Ohh nice
I answer later
I think i fix all
I answer later
I think i fix all
Thanks for modCerulean Veyron wrote:
M4M from queue. Sorry for the delay
[- - General - -]
- - To me personally, I don't really think adding too much finish hitsounds on the kiai times over here 00:29:601 - and 00:42:401 - is technically a good idea. And besides, the volume set actually made it somehow too loud over those sections. It applies to all dificulties, so either reduce the volume or remove the majority of the finishes and replace with other hitsounds than a ton of finishes. fix volume hitsound
[- - oddka - -]
- 00:06:632 (4) - Distinctively okay, but in rhythm-wise, I kinda feel that this part over this slider probably missed some things that are supposed to be followed than the current one. So I do know you're following some sort of a ride sound on the background, but skipped a snare and somehow percussion without any forewarn of the rhythm composition. So, instead of following one ride sound in the song track, you could possibly follow others while its not too late. You can try out replacing this long slider into circle + 1/2 slider, or vise versa for this section. That would actually help out the rhythm to keep in touch with the overall music. Well, i do 1 note 1 slider
- 00:17:232 (2,3,4,6,7,8) - 00:20:432 (2,3,4,6,7,8) - I really do understand your point of the 1/6 rhythm in comparison to both circle and slider usages. But visually starting around these two parts, it could possibly be a bit tricky at times of cursor movements. I mean like, the distance spacing of thsoe slightly extended to undergo the 1/6 notes but it's most likely tricky when bypassing this one through gameplay. The thing you could resolve this kind of manoeuvre placement, is to redo the rhythm compositions or change the spacing-wise. I don't really know your way of mapping out such snappings, so yeah. Maybe you could possibly adjust the spacing or something at any point.Reduced with a pace in this part and just slightly changed the pattern
- 00:29:601 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - These circle-jump spam is significantly way too intolerable. Based on the whole distance spacing over these, most of the circles are placed pretty much random and could possibly be considered as overmapped for some overall structure reasons. I would actually say you can try to balance the placements of those circles out rather than just replacing them into sliders or so. Like, you could map out a polygon-shaped pattern or anything that appeals out with aesthetics. While in its current state, the circles looked way too random by the looks of it. You might wanna reconsider placing them somewhere else too. fix too
- 00:48:801 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - 00:42:401 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Almost the same thing as above, but this one probably has a little bit of inconsistency structuring and rhythm alongside with 00:36:001 - section. Okay, I fixed the structure here
Just a few executions of the top difficulty that needs to reduce a little bit of those dense patterns in the kiai sections, small mod due short map. Nevertheless everything else looked really fine in my point of view.
Best of luck