Qualifying from phone lol
Already rechecked yesterday and few fixes already done.
Already rechecked yesterday and few fixes already done.
thanks rivally <3Rivals_7 wrote:
Qualifying from phone lol
Already rechecked yesterday and few fixes already done.
was told by bn it was fine and the LNs covered the sb hitsoundsByeForNow wrote:
insert image
gratz and all but
uhhhh Riuno? lmao
seems like valid points for improvement, will dq it then fully review and reply to the mod(?) when i have free timeProtastic101 wrote:
very important stuff
thank for suggests, not updated yet since still working on itProtastic101 wrote:
Hi, congratz on qualify, but there are some issues that I believe need to be addressed.
The biggest problem right now that's been brought to my attention is the spread between normal, hard, and alternative hard, but there are a few other things as well that I'll get into later.
[General][Nightfall]
- Could you name both the Hard's something different? Alternative hard doesn't really give an indication of which one is harder or easier. It would be acceptable if they were around the same difficulty but used completely different or unique concepts. Instead though, Alternative Hard is just a continuation of the spread despite not using many of the same ideas presented in the Hard. I might consider naming Hard to Advanced as that's lower than Hard in terms of spread naming. seems okay, will talk to bfn about this before doing anything
- 02:15:907 - Regarding the double hitsounds (in B4N's diff, I haven't looked at the others), there's nothing unrankable about them, but the problem lies in the fact that you're giving feedback to the player without any kind of player input. This confuses the player as they're used to only getting feedback upon hitting a note as that's the kind of hitsounding that's established in the chart. Additionally, the volumes are inconsistent and it wavers between 10% (on the note) and 20% (in the storyboard) due to there being single notes only and double SB hitsounds https://osu.ppy.sh/ss/9877487 . I would advise against adding SB hs in places where there are no notes and simply deleting them. will fix hitsound issues on nightfall first as reference for other diffs before fixing the rest
- I've mentioned this before in your first ranked map, but I think the majority of your samples are a bit redundant since you either already have one that sounds almost identical to it or they're identical, the only difference being volume which you can adjust when importing the samples (as you have to due to them using custom names). Klepp sounds pretty low quality imo, so I think this would work better https://puu.sh/yPVZ5.wav . it sounds pretty weird for a clap hitsound to me, going to keep mine but increase the volume slightly so its more audible
I'm 90% sure that sneh.wav is the same sample as sneh2.wav but just quieter. What you can do to get a quieter volume is control + shift + I and sample import it at a lower volume using the volume control at the top right of the sample import menu. okay i guess- 00:37:994 (37994|0,38294|2) - For whichever diffs this applies to (I'm using Nightfall as reference tho), Im pretty sure these belong on the 1/6 rather than the 1/8 before the blue tick. So it should be snapped like this https://osu.ppy.sh/ss/9877574 // applied
00:15:007 (15007|0,15082|2) - Should be at 100% vol for consistency with previous triplets such as 00:10:207 (10207|3,10282|2) - okay
00:23:407 (23407|1,23482|2) - ^ ^
00:36:007 (36007|0,36082|2,36157|0,36232|2,36307|0,36382|2,36457|0,36532|2,36607|0,36682|2,36757|0,36832|2,36907|0,36982|2,37057|0,37132|2,37207|0) - Honestly, the build up is the same volume, difference being the speed at which the roll is played. I would leave them both at a consistent 40% (or 50% if you want to match with the jumptrill) since there's no audible change in the actual volume level of the snares in the song. okay left it all at 50%
00:38:407 - The snares here are awfully quiet for a kiai. It's to the point that I can't really hear them. The only audible feedback in this case is from the hitnormals on the two other notes that don't contain the snare. My suggestion is similar to what I said in the general section, and that would be removing the sneh.wav and just using sneh2.wav instead as it's almost identical in sound but louder. aight will do
01:39:607 (99607|3,99757|3,99907|3,100057|3,100207|3,100357|3,100507|3,100657|3) - I dunno why but this kind of hurts my ears a bit. Probs cause it heavily pans right (due to the placement of the hs which isnt your fault), but also because the lower frequencies of the sample are supposed to be sustained but instead are cut off short leading to an incomplete sound. It just rings odd for me I guess though. well it doesn't really hurt my ears but it might be different for everyone but generally i find the hitsounds ok
Maybe the diff name is acceptable after my explaination below.Protastic101 wrote:
Could you name both the Hard's something different? Alternative hard doesn't really give an indication of which one is harder or easier. It would be acceptable if they were around the same difficulty but used completely different or unique concepts. Instead though, Alternative Hard is just a continuation of the spread despite not using many of the same ideas presented in the Hard. I might consider naming Hard to Advanced as that's lower than Hard in terms of spread naming.
Protastic101 wrote:
[Spread from Rave's Normal to B4N's Hard]
[Spread between Hard and Harder]
it's kinda remixed so not sure if i should add that and it's not exactly the same song either so :\eyes wrote:
bg is nice and dont delete ln diff pls
Also shouldn't you add "heavenly blue" tag since that is the original song's title
thank raveypooRaveille wrote:
doing ez owo
|1|2|3|4|
00:04:807 (4807|0,4807|1) - don't see a reason to make this a double, remove col 2 note okays
00:06:007 (6007|2,6307|3) - I feel like swapping columns for these 2 notes will be better (easier to handle) yeppers
00:12:607 (12607|2) - move this to col 4 cause of the same sound i chose a 4 3 4 pattern since it still emphasizes the triple sound but it isn't stacked so it's easier to play it out
00:15:607 (15607|0,15607|1) - also don't see a reason to make this a double, remove col 2 note okayser
I realized there's some pretty inconsistent usage of doubles between 00:00:007 - and 00:28:807 - . I won't point out the doubles anymore here but can you check the doubles to make sure they are somewhat consistent? yesyesyesyesyesyesyesseyseyseyseyseyseyseyseysey
01:37:507 (97507|1,98257|2) - move these to col 4 and col 1 respectively to represent the cymbals better applied with modification
01:52:657 - LN should start here since you are vocal mapping imo i feel like it's fine
01:54:907 - why isn't this an LN, it is a relatively long vocal part, end the LN at 01:55:207 - since you did the same at 02:59:707 (179707|1) - oOkKaAyY
02:03:007 (123007|1) - make this an LN? yyyyeeeesssss ssssiiirrreeee
02:57:307 (177307|1) - same thing here, LN should start 02:57:457 - same as before
03:08:257 (188257|3) - make this an LN to 03:08:707 - okayezerzer
03:12:457 (192457|1) - ^ to 03:12:907 - ^
03:16:507 (196507|2) - same thing, should start at 03:16:657 - ^
03:25:807 - there should be a note here even if you're vocal mapping or not yep, too loud to ignore
03:29:107 (209107|1,209707|2,210007|1) - ctrl+h to make it easier for the playerDIEok!
daz all WO oOWOo oW O WOWOWO? OWOWOWOW !
thank for modAbraxos wrote:
easy
00:16:807 (16807|0,17107|0,18007|0,18307|0) - why same columns? makes it pretty unbalanced for kick effect
00:26:257 (26257|1,26407|0,26707|0,27007|1) - 00:28:507 (28507|2,28807|3) - transitions might be weird for easy players tried to make it a little easier
00:39:607 - you ignored 1 for like 9 measures ohshit
00:51:907 (51907|0,52207|1,52507|2) - not sure if you want notes here since you have things like 01:59:257 (119257|0) - removed
00:55:207 (55207|2,55357|1,56407|3,56557|2) - i know this is easy but you could make these at least somewhat contiguous with each other like because they're still the same sounds hmm sure
01:07:207 (67207|2,67807|2,68407|2,69007|2) - (somewhat) unreasonably long anchor given the longest one was just 3 notes and caused by the 01:12:007 (72007|1,72007|2) - crash tried to reduce it
01:42:457 (102457|2) - make these red ticks LNs so that it's more obvious this beat lands on the vocals and not the percussion wokay
01:49:657 (109657|2) - don't need to make these LNs because by now only brain-damaged people won't realize you're following the vocals dddddd
01:55:207 - ignored 1 for 10-11 measures dang i keep making them lonely
02:06:007 (126007|3,126007|2) - no crash so why double forgot to fix this in a prior self-mod
03:06:307 - vocal line will ask in discord since idk what this is supposed to mean
03:25:207 - crash yesyesyes
would've prefered if there were more structure to it outside of "crash=double etc.", but this is fine not too familiar with charting easy but :shrug:
bub/qual whenever you wantArzenvald wrote:
when :eyes:
Arzenvald wrote:
i got assistance from DoNotMess to mod this, basically i won't mod the handstream part, only some other stuff
[General]
Difficulty Setup
diff naming issues are resolved
Rave's Normal : HP 7,1 OD 7,1
Bye4Now's Advanced : HP 7,4 OD 7,4
Bye4Now's Hard : HP 7,8 OD 7,8
Abrax's Insane : HP 8,2 OD 8,2
Metadata
i think this already fine
Folder Usage
all files used, good
Hitsound / Keysound files
good too
Timing
ok
Chart + Hitsound
alright so, we see some difficulty gap issue, gotta confirm this
[Nightfall]
02:22:807 (142807|1) - as the highest difficulty, both Nightfall & Extra are easier than Abrax's Insane, its a great resting spot i see, but the last handstream part is too short compared with 1st handstream (also has resting spot too) not really much i can do about it, don't intend to change the patterns as it is
[Easy]
02:46:507 (166507|3) - remove this, the note overshadow 02:46:207 (166207|1,166807|1) - these 2 imo i think the sound that the note at 4 represents is a bit too loud to ignore so i'll leave it as it is
ok headache coming, will take a look again later
1/2/3/4
thank mod forByeForNow wrote:
quick check on Easy1/2/3/4Ez
- 00:00:007 (7|3) - move to 3, same sound as 00:00:607 (607|2) - not really any specific pattern made here, so no change
- 00:10:207 (10207|2,10507|1) - 1,4? same sound as 00:09:607 (9607|0,9907|3) - ^
- 00:16:807 (16807|0,17107|0) - move to 4? balance don't think it's necessary considering the patterns after this
- 00:26:257 (26257|1) - why the sudden 1/2? 00:23:857, 00:25:057 - - is empty oops
- 00:27:607 (27607|1,27907|0) - ctrl+G suits the sound better yep it does
- 00:34:207 (34207|1,34507|1,34807|3,35107|3) - 4,4,2,2? pitch sure
- 00:41:107 (41107|3,41407|2,41707|1,42007|2) - 2,3,4,2? sort of try to replicate 00:38:707 (38707|3,39007|2,39307|1,39607|0,39907|1,40207|2,40507|3) - not really any specific pattern here as well
- 01:59:257 - check your pattern again, should look like 01:56:857 (116857|2,117007|1) - sounds like one vocal actually
- 02:51:607 (171607|1) - same here seems fine as it is, emphasizes cymbal, but added a note for vocal
- 02:46:807 (166807|1) - 3? too much notes on 2 okay
- 02:51:607 (171607|1) - 1? column 1 empty moved some stuff
- 02:06:607 (126607|0) - 3? pretty cramp at 1,2 column
uhh check timestamp?nevermind fixed- 02:51:607 (171607|1) - 1? more balanced notes
check this one too^
yyyyyyeeeeeeeeessssssssssArzenvald wrote:
too many separated & lost chat logs smh
but basically we've polished the map by a little, ghost note and what not, fixed general stuff, KUDOSU GIVEN 3 TIMES FOR 1 PERSON AAAA (kudosu moderation in 2k18 smh), checked this map thoroughly and this should be good to go again!
nominated! good luck <3
all fixedRivals_7 wrote:
oof
(E, B4N Adv) 01:52:507 - vocal? should be on 1/2. conflicted with rave's
(E) 02:57:307 (177307|1) - ^
else ok
Arzenvald wrote:
[Advanced]
01:41:407 (101407|0,101482|1,101557|3,101632|2) - i'd suggest to change into note, gap between normal is kinda ehhd
I see what you mean, accepted
I like the big succ. Done.Arzenvald wrote:
[Normal]
01:15:907 - missing kek
yes yes yes qual qual qual yes yes yesArzenvald wrote:
aite, recheck as rival's suggested
[Easy]
01:15:757 (75757|3) - should be like (with kekk hs) https://osu.ppy.sh/ss/10830555 ok
top diffs already good
yaybooty wrote:
woohoo finally ranked