Hello~ M4M from my queue
Clean map, good luck!
General
- There are no combo colors set...
- Not sure but I think the current offset is a tiny bit too fast, try +2~4ms?
- I believe 最終回STORY isn't necessary in tags, although I'm not quite sure...
Easy
- Very minor but pointed sliders like 00:16:777 (4) - would be better if it was center-aligned to the sliderball correctly.
- 00:17:335 (5) - I feel like this would flow better to the next slider if it was flipped horizontally, but I guess you're trying to emphasize the percussion here. Your call.
- 00:21:521 (2,1) - I don't know if new players would get confused by the overlap. I would avoid it just to be safe, but that's just me.
- 00:43:009 (1,3) - Are stacks like these allowed now? I haven't been modding for a while..
- 00:51:939 (2,3) - I hope this was intended xd
- 01:16:358 (3) - I feel like this should have a NC, because it starts as a new verse
- 01:23:195 (4) - NC to keep consistency with the other difficulties?
Normal
- 00:34:079 (3,4) - I would keep consistency with the other slider repeats as this feels a bit astray to what you were doing before.
- 01:04:777 (6) - This slider felt awkward to play since there wasn't a specific sound it was following; it felt more of a filler. I think changing the rhythm to this would make more sense as it follows the strong beats with the vocals AND it emphasizes the sound on the next slider due to the slight pause.
Hard
wow i actually failed while playing
- I don't know if I just suck ass at osu but I felt like the velocity and the movements were a tad bit too fast, especially the rhythmically dense parts before the kiai..
- I believe the NC pattern in the beginning is a bit off, 00:13:009 (6) - 00:21:939 (1) - (the part that comes later is NCed, but not the part prior to it?) similarly, 00:13:846 (1) - 00:22:777 (4) - (the part that comes later doesn't have an NC but the part prior to it does...)
- 00:58:083 (3) - I think it would be good to emphasize these sounds here, maybe map with two circles? It has a short break so I don't think it will be too hard to move over to the next slider.
- 01:17:060 (3) - I don't understand the purpose of the extension of this slider. It follows the song better if you keep it 1/1 because it's the part where the vocals end and it gives a nice slow down due to it being the resolving part of the song.
Insane
- 00:19:567 (1) - Had to restart here due to it not being clear, I would stack it on 00:19:009 (3) - either the head or the tail, your choice.
- 00:28:777 (4) - Seems a bit out of line..
- 00:36:451 (2,3) - Keep it parallel, it would look so much better.
- 01:11:753 (4,1) - The power of the vocals is insane here, I would give more emphasis somehow.
- 01:18:730 (1,2,3,4,5) - Feels underwhelming, should give more spacing to emphasize the percussion.
Extra
- You follow the vocals 00:12:870 (1,2) - here but how come you choose to ignore it 00:21:800 (1,2) - here?
- 00:29:614 (1,2,3) - You only do this once, but the provided sounds are not different from the other parts in any way. Either keep this pattern 00:31:846 (1,2) - or make it all into the triangular circles. I'd prefer the triangular circles because you've done the same slider circle pattern for hard and insane.
- 00:50:335 (4) - overmapped?
- 00:52:567 (4) - ^
- Is the break necessary?
- 01:18:730 (1,2,3,4) - Again, in terms of emphasis, the hard difficulty has better emphasis on this part. I really think this is underwhelming during gameplay.
Clean map, good luck!