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R3 Music Box - Brand New Day

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Hollow Wings
m4m

General

  1. i highly recommend you mute the slider track's hs, for this is a quite quiet song.

Day

  1. the placement of notes are in really free like style, so can't say too much about it.
  2. so just care distance a bit much than others, for you've mainly followed the main track of bell's melody.
    eg 1. jumps like 00:04:830 (3,4) - really can't be a stronger one than something like 00:07:557 (4,5) - , so the distance may be arranged to a shorter one.
    eg 2. some of note's jumping organized in a geometry way, like 00:05:511 (4,5,6,1) - or 00:07:216 (3,4,5,6,7,8) - , but not exact regular style in math level. i can agree you if you put them on purpose to give clearer composing, i just recommend you to use them in a more proper way, like you are design those patterns for some proper song's part.
    some of those jumps you laid somehow fit that logic by coincidence: 00:13:693 (4,5,6,1) - here note 456 followed consistent bell's beats with same distance among them, and a larger jump after that to give emphasis on slider 1 which is snapped on a downbeat tick.
    mapping way above can fit your style imo, quiet song like this is not very easy to be mapped, because there're little things you can follow, meaning you have little chance to give different rhythm and create various patterns. review this map if you are experienced one day, maybe you can have same view as i have now.
  3. i love the way you map things in that specific motion, regular frame and free detail. a star to you.

Trynna's Hard

  1. generally good, composed mapping and rare things need to be mentioned. just some detail suggestions here.
  2. 00:19:489 (6,7) - swap them? i know you are like keeping same distance style to 00:07:898 (4,5,6,7,1) - here, but consider a bit more on the pattern itself. if they swapped, a cursor's pause can be a really good way to emphasize the downbeat of 00:20:170 (1) - here after a jump at 00:19:489 (6,7) - , instead of just jump out and jump back pattern. maybe this is like a more than hard level pattern, it's all up to you thou.

Trynna's Normal

  1. 00:08:580 (4,5) - don't risk to give stack things in lower diffs like normal, change it. 00:19:489 (4,5) - as well.
  2. good.

Easy

  1. 00:41:989 (1,2) - for note 2 is another bpm's note, newbies whose level is easy maps cant catch that rhythm easily if that tick's object is a note. highly recommend you to change it, maybe just merge note 12 into a slider as a simplest way.
a very good song, the map is decent to it as well imo.

good luck.
Topic Starter
Ataraxia
1 month ago lol

Hollow Wings wrote:

m4m

General

  1. i highly recommend you mute the slider track's hs, for this is a quite quiet song.
yeah

Day

  1. the placement of notes are in really free like style, so can't say too much about it.
  2. so just care distance a bit much than others, for you've mainly followed the main track of bell's melody.
    eg 1. jumps like 00:04:830 (3,4) - really can't be a stronger one than something like 00:07:557 (4,5) - , so the distance may be arranged to a shorter one.
    eg 2. some of note's jumping organized in a geometry way, like 00:05:511 (4,5,6,1) - or 00:07:216 (3,4,5,6,7,8) - , but not exact regular style in math level. i can agree you if you put them on purpose to give clearer composing, i just recommend you to use them in a more proper way, like you are design those patterns for some proper song's part.
    some of those jumps you laid somehow fit that logic by coincidence: 00:13:693 (4,5,6,1) - here note 456 followed consistent bell's beats with same distance among them, and a larger jump after that to give emphasis on slider 1 which is snapped on a downbeat tick.
    mapping way above can fit your style imo, quiet song like this is not very easy to be mapped, because there're little things you can follow, meaning you have little chance to give different rhythm and create various patterns. review this map if you are experienced one day, maybe you can have same view as i have now.

    Like u say about the DS use, i have lowered 00:03:807 (1,2,3) - and to complement more, i will just do that in 00:03:807 (1,2,3) - and no one others, because the rest its linear flow, so i don't think player gonna have difficult to play those pattens, and i think the same in 00:14:716 (1,2,3) - because its symmetric DS and symmetric sliders, just leaving this .

    about the geometry stuff, to be since, i just know that when u pointed that timestamp LOL, but to be more flowly , i will put 00:06:534 (1) - in left , i think now have more sense than "random" geometry since its not my intention made this, even more, its the same sense of movement here 00:05:511 (4,5) - .

  3. i love the way you map things in that specific motion, regular frame and free detail. a star to you. You will not know how happy u made my day when u write that, for 2 years, i have tried and tried to make a good map that people like then, but i never know that i listen this from the mapper that I like so much and that I spent hours playing one of his maps just for fun, really thank you for that good mod hw <3

Easy

  1. 00:41:989 (1,2) - for note 2 is another bpm's note, newbies whose level is easy maps cant catch that rhythm easily if that tick's object is a note. highly recommend you to change it, maybe just merge note 12 into a slider as a simplest way.
U sure , changed to a slider, i have used other flow way too.

a very good song, the map is decent to it as well imo. <3

good luck.
just waiting to trynna quote to use some mod q from a BN xD
Trynna
everything on normal fixed, thank you hw and alex
also @hw i think that changing that pattern to give player some pause emphasis is not that good to match with the diff's jumps in general, it would cause some contradiction on how i tried to handle the patterns as a whole i guess

anyway i think i changed something on hard before ?? i can't remember but that wasn't marked as latest ver uploaded so yea

nromla
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pimp
Geral

  1. O local correto da timeline é no offset 1080. não faz mal ter notas antes da timeline, a unica limitação seria não ser capaz de mudar a velocidade com green lines ou o volume. (mas nenhum de vocês está usando)
    eu só estou sugerindo essa mudança de offset por causa do mod de dificuldade nightcore, o local onde a timeline é utilizada define o funcionamento dos sons que o mod adiciona a musica. me refiro aos sons de prato/hihat/o som do hitsound finish que o nighcore adiciona. se não souber do que eu estou falando me avise que eu explico com mais detalhes.
  2. Sei que vou ser o "estraga prazeres da classe" mas porque o mp3 está com nome "brunomarques"? não parece estar realmente associado a musica.
    isso até pode passar despercebido no processo de qualificação, ou pode deixar os modders, incluindo os nominators, com a impressão de que o mapper não leva nada a serio, e só está "querendo aparecer", ou pode ir além e achar que todo mapper brasileiro é assim. Por favor use um nome que não seja "cringe" ou apenas nomeie a musica como "audio".
  3. Os backgrounds poderiam ter um nome menos "jardim de infancia" também.
  4. Mesma imagem, mesma qualidade, um terço do tamanho do arquivo: https://puu.sh/y3NLV/2adf90ebe7.jpg
  5. 00:43:375 (1) - Diminua o volume do spinner aos poucos ou pelo menos silencie o final.
Easy

  1. Não se engane pela star rating, isso na verdade é uma normal. mesmo com apenas 88 bpm eu duvido que jogadores iniciantes vão conseguir decifrar sem problemas esse ritmo tão elaborado que foi feito. olha quantas variações:
    00:00:057 (1,1) - começa já com 1/2, o slider tem ritmo 1/4 a distancia para a proxima nota ja é 1/1 e ainda por cima no tick vermelho 00:03:807 (1,2) - logo em seguida temos mais 1/4 e depois temos uma distancia de 1/1 + 1/2 para chegar em um slider que tem 1/4 seguido por outro slider em tick vermelho. tudo isso antes de 10 seg. e não fica mais facil depois disso...
  2. A diff está muito bem feita, tirando sliders iguais a esse 00:06:875 (1) - que mapeiam os sons mais fracos dos red ticks em vez de mapear os sons mais importantes dos ticks brancos.mesmo em normal o pessoal costuma reclamar de usar tick vermelho. acho que o melhor a fazer seria perguntar geral sobre a diff, com mappers que tem varios mapsets full spread ranked, com bn's e por ai vai.
Normal

  1. Mais uma diff bem limpa sem nada realmente que possa ser considerado duvidoso, minha unica reclamação seria mesmo a respeito dos hitsounds
    seus hitsounds me pareceram bem estranhos jogando. os seus whistles são muito altos, deixando as notas sem eles parecendo totalmente inexpressivos. eu acho que ficaria melhor usar whistle em todas as notas, incluindo slider ends e repeats, e não colocar whistle em notas que não tem o lead piano, que são:

    00:05:511 (2) - 00:16:420 (2) - 00:21:534 (2) - 00:22:216 (3,1) - <<< apenas slider end e circle. 00:25:625 (1) - 00:28:352 (1) - 00:33:807 (1) - 00:36:534 (1) - 00:39:261 (1) -
Hard

  1. Basicamente o mesmo problema de hitsounds que a normal
  2. 00:07:216 (2,3,4,5,6,7) - Eu não consegui assimilar muito bem o uso dos seus jumps com musica nessa parte, a primeira vista pareceu que você ia usar jumps a cada duas notas mas no fim das contas está só fazendo um polígono genérico. você devia aplicar suas ideias aqui que usou em 00:00:057 (1,2,3,1) - e também de 00:02:784 (4,5,6,1) -. aparentemente isso se repete em outras partes até a metade da diff
"Day"

  1. Sinceramente já estou de saco cheio de ver nome de dificuldade personalizada, antigamente era legal, combinava bastante com beatmaps desafiantes, agora todo mundo quer fazer e fazem até em maps igual o seu, super casuais. esse nome que escolheu em particular me parece totalmente sem graça, dificilmente alguém conseguiria assimilar um nome de dificuldade assim com a uma... insane?...
    porque em vez de dar um nome totalmente sem sentido para sua insane você não tenta criar nomes personalizados para todas as diffs desde que representem claramente o nível das dificuldades ? < isso sim é difícil perder a graça.
  2. Não concordo com a sua tentativa de keysounding. não faz sentido tentar fazer isso se vc não tem os hitsounds necessários. vários dos seus hitsounds não ficaram bem na musica por serem sons muito diferentes ou por usarem um pitch totalmente diferente.
  3. 00:03:807 (1,2,3) - Não vejo porque isso não deveria ter uma forma geométrica mais polida ao nível de 00:01:080 (1,2,3) -
  4. 00:06:875 (2,3,4,5,6,7,8,1) - Passa a impressão de você ter tentado fazer o spacing seguir as mudanças de pitch do piano, mas as variações no spacing estão muito mal elaboradas pois não mudaram de forma tão suave igual as mudanças de pitch da musica. (isso se aplica a varias partes similares)
  5. 00:14:716 (1,2,3) - Slider ends do 2 e 3 estão mais próximos do que os de 1 e 2
  6. 00:31:080 (1,2,3,4) - Eu esperava um spacing seguindo o pitch da musica aqui
uma coisa estranha que não considero um problema legitimo, alguns dos seus custom hitsounds não fazem sentido em serem whistle ou finish, acabaram ficando invertidos para o uso no editor. me refiro ao seu soft-hitwhistle (você usa como um finish em maps sem custom) e ao seu soft hitfinish (você usa como um whistle em maps sem custom). por favor não faça isso nos seus próximos beatmaps

é um bom mapset como um todo, mas eu diria que não está pronto para qualificação por causa da insane ter muito potencial de melhoria principalmente com o spacing e hitsounds.

se arrumarem a maior parte das minhas sugestões o map definitivamente ganhará minha star :)
Topic Starter
Ataraxia

pimpG wrote:

Geral

  1. O local correto da timeline é no offset 1080. não faz mal ter notas antes da timeline, a unica limitação seria não ser capaz de mudar a velocidade com green lines ou o volume. (mas nenhum de vocês está usando)
    eu só estou sugerindo essa mudança de offset por causa do mod de dificuldade nightcore, o local onde a timeline é utilizada define o funcionamento dos sons que o mod adiciona a musica. me refiro aos sons de prato/hihat/o som do hitsound finish que o nighcore adiciona. se não souber do que eu estou falando me avise que eu explico com mais detalhes.
  2. Sei que vou ser o "estraga prazeres da classe" mas porque o mp3 está com nome "brunomarques"? não parece estar realmente associado a musica.
    isso até pode passar despercebido no processo de qualificação, ou pode deixar os modders, incluindo os nominators, com a impressão de que o mapper não leva nada a serio, e só está "querendo aparecer", ou pode ir além e achar que todo mapper brasileiro é assim. Por favor use um nome que não seja "cringe" ou apenas nomeie a musica como "audio".
  3. Os backgrounds poderiam ter um nome menos "jardim de infancia" também.
  4. Mesma imagem, mesma qualidade, um terço do tamanho do arquivo: https://puu.sh/y3NLV/2adf90ebe7.jpg
  5. 00:43:375 (1) - Diminua o volume do spinner aos poucos ou pelo menos silencie o final.

    Apliquei tudo mencionado aqui, agora esta mais profissional (also aguardando o trynna para completar essa parte também)


Easy

  1. Não se engane pela star rating, isso na verdade é uma normal. mesmo com apenas 88 bpm eu duvido que jogadores iniciantes vão conseguir decifrar sem problemas esse ritmo tão elaborado que foi feito. olha quantas variações:
    00:00:057 (1,1) - começa já com 1/2, o slider tem ritmo 1/4 a distancia para a proxima nota ja é 1/1 e ainda por cima no tick vermelho 00:03:807 (1,2) - logo em seguida temos mais 1/4 e depois temos uma distancia de 1/1 + 1/2 para chegar em um slider que tem 1/4 seguido por outro slider em tick vermelho. tudo isso antes de 10 seg. e não fica mais facil depois disso... Certo, Alterado para normal por conta da variação
  2. A diff está muito bem feita, tirando sliders iguais a esse 00:06:875 (1) - que mapeiam os sons mais fracos dos red ticks em vez de mapear os sons mais importantes dos ticks brancos.mesmo em normal o pessoal costuma reclamar de usar tick vermelho. acho que o melhor a fazer seria perguntar geral sobre a diff, com mappers que tem varios mapsets full spread ranked, com bn's e por ai vai. eu poderia ter ido atras de ajuda (also, ainda vou), porem por hora eu fiz um 1\2 que acabe no tick branco e dps começa um ritmo 1\1 . fiz a mesma coisa em outro momento que aparecia (para dar consistencia)


Normal

  1. Mais uma diff bem limpa sem nada realmente que possa ser considerado duvidoso, minha unica reclamação seria mesmo a respeito dos hitsounds
    seus hitsounds me pareceram bem estranhos jogando. os seus whistles são muito altos, deixando as notas sem eles parecendo totalmente inexpressivos. eu acho que ficaria melhor usar whistle em todas as notas, incluindo slider ends e repeats, e não colocar whistle em notas que não tem o lead piano, que são:

    00:05:511 (2) - 00:16:420 (2) - 00:21:534 (2) - 00:22:216 (3,1) - <<< apenas slider end e circle. 00:25:625 (1) - 00:28:352 (1) - 00:33:807 (1) - 00:36:534 (1) - 00:39:261 (1) -
Hard

  1. Basicamente o mesmo problema de hitsounds que a normal
  2. 00:07:216 (2,3,4,5,6,7) - Eu não consegui assimilar muito bem o uso dos seus jumps com musica nessa parte, a primeira vista pareceu que você ia usar jumps a cada duas notas mas no fim das contas está só fazendo um polígono genérico. você devia aplicar suas ideias aqui que usou em 00:00:057 (1,2,3,1) - e também de 00:02:784 (4,5,6,1) -. aparentemente isso se repete em outras partes até a metade da diff
"Day"

  1. Sinceramente já estou de saco cheio de ver nome de dificuldade personalizada, antigamente era legal, combinava bastante com beatmaps desafiantes, agora todo mundo quer fazer e fazem até em maps igual o seu, super casuais. esse nome que escolheu em particular me parece totalmente sem graça, dificilmente alguém conseguiria assimilar um nome de dificuldade assim com a uma... insane?...
    porque em vez de dar um nome totalmente sem sentido para sua insane você não tenta criar nomes personalizados para todas as diffs desde que representem claramente o nível das dificuldades ? < isso sim é difícil perder a graça.
  2. Não concordo com a sua tentativa de keysounding. não faz sentido tentar fazer isso se vc não tem os hitsounds necessários. vários dos seus hitsounds não ficaram bem na musica por serem sons muito diferentes ou por usarem um pitch totalmente diferente. Retirado e coloquei outro esquema.
  3. 00:03:807 (1,2,3) - Não vejo porque isso não deveria ter uma forma geométrica mais polida ao nível de 00:01:080 (1,2,3) - Sem muito segredo eu fiz 3 retos então, nao tao dificil e "nada" demais, para representar algo polido sem ter que repetir 3 curvados.
  4. 00:06:875 (2,3,4,5,6,7,8,1) - Passa a impressão de você ter tentado fazer o spacing seguir as mudanças de pitch do piano, mas as variações no spacing estão muito mal elaboradas pois não mudaram de forma tão suave igual as mudanças de pitch da musica. (isso se aplica a varias partes similares) Refiz a Distancia de todos os momentos que segui o pitch e fiquei deduzindo elas atravez de som, talvez a parte diferente seja quando eu representei aqui 00:31:080 (1,2,3,4) - atravez de DS (ignorando de certa forma os objeto)
  5. 00:14:716 (1,2,3) - Slider ends do 2 e 3 estão mais próximos do que os de 1 e 2 Okay, estao iguais agora
  6. 00:31:080 (1,2,3,4) - Eu esperava um spacing seguindo o pitch da musica aqui Justamente essa parte que eu deduzi o pitch atravez do spacing, como mencionando em cima, eu refiz e representei atravez do DS e fazendo de certa forma uma "geometria" para isso
uma coisa estranha que não considero um problema legitimo, alguns dos seus custom hitsounds não fazem sentido em serem whistle ou finish, acabaram ficando invertidos para o uso no editor. me refiro ao seu soft-hitwhistle (você usa como um finish em maps sem custom) e ao seu soft hitfinish (você usa como um whistle em maps sem custom). por favor não faça isso nos seus próximos beatmaps Deixei hitsounds de acordo com sua caracteristica principal "som parecido com whistle no whistle por exe" e deixei os forte como finish, agora nao tem mais problema, also eu fiz hitsound de placeholder, vou providenciar keysounds

é um bom mapset como um todo, mas eu diria que não está pronto para qualificação por causa da insane ter muito potencial de melhoria principalmente com o spacing e hitsounds. Muito obrigado, aguardo seu Re-Check

se arrumarem a maior parte das minhas sugestões o map definitivamente ganhará minha star :)
pimp
vou fazer recheck depois do trynna responder e o map ser updated
Topic Starter
Ataraxia
namediffs mudadas de acordo com o que voce mecionou, agora segue um padrão como mostra as namediff


hitsounds do trynna deletado, agora são os meus hitsounds para todas as diffs

@pimpg
igorsprite

pimpG wrote:

Sei que vou ser o "estraga prazeres da classe" mas porque o mp3 está com nome "brunomarques"? não parece estar realmente associado a musica.
isso até pode passar despercebido no processo de qualificação, ou pode deixar os modders, incluindo os nominators, com a impressão de que o mapper não leva nada a serio, e só está "querendo aparecer", ou pode ir além e achar que todo mapper brasileiro é assim. Por favor use um nome que não seja "cringe" ou apenas nomeie a musica como "audio".
kjj
Trynna
bora mlk
Topic Starter
Ataraxia

Trynna wrote:

bora mlk
Aurele
hi!

General
  1. You will need to check out the inherited timing points as they are not consistent on every difficulty.
Normal
  1. 00:05:852 (4,1) - The objects in this area are misleading as the sound from 00:06:364 - is pretty loud and makes the slider (1) hard to catch due to this. Replace the circle (4) for a 3/4 slider, it's going to make it more obvious that there's a sound and it shouldn't be altered. (take for an example this slider : 00:16:761 (4) - )
  2. 00:11:989 (1) - I would personally prefer seeing this slider in an angle, instead of being perfectly aligned with the end of the previous slider. You could move it to around x:404 y:120 to create this subtle angle.
  3. 00:20:170 (3) - Make the spacing consistent here. If you were trying to follow the intonation of the song here, this slider would be placed further away,
    with a spacing that is wider than 00:17:784 (1,2) - because the intonation is higher.
Trynna's Hard
  1. The issue I have here, is mostly the way you placed your 1/4 rhythm compared to your 1/2 rhythm, they are misleading and creates a weird unnecessary tension which catching 1/4 objects. Take for an example these two: 00:01:080 (1,2) - VS 00:02:784 (4,5,6) - . While 00:02:784 (4,5,6) - have a consistent, smooth spacing, you are using the same visual spacing for 00:01:080 (1,2) - which is misleading, In this case, I highly suggest you to move the objects around (00:01:080 (1,2) - In which you can move the circle (2) to x:64 y:192) Don't be scared of overlaps, it helps the readability of the difficulty.
    Apply this to all the similar parts,
  2. 00:07:216 (2,3,4,5,6,7) - I like this, with the spacing intonations and all that, well done!
Bright future
  1. I'd up for "Bright Future" instead.
  2. 00:11:989 (1,2,3) - I personally think the shape of these sliders are not polished enough, considering the whole mapping. Try to make them more soft and relaxed..
  3. 00:29:716 (4) - *Comment. You could either go for a new combo to follow the previous objects, else it's not so bad as the sound from this slider is the same as the previous one. Same applies to 00:40:625 (4) -
You can call me back afterward :-)
Trynna
@pimpg eu to usando o hs do ataraxia agora e patterns como 00:07:216 (2,3,4,5,6) - foram feitas pq 00:07:898 (4) - tem um pitch mais alto e 00:08:580 (6,7,1) - dá mais ênfase pra 00:09:261 (1) - etc

fixed spacing issues, sankyu gabu
btw everyone love my overlaps

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 58476,64646
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.000001

[Metadata]
Title:Brand New Day
TitleUnicode:Brand New Day
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Ataraxia
Version:Trynna's Hard
Source:
Tags:Yasuda Rei 安田レイ Trynna fabiojhon
BeatmapID:1360197
BeatmapSetID:637394

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"trynna.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-1647,681.818181818182,4,2,1,30,1,0
42670,705.882352941176,4,2,1,30,1,0
42670,-108.695652173913,4,2,1,30,0,0
43375,810.810810810811,4,2,1,30,1,0
43375,-200,4,2,1,30,0,0
43983,-100,4,2,1,20,0,0
44185,-100,4,2,1,30,0,0
44591,-100,4,2,1,10,0,0
44996,-100,4,2,1,15,0,0
46618,-100,4,2,1,5,0,0


[Colours]
Combo1 : 251,153,106
Combo2 : 247,230,113
Combo3 : 129,248,150
Combo4 : 124,216,250
Combo5 : 227,160,250
SliderTrackOverride : 90,150,195
SliderBorder : 255,255,248

[HitObjects]
116,128,57,5,0,0:0:0:0:
186,169,398,1,0,0:0:0:0:
255,128,739,1,0,0:0:0:0:
59,71,1080,6,0,P|37:125|56:182,1,112.5,2|0,0:0|0:0,0:0:0:0:
64,194,1761,1,0,0:0:0:0:
40,300,2102,2,0,P|77:292|114:293,1,75
228,360,2784,1,0,0:0:0:0:
220,278,3125,1,0,0:0:0:0:
212,197,3466,1,0,0:0:0:0:
372,132,3807,6,0,L|363:247,1,112.5,2|0,0:0|0:0,0:0:0:0:
373,265,4489,1,0,0:0:0:0:
281,298,4830,2,0,P|242:294|202:298,1,75
157,192,5511,1,0,0:0:0:0:
72,228,5852,2,0,L|72:152,1,75
72,132,6364,6,0,P|120:116|188:124,1,112.5
328,192,7216,1,0,0:0:0:0:
249,165,7557,1,0,0:0:0:0:
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328,58,8239,1,0,0:0:0:0:
249,82,8580,1,0,0:0:0:0:
328,192,8921,1,0,0:0:0:0:
156,240,9261,6,0,P|209:220|263:240,1,112.5
275,256,9943,1,0,0:0:0:0:
316,348,10284,2,0,L|239:353,1,75
403,383,10966,1,0,0:0:0:0:
443,314,11307,1,0,0:0:0:0:
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492,102,11989,6,0,L|378:98,1,112.5,2|0,0:0|0:0,0:0:0:0:
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241,130,13012,2,0,P|235:92|244:56,1,75,0|0,0:3|0:3,0:3:0:0:
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133,306,14716,6,0,P|190:298|247:306,1,112.5,2|0,0:0|0:0,0:0:0:0:
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309,155,39261,5,4,0:0:0:0:
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416,216,40114,1,0,0:0:0:0:
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252,336,41648,1,0,0:0:0:0:
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256,192,44793,12,0,46618,0:0:0:0:
Topic Starter
Ataraxia

Gabe wrote:

hi!

General
  1. You will need to check out the inherited timing points as they are not consistent on every difficulty.
Now are all 1080offset

Normal
  1. 00:05:852 (4,1) - The objects in this area are misleading as the sound from 00:06:364 - is pretty loud and makes the slider (1) hard to catch due to this. Replace the circle (4) for a 3/4 slider, it's going to make it more obvious that there's a sound and it shouldn't be altered. (take for an example this slider : 00:16:761 (4) - ) lol i miss that, cool , now is a 3/4 slider like the other.
  2. 00:11:989 (1) - I would personally prefer seeing this slider in an angle, instead of being perfectly aligned with the end of the previous slider. You could move it to around x:404 y:120 to create this subtle angle.Here i switch the slider 00:10:966 (4) - and 00:11:989 (1) - to be more clean and conected with each other.
  3. 00:20:170 (3) - Make the spacing consistent here. If you were trying to follow the intonation of the song here, this slider would be placed further away,
    with a spacing that is wider than 00:17:784 (1,2) - because the intonation is higher. Oh i miss that, okay xD
Bright future
  1. I'd up for "Bright Future" instead. Oh, okay
  2. 00:11:989 (1,2,3) - I personally think the shape of these sliders are not polished enough, considering the whole mapping. Try to make them more soft and relaxed..
    okay tho, polish curved.
  3. 00:29:716 (4) - *Comment. You could either go for a new combo to follow the previous objects, else it's not so bad as the sound from this slider is the same as the previous one. Same applies to 00:40:625 (4) - Hmmm yeah, i like
You can call me back afterward :-) vem de zap
Aurele
Trynna
gratz on bub atroxa
thank you for support gabe
Nevo
Congrats for bubble :3c
igorsprite

Nevo wrote:

Congrats for bubble :3c
sei nn em, ta querendo algo contigo atalaxia ( ͡° ͜ʖ ͡°)
Topic Starter
Ataraxia

Nevo wrote:

Congrats for bubble :3c
obrigado filho do net0

igorsprite wrote:

sei nn em, ta querendo algo contigo atalaxia ( ͡° ͜ʖ ͡°)
sai fora mapper taiko bosta
Nevo
I'm not net0s son ;-;
Ideal

Nevo wrote:

I'm not net0s son ;-;
we know, kneebow
Net0

Nevo wrote:

I'm not net0s son ;-;
:3
pimp
the map is not for approval but it got bubbled as Works In Progress/Help

is this a problem?
Trynna
gabe can prob move it since he is a gmt
Joe Castle
holy shit is R3 Music Box
Aurele

pimpG wrote:

the map is not for approval but it got bubbled as Works In Progress/Help

is this a problem?
not really an issue.. I don't mind moving it anyways :3c
Kuron-kun
boa tarde

[General]
  1. Just some small thing I noticed while was checking the hitsounding is that it sounds a bit early in some parts, it's not something that noticeable but adding +10 to the offset would fix it.
[Normal]
  1. HP and OD 1 is really low there, there's no need to set them that low. Make them 2.
  2. 00:32:443 (3) - Considering that in this measure you're always following the blue tick, you could also do the same here if you want to. Basically I'm suggesting you to change the rhythm to something like this.
[Trynna's Advanced]
  1. 00:43:375 (1) - Would be really cool if you could make this a repeat. Imo would follow the song much better as it keeps going after you end the slider and you could add some hitsounding in slidertail.
[Trynna's Hard]
  1. The only thing I didn't really agree with this diff is where you didn't map the big white tick beats, they're strong enough to be mapped but, yet, you skipped them. I'm talking about 00:06:364 (1) - 00:17:273 (1) -
[Bright Future]
  1. 00:36:534 (1,2) - Not much relevant but this is a bit more spaced compared to the rest, decrease it a bit.
  2. 00:44:591 (1) - This is 1/12, not 1/8.
Trynna
I hate object + spinner in low difficulties. Also, you need to click to spin anyway, this is not a problem at all.
Fixed the thing on hard ty

hard update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 58476,64646
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.000001

[Metadata]
Title:Brand New Day
TitleUnicode:Brand New Day
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Ataraxia
Version:Trynna's Hard
Source:
Tags:Yasuda Rei 安田レイ Trynna fabiojhon
BeatmapID:1360197
BeatmapSetID:637394

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"trynna.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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42670,705.882352941176,4,2,1,30,1,0
42670,-108.695652173913,4,2,1,30,0,0
43375,810.810810810811,4,2,1,30,1,0
43375,-200,4,2,1,30,0,0
43983,-100,4,2,1,20,0,0
44185,-100,4,2,1,30,0,0
44591,-100,4,2,1,10,0,0
44996,-100,4,2,1,15,0,0
46618,-100,4,2,1,5,0,0


[Colours]
Combo1 : 251,153,106
Combo2 : 247,230,113
Combo3 : 129,248,150
Combo4 : 124,216,250
Combo5 : 227,160,250
SliderTrackOverride : 90,150,195
SliderBorder : 255,255,248

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Topic Starter
Ataraxia
applied +10 offset
all things u say

also, i have disable the coundowm cuz its weird.

--

dont worry he pop u bubble so i pop GABE BUBLE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ok this is so gay
Kuron-kun
Rebubbled!
Topic Starter
Ataraxia
best anime
Aurele

Congratulation on your first qualify!
Topic Starter
Ataraxia
AE CARALHO
Joe Castle
that missing hitsound at 00:11:999 (1) - tho
Topic Starter
Ataraxia

Joe Castle wrote:

that missing hitsound at 00:11:999 (1) - tho
LOL
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