Recheck, do not award kudosu to this.
[General]
It's a good thing you've decreased the usage of dashes throughout your diff. Now I have another concern, which is that some of your distances are a bit ambiguous (in other words, it's not really clear whether you have to dash or walk). I suggest that you reduce the distances for usuals walks to around x1.2 DS, while keeping stronger ones to x1.4. And have all the distances that you want the player to dash at x1.8 (maybe x1.9) or more. Distances in between are (in the x1.4 to x1.8 range) aren't really clear, so you should avoid them whenever possible. This creates more contrast between walks and dashes, making it easier for the player. For example:
[General]
- Your hitsounds are really loud. I suggest decreasing the volume of your hitsounding. For the 50%-60% volume sections, you can reduce the volume in up to 25% and they will still be quite hearable.
- I think the calm section starting at 00:59:754 - (until 01:16:677 (2) -) still needs to be toned down a bit to create a better contrast with other sections.
- Please check your NCs once again ;_;. For instance, NCs should be swapped on 00:08:985 (5,1) - , you don't need a NC every three fruits at 00:13:600 (1,1,1,2,3,1,2,3,1,1) - (probably 6 is decent already), you don't need one at 00:18:985 (1) - , you should have one on 00:30:523 (3) - instead of 00:31:549 (1) - . The basic idea is to have one every big white tick, as I said previously.
- Try to make it so your dashes are clear. For instance, 00:05:139 (1,2,3) - isn't that clear because both distances are equal. I suggest moving (2) to x:336 in order to make the first distance walkable and the second one a clearer dash. There are other instances of this, such as 00:11:805 (3,4,1) -.
- 00:08:728 (4,1,2) - The dash here should be between (4,1) instead of (1,2), as (1) is the stronger sound (and you did so in the Rain).
- 00:12:831 (2,1) - This dash is a bit tight. I'd suggest you curve (2) a bit more so the distance to (1) is reduced.
- 00:22:831 (1,2,1,2,1,2,1,2,1) - I'd reduce the distances a bit to make them more easily walkable.
- 00:32:062 (1,2,3) - The dash here should be between (2,3) rather than (1,2), as (3) is the stronger sound (actually, (1,2) should be walkable). Similar stuff happens 00:33:600 (1,2,3) - and 00:42:831 (1,2,3) -.
It's a good thing you've decreased the usage of dashes throughout your diff. Now I have another concern, which is that some of your distances are a bit ambiguous (in other words, it's not really clear whether you have to dash or walk). I suggest that you reduce the distances for usuals walks to around x1.2 DS, while keeping stronger ones to x1.4. And have all the distances that you want the player to dash at x1.8 (maybe x1.9) or more. Distances in between are (in the x1.4 to x1.8 range) aren't really clear, so you should avoid them whenever possible. This creates more contrast between walks and dashes, making it easier for the player. For example:
- You could move 00:02:062 (2) - to the right a bit to make the distance a clearer walk.
- Walking 00:07:959 (3,4) - feels a bit tight, so if you intend it to walk it should be reduced.
- 00:08:728 (6,1) - could have a larger distance to make the dash clearer, considering it's a strong vocal, while 00:08:985 (1,2) - could be reduce a bit to make the walk clearer (note that currently both are the same distance, despite the vocal at (1) being stronger).
- 00:17:446 (2,3) - Could use a slightly smaller distance (around 1.3) to make it a bit easier due to the direction changes in the previous pattern.
- 00:19:754 (1,2) - Could also use a slightly smaller distance.
- 00:21:805 (5,6) - This distance is on the zone that should be avoided. Either increase it or decrease it according to what you intend the player to do.
By now you should probably get the idea and be able to apply it to the rest. Stuff here is unrelated to this issue: - 00:15:908 (2,1) - Feels a bit large, I'd decrease the distance to x2.2-2.3 like 00:18:985 (4,1) - .
- 00:28:216 (6,1) - I'd reduce this a bit to x2.2 or so considering the consecutive direction changes.
- 00:38:985 (2,3,4) - I think you could reduce the distances a bit as, while the piano is getting more intense, it's still within a calm section. Also, these distances are really similar to or even larger than 00:45:908 (3,4) - despite this latter section being stronger.
- 00:59:754 - to 01:17:190 - As a calm section, I'd reduce the overall distance. But keep in mind that you don't turn dashes into ambiguous distances.
- 01:25:651 (6,1) - This is probably the only antiflow movement in this section, which makes it feel rather odd. I'd make it so the sliders goes in the other direction instead.