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sak respect for Arata Iiyoshi - Reason of being

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Topic Starter
CookieBite

DeRandom Otaku wrote:

[FINAL DESTINATION]
  1. 00:36:242 (4,1) - this is like one of the largest stream jump in the whole difficulty and the song isn't even loud at the moment, its pretty calm so nerfing the spacing will feel more natural // nerfed
  2. 00:39:953 (7,1) - ee stack and 00:40:348 (12,3) - avoid the overlap. not sure why you went for messy structure here // applied
  3. 00:48:795 (1,2,3,4) - Literally the only 1/6 circle stream in the whole difficulty, can be really unexpected therefor its more suitable to have a slider here as // applied
    well
  4. 00:58:427 (1,2,3,4,1,2,3,4,1,2,3,4) - I highly disagree with your rhythm here ,it sounds just random to me. You are probably following the hihats in the background which are extremely faint while there are those electronic ish (?) sounds playing on these beats as well which are much more louder and have far greater impact. The sounds i am pointing out isn't at beats like 00:58:901 - 00:59:138 - etc while you mapped these beats with the same stuff which is really bad for emphasis as well. Why would you go for faint as hell sounds over those strong sounds zz // revamped
  5. 01:08:532 (1) - 1/6 because 1/4 sounds pretty slow. other sliders like this are 1/6 as well for example 01:07:586 (3) - 01:09:481 (3) - // applied
[EXTREME]
  1. 00:25:034 (6) - overmapped. Shouldn't this be at 00:24:718 - instead of being at 00:25:034 - lol // removed the circle instead
  2. 00:58:427 (1,2,3,4,5) - Same thing as in highest difficulty. in case of this difficulty the rhythm is even worse because sliders like 00:58:901 (4) - is emphasizing the sound on 00:58:901 - which is just bAd since its supposed to emphasize 00:58:980 - this sound.( Check the another difficulty, the same spot of the song has a flawless rhythm for it) // revamped
  3. 01:10:427 (1) - You don't need this nc // removed nc
  4. 01:14:532 (1,2,3,4,1,2,3,4,1,2,3,4) - The song's intensity is really low here, the big spacing sounds really overdone compared to how you handled spacing in the rest of the song. Well yea the spacing is literally twice is big as top difficulty // lowered the ds
  5. 01:28:426 (4) - Since you made all the melody sounds click able on the kiai, it would be more consistent to have 01:28:584 - clickable as well instead of leaving it on a slider end // applied
  6. 01:44:216 (2,3) - They both support sounds that are alot and alot different from each other, yet they are mapped in same way ,even the slider shape is similar. would be cooler if 01:44:216 (2) - is changed to circles because there are drums going on in the song // changed
  7. 01:45:163 (2,3,4) - This is too much for the difficulty right now. Its called extreme yea but its just hard as hell to expect a pattern like this. just go with a repeat on 01:45:163 (2) - seriously. having similar visual spacing on 01:45:374 (3,4,5) - while the rhythm is 1/3 first and 1/4 later on is just gonna be really confusing since you didn't even try to 'indicate' the players about such upcoming pattern. Even the top difficulty didn't go this savage // applied
[ANOTHER]
  1. 00:37:111 (3,4,1) - Spacing should be higher for 00:37:585 (1) - instead of 00:37:269 (4) - because of the sound on 00:37:585 - is much stronger // applied
  2. 00:58:427 (1,2,3,4,5,6,7,8) - Finally a proper rhythm here
  3. 01:06:401 (6) - This is supposed to be 1/3 // fixed
  4. 01:12:322 (3) - The static sounds on this slider are pretty strong. far stronger than what you have on 01:11:374 (3) - so why not change 01:12:322 (3) - this to circle for best emphasis // applied
  5. 01:25:742 (6,1) - i highly suggest you to not stack 01:25:900 (1) - under 6 and the reason for that is the sound on 01:25:900 - is pretty emphasized so having some extra spacing for emphasis would be better but instead you just stack it and give it no spacing emphasize // unstacked
[STANDARD]
  1. 00:41:059 (3,3) - song is exactly the same so try changing 00:41:059 (3) - to a 1/2 slider as well // i do want to give the player a break
  2. 00:51:480 (3) - here you can actually use a circle on 00:51:480 - and then a 1/2 slider at 00:51:795 - because the sound on 00:51:795 - a lot more intense then 00:51:480 - so not having 00:51:795 - clickable is kinda bad for emphasis too. i suggested 1/2 slider for 00:51:795 - because the sound is held and is pretty strong // nice try but 1/2 feels like the end of the slider doesn't hit with the point where the buzz sound finishes, feels uncomfortable
  3. 01:53:374 (1,2,3) - The drums here are going crazy and having this part executed in the same way 01:52:426 (1,2,3) - is quite bad for emphasis. Theres a huge contrast between both parts in song but not in map. Atleast what you could do is use bent slider shapes for 01:53:374 (1,2,3) - and if you want to give it even more emphasis then it would be best to have 2 circles instead of 01:54:005 (3) - // applied
Good luck.
thanks for modding!
Kondou-Shinichi
love this song
mod soon
Monstrata
FINAL DESTINATION

00:22:429 (1,2,3) - Imo rhythms like this sound better as triplets. The way ou do it right now it doesn't give any emphasis on the red tick which imo is quite important to the melody. This applies to other parts too.
00:47:216 (2,3) - Pretty big jump for something that isn't really strong. Remember that when you're using repeats like this the jump feels a lot sharper than when you do regular jumps since players will be holding down the repeat slider harder.
01:29:690 (1,2,3,4,5,6,1,2,3,4,5,6) - Imo 1/4 repeats would fit better since it just feels really overmapped when i click here compared to the next section.

Ehh, not much to say, but that's cuz i'm just not a fan of the visuals and your choice of patterns and visual spacing. Not really something that's moddable.

COokie M i N's EXTREME

00:50:848 (1,2,3,4,5,6,1) - Not going to map those sounds?

Kenterz's ANOTHER

00:56:216 (7,8,1) - Is there some other way you can arrange this? This just looks really cluttered xP.
01:27:479 (4,5) - I wouldn't stack just because the pitch changes. feels better if there is some movement,

ShiroyraxAdventure's HYPER

Who? Confusing diff name tbh...
00:18:955 (2,2) - Can you avoid the overlap?
00:25:271 (1,2) - These types of blanket patterns just look so ugly visually cuz of the area around the head of slider 2...

STANDARD

Fine?

BEGINNER

Fine?

[]

One problem I have with lower diffs is that your BEGINNER could use some 1/2 rhythms. The STANDARD diff is quite dense and feels more like an "Advanced" while the BEGINNER is clearly an "Easy" if you can see what I mean. See if you can improve the rhythm by making beginner a bit denser, or breaking down some of the really long 1/2 rhythm chains in STANDARD.

I don't really agree with some of the visuals and flows on the highest diff but either way I feel the lower diffs, while fine, need some rhythm fine-tuning. You can call me back for a quick recheck on the spread / highest diff in the future. But it won't be a guaranteed nomination unless I think the map has improved since here. Starred for now since this has potential.
Topic Starter
CookieBite

Monstrata wrote:

FINAL DESTINATION

00:22:429 (1,2,3) - Imo rhythms like this sound better as triplets. The way ou do it right now it doesn't give any emphasis on the red tick which imo is quite important to the melody. This applies to other parts too. // fixed all
00:47:216 (2,3) - Pretty big jump for something that isn't really strong. Remember that when you're using repeats like this the jump feels a lot sharper than when you do regular jumps since players will be holding down the repeat slider harder. // ds reduced
01:29:690 (1,2,3,4,5,6,1,2,3,4,5,6) - Imo 1/4 repeats would fit better since it just feels really overmapped when i click here compared to the next section. // applied

Ehh, not much to say, but that's cuz i'm just not a fan of the visuals and your choice of patterns and visual spacing. Not really something that's moddable.

COokie M i N's EXTREME

00:50:848 (1,2,3,4,5,6,1) - Not going to map those sounds? // mapped to be more complex

Kenterz's ANOTHER

00:56:216 (7,8,1) - Is there some other way you can arrange this? This just looks really cluttered xP. // rearranged
01:27:479 (4,5) - I wouldn't stack just because the pitch changes. feels better if there is some movement, // unstacked

[]

One problem I have with lower diffs is that your BEGINNER could use some 1/2 rhythms. The STANDARD diff is quite dense and feels more like an "Advanced" while the BEGINNER is clearly an "Easy" if you can see what I mean. See if you can improve the rhythm by making beginner a bit denser, or breaking down some of the really long 1/2 rhythm chains in STANDARD. // I did some nerfing on the standard difficulty and made some denser changes for beginner (basically I made the kiai part to have more 1/1 lol)

I don't really agree with some of the visuals and flows on the highest diff but either way I feel the lower diffs, while fine, need some rhythm fine-tuning. You can call me back for a quick recheck on the spread / highest diff in the future. But it won't be a guaranteed nomination unless I think the map has improved since here. Starred for now since this has potential.
thanks for the check!
Kyouren
ShiroyraxAdventure = Shiroi Hiroshi and SyraxAxoJaxco and Me
I don't think it's confusing

I let SyraxAxoJaxco to fix it since its his part!
SyraxAxoJaxco

Reynolduh wrote:

yo skrub here 1st mod after nearly 1 month no mod so nothing that gud lul Don't worry, it's still a mod afterall~

hyper
there are some bell sounds that are clickable imo. read from previous mod that people would be frustrated cause is one note so maybe somethign like this https://imgur.com/lW5JTqN so instead of one note there is some leniency for that bell sound
I'll change it this way. Happy?
00:13:588 (4) - NC? new sound
Hmmm, okay.

thats it cuz i cant mod shit 5 star and above You're not alone. :v

KittyAdventure wrote:

I let SyraxAxoJaxco to fix it since its his part! :3

Monstrata wrote:

ShiroyraxAdventure's HYPER

Who? Confusing diff name tbh...
ShiroyraxAdventure
00:18:955 (2,2) - Can you avoid the overlap?
*sigh, then I must remap that part a bit...
00:25:271 (1,2) - These types of blanket patterns just look so ugly visually cuz of the area around the head of slider 2...
I actually knew it but aw...if we're talking about 45° blanket, I can't help with that one... Sorry... :cry: At least it isn't an unrankable issue...right?
ReFaller
NM from my queue.

*sweet note icon*

[General]
Map probably needs addiotional timing recheck. Some timings are or a little too early or a little too late. I noticed that for example in 00:03:799 or 00:29:110 .
[BEGINNER]
00:51:795 (1,2) - Switch NCs. Most difficulties have NC on this place. They got that tricky downbeat.
01:13:627 (1) - better if NC will be taken down. Followpoint mixed with approach circle helps to players when they should click. For example, I almost clicked it too fast.
01:14:532 (1) - remove hitsounds from tail. Synth (probably) disappears when slider ends and these hitsounds make unnecassary noise.
02:01:090 (1,1) - rearrange spacing to have almost exactly like in whole difficulty. Turn off Distance Snap button for a while. Also almost clicked to fast in last circle.
[STANDARD]
AR 7 is more friendly for this object density.
02:02:018 (1) - adjust spacing like beginner difficulty as well.
[ShiroyraxAdvanture's HYPER]
00:51:795 (1) - NC thing identical to BEGINNER's
01:01:269 (1) - slider misses one trumpet note on white tick, wanna map it?
01:13:627 (1) - maybe end this slider on red tick? Player has not even 40ms to react and it can cause easy sliderbreak. That red timing caused it. I probably got that one but i didn't watch my replay.
Here some mapper didn't have problems with adjusting spacing on last notes on map, good job.
[Kenterz's ANOTHER]
Well, this is a kind of Insane which i can't pass, so trying to give some suggestions here can have no serious sense if i can't judge difficulty. Of course visually i didn't find anything bad on it.

Good luck.
Topic Starter
CookieBite

ReFaller wrote:

NM from my queue.

*sweet note icon*

[General]
Map probably needs addiotional timing recheck. Some timings are or a little too early or a little too late. I noticed that for example in 00:03:799 or 00:29:110 . // alright i'll find one soon
[BEGINNER]
00:51:795 (1,2) - Switch NCs. Most difficulties have NC on this place. They got that tricky downbeat. // applied
01:13:627 (1) - better if NC will be taken down. Followpoint mixed with approach circle helps to players when they should click. For example, I almost clicked it too fast. // applied
01:14:532 (1) - remove hitsounds from tail. Synth (probably) disappears when slider ends and these hitsounds make unnecassary noise. // applied
02:01:090 (1,1) - rearrange spacing to have almost exactly like in whole difficulty. Turn off Distance Snap button for a while. Also almost clicked to fast in last circle. // rearrange the spacing
[STANDARD]
AR 7 is more friendly for this object density.
02:02:018 (1) - adjust spacing like beginner difficulty as well. // applied
[Kenterz's ANOTHER]
Well, this is a kind of Insane which i can't pass, so trying to give some suggestions here can have no serious sense if i can't judge difficulty. Of course visually i didn't find anything bad on it.

Good luck.
thanks for modding!
ailv
ur timing is kinda messed up

some smash map

00:01:904 (3) - make this slightly less curved to more neatly snuggle 00:00:957 (2) -

00:08:219 (3) - ^

it's not really a problem but i think u could make changes to

00:13:903 (1,2,1,2) - and 00:15:798 (1,2,1,2) - cuz they're the same sound but diff spacing

also super nazi but 01:07:913 (1,1) - stack

02:03:170 (1) - you can start this earlier

extreme:

00:16:272 (1) - this'd be cool to be curved like 00:15:798 (1) -

00:20:061 (1) - maybe curve this one too? These are pairs of the same sounds so imo seperating them isn't really make sense to me

00:20:535 (3) - nc? u nc every 4 after

rest look pretty fine to me
Topic Starter
CookieBite

ailv wrote:

ur timing is kinda messed up // i'll find someone to check it again i guess

some smash map

00:01:904 (3) - make this slightly less curved to more neatly snuggle 00:00:957 (2) - // alright

00:08:219 (3) - ^ // applied

it's not really a problem but i think u could make changes to

00:13:903 (1,2,1,2) - and 00:15:798 (1,2,1,2) - cuz they're the same sound but diff spacing // adjusted to same spacing

also super nazi but 01:07:913 (1,1) - stack // applied

02:03:170 (1) - you can start this earlier // sure

extreme:

00:16:272 (1) - this'd be cool to be curved like 00:15:798 (1) - // applied

00:20:061 (1) - maybe curve this one too? These are pairs of the same sounds so imo seperating them isn't really make sense to me // applied

00:20:535 (3) - nc? u nc every 4 after // sure

rest look pretty fine to me
thanks for modding!
Usaha
nm
Kenterz's ANOTHER
00:00:602 (2,1,2,1) - theres not really any noise on the circles and there not snapped correctly
00:03:838 (1,2,1,2) - not snapped right (there's a lot of notes that aren't correctly snapped go through the map and fix them)
00:15:719 - the sound you mapping the stream still goes on here, the 1/2 gap doesn't fit
00:19:509 - ^
00:35:466 - ^
00:36:966 (2) - i would stack this on the slider end so you dont play the slider by only going through half of it
00:58:835 (6) - i would unstack this slider so its easier to read and the movement is more natural
Cookie M i N's EXTREME
00:11:377 - i would put a note there because the sound is still there
00:33:846 (3) - slider isnt snapped right
00:45:018 (4,1,2,1) - this is confusing to read because 4 only has 1 repeat while 2 has 4 repeats but the both the same visually, should consider making them different so its easier to read
01:13:627 (1) - you should stack on 01:12:660 (1) - so it looks pretty
FINAL DESTINATION
00:09:956 (1) - i think its supposed to go here 00:10:114 -
00:54:808 (2) - this is the only slider that's almost completely covered up by the previous one and it looks out of place, it might look cleaner if you reorganize the pattern a little bit and stack it on 00:54:019 (1) -
00:58:834 (5) - the slider doesn't really fit this part of song that well, i think it would be better if you put another repeat slider here because with the slider you have its highlighting part of the song that's really quiet compared to whats going and what you mapped before it
00:59:861 (2,3) - i would ctrl g this so theres a click on a high pitch sound on 01:00:177 -
01:16:113 (1) - i dont think a nc is needed here
01:17:377 (1) - the movement to this circle is different compared to the ones before, 01:16:904 (3,4,5,6) - you have this circular flow motion going on but then theres almost 180 turn on 01:17:377 (1) - which it makes it really difficult to play (you repeat this multiple times throughout this section of the song)
01:19:588 (1,2,3,4) - shouldnt these sliders be flipped to match the same movement at 01:15:798 (1,2,1,2) -
01:53:377 (1) - this stream has the sharpest turns in it but its identical to 01:45:798 (1) - i would make the angles smoother so it isn't such a harsh movement having to aim them

good luck
Sutherland
Here is my modding :3

Cookie M I N's EXTREME
00:34:756 (1) - round slider is more better maybe..?
00:35:545 (7) - idk how explain this in english, https://osu.ppy.sh/ss/9668546 i just think this screenshot is more better
01:30:087 (2,3) - too much distance, but it's okay if you want to keep this

that's all
nice map. i think it doesn't have severe problem

how about set higher AR? ar9.3 will be better to play
Topic Starter
CookieBite

Takekii wrote:

nm
Kenterz's ANOTHER
00:00:602 (2,1,2,1) - theres not really any noise on the circles and there not snapped correctly // sorry lol fixed
00:03:838 (1,2,1,2) - not snapped right (there's a lot of notes that aren't correctly snapped go through the map and fix them) // fixed
00:15:719 - the sound you mapping the stream still goes on here, the 1/2 gap doesn't fit // replace with slider
00:19:509 - ^ // replace with slider
00:35:466 - ^ // extended the stream
00:36:966 (2) - i would stack this on the slider end so you dont play the slider by only going through half of it // applied
00:58:835 (6) - i would unstack this slider so its easier to read and the movement is more natural // applied
Cookie M i N's EXTREME
00:11:377 - i would put a note there because the sound is still there // added
00:33:846 (3) - slider isnt snapped right // fixed
00:45:018 (4,1,2,1) - this is confusing to read because 4 only has 1 repeat while 2 has 4 repeats but the both the same visually, should consider making them different so its easier to read // adjusted the slider speed so it's more readable??
01:13:627 (1) - you should stack on 01:12:660 (1) - so it looks pretty // applied
FINAL DESTINATION
00:09:956 (1) - i think its supposed to go here 00:10:114 - // fixed
00:54:808 (2) - this is the only slider that's almost completely covered up by the previous one and it looks out of place, it might look cleaner if you reorganize the pattern a little bit and stack it on 00:54:019 (1) - // revamped
00:58:834 (5) - the slider doesn't really fit this part of song that well, i think it would be better if you put another repeat slider here because with the slider you have its highlighting part of the song that's really quiet compared to whats going and what you mapped before it // rearranged
00:59:861 (2,3) - i would ctrl g this so theres a click on a high pitch sound on 01:00:177 - // applied
01:16:113 (1) - i dont think a nc is needed here // ok removed nc
01:17:377 (1) - the movement to this circle is different compared to the ones before, 01:16:904 (3,4,5,6) - you have this circular flow motion going on but then theres almost 180 turn on 01:17:377 (1) - which it makes it really difficult to play (you repeat this multiple times throughout this section of the song) // changed all
01:19:588 (1,2,3,4) - shouldnt these sliders be flipped to match the same movement at 01:15:798 (1,2,1,2) - // applied
01:53:377 (1) - this stream has the sharpest turns in it but its identical to 01:45:798 (1) - i would make the angles smoother so it isn't such a harsh movement having to aim them // the stream feels more intense so i made it sharper

good luck
thanks for modding!

-Unlimit- wrote:

Here is my modding :3

Cookie M I N's EXTREME
00:34:756 (1) - round slider is more better maybe..? // the part here seems more intense so having an angled slider is fine
00:35:545 (7) - idk how explain this in english, https://osu.ppy.sh/ss/9668546 i just think this screenshot is more better // not sure i like the way it is now
01:30:087 (2,3) - too much distance, but it's okay if you want to keep this // in the previous part it also contains this kind of distance so i think it should be fine

that's all
nice map. i think it doesn't have severe problem

how about set higher AR? ar9.3 will be better to play // increased
thanks for modding!
Izzywing
Do you want my mod now or after you call monstrata back?
Kyouren

Hobbes2 wrote:

Do you want my mod now or after you call monstrata back?
Monstrata is not BN again :/
Topic Starter
CookieBite

KittyAdventure wrote:

Hobbes2 wrote:

Do you want my mod now or after you call monstrata back?
Monstrata is not BN again :/
oh no
leo16834

CookieBite wrote:

KittyAdventure wrote:

Monstrata is not BN again :/
oh no
Sad ;w; :(
gary00737

leo16834 wrote:

CookieBite wrote:

Monstrata is not BN again :/

oh no
Sad ;w; :(
unlucky :o
sorciere
h ello

BEGINNER
  1. would ncing 00:15:798 (3) - and 00:19:588 (3) - be better since u did it at the section after this
  2. maybe turn off nc at 00:30:999 (1) - and 00:34:746 (1) - as i think there are 2, not 4, somewhat repeating melodies at this section (melody begins at each nc)
  3. 00:38:535 (3) - big sound here so i think circle here instead of slider feels better

STANDARD
  1. 01:17:377 (4,5,6) - slider 4 is uncomfortable to play i feel, maybe you can flip like this: http://puu.sh/yXrXU/1f09271ec1.png and see if it's better or not
  2. 01:56:535 (1,2,3,4,5) - smol thing, but can u bring this up a bit higher so players don't need to do a downward stabbing motion to reach it


ShiroyraxAdventure's HYPER
  1. 01:34:035 (4) - should delete this because this sound doesn't exist in the music, plus i feel this section is kinda too button heavy for a hard diff lol
  2. 01:37:903 (3,4,1) - you can make this thing straight w/o affecting the pattern. also, is there a good reason why a buzz slider is used here instead of the 3/4 rhythm you normally use lol
  3. 00:55:588 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3) - this is a mess for keyboard fingers since it has a complicated rhythm going on, might want to make this more playable somehow. i don't have any ideas though, sorry
  4. 00:58:114 (5,6,1) - at the very least do reduce the spacing between these 3 like the pattern before lol
  5. 01:44:219 (2) - hey don't you usually stick to your 1.3x spacing here
  6. the section after the last kiai has a lot of 1/2 beat sliders in a row, so it might be good if you make it more interesting. you can add more stuff at 01:47:298, 01:47:692 (the 1/4 chiptune sound)

Kenterz's ANOTHER
  1. 00:52:114 (1,2,3) - a triplet doesn't sound like it's needed to me, more than that you should consider the loud buzz sound at 00:52:588
  2. 01:22:666 (4) - this thing only appeared once i think (like a kickslider at blue tick). maybe you can try to implement more of it, or delet it straight out since it's only done once
  3. 01:37:271 (1,1) - i think it looks and plays better if you space it out till it's not an overlap
  4. 01:47:692 (5,6,7,8,9) - oy isn't this part a consistent 1/4 rhythm... i think?

Cookie M i N's EXTREME
  1. 01:14:536 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think that many nc's are needed since there's only the drum thing
  2. 01:19:271 (1) - maybe push the nc to 01:19:587 (2) - to emphasise the bell sound rather than bar lol

hope you found these helpful haha
Topic Starter
CookieBite

Rokkea wrote:

h ello

BEGINNER
  1. would ncing 00:15:798 (3) - and 00:19:588 (3) - be better since u did it at the section after this // applied
  2. maybe turn off nc at 00:30:999 (1) - and 00:34:746 (1) - as i think there are 2, not 4, somewhat repeating melodies at this section (melody begins at each nc) // hmm i think ncing this would be better there are 4 sections for me
  3. 00:38:535 (3) - big sound here so i think circle here instead of slider feels better // applied

STANDARD
  1. 01:17:377 (4,5,6) - slider 4 is uncomfortable to play i feel, maybe you can flip like this: http://puu.sh/yXrXU/1f09271ec1.png and see if it's better or not // improved
  2. 01:56:535 (1,2,3,4,5) - smol thing, but can u bring this up a bit higher so players don't need to do a downward stabbing motion to reach it // adjusted

Kenterz's ANOTHER
  1. 00:52:114 (1,2,3) - a triplet doesn't sound like it's needed to me, more than that you should consider the loud buzz sound at 00:52:588 // mapped the buzz sound
  2. 01:22:666 (4) - this thing only appeared once i think (like a kickslider at blue tick). maybe you can try to implement more of it, or delet it straight out since it's only done once // deleted
  3. 01:37:271 (1,1) - i think it looks and plays better if you space it out till it's not an overlap // applied
  4. 01:47:692 (5,6,7,8,9) - oy isn't this part a consistent 1/4 rhythm... i think? // only mapping the strong sounds here

Cookie M i N's EXTREME
  1. 01:14:536 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think that many nc's are needed since there's only the drum thing // applied
  2. 01:19:271 (1) - maybe push the nc to 01:19:587 (2) - to emphasise the bell sound rather than bar lol applied

hope you found these helpful haha
thanks for the mod! very useful~
Izzywing
realized I completely forgot about this lol. Will get to it soon
pw384
from my queue

[FINAL DESTINATION]

- 00:28:903 (3,4) - change them into a 1/4 slider? the time interval between 00:28:982 (4,1) - is larger than 00:28:903 (3,4) - , and to indicate the difference, a change in pattern works in my opinion

- 00:32:578 (5) - i think it is better to decrease the spacing between 4&5 and increase between 5&1

- 00:44:535 (2) - suggest an nc here due to the slider velocity change of 00:44:219 (1,2) - (1.2/0.8=1.5)

- 01:11:377 (3) - why not put a kick slider here?


[EXTREME]

- 00:30:999 (4) - nc

- 01:11:377 (3) - same as top diff, a kick slider or quintuplet works better


[ANOTHER]

- 00:58:825 (6,7,8,1) - spacing here is weird imo. what about keeping the consistency of spacing after a slider? like this: https://puu.sh/zaDdy/32dd4f1530.png

- 01:28:745 (1) - 1/2 slider is better than 3/4 from my perspective, since no one wants to skip 01:28:903 -

- 01:31:903 (2) - put it downwards a bit to keep spacing consistency of 01:31:587 (1,2) -


[HYPER]

- 00:58:114 (5,6,1) - the spacing is a bit huge imo. try 0.9x or 1.0x spacing instead of 1.3x?

- 01:08:219 - you might want to map it out, just like 01:09:798 (3) -

- 02:02:010 (1,1) - for HYPER difficulty, a slider instead of 2 circles is better, as a slider won't require players for accuracy at 02:02:851 - , while a circle under varing timing with very low volume is way too hard for players at this level, especially on hidden mod. consider changing it


[STANDARD]

- 01:17:377 (4,5,6) - spacing

- 02:02:010 (1) - similar to HYPER. try slider from 02:02:010 - to 02:02:851 - which does not require accuracy, or it would be way too hard


[BEGINNER]

- 02:02:010 (1) - similar to HYPER and STANDARD. try slider from 02:02:010 - to 02:02:851 - which does not require accuracy


have a star and good luck on ranking!
Topic Starter
CookieBite

pw384 wrote:

from my queue

[FINAL DESTINATION]

- 00:28:903 (3,4) - change them into a 1/4 slider? the time interval between 00:28:982 (4,1) - is larger than 00:28:903 (3,4) - , and to indicate the difference, a change in pattern works in my opinion // applied

- 00:32:578 (5) - i think it is better to decrease the spacing between 4&5 and increase between 5&1 // applied

- 00:44:535 (2) - suggest an nc here due to the slider velocity change of 00:44:219 (1,2) - (1.2/0.8=1.5) // applied

- 01:11:377 (3) - why not put a kick slider here? // applied


[EXTREME]

- 00:30:999 (4) - nc // applied

- 01:11:377 (3) - same as top diff, a kick slider or quintuplet works better // applied


[ANOTHER]

- 00:58:825 (6,7,8,1) - spacing here is weird imo. what about keeping the consistency of spacing after a slider? like this: https://puu.sh/zaDdy/32dd4f1530.png // applied

- 01:28:745 (1) - 1/2 slider is better than 3/4 from my perspective, since no one wants to skip 01:28:903 - // applied

- 01:31:903 (2) - put it downwards a bit to keep spacing consistency of 01:31:587 (1,2) - // applied


[STANDARD]

- 01:17:377 (4,5,6) - spacing // fixed

- 02:02:010 (1) - similar to HYPER. try slider from 02:02:010 - to 02:02:851 - which does not require accuracy, or it would be way too hard // it's a spinner which really doesn't affect the accuracy that much


[BEGINNER]

- 02:02:010 (1) - similar to HYPER and STANDARD. try slider from 02:02:010 - to 02:02:851 - which does not require accuracy // same goes with standard


have a star and good luck on ranking!
thanks for modding!
ZekeyHache
hi from my queue

idk.. half of my body says mod it, and the other half says don't mod it zzz
probably gonna mod sometime soon if hobbes doesn't appear
Izzywing
top diff -

00:14:377 (3) - i get ur ncing for grouping but since its just slider and circle and not 3 circles u dont really need to. applies wherever relevant.
00:39:482 (1) - why not groups of 4 like you did for 00:37:588 (1). Actually, the music is split into groups of 6 here, so that would make more sense here.
00:40:430 (1) - feels quite big of a 1/4 jump here for what the music is doing. Its the biggest so far and I dont think its really supporter. a smaller one like 00:42:246 (12,1) - is fine
00:44:219 (1) - and then no 1/4 jump to here feels inconsistent to me
00:55:746 (3) - is actually 1/8 in the music, maybe do buzzsliders here (also for 00:56:061 (3) - and 00:56:377 (3) - )
00:57:324 (3) - this is actually just 1/6
00:58:430 (1,2,3,4,5,6) - mapping to the high pitched beeps might be interesting, which would involve a slider on 00:58:824 (5) - instead (listen to the pitches)

my biggest issue is this kiai 01:16:904 (3,4,5) - I don't like the spaced 1/4 here. It just doesn't feel like what the music is doing. maybe a spacing like .8 or something would be acceptable but this just feels way too high as it is

01:27:483 (5,6) - 1/4 sliders instead? compare to 01:19:588 (1,2,3,4) -
01:52:113 (9) - feels like ur scared of putting long streams here, circles is fine here instead of a repeating slider :0)

cookiemin -

00:14:377 (1) - like the top diff i dont think these nc's are necessary
00:55:746 (3,6) - you dont HAVE to but i really recommend buffering these especially since 00:55:903 (4,5,6) - are spaced so far away. if you dont buffer them at least move it closer

kenterz -

00:20:535 (1) - would probably NC this and remove the NC on 00:20:851 (5), not really needed
00:27:364 (2,3) - whoopsie ;)

hyper -

00:20:535 (1,2,3) - you could totally map the 1/4 tho, using reverse sliders or something. same for 00:28:114 (1) -
00:35:693 (3) - feels like ur really undermpapping when the drums kick in on 00:36:009 -
01:29:377 (3) - feels like undermap of the 1/4
01:16:429 - i think this kiai is just missing some 1/4 overall. the music does a lot of it but the entire part being mapped as 1/2 rhythm feels underwhelming.
Topic Starter
CookieBite

Hobbes2 wrote:

top diff -

00:14:377 (3) - i get ur ncing for grouping but since its just slider and circle and not 3 circles u dont really need to. applies wherever relevant. // applied to all
00:39:482 (1) - why not groups of 4 like you did for 00:37:588 (1). Actually, the music is split into groups of 6 here, so that would make more sense here. // done
00:40:430 (1) - feels quite big of a 1/4 jump here for what the music is doing. Its the biggest so far and I dont think its really supporter. a smaller one like 00:42:246 (12,1) - is fine // adjusted
00:44:219 (1) - and then no 1/4 jump to here feels inconsistent to me // slightly increase the spacing i guess
00:55:746 (3) - is actually 1/8 in the music, maybe do buzzsliders here (also for 00:56:061 (3) - and 00:56:377 (3) - ) // fixed
00:57:324 (3) - this is actually just 1/6 // fixed
00:58:430 (1,2,3,4,5,6) - mapping to the high pitched beeps might be interesting, which would involve a slider on 00:58:824 (5) - instead (listen to the pitches) // applied

my biggest issue is this kiai 01:16:904 (3,4,5) - I don't like the spaced 1/4 here. It just doesn't feel like what the music is doing. maybe a spacing like .8 or something would be acceptable but this just feels way too high as it is // applied to all... tho rip sr i guess

01:27:483 (5,6) - 1/4 sliders instead? compare to 01:19:588 (1,2,3,4) - // applied
01:52:113 (9) - feels like ur scared of putting long streams here, circles is fine here instead of a repeating slider :0) // ok hand

cookiemin -

00:14:377 (1) - like the top diff i dont think these nc's are necessary // fixed
00:55:746 (3,6) - you dont HAVE to but i really recommend buffering these especially since 00:55:903 (4,5,6) - are spaced so far away. if you dont buffer them at least move it closer // done

kenterz -

00:20:535 (1) - would probably NC this and remove the NC on 00:20:851 (5), not really needed // applied
00:27:364 (2,3) - whoopsie ;) // snapped xd
thanks for the check!


EDIT: made several changes like:
  1. rearrage the timing point at the final part
  2. replacing the silders into circles in the final diff cuz consistent
  3. changing the slider sharp at the final part in standard diff
SyraxAxoJaxco

Hobbes2 wrote:

hyper - Man, we've long waited for you. O.o

00:20:535 (1,2,3) - you could totally map the 1/4 tho, using reverse sliders or something. same for 00:28:114 (1) -
Eh, because this is technically still a Hard diff, I would focus on the melody rather than the drums...
00:35:693 (3) - feels like ur really undermapping when the drums kick in on 00:36:009 -
...to make things less complicated. I guess our styles are just different. Anyway, these aren't unrankable issues too, right? ^ ^'
01:29:377 (3) - feels like undermap of the 1/4
For this one, well, the jumps I made on 01:28:745 (1,2,3) - are kinda big so I think putting it like that will help players to regain their composure for, well, the upcoming denser part. In short, no, I guess...
01:16:429 - i think this kiai is just missing some 1/4 overall. the music does a lot of it but the entire part being mapped as 1/2 rhythm feels underwhelming.
But at least I put lots of jumps to balance things... I like jumps more than 'streams'... T.T
Topic Starter
CookieBite
because kitty don't have time to reply all the mods so i'll help him/her instead (also shiroi)

ReFaller wrote:

[ShiroyraxAdvanture's HYPER]
00:51:795 (1) - NC thing identical to BEGINNER's // fixed

Rokkea wrote:

ShiroyraxAdventure's HYPER
  1. 01:34:035 (4) - should delete this because this sound doesn't exist in the music, plus i feel this section is kinda too button heavy for a hard diff lol // there is a sound in the music and i think it's fine leave it like that
  2. 01:37:903 (3,4,1) - you can make this thing straight w/o affecting the pattern. also, is there a good reason why a buzz slider is used here instead of the 3/4 rhythm you normally use lol // straighted, the mapper want to emphasize the sounds so yea
  3. 00:55:588 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3) - this is a mess for keyboard fingers since it has a complicated rhythm going on, might want to make this more playable somehow. i don't have any ideas though, sorry // replace some triple with slider
  4. 00:58:114 (5,6,1) - at the very least do reduce the spacing between these 3 like the pattern before lol // applied
  5. 01:44:219 (2) - hey don't you usually stick to your 1.3x spacing here // fixed
  6. the section after the last kiai has a lot of 1/2 beat sliders in a row, so it might be good if you make it more interesting. you can add more stuff at 01:47:298, 01:47:692 (the 1/4 chiptune sound) // sure

pw384 wrote:

[HYPER]

- 00:58:114 (5,6,1) - the spacing is a bit huge imo. try 0.9x or 1.0x spacing instead of 1.3x? // fixed in previous mod

- 01:08:219 - you might want to map it out, just like 01:09:798 (3) - // applied

- 02:02:010 (1,1) - for HYPER difficulty, a slider instead of 2 circles is better, as a slider won't require players for accuracy at 02:02:851 - , while a circle under varing timing with very low volume is way too hard for players at this level, especially on hidden mod. consider changing it // applied
ZekeyHache
Hello~
You have a couple of repeated tags, just get rid of the duplicates xp
~~~~

It seems that you have a spread problem (at least in my opinion) between BEGINNER and STANDARD. I don't know why Monstrata has been the only one who mentioned this before, it's very noticeable for me. I saw you replied about making changes, but I don't think those changes helped.

My opinion is differs from Monstrata in the way to fix this. I see BEGINNER as a nice Easy difficulty for this song; the rhythms are well simplified for new people to play this fast-paced song. You only use 1/1 or longer gaps in this difficulty, which seems to be appropriate for newbies at this BPM.

STANDARD, as Monstrata mentioned earlier, plays more as an advanced rather than a normal diff. This difficulty uses a lot of 1/2 rhythm (considering the 190bpm); it can be found pretty much everywhere in the diff, with the exception of the intro and outro of the song, which are clearly not asking for it. This seems to be okay, a good transition to the HYPER, which introduces some 1/4.

Basically, you go from not using a single 1/2 rhythm (BEGINNER) to using a lot of it (STANDARD). Unlike Monstrata, I don't think you should either make BEGINNER denser or simplify rhythms in STANDARD; as I said, they are fine difficulties as they already are. What I think you should do is to rename STANDARD to ADVANCED, and then map a new difficulty that fits in between the current ones, which would be the new STANDARD diff.
Topic Starter
CookieBite

ezek wrote:

Hello~
You have a couple of repeated tags, just get rid of the duplicates xp // fixed xd
~~~~

It seems that you have a spread problem (at least in my opinion) between BEGINNER and STANDARD. I don't know why Monstrata has been the only one who mentioned this before, it's very noticeable for me. I saw you replied about making changes, but I don't think those changes helped.

My opinion is differs from Monstrata in the way to fix this. I see BEGINNER as a nice Easy difficulty for this song; the rhythms are well simplified for new people to play this fast-paced song. You only use 1/1 or longer gaps in this difficulty, which seems to be appropriate for newbies at this BPM.

STANDARD, as Monstrata mentioned earlier, plays more as an advanced rather than a normal diff. This difficulty uses a lot of 1/2 rhythm (considering the 190bpm); it can be found pretty much everywhere in the diff, with the exception of the intro and outro of the song, which are clearly not asking for it. This seems to be okay, a good transition to the HYPER, which introduces some 1/4.

Basically, you go from not using a single 1/2 rhythm (BEGINNER) to using a lot of it (STANDARD). Unlike Monstrata, I don't think you should either make BEGINNER denser or simplify rhythms in STANDARD; as I said, they are fine difficulties as they already are. What I think you should do is to rename STANDARD to ADVANCED, and then map a new difficulty that fits in between the current ones, which would be the new STANDARD diff.
mapped a new standard diff and rename the old standard to advanced

oh yea i also did some cute dialga custom sample stuff which is becuz it sounds better imo w
ZekeyHache
holy crap your dialga hitsound almost gave me a heart attack

[STANDARD]
  1. 00:56:851 (1) - remove nc
  2. 01:46:745 (1) - lower this slider a bit, it's touching the life bar on the default skin
  3. 01:53:377 (1) - make it a 1/1 with a repeat just like you did in the easy diff
[Cookie M i N's EXTREME]
  1. 01:54:324 (1) - maybe make the tail blanket with the body for a better look? kinda like this
[FINAL DESTINATION]
  1. 00:13:903 (1) - 00:15:798 (1) - 00:17:693 (1) - 00:19:588 (1) - 00:21:482 (1) - check for consistency in previous object distance snap of each of those, I don't know which distance you aim for, but some have a noticeable difference~ on one you use 1x other 0.60x, and 1.21x xpxpxpxp
  2. 01:45:271 (1,1) - I suggest to remove the nc on these two so 01:45:482 (1) - gets more highlighted
call me maybe
Topic Starter
CookieBite

ezek wrote:

holy crap your dialga hitsound almost gave me a heart attack // alright reduced the volume xd

[STANDARD]
  1. 00:56:851 (1) - remove nc // fixed
  2. 01:46:745 (1) - lower this slider a bit, it's touching the life bar on the default skin // applied
  3. 01:53:377 (1) - make it a 1/1 with a repeat just like you did in the easy diff // applied
[Cookie M i N's EXTREME]
  1. 01:54:324 (1) - maybe make the tail blanket with the body for a better look? kinda like this // applied
[FINAL DESTINATION]
  1. 00:13:903 (1) - 00:15:798 (1) - 00:17:693 (1) - 00:19:588 (1) - 00:21:482 (1) - check for consistency in previous object distance snap of each of those, I don't know which distance you aim for, but some have a noticeable difference~ on one you use 1x other 0.60x, and 1.21x xpxpxpxp // all adjusted to 1.2x
  2. 01:45:271 (1,1) - I suggest to remove the nc on these two so 01:45:482 (1) - gets more highlighted // applied
call me maybe
thanks for the check!~
ZekeyHache
~Bubbled~
CrystilonZ
hiyo
definitely not stalking ezek
normal sampleset triggers me a bit tbh

I have major concerns about some particular spots in the top diff.
I really like how some parts of the map is really circular and some parts have really straight stuff (intended or not) well done
However some circles like 00:26:219 (1) - adversely affect how the map is played significantly. Firstly this circle in particular goes against player's expectation (which is 00:22:272 (6,1) - the first pattern that also has virtually the same notes and pitches and is further strengthened with 00:24:167 (6,1) - ). Furthermore this breaks the angular momentum coming from all the previous circular patterns. Nobody is gonna make an almost-a-full-turn in that tight space. Without any justification this feels really out of place

Also I wish for an explanation why circles that are placed after kicksliders in the first kiai (01:19:272 (7) - 01:21:167 (1) - etc.) have so little spacing even compared to slower parts that come before and afterwards (00:22:272 (6,1) - 01:39:640 (4,5) - for example). If you want smoother movement in this kiai imo it does not work because some circles like 01:24:798 (6,1) - 01:26:692 (6,1) - are placed in this blanketed pattern sorta thing which create this back-and-forth movement contrary to the overall circular movement.

im a 6 digit garbage modding a bubbled 5.79 diff bye
ZekeyHache

CrystilonZ wrote:

definitely not stalking ezek
Crystalker 👀
Bonsai
Holla, I just have some smol points concerning the timing:
  1. 00:29:105 - The timing here is actually too late like now, better move it by about -20ms (29.085)
  2. 01:13:618 - Change the BPM to 196,100 here so it connects with the following section, one of the diffs has a slider here so it wouldn't hurt if the sliderticks helped finding the new offset ^^
  3. 02:06:677 - While not very recognizable slowed down, this sounds way too late to me at 100% speed, the sounds seem to mostly fade out long before that tick - I'd suggest raising the BPM to 47.750 to make it 60ms earlier, sounds much better to me~
also

creator's words wrote:

TIME OF ROAR!!
fix pls kds pls


*croak of time*
Topic Starter
CookieBite

CrystilonZ wrote:

hiyo
definitely not stalking ezek
normal sampleset triggers me a bit tbh // nah i don't think it's a problem w

I have major concerns about some particular spots in the top diff.
I really like how some parts of the map is really circular and some parts have really straight stuff (intended or not) well done
However some circles like 00:26:219 (1) - adversely affect how the map is played significantly. Firstly this circle in particular goes against player's expectation (which is 00:22:272 (6,1) - the first pattern that also has virtually the same notes and pitches and is further strengthened with 00:24:167 (6,1) - ). Furthermore this breaks the angular momentum coming from all the previous circular patterns. Nobody is gonna make an almost-a-full-turn in that tight space. Without any justification this feels really out of place

// fixed

Also I wish for an explanation why circles that are placed after kicksliders in the first kiai (01:19:272 (7) - 01:21:167 (1) - etc.) have so little spacing even compared to slower parts that come before and afterwards (00:22:272 (6,1) - 01:39:640 (4,5) - for example). If you want smoother movement in this kiai imo it does not work because some circles like 01:24:798 (6,1) - 01:26:692 (6,1) - are placed in this blanketed pattern sorta thing which create this back-and-forth movement contrary to the overall circular movement.

// revamped

im a 6 digit garbage modding a bubbled 5.79 diff bye

Bonsai wrote:

Holla, I just have some smol points concerning the timing:
  1. 00:29:105 - The timing here is actually too late like now, better move it by about -20ms (29.085)
  2. 01:13:618 - Change the BPM to 196,100 here so it connects with the following section, one of the diffs has a slider here so it wouldn't hurt if the sliderticks helped finding the new offset ^^
  3. 02:06:677 - While not very recognizable slowed down, this sounds way too late to me at 100% speed, the sounds seem to mostly fade out long before that tick - I'd suggest raising the BPM to 47.750 to make it 60ms earlier, sounds much better to me~
also

creator's words wrote:

TIME OF ROAR!!
fix pls kds pls


*croak of time*
// all fixed

thanks for your mod :)
ZekeyHache
dear stalkers pls check before I place a bubble

[FINAL DESTINATION]
  1. 01:24:798 (6,3) - 00:26:851 (7,1) - did you forget to stack in these places or is it intentional?
  2. 00:41:377 (1,2,3,4,5,6,7,8,9,10,11,12) - You should map the same rhythm as in 00:40:430 (1,2,3,4,5,6) - because it is the same thing being looped in the music, so representing that in the map would be cooler than focusing on a stream imo~ I see you did the stream to follow the sounds that weren't present the first time that rhythm sounds, but the rhythm that loops is still predominant (because it sounds way stronger than what you follow with the stream).
call me back for rebub~
Topic Starter
CookieBite

ezek wrote:

dear stalkers pls check before I place a bubble

[FINAL DESTINATION]
  1. 01:24:798 (6,3) - 00:26:851 (7,1) - did you forget to stack in these places or is it intentional? // fixed
  2. 00:41:377 (1,2,3,4,5,6,7,8,9,10,11,12) - You should map the same rhythm as in 00:40:430 (1,2,3,4,5,6) - because it is the same thing being looped in the music, so representing that in the map would be cooler than focusing on a stream imo~ I see you did the stream to follow the sounds that weren't present the first time that rhythm sounds, but the rhythm that loops is still predominant (because it sounds way stronger than what you follow with the stream). // revamped
call me back for rebub~
thanks for the checkw
ZekeyHache

ezek wrote:

~Bubbled~
Izzywing
next time ill gd btw
leo16834
w

Sylve~Sylveo~Sylveon~! (歷經了多災多難終於rk了xD) 8-)



Sylv~ Syl~ Sylveon~ Sylveon!! (從我頭像是雷希拉姆---->水精靈---->藤藤蛇---->仙子精靈xDDDD)



Sylveon~ (anyway~ Congratulations to rank) :)
Akasha-
Still can't believe you still using "Final Destination" as last diff name,
Nice try stealing my diffname ideas.

also your BG is being the same size with my map's BG, not from Kenterz's,
Doesn't have to lie about that, but at least give full credits to the artist who made this art, thanks.
Topic Starter
CookieBite

Kuo Kyoka wrote:

Still can't believe you still using "Final Destination" as last diff name,
Nice try stealing my diffname ideas.

also your BG is being the same size with my map's BG, not from Kenterz's,
Doesn't have to lie about that, but at least give full credits to the artist who made this art, thanks.
for the "final destination", is your diffname has a copyright? i don't think that can be considered as "stealing".

also having the same size as your BG doesn't make up the proof for me stealing your BG, and the BG isn't yours, remember.
credited the BG tho so as to respect the artist
Kyouren
Congratulations for Shiroi Hiroshi for first ranked GD :D
Luv you <3 (btw Cookie, you forget add my old nickname zzz)

And....stop make drama and fighting, Kuo Kyoka and CookieBite :(
Akasha-
Being a victim eh? Nice try proofing you're innocent, guess you don't even know that source exists since I didn't put the source link in first half of the map progress.
Know your own game you're playing with. An idea is still an idea, guess you doesn't cares how much people putting effort for that and just came up straight without thinking.
It's fair I guess, my fault not asking the artist's permission to use yet too. But guess the BG is still not from Kenterz's anyway heh.

And no, no, this isn't a drama ;) I'm telling the truth.
(Won't reply further, can see how it goes already)
lcfc
why is this fight even a thing lol
No one's entitled to a specific background, audio file, diff names, map ideas and the such. osu! is a community-driven game and the community is supposed to be sharing with each other, not claiming stuff for themselves they've already pirated anyway. you're just trying to create drama out of nothing. The only thing I can agree with is that cookiebite should've asked you if he could borrow the diff name you thought of but eveything else you said is a big load of bs. So could you please stop acting like you're in the freaking court trying to convict cookiebite? Like you said (but didn't follow after all..):

Kuo Kyoka wrote:

Moving on.
Shiroi Hiroshi
恭喜你
ZekeyHache
Omg shiroi is alive o.o
Topic Starter
CookieBite

Shiroi Hiroshi wrote:

恭喜你
AruOtta
Congratz !!
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