tks gee
- G I D Z - wrote:
Second post just to mod the insane~
General
- Tags conflict in Derpyfork's diff Fixed
- BG.jpg missing again .-. I don't see AI mod saying that zz
- White or Black not recommended as a combo colour pls change Fixed
InsaneI think overall u can clean up some aesthetics without ruining ur patterns too much and also check for some spacing issues across the map,
- 00:15:818 (2) - I think u can stack on 00:15:985 (3) - end cuz the distance right now feels weird I think if I stack these two together , there will be no movement needed and that would be werid since I placed before this was jumps (00:14:980 (3,4,5) - )
- 00:19:170 (1,2) - I think u can clean up the aesthetics here, maybe like http://puu.sh/xtPok/483b6dce43.jpg ?yes
- 00:20:510 (5) - This feels too close imo due to how u've increased distance for each note at 00:20:008 (2,3,4) - , I think u can stack it on 00:19:672 (1) - head. ya
- 00:20:678 (1) - The angle is too sharp imo, move it to the right and down a bit ya
- 00:21:348 (4) - This feels very close again cuz of the 1/4 kick slider jump earlier, I think u can move the note to 393,181 and then ctrl G 00:21:684 (6,7) - ya
- 00:23:527 (2) - It's overlapping the head a bit, move it up Fixed
- 00:25:036 (1) - Why not extend this slider to the blue tick like the prevs ones? ya
- 00:27:047 (4,5,2,3) - Inconsistencies in spacing the sliders when they have the same rhythmical gaps. I think u should just space 00:28:220 (3) - like 00:27:382 (5) - . http://puu.sh/xtPQh/f4584558da.jpg yes
- 00:30:064 (5) - This looks really ugly standing out like this, u could try smth like http://puu.sh/xtPSC/4415552f08.jpg Thanks for pic I changed it a little more
- 00:31:237 (4) - I think using a simple curve would look better here. http://puu.sh/xtPV3/bff8942b7b.jpg Might change this, cuz I used it here aswell 00:41:963 (4) -
- 01:03:918 (2) - Make this more symmetrical? http://puu.sh/xtQ1i/e32c683d5d.jpg I tried my best
- 01:06:935 (2,3) - Why suddenly so far lol I dun hear anything in the music that complements this. Just smth simple? http://puu.sh/xtQ5G/4177073fd8.jpg Fixed
- 01:13:136 (3) - Move this to 471,324 for a better angle for 01:13:304 (1) - ? Moved it a bit more downwards from ur pic
- 01:13:639 (2,3) - Would change their positions for better flow. http://puu.sh/xtQdh/db60a917d5.jpg Changed
- 01:20:929 (4) - Why not just stack? xd fine ;w;
- 01:22:354 (5) - U can move this further imo, 411,348 looks good I think the current one is fine , the angel from 5-6 looks weird if I change it and I don't want the jump to be 2 big
- 01:25:036 (4) - Move to 140,111? that works
- 01:27:047 (6,7,8) - Could look better aesthetically imo, http://puu.sh/xtQkv/2c6bbe5f4f.jpg I don't really like notes overlaps with slider ends at least don't look good to me . and if I move 8 upwards it will overlap with 1's sliderhead :ww
- 01:42:382 (1) - Why not make it like http://puu.sh/xtQmt/3a42685447.jpg ? Fixed
it doesnt have to be onsistent for the whole map but maybe between 3 notes or smth.
Edit:Starfy's light Insane: hell remap kds tks /runs
I think this is better tbh https://imgur-archive.ppy.sh/IVBlDKe.jpg
tks nishiki
-Nishiki- wrote:
heyo
Insane00:03:583 (1,2,3,4,5) - very messy placement.fix this part up. I think its fine, just following the same distance
00:06:097 (1,2,3,4,5,6) - angle these a bit like this Yes
00:10:790 (3) - rotate this a bit,flat placement looks unpolished. Placed it like this to kinda blanket with 00:09:617 (1) -
00:15:483 (1) - replace this with a beat,there's an important sound on 00:15:650 that's ignored and made a slider end (slider ends are passive,don't use slider ends when a beat is emphasized.) yes
00:18:332 (1,2) - i would add a green tick on the end of these sliders at 5% volume as to silence the slider end's hitsound.forgot these 2
00:19:672 (1) - lengthen this to 3/4 instead of 1/2. I don't see any reason to...
00:21:013 (3) - ^ ^
00:27:047 (4) - there's a beat on 00:27:214 that's completely ignored because the 3/4 slider is in the way.turn the slider into a 1/2 slider. I don't think beat matters here because I'm fully following the vocal
00:29:058 (1,2,3) - this is just weird.clean it up. blanketing that is weird imo
00:34:253 (1) - doesn't make sense to have this shape. Fixed
00:42:466 (2,3,4) - this doesn't match the rhythm of the actual song. Fixed
01:03:918 (2) - this needs a bit of a cleanup. Fixed in gee's mod
01:04:924 (3,4) - move these a bit.they don't fit the flow of the map when they're up there.I blanket 2 with 4
01:06:265 (7) - there is an important beat on the end of this slider.shorten the slider and add a beat where the slider ended before.Fixed
01:18:667 (9) - there should be a slow slider here instead of a normal beat. there was completely no sound after the circle :w;
01:19:672 (3) - blanket maybe with 01:19:002 (1) ? Fixed
01:20:678 (3,4,5) - this is weird.not gimmicky,just weird. stacked them in gee's mod
01:23:360 (5) - nc? no need
01:29:393 (9) - slow slider maybe? ^
01:32:075 (1) - rotate this a bit or maybe blanket on top of 01:32:410 (2) like this:
I wanted it to have circular movement
01:39:449 (5) - nc maybe no need ^^
01:44:980 (2) - maybe flip this around. same sound so noo need I think
mind if i ask to gd? (first 20 sec)
Sorry GD full already maybe next map XD
tks Reynold
Thanks wwReynolduh wrote:
hihi from my q
General: Change BPM offset to 1,572. Then open AI Mod and snap all objects using the timing section located at the top I think the beatmap offset is correct already since Starfy already told me the right one
Normal: Try not to use sliders with more than 1 reverse in normal diff's. I mean if u used that a lot in the level that's fine but since it's the first one, change to 1/2 slider with one repeat and circle at 01:54:030 - I mean its better to use reverse than spamming circles lol
Insane: 00:46:991 (3,4,5,6,7,8,9,10,11,12) - nice
NICE NICE NICE NICE NICE NICE NICE LEMME GIVE U A STAR