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Utsu-P - P.O.R.N.O.

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Topic Starter
Net0
Valeu demais galera pela ajuda e apoio, eu realmente agradeço demais por vocês apoiarem o mapa, mesmo eu sabendo que não é bem o mapping preferido de vocês. Se não fosse por vocês darem tanta ajuda eu acredito que teria desistido, desde já muito obrigado a todo mundo que moddou, testou, checou os hitsounds e fez de tudo pra que esse mapa ficasse o melhor possível, tanto os mappers como os players. Graças a vocês acreditarem nesse projeto, eu vou até o FIM pra rankear isso!!!


I have uni stuff so I can't reply a.t.m, but I'll try to answer the mods as soon as possible.

kwk wrote:

quick opinion on the topic of the overlaps, im not a really a fan of them either but i think its fine, if readability is a concern since for most of them the overlapped slider follows through to the next note, so even if u dont see the overlapped portion it still plays fine...
except for this one 00:52:552 (4) - since i think there is a tendenency to stop mid way instead of all the way through, missing the slider tick. I'll move 00:53:060 (5) - instead so that the natural moviment isn't tricking the player to miss the slider tick, even tho HE should read that...
http://puu.sh/xQo79.jpg

aesthetics doesnt make sense to me but its playable ¯\_(ツ)_/¯
Well you can't always please everyone ¯\_(ツ)_/¯ , but thx for modding it o/, really appreciate the words
Topic Starter
Net0

Alarido wrote:

Just a few dots and [maybe] dashes:

yeah, I'm typing this while scanning & skimming through the diffs owo

1. Those [senseful] overlaps (like the ones at [Kegare] 00:31:959 (1,2,3) - ) are a bit difficult to read -- for me!!! -- but I'm sure badass players (lewa-kun, wwf and so on) will find them either (or both?!) easy and challenging. A bunch of other ones will like it too.

§ 1. Just as an example of "I hope it NOT happen with [Kegare]" with a past piece of mine: I remember a bn made me remove [InC0's Insane] from this mapset of mine -- and how it added pain inside both of us, InC0nceNtrateD and me.


3. A bit naziful at [Advanced]:

§ 1 About 00:02:975 (3) - would move a bit to XY(364, 272), adjust middle node to XY(388, 280) and tail node to XY(448, 272) - in order to consider a blanket with the next slider's head. Every other blankets eem OK. It wasn't supposed to be a blanket, but since most ppl are annoyed by that I'll change slider shape

4. At [Normal]:

§ 1. Found 01:20:771 (7) - with many unnecessary nodes. It would be re-done (deleted and replaced by a new fresh one) at XY(412, 352), adjusting middle node to XY(448, 356) and the tail node to XY(480, 344). After this, don't forget to keep hs consistence by re-adding whistle at both head and tail, and re-adding finish at the head.Fixed, made a symmetric copy with 01:20:009 (5) -

So that's all for today.

Imho, I don't longer see void reasons to keep it bubbleless but fearfullness or perhaps idiosyncrasies. Song is full of impact, it's fully bombastic (in the better sense ofc -- hope it get a kinda captive chairin the Top 5 like the Tarrasky's Get Jinxed mapset.

Last, just returning smoothly. Talvez eu mapeie o sal que sai do sol.
Thanks for the mod Alarido and for saying that there's not reason for veto :)

pimpG wrote:

normal

por favor desative o grid snap e deixe as notas o mais proximas o possivel de 1.50, encontrei notas com distancia variando entre 1.47 e 1.56. da pra notar essas distancias erradas jogando.Essa variação de DS é aceitável, não fica das melhores, mas não é um problema a não ser os casos que vão além do 0,5x, caso eu veja algum irei fixar.

  1. 00:03:738 (1,2,3,4) - essa parte deveria ser mais dificil que a anterior, esses gaps de duas batidas não vão servir aqui. tambem acho que não combina com a musica deixar esses lugares sem nada.Fixed
  2. 00:18:993 (1) - eu deixaria sem hitsound nenhum aqui, ajuda a dar mais destaque a proxima nota.Prefiro manter consistente
  3. 00:45:687 (1,2) - remova todos os finish. não tem cymbal na musica aqui.Concordo que não tem cymbal, mas o hitsound aqui tá sendo usado pra colocar mais ênfase na transição
  4. 00:47:213 (1,2,3,4,5) - seu uso do default normal whistle aqui é meio diferente do jeito que usou no resto do map. basicamente você deve usar default normal whistle pra todos os vocais aqui também. usar drum sample não é bom se ele acaba quebrando seus hitsounds principais.Eu só utilizei o drum aqui 00:47:212 - , no resto do kiai está tudo usando a sampleset normal
  5. 01:03:992 (3) - devia usar whistle aqui tb Fixed
  6. 01:06:281 (2,3) - o mesmo de antes, a prioridade são os whistles do vocal Fixed
  7. 01:13:653 - ^ Fixed
  8. 01:22:297 (1,2,3) - finish apenas nos slider starts.To seguindo a ênfase desde a Kegare até aqui com esse final usando os cymbals

advanced

  1. 00:18:993 (5) - eu deixaria sem hitsound nenhum aqui, ajuda a dar mais destaque na proxima nota. Mesmo caso do normal, prefiro manter a consistência
  2. 00:28:908 (1,2,3) - esses sliders ficam bem feios assim nesse posicionamento quase simetria. que tal isso ok
  3. 00:36:916 (2) - whistle para o vocal
  4. 00:46:958 - nada a ver esse som aqui, não tem isso na musica, deveria usar um hitnormal mais silencioso Certo, mudei pra soft
  5. 00:47:212 até 00:54:077 - preferia que os whistles continuassem seguindo o vocal a risca. ficaria muito melhor. esses whistles em red ticks tipo 00:47:848 - não são legais. Okay, fixado pra manter o whistle nos ticks brancos com vocal
  6. 01:11:619 (1,2,3,4,5) - acabo tendo alguns 100's nesse combo. essa nota 01:12:764 (4) - não deveria ser usada, é o local exato onde os versos se dividem, recomendo você remover esse circle e fazer 01:12:382 (3) - terminar no tick vermelho Inseri um gap 1/1 mesmo e removi o 4, fica bem melhor
  7. 01:14:670 (1,2,3,4,5,6,7,8) - isso ta muito fácil se comparar com a parte anterior/próxima. os instrumentos e o vocal estão fazendo as mesmas coisas então as patterns deveriam estar no mesmo nível de dificuldade. A intensidade do ritmo diminuiu um pouco porque eu percebi que a música se torna um tanto quanto mais leve aqui, é a maneira pela qual eu escutei e senti a música aqui.
  8. 01:18:865 (4) - o mesmo que 01:11:619 (1,2,3,4,5) - Sim eu arrumei também
collab hard

  1. 00:47:213 (1,2,3,4,5) - o tick vermelho em 00:47:593 (2) - não devia ser usado por não estar realmente sendo usado no vocal. as notas em stack tornam ainda mais dificil de entender o timing pois podem fazer o jogador pensar que o ritmo é algo assim
  2. 00:50:264 (1,2,3,4,5) - ^
  3. 00:53:314 (1,2,3,4,5) - ^ Eu discordo porque o ritmo não leva a crer que é 1/4, mas vou modificar esse ritmo já que ele causa tanta discordia. Eu tirei o primeiro circle como vc mencionou e coloquei tudo no DS. Fixed
  4. 01:02:467 (1,2,3,4,5,6) - pessimo design. acho que não tem nada a ver com o jeito que foi mapeado até agora.
  5. 01:05:009 (7,8,1) - a musica não tem nada que justifique esses anti-jumps. a forma que tem mapeado até agora também não. esse é o único antijump desse tipo na collab inteira. Fixed
  6. 01:08:569 (1,2,3,4) - o mesmo que 00:47:213 (1,2,3,4,5) -
  7. 01:09:331 (4,5,6,7,8) - péssimo design. acho que não tem nada a ver com o jeito que foi mapeado até agora. All fixed
  8. 01:22:297 (1,2) - use o mesmo tipo de slider. recomendo substituir o primeiro slider por um igual o segundo slider + circle. to usando o mesmo slider
collab light

  1. 00:00:688 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - não combina nada com a musica. os gaps nos ticks vermelhos + jump +antijump tornam isso ainda pior e fica dificil entender o ritmo. Culpa o Doormat, esse ritmo foi ideia dele, eu aplico o ritmo ruim dele pra depois ele manter o veto.......
  2. 00:22:552 (4) - melhor fazer a distancia entre a anterior e proxima igual do que ter esse jump. [b[Spacing emphasis, no caso aqui todos as sliderheads dos vocais distorcidos merecem um destaque maior do que os circles; 00:21:026 (2,4,2,4) - [/b]
  3. 00:54:840 (1,2,3,4,5) - não faz sentido usar slider terminando em 1/4 aqui sendo que não usou em 00:48:738 (1,2,3,4,5) - nem em 00:51:789 (1,2,3,4,5) - Faz sentido se você considerar que toda essa parte; 00:54:840 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - está mapeada de forma menos constante se comparada com as anteriores; 00:47:213 (1,2,3,4,5,6,1,2,3,4,5) - /00:50:264 (1,2,3,4,5,6,1,2,3,4,5) - . Outro fator importante pra eu querer manter isso é a estética dessa parte 00:54:840 (1,2,3,4) - .
  4. 00:59:416 (1,2,3,4,5) - eu notei que usou essa tecnica de stacks aqui nos vocais começando na main beat porém usou no vocal antes da main beat em 01:04:755 (2,3,4,5,1) - e também em 01:10:857 (3,4,5,6,1) - todas estão seguindo a mesma lógica na realidade; as conexões 1/2 estão no vocal 00:59:925 (3,4,5) - /01:05:264 (4,5,1) - /01:11:365 (5,6,1) - enquanto os gaps maiores estão começando em batidas fortes; 00:59:416 (1) - /01:04:755 (2) - /01:10:857 (3) - seguidos de sons com intervalo 1/1
Kegare

não gostei desse hitnormal do sc:10. também não achei uma boa ideia trocar de hitnormal em 00:03:738 - eu acho que ficaria mais natural usar esse sc:11 no começo também. Faz todo sentido tanto o soft que estou usando como a transição do 00:03:738 - já que a guitarra mudou o fraseamento da guitarra para outro pitch e junto com ela o meu hitsound acompanhou.

  1. 00:12:128 (5) - esse slider deveria terminar em 1/4 também pra ficar consistente com os proximos sliders. Discordo completamente, os 1/4 só foram utilizados aqui pra mapear o low pitch da guitarra, todo o restante está no regular 1/2.
  2. 00:13:654 (5) - não devia estar posicionado da mesma forma que os sliders terminando em 1/4. você não fez isso em 00:07:552 (5,6,7) - 00:10:604 (5,6,7) - 00:16:705 (5,6,7) - Sim eu coloquei pra dar variedade no patterning e não ser muito repetitivo.
  3. 00:18:230 (5) - o mesmo que 00:12:128 (5) - Distâncias diferentes porque o player ainda não tinha jogado esse pattern ; 00:12:382 (6,7,1) - por isso a distância tinha que ser menor, pra não ter o elemento surpresa, mas na segunda repetição eu pude colocar mais espaçamento já que essa parte precisa de ênfase.
  4. 00:47:212 - até 00:57:891 - o volume dos whistles estão altos demais. eu entendo que está levando em conta que essa é a parte mais rápida/intensa da musica, mas no fim das contas os vocais não estão realmente mais altos que no resto da musica. por favor tente um volume apenas um pouco mais alto do que nas outras partes. Na realidade eu tinha feito uma sample com whistle mais alto, mas já que ninguém quer isso, fixed
em algum momento do mod eu perdi a vontade de procurar erros menos óbvios nos hitsounds, mas é por causa da musica provavelmente (podemos tentar ver os hitsounds outro dia em um ircmod talvez). o map está legal e espero que meu mod ajude a melhorar um pouco.
Com certeza ajudou e me deixou bem puto ver que eu mudei meu mapa de acordo com o mod do Doormat e você de cara já percebeu como ficou off o que ele sugeriu... Qualquer coisa que você ainda não concorde me procura IRC pra eu ajeitar o/
Mekki
Map seems ready for me.
pimp
post number 1000. have another star 8-)

Net0 wrote:

Qualquer coisa que você ainda não concorde me procura IRC pra eu ajeitar o/
com certeza faremos isso.
Tarrasky
vo olhar os mods na segunda, essa semana ta corrida
Seni
uhhhh I suggest get good instead of vetoing maps u cant fc
LwL

pimpG wrote:

lwl's

  • i can barely hear your hitsounds. Yeah the hitnormal I use blends in a lot with the song, slightly raised hitsound volume across the entire map and amplified the hitnormal to a point where it's distinct with equal music and hitsound volume.
  1. 00:02:213 - don't make this a slider end I honestly don't think it's that important of a sound, the only reason I mapped it as a circle at 00:03:738 (1) - is because the other guitar sets in there.
  2. 01:23:568 (8) - remove repeat, make the slider end at 01:23:822 - ok fine since you're the second person to say this.
  3. 00:18:229 (1,2,3,4) - your slider shapes suggests that the circle should be placed somewhere bellow (3)'s tail It's done like that for emphasis since the sound on (4) is distinctly different from the sounds on the sliderheads previously
  4. 00:25:602 (3) - ^ ^
  5. 01:23:568 (8) - if you are making a slider at this spot, it should end on the long white tick but without that repeat slider because there is no sound there. make this a 1/1 beat slider.
Thanks~

update
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222,72,25093,6,0,B|274:58|315:58|315:58|304:97,1,135,4|0,0:0|0:0,0:0:0:0:
269,126,25348,2,0,B|230:164|210:200|210:200|249:210,1,135,8|0,0:0|0:0,0:0:0:0:
292,198,25602,2,0,B|344:184|385:184|385:184|374:223,1,135
434,123,25856,6,0,B|424:68|376:59|376:59|334:58|310:11|310:11|276:25|232:5|232:5|232:65|188:85|188:85|164:57|128:66|128:66|131:36|106:14|106:14|67:19|55:50,1,540,4|0,0:0|0:0,0:0:0:0:
202,247,26873,1,0,0:0:0:0:
310,15,27127,1,0,0:0:0:0:
70,180,27382,6,0,B|82:243|109:258|109:258|83:305|115:343|115:343|153:317|200:322|200:322|216:368|267:373|267:373|290:326|331:300|331:300|264:261|290:196,1,540,8|4,0:0|0:0,0:0:0:0:
492,52,28399,1,0,0:0:0:0:
223,26,28653,2,0,B|179:43|178:65|178:65|155:120,1,90
36,213,28907,6,0,B|85:244|128:212|128:212|176:213|198:245|198:245|243:235|268:198|268:198|311:216|330:267|330:267|372:210|425:181|425:181,1,450,8|0,0:0|0:0,0:0:0:0:
349,22,29670,2,0,B|290:24|277:73|277:73|263:86|232:57|232:57|186:93,1,180,4|0,0:0|0:0,0:0:0:0:
214,286,30178,1,0,0:0:0:0:
411,99,30432,2,0,B|477:117|492:163|492:163|459:188|464:228|464:228|407:230|398:275|398:275|445:308|433:349|433:349|376:353|301:374,1,450,8|0,0:0|0:0,0:0:0:0:
255,191,31195,6,0,B|203:177|162:177|162:177|173:216,1,135,8|0,0:0|0:0,0:0:0:0:
195,255,31449,2,0,P|166:311|84:330,1,135
93,288,31704,2,0,P|95:225|34:167,1,135
48,126,31958,6,0,P|144:80|251:81,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
332,221,32339,2,0,P|383:182|390:107,1,107.999996704102
395,142,32593,1,0,0:0:0:0:
253,197,32721,2,0,P|261:261|322:304,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
449,321,32975,2,0,P|441:257|380:214,1,107.999996704102
412,226,33229,1,8,0:0:0:0:
113,302,33483,6,0,P|93:197|122:94,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
299,51,33865,2,0,P|290:114|229:158,1,107.999996704102
262,145,34119,1,0,0:0:0:0:
122,93,34246,2,0,P|181:68|249:99,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
246,234,34500,2,0,P|195:194|188:120,1,107.999996704102
182,154,34754,1,8,0:0:0:0:
466,17,35009,6,0,P|485:121|456:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
297,190,35390,2,0,P|288:253|336:311,1,107.999996704102
308,290,35644,1,0,0:0:0:0:
376,142,35771,2,0,P|325:102|250:115,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
151,195,36026,2,0,P|87:186|43:125,1,107.999996704102
53,10,36280,2,0,P|116:18|160:79,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
56,157,36534,6,0,P|63:262|117:354,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
258,203,36916,2,0,P|161:155|54:156,1,215.999993408203
55,157,37297,1,8,0:0:0:0:
304,359,37551,2,0,P|364:334|390:263,1,107.999996704102
342,144,37805,2,0,P|281:168|255:239,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
448,162,38060,6,0,P|416:63|316:37,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
198,138,38441,2,0,P|138:113|112:42,1,107.999996704102
116,78,38695,1,0,0:0:0:0:
276,101,38822,2,0,P|283:153|259:201,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
98,190,39077,2,0,P|90:242|114:290,1,107.999996704102
114,290,39331,1,8,0:0:0:0:
440,297,39585,6,0,P|508:223|454:112,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
322,182,39966,2,0,P|262:157|236:86,1,107.999996704102
240,122,40221,1,0,0:0:0:0:
399,149,40348,2,0,P|397:213|340:263,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
328,89,40602,1,8,0:0:0:0:
433,64,40729,1,8,0:0:0:0:
118,139,41110,5,0,0:0:0:0:
118,139,41365,2,0,P|141:82|203:50,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
226,153,41619,2,0,P|267:107|336:98,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
323,203,41873,2,0,P|377:174|445:189,1,107.999996704102,8|0,0:0|3:0,3:0:0:0:
397,283,42127,2,0,P|457:274|516:312,1,107.999996704102,8|0,0:0|3:0,3:0:0:0:
290,361,42382,6,0,P|261:315|262:262,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
394,79,42636,2,0,P|422:124|421:177,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
312,182,42890,2,0,L|284:61,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
184,46,43144,2,0,L|212:167,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
286,225,43399,2,0,L|258:104,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
158,89,43653,5,8,0:0:0:0:
132,132,43780,1,8,0:0:0:0:
106,175,43907,1,8,0:0:0:0:
80,218,44034,1,8,0:0:0:0:
106,261,44161,1,8,0:0:0:0:
388,319,45687,5,8,0:0:0:0:
388,67,45941,1,8,0:0:0:0:
137,67,46195,1,8,0:0:0:0:
137,319,46449,1,8,0:0:0:0:
314,296,47212,6,0,P|299:232|240:183,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,47466,2,0,P|315:384|387:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
376,194,47721,2,0,P|313:174|241:201,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
418,286,47975,2,0,P|465:241|478:165,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
319,87,48229,2,0,P|272:129|256:189,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
479,183,48483,2,0,P|464:119|405:70,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
258,297,48738,6,0,P|185:271|179:114,1,251.999992309571
323,96,49119,1,8,0:0:0:0:
435,231,49246,2,0,P|492:190|490:108,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
323,96,49500,2,0,P|265:136|267:218,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
435,231,49882,2,0,P|427:300|355:340,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
337,241,50136,1,8,0:0:0:0:
199,293,50263,6,0,P|214:229|273:180,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,50517,2,0,P|191:384|119:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
137,191,50771,2,0,P|200:171|272:198,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
95,283,51026,2,0,P|48:238|35:162,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
194,84,51280,2,0,P|241:126|257:186,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
33,180,51534,2,0,P|45:118|89:74,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
254,297,51788,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
66,227,52297,2,0,P|29:180|37:90,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
194,84,52551,2,0,P|238:123|245:213,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
66,227,52932,2,0,P|125:267|183:267,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
252,186,53187,1,8,0:0:0:0:
378,151,53314,6,0,B|374:100|374:100|296:11,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
92,86,53568,2,0,B|96:137|96:137|174:226,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
379,203,53822,2,0,B|375:152|375:152|297:63,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
93,138,54077,2,0,B|97:189|97:189|175:278,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
380,255,54331,2,0,B|376:204|376:204|326:147,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
146,245,54585,2,0,B|192:267|192:267|308:243,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
330,40,54839,6,0,P|403:66|409:223,1,251.999992309571
265,251,55221,1,8,0:0:0:0:
153,102,55348,2,0,P|97:145|101:228,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
265,251,55602,2,0,P|321:210|316:128,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
169,184,55983,1,8,0:0:0:0:
235,50,56110,2,0,P|163:44|102:91,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
227,299,56365,6,0,P|266:240|256:163,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
69,207,56619,2,0,P|29:265|39:342,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
197,161,56873,2,0,P|165:97|94:67,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
134,285,57127,2,0,P|165:348|236:378,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
376,236,57382,2,0,P|305:231|243:278,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
472,288,57636,2,0,L|478:198,2,62.9999980773926,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,320,57890,5,4,0:0:0:0:
235,41,58144,1,8,0:0:0:0:
496,101,58399,1,8,0:0:0:0:
314,296,58653,1,4,0:0:0:0:
314,296,58907,6,0,P|245:238|170:237,1,135
157,237,59161,2,0,P|173:148|137:82,1,135,8|0,0:0|0:0,0:0:0:0:
202,118,59416,6,0,P|289:121|411:98,1,180
103,17,59924,2,0,P|57:60|57:115,1,90
146,212,60178,2,0,P|112:283|54:207,1,180,8|0,0:0|0:0,0:0:0:0:
304,155,60687,1,0,0:0:0:0:
420,350,60941,6,0,P|466:276|507:159,1,180
267,327,61449,2,0,P|203:338|157:304,1,90
205,179,61704,2,0,P|239:108|297:184,1,180,8|0,0:0|0:0,0:0:0:0:
39,214,62212,1,0,0:0:0:0:
176,17,62466,6,0,P|226:7|383:43,1,180
351,26,62848,1,0,0:0:0:0:
372,137,62975,2,0,P|303:135|265:101,1,90
176,17,63229,2,0,P|118:60|58:167,1,180,8|0,0:0|0:0,0:0:0:0:
273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64373,2,0,P|372:204|404:153,1,90
452,220,64627,1,0,0:0:0:0:
451,301,64754,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
244,174,65263,2,0,P|255:116|221:40,1,135,8|0,0:0|0:0,0:0:0:0:
190,73,65517,6,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
208,197,66280,6,0,P|242:268|300:192,1,180,8|0,0:0|0:0,0:0:0:0:
45,155,66788,1,0,0:0:0:0:
149,363,67043,2,0,P|251:378|359:350,1,180
256,101,67551,2,0,P|211:94|138:113,1,90
239,234,67805,6,0,P|303:280|337:209,1,180,8|0,0:0|0:0,0:0:0:0:
75,270,68314,1,0,0:0:0:0:
327,358,68568,6,0,P|403:331|456:218,1,180
453,249,68949,1,0,0:0:0:0:
392,140,69077,2,0,P|352:172|328:240,1,90
216,336,69331,2,0,P|168:296|132:176,1,180,8|0,0:0|0:0,0:0:0:0:
333,9,69839,1,0,0:0:0:0:
421,257,70093,6,0,P|341:285|226:248,1,180
211,193,70475,2,0,P|267:184|318:216,1,90
251,264,70729,1,0,0:0:0:0:
170,263,70856,6,0,P|135:219|137:158,1,90,12|0,0:0|0:0,0:0:0:0:
222,53,71110,2,0,P|257:97|255:158,1,90,12|0,0:0|0:0,0:0:0:0:
100,108,71365,1,8,0:0:0:0:
133,24,71492,1,8,0:0:0:0:
222,53,71619,6,0,B|311:62|380:47|380:47|416:52|455:90,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
431,70,72000,1,0,0:0:0:0:
383,196,72127,2,0,P|329:178|297:124,1,107.999996704102
453,152,72382,2,0,P|464:207|321:250,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
343,267,72763,1,0,0:0:0:0:
301,139,72890,1,8,0:0:0:0:
57,257,73144,6,0,P|96:302|267:340,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
240,346,73526,1,0,0:0:0:0:
343,267,73653,2,0,P|376:312|371:374,1,107.999996704102
256,253,73907,2,0,P|228:164|95:115,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
123,112,74288,1,0,0:0:0:0:
120,248,74416,1,8,0:0:0:0:
285,42,74670,6,0,P|363:51|494:115,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
486,109,75051,1,0,0:0:0:0:
400,233,75178,2,0,P|355:192|335:122,1,107.999996704102
500,210,75432,2,0,P|493:279|365:328,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
370,329,75814,1,0,0:0:0:0:
287,215,75941,1,8,0:0:0:0:
40,112,76195,6,0,P|30:189|97:304,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
182,319,76577,2,0,P|179:274|132:228,1,107.999996704102
97,304,76831,1,0,0:0:0:0:
182,319,76958,2,0,P|219:293|235:230,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
136,120,77212,6,0,P|161:82|224:66,1,107.999996704102
348,143,77466,1,8,0:0:0:0:
97,304,77721,6,0,P|35:217|21:107,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
20,111,78102,1,0,0:0:0:0:
170,127,78229,2,0,P|171:187|106:247,1,107.999996704102
99,51,78483,2,0,P|168:24|274:132,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
270,103,78865,1,0,0:0:0:0:
145,225,78992,1,8,0:0:0:0:
435,328,79246,5,4,0:0:0:0:
370,241,79373,2,0,P|336:281|333:363,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
326,334,79627,1,0,0:0:0:0:
470,237,79754,2,0,P|452:187|382:143,1,107.999996704102
260,155,80009,2,0,P|264:102|401:2,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
381,2,80390,1,0,0:0:0:0:
411,152,80517,1,8,0:0:0:0:
93,31,80771,6,0,P|66:101|130:263,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
418,354,81280,2,0,P|445:284|381:122,1,215.999993408203,0|4,0:0|0:0,0:0:0:0:
414,155,82043,1,0,2:0:0:0:
191,336,82297,5,0,0:0:0:0:
111,236,82424,1,0,0:0:0:0:
229,105,82551,2,0,P|270:149|284:233,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
111,236,82805,2,0,P|70:192|56:108,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
127,26,83060,1,0,0:0:0:0:
153,149,83187,1,0,0:0:0:0:
127,26,83314,2,0,L|159:179,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
305,59,83568,2,0,L|358:281,1,207.000003948212,8|0,0:0|0:0,0:0:0:0:

and here's the updated hitnormal please put that in the folder @Net0
Tarrasky

Doormat wrote:

m4m

[Tarrasky]
  1. 00:00:688 - to 00:06:789 - can you follow the guitars more closely? your current rhythm sense doesn't match the guitars all that well, although it certainly is better than the other insane. ye maybe, but i feels unecessary do so many circles at the so slow moment, just the 00:01:704 (7,8) - 00:01:704 (7,8,7,8) - are intense enough to show the guitar emphasis, and for me looks consistent so i'll keep (i know i can do stack circles or something but i like the current way and i dont think that is necessary change)
    SPOILER
    guitars are doing something more inline with this:
  2. 00:10:221 (2,3) - double whistle doesn't sound that great; sounds too excessive. if anything, remove the whistle on 00:10:349 (3) - yea sure
  3. 00:13:908 (1,2) - 00:16:959 (1,2) - 1/4 distance is kind of extreme in comparison to your previous extended sliders. i can't recommend this high spacing here, especially since it's a really high bpm song fixed, now flows better
  4. 00:57:636 (6,7,8) - can't recommend the triple here since there's no discernable sound on the blue tick. LULULUL, there's a clearly triple song here
  5. 01:23:314 (3,4) - distance between sliders is really extreme, i can't really recommend this high spacing, especially right at the end of the map. simmetrical,
    like 01:22:552 (3,4) -, but i can nerf KEK

Alarido wrote:

2. Going a bit nazi on [Tarrasky's Insane]:

§ 1. For a nicer visual aspect of a blanket, it may need some additional moves:

00:14:543 (2) - moving it to XY(96, 152) and, thus, 00:14:671 (3) - to XY(72, 240) so you can move 00:14:798 (4) - to XY(128, 308) in order to get a nicer blanket with the next embracing slider. eu ja mechi por ai antes, ta melhor agora

§ 2. This is surely amazing: 00:35:009 (1,2)
pimpG: Considerei algumas coisas

http://puu.sh/xq0Yp/4a98fa0704.rar
Topic Starter
Net0

Tarrasky wrote:

Doormat wrote:

m4m

[Tarrasky]
  1. 00:00:688 - to 00:06:789 - can you follow the guitars more closely? your current rhythm sense doesn't match the guitars all that well, although it certainly is better than the other insane. ye maybe, but i feels unecessary do so many circles at the so slow moment, just the 00:01:704 (7,8) - 00:01:704 (7,8,7,8) - are intense enough to show the guitar emphasis, and for me looks consistent so i'll keep (i know i can do stack circles or something but i like the current way and i dont think that is necessary change)
    SPOILER
    guitars are doing something more inline with this:
  2. 00:10:221 (2,3) - double whistle doesn't sound that great; sounds too excessive. if anything, remove the whistle on 00:10:349 (3) - yea sure
  3. 00:13:908 (1,2) - 00:16:959 (1,2) - 1/4 distance is kind of extreme in comparison to your previous extended sliders. i can't recommend this high spacing here, especially since it's a really high bpm song fixed, now flows better
  4. 00:57:636 (6,7,8) - can't recommend the triple here since there's no discernable sound on the blue tick. LULULUL, there's a clearly triple song here
  5. 01:23:314 (3,4) - distance between sliders is really extreme, i can't really recommend this high spacing, especially right at the end of the map. simmetrical,
    like 01:22:552 (3,4) -, but i can nerf KEK

Alarido wrote:

2. Going a bit nazi on [Tarrasky's Insane]:

§ 1. For a nicer visual aspect of a blanket, it may need some additional moves:

00:14:543 (2) - moving it to XY(96, 152) and, thus, 00:14:671 (3) - to XY(72, 240) so you can move 00:14:798 (4) - to XY(128, 308) in order to get a nicer blanket with the next embracing slider. eu ja mechi por ai antes, ta melhor agora

§ 2. This is surely amazing: 00:35:009 (1,2)
pimpG: Considerei algumas coisas

http://puu.sh/xq0Yp/4a98fa0704.rar
Bacana demais esse link pra eu dar update hein Tarrasky :3

Tarrasky
what?

lol eu upei e quando fui copiar peguei o do link abaixo lulul

http://puu.sh/xUvQK/ad602309b7.rar
Nao Tomori
[kegare]
00:01:450 (3,4,5) - ctrl g on these makes much more sense with the guitar melody rhythm wise. since theres 2 notes on 3 and 1 note on 4-5

00:04:755 (7,8) - like u did here

also having them not lined up is kinda tilt

actually i kinda dont get your rhythm in the intro at all, you have these random overmapped circles and sliders that have guitar note on tails..? i suggest you revise the rhythm here to more accurately follow the guitar. for example 00:03:738 - becomes http://puu.sh/xYSdK/631c479728.jpg

00:15:433 (6,7) - 00:13:908 (6,7) - breaking sstructure for these two is really weird. the way it's set up makes a completely different motion only for these two when every other instance is the same back and forth movement. why do it like this?

00:23:568 (1) - to quote logic agent: "Leave some room for jesus"

00:27:382 (1,2) - can u flip 2 across y=-x so it looks better
like https://osu.ppy.sh/ss/9325510

hmm.. kiai

like others, i don't really like the amount of additive 1/2 stuff. i get that you're trying to maintain the pacing of the music, but sometimes the improvised stuff is actually harder than the intense vocals so the map seems out of balance in that regard. for example:
00:49:755 (6,7,8,9) -
00:36:281 (6,7,1) - (which creates a really uncomfortable movement that isnt really used anywhere else)
00:39:077 (5,6,7) - where it interrupts the structure of the song that is based on paired 1/1 vocals - . i think just 1/1 sliders here still fits a lot better.
00:54:840 (1,2) - not rly additive but 1/1 here would emphasize the start of a new phrase better since it would stick out

00:47:975 (5,6,7,8) - sounds much better as all sliders, like 00:50:264 (1,2,3,4) -

00:53:060 (5,1) - this sort of comes out of nowhere considering you fill in every other 1/2. i dont normally care much about this kinda thing but considering the constant 1/2 spam i suggest you do something to distinguish this as 1/1

00:56:365 (1,2,3,4,5,6,1,2,3,4,5,6) - cute star grid but i feel like the small star is too low intensity for the part.

01:02:211 (6,1) - slightly off dab

01:03:610 (6,7,8) - cant u make it equal lol

01:11:238 (6,7,8,1) - seems unnecessarily hard to hit with the linear spacing increase.

01:11:873 (2,4,7) - you do this concept which is cool (aoi-iro step anyone) but then you completely abandon it 1 measure later? why only use it here

01:16:577 (3,4) - ctrl g works better with the background guitar that you switch to in vocal pauses

01:17:721 (1,2,3,4,5,6,7) - why do you randomly go full symmetry lol. sticks out a lot cuz the entirety of the map is based on these curve things but this part isnt. also the rhythm massively goes to shit to compensate for being forced into symmetry

01:22:297 (1,2,3,4,5,1) - seems anticlimatic

[tarrasky]
00:11:747 (2,1) - randomly tiny visual spacing xd
also its not parallel thats unrankable :(

00:13:908 (1,2) - same wtf visual spacing plz... u hav 1/4 jumps on other ones

00:30:431 (1,2) - are you slayed???

pretty cute

[lwl]
00:01:959 (3) - tbh could be cute to cut the repeats off and have a 1/1 gap

00:32:339 (2,3) - i know you stuck this everywhere but imo it doesn't really fit in a lot of the places. compare 00:32:339 (2,3) - to 00:32:975 (5,6) - , 6 is on a strong drum beat but 3 is overmapped. yet they get the same treatment? it's like artificially equating two things that aren't really equal.

a lot of the patterns also look needlessly messy imo. for example 00:37:805 (5,1,2,3,4) - this entire construct has varying visual spacing which makes it look disorganized. even if each specific object has a reason to be in its location, overall the pattern doesn't look cohesive.
other examples:
00:39:966 (2,4,5) -
00:42:382 (1,2,3,4) -
00:55:348 (3,4,5,6) -
00:57:890 (1,4) -
and so on. try to make the patterns work together a bit better

also randomly ignored note at 00:58:780 - =(

01:17:466 (2) - sounds better as a slider to match 01:17:212 (1) -
01:23:314 (7) - sounds better as 2 circles to match the guitar and build up to 01:23:568 (8) -
[light insane]
00:01:577 (4) - circle+slider is cuter and not too dense imo

00:13:272 (2,3,4) - dont do this kinda thing on this diff, none of the higher diffs do anything like breaking time distance equality with 1/1 gaps.
00:31:068 - should fill imo
00:31:450 (5,6) - vocal come in here, but nothing in the pattern changes =(

00:36:281 (5,1,2) - visual spacing plz

00:40:603 (5) - think u should just do circle slider at this diff lol. save these technique for low diffs

00:49:882 (5) - not a fan of randomly switching to the offbeat snares when you additively put louder drums on the white ticks with your hitsounding lol

00:56:365 (1) - plz its not 2012, use a more spread out pattern. this shit is really confusing compared to ur other patterns

00:57:891 (1,2,3,4) - dont rly like this. 1/1 works better.

00:58:907 (7,8) - u could get a cool effect with a 1/1 gap into 2 circles then another 1/1 gap. atm it seems kinda weird cuz u just switch to the vocal layer with no pattern change / nc / differentiation

01:05:390 (5) - why overmap ._. rest of this part is based on 1/1 stuff, why go 1/2 suddenly

also 01:01:323 (2,3) - all of these ctrl g is nicer for the background guitar imo

01:18:103 (3,4,5) - wtf is that visual spacing? plz make it look bigger. atm just looks like actual shit cuz of how tiny it is
[hard]
00:38:060 (1,2) - random ds error?

00:41:110 (1,2,3,4,5) - i think these are too hard. sliders are still not that comfortable at this level, i don't think that you should spam so many. try to make it into 1/1 circles and fill in 00:41:874 (4,5) - with 1/2 or something. then you can put the sliders at 00:43:653 (5,6) - instead to differentiate it with a representative diff spike.

00:45:687 (1,2) - should for sure be circles cuz repeat is too easy for how intense this is


01:23:441 - fill imo

yea. i think it still needs work...
Topic Starter
Net0

Naotoshi wrote:

[kegare]
00:01:450 (3,4,5) - ctrl g on these makes much more sense with the guitar melody rhythm wise. since theres 2 notes on 3 and 1 note on 4-5 Already explained rhythm before... 00:01:450 (3,4,5,6) - makes sense to build up with 00:02:976 (3,4,5,6) - for the actual guitar part, and I'm using slider here 00:02:976 (3) - to allow the additive 00:02:976 (3) - here

00:04:755 (7,8) - like u did here Diferent sections with different rhythms, I wonder why I did that...

also having them not lined up is kinda tilt

actually i kinda dont get your rhythm in the intro at all, you have these random overmapped circles and sliders that have guitar note on tails..? i suggest you revise the rhythm here to more accurately follow the guitar. for example 00:03:738 - becomes http://puu.sh/xYSdK/631c479728.jpg FIXED. Okay, people don't get the rhythm, I'll apply your pick here since I don't want to explain again...

00:15:433 (6,7) - 00:13:908 (6,7) - breaking sstructure for these two is really weird. the way it's set up makes a completely different motion only for these two when every other instance is the same back and forth movement. why do it like this? To avoid too much repetition, already explained like million times...

00:23:568 (1) - to quote logic agent: "Leave some room for jesus" All the slider arts are super close together, so why would I make it inconsistent in this one?

00:27:382 (1,2) - can u flip 2 across y=-x so it looks better
like https://osu.ppy.sh/ss/9325510
Looks out of the visual structure I use, so yeah, you might think it looks better but actually it looks worse. I make a lot of this visual in all my maps http://puu.sh/xZA4K.jpg / https://puu.sh/xZA6c.jpg / https://puu.sh/xZA8J.jpg / https://puu.sh/xZAcw.jpg / https://puu.sh/xZAll.jpg
hmm.. kiai

like others, i don't really like the amount of additive 1/2 stuff. i get that you're trying to maintain the pacing of the music, but sometimes the improvised stuff is actually harder than the intense vocals so the map seems out of balance in that regard. It doesn't because the circles are all linear wise motion while the sliders are highlly speed and more spaced.for example:
00:49:755 (6,7,8,9) -
00:36:281 (6,7,1) - (which creates a really uncomfortable movement that isnt really used anywhere else) not used anywhere else; 00:32:975 (5,6,7,1) -
/ 00:34:500 (5,6,7,1) - / 00:39:077 (5,6,7,1) - / most of the entire section is based on wide angles....

00:39:077 (5,6,7) - where it interrupts the structure of the song that is based on paired 1/1 vocals - . i think just 1/1 sliders here still fits a lot better.
00:54:840 (1,2) - not rly additive but 1/1 here would emphasize the start of a new phrase better since it would stick out
First of all, you can't mod this section using the same logic 00:31:958 - ~ 00:44:161 - and 00:47:212 - ~ 00:57:890 - , that's a problem in the analysis because they're very different in terms of their composition even tho both are kiai, musically and pattern wise you can see the difference between them.
Second, your rhythms suggestion ignore the primordial aspect of the rhythm adopted here, which is sliders for vocals and circle for the other stuff, like you suggestion here 00:39:077 (5,6,7,1) - why in the name of god would I use a 1/2 slider here 00:39:331 (6,7) - if THIS IS A SNARE DRUM BEAT AND NOT A VOCAL LINE...... Another example of ignoring the vocal rhythm adopted in the map was this suggestion; "00:47:975 (5,6,7,8) - sounds much better as all sliders, like 00:50:264 (1,2,3,4) - " just compare the vocal lines in both phrases; "koujigen no" compare it now to "nanimo furerarenai I trully put emphasis on the most important vocal lines here, you can listen to the song and see that the first phrase is way less fast paced and strong in pitch compared to the previous one. The same thing was done in the next section; 00:53:314 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - itsumo itsumo kawari sagashiterun da


00:53:060 (5,1) - this sort of comes out of nowhere considering you fill in every other 1/2. i dont normally care much about this kinda thing but considering the constant 1/2 spam i suggest you do something to distinguish this as 1/1 00:53:060 (5,1) - It used to be a stack but ppl /BN complained, now I changed and it's not distinguishble............. Stacked again, and the rhythm is not out of nowhere, 1/1 gaps before musical phrase repetitions is like, basic rhythm/mapping composition

00:56:365 (1,2,3,4,5,6,1,2,3,4,5,6) - cute star grid but i feel like the small star is too low intensity for the part. Oh really? I don't think anyone ever said this part was easy and trust me, it isn't. It's because of the low DS followed by stack 00:56:365 (1,2,3,4,5,6,1) - that the consecutive star is so emblamatic 00:57:128 (1,2,3,4,5,6,1) - .

01:02:211 (6,1) - slightly off dab FIXED

01:03:610 (6,7,8) - cant u make it equal lol Sure, someone asked for stack, now you want equal spacing... I feel like I'm dancing with my map doing modifications and then switching it back again to what it was before...

01:11:238 (6,7,8,1) - seems unnecessarily hard to hit with the linear spacing increase. Hmmmm, making build-ups hard seems unnecessary... Yep, don't agree.

01:11:873 (2,4,7) - you do this concept which is cool (aoi-iro step anyone) but then you completely abandon it 1 measure later? why only use it here I didn't abandon it neither used it only once, if you check THE ENTIRE section; 01:11:620 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - you will see that I did again here 01:14:670 (1,2,3,4,5,6,7) - following a triagular snare pattern that varies in itself 1-2-1-2 1 being mapped with slider 1/2 and 2 being mapped with a circle, all of them triangular with playfield...

01:16:577 (3,4) - ctrl g works better with the background guitar that you switch to in vocal pauses I'm legit just following the same rhythm pattern here 01:13:145 (1,2,3,4,5,6,7,8,9) - because similar sections, mapped similar within rhythm, but pattern wise different because of song intensity.

01:17:721 (1,2,3,4,5,6,7) - why do you randomly go full symmetry lol. Sure it was random right, it's not like this section 01:17:721 (1,2,3,4,5,6,7) - sounds way different compared to the other and builds up the song towards its end. sticks out a lot cuz the entirety of the map is based on these curve things but this part isnt. also the rhythm massively goes to shit to compensate for being forced into symmetry

01:22:297 (1,2,3,4,5,1) - seems anticlimatic Making bigger spacing here is off imo, so I picked a pattern hard to read with fast sliders, I don't really see this being anticlimatic

[light insane]
00:01:577 (4) - circle+slider is cuter and not too dense imo How is making the rhythm denser is supposed to make the it less dense? I don't see a logic for this modification, the revese makes the guitar sound very distinct here.

00:13:272 (2,3,4) - dont do this kinda thing on this diff, none of the higher diffs do anything like breaking time distance equality with 1/1 gaps. But it's like basic spacing emphasis lol, also I did that in Kegare as well, putting a reading aspect is something present in Kegare all the time so a good spread should introduce that concept eariler on so it can be better explored in the expert difficulty. In case you didn't see any of that in Kegare I'll just show you a simple example of that break in time distance equality in top diff; 00:59:797 (2,3,4,5) - / 01:01:323 (2,3,4,5) - others 00:13:654 (5,6,7,1) - /00:15:179 (5,6,7,1) -
/00:42:128 (8,9,10) - /00:43:400 (6,7,1,2) - /00:56:747 (4,5,6) - vs 00:57:891 (1,2) - , etc

00:31:068 - should fill imo Being consistent with 00:22:806 (1,2,3) -
00:31:450 (5,6) - vocal come in here, but nothing in the pattern changes =( Visual aspect was prioritized here to make sure people can read the 1/4 gaps.

00:36:281 (5,1,2) - visual spacing plz DS spacing? The entire diff is DS mapped

00:40:603 (5) - think u should just do circle slider at this diff lol. save these technique for low diffs FIXED, Fair enough, circle+slider

00:49:882 (5) - not a fan of randomly switching to the offbeat snares when you additively put louder drums on the white ticks with your hitsounding lol FIXED hitsound inconsistency, removed the snare on the sliderend there

00:56:365 (1) - plz its not 2012, use a more spread out pattern. this shit is really confusing compared to ur other patterns Not a valid point saying I can't map like 2012 when other ppl can do it. Sorry this pattern suits as a climax preciselly because it's confusing and I already explained it tons of times already why it's not off with the diff if you can see how gradually I made stacks, etc... Not explaining it AGAIN.

00:57:891 (1,2,3,4) - dont rly like this. 1/1 works better. ... FIXED, also tired of explaining the same thing over and over, now 1/1 gaps applied, even tho it sucks.

00:58:907 (7,8) - u could get a cool effect with a 1/1 gap into 2 circles then another 1/1 gap. atm it seems kinda weird cuz u just switch to the vocal layer with no pattern change / nc / differentiation The fact that the sliders are STRAIGHT sliders when you compare to all previous longer sliders doesn't mean anything to you?? There are A lot of ways to make differentiation that are not necessarily rhythm/spacing changes.

01:05:390 (5) - why overmap ._. rest of this part is based on 1/1 stuff, why go 1/2 suddenly Intensity increasing to make it more interesting, I wonder why you didn't mention it on Tarrasky's Insane tho if you really find this to be a trouble.

also 01:01:323 (2,3) - all of these ctrl g is nicer for the background guitar imo It's a vocal slider.... Like REALLY? The whistle there is like obvious going for the vocal

01:18:103 (3,4,5) - wtf is that visual spacing? plz make it look bigger. atm just looks like actual shit cuz of how tiny it is Looks like a pattern that's following,
DS and slider leniency

[hard]
00:38:060 (1,2) - random ds error? FIXED, yeah probably, not sure why it wasn't on DS o.O

00:41:110 (1,2,3,4,5) - i think these are too hard. sliders are still not that comfortable at this level, i don't think that you should spam so many. try to make it into 1/1 circles and fill in 00:41:874 (4,5) - with 1/2 or something. then you can put the sliders at 00:43:653 (5,6) - instead to differentiate it with a representative diff spike. Did you check advanced? Players are ready for this after the pattern on advanced 00:41:110 (1,2,3,4,5,1,2,3,4,1) - since the clickable intensity is pretty much the same, the only difference is following the sliders now.

00:45:687 (1,2) - should for sure be circles cuz repeat is too easy for how intense this is Makes sense with spread imo, if you check advanced 00:45:687 (1,2) - and light insane 00:45:687 (1,2,3,4) - I think the spacing and the rhythm keep a good balance, I might change tho depending on if your reply has something else to mention besides making it 4 circles.


01:23:441 - fill imo Why? It's already on the more intense sounds there, that will actually make this section more intense than it should be

yea. i think it still needs work... I don't agree, most things mentioned are just personal preference on HOW it should be mapped rather than issues; stuff like oh this is better with 1/2 sliders when I'm clearlly using sliders for one thing and circles for another is just ignoring the concept of the map and saying "yo you should map like this!". "This is not 2012" when other famous mappers CAN do stuff like that is also treating the same thing in two different manners, etc. Really appreciate the mod tho, thanks for accepting the request I know it was hard to mod this x.x
And to be quite honest with everyone, I'm tired of explaining the same stuff over and over and over again and ppl simply ignore my points and replies to force mods with personal choices of how this was supposed to be mapped. I don't see ppl asking why other mappers out there didn't map with x/y choice instead of z, they just accept sliders the size of a screen to represent a single vocal line, they accept 1/2 spam of jumps, but they can't accept my map for a reason beyond my capicity of understanding. This map has clear references, clear structure, a logic rhythm choice and a very interesting musical representation. So, either me and everyone that worked with this mapset is crazy (like at least 5 mappers already double checked the map for me, all of them with ranked maps and known maoppers) or everyone modding this mapset so far just decided that that this map shouldn't get ranked because it doesn't meet their personal "quality" standards.
LwL

Naotoshi wrote:

[lwl]
00:01:959 (3) - tbh could be cute to cut the repeats off and have a 1/1 gap meh there's a note everywhere there and since I map the same tick clickable at 00:03:738 (1) - (even tho the music changes) I don't want to previously establish a 1/1 gap at that point

00:32:339 (2,3) - i know you stuck this everywhere but imo it doesn't really fit in a lot of the places. compare 00:32:339 (2,3) - to 00:32:975 (5,6) - , 6 is on a strong drum beat but 3 is overmapped. yet they get the same treatment? it's like artificially equating two things that aren't really equal. Yes they aren't equal, but I'm pretty limited in what I can do because it's a 4* map of a 236bpm song. I'm emphasizing the vocals and decided to treat drums the same unless they really stand out, it's less mapping a specific drum sound but rather keeping a mostly steady rhythm by mapping the drums without vocals here as stacks under the sliderends. The primary emphasis is vocals vs. non-vocals unless something else stands out unusually (for example 00:40:602 (5,6) - where there are 2 strong drum beats in a row which stands out and therefore is also mapped to stand out).

a lot of the patterns also look needlessly messy imo. for example 00:37:805 (5,1,2,3,4) - this entire construct has varying visual spacing which makes it look disorganized. even if each specific object has a reason to be in its location, overall the pattern doesn't look cohesive.
other examples:
00:39:966 (2,4,5) -
00:42:382 (1,2,3,4) -
00:55:348 (3,4,5,6) -
00:57:890 (1,4) -
and so on. try to make the patterns work together a bit better I agree in some places and tried to make it better, but I do value how things play over how they look, and there almost always is a logic to how objects are placed not just for the individual object but also in relation to each other (for example your third example, should be pretty obvious how it's composed.. Similar stuff for many of the others, but as I said I changed some

also randomly ignored note at 00:58:780 - =( I think I actually overheard that lo I hope it's readable as it is now

01:17:466 (2) - sounds better as a slider to match 01:17:212 (1) - didn't notice there were drums on the red tick there oops
01:23:314 (7) - sounds better as 2 circles to match the guitar and build up to 01:23:568 (8) - imo represents the guitar better as it is
thank

update
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328,72,15306,1,0,0:0:0:0:
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154,100,24077,1,0,0:0:0:0:
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310,15,27127,1,0,0:0:0:0:
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223,26,28653,2,0,B|179:43|178:65|178:65|155:120,1,90
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214,286,30178,1,0,0:0:0:0:
411,99,30432,2,0,B|477:117|492:163|492:163|459:188|464:228|464:228|407:230|398:275|398:275|445:308|433:349|433:349|376:353|301:374,1,450,8|0,0:0|0:0,0:0:0:0:
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412,226,33229,1,8,0:0:0:0:
113,302,33483,6,0,P|93:197|122:94,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
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182,154,34754,1,8,0:0:0:0:
466,17,35009,6,0,P|485:121|456:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
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304,359,37551,2,0,P|364:334|390:263,1,107.999996704102
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433,64,40729,1,8,0:0:0:0:
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199,293,50263,6,0,P|214:229|273:180,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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66,227,52297,2,0,P|29:180|37:90,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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252,186,53187,1,8,0:0:0:0:
378,151,53314,6,0,B|374:100|374:100|296:11,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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265,251,55221,1,8,0:0:0:0:
153,102,55348,2,0,P|97:145|101:228,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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235,50,56110,2,0,P|163:44|102:91,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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390,235,57382,2,0,P|319:230|257:277,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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344,319,57890,5,4,0:0:0:0:
245,67,58144,1,8,0:0:0:0:
512,108,58399,1,8,0:0:0:0:
344,319,58653,2,0,B|344:318|247:338,1,90
344,319,58907,6,0,P|275:261|200:260,1,135
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232,141,59416,6,0,P|319:144|441:121,1,180
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304,155,60687,1,0,0:0:0:0:
420,350,60941,6,0,P|466:276|507:159,1,180
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176,17,62466,6,0,P|226:7|383:43,1,180
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372,137,62975,2,0,P|303:135|265:101,1,90
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273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64373,2,0,P|372:204|404:153,1,90
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451,301,64754,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
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190,73,65517,6,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
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149,363,67043,2,0,P|251:378|359:350,1,180
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327,358,68568,6,0,P|403:331|456:218,1,180
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394,142,69077,2,0,P|354:174|330:242,1,90
216,336,69331,2,0,P|168:296|132:176,1,180,8|0,0:0|0:0,0:0:0:0:
333,9,69839,1,0,0:0:0:0:
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170,263,70856,6,0,P|135:219|137:158,1,90,12|0,0:0|0:0,0:0:0:0:
222,53,71110,2,0,P|257:97|255:158,1,90,12|0,0:0|0:0,0:0:0:0:
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Tarrasky
All fixed, thanks for the mod!!!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 31196
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 74670,77721
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:P.O.R.N.O.
TitleUnicode:P.O.R.N.O.
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:Tarrasky's Insane
Source:
Tags:Gumi V3 Vocaloid Metal ALGORITHM PORNO Tarrasky LwL Kalindraz rock Power
BeatmapID:1314102
BeatmapSetID:611553

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-418461.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
688,254.237288135593,6,1,1,40,1,0
688,-133.333333333333,3,1,1,40,0,0
6789,-100,3,1,1,60,0,0
19755,254.237288135593,6,1,1,80,1,1
19755,-133.333333333333,3,1,1,60,0,0
31958,-100,6,1,1,80,0,1
44161,-100,6,1,1,60,0,0
47212,-100,6,1,1,90,0,1
57890,-100,6,1,1,70,0,0
59415,-133.333333333333,6,1,1,70,0,0
71619,-100,6,1,1,70,0,1
80771,-100,6,1,1,70,0,0
81534,-400,6,1,1,70,0,0
82297,-100,6,1,1,80,0,1
83822,-200,6,1,1,40,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 128,255,0
Combo5 : 0,128,64
Combo6 : 255,0,255
Combo7 : 128,0,128
Combo8 : 255,128,192

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296,344,40348,2,0,P|225:310|193:255,1,110,10|0,0:0|0:0,0:0:0:0:
298,92,40603,1,10,0:0:0:0:
224,156,40730,1,0,0:0:0:0:
132,188,40857,2,0,P|80:200|8:176,1,110
80,68,41111,102,0,P|152:28|296:92,1,220,6|8,0:0|0:0,0:0:0:0:
352,168,41492,1,0,0:0:0:0:
288,228,41620,2,0,L|178:224,1,110,8|0,0:0|0:0,0:0:0:0:
0,332,41874,2,0,L|109:335,1,110,8|0,0:0|0:0,0:0:0:0:
248,124,42128,2,0,P|192:121|138:127,1,110,8|0,0:0|0:0,0:0:0:0:
232,336,42382,2,0,P|285:339|341:332,1,110,10|0,0:0|0:0,0:0:0:0:
468,172,42636,6,0,P|458:68|360:31,1,220,6|8,0:0|0:0,0:0:0:0:
248,104,43018,1,0,0:0:0:0:
212,184,43145,2,0,L|215:293,1,110,8|0,0:0|0:0,0:0:0:0:
12,320,43399,2,0,L|15:210,1,110,8|0,0:0|0:0,0:0:0:0:
124,64,43653,1,10,0:0:0:0:
220,44,43781,1,8,0:0:0:0:
324,72,43908,1,10,0:0:0:0:
404,164,44035,1,8,0:0:0:0:
432,292,44162,101,6,0:0:0:0:
432,292,45687,6,0,P|379:305|300:304,1,110,12|0,0:0|0:0,0:0:0:0:
220,72,45942,2,0,P|274:73|328:87,1,110,12|0,0:0|0:0,0:0:0:0:
119,381,46196,2,0,L|116:272,1,110,12|0,0:0|0:0,0:0:0:0:
60,32,46450,1,14,0:0:0:0:
60,32,47213,21,6,0:0:0:0:
104,108,47340,1,10,0:0:0:0:
188,140,47467,2,0,P|241:129|286:98,1,110,0|8,0:0|0:0,0:0:0:0:
432,32,47721,2,0,P|441:86|442:141,1,110,2|8,0:0|0:0,0:0:0:0:
272,308,47975,2,0,P|273:253|284:200,1,110,2|8,0:0|0:0,0:0:0:0:
123,48,48230,2,0,P|174:27|229:25,1,110,2|8,0:0|0:0,0:0:0:0:
144,252,48484,2,0,P|89:249|38:229,1,110,2|8,0:0|0:0,0:0:0:0:
328,28,48738,102,0,P|384:104|352:224,1,220,6|8,0:0|0:0,0:0:0:0:
144,252,49120,1,0,0:0:0:0:
108,172,49247,2,2,P|115:117|140:69,1,110,2|8,0:0|0:0,0:0:0:0:
243,304,49501,2,0,P|153:359|56:320,1,220,2|8,0:0|0:0,0:0:0:0:
24,156,49882,1,0,0:0:0:0:
52,72,50009,1,0,0:0:0:0:
132,40,50136,1,8,0:0:0:0:
264,76,50264,6,0,L|267:185,1,110,6|8,0:0|0:0,0:0:0:0:
456,272,50518,2,0,L|459:162,1,110,2|8,0:0|0:0,0:0:0:0:
132,232,50772,2,0,B|160:280|160:280|208:305,1,110,2|8,0:0|0:0,0:0:0:0:
512,88,51026,2,0,B|484:40|484:40|435:14,1,110,2|8,0:0|0:0,0:0:0:0:
316,364,51281,2,0,P|370:367|420:345,1,110,2|8,0:0|0:0,0:0:0:0:
284,36,51535,2,0,P|229:32|179:54,1,110,2|8,0:0|0:0,0:0:0:0:
412,260,51789,102,0,P|440:160|384:36,1,220,6|8,0:0|0:0,0:0:0:0:
181,160,52170,1,0,0:0:0:0:
152,243,52297,2,0,P|152:298|181:344,1,110,2|8,0:0|0:0,0:0:0:0:
400,200,52552,2,0,B|448:208|448:208|468:200|468:200|507:205,1,110,6|0,0:0|0:0,0:0:0:0:
181,160,52806,2,0,B|141:165|141:165|121:157|121:157|73:165,1,110,0|8,0:0|0:0,0:0:0:0:
432,24,53060,1,0,0:0:0:0:
432,24,53187,1,8,0:0:0:0:
432,24,53314,6,0,L|440:144,1,110,6|8,0:0|0:0,0:0:0:0:
188,50,53569,2,0,L|180:170,1,110,2|8,0:0|0:0,0:0:0:0:
384,200,53823,2,0,L|392:320,1,110,2|8,0:0|0:0,0:0:0:0:
204,328,54077,2,0,P|150:337|96:328,1,110,2|8,0:0|0:0,0:0:0:0:
15,131,54331,2,0,P|33:79|68:37,1,110,2|8,0:0|0:0,0:0:0:0:
280,64,54586,2,0,P|315:105|334:157,1,110,2|8,0:0|0:0,0:0:0:0:
44,232,54840,102,0,P|158:261|272:220,1,220,6|8,0:0|0:0,0:0:0:0:
404,100,55221,1,0,0:0:0:0:
460,168,55348,2,0,L|456:288,1,110,2|8,0:0|0:0,0:0:0:0:
312,60,55603,2,0,P|404:11|492:72,1,220,2|0,0:0|0:0,0:0:0:0:
460,168,55984,1,8,0:0:0:0:
380,204,56111,2,0,L|264:200,1,110,2|8,0:0|0:0,0:0:0:0:
64,160,56365,6,0,P|59:104|64:48,1,110,6|8,0:0|0:0,0:0:0:0:
340,24,56620,2,0,P|343:78|339:133,1,110,2|8,0:0|0:0,0:0:0:0:
40,232,56874,2,0,P|26:177|20:121,1,110,2|8,0:0|0:0,0:0:0:0:
408,224,57128,2,0,P|402:278|388:331,1,110,2|8,0:0|0:0,0:0:0:0:
44,316,57382,2,0,P|21:264|5:210,1,110,2|8,0:0|0:0,0:0:0:0:
360,120,57636,1,2,0:0:0:0:
380,124,57700,1,0,0:0:0:0:
400,128,57764,1,8,0:0:0:0:
112,52,57891,6,0,L|116:224,1,165,6|0,0:0|0:0,0:0:0:0:
96,252,58145,2,0,L|205:263,1,110,8|0,0:0|0:0,0:0:0:0:
416,132,58399,2,0,L|306:120,1,110,8|0,0:0|0:0,0:0:0:0:
176,348,58653,2,0,L|285:336,1,110,8|0,0:0|0:0,0:0:0:0:
68,72,58908,5,2,0:0:0:0:
68,72,59035,1,0,0:0:0:0:
68,72,59162,1,10,0:0:0:0:
68,72,59416,6,0,P|40:160|88:232,1,165.000006294251,6|0,0:0|0:0,0:0:0:0:
168,292,59797,1,0,0:0:0:0:
248,312,59925,1,2,0:0:0:0:
328,292,60052,1,0,0:0:0:0:
380,228,60179,2,0,B|368:116|368:116|336:96|324:56,2,165.000006294251,10|0|2,0:0|0:0|0:0,0:0:0:0:
83,298,60942,6,0,L|275:314,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
380,228,61323,1,0,0:0:0:0:
424,156,61450,1,2,0:0:0:0:
400,76,61577,1,0,0:0:0:0:
324,44,61704,2,0,B|224:48|224:48|260:120,2,165.000006294251,10|0|2,0:0|0:0|0:0,0:0:0:0:
64,68,62467,102,0,P|100:164|84:252,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
36,332,62848,1,0,0:0:0:0:
116,312,62975,1,2,0:0:0:0:
200,316,63103,1,0,0:0:0:0:
280,340,63230,2,0,B|288:304|272:276|272:276|292:233|272:152,1,165.000006294251,10|0,0:0|0:0,0:0:0:0:
180,36,63738,2,0,B|222:44|222:44|276:44,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
376,36,63992,6,0,P|370:76|367:117,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
480,200,64247,2,0,P|477:158|471:118,1,82.5000031471254
360,264,64501,2,0,P|396:282|435:297,1,82.5000031471254
367,116,64755,2,0,P|301:167|254:234,1,165.000006294251,8|2,0:0|0:0,0:0:0:0:
24,320,65264,1,10,0:0:0:0:
36,240,65391,1,0,0:0:0:0:
48,160,65518,102,0,B|40:68|40:68|67:38|120:32,1,165.000006294251,6|0,0:0|0:0,0:0:0:0:
232,40,65899,1,0,0:0:0:0:
312,56,66026,1,2,0:0:0:0:
380,104,66153,1,0,0:0:0:0:
428,172,66280,2,0,L|420:340,2,165.000006294251,10|0|2,0:0|0:0|0:0,0:0:0:0:
128,120,67043,6,0,P|93:191|128:264,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
288,280,67425,1,0,0:0:0:0:
360,236,67552,1,2,0:0:0:0:
360,148,67679,1,0,0:0:0:0:
288,104,67806,2,0,B|208:112|208:112|204:56|148:40,2,165.000006294251,10|0|2,0:0|0:0|0:0,0:0:0:0:
492,256,68569,102,0,P|452:312|352:272,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
300,232,68950,1,0,0:0:0:0:
256,160,69077,1,2,0:0:0:0:
212,232,69204,1,0,0:0:0:0:
145,295,69331,2,0,P|70:316|20:256,1,165.000006294251,10|0,0:0|0:0,0:0:0:0:
256,16,69840,2,0,L|256:112,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
332,215,70094,6,0,P|255:244|180:216,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
92,124,70475,1,0,0:0:0:0:
80,204,70603,1,0,0:0:0:0:
64,284,70730,1,0,0:0:0:0:
52,364,70857,2,0,L|164:352,1,82.5000031471254,8|0,0:0|0:0,0:0:0:0:
414,224,71111,2,0,L|331:215,1,82.5000031471254,10|0,0:0|0:0,0:0:0:0:
104,48,71365,1,10,0:0:0:0:
104,48,71492,1,8,0:0:0:0:
104,48,71620,6,0,P|168:36|236:44,1,110,6|0,0:0|0:0,0:0:0:0:
108,208,71874,2,0,P|53:210|0:198,1,110,8|0,0:0|0:0,0:0:0:0:
296,96,72128,2,0,P|325:142|342:194,1,110,2|0,0:0|0:0,0:0:0:0:
48,296,72382,2,0,P|124:328|264:316,1,220,10|0,0:0|0:0,0:0:0:0:
304,216,72764,1,0,0:0:0:0:
259,119,72891,1,10,0:0:0:0:
259,119,73145,6,0,P|311:134|366:139,1,110,2|0,0:0|0:0,0:0:0:0:
116,40,73399,2,0,P|61:44|8:59,1,110,8|0,0:0|0:0,0:0:0:0:
112,251,73653,2,0,P|127:198|132:144,1,110,2|0,0:0|0:0,0:0:0:0:
24,300,73908,2,0,P|112:352|212:272,1,220,10|0,0:0|0:0,0:0:0:0:
296,128,74289,1,0,0:0:0:0:
332,244,74416,1,10,0:0:0:0:
24,300,74670,102,0,P|12:246|16:191,1,110,2|0,0:0|0:0,0:0:0:0:
108,32,74925,2,0,P|70:71|44:120,1,110,8|0,0:0|0:0,0:0:0:0:
300,208,75179,2,0,P|284:155|255:108,1,110,2|0,0:0|0:0,0:0:0:0:
340,328,75433,2,0,P|412:256|396:136,1,220,10|0,0:0|0:0,0:0:0:0:
324,68,75814,1,0,0:0:0:0:
212,64,75942,1,10,0:0:0:0:
212,64,76196,6,0,P|208:140|216:192,1,110,2|0,0:0|0:0,0:0:0:0:
288,304,76450,1,8,0:0:0:0:
192,252,76577,2,0,P|104:240|-12:312,1,220
80,160,76958,2,0,P|78:105|70:50,1,110,8|0,0:0|0:0,0:0:0:0:
380,216,77213,2,0,P|381:161|389:106,1,110,2|0,0:0|0:0,0:0:0:0:
72,272,77467,1,10,0:0:0:0:
180,296,77594,1,0,0:0:0:0:
288,276,77721,102,0,P|348:224|332:84,1,220,6|8,0:0|0:0,0:0:0:0:
236,52,78103,1,0,0:0:0:0:
128,60,78230,2,0,P|120:128|128:212,1,110,2|0,0:0|0:0,0:0:0:0:
400,280,78484,2,0,L|170:296,1,220,10|0,0:0|0:0,0:0:0:0:
72,272,78865,1,0,0:0:0:0:
16,176,78992,1,10,0:0:0:0:
16,176,79247,5,6,0:0:0:0:
96,100,79374,2,0,P|176:84|224:92,1,110,8|0,0:0|0:0,0:0:0:0:
120,300,79628,2,0,P|65:301|12:286,1,110,0|2,0:0|0:0,0:0:0:0:
304,136,79882,1,0,0:0:0:0:
344,236,80009,2,0,B|345:285|312:344|312:344|263:319|228:260,1,220,10|0,0:0|0:0,0:0:0:0:
188,172,80391,1,0,0:0:0:0:
216,68,80518,1,10,0:0:0:0:
216,68,80772,6,0,P|264:43|319:41,1,110,6|0,0:0|0:0,0:0:0:0:
372,300,81026,2,0,P|323:324|268:326,1,110
220,66,81281,2,0,P|270:44|324:43,1,110,2|0,0:0|0:0,0:0:0:0:
370,302,81535,22,0,P|320:325|266:326,1,110,8|0,0:0|0:0,0:0:0:0:
303,20,82297,85,4,0:0:0:0:
384,92,82425,1,0,0:0:0:0:
406,199,82552,2,0,P|393:252|368:301,1,110,8|0,0:0|0:0,0:0:0:0:
106,185,82806,2,0,P|118:131|143:82,1,110,8|0,0:0|0:0,0:0:0:0:
224,344,83060,5,4,0:0:0:0:
96,304,83187,1,0,0:0:0:0:
24,196,83314,2,0,L|28:64,1,110,8|0,0:0|0:0,0:0:0:0:
300,16,83568,2,0,L|304:236,1,220,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Net0
All updated, ready again.
_handholding

Net0 wrote:

Kisses wrote:

00:41:238 (1,1) - I personally would deem this unrankable as I don't believe there is enough recovery time after the spinner for the lowest difficulty. The approach rate 00:43:653 (1) - starts well before the spinner finishes and doesnt give players enough reaction time4/1 gap is the guideline for easy diffs and I'm applying it in a normal diff, so I think 1 second is a pretty nice range for a normal diff.
The thing the guidelines are built around 170/180 bpm and this is 236, a massive difference. Not only that but those guidelines are built for a normal when there is already an easy in the set, the normal in this set is the lowest diff so 1 second just isn't enough
LwL
The guideline for a normal is a 2/1 gap, 4/1 is for an easy. The timing gap here is similar to a 3/1 gap at 180 bpm, and it's a guideline rather than a hard rule so I'd say it should be fine.
Topic Starter
Net0

Kisses wrote:

The thing the guidelines are built around 170/180 bpm and this is 236, a massive difference. Not only that but those guidelines are built for a normal when there is already an easy in the set, the normal in this set is the lowest diff so 1 second just isn't enough
1 second is enough time, even if this is the lowest diff and I can list ranked examples to support it (this time I won't even mention old maps, just recent ones);
https://osu.ppy.sh/b/1161457 240bpm map
Exote's NORMAL
00:01:500 (1,1) -
00:03:000 - ~ 00:04:000 -

https://osu.ppy.sh/b/896843 236bpm map
Normal
03:39:158 (1,1) -
03:42:082 - ~ 03:43:098 -

In both mapsets, they're the lowest diff in the spread, so it's not unrankable. If you have an anternative rhythm suggestion tho, I'm open to modify this part.
thx for recheck.
TriksGame
map muito top gostei muito
Topic Starter
Net0

TriksGame wrote:

map muito top gostei muito
valeu Triks -w-
Como dizem na nossa terra, "É bão demais da conta sô!!!"
Ataraxia
se você realmente querer rankea isso call me for mod blz
BanchoBot
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