General
03:49:190 (1,2,3,1,2,3,1,2,3) - I feel this rhythm might come as a shock as the song feels similar to 00:00:114 - but the emphasis mapped starts on the red ticks, which at 00:00:114 (1) - slider tails were mapped to contrast them from the stronger white ticks. https://puu.sh/zUMfH/37845e26fd.png placing a circle on the white tick within the pattern I think would keep the idea but play more intuitively when going into 03:50:882 (1) -
yf's Insane
02:34:882 (1) - I think it'd be unfair to sliderbreak here as it's grouped with the rest of the pattern as if it was 1/4, so there's little chance the player would know to hold the note slightly longer. https://puu.sh/zUN3F/0bf8bc6823.png shrink it to the 1/4 tick and it might play more fairly.
Hard
It feels like the diff is missing a lot of hitsounds. I can hear the hitnormal at 01:09:098 - but parts like 01:35:037 - feel quiet comparably as the top diff had very explosive hitsounds xp might be easier to use a copier on this diff.
osu wont even let me load the easy and normal diffs for some reason, prob related to the storyboard issue as all the objects have a black box around them. Call me back
- normal-hitwhistle31.wav
normal-hitwhistle30.wav
normal-hitfinish31.wav
normal-hitclap22.wav
- All these hitsounds have a delav of at least 0.005s which is too large to rank, you'll have to cut out the empty space at the start so there's less of a delay.
- Crystal's Uncollected Rain has a timing point at 00:24:729 - which isn't in any other diff of the set. Is there something to it having to do with ctb or was it a mistake xp
- For everyone: Check aimod for snapping errors. There might be too much to do manually, so you can try to snap all notes with https://puu.sh/zUL8s/73acb6f92d.jpg but you'll have to keep your timeline at 1/16 or else it'll snap the notes to incorrect ticks.
- 04:10:430 - Some diffs have these 2 lines at the end after the mp3 cut off. Delete one of them as you can't have 2 timing points at once (or both if they serve no purpose)
03:49:190 (1,2,3,1,2,3,1,2,3) - I feel this rhythm might come as a shock as the song feels similar to 00:00:114 - but the emphasis mapped starts on the red ticks, which at 00:00:114 (1) - slider tails were mapped to contrast them from the stronger white ticks. https://puu.sh/zUMfH/37845e26fd.png placing a circle on the white tick within the pattern I think would keep the idea but play more intuitively when going into 03:50:882 (1) -
yf's Insane
02:34:882 (1) - I think it'd be unfair to sliderbreak here as it's grouped with the rest of the pattern as if it was 1/4, so there's little chance the player would know to hold the note slightly longer. https://puu.sh/zUN3F/0bf8bc6823.png shrink it to the 1/4 tick and it might play more fairly.
Hard
It feels like the diff is missing a lot of hitsounds. I can hear the hitnormal at 01:09:098 - but parts like 01:35:037 - feel quiet comparably as the top diff had very explosive hitsounds xp might be easier to use a copier on this diff.
osu wont even let me load the easy and normal diffs for some reason, prob related to the storyboard issue as all the objects have a black box around them. Call me back