forum

Poppin'Party - STAR BEAT!~Hoshi no Kodou~

posted
Total Posts
72
show more
_handholding
Ok so I randomly decided to look at the normal and I'm not going to lie I can't believe it got bubbled in the first place (if it was in the current state it was)

Normal (Essential)
  1. 00:35:163 (6) - Your NC lengths are all over the place, eg 00:35:163 (6) and 00:41:317 (1)
  2. 00:00:702 (1) - I agree with Halfslashed about you simplifying the rhythm here, it's so bland but the main problem is that it has a lower object density than the easy diff. Is there a good reason why it should?
  3. 00:32:394 (4) - Fix Spacing and place it in the middle of 3 and 5. There are different SVs and just because the snapping in the top right corner says 1.00x doesn't make it ok. People are going to mostly assume these use different beat snap divisors
  4. 00:48:702 (3) - snapping
  5. 00:49:932 (4,5,6,7) - This rhythm is terrible. You map the slider on the held vocals with a circle and the drum finish with a slider. Then you map then you map another drum finish with a circle and the held vocals with a slider.
  6. 00:50:855 (6) - also spacing
  7. 01:16:086 (3,4) - No
  8. 01:36:702 (1,1) - Not enough recovery time after the spinner
Normal (stuff I think is worth considering)
  1. 00:52:394 (1) - Try this rhythm https://i.imgur.com/RjDVlNe.png
  2. 00:41:317 (1,2) - You've been folowing the vocals a lot so why not use the same rhythm you used at 00:40:086 (1,2) - ?
  3. 00:38:855 (4,5) - blanket?
  4. 00:09:932 (3) - Using 2 circles here would put more emphasis on the slider after it more
  5. 01:10:855 (5) - try ending this on the white tick and placing a circle on 01:11:317 . Flows a lot better rhythmically. Same goes for 01:14:086 (5) 01:23:933 (5) -
  6. 01:17:010 (1) - If you're following the vocals how about this https://i.imgur.com/jh71p0Q.png ? I'm not sure why the 2 measures are so different when the vocal patterns are so similar, and the double 1/2 slider and the end is questionable at following the song
  7. 01:28:086 (4,5) - Ok so I've given a lot of rhythm suggestions but try this https://i.imgur.com/d5oOPXl.png The vocals here contrast with 01:29:317 (1,2) - and also compliments 01:26:855 (1,2,3) - really well
  8. 01:41:610 (1) - This is similar to the section at 00:10:548 (1) but it's more emphatic later on, there are more instruments playing and everything. Try using a high density, it would also be nicer to play so the ending doesn't feel so anitclimatic after coming out of a dense kiai
  9. 02:01:380 (1) - tbh I don't know whether to put this under essential or not. Because the spinner is so long I think it would be better to end it at 02:06:226 for a lower diff. It would make it a lot more beginner friendly as I can ssee players really struggle to pass a 10 second spinner with how inconsistent they are. Same goes for Easy
  10. 01:08:394 (4,5,6,7) - same as 01:17:010 (1)
Hard

  • 00:25:932 (2) - No reason for this to have 5% volume
[]This was just me going over the normal diff
Topic Starter
Seolv

Kisses wrote:

Can I reply for Rizia? It's actually perfect and ALL NO CHANGE


eVelasting ThinkingEMOJI :thinking: 😩😩
00:10:548 (1) - low spacing in this section is kind of anticlimactic to say it's a 6* diff. They're mostly sliders, nothing that stresses your hand much contrast

00:29:625 (2) - woah ma ni🅱🅱a has this circle been naughty and isn't getting a hitsound for christmas???🅱🅱🅱 ni🅱🅱a [color=#FF000]ni🅱🅱a this part was concentrating on piano so most of the other sounds were ignored, it was hitsounded by Suzuki w[/color]

01:06:702 (2) - YOu REALLY <3 your kicKSLiders I do and this is my fav part actually, the kickslider along with the drastic sv change are supposed to emphasize the higher pitch of the vocals

00:49:471 (4,5,6) - when you map these as kick sliders (they play like circles) it eliminates almost all contrast between the circles that come after it 00:49:932 (1,2) Which is kinda, meh since the circles are a real emphasis to the songs rhythm

01:56:071 (1,2,3) - 🙏🙏 Bless the players that are able to read this 🙏🙏 Also when you continue the circular flow with 01:56:380 (1,2) it creates almost no emphasis on 01:56:380 (1)
[]im a girl

I remapped the Normal after Hs's mod and now I remapped it again (also added some hitsound) so most things you mentioned should be applied
Halfslashed
Recheck

[General]
Remove Touhou from tags on Firis' Extra
Spinner is unsnapped by 1ms on Gaia's diff, snap it to the blue tick properly to match other difficulties that end there.

[Firis' Extra]
The cheer hitsound is extremely overpowering and lasts for way too long, which will end up disorienting in gameplay. I think the idea of having one is alright but the sample you selected doesn't work well for this situation since it lasts for about 5 seconds (overpowers 1/4 of the chorus). Here is a cheer that should work better for your purposes, otherwise you'll need to find a less overpowering sample or remove it.

[Everlasting Dream]
01:20:086 (3,4) - Nick stack bro.

Call CV back to rebubble since quite a bit has changed on the normal and I'll qualify.
-Atri-
Accepted

@lukas help me change it, Since it requires changing on those hitsound files

Thanks
Topic Starter
Seolv

Kisses wrote:

Hard

  • 00:25:932 (2) - No reason for this to have 5% volume addressing this instead of joker, the hitsounds were focused on piano only
[]This was just me going over the normal diff
fixed spinner on Gaia's diff
added soft-hitfinish2 for Firis
basically applied all lol
hype
-Atri-
you forgot to change the tags on my diff
Topic Starter
Seolv
Dont have access to laptop
Cerulean Veyron
yooo lulkas rechec, n0 kds

Normal
01:01:932 (5) - u prob missed a finish here on slider head ig
01:09:317 (7) - and for this one, maybe justtt clap on head, u kno...
01:23:933 (5,1,2,3,4,1) - the ppattrns are kinda clustered visually tho, even if the ds is p consistent and balanced out well, hence the flow seems kinda odd at some point. mayb u shud try moving it out a little away from each other or redo the patterning or sth.
01:41:610 - wow, did u just clearly copied tis whole section from the intro part on 00:10:548 - ? idk about u, but tbh even tho they sound the same in song track doesnt mean u need to use the same concept again. rhythm is consistent, but visual structure is a little repetitive pretty much. perhaps u cud just map out individual patterns differently rather than changing the whole thing partially xd

ok map llo
_handholding
normal
  1. 00:32:394 (4) - place this circle in the middle of 3 and 1
  2. 01:36:702 (1) - unrankable recovery time. There is no one a player at this level is going to be able to finish and move their cursor so far up in such a short amount of time.
    If you really want to keep a spinner on the end you can map 01:36:702 (1) with sliders & circles and have the spinner map 01:39:163 to 01:40:380
Topic Starter
Seolv
Stomach virus succ ;w;

Will check after I get better
Topic Starter
Seolv

Kisses wrote:

normal
  1. 00:32:394 (4) - place this circle in the middle of 3 and 1
  2. 01:36:702 (1) - unrankable recovery time. There is no one a player at this level is going to be able to finish and move their cursor so far up in such a short amount of time.
    If you really want to keep a spinner on the end you can map 01:36:702 (1) with sliders & circles and have the spinner map 01:39:163 to 01:40:380
fixed all, thanks ^^

Cerulean Veyron wrote:

yooo lulkas rechec, n0 kds

Normal
01:01:932 (5) - u prob missed a finish here on slider head ig
01:09:317 (7) - and for this one, maybe justtt clap on head, u kno...
01:23:933 (5,1,2,3,4,1) - the ppattrns are kinda clustered visually tho, even if the ds is p consistent and balanced out well, hence the flow seems kinda odd at some point. mayb u shud try moving it out a little away from each other or redo the patterning or sth. I don't really see how it's clustered :eyes:
01:41:610 - wow, did u just clearly copied tis whole section from the intro part on 00:10:548 - ? idk about u, but tbh even tho they sound the same in song track doesnt mean u need to use the same concept again. rhythm is consistent, but visual structure is a little repetitive pretty much. perhaps u cud just map out individual patterns differently rather than changing the whole thing partially xd

ok map llo
ok fixed
Cerulean Veyron
who bubbles a map in the airport aaaaaaaaa
Halfslashed
Finally out of idol hell.
Pachiru
For consistancy, in diff name, you should add a capital M instead. It's very important and harm the quality of the beatmap... jk

Congratz for rank, finally you have it :)
-Atri-
#8

?
Topic Starter
Seolv

Pachiru wrote:

For consistancy, in diff name, you should add a capital M instead. It's very important and harm the quality of the beatmap... jk

Congratz for rank, finally you have it :)
it's intentinal because it's BanG Dream! not BanG DreaM!
thanks xd
Kurai
Hey,

Would you mind a DQ to add a space between "STAR BEAT!" and "~Hoshi no Kodou~" in the Romanisation? That should be fixed.
Topic Starter
Seolv

Kurai wrote:

Hey,

Would you mind a DQ to add a space between "STAR BEAT!" and "~Hoshi no Kodou~" in the Romanisation? That should be fixed.
I don't really think the change would affect anything but if you think it should be DQ'd feel free to and I'll fix it
Topic Starter
Seolv
kibb's ranked version has the same metadata though :thinking:
-Atri-
Yeah, i would ask him does he have a metadata source of it before he do so
-Atri-
Nevermind it got ranked lol
Please sign in to reply.

New reply