m4m from my queue
yo, it's bubble booTAY
I looked through all the diffs, and couldn't find much to point out. There are however a few minor suggestions I'd like to make as I personally think they'd help to improve your map tremendously, but with that out of the way, lets get started!
Extra
00:40:497 (6,1) - I think these would look better if they were perfectly parallel. You're visuals are actually really good, so this
minor offset sticks out. It's not a huge problem playability wise, but I think if you're going for good aesthetics these are worth adjusting.
00:08:823 (1,2,3,4,5) - Make the angles of these a bit sharper, almost like a triangle? While this part is intense, I think it would fit in with the rest of the map better if it shared a similar flow. The majority of the map uses sharp angles, even for the large jumps, so I think it'd play better with more sharpness. It is the start of the map, so I can see how this can help better prepare the player, so it's up to you.
2habi's Insane
00:35:753 (3,4) - Nice structure with the straight sliders.
00:36:451 (2,3) - I think this pattern would look nicer with 2 being perfectly parallel to 3. I thought because of the structure mentioned, this would fit.
00:12:311 (3) - I think if you flip this slider to the other end of 2, it would follow along the clockwise flow established by 00:11:614 (1) - and make it more playable.
Easy
00:43:009 (1,3) - Criteria needs 1/1 objects to stack in easies. Stack leniency 10 works.
General
There's no limit on bg size according to the criteria anymore, so is there an HD version of this bg?
I think the spinners are a bit too long in the lower diffs. To compliment the spread while following a guideline, you could maybe shorten the spinners on the diffs before Insane? Example, start the spinner on easy at 01:25:428 (1) - and for normal at 01:24:870 - ?
yo, it's bubble booTAY
I looked through all the diffs, and couldn't find much to point out. There are however a few minor suggestions I'd like to make as I personally think they'd help to improve your map tremendously, but with that out of the way, lets get started!
Extra
00:40:497 (6,1) - I think these would look better if they were perfectly parallel. You're visuals are actually really good, so this
minor offset sticks out. It's not a huge problem playability wise, but I think if you're going for good aesthetics these are worth adjusting.
00:08:823 (1,2,3,4,5) - Make the angles of these a bit sharper, almost like a triangle? While this part is intense, I think it would fit in with the rest of the map better if it shared a similar flow. The majority of the map uses sharp angles, even for the large jumps, so I think it'd play better with more sharpness. It is the start of the map, so I can see how this can help better prepare the player, so it's up to you.
2habi's Insane
00:35:753 (3,4) - Nice structure with the straight sliders.
00:36:451 (2,3) - I think this pattern would look nicer with 2 being perfectly parallel to 3. I thought because of the structure mentioned, this would fit.
00:12:311 (3) - I think if you flip this slider to the other end of 2, it would follow along the clockwise flow established by 00:11:614 (1) - and make it more playable.
Easy
00:43:009 (1,3) - Criteria needs 1/1 objects to stack in easies. Stack leniency 10 works.
General
There's no limit on bg size according to the criteria anymore, so is there an HD version of this bg?
I think the spinners are a bit too long in the lower diffs. To compliment the spread while following a guideline, you could maybe shorten the spinners on the diffs before Insane? Example, start the spinner on easy at 01:25:428 (1) - and for normal at 01:24:870 - ?