As I haven't seen metadata confirmed in the thread, it seems to be correct according to the artist's official website.
[General]
Edit 1:
[General]
[General]
- The map could use some more tags other than romanisation of the title. I would personally add these people to tags as they're composers and arrangers of this song, don't forget romanisations: 林奈津美, Hayashi Natsumi, 玉井健二, Tamai Kenji, 釣俊輔, Tsuri Shunsuke. You can come up with more things, but I think these people are important.
- Some skin parts are missing, these must be added:
- sliderendcircle.png
Edit 1:
[General]
- If possible, it's always better to have consistent settings of Widescreen support and similar things. Not an important thing right now, but it could make a difference in future.
- I think that drum-hitwhistle2.wav is not cut correctly. You should think about the way the hitsound is played in-game. It has some kind of echo, which gets really quiet on its own, but osu! also reduces that volume. For example at 00:41:832 - , it's only 40% of the volume + the song is relatively loud, so it will entirely cover the hitsound really. In the end, that can reduce the file size quite a bit. You might simply replace it with this one.
- I love how much effort you put into the hitsounds, but it's a pity that only the kiai part is really significant. Other parts blend kinda lot with the map. I think you could boost the volume up a little bit so that it's a bit more noticeable. Generally up to you, I just thought it'd be a pity to spend so much time on relatively nice hitsounds, but making it barely possible to notice that it's an addition.
- 02:36:871 (5,6,7,8,1) - I would say that this stream jump is quite unexpected as you haven't really used this anywhere in the map, especially not in such a part (this one is much less significant part of the song than 01:59:076 (1,2,3,4,1) - for example, which has a very little jump.
- 00:57:186 (1) - Could maybe have a bit bigger jump, as you did at 01:59:549 (1) - . I'd say it's exactly the same part, so making it the same could make it look different from streams in the less intense parts.
- 00:54:824 (6,1) - 01:57:186 (6,1) - I would say that these jumps are kinda unnecessary. It is honestly much less expectable than in the Mirror difficulty, and even in comparison with rest of this difficulty, this is not as understandable as most of the patterns in the difficulty are.
- I don't quite understand the concept of jumps in the kiais. I believe that it should have jumps, but it is not clear to me why 00:59:076 (1) - 01:02:856 (1) - do have a jump, but for example 01:04:509 (5,6,1) - 01:19:627 (5,6,1) - 01:24:824 (5,6,7) - 02:06:871 (5,6,1) - 02:21:990 (5,6,1) - 02:27:659 (3,4,1) - 03:16:793 (5,6,1) - 03:22:462 (6,7,1) - 03:39:470 (5,6,1) - don't have a jump, while these are kinda important places in the song. (There are others too, but that would require more drastic changes, such as 01:12:305 (1) - but you'd have to change it so that the jump is 1/2, not 1/4.
- 03:30:494 (2,3,4) - This slider pattern doesn't seem to be clickable very predictably.03:30:966 - and 03:31:438 - don't really have any sound that would make sense for being clickable, it's more or less random, but 03:30:966 (3) - has quite a significant sound at 03:31:202 - , which is not clickable. I'd suggest you to use 2 sliders instead, one starting at 03:30:494 - and ending at 03:31:084 - (with repeats, obviously), and second starting at 03:31:202 - and ending at 03:31:793 - . That makes at least a bit more sense with clicking.
- 00:23:171 (4) - It's very apparent that you've forgotten a new combo here. It breaks the way you're making combos throughout the whole map.
- 02:33:564 (3) - Same as above.
- 03:05:690 (3) - Same as above.
- 02:17:265 (2) - I can see the whole map is composed in 1.5x spacing constantly, and this is literally the only place where you used 1.6x. I guess it was a mistake, so I'm pointing this out.
- There's one stylistic thing I don't like and that's some of the blankets. Sometimes when you make a blanket, you leave as much space as distance snap keeps between other objects. 00:11:360 (3,1,2) - This is a great example. I think such patterns look decent. But things such as 00:06:163 (1,3) - feel way too close in comparison. I personally think it makes the spacing look inconsistent. It's generally up to you if you fix this or not, it's just an aesthetic thing I wanted to point out because it could make the map look cleaner. Nothing crucial. If you decided that you like it, you should apply it to all blankets that are similar to 00:06:163 (1,3) - .
- 00:17:029 (3,4) - This place could make a little bit more sense with a slider instead to emphasize the violin better with holding than clicking. Same applies to 01:34:509 (3,4) - .