Bakari wrote:
Looks like I'm not dead inactive yet, yay!
GeneralEasy
- The audio level of the mp3 is pretty low, and does not feel to be of high quality. I'd look for a better quality version of the mp3.
It's weird as it the mp3 of the official video clip on youtubeNormal
- 00:37:843 (1,1) - one of these new combos feel extra, you don't normally throw two new combos in a row. I'd probably just disable the second one.
change it from the previous mod- 00:45:343 (3) - being literally the only slider with such a sudden and sharp angle it feels out of place.
changed
My main issue is the lack of patterning, as every single obkect just connects with the previous one without forming any kind of patterns. Literally every combo chain has nothing to do with the previous/following one, which makes very little sense considereing that the song itself does not change much. Some visual/structural resemblence, a bit more consistency would've helped quite a lot, I suppose. For example, you can refer to Hard and tyhe way it reuses similar visuals, ideas and geometrical shapes to build patterns.
On a easy with a lot of rythme simplification in my opinion of you re-use too much of the same pattern it gets quickly really boring this is why i do differents patternsHard
- 00:11:968 (3,4,5,6) - the rhythm here seems to be quite illogical. If you seemed to follow the instruments, then 00:12:530 (4,5) - do not follow any of those. If you were going for the vocals, then 00:12:343 - a vocal sound as strong as this should've had something clickable.
done- 00:21:343 - this beat was clickable even in Easy, but you decite to simplify that pattern in Normal. Why? Assuming you have done that to follow vocals, you should add something like a circle 00:21:718 - to make the vocals here clickable?
In the first part i mainly mapped the instrument but because i didn't want to leave a large gap between to guitar sounds i mapped the vocals this is why this beat is not prioritize for the vocal
Note: I generally don't really get where the 1/1 reverse sliders come from. 00:25:843 (1,3) - these for example. Easy had more density as you splitted the sliders into circle+slider there, but in Normal you decide to make them easier.
I know i can make it harder but as the whole map itself is harder than normal i wanted to have a "break" easier than everywhere else, and that is one of those breaks
The main issue I have is that long 1/1 sliders with reverses don't match with the short 1/2 sliders. 00:41:593 (2,3,4,5,1) - these short 1/2 sliders and the general feel of that combo are quite intense and fast-paced for a Normal, then we get a kiai (which is supposed to be more intnse, right?) with long 1/1 sliders that are repeated 00:47:968 (3) - 00:50:593 (2,4) - making it a lot less dense and monotonous.
Assuming the main aspect of the game is "clicking" (or at least pressing buttons) to the beat, I would focus on sliders less and try to make clickable objects follow the main line of the song.
What that means is that I recommend less sliders and more circles for the vocals/beats (whatever you decide to prioritize) to get a very clear rhythmical line that players would be able to follow easier and actually *feel* through pressing buttons/clicking stuff. For instance, I like how 00:58:843 (4,5) - both (4) and (5) follow clear drums and the tail on (5) 00:59:593 - here isn't clickable because there are no vocals. But then 01:00:718 - 01:01:093 - 01:01:468 - all three of these are strong vocals, yet only 01:00:718 - has an actual object to press.
I am not entirely sure what you wanted/intended to follow, but it feels a little random at times. Hence, the explanation on what I would really expect from a Normal. The visuals and hitsounds seemed okay, though.Illusion
- Can you explain the way your jumps work? I really don't see any pattern there, if you were going for highlighting stronger beats/vocals with jumps, then 00:48:718 (5,6) - 00:58:093 (5,6) - 01:04:093 (5,6) - you've definitely made some mistakes because both vocals and beats are strong, yet no jumps can be seen.
As i've said before i feel like the kiai on this song sounds weaker than the other parts like, at the begining she makes fast sentences 00:23:593 (1,2,3,4) - contrary to the kiai where she sings way calmier in my opinion so i don't think jumps should be that important even if it is the kiai
If you wege going for visuals, and the jumps were based on patterns, then you probably could make things a bit more consistent, since patterns are quite diverse and there is very little visual/rhythmical repetition that could help players read your patterns.
Maybe I'm missing on something, maybe not. Either way, I'd recommend working on visuals/jumps to make things a little more polished, for instance 00:51:343 (3,4,5) - here is a pattern consisting of three sliders that are very similar. So, by rotating/scaling the same slider you could get a perfect pattern that'd look a little neater
I have changed the pattern bc of a previous mod
So yeah, spacing and visuals are the two things I domn't feel quite confident about here.I feel like the set has a lot of potential, but at the same time there are things holding you from realising and using that potential. For instance, the mp3 quality,
- 00:11:968 (5,1) - this part here might need a jump to match 00:13:468 (6,1) - which is literally identical in terms of music.
- 00:19:843 (4,1) - considering the way previous patterns were using jumps at the end, you might want to move these two further apart to make the 1/1 gap more readable.
moved a little bit i may have fixed it before you mod it- 00:21:718 (1) - why is there a 1/1 slider? Vocals are still quite tense, so is the music. The slider just doesn't give enough action to satisfy a player and it does not match the music. You could copy the rhythm from Hard or do something similar.
I prefer keeping this rythme i think it matchs the song better- 00:21:718 (1,2,3) - since (3) sounds kinda strong, I'd give it a slight jump like this, we'd also ease players into the next jump, which is also pretty cool.
- 00:48:530 (7,1) - assuming this is the most energetic part of the song and the increase in spacing from the previous parts is quite intense, the way you finish jumps feels sort of random.
made the changes before from the previous mod- 00:52:093 (6,7,8) - take one slider, then copy-paste it two times and rotate 120 degrees each. Like this
i'm really not sure firstly because i like my current pattern and secondly because as strange as it sounds because i have some repetitive pattern and this is a repetitive song, i'm not found off repetitive patterns i do like when everytime it changes a little to make it less boring
Note: why? because finished geometrical patterns feel neater. You can also make flow-based or repetition based things, or combine all three ways of desigining patterns.
Kind of similar things as the ones I've mentioned for other difficulties. A bit of jumps, a bit of visuals, some minor things here and there. Not too bad, pretty good, in fact. But it definitely can be improved!or the fact that it's cut, sometimes it's the lack of visual aesthetics or visible consistency. Either way, I'd say it needs some more work. Good luck!
Anyways even if i didn't do the changes like you told me so i really took notes of your thoughts i will definitly improve my rythme and visual impact on all diffs especially normal and hard as i do understand that there is some problems