDrainRate:5.5
CircleSize:4.1
OverallDifficulty:7.8
ApproachRate:8.6
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"begeenoisss.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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208,8,42879,6,0,B|224:56|224:56|208:132,1,127.5,2|0,0:0|0:0,0:0:0:0:
200,156,43259,1,8,0:0:0:0:
248,248,43449,2,0,P|204:240|164:248,1,85,2|0,0:0|0:0,0:0:0:0:
248,368,43829,1,8,0:0:0:0:
316,308,44018,1,8,0:0:0:0:
292,180,44208,6,0,L|296:52,1,127.5,2|0,0:0|0:0,0:0:0:0:
288,32,44588,1,8,0:0:0:0:
464,64,44778,1,8,0:0:0:0:
388,100,44968,2,0,P|380:56|394:17,1,85,2|0,0:0|0:0,0:0:0:0:
456,148,45348,2,0,P|464:192|450:231,1,85,2|0,0:0|0:0,0:0:0:0:
392,280,45727,1,0,0:0:0:0:
496,336,45917,6,0,P|424:312|336:344,1,170,6|8,0:0|0:0,0:0:0:0:
208,304,46487,1,2,0:0:0:0:
128,340,46677,2,0,L|132:252,1,85,0|2,0:0|0:0,0:0:0:0:
80,192,47056,1,8,0:0:0:0:
167,112,47246,6,0,P|208:100|251:102,1,85,2|0,0:0|0:0,0:0:0:0:
360,24,47626,2,0,P|317:25|276:14,1,85,2|8,0:0|0:0,0:0:0:0:
332,132,48006,1,2,0:0:0:0:
336,112,48196,1,0,0:0:0:0:
424,152,48385,1,8,0:0:0:0:
420,132,48575,1,2,0:0:0:0:
364,216,48765,1,0,0:0:0:0:
496,88,48955,6,0,P|510:127|508:172,1,85,2|0,0:0|0:0,0:0:0:0:
428,276,49335,1,8,0:0:0:0:
364,216,49525,2,0,L|276:216,1,85,2|0,0:0|0:0,0:0:0:0:
192,288,49904,2,0,B|200:244|200:244|196:204,1,85,2|8,0:0|0:0,0:0:0:0:
72,112,50284,6,0,P|144:140|216:88,1,170,2|2,0:0|0:0,0:0:0:0:
136,56,50854,1,8,0:0:0:0:
228,72,51044,1,2,0:0:0:0:
132,36,51234,1,0,0:0:0:0:
240,56,51423,1,8,0:0:0:0:
344,8,51613,1,4,0:3:0:0:
324,96,51803,1,8,0:3:0:0:
372,188,51993,6,0,P|400:220|412:260,1,85,4|2,1:0|0:3,0:0:0:0:
376,332,52563,1,0,0:0:0:0:
308,376,52753,2,0,L|264:376,1,42.5,2|0,0:3|0:0,0:0:0:0:
264,292,53132,2,0,L|308:292,1,42.5,2|0,3:2|0:0,0:0:0:0:
184,348,53512,5,2,0:3:0:0:
184,336,53702,1,0,0:0:0:0:
112,304,53892,1,2,0:3:0:0:
112,324,54082,1,0,0:0:0:0:
36,368,54272,1,2,0:3:0:0:
36,328,54461,1,0,0:0:0:0:
148,264,54651,1,2,3:2:0:0:
172,192,54841,1,0,0:0:0:0:
120,112,55031,6,0,L|60:116,1,42.5,2|0,0:3|0:0,0:0:0:0:
28,172,55411,1,2,0:3:0:0:
180,56,55601,2,0,L|240:60,1,42.5,0|2,0:0|0:3,0:0:0:0:
272,116,55981,1,0,0:0:0:0:
328,176,56170,1,2,3:2:0:0:
384,112,56360,1,2,0:0:0:0:
252,196,56550,6,0,B|244:232|244:232|252:284,1,85,2|2,0:3|0:3,0:0:0:0:
332,304,57120,1,0,0:0:0:0:
348,300,57215,1,0,0:0:0:0:
368,296,57310,1,2,0:3:0:0:
436,364,57499,1,0,0:0:0:0:
352,328,57689,1,2,3:2:0:0:
280,384,57879,1,0,0:0:0:0:
196,336,58069,6,0,P|151:330|104:336,1,85,4|2,0:0|0:3,0:0:0:0:
56,280,58639,1,0,0:0:0:0:
32,204,58829,2,0,L|36:152,1,42.5,2|0,0:3|0:0,0:0:0:0:
112,172,59208,2,0,L|108:120,1,42.5,2|2,3:2|0:0,0:0:0:0:
180,100,59588,5,2,0:3:0:0:
196,108,59778,1,0,0:0:0:0:
296,56,59968,1,2,0:3:0:0:
276,68,60158,1,0,0:0:0:0:
268,188,60348,1,2,0:3:0:0:
268,148,60537,1,0,0:0:0:0:
376,168,60727,2,0,P|420:180|472:168,1,95.6250036478044,2|0,0:0|0:0,0:0:0:0:
480,188,61107,6,0,B|492:244|492:244|480:320,1,127.500004863739,2|6,0:0|0:0,0:0:0:0:
384,288,61677,1,2,0:0:0:0:
216,328,62056,1,2,0:0:0:0:
312,236,62436,1,6,0:0:0:0:
296,384,62816,1,2,0:0:0:0:
140,288,63196,1,2,0:0:0:0:
108,172,63575,2,0,P|168:152|236:160,1,127.500004863739,8|2,0:0|3:0,0:0:0:0:
328,88,64145,5,8,0:0:0:0:
384,264,64335,1,8,0:0:0:0:
488,136,64525,1,8,0:0:0:0:
304,192,64715,1,8,0:0:0:0:
216,44,64904,1,8,0:0:0:0:
328,108,65094,1,8,0:0:0:0:
432,28,65284,1,8,0:0:0:0:
288,208,65474,6,0,P|244:224|196:216,1,95.6250036478044,12|0,0:0|0:0,0:0:0:0:
132,176,65854,1,8,0:0:0:0:
176,336,66044,1,8,0:0:0:0:
344,288,66234,2,0,L|408:288,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
504,264,66613,2,0,L|328:264,1,170,2|0,0:0|0:0,0:0:0:0:
284,192,67183,5,6,1:0:0:0:
496,140,67373,1,0,0:0:0:0:
368,44,67563,1,8,0:0:0:0:
386,144,67753,1,2,0:0:0:0:
405,245,67942,1,0,0:0:0:0:
220,240,68132,2,0,P|204:196|220:144,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
296,332,68512,6,0,L|192:328,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
80,360,68892,2,0,B|96:320|96:320|84:260,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
52,160,69272,2,0,P|28:84|48:12,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
108,56,69651,1,2,0:0:0:0:
292,32,69841,1,8,0:0:0:0:
308,16,70221,5,6,0:0:0:0:
292,192,70411,1,0,0:0:0:0:
424,132,70601,1,2,0:0:0:0:
200,88,70791,1,8,0:0:0:0:
276,208,70980,1,0,0:0:0:0:
324,32,71170,1,2,0:0:0:0:
360,244,71360,1,8,0:0:0:0:
156,276,71550,6,0,P|144:224|152:172,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
276,264,71930,2,0,P|288:316|280:368,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
72,304,72310,2,0,P|52:228|64:156,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
24,92,72689,1,0,0:0:0:0:
120,28,72879,2,0,P|72:12|20:16,1,101.999996887207
236,24,73259,6,0,P|216:76|232:128,1,101.999996887207,6|0,0:0|0:0,0:0:0:0:
408,88,73639,2,0,L|304:80,1,101.999996887207,8|2,0:0|0:0,0:0:0:0:
348,244,74018,1,0,0:0:0:0:
412,176,74208,1,2,0:0:0:0:
296,168,74398,1,8,0:0:0:0:
484,236,74588,6,0,P|448:256|424:320,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
212,228,74968,2,0,P|248:248|272:312,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
100,336,75348,2,0,L|108:160,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
60,128,75727,1,2,0:0:0:0:
168,116,75917,1,8,0:0:0:0:
60,104,76107,1,0,0:0:0:0:
252,208,76297,6,0,P|272:152|248:48,1,152.999995330811,6|0,0:0|0:0,0:0:0:0:
196,16,76677,1,8,0:0:0:0:
328,48,76866,1,2,0:0:0:0:
340,64,77056,2,0,L|452:56,2,101.999996887207,0|2|8,0:0|0:0|0:0,0:0:0:0:
396,144,77626,1,2,0:0:0:0:
512,88,77816,6,0,P|488:140|500:248,1,152.999995330811,6|0,0:0|0:0,0:0:0:0:
448,292,78196,1,8,0:0:0:0:
248,256,78385,1,6,0:0:0:0:
252,276,78765,1,2,0:0:0:0:
168,308,78955,2,0,L|172:200,1,101.999996887207,8|4,0:3|3:0,0:0:0:0:
68,112,79335,5,6,0:1:0:0:
288,144,79525,1,0,0:0:0:0:
124,20,79715,1,8,0:0:0:0:
176,120,79904,1,2,0:0:0:0:
252,36,80094,1,0,0:0:0:0:
360,92,80284,2,0,P|368:140|364:196,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
500,268,80664,6,0,P|452:252|400:268,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
352,336,81044,2,0,P|400:352|452:336,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
292,272,81423,2,0,B|236:248|236:248|140:276,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
76,304,81803,1,2,0:0:0:0:
112,108,81993,1,8,0:0:0:0:
124,88,82373,6,0,P|168:96|224:80,1,101.999996887207,6|0,0:0|0:0,0:0:0:0:
276,24,82753,1,8,0:0:0:0:
428,92,82942,2,0,P|384:100|328:84,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
472,4,83322,1,2,0:0:0:0:
456,92,83512,1,8,0:0:0:0:
444,180,83702,6,0,L|451:281,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
344,168,84082,2,0,L|336:276,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
276,352,84461,1,2,0:0:0:0:
256,340,84556,1,8,0:0:0:0:
228,336,84651,1,8,0:0:0:0:
108,356,84841,1,8,0:0:0:0:
124,188,85031,2,0,P|152:232|156:280,1,101.999996887207,8|0,0:3|0:0,0:0:0:0:
44,120,85411,5,12,0:0:0:0:
220,144,85601,1,2,0:0:0:0:
276,4,85791,1,8,0:0:0:0:
100,28,85981,1,2,0:0:0:0:
260,216,86170,2,0,P|296:176|300:124,1,101.999996887207,8|2,0:0|0:0,0:0:0:0:
284,28,86550,1,8,0:0:0:0:
416,120,86740,6,0,L|408:224,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
500,72,87120,2,0,L|508:176,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
366,285,87499,2,0,P|414:300|460:280,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
252,192,87879,1,2,0:0:0:0:
136,284,88069,1,8,0:0:0:0:
272,336,88259,1,2,0:0:0:0:
92,116,88449,5,8,0:0:0:0:
344,148,88639,1,2,0:0:0:0:
248,28,88829,1,8,0:0:0:0:
220,268,89018,1,2,0:0:0:0:
412,188,89208,2,0,P|424:132|404:92,1,101.999996887207,8|2,0:0|0:0,0:0:0:0:
268,12,89588,1,8,0:0:0:0:
332,264,89778,6,0,L|488:260,1,152.999995330811,6|0,0:0|0:0,0:0:0:0:
496,240,90158,1,2,0:0:0:0:
408,348,90348,1,8,0:0:0:0:
320,244,90537,1,2,0:0:0:0:
208,360,90727,2,0,P|199:303|204:260,1,101.999996887207,8|2,0:0|0:0,0:0:0:0:
143,130,91107,1,8,0:0:0:0:
89,105,91202,1,8,0:0:0:0:
48,151,91297,1,8,0:0:0:0:
78,204,91392,1,8,0:0:0:0:
140,192,91487,5,4,1:0:0:0:
248,96,91866,2,0,P|234:138|232:180,1,85,0|0,0:0|0:0,0:0:0:0:
172,44,92436,1,0,0:0:0:0:
256,64,92626,1,0,0:0:0:0:
340,84,92816,6,0,L|468:72,1,127.5,4|0,0:0|0:0,0:0:0:0:
480,52,93196,1,0,0:0:0:0:
448,148,93385,1,0,0:0:0:0:
488,232,93575,2,0,P|446:224|404:226,1,85,0|0,0:0|0:0,0:0:0:0:
336,288,93955,2,0,P|294:295|252:293,1,85,0|0,0:0|0:0,0:0:0:0:
288,212,94335,1,0,0:0:0:0:
196,356,94525,5,4,0:0:0:0:
116,264,94904,2,0,L|112:172,1,85,0|0,0:0|0:0,0:0:0:0:
104,60,95474,1,0,0:0:0:0:
156,80,95664,1,0,0:0:0:0:
180,72,95854,1,0,0:0:0:0:
300,44,96234,5,0,0:0:0:0:
348,108,96423,2,0,L|344:196,1,85,0|0,0:0|0:0,0:0:0:0:
416,284,96993,2,0,P|372:276|332:288,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
376,356,97563,5,0,0:0:0:0:
Nikakis
your current preview point is kinda meh, consider putting it on 01:07:088 - , it's better

gl with the set
Topic Starter
Neto

Nikakis wrote:

your current preview point is kinda meh, consider putting it on 01:07:088 - , it's better

gl with the set
Applied!
Nevo
Extra
00:14:588 (2) - i would kinda expected this to be placed above the slider and parallel like https://puu.sh/A7TqS/264891e3e9.jpg or something kinda like how you did 00:13:069 (3,4) - and 00:16:107 (3,4) -
00:24:272 (1,2,3,4,1) - I dont understand why you spaced this stream out it seems kinda overkill considering the map isnt really intense
00:33:765 (1) - would be neat to have this be a slider since you make 00:35:284 (5) - and its basically the same noise
00:35:284 (5) - could be ncd for consistency with 00:33:765 (1) -
00:37:942 (5) - spacing to this could be smaller since the vocal isnt really intense nor is it the same intensity as 00:36:613 (10,1) -
00:38:132 (6) - more spacing to this would be cool since rn it feels pretty under-emphasized considering its a downbeat
00:39:461 (1) - nc here seems kinda random since the beat isnt anything that really needs emphasizing
00:46:487 - honestly i feel you should make this clickable since the beat is pretty like "important" sounding
00:46:297 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,1) - maybe adjust this so its not the same exact pattern as 00:34:145 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,1,1) -
00:54:651 (1) - ctrl g on this could be nice to emphasis the nc and vocal also for consistency with 00:52:943 (3,1) - which is like the exact same thing
01:11:170 (6) - maybe stack this with 01:10:601 (3) - would be nice way to emphasis the drum
01:12:879 (2,3) - a 1/2 slider would be cool here to reflect the vocal would also differentiate it from 01:13:259 (1,2,3,4,5,6,7) - or even like delete 01:13:069 (3) - and just have a 1/1 gap idk
01:08:892 (2) - would be neat to increase sv kinda like you did with 01:11:930 (1) - | 01:14:968 (2) - same here I basically think it would be cool since its in the kiai and would make these all stand out in the same way
01:18:006 (2) - placing this under 01:16:866 (3) - would be a neat way to make it different from 01:17:246 (4,6) - basically like https://puu.sh/A7UNM/e70a627226.png
01:18:955 (6) - making this a slider could be a cool way to give a hold before 1/2 jumps that come after or even just delete 01:19:145 (7) - so the player has a tiny pause before the next set of squares
01:19:715 (3) - maybe find a way to make this stand out from the rest of the pattern like I know its in the middle but i feel it could have more emphasis
01:21:993 (7) - jump to this is fairly uncomfortable maybe adjust it so the head is stacked on 01:21:423 (4) -
01:24:461 (1,2,3) - spacing of this triple is kinda big imo at least in comparison to the rest of the map imo
01:28:449 (1,2) - this jump kinda lowers the intensity of the section since it has smaller spacing than the 12s prior
01:29:588 (1,2) - why not make this bigger to emphasis it as the last 12
01:31:107 (1,2,3,4,1) - same as the other 5 note stream and triple i feel having this spaced is just kinda overkill in comparison to the map
01:34:904 (2,3,4,5) - you could loser spacing of these since song is getting more quiet

sorry i didnt mod all the diffs :<
good luck with set!
Topic Starter
Neto

Nevo wrote:

Extra
00:14:588 (2) - i would kinda expected this to be placed above the slider and parallel like https://puu.sh/A7TqS/264891e3e9.jpg or something kinda like how you did 00:13:069 (3,4) - and 00:16:107 (3,4) - It's just a small variation,
00:24:272 (1,2,3,4,1) - I dont understand why you spaced this stream out it seems kinda overkill considering the map isnt really intense I'm just matching the stream difficulty with the jumps difficulty
00:33:765 (1) - would be neat to have this be a slider since you make 00:35:284 (5) - and its basically the same noise The last circle is mapping a cymbal while the previous are mapping only the melody, the contrast is nice there, also check 00:30:727 (1,1,1,1,1) -
00:35:284 (5) - could be ncd for consistency with 00:33:765 (1) - This combo is consistent with 00:46:297 (1,2,3,4,5,6,7,8,9,10) - it's indeed suppose to be longer
00:37:942 (5) - spacing to this could be smaller since the vocal isnt really intense nor is it the same intensity as 00:36:613 (10,1) -
00:38:132 (6) - more spacing to this would be cool since rn it feels pretty under-emphasized considering its a downbeat
The emphasis here is done by the contrast of moviment here; 00:36:803 (1,2,3,4,5) - they're doing a counter clock-wise motion, while 00:38:132 (6) - breaks the flow with the reverse making it stand out more compared to the other objects
00:39:461 (1) - nc here seems kinda random since the beat isnt anything that really needs emphasizing 00:38:892 (1,2,1,1) - This section has a piano that didn't stand out a lot before, that's why the combo colors and the NC usage is modified
00:46:487 - honestly i feel you should make this clickable since the beat is pretty like "important" sounding 4 circles in a row there would be bad imo
00:46:297 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,1) - maybe adjust this so its not the same exact pattern as 00:34:145 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,1,1) - They're not the same but very similar; check 00:49:525 (3,4,5,6,7) - vs 00:37:373 (3,4,5,6,7) - :<
00:54:651 (1) - ctrl g on this could be nice to emphasis the nc and vocal also for consistency with 00:52:943 (3,1) - which is like the exact same thingBut all sliders are pointing down that would make it inconsistent
01:11:170 (6) - maybe stack this with 01:10:601 (3) - would be nice way to emphasis the drum Nice
01:12:879 (2,3) - a 1/2 slider would be cool here to reflect the vocal would also differentiate it from 01:13:259 (1,2,3,4,5,6,7) - or even like delete 01:13:069 (3) - and just have a 1/1 gap idk Delete 3 seems cool
01:08:892 (2) - would be neat to increase sv kinda like you did with 01:11:930 (1) - | 01:14:968 (2) - same here I basically think it would be cool since its in the kiai and would make these all stand out in the same way Not really, I'm doing SV on the second repetiton of those long vocal lines because they're kinda more important imo compared to the first and third repetition, so I made them stand out a bit more
01:18:006 (2) - placing this under 01:16:866 (3) - would be a neat way to make it different from 01:17:246 (4,6) - basically like https://puu.sh/A7UNM/e70a627226.pngNot sure if I get this point tbh
01:18:955 (6) - making this a slider could be a cool way to give a hold before 1/2 jumps that come after or even just delete 01:19:145 (7) - so the player has a tiny pause before the next set of squares Now a break
01:19:715 (3) - maybe find a way to make this stand out from the rest of the pattern like I know its in the middle but i feel it could have more emphasisIt's fine to me, because the snare is already emphasized on the later part of the pattern 01:20:474 (7) - otherwise it won't work as a linear pattern x.x
01:21:993 (7) - jump to this is fairly uncomfortable maybe adjust it so the head is stacked on 01:21:423 (4) - That's the idea
01:24:461 (1,2,3) - spacing of this triple is kinda big imo at least in comparison to the rest of the map imoDifficulty balance thing
01:28:449 (1,2) - this jump kinda lowers the intensity of the section since it has smaller spacing than the 12s priorVocal reset needed contrast, I have spacing one as well as changing direction of the jump pattern
01:29:588 (1,2) - why not make this bigger to emphasis it as the last 12Because this moviment 01:29:398 (2,1,2) - constrasts greatly with the entire 1-2 before 01:28:449 (1,2,1,2,1,2) -
01:31:107 (1,2,3,4,1) - same as the other 5 note stream and triple i feel having this spaced is just kinda overkill in comparison to the mapIt's not, it's a fair difficulty compared to how big the jumps are
01:34:904 (2,3,4,5) - you could loser spacing of these since song is getting more quietok

sorry i didnt mod all the diffs :<
good luck with set!
Thanks for modding ^^
Pulse
OLHA SÓ QUEM VOLTOU
Ataraxia
parece q a mesa viro

TRUCO
Kalibe
:woke:
Chanyah
didn't forget just been really busy x.x

EDIT: Finally have some free time to actually finish this mod~


  • Extra
  1. 01:08:322 (7,1) - I think it worth giving (1) more emphasis by bringing up the the spacing some - right now I feel it seems pretty low in comparsion to other jumps like 01:11:360 (7,1) - where I get it is more intense here but I still feel that the other time should be higher than it is currently


  • Mun's Extra
  1. 00:00:348 - from here to here 00:09:461 - Don't really see why this is the only difficulty to not used any hitsounds for this section - really no harm to just used some then to leave it empty like this
  2. 01:19:335 (1,2,1,2,1,2,3) - compare to the beginning of 01:07:183 (1,2,1,2,1,2,3) - I understand sorta but the difference in the jumps is quite huge when the song doesn't really get that much intense in this part 01:19:335 - and I felt like the jumps is just over done in general - it would be nice to reduce the jumps (not a huge nerf but I would like to see them being reduce some) - also it wouldn't hurt to increase the jumps at the beginning as well since I think they are too low


  • Bariton's Insane
  1. 01:16:677 - 01:17:436 - could add Normal Sampleset for these 2 notes - right now it sounds empty without them and a bit inconsistent with other hitsounds


  • MK's Hard
  1. 00:33:385 (4) - don't really understand this 1/4 repeat here - there isn't really nothing in the music to support it here and the overmap is just unnnessary (especially for a hard) I think it would be better to just have this as a regular 1/1 slider or something like all the other difficulties in this part


  • Collab Normal
  1. 00:09:841 (2) - would be fitting here to add a whistle


  • Ataraxia's Easy
  1. 00:29:208 - I get this an easy and all but I don't see the reason to ignore these 00:29:208 - 00:30:348 - in the song and just leave this long gap right here leaving it feel empty when it really shouldn't be - I feel like you at least have a circle at those 2 places or something similar to the normal but less dense of course


  • General
  1. Ataraxia's Easy hmm think it be better to raise the hp to 2 ~ even for an easy - think having it 1 for this diff density is low - for spread reasons if you change the 1st point, raise the Collab Normal hp to 3
  2. isn't HP 8 quite too harsh for Delis' insane? at least have it around 6.5 hp or 7 because I don't quite see why it has to be the highest hp in this set
Ataraxia
net0 ????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Topic Starter
Neto

Hailie wrote:

didn't forget just been really busy x.x

placeholder (2-3 days approx.)
Okay!
Topic Starter
Neto

Hailie wrote:

didn't forget just been really busy x.x

EDIT: Finally have some free time to actually finish this mod~


  • Extra
  1. 01:08:322 (7,1) - I think it worth giving (1) more emphasis by bringing up the the spacing some - right now I feel it seems pretty low in comparsion to other jumps like 01:11:360 (7,1) - where I get it is more intense here but I still feel that the other time should be higher than it is currentlyI mean I did an anti-jump there to contrast it with 01:08:133 (6,7) - just like I did here 01:20:284 (6,7,1) - if you still don't agree let me know I'll try to make a jump


  • Collab Normal
  1. 00:09:841 (2) - would be fitting here to add a whistle Sure!



  • [notice][list:1337]
    General
  1. Ataraxia's Easy hmm think it be better to raise the hp to 2 ~ even for an easy - think having it 1 for this diff density is low - for spread reasons if you change the 1st point, raise the Collab Normal hp to 3 Okay
  2. isn't HP 8 quite too harsh for Delis' insane? at least have it around 6.5 hp or 7 because I don't quite see why it has to be the highest hp in this setMakes sense imo considering that he is following Shinxyn settings for insane diff but I'll let him check that
Delis
dude I had a small remap on it and it's no longer full shinxyn mode (more of like darkringsystem (hopefully))
Mun

Hailie wrote:

didn't forget just been really busy x.x

EDIT: Finally have some free time to actually finish this mod~


  • Mun's Extra
  1. 00:00:348 - from here to here 00:09:461 - Don't really see why this is the only difficulty to not used any hitsounds for this section - really no harm to just used some then to leave it empty like this
  2. 01:19:335 (1,2,1,2,1,2,3) - compare to the beginning of 01:07:183 (1,2,1,2,1,2,3) - I understand sorta but the difference in the jumps is quite huge when the song doesn't really get that much intense in this part 01:19:335 - and I felt like the jumps is just over done in general - it would be nice to reduce the jumps (not a huge nerf but I would like to see them being reduce some) - also it wouldn't hurt to increase the jumps at the beginning as well since I think they are too low

hello yes applied
Topic Starter
Neto
Okay applied both points on Easy and Hard diffs, everything updated.
Chanyah
Delis' Insane
01:16:677 - forgot to mention last time - basically missing hitsound like on Bariton's diff

Mk's Hard
Claps is missing in the kiai and possibly due to Extra skipping over these when copying over

00:45:537 (3) - should be a clap
01:09:082 - clap
01:10:601 (2) - clap should be on the downbeat 01:10:601 - remove the clap here 01:10:791 -
01:12:120 - clap
01:12:879 - clap
01:15:158 - clap
01:24:272 - clap

^ Some of this applies to the Advanced , Trynna's Insane , easy , maybe the collab normal so check that out - the other diffs seem to be using their own hitsounding so I didn't mention them

k that will be all from me ~ call me back
Ataraxia

Hailie wrote:

didn't forget just been really busy x.x ~

EDIT: Finally have some free time to actually finish this mod~


  • Ataraxia's Easy
  1. 00:29:208 - I get this an easy and all but I don't see the reason to ignore these 00:29:208 - 00:30:348 - in the song and just leave this long gap right here leaving it feel empty when it really shouldn't be - I feel like you at least have a circle at those 2 places or something similar to the normal but less dense of course

    agree, added a 1/1 to follow vocal

    About the hs, i made myself in easy diff and put my hitsounds, so you will need to redl (sorrysorrysorrysrsoyrsyrosorysoyrsoyroysryos)
thanks for mod
Topic Starter
Neto

Hailie wrote:

Delis' Insane
01:16:677 - forgot to mention last time - basically missing hitsound like on Bariton's diff

Mk's Hard
Claps is missing in the kiai and possibly due to Extra skipping over these when copying over

00:45:537 (3) - should be a clap
01:09:082 - clap
01:10:601 (2) - clap should be on the downbeat 01:10:601 - remove the clap here 01:10:791 -
01:12:120 - clap
01:12:879 - clap
01:15:158 - clap
01:24:272 - clap

^ Some of this applies to the Advanced , Trynna's Insane , easy , maybe the collab normal so check that out - the other diffs seem to be using their own hitsounding so I didn't mention them

k that will be all from me ~ call me back
All done
Chanyah
soft-slidertick93.wav stating this isn't being used

also trynna diff is still missing the claps I mention above like 00:45:537 - 01:09:082 - 01:12:120 - etc, so please fix that

should be all there is now
Topic Starter
Neto

Hailie wrote:

soft-slidertick93.wav stating this isn't being used

also trynna diff is still missing the claps I mention above like 00:45:537 - 01:09:082 - 01:12:120 - etc, so please fix that

should be all there is now
All fixed
Chanyah
Okay should be good to go ~ Nominated <3
Djulus
get shoked
Seto Kousuke
ta em shokk net0?
ZUTOMAYO FANBOY
😱 😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱 Natsukoi Hanabi Nominated 😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱 😱
congrats bb <3
realy0_
wow, can't belive this
Monstrata
Wow.

Map's improved a lot since the last time I saw it. Grats
Ideal
hi kisses
Topic Starter
Neto

Monstrata wrote:

Wow.

Map's improved a lot since the last time I saw it. Grats
Thanks, everyone told me the new version is better, glad I could improve it and it's more related to what I do nowadays
Ataraxia
~
Tarrasky
congrats and why?
Trynna
why not xD
bossandy
as promised! <3

[Extra]

  1. 00:25:601 (1) - Move this 1 grid up xD
  2. 00:32:816 (1,1,1) - <3
  3. 00:38:132 (6,7,1,2,1,1) - Best on I have ever seen ! <3
  4. 00:49:525 (3,4) - Probably fix stack here xD?
  5. 01:07:183 (1) - Probably use Sampleset soft and additions normal here? the normal-hitnormal sound here is a bit loud for me (applied to all the diff use the same hitsounds pack )
  6. 01:12:310 (1) - This one plays a bit weird for me , I think u can shorten the slider here 01:12:689 - there is also a drum sound here
[Trynna's Insane]

  1. 00:54:651 (7,8) - keep different directions here is better imo
  2. 01:22:183 (6) - Probably add a note here like Shizuku's Extra , u there is no vocal here 01:10:031 - so it is fine , but if u follow the vocal , probably add a circle here
  3. 01:33:196 (2,3) - Missing claps?
  4. 01:33:955 (5) - slider's end too , clap?
  5. 01:34:904 (2) - Clap at the start of the slider?
[Mun's Extra]

  1. 00:50:284 (1) - Maybe scale this slider by 0.969 and adjust the following objects? , looks better imo
[Mirash's Extra]

  1. 00:06:993 (3) - Remove addition normal from the slider's body , it sounds a bit weird for me , but hist suggestion
[Bariton's Insane]

  1. 01:18:765 (1,2,3) - Stack this three circle to 01:18:006 (2,3,4) - can get a better flow and nice feedback for second kiai time imo
  2. 01:31:107 (4,1) - Probably switch NC here to make the circles in the same pattern
[Advanced]

  1. 00:29:208 (1) - Probably end this slider here 00:29:778 - to follow the vocal , since I can't hear any obvious sound 00:29:588 - , same as here 00:41:360 (1) -
[Collab Normal]

  1. 00:56:550 (1,2) - Avoid overlap here~? (so nazi)
[Ataraxia's Easy]

  1. The tick sound in this diff is obviously louder than the others , It is better to reduce the volume to 50% for ticks or use this file replace the current files
Call me back then!
Trynna
fixed all and hitsounded some parts of the outro myself

diff
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 67183
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Net0
Version:Trynna's Insane
Source:
Tags:sugar panoram a note summer festival fireworks chano Trynna Mun MkGuh Shizuku- Mirash Delis Ataraxia Bariton
BeatmapID:1384073
BeatmapSetID:652293

[Difficulty]
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CircleSize:4.1
OverallDifficulty:7.8
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Bariton

bossandy wrote:

as promised! <3

[Bariton's Insane]

  1. 01:18:765 (1,2,3) - Stack this three circle to 01:18:006 (2,3,4) - can get a better flow and nice feedback for second kiai time imo but the empashis,, on 01:19:335 (1) - ,,, ok i did something else that works i guess
  2. 01:31:107 (4,1) - Probably switch NC here to make the circles in the same pattern ok!


Call me back then!

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67183
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Net0
Version:Bariton's Insane
Source:
Tags:sugar panoram a note summer festival fireworks chano Trynna Mun MkGuh Shizuku- Mirash Delis Ataraxia Bariton
BeatmapID:1488293
BeatmapSetID:652293

[Difficulty]
HPDrainRate:6
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OverallDifficulty:7.2
ApproachRate:8.3
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//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 248,126,130
Combo3 : 225,173,102
Combo4 : 136,217,179

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178,249,70221,38,0,B|168:225|168:225|168:205|183:186|183:186|172:167|174:136,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
309,33,70601,2,0,B|319:57|319:57|319:77|304:96|304:96|315:115|313:146,1,103.999995239258,0|0,1:0|0:0,0:0:0:0:
286,262,70980,1,2,0:1:0:0:
173,152,71170,1,0,0:0:0:0:
390,192,71360,1,0,1:0:0:0:
173,152,71550,6,0,P|126:213|162:290,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
283,223,71930,2,0,P|245:155|160:158,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
151,282,72310,2,0,B|187:321|277:304|283:223|283:223|349:204|350:252|411:224,1,311.999985717774,2|0,0:1|1:0,0:0:0:0:
409,224,73069,1,0,1:0:0:0:
370,57,73259,38,0,P|355:107|376:159,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
478,276,73639,2,0,P|493:226|472:174,1,103.999995239258,0|0,1:0|0:0,0:0:0:0:
370,57,74018,1,2,0:1:0:0:
278,165,74208,1,0,0:0:0:0:
455,103,74398,1,0,1:0:0:0:
235,88,74588,6,0,B|130:80|130:80|155:89|185:120,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
174,241,74968,2,0,P|208:167|161:101,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
94,251,75348,2,0,B|100:274|100:274|118:311|153:335|210:329|235:293|235:293|254:306,1,207.999990478516,2|2,0:1|0:1,0:0:0:0:
382,268,75917,2,0,P|355:307|347:282,1,103.999995239258,2|0,1:1|0:0,0:0:0:0:
358,125,76297,38,0,B|324:173|335:241|382:268|382:268|414:298|361:324,1,207.999990478516,4|0,0:0|1:0,0:0:0:0:
259,143,76866,2,0,B|231:102|159:97|123:125|123:125|140:150|195:151,1,207.999990478516,2|0,0:1|0:0,0:0:0:0:
358,125,77436,2,0,P|409:127|452:93,1,103.999995239258,0|0,1:0|0:0,0:0:0:0:
259,143,77816,21,2,0:0:0:0:
353,204,78006,1,2,0:0:0:0:
292,299,78196,1,2,1:2:0:0:
195,236,78385,1,0,1:0:0:0:
353,204,78765,5,0,1:0:0:0:
292,299,78955,1,4,0:3:0:0:
292,299,79145,1,0,0:0:0:0:
301,137,79335,6,0,B|320:121|344:116|344:116|384:116|426:150,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
211,187,79715,2,0,B|186:184|166:170|166:170|138:141|133:88,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
301,137,80094,1,2,3:0:0:0:
277,252,80284,1,0,0:0:0:0:
219,104,80474,1,0,1:0:0:0:
353,217,80664,6,0,P|425:220|465:161,1,143.999995605469,2|0,0:1|0:0,0:0:0:0:
353,217,81044,2,0,B|380:288|327:288|349:356,1,143.999995605469,2|0,0:1|0:0,0:0:0:0:
464,166,81423,2,0,B|479:114|447:73|385:44|325:88|323:144|323:144|288:158|277:201,1,287.999991210938,2|2,0:1|1:0,0:0:0:0:
395,284,82183,1,0,0:0:0:0:
288,173,82373,38,0,P|242:161|197:178,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
61,257,82753,2,0,P|107:269|152:252,1,95.9999970703126,0|2,1:0|0:1,0:0:0:0:
143,103,83132,1,0,0:0:0:0:
247,241,83322,1,0,0:0:0:0:
105,190,83512,1,2,1:0:0:0:
288,173,83702,6,0,B|329:132|304:66|304:66|304:81|284:111,1,143.999995605469,2|0,0:1|0:0,0:0:0:0:
365,208,84082,2,0,P|421:232|494:144,1,191.999994140625,2|0,0:1|1:0,0:0:0:0:
486,129,84556,1,0,1:0:0:0:
473,118,84651,1,0,1:0:0:0:
365,208,84841,1,0,1:0:0:0:
474,357,85031,38,0,L|487:276,1,64,4|0,0:3|0:0,0:0:0:0:
365,208,85411,21,4,1:2:0:0:
398,311,85601,1,0,0:0:0:0:
270,177,85791,5,2,1:1:0:0:
303,74,85981,1,0,0:0:0:0:
165,188,86170,38,0,P|212:202|260:188,1,95.9999970703126,2|0,1:0|0:0,0:0:0:0:
196,66,86550,6,0,P|243:52|291:65,1,95.9999970703126,2|0,1:0|0:0,0:0:0:0:
125,272,86930,37,2,1:0:0:0:
93,135,87120,1,0,0:0:0:0:
196,66,87310,5,2,1:0:0:0:
165,188,87500,1,0,0:0:0:0:
24,91,87689,38,0,P|61:59|111:52,1,95.9999970703126,2|0,1:0|0:0,0:0:0:0:
281,97,88069,6,0,P|232:92|192:62,1,95.9999970703126,2|0,1:0|0:0,0:0:0:0:
348,33,88449,37,4,1:2:0:0:
433,214,88639,1,0,0:0:0:0:
430,93,88829,5,2,1:0:0:0:
345,274,89019,1,0,0:0:0:0:
342,149,89208,37,2,1:0:0:0:
427,330,89398,1,0,0:0:0:0:
267,212,89588,5,2,1:0:0:0:
47,342,89778,37,4,1:2:0:0:
47,342,90158,6,0,P|37:302|50:260,1,80,0|0,1:0|1:0,0:0:0:0:
113,111,90537,2,0,P|125:156|113:202,1,95.9999970703126,0|0,1:0|1:0,0:0:0:0:
32,59,90917,1,0,1:0:0:0:
213,154,91107,5,0,1:0:0:0:
260,158,91201,1,0,0:0:0:0:
304,140,91296,1,0,1:0:0:0:
333,103,91391,1,0,1:0:0:0:
342,56,91486,1,0,1:0:0:0:
256,192,91582,12,4,97563,2:0:0:0:
Ataraxia
applied bossandy reduced volumes

obrigado seu lindo
Topic Starter
Neto

bossandy wrote:

as promised! <3

[Extra]

  1. 00:25:601 (1) - Move this 1 grid up xD
  2. 00:32:816 (1,1,1) - <3
  3. 00:38:132 (6,7,1,2,1,1) - Best on I have ever seen ! <3
  4. 00:49:525 (3,4) - Probably fix stack here xD?
  5. 01:07:183 (1) - Probably use Sampleset soft and additions normal here? the normal-hitnormal sound here is a bit loud for me (applied to all the diff use the same hitsounds pack )
  6. 01:12:310 (1) - This one plays a bit weird for me , I think u can shorten the slider here 01:12:689 - there is also a drum sound here
[Mun's Extra]

  1. 00:50:284 (1) - Maybe scale this slider by 0.969 and adjust the following objects? , looks better imo
[Mirash's Extra]

  1. 00:06:993 (3) - Remove addition normal from the slider's body , it sounds a bit weird for me , but hist suggestion
[Advanced]

  1. 00:29:208 (1) - Probably end this slider here 00:29:778 - to follow the vocal , since I can't hear any obvious sound 00:29:588 - , same as here 00:41:360 (1) -
[Collab Normal]

  1. 00:56:550 (1,2) - Avoid overlap here~? (so nazi)
[Ataraxia's Easy]

Call me back then!
All applied, thanks for the mod!
bossandy
OK I can do this for u now!
Kuron-kun
grats bossandy!
bossandy

Kuron-kun wrote:

grats bossandy!
THREE TIMES!
ZUTOMAYO FANBOY
Grats bossandy u deserved!!!
Trynna
watashi wa!!!
Pulse
olho no lance
Bariton
arigato arigato a minha bunda eu n do
Hobbes2
hey, spotted a few hitsound issues that are worth quickly fixing.

collab normal -

00:45:537 (4) - missing clap
00:48:575 (5) - missing clap
00:53:512 - the other diffs hitsound this with a whistle, I like that and think it would work here too. same with 00:55:031 (1) - and 00:56:550 (1) -

mk hard -

00:21:234 (8) - missing clap
00:12:499 (1,2) - clap should be on white tick not red tick
01:32:056 (1,2,1,2,3,4,5) - missing relevant clap hitsounds
00:33:385 (8) -

trynna -

00:10:411 - prob should be clap instead of whistle

extra -

01:00:727 (1) - seems to be missing a hitsound, other diffs have at least a whistle
01:31:487 (1) - this section seems underhitsounded, the song still has claps and they can be hitsounded, the lowered volume will still keep the lower intensity

shizuku -

00:33:385 (2) - missing a hitsound

mun -

00:21:613 (1) - missing a clap
01:30:917 (3) - missing a hitsound? think it should be clap right
Topic Starter
Neto

Hobbes2 wrote:

hey, spotted a few hitsound issues that are worth quickly fixing.

collab normal -

00:45:537 (4) - missing clap
00:48:575 (5) - missing clap
00:53:512 - the other diffs hitsound this with a whistle, I like that and think it would work here too. same with 00:55:031 (1) - and 00:56:550 (1) -

mk hard -

00:21:234 (8) - missing clap
00:12:499 (1,2) - clap should be on white tick not red tick
01:32:056 (1,2,1,2,3,4,5) - missing relevant clap hitsounds
00:33:385 (8) -

trynna -

00:10:411 - prob should be clap instead of whistle

extra -

01:00:727 (1) - seems to be missing a hitsound, other diffs have at least a whistle
01:31:487 (1) - this section seems underhitsounded, the song still has claps and they can be hitsounded, the lowered volume will still keep the lower intensity

shizuku -

00:33:385 (2) - missing a hitsound

mun -

00:21:613 (1) - missing a clap
01:30:917 (3) - missing a hitsound? think it should be clap right
All applied except mun - 00:21:613 (1) - since it's a finish
Mir
Disqualified on request to fix hitsounding.
Mir
We back~

confirmed the stuff is fixed
Hobbes2
confirmed they're fine as well
Nikakis
~Hey Net0, I would like to adress some personal concerns around the diffs, if they are adressed and resolved already please forgive me, I couldn't search the whole pages for them but I really think that my points are worthy of attention for more improvement of the set:

Advanced: 00:10:791 (3,4) - imo you should get rid of the 1/2 slider because the melody is still calm and right now it feels too dense for the actual rhythm, you should stick mostly with 1/1s like you already did in the past seconds. so a 1/1 slider + circle + 1/1 slider would work better here imo

00:13:829 (4,5,6) - etc. - i dont understand the purpose behind these repeats when the piano tone is changing on the end of the slider and not on the actual repeat. i also dont find the weak hihat as a reason for the repeats when you cant even hear it, imo u should just map 1/1s to match them with 00:13:069 (2) - , like all of the pianos have the same intensity, why would u make 1/1 then 2 reverses, it makes no sense for me even as a variation


Mk's Hard: 00:45:727 (4) - this circle feels overmapped to me when the hihat isnt audible at all in 100% speed. making a 1/2 slider here 00:45:537 (3,4) - would make the rhythm more appealing for the song imo

00:50:094 (3,1) - stacking here completely kills the intensity of (3) and it has 0 emphasis right now and its quite sad. you should unstack them imo

00:52:942 (2,3,4) - 3 circles after the sv change and the calmility of the melody are too sudden imo and you should emphasize this slow tempo change by mapping a 1/2 slider here 00:53:132 (3,4) -

01:19:145 (8) - another overmapped circle, i needed to put 50% speed in order to understand on which sound is mapped and the beat is actually so weak to map a circle here. deleting it would make a nice break here for the upcoming kiai / or mapping a 1/2 slider here 01:18:955 (7) - would represent the held heavy tone beat better

Bariton's Insane: 01:17:816 (1,2,3,4) - equal spacing for (4) is unfair because its stronger speaking of intensity with its' finish. maybe emphasize it more than the other circles?

Deli's Insane: 00:10:980 (2) - i would love to hear for which sound this circle is mapped to

01:28:639 (6,7) - why would you prioritize the red ticks when the song is prioritizing the white ones? i know that you want to focus the vocals but snapping the sliders on the white ticks from here 01:28:449 (5) - would do the same job for you. right now they sound really off for the songs rhythm imo

Trynna's Insane: 00:12:499 (1) - it feels rly underemphasized and underspaced imo, like here 00:12:120 (5,1) - (1) the transition from (5) to (1) has 0 emphasis for (1) with this almost equal spacing that you do here. you could space it even more

00:37:942 (5,1) - : again zero emphasis for the strong vocal and the loud hihat(?), like compare it with this part 00:49:904 (4,1) - . does it make sense? no.

01:14:398 (5,1) - flow angle here is too un-natural and uncomfortable, i dont find it rly pleasing imo, you could do something better

01:17:056 (4) - what is this reverse is actually following? the only thing that the song is prioritizing here is the vocals like you focused on this part 01:22:942 (3) - . as i said the song is prioritizing the red tick where the piano and vocal exist and right now the reverse slider on the white tick isnt following any specific sound with its' repeatedness.

Mun's Extra: 00:49:335 (2,3,5,1) - the vocals here 00:50:284 (1) - are a lot harsher and stronger than 00:49:525 (3) - but you do completely different spacings. i would highly recommend you to nerf the first overspacing and emphasize this more 00:50:284 (1) - for the stronger vocal intensity.

01:06:234 (1,2) - imo 1/4s here feel a bit sudden and weird, if you rly want to emphasize the ''tu tu'' sounds u could simply make 2 overspaced circles
Trynna

Nikakis wrote:

Trynna's Insane: 00:12:499 (1) - it feels rly underemphasized and underspaced imo, like here 00:12:120 (5,1) - (1) the transition from (5) to (1) has 0 emphasis for (1) with this almost equal spacing that you do here. you could space it even more the sv change does it's job, i don't feel like buffing this spacing any more

00:37:942 (5,1) - : again zero emphasis for the strong vocal and the loud hihat(?), like compare it with this part 00:49:904 (4,1) - . does it make sense? no. does linear patterns play comfortably? no. it's a wide angle and i don't wanna give the same "spacing emphasis" i'd do for sharper ones

01:14:398 (5,1) - flow angle here is too un-natural and uncomfortable, i dont find it rly pleasing imo, you could do something better nah, the flow is nice and the angle is sharp as it should be, maybe you are talking about 01:14:588 (1) -'s shape but like, that's definitely not an issue and you don't need to follow the slider body perfectly to hit anything so that's kinda pointless

01:17:056 (4) - what is this reverse is actually following? the only thing that the song is prioritizing here is the vocals like you focused on this part 01:22:942 (3) - . as i said the song is prioritizing the red tick where the piano and vocal exist and right now the reverse slider on the white tick isnt following any specific sound with its' repeatedness. i didn't want to create a new slider following the vocals exclusively cause it would be bad to put two extendeds so close to each other, so as the whole section used to be clicky i followed the drums on the background along with vocals present on 01:17:246 - and 01:17:436 -
Topic Starter
Neto

Nikakis wrote:

Advanced: 00:10:791 (3,4) - imo you should get rid of the 1/2 slider because the melody is still calm and right now it feels too dense for the actual rhythm, you should stick mostly with 1/1s like you already did in the past seconds. so a 1/1 slider + circle + 1/1 slider would work better here imo I'm following the drums here, I mean, I could follow melody? It's just a choice tbh, in my extra I also followed the drum rhythm, so yeah, I don't see the problem here, using 1/2 slider for a strong cymbal crash, after using a reverse 1/2 to map 3 consecutive drum sounds and them two circles for other 2 drum sounds.

00:13:829 (4,5,6) - etc. - i dont understand the purpose behind these repeats when the piano tone is changing on the end of the slider and not on the actual repeat. i also dont find the weak hihat as a reason for the repeats when you cant even hear it, imo u should just map 1/1s to match them with 00:13:069 (2) - , like all of the pianos have the same intensity, why would u make 1/1 then 2 reverses, it makes no sense for me even as a variation But I do find the hi-hat reason enough to use the reverse I also like how the reverse makes you play this sounds 00:13:829 - and 00:14:588 - in a very contrasting way with 00:12:499 - and 00:13:069 - . I'm using reverse for both rhythm and gameplay preference to show contrast between different sounds in the music
Thanks for re-checking the mapset.
Mekki
There's no way those circles are overmapped, they all follow some kind of sound.
Vocals 00:45:727 (4) -
Drums 01:19:145 (2) -

The stacking doesn't kill emphasys at all, considering the high spacing I put on those I actually feel it gives more emphasys to the sound.

What's the matter of putting 3 circles in a row after an SV change? Clicking 3 circles in a row it is not hard for this BPM and with the low spacing put on it, I feel like it's no problem to players.
Mun

Nikakis wrote:

Mun's Extra: 00:49:335 (2,3,5,1) - the vocals here 00:50:284 (1) - are a lot harsher and stronger than 00:49:525 (3) - but you do completely different spacings. i would highly recommend you to nerf the first overspacing and emphasize this more 00:50:284 (1) - for the stronger vocal intensity. that's not even what i'm following - the bigger spacing on the first part is because the piano on 00:49:525 - is staccato and none of the other piano notes here are

01:06:234 (1,2) - imo 1/4s here feel a bit sudden and weird, if you rly want to emphasize the ''tu tu'' sounds u could simply make 2 overspaced circles The fact that they're sudden tells me they're doing their job.
Delis
00:10:980 (2) - i would love to hear for which sound this circle is mapped to - it's an overmap that was a common technique in old days (yea the concept in this is old stuff after all) to accelerate the flow that goes to the next section

01:28:639 (6,7) - why would you prioritize the red ticks when the song is prioritizing the white ones? i know that you want to focus the vocals but snapping the sliders on the white ticks from here 01:28:449 (5) - would do the same job for you. right now they sound really off for the songs rhythm imo - prioritizing what? placing a clickable object on a unimportant sound doesn't mean there's no emphasis/priority on it. yeah, if I were making this difficulty based on the basis people rely on these days, but I didn't do it so. and the reason why I've mapped the sliders on the red ticks is to create a "pattern" instead of just reproducing the song with circles, so the pattern will be what i was intended to map.

if this isn't still enough, "they just follow the bass drums" how about this? (because i'm bored of following the same drums over and over ^-^)
pkhg
why we are still mapping this song

kiritorisen is way better :(
Bariton
01:17:816 (1,2,3,4) - its not a big difference tho
Mekki

Delis wrote:

it's an overmap that was a common technique in old days (yea the concept in this is old stuff after all) to accelerate the flow that goes to the next section
Oh my God I LOVE this ♥
Ashton
extra:
00:09:841 (2,3) - 00:10:411 (4,5) - these two sets of notes shouldn't have the same spacing as it's confusing. 00:09:841 (2,3) - these set of notes should be lesser spaced than 00:10:031 (3,4) - these
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other out
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here?
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasis
01:12:310 (1,2) - it doesn't make sense to have the spacing so large here
01:21:613 (5,6) - would sound better if it was a 1/2 slider
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies.

The other difficulties look fine to me :)
good luck!
Topic Starter
Neto

Neko-san da wrote:

highest difficulty:

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies. Your timestamps makes no sense to me when I get their link into Mun's Extra, are you sure you're modding the correct difficulty? For instance the suggestion about using a 1/2 slider when his diff is currently using a 1/2 slider

The other difficulties look fine to me :) Thanks
good luck!
Ashton
edit: my bad, i meant the second hardest difficulty
Topic Starter
Neto

Neko-san da wrote:

extra:
00:09:841 (2,3) - 00:10:411 (4,5) - these two sets of notes shouldn't have the same spacing as it's confusing. 00:09:841 (2,3) - these set of notes should be lesser spaced than 00:10:031 (3,4) - theseThey don't, we can use the same spacing for different rhythm gaps in extra diffs if we want to explore the reading aspect in a pattern
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other outThey don't, different pattern 00:12:499 (1,2,3) - and 00:15:537 (1,2,3) - so I also changed the spacing idea
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently Emphasis can be done with flow, not only spacing, that's why they're different because in the song and map the rhythm is also distinct
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing Because the song is building up in intensity and I'm also doing that with the difficulty of the pattern
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here?Do you only emphasize your maps with spacing? I don't do only that sorry, the repeat and the break of the moviment are the emphasis I did for the song there
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this^
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasisSnare sound mate
01:12:310 (1,2) - it doesn't make sense to have the spacing so large hereLarge spacing? Look at this again wtf; https://puu.sh/AwQ5W.png
01:21:613 (5,6) - would sound better if it was a 1/2 slidernot at all since the single notes contrast a lot with the 1/2 slider I used for the snare hit
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy https://puu.sh/AwQ7x.png Parallel sliders, using a square in the middle everything done with geometry, sorry if it's not your taste but it is not messy
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this There's no consistent spacing going with the 1-2 here's they're constantly changing directions and increasing in intensity and difficulty

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies. I think it's good enough, thanks for checking the map

The other difficulties look fine to me :)
good luck!
Ashton

Net0 wrote:

Neko-san da wrote:

extra:
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other outThey don't, different pattern 00:12:499 (1,2,3) - and 00:15:537 (1,2,3) - so I also changed the spacing idea Thats the problem, it makes it inconsistent. Choose one pattern and keep consistent with it, don't mix it up unless the song is A) super redundant or B) the song justifies a change
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently Emphasis can be done with flow, not only spacing, that's why they're different because in the song and map the rhythm is also distinct
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing Because the song is building up in intensity and I'm also doing that with the difficulty of the pattern
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here?Do you only emphasize your maps with spacing? I don't do only that sorry, the repeat and the break of the moviment are the emphasis I did for the song there No, but if you're going to use spacing as the method to emphasize vocals changing it up mid map only creates inconsistencies.
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this^
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasisSnare sound mate
01:12:310 (1,2) - it doesn't make sense to have the spacing so large hereLarge spacing? Look at this again wtf; https://puu.sh/AwQ5W.png
01:21:613 (5,6) - would sound better if it was a 1/2 slidernot at all since the single notes contrast a lot with the 1/2 slider I used for the snare hit fair enough
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy https://puu.sh/AwQ7x.png Parallel sliders, using a square in the middle everything done with geometry, sorry if it's not your taste but it is not messy Nobody plays that close attention to detail when playing a map, aesthetics are supposed to look nice without having to be explained why the pattern isn't messy. again, nazi suggestion i wouldn't say it's the biggest thing in the mapset.
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this There's no consistent spacing going with the 1-2 here's they're constantly changing directions and increasing in intensity and difficulty The problem is inconsistency, 01:26:361 (2,3) - Here is 2.4x spacing with no justification, yet 01:27:120 (2,3) - here and 01:27:880 (2,3) - here is 1.7x spacing. if you're emphasizing the vocal 01:26:550 (3) - here, then also emphasize it 01:27:310 (3) - here, 01:28:069 (3) - and here.

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies. I think it's good enough, thanks for checking the map

The other difficulties look fine to me :)
good luck!
looking through your map again i see more issues:

00:15:917 (2,3,4) - these should have exact spacing, 00:15:917 (2,3) - if you're going to emphasize this but not 00:16:487 (4) - this it only makes it inconsistent. and no, you dont emphasize it with 'flow'.


01:15:727 (4,5) - yes there is a snare but why is the emphasis 3.10x when othert times you've emphasized the snare hit you only did 2.4x? (specifically,01:08:322 (7) - here and 01:17:436 (5) - here)

01:18:765 (5,6) - these notes shouldn't be emphasized when the song is in a decrescendo?
01:28:639 (2,3) - the song doesn't justify the spacing emphasis
Topic Starter
Neto

Neko-san da wrote:

extra:
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other outThey don't, different pattern 00:12:499 (1,2,3) - and 00:15:537 (1,2,3) - so I also changed the spacing idea Thats the problem, it makes it inconsistent. Choose one pattern and keep consistent with it, don't mix it up unless the song is A) super redundant or B) the song justifies a changeThat's boring
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently Emphasis can be done with flow, not only spacing, that's why they're different because in the song and map the rhythm is also distinct
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing Because the song is building up in intensity and I'm also doing that with the difficulty of the pattern
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here?Do you only emphasize your maps with spacing? I don't do only that sorry, the repeat and the break of the moviment are the emphasis I did for the song there No, but if you're going to use spacing as the method to emphasize vocals changing it up mid map only creates inconsistencies.Again, I'm just using different methods that's not wrong and you're basically trying to force me map with your idea of spacing and I don't like your idea
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this^
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasisSnare sound mate
01:12:310 (1,2) - it doesn't make sense to have the spacing so large hereLarge spacing? Look at this again wtf; https://puu.sh/AwQ5W.png
01:21:613 (5,6) - would sound better if it was a 1/2 slidernot at all since the single notes contrast a lot with the 1/2 slider I used for the snare hit fair enough
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy https://puu.sh/AwQ7x.png Parallel sliders, using a square in the middle everything done with geometry, sorry if it's not your taste but it is not messy Nobody plays that close attention to detail when playing a map, aesthetics are supposed to look nice without having to be explained why the pattern isn't messy. again, nazi suggestion i wouldn't say it's the biggest thing in the mapset.Aesthetic is done in the details and is not supposed to be noticed in gameplay, then why are you saying it's messy in a mapping perspective? You didn't understand the pattern and now that I actually HAD to explain it you're coming up with a lame excuse that makes no sense
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this There's no consistent spacing going with the 1-2 here's they're constantly changing directions and increasing in intensity and difficulty The problem is inconsistency, 01:26:361 (2,3) - Here is 2.4x spacing with no justification, yet 01:27:120 (2,3) - here and 01:27:880 (2,3) - here is 1.7x spacing. if you're emphasizing the vocal 01:26:550 (3) - here, then also emphasize it 01:27:310 (3) - here, 01:28:069 (3) - and here.The problem is you not understand why I made things distinct when I did them different and why they're similar when I've done them similar, same flow idea 01:25:411 (1,2,3,4,1,2,3,4) - change in direction 01:26:930 (1,2,3,4,1,2,3,4) - that's why I modified the spacing in that transition

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies. I think it's good enough, thanks for checking the map

The other difficulties look fine to me :)
good luck!
looking through your map again i see more issues:

00:15:917 (2,3,4) - these should have exact spacing (I don't use exact same spacing anywhere in the diff, it's mostly free handed mapping), 00:15:917 (2,3) - if you're going to emphasize this but not 00:16:487 (4) - this it only makes it inconsistent. and no, you dont emphasize it with 'flow'. I don't reply comments that are made with irony, that's against the Code of Conduct and unless you make your points in a serious way I can't reply them


01:15:727 (4,5) - yes there is a snare but why is the emphasis 3.10x when othert times you've emphasized the snare hit you only did 2.4x? Again I'm not copy pasting the entire diff(specifically,01:08:322 (7) - here and 01:17:436 (5) - here)

01:18:765 (5,6) - these notes shouldn't be emphasized when the song is in a decrescendo? 01:19:145 (7) - is the decrescendo idea
01:28:639 (2,3) - the song doesn't justify the spacing emphasis01:28:449 (1,2,3) - strong-weak-strong (big-small-big) snare-kick-snare
Ashton
Having a consistent map that makes sense does not equate to a copy pasted geometric map, you can have a super stylized map as long as it still obeys the fundamentals of mapping.

01:29:208 (5) - If you're saying the notes before this are strong-weak-strong (01:28:449 (1,2,3) - ) then why isn't 01:29:208 (5) - this emphasized, it lands on a snare

If you agree with me on a decrescendo, then why do you have the notes increasing in intensity when the a decrescendo means the song is slowing down, which should warrant less emphasis, not more.

Brushing aside my mods with "eh thats ironic and sarcastic, i'm not gonna respond to that lol" is A) is quite annoying
Topic Starter
Neto

Neko-san da wrote:

Having a consistent map that makes sense does not equate to a copy pasted geometric map, you can have a super stylized map as long as it still obeys the fundamentals of mapping.
I agree
Topic Starter
Neto

Neko-san da wrote:

Since you edit your post I have to reply again

01:29:208 (5) - If you're saying the notes before this are strong-weak-strong (01:28:449 (1,2,3) - ) then why isn't 01:29:208 (5) - this emphasized, it lands on a snare 01:28:829 (3,4,5,1,2,3) - Look at the pattern please I don't have time to teach you how 01:29:208 (5) - is being emphasized in contrast with the entire previous 1-4 jump ideas

If you agree with me on a decrescendo, then why do you have the notes increasing in intensity when the a decrescendo means the song is slowing down, which should warrant less emphasis, not more.Stop using only spacing to justify your stuff since I'm not always following your logic

Brushing aside my mods with "eh thats ironic and sarcastic, i'm not gonna respond to that lol" is A) is quite annoyingStop being toxic please
Ashton
You shouldn't be using the excuse "It's my style/logic, so it's correct". Although there's a lot of subjectivity in mapping, when there's inconsistencies that you can't explain more intricately than "I did it because I like it" it becomes an issue.

I try to mod as objectively as I can, and I see objective spacing issues with your map. In an extra difficulty one of the go to ways for emphasis should be spacing, you can try methods like "breaking the movement". The reason for this is because osu! difficulty is based on two main factors: 1)Note intensity and 2) Note spacing and possibly 3) Reading, which only applies to maps which require high concentration to patterns to do well. therefor, as an extra, your go to way for note emphasis should be increased spacing, a change in flow says "hey this note is different from the rest" whereas a change in spacing says "hey this note is more intense then the previous one".


"stop being toxic please"


Yeah, I'm the one who's toxic. I'm the one who messages someone ign to tell them off passive agressively.
Topic Starter
Neto
2018-05-31 22:43 Neko-san da: thanks for taking the time to respond to my mod! i've written a reply however, as i think you've misinterpreted some of my poitns
2018-05-31 22:57 Net0: I think you should learn mapping before trying to DQ a map you don't like
2018-05-31 22:57 Net0: there's a lot of things you tried to show knowlodge but are major mistakes of someone who don't know some stuff about mapping
2018-05-31 22:57 Net0: thanks for checking the map
2018-05-31 23:01 Neko-san da: So you'd rather have an inconsistent map than a consistent map that makes sense?
2018-05-31 23:01 Neko-san da: That's essentially what you're saying
2018-05-31 23:01 Neko-san da: Hell, you even tried to use the CoC against me
2018-05-31 23:01 Net0: What I'm saying is that you only know modern ideas
2018-05-31 23:01 Net0: when I'm using a lot of patterned ideas
2018-05-31 23:01 Net0: and yeah, you made a "flow" comment
2018-05-31 23:01 Net0: that's irony
2018-05-31 23:02 Net0: and I'm not forced to reply people who are sarcastic with me
2018-05-31 23:02 Net0: I've had enough of toxic people
2018-05-31 23:02 Net0: in osu!
2018-05-31 23:02 Neko-san da: Or you're frustrated your maps aren't high quality yet
2018-05-31 23:02 Net0: and I know you quite well and what you did with your neko-san map
2018-05-31 23:02 Net0: if my maps are not quality enough I'd not be able to rank them
2018-05-31 23:03 Net0: so please stop harrasment
2018-05-31 23:03 Neko-san da: emphasis on enough
2018-05-31 23:03 Net0: Or I'll report
2018-05-31 23:03 Neko-san da: My neko-san map is literally going for ranked
2018-05-31 23:03 Neko-san da: And I have a friend working with me
2018-05-31 23:04 Neko-san da: Sure, report me for giving criticism for your map
2018-05-31 23:04 Net0: anyway, if you make serious mod posts I'll reply them
2018-05-31 23:04 Net0: but ironic and sarcastic comments I won't
2018-05-31 23:04 Net0: have a nice day
2018-05-31 23:06 Neko-san da: btw it's not just me who thinks your map is shit
2018-05-31 23:06 Net0: I don't care
2018-05-31 23:06 Neko-san da: I understand how frustrating it is to have people mod your map after it's been qualified
2018-05-31 23:06 Neko-san da: And now everything I try to tell you goes over your head and you are avoidant
2018-05-31 23:06 Net0: Nah
2018-05-31 23:07 Net0: this was disqualified before to improve some stuff
2018-05-31 23:07 Net0: I don't mind
2018-05-31 23:07 Neko-san da: I laugh at the fact you think I'm harassing you, it only shows how resilient you are to proper feedback
2018-05-31 23:07 Net0: but you just trying to DQ because you don't like the map is a big joke
2018-05-31 23:07 Net0: specially when your points shows how much you don't know about mapping
2018-05-31 23:07 Net0: "proper feedback"
2018-05-31 23:07 Neko-san da: I'm trying to get a DQ because there are inconsistencies in your map that should be adressed
2018-05-31 23:07 Net0: lmao
2018-05-31 23:08 Neko-san da: I understand the concept of the map but the spacing inconsistencies are the biggest problems
2018-05-31 23:08 Net0: it would be if it was a map done with a rigid copy paste/geometric logic
2018-05-31 23:09 Net0: what's a flaw in a monstrata map is not in a Elvis map for instance
2018-05-31 23:09 Net0: but since all you know is spacing emphasis
2018-05-31 23:09 Net0: your mapping understand is very limited
2018-05-31 23:09 Neko-san da: You cant get rid of a fundamental in mapping because 'it's your style'
2018-05-31 23:09 Net0: do you want to see a map I did with a very solid and consistent spacing that actually follows your ideas?
2018-05-31 23:09 Net0: I have tons of other styles
2018-05-31 23:10 Net0: so don't think you are shit actually have no idea of what you're talking about
2018-05-31 23:10 Neko-san da: It's ironic you say that considering you said thsi https://imgur-archive.ppy.sh/IHtKjYw.png
2018-05-31 23:11 Neko-san da: the song is in a decrescendo, meaning it should decrease in spacing not increase
2018-05-31 23:11 Neko-san da: it's your scewed logic of spacing that makes your map not consistent
2018-05-31 23:12 Net0: "screwed logic of spacing"
2018-05-31 23:12 Net0: !report Neko-san_da (Insulting people):
2018-05-31 23:14 Net0: just to avoid making you waste your time I won't reply anymore
Here's the entire chat without edits. I'm done replying to this nonsense.
Ashton




:thonkang:

looks like you can shoot the bullets but can't take them.
Nao Tomori
man stop trying to start drama. when you're modding you need to take into account the basis of the map and mod based on what the mapper's intentions were, not what you would do (which is what it seems like.) for example, since the map is pattern based or whatever, point out some patterns that doesn't follow the song structure well (01:10:221 (1,2,3,4,5) - for example which is a pentagon even though 01:10:980 - is in a new vocal phrase).
or point out things that are not related to patterning like rhythm - "01:23:132 - feels weird as clickable since you are focusing on vocals a lot and this doesn't follow any vocal"

what you are doing is basically forcing how you would map it onto his map rather than thinking about why he did what he did and finding issues with that execution.
Uta
Bolded sentences are my comments

Neko-san da wrote:

extra:
00:09:841 (2,3) - 00:10:411 (4,5) - these two sets of notes shouldn't have the same spacing as it's confusing. 00:09:841 (2,3) - these set of notes should be lesser spaced than 00:10:031 (3,4) - these It's not confusing, because it is an extra diff with a high star rating. most players already encountered this kind of pattern so it'll be most likely readable, plus the NC there already giving a hint for the player to spot that Anti-jumps
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other out It is not a major problem, variation doesn't mean it's inconsistent. its the mappers choice to have these kind of spacing. you never know why did he does that. maybe spacing increases per 2/3 measure but still you can't just force this kind of opinion
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently if you listen closely, the piano pitch are different so it'll be most likely to be differientate
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing every NC there means there is a stop of 1/1 beat before the next object comes. it's pretty ideal for this section imo
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here? ^both are the same sound with your comments above. it's consistent
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this ^
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasis there is a new word on the vocal so the spacing changes are comprehensible
01:12:310 (1,2) - it doesn't make sense to have the spacing so large here it's readable cause of the high approach rates. also the nc-ing means that each sliders has different SV. patterns are still readable
01:21:613 (5,6) - would sound better if it was a 1/2 slider it's called a filler rhythm, when the mapper doesnt follow the melody and following drums atm
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy _- super nazi
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this not all things should be the same. the changes that these objects has is barely noticable. its not a problem at all
don't force your opinions when its doesnt have a big impact on the map. its just subjective issues plz.
this is an EXTRA diff, means that the map should have challenging aspects and not the same thing over and over

Variation doesn't mean a map is inconsistent!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Uta

Nao Tomori wrote:

man stop trying to start drama. when you're modding you need to take into account the basis of the map and mod based on what the mapper's intentions were, not what you would do (which is what it seems like.) for example, since the map is pattern based or whatever, point out some patterns that doesn't follow the song structure well (01:10:221 (1,2,3,4,5) - for example which is a pentagon even though 01:10:980 - is in a new vocal phrase).
or point out things that are not related to patterning like rhythm - "01:23:132 - feels weird as clickable since you are focusing on vocals a lot and this doesn't follow any vocal"

what you are doing is basically forcing how you would map it onto his map rather than thinking about why he did what he did and finding issues with that execution.
this pretty much
Monstrata
This was a proper mapping discussion until you (neto) decided to try and silence out Neko-chan right after he messaged you in game. Nothing about his message was harassing you, he just wanted to have a conversation? And discussing through IRC is often a lot better for resolving these issues that continue to write back and forth on the forums, perhaps he wanted to explain himself there and try and resolve things, but we'll never know because of how you reacted.

Lesson for future mapping discussions :P. Obviously anyone who posts a mod on a qualified map is trying to get it dq'ed unless the mapper can resolve their concerns... Otherwise why would you post a mod anyways? The mapper obviously can't change anything unless the map gets dq'ed. It's common sense lol,
Ashton

Nao Tomori wrote:

man stop trying to start drama. when you're modding you need to take into account the basis of the map and mod based on what the mapper's intentions were, not what you would do (which is what it seems like.) for example, since the map is pattern based or whatever, point out some patterns that doesn't follow the song structure well (01:10:221 (1,2,3,4,5) - for example which is a pentagon even though 01:10:980 - is in a new vocal phrase).
or point out things that are not related to patterning like rhythm - "01:23:132 - feels weird as clickable since you are focusing on vocals a lot and this doesn't follow any vocal"

what you are doing is basically forcing how you would map it onto his map rather than thinking about why he did what he did and finding issues with that execution.
00:23:322 (1,2,3,4,5) - why aren't these jumps placed in a pattern too keep consistent with the geometric or 'pattern' theme?
00:25:031 (1,2,1,2,3,1,2,3) - these seem just randomly placed, unless there's a blatant pattern i'm completely missing
00:30:727 (1,2,1,2,3,1) - ^
00:36:803 (1,2,3,4,5,6,7,1,2,1) - Why did he map something so linear instead of positioning the notes into a formidable shape or pattern?
01:28:829 (3,4,5,1,2,3) - these triangles hardly align with each other, they don't even have equal spacing between notes
00:46:297 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - How does this set of notes correlate to the theme of a "pattern map"?

What I'm trying to say is even if his map was meant to be all patterns and stuff, he only mapped a few areas with the theme noticeable there. (he really only used the theme in most of the kiai and the intro) and when you fail to make a consistent use of patterns and start mapping in a (albeit messy) modern mapping style, I'm going to mod it as if your intentions were to make it that way.


Well since this map is ranked there's really no use to go on with this conversation. This will hopefully be the final post of this discussion
_handholding

Net0 wrote:

Here's the entire chat without edits. I'm done replying to this nonsense.
LOOOOOL, get exposed

@Neko-san in future it would be best to approach things in a more calm manner, no one is going to take you seriously if you just rage and make a massive scene out of nothing. It's also good for your soul ~

anyways grats on the rank Net0 ;)
pw384
Sorry but this is just too far. People can easily ask 2147483647 "Why?"s to a mapper who shares different mindset for mapping. What a discussion really needs are things such as "You shouldn't do that" and reasons applied to it. Asking whys just confuses the mapper and every other person involved in the discussion as it provides no help.


Neko-san da wrote:

00:23:322 (1,2,3,4,5) - why aren't these jumps placed in a pattern too keep consistent with the geometric or 'pattern' theme? :arrow: I found no reason why you asked this. This pattern features an increasing spacing, interpreting the drums really well, and I found no reason against the usage.
00:25:031 (1,2,1,2,3,1,2,3) - these seem just randomly placed, unless there's a blatant pattern i'm completely missing :arrow: I see a "geometry" pattern featuring symmetry, anti-space, linear pattern and regular triangle
00:30:727 (1,2,1,2,3,1) - ^
00:36:803 (1,2,3,4,5,6,7,1,2,1) - Why did he map something so linear instead of positioning the notes into a formidable shape or pattern? :arrow: because he thinks it is good for playing and features gimmick aesthetics, and you don't think so, but your opinion doesn't make his own opinion invalid, unfortunately.
01:28:829 (3,4,5,1,2,3) - these triangles hardly align with each other, they don't even have equal spacing between notes :arrow: so? does there exist a player who plays with vernier caliper? and is it worth to be considered as a big issue and therefore comes a disqualification?
00:46:297 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - How does this set of notes correlate to the theme of a "pattern map"? :arrow: parallel patterns with 5-deg tilt, producing a balanced pattern which is a visual enjoyment

What I'm trying to say is even if his map was meant to be all patterns and stuff, he only mapped a few areas with the theme noticeable there. (he really only used the theme in most of the kiai and the intro) and when you fail to make a consistent use of patterns and start mapping in a (albeit messy) modern mapping style, I'm going to mod it as if your intentions were to make it that way.


Well since this map is ranked there's really no use to go on with this conversation. This will hopefully be the final post of this discussion
I could also be picky on your all maps being asymmetric but I don't...

As a quiz question, if you think pattern consistency is important: Given a unit square ABCD on R^2, can we find another point E on the plane such that ||AE||, ||BE||, ||CE||, ||DE|| are all rational numbers?

The above question is an extreme. But what I'd like to say is that maps are produced for playing, and if the aesthetics is interpreted well and the map itself is enjoyable for playing, there's just no need to be picky on such trivial things.
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