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Aya Hirano - Hare Hare Yukai

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Love
02:33:611 (1) - take that nc out for me, forgot

also

Love wrote:

You are one step closer to completing your beatmap!
sahuang
NO CRYO
_handholding

sahuang wrote:

NO CRYO
NO LOVE
Topic Starter
Shohei Ohtani
Abridged version of reply.

Normal:
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh im gonna go ahead and vouch that normal level players aren't retarded so they can probably handle sliders.
00:49:309 (3) - it's the word lmao it's literally the word hina. It's also introducing that 3 1/2 slider pattern that' dominates this section.
00:50:878 (1,2,3,4) - This is done like this because of the consistent pattern. It'd be more confusing for me to STRICTLY follow the vocals here because that's a lot more subdivision I'd have to throw in there. This 3 1/2 slider pattern has been present in the map quite a few times, so by the time players get here, they have the ability to be able to read this and understand what it means. Plus, (4) still lands on a strong beat so it's not like it's not linked to anything.

Hard:
00:34:657 (2) - man straight lines are really fucking scary.
02:05:181 - the main thing here is that I kind of don't want to STRICTLY follow all of the vocals for spread reasons. Insane and collab are pretty strict with their vocal following, so this is simplifying the rhythm so it's not just "insane with less spacing"

Insane:
03:14:425 (6) - For keeping the flow going I'm keeping this. Especially on the end of the map, the gap in between patterns works a LOT less effectively than it would in the earlier parts.

Collab:
01:06:750 (8,1) - I think the end of the pattern is a little more effective in creating that emphasis rather than the beginning of (1). It's a nice triangle shape and you're like "BMMM" and then (1) is sort of an unimportant leading sliders into the next big jump pattern thing.
01:07:884 (5,6,7,8,9,1) - this is called a stream and it's meant to go with the drums that are going like "BDBDBDBD" I put some tom drums on there to hopefully make this clearer.
01:41:111 (1,2,1,2) - They're different pattern so I don't really see the need to stack them. If they were related and symmetrical than yes but other than rhythmic phrasing they're not super related. Additionally moving (2) would screw up (3) and I think for aesthetic and playability purposes, I'd rather have (2) be off than (3)
02:37:623 (1) - asked him he was like "nah lmao" so lmao
02:56:460 - So this is kind of more of a stylistic thing where the end of a CDFA Collab is a slider-based sort of ending that let's people sort of jump around and relax rather than have to spend the last of their energy with streams (see https://osu.ppy.sh/s/19532 https://osu.ppy.sh/b/74652 https://osu.ppy.sh/b/148609 https://osu.ppy.sh/b/83603

I'll upload it in a bit I'm gonna get some second opinions from some of the collab mappers but I'll post here when I update
Love
Topic Starter
Shohei Ohtani


Get ready
Topic Starter
Shohei Ohtani
map is graved
Topic Starter
Shohei Ohtani
nvm



pardon me saying fuck a lot, i have a speech impediment and saying fuck helps me not stutter lmao

At some point I'll put timeline links to each point but rn im cookin so
MaridiuS

CDFA wrote:

nvm



pardon me saying fuck a lot, i have a speech impediment and saying fuck helps me not stutter lmao

At some point I'll put timeline links to each point but rn im cookin so
I want to die.

Edit: Okay so uhm when I said stuff repeats in hard I meant for you to recheck things that musically repeat in anything after 2:05 or something that you changed in similar musical parts before.

01:57:855 (1,2) - for this in Insane you already fixed it but went through in the video looking at 6 and 7 for some reason xd

So ask those pro BNs and uhm at least you can try remapping a bit to see if it fits your liking (related to colllab). And please do recheck the hitsounds in depth in all diffs for missing hitsounds. When you do call me back.
HabiHolic
Hard diff 01:15:646 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - that one? Hmmmm... i think that is no problem

that so many use hard diff patten

ex) "Flourite's Hard" patten..

Topic Starter
Shohei Ohtani
eventually
Zero__wind
ok when
oops new page
Love
Topic Starter
Shohei Ohtani
the verdict is in cheesiest part doesn't suck
MaridiuS
Uhm hitsounding still hasn't been looked in depth, for example raiku part is missing plenty of finish hitsounds on cymbals.
01:16:692 (1,1) - you can also do claps here in collab.

02:13:029 (1) - missing finish
02:22:971 (1) - missing finish etc, just take a second look at all difficulties specifically for finish hitsounds.
Topic Starter
Shohei Ohtani
well man it's like the collabers did different styles of hitsounding
MaridiuS
No man they accidentally skip them, its kinda obvious since they do it on other spots identical to the ones missing.
Topic Starter
Shohei Ohtani
i did it
Topic Starter
Shohei Ohtani
hurry
MaridiuS

CDFA wrote:

hurry
This one word made you lose an interested nominator, good luck finding another.
Zero__wind
ok cool
Nao Tomori
meanwhile:
UndeadCapulet
pff
Sieg
lol
Topic Starter
Shohei Ohtani
Who hired this man

Also MaridiuS_irl

MaridiuS

CDFA wrote:

Who hired this man

Also MaridiuS_irl

thats a nice meme and it persuaded me to gain interest back but...

"
02:13:029 (1) - missing finish
02:22:971 (1) - missing finish etc, just take a second look at all difficulties specifically for finish hitsounds."

you didn't even fix the hitsounds I literally pinpointed?

insane also random missing finishes

00:50:878 (1) -
00:57:681 (1) -
01:06:750 (2) -
02:13:029 (1) -
00:59:425 (2) - 02:14:774 (2) - this doesn't make sense to me hitsounding technique i didnt see before, doing a finish 1/2 before a cymbal? 03:07:797 (2) - saem
02:22:099 (5) -
03:06:053 (1) -
03:13:204 (3) -
03:15:123 (2) -

did you even recheck other diffs?
Topic Starter
Shohei Ohtani
jesus fucking christ how much do you care about cymbal hitsounds are you fucking serious lmfao
Topic Starter
Shohei Ohtani
i promise to you

every time the drum player hits the cymbal

i have placed the appropriate hitsound

for the love of christ I could probably play this on drums now

we have made this the highest quality of map
MaridiuS

CDFA wrote:

jesus fucking christ how much do you care about cymbal hitsounds are you fucking serious lmfao
its better to remove finish hitsounding rather than do it halfassed? Also i edited previous post.
Topic Starter
Shohei Ohtani
i promise to you

every time the drum player hits the cymbal

i have placed the appropriate hitsound

for the love of christ I could probably play this on drums now

we have made this the highest quality of map

again
HabiHolic
>_>
Topic Starter
Shohei Ohtani
<w<
Topic Starter
Shohei Ohtani
hurry
jonathanlfj
this thread is so dank
Topic Starter
Shohei Ohtani
it's only the dankest
ZekeyHache
gratz on best thread ever
Topic Starter
Shohei Ohtani
thx for my reward can u rank this map
ZekeyHache
Ranked
coco
hurry
Monstrata
Hurry Hurry Yukai
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