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Black Raison d'etre - Secret Survivor (short size)

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[Insane]
  1. 00:05:369 (6,7) - this 1/1 gap looks uneven little bit imo. Players can read it as 1/2 gap because you made big jumps at 00:04:497 (1,2,3,4,5) - getting bigger DS, I suggest you can make easier pattern for reading.
  2. 00:15:921 - How about adding a beat here? you used 1/4 gaps at 00:14:613 (1,1,1,1,1) - and 00:15:921 - this empty beats looks little bit weird for me imo.
  3. 00:26:648 (4) - this part has continuous vocal to 00:26:997 - , so I think you should make slider to 00:26:997 - for better expressing music,
  4. 00:29:962 (1,1,1,1) - not a major issue, you can make blanket patterns at here for better visual of patterns.
  5. 00:35:020 (1) - Unnecessary NC since you didn't add NC at 00:24:032 (4) - , for consistency, I think you should delete NC.
  6. 01:29:787 - I think you can add a beat here, has same drum sound with 01:29:090 (1,2) - , so adding beat can help for better drum sound expression.
[Hard]
  1. 00:29:962 (1) - ctrl G, you have jump at 00:30:834 (2,2,2) - here, then you can make similar intense with them for consistency of expressions.
  2. 00:39:206 (5,6) - check slidertails each, they have linear overlap, it looks ugly little bit. avoid overlap for better visual.
  3. 00:56:822 (7,1) - I think you intended blanket, but it has little bit nazi, try to make better blanket.
  4. 01:09:032 (1,2,3,4) - this part has really high intense,. so you can make this pattern with bigger DS, for better expressions.
  5. 01:11:299 (4,1) - blanket nazi lol
  6. 01:25:427 (1) - you didn't add spinner at here in other diffs, it looks really weird since this is not so good for consistency of diffs and it doesn't fit with songs. I think you can make this rhythm like this.
  7. 01:29:090 (3) - this part has strong drums, so Unstacking looks better for expressions.
[Normal]
  1. 00:03:276 (5,6) - in this part, you followed vocals. but you followed drum only this part, it is not so good imo. You should follow vocals like this or this.
  2. 00:29:962 (1,2,3,4,5) - in this song's section, this part has the lowest intense in here, but here has difficult pattern, I think you should make this pattern easier like this.
  3. 00:58:566 - 00:58:915 - this part has emphasis of vocal because it is going to kiai part, then you can add a beat here for better emphasis of vocals, you followed vocal overall,
GL
Topic Starter
Asuka_-

EncoreW wrote:

hello there from my modding queue

[Insane]

00:10:427 (1) - 00:11:822 (1) - 00:13:218 (1) - i think these sliders can speed up for example 1.38x super

maybe from 00:15:834 - to 00:16:008 - can add a 1/8 or 1/8 reverse slider no~ it's like extra

00:23:508 - maybe a 1/1 slider? i heard a sound like take a breath at 00:23:857 - , and it's 00:23:508 - vocal's continue break does good work i think lol

00:25:427 - add a circle here? because of a drumbeat i want to keep. in this map and diff, i dont want to follow drum in calm part.

00:26:648 - too blank, so what about use a 1/1 slider to instead this circle?

00:32:055 (3) - nc? nice

01:14:090 (3,2) - stack okay

01:26:997 - this part i think can be some spacing jump to farm more pp lol not pp map lolol

01:29:787 (1) - maybe a long slideris better? bass voice is continuous okay good

[Hard]

00:07:636 (1,1) - nice thanks

00:33:625 (5,6) - blanket okay

00:35:020 (9,10) - what about a 1/2 reverse slider? good

01:25:427 (1,1) - spinner's end and this circle is too close wow

[Normal]

00:02:927 (4) - nc changed

00:07:636 (1,2) - i think long slider is better because voice in music nener break https://puu.sh/ysyG1/8cb6416325.png break for biginners

00:58:566 - 00:58:915 - add circles here? like 00:00:660 (1,2,3) - , lyric is the same, just speed different break for biginners. here id before kiai, so need break for biginners i think

others looks good

[Easy]

00:11:822 (3) - 00:13:218 (5) - nc ok

nothing more

good luck1
thanks!
Topic Starter
Asuka_-

Landwii wrote:

Mod from ma Queue :3

Easy
01:26:473 (4,1) - Move 1 using the coordinate specific Movement and blanket this better now is good to me xd

Normal
00:48:101 (3) - Could be better represented with an active object (Slider head, Circle) rather than a slider end keep for now
01:14:090 (6) - NC oops

hard
00:34:497 (7,8) - Have these 2 be further from 6 as spacing has changed by then.changed distances whole the part
01:25:427 (1,1,2) - Even in a hard difficulty, if you don't know, it's confusing to have a circle right at the end of the spinner, move the spinner back to the red tick my mistake
01:29:787 (1) - Think about using a slider instead of a spinner. nice

Insane
00:05:194 (5) - This would look good stacked with 00:05:892 (7,8) already did
00:27:171 (5) - This should be the new combo as putting it where it is now is really disorienting. nc spam isnt good in calm part i think
00:52:287 (1,2,3,4,5) - Since the arrows are pointing everywhere, this pattern here is confusing in many ways... I request trying this: https://i.imgur.com/3ozJGQG.jpg (Note that the yellow 1 has been moved slightly to the right because spacing) testplayers didnt miss this part xd/
00:58:478 (8,1) - Have 1 touch 8 like the whole stream does good point, but i want to follow vocal here, i dont think it's major plobrem
01:13:218 (1) - There is no sound here, except for the sound that started in the previous red tick. vocal here!! xD
01:29:787 (1) - A spinner isn't the best idea since players are tired from the spacing in the map overall and it comes unfair to some players + Hurts me to play D: god

Not a bad map, Good luck :3
(Plot twist, the map was updated after I modded Normal and hard! Some things might have changed already)
thanks!!
Topic Starter
Asuka_-

Neoskylove wrote:

Q

[Insane]
  1. 00:05:369 (6,7) - this 1/1 gap looks uneven little bit imo. Players can read it as 1/2 gap because you made big jumps at 00:04:497 (1,2,3,4,5) - getting bigger DS, I suggest you can make easier pattern for reading. ah nice
  2. 00:15:921 - How about adding a beat here? you used 1/4 gaps at 00:14:613 (1,1,1,1,1) - and 00:15:921 - this empty beats looks little bit weird for me imo. it's like ex i think. i want to keep for now
  3. 00:26:648 (4) - this part has continuous vocal to 00:26:997 - , so I think you should make slider to 00:26:997 - for better expressing music, ok
  4. 00:29:962 (1,1,1,1) - not a major issue, you can make blanket patterns at here for better visual of patterns. nice
  5. 00:35:020 (1) - Unnecessary NC since you didn't add NC at 00:24:032 (4) - , for consistency, I think you should delete NC. i want to keep because if i remove the nc, combonumber is too big lol
  6. 01:29:787 - I think you can add a beat here, has same drum sound with 01:29:090 (1,2) - , so adding beat can help for better drum sound expression. okay
[Hard]
  1. 00:29:962 (1) - ctrl G, you have jump at 00:30:834 (2,2,2) - here, then you can make similar intense with them for consistency of expressions. agree
  2. 00:39:206 (5,6) - check slidertails each, they have linear overlap, it looks ugly little bit. avoid overlap for better visual. wow nice
  3. 00:56:822 (7,1) - I think you intended blanket, but it has little bit nazi, try to make better blanket. tried
  4. 01:09:032 (1,2,3,4) - this part has really high intense,. so you can make this pattern with bigger DS, for better expressions. ok
  5. 01:11:299 (4,1) - blanket nazi lol lol
  6. 01:25:427 (1) - you didn't add spinner at here in other diffs, it looks really weird since this is not so good for consistency of diffs and it doesn't fit with songs. I think you can make this rhythm like this. hmm spinner suit music i guess... keep for now pls
  7. 01:29:090 (3) - this part has strong drums, so Unstacking looks better for expressions. ok
[Normal]
  1. 00:03:276 (5,6) - in this part, you followed vocals. but you followed drum only this part, it is not so good imo. You should follow vocals like this or this. ok
  2. 00:29:962 (1,2,3,4,5) - in this song's section, this part has the lowest intense in here, but here has difficult pattern, I think you should make this pattern easier like this. biginner players can read 1/1 x 4 i think xD
  3. 00:58:566 - 00:58:915 - this part has emphasis of vocal because it is going to kiai part, then you can add a beat here for better emphasis of vocals, you followed vocal overall, nice
GL
thanks!!
Topic Starter
Asuka_-
remapping 1/4sliders part in insane

edit: fixed. should be good now ><

ready!
Lasse
m4m from 👀
my map: https://osu.ppy.sh/s/698922

intro needs some hs, there is nothing besides the random drumwhistle at 00:05:543 -
01:18:625 (4) - 01:21:415 -00:15:660 - finish?
00:21:241 - should be clap

insane
00:21:764 (1,2,3,4,5) - 00:27:346 (1,2,3,4,5) - these feel pretty overdone for such a calm part
same for 00:32:927 (1,2,3,4,5,6) - etc.... actually this whole part should just be toned down, you mapped it way too intense compared to the more intense parts of the song


hard
00:02:055 - rhythm in this part feels a bit too dense with how calm it is in contrast to others, would reduce amount of 1/2 rhythms
00:17:229 - spots like this could be triples instead to fit the song better and insane also spams 1/4 in this part
00:20:979 (4) - add whistles too all ticks of this


normal
00:02:927 (4,5,6,7) - seems too dense again

easy is fine
[]

I can bubble if you can make that part on insane fit the intensity of the song better
Topic Starter
Asuka_-

Lasse wrote:

m4m from 👀
my map: https://osu.ppy.sh/s/698922

intro needs some hs, there is nothing besides the random drumwhistle at 00:05:543 -
01:18:625 (4) - 01:21:415 -00:15:660 - finish?
00:21:241 - should be clap
okay

insane
00:21:764 (1,2,3,4,5) - 00:27:346 (1,2,3,4,5) - these feel pretty overdone for such a calm part
same for 00:32:927 (1,2,3,4,5,6) - etc.... actually this whole part should just be toned down, you mapped it way too intense compared to the more intense parts of the song okay~ replaced some circles to sliders


hard
00:02:055 - rhythm in this part feels a bit too dense with how calm it is in contrast to others, would reduce amount of 1/2 rhythms focused on vocal
00:17:229 - spots like this could be triples instead to fit the song better and insane also spams 1/4 in this part ok applied all section
00:20:979 (4) - add whistles too all ticks of this


normal
00:02:927 (4,5,6,7) - seems too dense again

easy is fine
[]

I can bubble if you can make that part on insane fit the intensity of the song better

all fixed~
backup https://puu.sh/yz8BA/c9b1fac051.zip

Meta changed.
Secret Survivor (Short Size) → Secret Survivor (short size) (my mistake lol)
added some stuff on tags

really thanks!!
Lasse
b
Topic Starter
Asuka_-
thanks!! ><
pishifat
insane
hitsounds apply to all diffs probably
00:10:427 - whole section could really use finishes somewhere. like one on each of 00:10:950 (3) - these objects would be ok
00:17:055 (5,6,7,8,1) - 00:20:107 (8,1) - 00:58:392 (7,8) - spacing inconsistencies
00:53:160 (4,1) - overlap is pretty out of place compared to rest of the map. something like aaa would be more fitting
spacing mistake
01:29:787 (1) - finsih

hard
01:17:927 (1) - should probably not have a nc since it's the same as 01:16:532 (3) -
00:49:846 - missing clap. also applies to easy

easy
00:06:241 (3) - missing the drum whistle on tail
01:18:625 - both instruments and vocals prioritize red tick over big white here. rhythm should match that


call me back!!
Topic Starter
Asuka_-

pishifat wrote:

insane
hitsounds apply to all diffs probably
00:10:427 - whole section could really use finishes somewhere. like one on each of 00:10:950 (3) - these objects would be ok
00:17:055 (5,6,7,8,1) - 00:20:107 (8,1) - 00:58:392 (7,8) - spacing inconsistencies
00:53:160 (4,1) - overlap is pretty out of place compared to rest of the map. something like aaa would be more fitting
spacing mistake i changed it to stuff you suggested~/
01:29:787 (1) - finsih

hard
01:17:927 (1) - should probably not have a nc since it's the same as 01:16:532 (3) -
00:49:846 - missing clap. also applies to easy

easy
00:06:241 (3) - missing the drum whistle on tail
01:18:625 - both instruments and vocals prioritize red tick over big white here. rhythm should match that oooo owo put head of slider


call me back!!
ok!! applied all ><
really thanks!!

ready~
pishifat
e
Lemaire
おめおめ
Topic Starter
Asuka_-
thanks pishi ><

RepL4y wrote:

おめおめ
ありあり/
gary00737
gratz~!!
Topic Starter
Asuka_-

gary00737 wrote:

gratz~!!
thanks!! owo
Kurai
Hello!

The unicode title of this map should be "Black Raison d'être", with a French "ê", as you can see on this picture:
Topic Starter
Asuka_-
oooo lol
okay, i have to fix!! ><
it's hard to read owo

thanks!!!
Okoratu
ok
Okoratu
they fixed it
Topic Starter
Asuka_-
thanks ><
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