Abridged version of reply.
Normal:
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh im gonna go ahead and vouch that normal level players aren't retarded so they can probably handle sliders.
00:49:309 (3) - it's the word lmao it's literally the word hina. It's also introducing that 3 1/2 slider pattern that' dominates this section.
00:50:878 (1,2,3,4) - This is done like this because of the consistent pattern. It'd be more confusing for me to STRICTLY follow the vocals here because that's a lot more subdivision I'd have to throw in there. This 3 1/2 slider pattern has been present in the map quite a few times, so by the time players get here, they have the ability to be able to read this and understand what it means. Plus, (4) still lands on a strong beat so it's not like it's not linked to anything.
Hard:
00:34:657 (2) - man straight lines are really fucking scary.
02:05:181 - the main thing here is that I kind of don't want to STRICTLY follow all of the vocals for spread reasons. Insane and collab are pretty strict with their vocal following, so this is simplifying the rhythm so it's not just "insane with less spacing"
Insane:
03:14:425 (6) - For keeping the flow going I'm keeping this. Especially on the end of the map, the gap in between patterns works a LOT less effectively than it would in the earlier parts.
Collab:
01:06:750 (8,1) - I think the end of the pattern is a little more effective in creating that emphasis rather than the beginning of (1). It's a nice triangle shape and you're like "BMMM" and then (1) is sort of an unimportant leading sliders into the next big jump pattern thing.
01:07:884 (5,6,7,8,9,1) - this is called a stream and it's meant to go with the drums that are going like "BDBDBDBD" I put some tom drums on there to hopefully make this clearer.
01:41:111 (1,2,1,2) - They're different pattern so I don't really see the need to stack them. If they were related and symmetrical than yes but other than rhythmic phrasing they're not super related. Additionally moving (2) would screw up (3) and I think for aesthetic and playability purposes, I'd rather have (2) be off than (3)
02:37:623 (1) - asked him he was like "nah lmao" so lmao
02:56:460 - So this is kind of more of a stylistic thing where the end of a CDFA Collab is a slider-based sort of ending that let's people sort of jump around and relax rather than have to spend the last of their energy with streams (see
https://osu.ppy.sh/s/19532 https://osu.ppy.sh/b/74652 https://osu.ppy.sh/b/148609 https://osu.ppy.sh/b/83603I'll upload it in a bit I'm gonna get some second opinions from some of the collab mappers but I'll post here when I update