Hi, from queue
i expected to have more time for this today but since it's very late it looks like im going to need to stop. I'll do my best to finish this with gero's set tomorrow continuing
good set, top diff just feels rough around the edges for me.
good luck!
insane
• 00:03:918 (2,3,4) - I think making this a straight line would just look more structured with your straight slider 4
• 00:15:985 (4,5) - for aesthetic purposes, i would avoid barely touching objects like this (besides for intentional overlaps)
• 00:17:661 - Wouldn't recommend lowering past %20 volume because then it becomes questionably quiet
• 00:20:678 (1,2,3) - this flow is pretty uncomfortable because of the wide agle combined with the drastic spacing change. adjusting to improve one of these will help this
• 00:22:019 (8) - nc to indicate sv reduction here, otherwise its just suprising
• 00:25:036 (1,2,3) - these all have 1/4 gaps but why do you use such different spacing here? connfusing because 2,3 reads as a 1/2 jumps compared to 1,2
• 00:31:907 (3,4,5) - triple really doesn't feel applicable here, i only hear 1/2 rhythm going here
• 00:41:125 (1,2,3,4,1) - lots of varying 1/4 spacing here, make this more visually consistent please. also you have a little bit of room still to the right of 00:41:628 (3) - , why stack this with 2? and also, these are touching 00:41:628 (3,4) -
• 00:47:493 (9,10,11,12) - you have a weird guitar sound here that really changes the sound of what the stream is mapped to, consider reflecting this in the map somehow
• 00:49:002 (5,6) - considering how you mapped vocals at 00:49:337 (7,8,9) -maybe make this a 1/2 slider as well to more fluently map to these vocals?
• 01:21:348 (1) - uneven wave aesthetic here
• 01:26:376 (1,2,3,4) - same as i said about the triple earlier, i dont hear a rhythm in the music for streaming ( it sounds DURING the next slider)
• 01:36:935 (5) - this curves a lot more at the bottom near the corner, can you even this out and make that curve look more rounded
• 01:38:276 (6) - would recommend endding this ont hat white tick even if youre not following drums putting that powerful snare note on a sliderend is a hell of a lot better than complere skipping over it
• 01:45:315 (3,1) - would recommend adding spacing here, more movement would emphasize that impact noise that's here (sounds like a synth or something? idk)
• 01:52:857 (1) - another very uneven wave lolz
• 00:15:985 (4,5) - for aesthetic purposes, i would avoid barely touching objects like this (besides for intentional overlaps)
• 00:17:661 - Wouldn't recommend lowering past %20 volume because then it becomes questionably quiet
• 00:20:678 (1,2,3) - this flow is pretty uncomfortable because of the wide agle combined with the drastic spacing change. adjusting to improve one of these will help this
• 00:22:019 (8) - nc to indicate sv reduction here, otherwise its just suprising
• 00:25:036 (1,2,3) - these all have 1/4 gaps but why do you use such different spacing here? connfusing because 2,3 reads as a 1/2 jumps compared to 1,2
• 00:31:907 (3,4,5) - triple really doesn't feel applicable here, i only hear 1/2 rhythm going here
• 00:41:125 (1,2,3,4,1) - lots of varying 1/4 spacing here, make this more visually consistent please. also you have a little bit of room still to the right of 00:41:628 (3) - , why stack this with 2? and also, these are touching 00:41:628 (3,4) -
• 00:47:493 (9,10,11,12) - you have a weird guitar sound here that really changes the sound of what the stream is mapped to, consider reflecting this in the map somehow
• 00:49:002 (5,6) - considering how you mapped vocals at 00:49:337 (7,8,9) -maybe make this a 1/2 slider as well to more fluently map to these vocals?
• 01:21:348 (1) - uneven wave aesthetic here
• 01:26:376 (1,2,3,4) - same as i said about the triple earlier, i dont hear a rhythm in the music for streaming ( it sounds DURING the next slider)
• 01:36:935 (5) - this curves a lot more at the bottom near the corner, can you even this out and make that curve look more rounded
• 01:38:276 (6) - would recommend endding this ont hat white tick even if youre not following drums putting that powerful snare note on a sliderend is a hell of a lot better than complere skipping over it
• 01:45:315 (3,1) - would recommend adding spacing here, more movement would emphasize that impact noise that's here (sounds like a synth or something? idk)
• 01:52:857 (1) - another very uneven wave lolz
starfy
• 00:20:678 (3,4) - should be snapped to 1/3, thats how the wubs are in the music. also do something to show 1/3 change
• 00:36:265 (3) - sounds very weird how you have a snare and a vocal on the slidertail but not that strong of a beat on the sliderhead. a ctrl+g on 00:36:097 (2,3) - for rhythm would work. same thing for 00:37:270 (2) - too with the snare
• 01:06:600 (1,2,3,4,1,2,3,4) - this pattern feels really forced into the map because it ignores the different types of rhythm in the music throughout it. Would recommend looking at this pattern and changing it and try to prioritize making stronger beats clickable
• 01:46:488 (4,5) - same, also snapped to 1/3 in music
cool diff, just some rhythm that can be improved here and there
• 00:36:265 (3) - sounds very weird how you have a snare and a vocal on the slidertail but not that strong of a beat on the sliderhead. a ctrl+g on 00:36:097 (2,3) - for rhythm would work. same thing for 00:37:270 (2) - too with the snare
• 01:06:600 (1,2,3,4,1,2,3,4) - this pattern feels really forced into the map because it ignores the different types of rhythm in the music throughout it. Would recommend looking at this pattern and changing it and try to prioritize making stronger beats clickable
• 01:46:488 (4,5) - same, also snapped to 1/3 in music
cool diff, just some rhythm that can be improved here and there
gidz
• 00:15:650 (1,2) - would be better as a slider imo, it sounds more like one continuous buzzing sound rather than 2 separate beats. same for 00:28:723 (3,4) -
• 00:31:739 (1,2) - ctrl+g for rhythm works well here, otherwise the strong snare + buzz sound at 00:32:075 - just lands on a slidertail. same at 00:42:466 (1,2) -
• 01:28:723 (4,5,6,1) - confusing pattern for hard players, they will probably play 01:29:058 (6,1) - just like 01:28:723 (4,5) - also, the way these objects stack make the doubles touch all the circles around them, maybe break ds by a little bit and space these so that wont happen
• 01:42:801 (1,2,3,4) - 01:48:164 (1,2,3,4) - they way you made these 1/4 repeat patterns here vs. at the beginning (00:22:354 (1,2,3,4) - etc) makes them feel pretty cluttered
• 00:31:739 (1,2) - ctrl+g for rhythm works well here, otherwise the strong snare + buzz sound at 00:32:075 - just lands on a slidertail. same at 00:42:466 (1,2) -
• 01:28:723 (4,5,6,1) - confusing pattern for hard players, they will probably play 01:29:058 (6,1) - just like 01:28:723 (4,5) - also, the way these objects stack make the doubles touch all the circles around them, maybe break ds by a little bit and space these so that wont happen
• 01:42:801 (1,2,3,4) - 01:48:164 (1,2,3,4) - they way you made these 1/4 repeat patterns here vs. at the beginning (00:22:354 (1,2,3,4) - etc) makes them feel pretty cluttered
deppy
• 00:11:628 (1) - use more slider points to make the curve on this slider smoother
• 00:34:253 (1) - moving this to the right so that the slidertail of 00:33:751 (4) - lines up with this sliderhead would be a lot more pleasing
• 00:35:427 - I think it would be a lot simpler to make this clickable rather than the red tick before it, it has a stronger snare beat on it, and in lower diffs white ticks should take more priority over red ticks (generally).
• 00:41:125 - same as before, if you want to make this star pattern work a 1/2 slider at 00:40:957 (4) - would work
• 01:23:360 (1,2,3,4) - probably really difficult for an advanced diff, a lot of spaced circles in a row. add a slider in ehre somewhere
• 01:54:030 (3) - cool slider!!
• 00:34:253 (1) - moving this to the right so that the slidertail of 00:33:751 (4) - lines up with this sliderhead would be a lot more pleasing
• 00:35:427 - I think it would be a lot simpler to make this clickable rather than the red tick before it, it has a stronger snare beat on it, and in lower diffs white ticks should take more priority over red ticks (generally).
• 00:41:125 - same as before, if you want to make this star pattern work a 1/2 slider at 00:40:957 (4) - would work
• 01:23:360 (1,2,3,4) - probably really difficult for an advanced diff, a lot of spaced circles in a row. add a slider in ehre somewhere
• 01:54:030 (3) - cool slider!!
normal
• 00:16:991 (2) - 01:22:689 (1) - symmetry on this slider is totally off
• 01:32:745 (1) - considering how you follow vocals at 01:30:734 (3,4,5,6) - , maybe you can move this back to the red tick before it to make this rhythm more fluent?
• 01:42:801 (1) - symmetry here, AAAAAAAA
• 01:44:142 (2,1,2) - very weird rhythm here, mostly because of the 3/2 rythm between the first two. making 01:44:142 (2) - a slider would probably help
• 01:51:851 (1,3,4) - overlap here looks very awkward in general, putting 3 on this sliderhead 01:51:851 (1) - would work fine if you were trying to avoid that
• 01:32:745 (1) - considering how you follow vocals at 01:30:734 (3,4,5,6) - , maybe you can move this back to the red tick before it to make this rhythm more fluent?
• 01:42:801 (1) - symmetry here, AAAAAAAA
• 01:44:142 (2,1,2) - very weird rhythm here, mostly because of the 3/2 rythm between the first two. making 01:44:142 (2) - a slider would probably help
• 01:51:851 (1,3,4) - overlap here looks very awkward in general, putting 3 on this sliderhead 01:51:851 (1) - would work fine if you were trying to avoid that
link
• 01:07:941 (3) - off screen, touching hp bar
• 01:48:164 (1) - REALLy uneven wave here, making this symmetric would be a lot more pleasing
• 01:48:164 (1) - REALLy uneven wave here, making this symmetric would be a lot more pleasing
good set, top diff just feels rough around the edges for me.
good luck!